mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-26 04:12:34 +01:00
682 lines
15 KiB
C++
682 lines
15 KiB
C++
#include "ReadAVI.h" // WTF, ostream/fstream
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#include <EMULATOR.H>
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#include <EMULATOR_TIMER.H>
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#include "DRIVER2.H"
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#include "C/PAD.H"
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#include "C/SYSTEM.H"
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#include "C/E3STUFF.H"
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#include "C/FMV_FONT.h"
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#include "STRINGS.H"
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#include <SDL_timer.h>
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#include <AL/al.h>
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#include <jpeglib.h>
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// Partially decompiled function from FMV EXE
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void InitFMVFont()
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{
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int i;
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RECT16 fontRect;
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DrawSync(0);
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LoadClut((u_long *)(fmvFont + 20),960,72);
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DrawSync(0);
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fontRect.x = 960;
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fontRect.y = 0;
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fontRect.w = 64;
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fontRect.h = 72;
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LoadImage2(&fontRect,(u_long *)(fmvFont + 64));
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DrawSync(0);
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}
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POLY_FT4 fmvTextPolys[512];
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// partially decompiled
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void PrintFMVText(char *str, int x, short y, int brightness)
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{
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u_char chr;
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char *ptr;
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int x_ofs;
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int i;
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int str_w;
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int drawnChars;
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OTTYPE ot;
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POLY_FT4* poly;
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ClearOTagR((ulong*)&ot, 1);
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poly = fmvTextPolys;
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str_w = 0;
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if (brightness > 128)
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brightness = 128;
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i = 0;
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while (chr = str[i], chr != 0)
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{
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if (chr == 32)
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str_w += 4;
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else
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str_w += fmvFontUV[chr].w;
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i++;
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}
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x_ofs = x - str_w / 2;
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drawnChars = 0;
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ptr = (char *)str;
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while( true )
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{
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chr = *ptr;
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ptr++;
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if (chr == 0 || drawnChars > 511)
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break;
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if (chr == 32) // space
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{
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x_ofs += 4;
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}
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else
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{
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setPolyFT4(poly);
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poly->x0 = x_ofs;
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poly->y0 = y;
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poly->x1 = x_ofs + fmvFontUV[chr].w;
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poly->y1 = y;
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poly->x2 = x_ofs;
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poly->y2 = y + fmvFontUV[chr].h;
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poly->x3 = x_ofs + fmvFontUV[chr].w;
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poly->y3 = y + fmvFontUV[chr].h;
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poly->u0 = fmvFontUV[chr].u;
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poly->v0 = fmvFontUV[chr].v;
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poly->u1 = fmvFontUV[chr].u + fmvFontUV[chr].w;
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poly->v1 = fmvFontUV[chr].v;
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poly->u2 = fmvFontUV[chr].u;
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poly->v2 = fmvFontUV[chr].v + fmvFontUV[chr].h;
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poly->u3 = fmvFontUV[chr].u + fmvFontUV[chr].w;
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poly->v3 = fmvFontUV[chr].v + fmvFontUV[chr].h;
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poly->tpage = getTPage(0,0, 960, 0);
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poly->clut = getClut(960, 72);
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poly->r0 = brightness;
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poly->g0 = brightness;
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poly->b0 = brightness;
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addPrim(&ot, poly);
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x_ofs += fmvFontUV[chr].w;
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drawnChars++;
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poly++;
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}
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}
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DrawOTag((ulong*)&ot);
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}
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int UnpackJPEG(unsigned char* src_buf, unsigned src_length, unsigned bpp, unsigned char* dst_buf, int& width, int& height)
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{
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// it's rough but it works...
