REDRIVER2/src_rebuild/GAME/C/COSMETIC.C

1121 lines
23 KiB
C

#include "THISDUST.H"
#include "COSMETIC.H"
#include "SYSTEM.H"
#include "MISSION.H"
#include "HANDLING.H"
#include "CARS.H"
#include "DEBRIS.H"
#include "PAUSE.H"
#include "CAMERA.H"
#include "DIRECTOR.H"
#include "MAIN.H"
#include <string.h>
char* CosmeticFiles[] = {
"LEVELS\\CHICAGO.LCF",
"LEVELS\\HAVANA.LCF",
"LEVELS\\VEGAS.LCF",
"LEVELS\\RIO.LCF",
};
// decompiled code
// original method signature:
// void /*$ra*/ LoadCosmetics(int level /*$a0*/)
// line 188, offset 0x00031160
/* begin block 1 */
// Start line: 190
// Start offset: 0x00031160
/* end block 1 */
// End offset: 0x000311B0
// End Line: 203
/* begin block 2 */
// Start line: 376
/* end block 2 */
// End Line: 377
/* begin block 3 */
// Start line: 2374
/* end block 3 */
// End Line: 2375
/* begin block 4 */
// Start line: 2381
/* end block 4 */
// End Line: 2382
char _cosmeticBuffer[3120];
// [D]
void LoadCosmetics(int level)
{
LoadfileSeg(CosmeticFiles[level], _cosmeticBuffer, 0, sizeof(_cosmeticBuffer));
ProcessCosmeticsLump(_cosmeticBuffer, 0);
}
// decompiled code
// original method signature:
// void /*$ra*/ ProcessCosmeticsLump(char *lump_ptr /*$s2*/, int lump_size /*$a1*/)
// line 213, offset 0x000311b0
/* begin block 1 */
// Start line: 214
// Start offset: 0x000311B0
// Variables:
// int i; // $t0
// int model; // $a1
// int offset; // $a0
/* begin block 1.1 */
// Start line: 236
// Start offset: 0x00031238
/* end block 1.1 */
// End offset: 0x00031338
// End Line: 240
/* end block 1 */
// End offset: 0x00031360
// End Line: 243
/* begin block 2 */
// Start line: 2415
/* end block 2 */
// End Line: 2416
/* begin block 3 */
// Start line: 2426
/* end block 3 */
// End Line: 2427
CAR_COSMETICS car_cosmetics[5];
CAR_COSMETICS dummyCosmetics = { 0 };
void ProcessCosmeticsLump(char *lump_ptr, int lump_size)
{
long *plVar1;
long lVar2;
int externalModelNumber;
char* ptr;
CAR_COSMETICS *pCVar3;
int i = 0;
do {
externalModelNumber = MissionHeader->residentModels[i];
if (externalModelNumber == 0xd)
{
externalModelNumber = 10 - (MissionHeader->residentModels[0] + MissionHeader->residentModels[1] + MissionHeader->residentModels[2]);
if (externalModelNumber < 1)
{
externalModelNumber = 1;
}
else if (4 < externalModelNumber)
{
externalModelNumber = 4;
}
}
if (externalModelNumber != -1)
{
pCVar3 = &car_cosmetics[i];
ptr = (lump_ptr + *(int *)(lump_ptr + externalModelNumber * 4));
memcpy(&car_cosmetics[i], ptr, sizeof(CAR_COSMETICS));
FixCarCos(&car_cosmetics[i], externalModelNumber);
}
i++;
} while (i < 5);
}
// decompiled code
// original method signature:
// void /*$ra*/ AddReverseLight(struct _CAR_DATA *cp /*$s1*/)
// line 252, offset 0x0002f994
/* begin block 1 */
// Start line: 253
// Start offset: 0x0002F994
// Variables:
// struct CAR_COSMETICS *car_cos; // $a1
