REDRIVER2/src_rebuild/utils/video_source/VideoPlayer.cpp
2020-11-19 21:48:39 +06:00

682 lines
15 KiB
C++

#include "ReadAVI.h" // WTF, ostream/fstream
#include <EMULATOR.H>
#include <EMULATOR_TIMER.H>
#include "DRIVER2.H"
#include "C/PAD.H"
#include "C/SYSTEM.H"
#include "C/E3STUFF.H"
#include "C/FMV_FONT.h"
#include "STRINGS.H"
#include <SDL_timer.h>
#include <AL/al.h>
#include <jpeglib.h>
// Partially decompiled function from FMV EXE
void InitFMVFont()
{
int i;
RECT16 fontRect;
DrawSync(0);
LoadClut((u_long *)(fmvFont + 20),960,72);
DrawSync(0);
fontRect.x = 960;
fontRect.y = 0;
fontRect.w = 64;
fontRect.h = 72;
LoadImage2(&fontRect,(u_long *)(fmvFont + 64));
DrawSync(0);
}
POLY_FT4 fmvTextPolys[512];
// partially decompiled
void PrintFMVText(char *str, int x, short y, int brightness)
{
u_char chr;
char *ptr;
int x_ofs;
int i;
int str_w;
int drawnChars;
OTTYPE ot;
POLY_FT4* poly;
ClearOTagR((ulong*)&ot, 1);
poly = fmvTextPolys;
str_w = 0;
if (brightness > 128)
brightness = 128;
i = 0;
while (chr = str[i], chr != 0)
{
if (chr == 32)
str_w += 4;
else
str_w += fmvFontUV[chr].w;
i++;
}
x_ofs = x - str_w / 2;
drawnChars = 0;
ptr = (char *)str;
while( true )
{
chr = *ptr;
ptr++;
if (chr == 0 || drawnChars > 511)
break;
if (chr == 32) // space
{
x_ofs += 4;
}
else
{
setPolyFT4(poly);
poly->x0 = x_ofs;
poly->y0 = y;
poly->x1 = x_ofs + fmvFontUV[chr].w;
poly->y1 = y;
poly->x2 = x_ofs;
poly->y2 = y + fmvFontUV[chr].h;
poly->x3 = x_ofs + fmvFontUV[chr].w;
poly->y3 = y + fmvFontUV[chr].h;
poly->u0 = fmvFontUV[chr].u;
poly->v0 = fmvFontUV[chr].v;
poly->u1 = fmvFontUV[chr].u + fmvFontUV[chr].w;
poly->v1 = fmvFontUV[chr].v;
poly->u2 = fmvFontUV[chr].u;
poly->v2 = fmvFontUV[chr].v + fmvFontUV[chr].h;
poly->u3 = fmvFontUV[chr].u + fmvFontUV[chr].w;
poly->v3 = fmvFontUV[chr].v + fmvFontUV[chr].h;
poly->tpage = getTPage(0,0, 960, 0);
poly->clut = getClut(960, 72);
poly->r0 = brightness;
poly->g0 = brightness;
poly->b0 = brightness;
addPrim(&ot, poly);
x_ofs += fmvFontUV[chr].w;
drawnChars++;
poly++;
}
}
DrawOTag((ulong*)&ot);
}
int UnpackJPEG(unsigned char* src_buf, unsigned src_length, unsigned bpp, unsigned char* dst_buf, int& width, int& height)
{
// it's rough but it works...