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jpeg_decompress_struct cinfo;
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jpeg_error_mgr jerr;
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cinfo.err = jpeg_std_error(&jerr);
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jpeg_create_decompress(&cinfo);
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jpeg_mem_src(&cinfo, src_buf, src_length);
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jpeg_read_header(&cinfo, TRUE);
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jpeg_start_decompress(&cinfo);
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width = cinfo.image_width;
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height = cinfo.image_height;
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for (u_char* curr_scanline = dst_buf;
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cinfo.output_scanline < cinfo.output_height;
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curr_scanline += cinfo.output_width * cinfo.num_components)
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{
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jpeg_read_scanlines(&cinfo, &curr_scanline, 1);
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}
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jpeg_finish_decompress(&cinfo);
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jpeg_destroy_decompress(&cinfo);
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return 0;
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}
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// emulator window TODO: interface
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extern int g_swapInterval;
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void SetupMovieRectangle(int image_w, int image_h)
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{
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int windowWidth, windowHeight;
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Emulator_GetScreenSize(windowWidth, windowHeight);
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float psxScreenW = 320.0f;
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float psxScreenH = 200.0f; // FIXME: NTSC scaling
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const float video_aspect = float(image_w) / float(image_h);
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const float psx_aspect = (psxScreenH / psxScreenW);
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const float image_to_screen_w = float(psxScreenW) / float(windowWidth) * psx_aspect;
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const float image_to_screen_h = float(psxScreenH) / float(windowHeight) * psx_aspect;
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const float image_scale = float(windowWidth) / psxScreenW * video_aspect;
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float clipRectX = 0;
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float clipRectY = 0;
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float clipRectW = image_to_screen_w * image_scale * 2.0f;
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float clipRectH = image_to_screen_h * image_scale * 2.0f;
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clipRectX -= clipRectW * 0.5f;
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clipRectY -= clipRectH * 0.5f;
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u_char l = 0;
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u_char t = 0;
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u_char r = 1;
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u_char b = 1;
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Vertex blit_vertices[] =
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{
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{ clipRectX+ clipRectW, clipRectY + clipRectH, 0, 0, r, t, 0, 0, 0, 0, 0, 0 },
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{ clipRectX, clipRectY, 0, 0, l, b, 0, 0, 0, 0, 0, 0 },
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{ clipRectX, clipRectY + clipRectH, 0, 0, l, t, 0, 0, 0, 0, 0, 0 },
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{ clipRectX + clipRectW, clipRectY, 0, 0, r, b, 0, 0, 0, 0, 0, 0 },
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{ clipRectX, clipRectY, 0, 0, l, b, 0, 0, 0, 0, 0, 0 },
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{ clipRectX + clipRectW, clipRectY + clipRectH, 0, 0, r, t, 0, 0, 0, 0, 0, 0 },
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};
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Emulator_UpdateVertexBuffer(blit_vertices, 6);
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}
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// send audio buffer
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void QueueAudioBuffer(ALuint buffer, ALuint source, ReadAVI::frame_entry_t& frame_entry, ReadAVI::stream_format_auds_t& audio_format, int frame_offset, int frame_size)
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{
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ALenum alFormat;
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if (audio_format.block_size_of_data == 8)
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alFormat = audio_format.channels == 2 ? AL_FORMAT_STEREO8 : AL_FORMAT_MONO8;
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else if (audio_format.block_size_of_data == 16)
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alFormat = audio_format.channels == 2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
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else
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alFormat = AL_FORMAT_MONO16;
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// upload to specific buffer
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alBufferData(buffer, alFormat, frame_entry.buf + frame_offset, frame_size, audio_format.samples_per_second);
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// queue after uploading
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alSourceQueueBuffers(source, 1, &buffer);
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}
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const char* fmv_shader =
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"varying vec4 v_texcoord;\n"
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"#ifdef VERTEX\n"
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" attribute vec4 a_position;\n"
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" attribute vec4 a_texcoord;\n"
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" void main() {\n"
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" v_texcoord = a_texcoord;\n"
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" gl_Position = vec4(a_position.xy, 0.0, 1.0);\n"
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" }\n"
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"#else\n"
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" uniform sampler2D s_texture;\n"
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" void main() {\n"
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" fragColor = texture2D(s_texture, v_texcoord.xy);\n"
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" }\n"
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"#endif\n";
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TextureID g_FMVTexture = 0;
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ShaderID g_FMVShader = 0;
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extern void Shader_CheckShaderStatus(GLuint shader);
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extern void Shader_CheckProgramStatus(GLuint program);
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extern ShaderID Shader_Compile(const char* source);
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extern void Emulator_SetShader(const ShaderID& shader);
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#define DECODE_BUFFER_ALLOC (3840 * 2160 * 3) // RGB in 4K frame
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u_char* g_FMVDecodedImageBuffer = NULL;
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void FMVPlayerInitGL()
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{
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g_FMVDecodedImageBuffer = (u_char*)malloc(DECODE_BUFFER_ALLOC);
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memset(g_FMVDecodedImageBuffer, 0, DECODE_BUFFER_ALLOC);
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// FIXME: double buffering?