// struct SVECTOR v1; // stack offset -32
// struct CVECTOR col; // stack offset -24
// short cogOffset; // $s2
/* end block 1 */
// End offset: 0x0002FAEC
// End Line: 283
/* begin block 2 */
// Start line: 504
/* end block 2 */
// End Line: 505
/* begin block 3 */
// Start line: 510
/* end block 3 */
// End Line: 511
/* WARNING: Could not reconcile some variable overlaps */
// [D]
void AddReverseLight(_CAR_DATA *cp)
{
CAR_COSMETICS *car_cos;
SVECTOR v1;
CVECTOR col;
if (cp < car_data) {
while (FrameCnt != 0x78654321) {
trap(0x400);
}
}
car_cos = cp->ap.carCos;
col.r = 100;
col.g = 90;
col.b = 90;
v1 = car_cos->revLight;
v1.vx += car_cos->cog.vx;
v1.vy += car_cos->cog.vy;
v1.vz += car_cos->cog.vz;
if (cp->ap.damage[4] < 500)
{
ShowCarlight(&v1, cp, &col, 0xe, &light_texture, 0);
}
if (cp->ap.damage[3] < 500)
{
v1.vx = car_cos->cog.vx * 2 - v1.vx;
ShowCarlight(&v1, cp, &col, 0xe, &light_texture, 0);
}
}
// decompiled code
// original method signature:
// void /*$ra*/ SetupSpecCosmetics(char *loadbuffer /*$a0*/)
// line 293, offset 0x00031360
/* begin block 1 */
// Start line: 298
// Start offset: 0x00031360
// Variables:
// int *to; // $a1
// int *from; // $a0
// int *end; // $v1
/* end block 1 */
// End offset: 0x00031398
// End Line: 311
/* begin block 2 */
// Start line: 2564
/* end block 2 */
// End Line: 2565
/* begin block 3 */
// Start line: 2615
/* end block 3 */
// End Line: 2616
/* begin block 4 */
// Start line: 2619
/* end block 4 */
// End Line: 2620
// [D]
void SetupSpecCosmetics(char *loadbuffer)
{
// [A] this is better
memcpy(&car_cosmetics[4], loadbuffer, sizeof(CAR_COSMETICS));
}
// decompiled code
// original method signature:
// void /*$ra*/ AddIndicatorLight(struct _CAR_DATA *cp /*$s0*/, int Type /*$s6*/)
// line 325, offset 0x0002faec
/* begin block 1 */
// Start line: 326
// Start offset: 0x0002FAEC
// Variables:
// struct CAR_COSMETICS *car_cos; // $a1
// struct CVECTOR col; // stack offset -56
// struct SVECTOR vfrnt; // stack offset -48
// struct SVECTOR vback; // stack offset -40
// char tempcol; // $s1
// char *life; // $a0
// char *life2; // $s3
// short cogOffset; // $s2
/* end block 1 */
// End offset: 0x0002FDBC
// End Line: 397
/* begin block 2 */
// Start line: 623
/* end block 2 */
// End Line: 624
/* begin block 3 */
// Start line: 666
/* end block 3 */
// End Line: 667
/* WARNING: Could not reconcile some variable overlaps */
// [D]
void AddIndicatorLight(_CAR_DATA *cp, int Type)
{
uint uVar3;
char *life;
CAR_COSMETICS *car_cos;
unsigned char uVar8;
char *life2;
CVECTOR col;
SVECTOR vfrnt;
SVECTOR vback;
if (cp < car_data) {
while (FrameCnt != 0x78654321) {
trap(0x400);
}
}
//if (cp->controlType != 2) // [A] weird way to disable it here
// return;
life = &cp->ap.life;
life2 = &cp->ap.life2;
if (cp->ap.life < 0)
uVar3 = (0xff - (uint)cp->ap.life) * 2;
else