jpeg_decompress_struct cinfo;
jpeg_error_mgr jerr;
cinfo.err = jpeg_std_error(&jerr);
jpeg_create_decompress(&cinfo);
jpeg_mem_src(&cinfo, src_buf, src_length);
jpeg_read_header(&cinfo, TRUE);
jpeg_start_decompress(&cinfo);
width = cinfo.image_width;
height = cinfo.image_height;
for (u_char* curr_scanline = dst_buf;
cinfo.output_scanline < cinfo.output_height;
curr_scanline += cinfo.output_width * cinfo.num_components)
{
jpeg_read_scanlines(&cinfo, &curr_scanline, 1);
}
jpeg_finish_decompress(&cinfo);
jpeg_destroy_decompress(&cinfo);
return 0;
}
// emulator window TODO: interface
extern int g_swapInterval;
void SetupMovieRectangle(int image_w, int image_h)
{
int windowWidth, windowHeight;
Emulator_GetScreenSize(windowWidth, windowHeight);
float psxScreenW = 320.0f;
float psxScreenH = 200.0f; // FIXME: NTSC scaling
const float video_aspect = float(image_w) / float(image_h);
const float psx_aspect = (psxScreenH / psxScreenW);
const float image_to_screen_w = float(psxScreenW) / float(windowWidth) * psx_aspect;
const float image_to_screen_h = float(psxScreenH) / float(windowHeight) * psx_aspect;
const float image_scale = float(windowWidth) / psxScreenW * video_aspect;
float clipRectX = 0;
float clipRectY = 0;
float clipRectW = image_to_screen_w * image_scale * 2.0f;
float clipRectH = image_to_screen_h * image_scale * 2.0f;
clipRectX -= clipRectW * 0.5f;
clipRectY -= clipRectH * 0.5f;
u_char l = 0;
u_char t = 0;
u_char r = 1;
u_char b = 1;
Vertex blit_vertices[] =
{
{ clipRectX+ clipRectW, clipRectY + clipRectH, 0, 0, r, t, 0, 0, 0, 0, 0, 0 },
{ clipRectX, clipRectY, 0, 0, l, b, 0, 0, 0, 0, 0, 0 },
{ clipRectX, clipRectY + clipRectH, 0, 0, l, t, 0, 0, 0, 0, 0, 0 },
{ clipRectX + clipRectW, clipRectY, 0, 0, r, b, 0, 0, 0, 0, 0, 0 },
{ clipRectX, clipRectY, 0, 0, l, b, 0, 0, 0, 0, 0, 0 },
{ clipRectX + clipRectW, clipRectY + clipRectH, 0, 0, r, t, 0, 0, 0, 0, 0, 0 },
};
Emulator_UpdateVertexBuffer(blit_vertices, 6);
}
// send audio buffer
void QueueAudioBuffer(ALuint buffer, ALuint source, ReadAVI::frame_entry_t& frame_entry, ReadAVI::stream_format_auds_t& audio_format, int frame_offset, int frame_size)
{
ALenum alFormat;
if (audio_format.block_size_of_data == 8)
alFormat = audio_format.channels == 2 ? AL_FORMAT_STEREO8 : AL_FORMAT_MONO8;
else if (audio_format.block_size_of_data == 16)
alFormat = audio_format.channels == 2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
else
alFormat = AL_FORMAT_MONO16;
// upload to specific buffer
alBufferData(buffer, alFormat, frame_entry.buf + frame_offset, frame_size, audio_format.samples_per_second);
// queue after uploading
alSourceQueueBuffers(source, 1, &buffer);
}
const char* fmv_shader =
"varying vec4 v_texcoord;\n"
"#ifdef VERTEX\n"
" attribute vec4 a_position;\n"
" attribute vec4 a_texcoord;\n"
" void main() {\n"
" v_texcoord = a_texcoord;\n"
" gl_Position = vec4(a_position.xy, 0.0, 1.0);\n"
" }\n"
"#else\n"
" uniform sampler2D s_texture;\n"
" void main() {\n"
" fragColor = texture2D(s_texture, v_texcoord.xy);\n"
" }\n"
"#endif\n";
TextureID g_FMVTexture = 0;
ShaderID g_FMVShader = 0;
extern void Shader_CheckShaderStatus(GLuint shader);
extern void Shader_CheckProgramStatus(GLuint program);
extern ShaderID Shader_Compile(const char* source);
extern void Emulator_SetShader(const ShaderID& shader);
#define DECODE_BUFFER_ALLOC (3840 * 2160 * 3) // RGB in 4K frame
u_char* g_FMVDecodedImageBuffer = NULL;
void FMVPlayerInitGL()
{
g_FMVDecodedImageBuffer = (u_char*)malloc(DECODE_BUFFER_ALLOC);
memset(g_FMVDecodedImageBuffer, 0, DECODE_BUFFER_ALLOC);
// FIXME: double buffering?