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#if defined(OGL) || defined(OGLES)
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glGenTextures(1, &g_FMVTexture);
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glBindTexture(GL_TEXTURE_2D, g_FMVTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4096, 4096, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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if(!g_FMVShader)
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{
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g_FMVShader = Shader_Compile(fmv_shader);
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}
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#endif
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}
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void FMVPlayerShutdownGL()
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{
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RECT16 rect;
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rect.x = 0;
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rect.y = 0;
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rect.w = 512;
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rect.h = 256;
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free(g_FMVDecodedImageBuffer);
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g_FMVDecodedImageBuffer = NULL;
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ClearImage(&rect, 0, 0, 0);
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Emulator_SwapWindow();
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Emulator_DestroyTexture(g_FMVTexture);
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}
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struct SUBTITLE
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{
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ushort startframe;
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ushort endframe;
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ushort x;
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ushort y;
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ushort unk3;
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ushort unk4;
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char text[32];
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};
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SUBTITLE g_Subtitles[128];
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int g_NumSubtitles = 0;
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void InitSubtitles(const char* filename)
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{
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g_NumSubtitles = 0;
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FILE* subFile = fopen(filename, "rb");
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if (subFile)
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{
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fread(&g_NumSubtitles, sizeof(int), 1, subFile);
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fread(g_Subtitles, sizeof(g_Subtitles), g_NumSubtitles, subFile);
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fclose(subFile);
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}
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}
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char* g_CreditsBuffer = NULL;
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char* g_CreditsLines[512];
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void InitCredits(const char* filename)
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{
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memset(g_CreditsLines, 0, sizeof(g_CreditsLines));
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FILE* credFile = fopen(filename, "rb");
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if (credFile)
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{
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fseek(credFile, 0, SEEK_END);
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int credits_buffer_size = ftell(credFile);
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fseek(credFile, 0, SEEK_SET);
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g_CreditsBuffer = (char*)malloc(credits_buffer_size + 1);
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fread(g_CreditsBuffer, 1, credits_buffer_size, credFile);
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g_CreditsBuffer[credits_buffer_size] = 0;
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fclose(credFile);
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}
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if(g_CreditsBuffer)
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{
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// make credits into lines
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char* str = g_CreditsBuffer;
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int numCreditsLines = 0;
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while(*str)
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{
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if(!g_CreditsLines[numCreditsLines])
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g_CreditsLines[numCreditsLines] = str;
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if(*str == '\r')
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{
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*str = '\0';
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if (*++str == '\n')
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numCreditsLines++;
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}
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else if(*str == '\n')
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{
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*str = '\0';
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numCreditsLines++;
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}
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str++;
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}
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}
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}
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void PrintSubtitleText(SUBTITLE* sub)
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{
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char* str = sub->text;
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// skip some trailing spaces