uVar3 = cp->ap.life << 1;
col.r = uVar3 & 0xFF;
col.g = 0;
col.b = 0;
if (pauseflag == 0)
*life += 8;
car_cos = cp->ap.carCos;
vback = car_cos->backInd;
vback.vx += car_cos->cog.vx;
vback.vy += car_cos->cog.vy;
vback.vz += car_cos->cog.vz;
vfrnt = car_cos->frontInd;
vfrnt.vx += car_cos->cog.vx;
vfrnt.vy += car_cos->cog.vy;
vfrnt.vz += car_cos->cog.vz;
if (Type == 0 || Type == 2)
{
if (cp->ap.damage[4] < 500)
{
*life2 += uVar3 >> 3;
ShowCarlight(&vback, cp, &col, 0x14, &light_texture, 0);
}
if (cp->ap.damage[0] < 500)
{
ShowCarlight(&vfrnt, cp, &col, 0x14, &light_texture, 1);
}
}
if (Type - 1U < 2)
{
if (cp->ap.damage[3] < 500)
{
vback.vx = car_cos->cog.vx * 2 - vback.vx;
*life2 += uVar3 >> 3;
ShowCarlight(&vback, cp, &col, 0x14, &light_texture, 0);
}
if (cp->ap.damage[1] < 500)
{
vfrnt.vx = car_cos->cog.vx * 2 - vfrnt.vx;
ShowCarlight(&vfrnt, cp, &col, 0x14, &light_texture, 1);
}
}
}
// decompiled code
// original method signature:
// void /*$ra*/ AddBrakeLight(struct _CAR_DATA *cp /*$s5*/)
// line 407, offset 0x0002fde4
/* begin block 1 */
// Start line: 408
// Start offset: 0x0002FDE4
// Variables:
// struct CAR_COSMETICS *car_cos; // $a1
// struct SVECTOR v1; // stack offset -88
// struct SVECTOR v2; // stack offset -80
// struct SVECTOR vec; // stack offset -72
// struct CVECTOR col; // stack offset -64
// char *life2; // $s2
// short doubleFlag; // stack offset -56
// short verticalFlag; // stack offset -52
// short offset; // $s1
// short loop; // $fp
// short damIndex; // $v0
// short cogOffset; // $a3
/* end block 1 */
// End offset: 0x00030118
// End Line: 504
/* begin block 2 */
// Start line: 867
/* end block 2 */
// End Line: 868
/* WARNING: Could not reconcile some variable overlaps */
void AddBrakeLight(_CAR_DATA *cp)
{
short sVar1;
ushort uVar2;
short sVar3;
short sVar4;
int iVar5;
ushort uVar6;
uint uVar7;
CAR_COSMETICS *car_cos;
int iVar9;
char *life2;
short *psVar11;
int iVar12;
SVECTOR v1;
SVECTOR v2;
SVECTOR vec;
CVECTOR col;
short doubleFlag;
short verticalFlag;
car_cos = cp->ap.carCos;
col.r = 200;
col.g = 0;
col.b = 0;
uVar2 = car_cos->extraInfo;
sVar1 = car_cos->cog.vx;
life2 = &cp->ap.life2;
if ((uVar2 & 8) != 0)
{
vec = car_cos->brakeLight;
vec.vx += car_cos->cog.vx;
vec.vy += car_cos->cog.vy;
vec.vz += car_cos->cog.vz;
uVar7 = *(uint *)&(car_cos->brakeLight).vz;
iVar9 = ((car_cos->extraInfo & 0x300) >> 6) + 10;
uVar6 = vec.vz + car_cos->cog.vz;
uVar7 = uVar7 & 0xffff0000;
if ((car_cos->extraInfo & 8U) != 0)
{
iVar12 = 0;
psVar11 = cp->ap.damage;
do {
iVar5 = (4 - iVar12);// *0x10000 >> 0x10;
sVar4 = iVar9;
if ((uVar2 & 0x4000) == 0)
{
v1 = vec;
if (psVar11[iVar5] < 500)
{
ShowCarlight(&v1, cp, &col, 0x11, &light_texture, 0);
*life2 += 8;
}
}
else if ((uVar2 & 0x1000) == 0)
{
v1 = vec;
v2 = vec;
sVar3 = psVar11[iVar5] >> 6;
v1.vz = uVar6 + sVar3;
v2.vz = uVar6 + sVar3;
