REDRIVER2/src_rebuild/Game/MemCard/cmanasm.s
2020-12-28 14:51:40 +06:00

325 lines
7.0 KiB
ArmAsm

// WARNING: This file's extension ('.S') indicates that it may not have been a C or C++ file.
// It should contain Ghidra's best effort at decompiling the machine language to C,
// but TDR does not currently attempt to handle assembly language or other non-C/C++ code differently,
// so any decompiled code below may not reflect the original project source code for this file.
// If the source file is from a library, you should replace it with the original library version of the file.
// Otherwise, manual reconstruction of the code may be required,
// Especially if the original source code was assembly language which used hardware features inaccessible to C.
#include "THISDUST.H"
#include "CMANASM.H"
// autogenerated function stub:
// void g_black() /* g_black method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */
void g_black()
{ // line 1, offset 0x001027e8
/* begin block 1 */
// Start line: 5
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// End Line: 28
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// End Line: 30
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// End Line: 31
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// End Line: 32
/* begin block 28 */
// Start line: 32
/* end block 28 */
// End Line: 33
/* begin block 29 */
// Start line: 33
/* end block 29 */
// End Line: 34
return null;
}
// autogenerated function stub:
// void g_pointer() /* g_pointer method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */
void g_pointer()
{ // line 33, offset 0x001028f0
/* begin block 1 */
// Start line: 67
/* end block 1 */
// End Line: 68
/* begin block 2 */
// Start line: 68
/* end block 2 */
// End Line: 69
/* begin block 3 */
// Start line: 69
/* end block 3 */
// End Line: 70
/* begin block 4 */
// Start line: 70
/* end block 4 */
// End Line: 71
return null;
}
// autogenerated function stub:
// void g_arrows() /* g_arrows method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */
void g_arrows()
{ // line 38, offset 0x00102d68
/* begin block 1 */
// Start line: 77
/* end block 1 */
// End Line: 78
/* begin block 2 */
// Start line: 78
/* end block 2 */
// End Line: 79
/* begin block 3 */
// Start line: 79
/* end block 3 */
// End Line: 80
/* begin block 4 */
// Start line: 80
/* end block 4 */
// End Line: 81
return null;
}
// autogenerated function stub:
// void g_buttons() /* g_buttons method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */
void g_buttons()
{ // line 49, offset 0x00103370
/* begin block 1 */
// Start line: 99
/* end block 1 */
// End Line: 100
/* begin block 2 */
// Start line: 100
/* end block 2 */
// End Line: 101
/* begin block 3 */
// Start line: 101
/* end block 3 */
// End Line: 102
return null;
}
// autogenerated function stub:
// void g_abcd() /* g_abcd method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */
void g_abcd()
{ // line 77, offset 0x00103ff0
/* begin block 1 */
// Start line: 155
/* end block 1 */
// End Line: 156
/* begin block 2 */
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// End Line: 160
return null;
}
// autogenerated function stub:
// void g_font0() /* g_font0 method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */
void g_font0()
{ // line 94, offset 0x001043f8
/* begin block 1 */
// Start line: 189
/* end block 1 */
// End Line: 190
/* begin block 2 */
// Start line: 190
/* end block 2 */
// End Line: 191
/* begin block 3 */
// Start line: 191
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// End Line: 192
/* begin block 4 */
// Start line: 192
/* end block 4 */
// End Line: 193
return null;
}
// autogenerated function stub:
// void _6MCSLOT.s_init() /* _6MCSLOT.s_init method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */
void _6MCSLOT.s_init()
{ // line 122, offset 0x0010eb40
/* begin block 1 */
// Start line: 245
/* end block 1 */
// End Line: 246
/* begin block 2 */
// Start line: 246
/* end block 2 */
// End Line: 247
return null;
}