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while (isspace(*str)) {
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str++;
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}
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PrintFMVText(str, 256, sub->y - 25, 128);
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}
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void DisplaySubtitles(int frame_number)
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{
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// draw subtitie text
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for (int i = 0; i < g_NumSubtitles; i++)
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{
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if(frame_number >= g_Subtitles[i].startframe && frame_number <= g_Subtitles[i].endframe)
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PrintSubtitleText(&g_Subtitles[i]);
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}
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}
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#define CREDITS_START_FRAME 700
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#define CREDITS_STOP_FRAME 5450
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#define CREDITS_FADE_START_FRAME 5900
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void DisplayCredits(int frame_number)
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{
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int i;
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int frame = frame_number;
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if (frame > CREDITS_STOP_FRAME)
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frame = CREDITS_STOP_FRAME;
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int height = (frame - CREDITS_START_FRAME) * 30 >> 5;
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int fade = 0;
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if (frame_number > CREDITS_FADE_START_FRAME)
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{
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fade = (frame_number - CREDITS_FADE_START_FRAME) * 2;
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if (fade > 128)
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fade = 128;
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}
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for(i = 0; i < 512; i++)
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{
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int text_h = 250 - height + i * 16;
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if (text_h < -20 || text_h > 260)
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continue;
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char* str = g_CreditsLines[i];
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if(str)
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PrintFMVText(str, 256, text_h, 128 - fade);
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}
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}
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extern void Emulator_Ortho2D(float left, float right, float bottom, float top, float znear, float zfar);
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void DrawFrame(ReadAVI::stream_format_t& stream_format, int frame_number, int credits, int image_w, int image_h)
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{
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int windowWidth, windowHeight;
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Emulator_GetScreenSize(windowWidth, windowHeight);
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Emulator_BeginScene();
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Emulator_Clear(0, 0, windowWidth, windowHeight, 0, 0, 0);
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glBindTexture(GL_TEXTURE_2D, g_FMVTexture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, image_w, image_h, 0, GL_RGB, GL_UNSIGNED_BYTE, g_FMVDecodedImageBuffer);
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Emulator_SetViewPort(0, 0, windowWidth, windowHeight);
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Emulator_SetTexture(g_FMVTexture, (TexFormat)-1);
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Emulator_SetShader(g_FMVShader);
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SetupMovieRectangle(stream_format.image_width, stream_format.image_height);
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Emulator_SetBlendMode(BM_NONE);
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Emulator_DrawTriangles(0, 2);
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DisplaySubtitles(frame_number);
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if(credits && frame_number >= CREDITS_START_FRAME)
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{
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DisplayCredits(frame_number);
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}
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Emulator_EndScene();
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}
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void DoPlayFMV(RENDER_ARG* arg, int subtitles)
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{
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int fd = arg->render - (arg->render % 10);
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if (fd > 0)
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fd /= 10;
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char filename[250];
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sprintf(filename, "%sFMV\\%d\\RENDER%d.STR[0].AVI", gDataFolder, fd, arg->render);
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FixPathSlashes(filename);
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ReadAVI readAVI(filename);
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// also load subtitle file
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if (subtitles)
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{
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sprintf(filename, "%sFMV\\%d\\RENDER%d.SBN", gDataFolder, fd, arg->render);
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FixPathSlashes(filename);
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InitSubtitles(filename);
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}