v1.vx = sVar4 + vec.vx;
v2.vx = vec.vx - sVar4;
if (psVar11[iVar5] < 500)
{
ShowCarlight(&v1, cp, &col, 0x11, &light_texture, 0);
ShowCarlight(&v2, cp, &col, 0x11, &light_texture, 0);
*life2 += 8;
}
}
else
{
v1 = vec;
v2 = vec;
sVar3 = psVar11[iVar5] >> 6;
v1.vz = uVar6 + sVar3;
v2.vz = uVar6 + sVar3;
v1.vx = vec.vx;
v1.vy = sVar4 + vec.vy;
v2.vy = vec.vy - sVar4;
if (psVar11[iVar5] < 500)
{
ShowCarlight(&v1, cp, &col, 0x11, &light_texture, 0);
ShowCarlight(&v2, cp, &col, 0x11, &light_texture, 0);
*life2 += 8;
}
}
iVar9 = -sVar4;
iVar12++;// = (iVar12 + 1) * 0x10000 >> 0x10;
vec.vx = car_cos->cog.vx * 2 - vec.vx;
} while (iVar12 < 2);
}
}
}
// decompiled code
// original method signature:
// void /*$ra*/ AddCopCarLight(struct _CAR_DATA *cp /*$t0*/)
// line 514, offset 0x00030148
/* begin block 1 */
// Start line: 515
// Start offset: 0x00030148
// Variables:
// int size; // $a3
// int light; // $s1
// int pos; // $s3
// int side; // $s4
// int num_lights; // $t5
// int count_speed; // $t4
// char col1; // $a2
// char col2; // $a1
// static char xpos1[8]; // offset 0x10
// int sign; // $t1
// char *coplife; // $s2
// struct SVECTOR v1; // stack offset -88
// struct CVECTOR col; // stack offset -80
// struct CAR_COSMETICS *car_cos; // $s0
// short cogOffset; // $fp
/* end block 1 */
// End offset: 0x00030514
// End Line: 644
/* begin block 2 */
// Start line: 1341
/* end block 2 */
// End Line: 1342
/* begin block 3 */
// Start line: 1347
/* end block 3 */
// End Line: 1348
// [D]
void AddCopCarLight(_CAR_DATA *cp)
{
static char xpos1[8] = {
0x30, 0x20, 0x10, 0x0,
0x0, 0x10, 0x20, 0x30
};
short sVar1;
short sVar2;
int iVar3;
int uVar4;
short sVar5;
char cVar6;
int iVar7;
CAR_COSMETICS *car_cos;
char *coplife;
uint uVar10;
int iVar11;
SVECTOR v1;
CVECTOR col;
sVar5 = 1;
coplife = &cp->ap.coplife;
if (cp < car_data)
{
while (FrameCnt != 0x78654321) {
trap(0x400);
}
}
if (CameraCar == CAR_INDEX(cp) && cameraview == 2)
return;
if (FastForward != 0)
return;
if (cp->hd.where.m[1][1] < 100)
return;
car_cos = cp->ap.carCos;
sVar1 = (car_cos->cog).vx;
if (GameLevel == 1 || GameLevel == 3)
{
iVar11 = 1;
iVar7 = 2;
uVar10 = 3;
cVar6 = 48;
}
else if (GameLevel == 0)
{
iVar11 = 2;
iVar7 = 2;
uVar10 = 3;
cVar6 = 16;
}
else
{
iVar11 = 2;
iVar7 = 3;
cVar6 = 16;
uVar10 = main_cop_light_pos + CAR_INDEX(cp) & 7;
}
do {
sVar2 = sVar5;
iVar11--;
if (iVar11 == -1)
return;
iVar3 = iVar7;
while (iVar3--, sVar5 = -sVar2, iVar3 != -1)
{
v1.vx = sVar1;
if (GameLevel != 1 && GameLevel != 3)
v1.vx = sVar1 + (xpos1[uVar10] + (car_cos->policeLight).vx) * sVar2;
col.g = 90;
v1.vy = car_cos->policeLight.vy + car_cos->cog.vy;
if (gNight != 0)
col.g = 50;
if (pauseflag == 0 && (CameraCnt & 1U) != 0 && GameLevel == 2)
uVar10++;
uVar10 = uVar10 & 7;
v1.vz = (car_cos->policeLight).vz + (car_cos->cog).vz;
uVar4 = *coplife;
// [A] too entangled...