#if defined(OGL) || defined(OGLES)
glGenTextures(1, &g_FMVTexture);
glBindTexture(GL_TEXTURE_2D, g_FMVTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4096, 4096, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
if(!g_FMVShader)
{
g_FMVShader = Shader_Compile(fmv_shader);
}
#endif
}
void FMVPlayerShutdownGL()
{
RECT16 rect;
rect.x = 0;
rect.y = 0;
rect.w = 512;
rect.h = 256;
free(g_FMVDecodedImageBuffer);
g_FMVDecodedImageBuffer = NULL;
ClearImage(&rect, 0, 0, 0);
Emulator_SwapWindow();
Emulator_DestroyTexture(g_FMVTexture);
}
struct SUBTITLE
{
ushort startframe;
ushort endframe;
ushort x;
ushort y;
ushort unk3;
ushort unk4;
char text[32];
};
SUBTITLE g_Subtitles[128];
int g_NumSubtitles = 0;
void InitSubtitles(const char* filename)
{
g_NumSubtitles = 0;
FILE* subFile = fopen(filename, "rb");
if (subFile)
{
fread(&g_NumSubtitles, sizeof(int), 1, subFile);
fread(g_Subtitles, sizeof(g_Subtitles), g_NumSubtitles, subFile);
fclose(subFile);
}
}
char* g_CreditsBuffer = NULL;
char* g_CreditsLines[512];
void InitCredits(const char* filename)
{
memset(g_CreditsLines, 0, sizeof(g_CreditsLines));
FILE* credFile = fopen(filename, "rb");
if (credFile)
{
fseek(credFile, 0, SEEK_END);
int credits_buffer_size = ftell(credFile);
fseek(credFile, 0, SEEK_SET);
g_CreditsBuffer = (char*)malloc(credits_buffer_size + 1);
fread(g_CreditsBuffer, 1, credits_buffer_size, credFile);
g_CreditsBuffer[credits_buffer_size] = 0;
fclose(credFile);
}
if(g_CreditsBuffer)
{
// make credits into lines
char* str = g_CreditsBuffer;
int numCreditsLines = 0;
while(*str)
{
if(!g_CreditsLines[numCreditsLines])
g_CreditsLines[numCreditsLines] = str;
if(*str == '\r')
{
*str = '\0';
if (*++str == '\n')
numCreditsLines++;
}
else if(*str == '\n')
{
*str = '\0';
numCreditsLines++;
}
str++;
}
}
}
void PrintSubtitleText(SUBTITLE* sub)
{
char* str = sub->text;
// skip some trailing spaces
while (isspace(*str)) {
str++;
}
PrintFMVText(str, 256, sub->y - 25, 128);
}
void DisplaySubtitles(int frame_number)
{
// draw subtitie text
for (int i = 0; i < g_NumSubtitles; i++)
{
if(frame_number >= g_Subtitles[i].startframe && frame_number <= g_Subtitles[i].endframe)
PrintSubtitleText(&g_Subtitles[i]);
}
}
#define CREDITS_START_FRAME 700
#define CREDITS_STOP_FRAME 5450
#define CREDITS_FADE_START_FRAME 5900
void DisplayCredits(int frame_number)
{
int i;
int frame = frame_number;
if (frame > CREDITS_STOP_FRAME)
frame = CREDITS_STOP_FRAME;
int height = (frame - CREDITS_START_FRAME) * 30 >> 5;
int fade = 0;
if (frame_number > CREDITS_FADE_START_FRAME)
{
fade = (frame_number - CREDITS_FADE_START_FRAME) * 2;
if (fade > 128)
fade = 128;
}
for(i = 0; i < 512; i++)
{
int text_h = 250 - height + i * 16;
if (text_h < -20 || text_h > 260)
continue;