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else
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{
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g_NumSubtitles = 0;
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}
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if(arg->credits)
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{
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sprintf(filename, "%sDATA\\CREDITS.ENG", gDataFolder);
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FixPathSlashes(filename);
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InitCredits(filename);
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}
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ReadAVI::avi_header_t avi_header = readAVI.GetAviHeader();
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ReadAVI::stream_format_t stream_format = readAVI.GetVideoFormat();
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ReadAVI::stream_format_auds_t audio_format = readAVI.GetAudioFormat();
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if (strcmp(stream_format.compression_type, "MJPG"))
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{
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printf("Only MJPG supported\n");
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return;
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}
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ReadAVI::frame_entry_t frame_entry;
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frame_entry.type = (ReadAVI::chunk_type_t)(ReadAVI::ctype_video_data | ReadAVI::ctype_audio_data);
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frame_entry.pointer = 0;
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ALuint audioStreamSource;
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ALuint audioStreamBuffers[4];
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alGenSources(1, &audioStreamSource);
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alGenBuffers(4, audioStreamBuffers);
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alSourcei(audioStreamSource, AL_LOOPING, AL_FALSE);
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timerCtx_t fmvTimer;
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Emulator_InitHPCTimer(&fmvTimer);
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double nextFrameDelay = 0.0;
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int frame_size;
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int queue_counter = 0;
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int fade_out = 0;
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int done_frames = 0;
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Emulator_GetHPCTime(&fmvTimer, 1);
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// main loop
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while (true)
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{
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double delta = Emulator_GetHPCTime(&fmvTimer, 1);
|
|
|
|
if (delta > 1.0)
|
|
delta = 0.0;
|
|
|
|
nextFrameDelay -= delta;
|
|
|
|
if (nextFrameDelay > 0) // wait for frame
|
|
{
|
|
Emulator_EndScene();
|
|
continue;
|
|
}
|
|
|
|
frame_entry.type = (ReadAVI::chunk_type_t)(ReadAVI::ctype_video_data | ReadAVI::ctype_audio_data);
|
|
frame_size = readAVI.GetFrameFromIndex(&frame_entry);
|
|
|
|
// done, no frames
|
|
if (frame_size < 0)
|
|
break;
|
|
|
|
// handle recap
|
|
if(arg->recap && done_frames > arg->recap)
|
|
break;
|
|
|
|
// fade out sound and stop playback
|
|
if (fade_out > 0)
|
|
{
|
|
fade_out -= 18;
|
|
if (fade_out < 0)
|
|
break;
|
|
|
|
alSourcef(audioStreamSource, AL_GAIN, float(fade_out) / 255.0);
|
|
}
|
|
|
|
if (frame_size > 0)
|
|
{
|
|
if (frame_entry.type == ReadAVI::ctype_compressed_video_frame)
|
|
{
|
|
int real_frame_width;
|
|
int real_frame_height;
|
|
|
|
// Do video frame
|
|
int ret = UnpackJPEG(frame_entry.buf, frame_size, stream_format.bits_per_pixel, g_FMVDecodedImageBuffer, real_frame_width, real_frame_height);
|
|
|
|
if (ret == 0)
|
|
{
|
|
DrawFrame(stream_format, done_frames, arg->credits, real_frame_width, real_frame_height);
|
|
}
|
|
|
|
// set next step time
|
|
if (g_swapInterval == 1)
|
|
nextFrameDelay += double(avi_header.TimeBetweenFrames) / 1000000.0;
|
|
else
|
|
nextFrameDelay = 0.0;
|
|
|
|
done_frames++;
|
|
}
|
|
else if (frame_entry.type == ReadAVI::ctype_audio_data)
|
|
{
|
|
// Update audio buffer
|
|
ALint state;
|
|
alGetSourcei(audioStreamSource, AL_SOURCE_STATE, &state);
|
|
|
|
int numProcessed = 0;
|
|
alGetSourcei(audioStreamSource, AL_BUFFERS_PROCESSED, &numProcessed);
|
|
|
|
if (state == AL_STOPPED || numProcessed > 0)
|
|
{
|
|
ALuint qbuffer;
|
|
|
|
// stop queued
|
|
if (state == AL_STOPPED)
|
|
{
|
|
alGetSourcei(audioStreamSource, AL_BUFFERS_QUEUED, &numProcessed);
|
|
|
|
// dequeue all buffers for restarting
|
|
while (numProcessed--)
|
|
alSourceUnqueueBuffers(audioStreamSource, 1, &qbuffer);
|
|
|
|
// restart
|
|
queue_counter = 0;
|
|
}
|
|
else if(numProcessed && queue_counter > 3)
|
|
{
|
|
// dequeue one buffer
|
|
alSourceUnqueueBuffers(audioStreamSource, 1, &qbuffer);
|
|
QueueAudioBuffer(qbuffer, audioStreamSource, frame_entry, audio_format, 0, frame_size);
|
|
}
|
|
}
|
|
|
|
// for starting only
|
|
if (queue_counter < 4)
|
|
QueueAudioBuffer(audioStreamBuffers[queue_counter++], audioStreamSource, frame_entry, audio_format, 0, frame_size);
|
|
|
|
if((queue_counter > 1 || numProcessed == -1) && state != AL_PLAYING)
|
|
alSourcePlay(audioStreamSource);
|
|
}
|
|
}
|
|
|
|
ReadControllers();
|
|
|
|
// exit
|
|
if (fade_out == 0 && Pads[0].mapnew > 0)
|
|
fade_out = 255;
|
|
}
|
|
|
|
alDeleteSources(1, &audioStreamSource);
|
|
alDeleteBuffers(2, audioStreamBuffers);
|
|
}
|
|
|
|
// FMV main function
|
|
int FMV_main(RENDER_ARGS* args)
|
|
{
|
|
DISPENV disp;
|
|
DRAWENV draw;
|
|
|
|
FMVPlayerInitGL();
|
|
|
|
InitFMVFont();
|
|
|
|
SetupDefDrawEnv(&draw, 0, 0, 512, 256);
|
|
SetupDefDispEnv(&disp, 0, 0, 512, 256);
|
|
|
|
draw.dfe = 1;
|
|
|
|
draw.clip.x = -512;
|
|
draw.clip.w = 1200;
|
|
draw.clip.y = -1;
|
|
draw.clip.h = 512;
|
|
|
|
disp.isinter = 0;
|
|
|
|
PutDrawEnv(&draw);
|
|
PutDispEnv(&disp);
|
|
|
|
Emulator_SetupClipMode(draw.clip);
|
|
|
|
for (int i = 0; i < args->nRenders; i++)
|
|
{
|
|
DoPlayFMV(&args->Args[i], args->subtitle);
|
|
}
|
|
|
|
FMVPlayerShutdownGL();
|
|
|
|
if (g_CreditsBuffer)
|
|
free(g_CreditsBuffer);
|
|
g_CreditsBuffer = NULL;
|
|
|
|
return 0;
|
|
}
|
|
|