if (GameLevel == 1)
{
LAB_00030434:
col.b = 255;
col.r = col.g;
}
else
{
if (1 < GameLevel)
{
if (GameLevel != 3)
goto LAB_0003041c;
goto LAB_00030434;
}
if (GameLevel != 0)
{
LAB_0003041c:
if (iVar11 == 0)
goto LAB_00030434;
}
col.r = 255;
col.b = col.g;
}
if (pauseflag == 0)
cp->ap.coplife += cVar6;
ShowCarlight(&v1, cp, &col, uVar4 >> 1, &light_texture, 0xff);
if (pauseflag == 0 && (CameraCnt & 1U) != 0 && GameLevel == 2)
uVar10++;
uVar10 = uVar10 & 7;
}
} while (true);
}
// decompiled code
// original method signature:
// void /*$ra*/ AddNightLights(struct _CAR_DATA *cp /*$s6*/)
// line 653, offset 0x00030544
/* begin block 1 */
// Start line: 654
// Start offset: 0x00030544
// Variables:
// static struct MATRIX work_matrix; // offset 0x0
// struct CAR_COSMETICS *car_cos; // $fp
// struct SVECTOR Position1; // stack offset -104
// struct SVECTOR Position2; // stack offset -96
// struct SVECTOR vec; // stack offset -88
// struct CVECTOR col; // stack offset -80
// int lit; // stack offset -72
// int lightFlag; // $t0
// char *life2; // stack offset -68
// short damIndex; // $s5
// short loop; // stack offset -64
// short offset; // $s2
// short doubleFlag; // stack offset -60
// short verticalFlag; // stack offset -56
// short cogOffset; // stack offset -52
/* end block 1 */
// End offset: 0x00030D9C
// End Line: 919
/* begin block 2 */
// Start line: 1653
/* end block 2 */
// End Line: 1654
/* begin block 3 */
// Start line: 1663
/* end block 3 */
// End Line: 1664
/* WARNING: Could not reconcile some variable overlaps */
int gPlayerCarLights = 0;
int gcar_num = 0;
// [D]
void AddNightLights(_CAR_DATA *cp)
{
short sVar1;
short sVar2;
ushort uVar3;
short sVar4;
char cVar5;
ushort uVar6;
uint uVar8;
uint uVar9;
int iVar10;
char cVar11;
int iVar12;
short *psVar13;
CAR_COSMETICS *pCVar14;
SVECTOR Position1;
SVECTOR Position2;
SVECTOR vec;
CVECTOR col;
int lit;
char *life2;
short loop;
short doubleFlag;
short verticalFlag;
short cogOffset;
short *local_2c;
life2 = &cp->ap.life2;
lit = 0;
loop = 0;
LeftLight = 0;
RightLight = 0;
pCVar14 = cp->ap.carCos;
uVar3 = pCVar14->extraInfo;
psVar13 = cp->ap.damage;
sVar1 = pCVar14->cog.vx;
gcar_num = CAR_INDEX(cp);
vec.vx = pCVar14->headLight.vx + pCVar14->cog.vx;
vec.vy = pCVar14->headLight.vy + pCVar14->cog.vy;
vec.vz = pCVar14->headLight.vz + pCVar14->cog.vz;
iVar10 = (((uint)(ushort)pCVar14->extraInfo & 0xc00) >> 8) + 10;
//vec.vz = vec.vz + pCVar14->cog.vz;
do {