char* str = g_CreditsLines[i];
if(str)
PrintFMVText(str, 256, text_h, 128 - fade);
}
}
extern void Emulator_Ortho2D(float left, float right, float bottom, float top, float znear, float zfar);
void DrawFrame(ReadAVI::stream_format_t& stream_format, int frame_number, int credits, int image_w, int image_h)
{
int windowWidth, windowHeight;
Emulator_GetScreenSize(windowWidth, windowHeight);
Emulator_BeginScene();
Emulator_Clear(0, 0, windowWidth, windowHeight, 0, 0, 0);
glBindTexture(GL_TEXTURE_2D, g_FMVTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, image_w, image_h, 0, GL_RGB, GL_UNSIGNED_BYTE, g_FMVDecodedImageBuffer);
Emulator_SetViewPort(0, 0, windowWidth, windowHeight);
Emulator_SetTexture(g_FMVTexture, (TexFormat)-1);
Emulator_SetShader(g_FMVShader);
SetupMovieRectangle(stream_format.image_width, stream_format.image_height);
Emulator_SetBlendMode(BM_NONE);
Emulator_DrawTriangles(0, 2);
DisplaySubtitles(frame_number);
if(credits && frame_number >= CREDITS_START_FRAME)
{
DisplayCredits(frame_number);
}
Emulator_EndScene();
}
void DoPlayFMV(RENDER_ARG* arg, int subtitles)
{
int fd = arg->render - (arg->render % 10);
if (fd > 0)
fd /= 10;
char filename[250];
sprintf(filename, "%sFMV\\%d\\RENDER%d.STR[0].AVI", gDataFolder, fd, arg->render);
FixPathSlashes(filename);
ReadAVI readAVI(filename);
// also load subtitle file
if (subtitles)
{
sprintf(filename, "%sFMV\\%d\\RENDER%d.SBN", gDataFolder, fd, arg->render);
FixPathSlashes(filename);
InitSubtitles(filename);
}
else
{
g_NumSubtitles = 0;
}
if(arg->credits)
{
sprintf(filename, "%sDATA\\CREDITS.ENG", gDataFolder);
FixPathSlashes(filename);
InitCredits(filename);
}
ReadAVI::avi_header_t avi_header = readAVI.GetAviHeader();
ReadAVI::stream_format_t stream_format = readAVI.GetVideoFormat();
ReadAVI::stream_format_auds_t audio_format = readAVI.GetAudioFormat();
if (strcmp(stream_format.compression_type, "MJPG"))
{
printf("Only MJPG supported\n");
return;
}
ReadAVI::frame_entry_t frame_entry;
frame_entry.type = (ReadAVI::chunk_type_t)(ReadAVI::ctype_video_data | ReadAVI::ctype_audio_data);
frame_entry.pointer = 0;
ALuint audioStreamSource;
ALuint audioStreamBuffers[4];
alGenSources(1, &audioStreamSource);
alGenBuffers(4, audioStreamBuffers);
alSourcei(audioStreamSource, AL_LOOPING, AL_FALSE);
timerCtx_t fmvTimer;
Emulator_InitHPCTimer(&fmvTimer);
double nextFrameDelay = 0.0;
int frame_size;
int queue_counter = 0;
int fade_out = 0;
int done_frames = 0;
Emulator_GetHPCTime(&fmvTimer, 1);
// main loop
while (true)
{
double delta = Emulator_GetHPCTime(&fmvTimer, 1);
if (delta > 1.0)
delta = 0.0;
nextFrameDelay -= delta;
if (nextFrameDelay > 0) // wait for frame
{
Emulator_EndScene();
continue;
}