cVar11 = 0;
uVar8 = 8 << (loop & 0x1f);
sVar4 = (short)iVar10;
iVar10 = lit;
if ((uVar3 & 0x8000) == 0)
{
Position1.vx = vec.vx;
Position1.vy = vec.vy;
sVar2 = *psVar13 >> 6;
Position1.vz = (vec.vz + sVar2);
Position2.vz = (vec.vz + sVar2);
if (*psVar13 < 1000)
{
cVar11 = 1;
col.r = -1;
col.b = -1;
col.g = -1;
ShowCarlight(&Position1, cp, &col, 20, &light_texture, uVar8 & 0xff | 1);
iVar10 = lit + 1;
}
}
else if ((uVar3 & 0x2000) == 0)
{
sVar2 = *psVar13 >> 6;
Position1.vz = vec.vz + sVar2;
Position2.vz = vec.vz + sVar2;
Position1.vx = sVar4 + vec.vx;
Position1.vy = vec.vy;
Position2.vx = vec.vx - sVar4;
Position2.vy = vec.vy;
if (*psVar13 < 1000)
{
col.r = -1;
col.b = -1;
col.g = -1;
ShowCarlight(&Position1, cp, &col, 0x14, &light_texture, uVar8 & 0xff | 1);
sVar2 = cp->ap.damage[0];
goto joined_r0x00030874;
}
}
else
{
sVar2 = *psVar13 >> 6;
Position1.vz = vec.vz + sVar2;
Position2.vz = vec.vz + sVar2;
Position1.vy = sVar4 + vec.vy;
Position2.vy = vec.vy - sVar4;
if (*psVar13 < 1000)
{
col.r = -1;
col.b = -1;
col.g = -1;
ShowCarlight(&Position1, cp, &col, 20, &light_texture, uVar8 & 0xff | 1);
sVar2 = *psVar13;
joined_r0x00030874:
cVar11 = 1;
iVar10 = lit + 1;
if (sVar2 < 500)
{
lit = lit + 2;
cVar11 = 2;
col.r = -1;
col.b = -1;
col.g = -1;
ShowCarlight(&Position2, cp, &col, 20, &light_texture, 1);
iVar10 = lit;
}
}
}
lit = iVar10;
local_2c = cp->ap.damage;
iVar10 = -sVar4;
vec.vx = sVar1 * 2 - vec.vx;
cVar5 = cVar11;
if (loop == 0)
{
cVar5 = RightLight;
LeftLight = cVar11;
}
RightLight = cVar5;
psVar13 = psVar13 + 1;
loop = ((loop + 1) * 0x10000) >> 0x10;
if (1 < loop)
{
col.r = 56;
if (cp->controlType != 1)
col.r = 255;
col.b = 0;
col.g = 0;
uVar3 = pCVar14->extraInfo;
vec.vx = pCVar14->brakeLight.vx + pCVar14->cog.vx;
vec.vy = pCVar14->brakeLight.vy + pCVar14->cog.vy;
vec.vz = pCVar14->brakeLight.vz + pCVar14->cog.vz;
iVar10 = ((pCVar14->extraInfo & 0x300) >> 6) + 10;
if ((pCVar14->extraInfo & 8U) != 0)
{
loop = 0;
do {
uVar8 = 2 << (loop & 0x1f);
iVar12 = ((4 - loop) * 0x10000) >> 0x10;
sVar4 = iVar10;
if ((uVar3 & 0x4000) == 0)
{
Position1 = vec;
if (local_2c[iVar12] < 500)
{
ShowCarlight(&Position1, cp, &col, 17, &light_texture, uVar8 & 0xff);
*life2 = *life2 + 16;
}
}
else
{
if ((uVar3 & 0x1000) == 0)
{
sVar2 = local_2c[iVar12];
Position1.vx = sVar4 + vec.vx;
Position2.vx = vec.vx - sVar4;
Position1.vy = vec.vy;
Position2.vy = vec.vy;
}
else
{
sVar2 = local_2c[iVar12];
Position1.vy = sVar4 + vec.vy;
Position2.vy = vec.vy - sVar4;
Position1.vx = vec.vx;
Position2.vx = vec.vx;
}
Position2.vz = vec.vz + (sVar2 >> 6);
Position1.vz = vec.vz + (sVar2 >> 6);
if (sVar2 < 500)
{
ShowCarlight(&Position1, cp, &col, 17, &light_texture, uVar8 & 0xff);
ShowCarlight(&Position2, cp, &col, 17, &light_texture, 0);
*life2 = *life2 + 16;
}
}
iVar10 = -sVar4;
loop = ((loop + 1) * 0x10000) >> 0x10;
vec.vx = sVar1 * 2 - vec.vx;
} while (loop < 2);
}
if (lit != 0)
{
col.r = (lit << 4);
col.g = col.r;
col.b = col.r;
PlacePoolForCar(cp, &col, 1, 0);
}
col.r = *life2;
if (col.r != 0)
{
col.b = 0;
col.g = 0;
PlacePoolForCar(cp, &col, 0, 0);
*life2 = 0;
}
if (cp->controlType == 1)
gPlayerCarLights = lit;
return;
}
} while (true);
}
// decompiled code
// original method signature:
// void /*$ra*/ AddSmokingEngine(struct _CAR_DATA *cp /*$s0*/, int black_smoke /*$s2*/, int WheelSpeed /*$s3*/)
// line 989, offset 0x00030d9c
/* begin block 1 */
// Start line: 990
// Start offset: 0x00030D9C
// Variables:
// struct VECTOR SmokePos; // stack offset -64
// struct CAR_COSMETICS *car_cos; // $a0
// struct VECTOR Drift; // stack offset -48
// struct SVECTOR svec; // stack offset -32
/* end block 1 */
// End offset: 0x00030F90
// End Line: 1038
/* begin block 2 */
// Start line: 3039
/* end block 2 */
// End Line: 3040
/* WARNING: Could not reconcile some variable overlaps */
void AddSmokingEngine(_CAR_DATA *cp, int black_smoke, int WheelSpeed)
{
UNIMPLEMENTED();
/*
int iVar1;
uint uVar2;
CAR_COSMETICS *pCVar3;
VECTOR local_40;
VECTOR VStack48;
undefined4 local_20;
uint local_1c;
if (cp < car_data) {
while (FrameCnt != 0x78654321) {
trap(0x400);
}
}
if ((((CameraCnt & 3U) == ((int)(cp[-0x503].ap.old_clock + 2) * -0x24ca58e9 >> 2 & 3U)) &&
(gDoSmoke != 0)) && (pauseflag == 0)) {
pCVar3 = (cp->ap).carCos;
uVar2 = *(uint *)&(pCVar3->smoke).vz;
local_20._0_2_ = (short)*(undefined4 *)&pCVar3->smoke;
local_20._0_2_ = (short)local_20 + (pCVar3->cog).vx;
local_20._2_2_ = (short)((uint)*(undefined4 *)&pCVar3->smoke >> 0x10);
local_20._2_2_ = local_20._2_2_ + (pCVar3->cog).vy;
local_1c._0_2_ = (short)uVar2;
local_1c = uVar2 & 0xffff0000 | (uint)(ushort)((short)local_1c + (pCVar3->cog).vz);
iVar1 = rand();
local_40.vx = (cp->hd).where.t[0];
local_20 = CONCAT22(local_20._2_2_, ((ushort)iVar1 & 0x7f) - 0x40);
local_40.vz = (cp->hd).where.t[2];
local_40.vy = -(cp->hd).where.t[1];
if (black_smoke != 0) {
local_40.vy = local_40.vy + -0x32;
}