frame_entry.type = (ReadAVI::chunk_type_t)(ReadAVI::ctype_video_data | ReadAVI::ctype_audio_data);
frame_size = readAVI.GetFrameFromIndex(&frame_entry);
// done, no frames
if (frame_size < 0)
break;
// handle recap
if(arg->recap && done_frames > arg->recap)
break;
// fade out sound and stop playback
if (fade_out > 0)
{
fade_out -= 18;
if (fade_out < 0)
break;
alSourcef(audioStreamSource, AL_GAIN, float(fade_out) / 255.0);
}
if (frame_size > 0)
{
if (frame_entry.type == ReadAVI::ctype_compressed_video_frame)
{
int real_frame_width;
int real_frame_height;
// Do video frame
int ret = UnpackJPEG(frame_entry.buf, frame_size, stream_format.bits_per_pixel, g_FMVDecodedImageBuffer, real_frame_width, real_frame_height);
if (ret == 0)
{
DrawFrame(stream_format, done_frames, arg->credits, real_frame_width, real_frame_height);
}
// set next step time
if (g_swapInterval == 1)
nextFrameDelay += double(avi_header.TimeBetweenFrames) / 1000000.0;
else
nextFrameDelay = 0.0;
done_frames++;
}
else if (frame_entry.type == ReadAVI::ctype_audio_data)
{
// Update audio buffer
ALint state;
alGetSourcei(audioStreamSource, AL_SOURCE_STATE, &state);
int numProcessed = 0;
alGetSourcei(audioStreamSource, AL_BUFFERS_PROCESSED, &numProcessed);
if (state == AL_STOPPED || numProcessed > 0)
{
ALuint qbuffer;
// stop queued
if (state == AL_STOPPED)
{
alGetSourcei(audioStreamSource, AL_BUFFERS_QUEUED, &numProcessed);
// dequeue all buffers for restarting
while (numProcessed--)
alSourceUnqueueBuffers(audioStreamSource, 1, &qbuffer);
// restart
queue_counter = 0;
}
else if(numProcessed && queue_counter > 3)
{
// dequeue one buffer
alSourceUnqueueBuffers(audioStreamSource, 1, &qbuffer);
QueueAudioBuffer(qbuffer, audioStreamSource, frame_entry, audio_format, 0, frame_size);
}
}
// for starting only
if (queue_counter < 4)
QueueAudioBuffer(audioStreamBuffers[queue_counter++], audioStreamSource, frame_entry, audio_format, 0, frame_size);
if((queue_counter > 1 || numProcessed == -1) && state != AL_PLAYING)
alSourcePlay(audioStreamSource);
}
}
ReadControllers();
// exit
if (fade_out == 0 && Pads[0].mapnew > 0)
fade_out = 255;
}
alDeleteSources(1, &audioStreamSource);
alDeleteBuffers(2, audioStreamBuffers);
}
// FMV main function
int FMV_main(RENDER_ARGS* args)
{
DISPENV disp;
DRAWENV draw;
FMVPlayerInitGL();
InitFMVFont();
SetupDefDrawEnv(&draw, 0, 0, 512, 256);
SetupDefDispEnv(&disp, 0, 0, 512, 256);
draw.dfe = 1;
draw.clip.x = -512;
draw.clip.w = 1200;
draw.clip.y = -1;
draw.clip.h = 512;
disp.isinter = 0;
PutDrawEnv(&draw);
PutDispEnv(&disp);
Emulator_SetupClipMode(draw.clip);
for (int i = 0; i < args->nRenders; i++)
{
DoPlayFMV(&args->Args[i], args->subtitle);
}
FMVPlayerShutdownGL();
if (g_CreditsBuffer)
free(g_CreditsBuffer);
g_CreditsBuffer = NULL;
return 0;
}