setCopControlWord(2, 0, *(undefined4 *)(cp->hd).drawCarMat.m);
setCopControlWord(2, 0x800, *(undefined4 *)((cp->hd).drawCarMat.m + 2));
setCopControlWord(2, 0x1000, *(undefined4 *)((cp->hd).drawCarMat.m + 4));
setCopControlWord(2, 0x1800, *(undefined4 *)((cp->hd).drawCarMat.m + 6));
setCopControlWord(2, 0x2000, *(undefined4 *)((cp->hd).drawCarMat.m + 8));
InitFXPos(&local_40, (SVECTOR *)&local_20, cp);
GetSmokeDrift(&VStack48);
if (black_smoke == 0) {
Setup_Smoke(&local_40, 100, 400, 2, WheelSpeed, &VStack48, 0);
}
else {
Setup_Smoke(&local_40, 100, 500, 1, WheelSpeed, &VStack48, 0);
}
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ AddFlamingEngine(struct _CAR_DATA *cp /*$s1*/)
// line 1048, offset 0x00030fac
/* begin block 1 */
// Start line: 1049
// Start offset: 0x00030FAC
// Variables:
// struct VECTOR SmokePos; // stack offset -56
// struct SVECTOR svec; // stack offset -40
// struct CAR_COSMETICS *car_cos; // $a0
// struct VECTOR Drift; // stack offset -32
/* end block 1 */
// End offset: 0x0003114C
// End Line: 1084
/* begin block 2 */
// Start line: 3174
/* end block 2 */
// End Line: 3175
/* WARNING: Could not reconcile some variable overlaps */
void AddFlamingEngine(_CAR_DATA *cp)
{
UNIMPLEMENTED();
/*
int iVar1;
uint uVar2;
CAR_COSMETICS *pCVar3;
VECTOR local_38;
undefined4 local_28;
uint local_24;
VECTOR local_20;
if (cp < car_data) {
while (FrameCnt != 0x78654321) {
trap(0x400);
}
}
if ((((CameraCnt & 1U) == ((int)(cp[-0x503].ap.old_clock + 2) * -0x24ca58e9 >> 2 & 1U)) &&
(pCVar3 = (cp->ap).carCos, gDoSmoke != 0)) && (pauseflag == 0)) {
uVar2 = *(uint *)&(pCVar3->fire).vz;
local_28._0_2_ = (short)*(undefined4 *)&pCVar3->fire;
local_28._0_2_ = (short)local_28 + (pCVar3->cog).vx;
local_28._2_2_ = (short)((uint)*(undefined4 *)&pCVar3->fire >> 0x10);
local_28._2_2_ = local_28._2_2_ + (pCVar3->cog).vy;
local_24._0_2_ = (short)uVar2;
local_24 = uVar2 & 0xffff0000 | (uint)(ushort)((short)local_24 + (pCVar3->cog).vz);
iVar1 = rand();
local_28 = CONCAT22(local_28._2_2_, (short)local_28 + ((ushort)iVar1 & 0x3f));
iVar1 = rand();
local_38.vx = (cp->hd).where.t[0];
local_24 = local_24 & 0xffff0000 | (uint)(ushort)((short)local_24 + ((ushort)iVar1 & 0x3f));
local_38.vz = (cp->hd).where.t[2];
local_38.vy = -(cp->hd).where.t[1];
SetRotMatrix(&(cp->hd).drawCarMat);
InitFXPos(&local_38, (SVECTOR *)&local_28, cp);
local_20.vx = 0;
local_20.vy = 0;
local_20.vz = 0;
Setup_Smoke(&local_38, 0x32, 100, 4, 0, &local_20, 0);
}
return;
*/
}