REDRIVER2/src_rebuild/GAME/C/PEDEST.H
Ilya Shurumov cb74b84f12 - implement GameInit
- add many unimplemented (unfinished)
2020-04-03 04:44:09 +06:00

135 lines
4.2 KiB
C

#ifndef PEDEST_H
#define PEDEST_H
extern void IHaveThePower(); // 0x0006DD34
extern void ProcessTannerPad(PEDESTRIAN *pPed, unsigned long pad, char PadSteer, char use_analogue); // 0x0006DF54
extern void InitTanner(); // 0x0006E408
extern void SetTannerPosition(VECTOR *pVec); // 0x00072478
extern void InitPedestrians(); // 0x0006E5C4
extern void DestroyPedestrians(); // 0x00071F54
extern void DestroyCivPedestrians(); // 0x00072FD0
extern void DestroyPedestrian(PEDESTRIAN *pPed); // 0x00071FB4
extern int ActivatePlayerPedestrian(_CAR_DATA *pCar, char *padId, int direction, long (*position)[4], int playerType); // 0x0006E6C4
extern struct PEDESTRIAN * CreatePedestrian(); // 0x000720AC
extern void PlaceRoadBlockCops(); // 0x0006EC88
extern int CreatePedAtLocation(long (*pPos)[4], int pedType); // 0x0006F00C
extern void DrawAllPedestrians(); // 0x00072290
extern int TannerActionHappening(); // 0x00072430
extern void ControlPedestrians(); // 0x0006F16C
extern void SetupDoNowt(PEDESTRIAN *pPed); // 0x00073038
extern void SetupWalker(PEDESTRIAN *pPed); // 0x0007307C
extern void SetupRunner(PEDESTRIAN *pPed); // 0x000730B8
extern void SetupBack(PEDESTRIAN *pPed); // 0x000730FC
extern void CivGetIn(PEDESTRIAN *pPed); // 0x00072DFC
extern void CopStand(PEDESTRIAN *pPed); // 0x00072DA0
extern void PedDoNothing(PEDESTRIAN *pPed); // 0x0006F2DC
extern void PedUserRunner(PEDESTRIAN *pPed); // 0x0006F5AC
extern void PedUserWalker(PEDESTRIAN *pPed); // 0x00072944
extern void PedCarryOutAnimation(PEDESTRIAN *pPed); // 0x00072A10
extern void PedGetOutCar(PEDESTRIAN *pPed); // 0x00072BEC
extern void SetupGetOutCar(PEDESTRIAN *pPed, struct _CAR_DATA *pCar, int side); // 0x0006F80C
extern void SetupGetInCar(PEDESTRIAN *pPed); // 0x0006FA3C
extern void PedGetInCar(PEDESTRIAN *pPed); // 0x00072B5C
extern void SetupPressButton(PEDESTRIAN *pPed); // 0x00072904
extern void PedPressButton(PEDESTRIAN *pPed); // 0x00072C90
extern void SetupTannerSitDown(PEDESTRIAN *pPed); // 0x000728C8
extern void TannerCameraHandler(PEDESTRIAN *pPed); // 0x0006FD08
extern void TannerSitDown(PEDESTRIAN *pPed); // 0x0006FF48
extern void AnimatePed(PEDESTRIAN *pPed); // 0x000700D0
extern void DeActivatePlayerPedestrian(PEDESTRIAN *pPed); // 0x0007216C
extern void CivPedDoNothing(PEDESTRIAN *pPed); // 0x00072CE0
extern void SetupCivPedRouteData(VECTOR *pPos); // 0x0007313C
extern void PingInPedestrians(); // 0x0007047C
extern void TannerCollision(PEDESTRIAN *pPed); // 0x00072EE4
extern int FindPointOfCollision(_CAR_DATA *pCar, VECTOR *pPos); // 0x00070878
extern int TannerCarCollisionCheck(VECTOR *pPos, int dir, int bQuick); // 0x00070A9C
extern int PingOutPed(PEDESTRIAN *pPed); // 0x000731F8
extern void SetupCivJump(PEDESTRIAN *pPed, struct _CAR_DATA *cp); // 0x00071054
extern void CivPedJump(PEDESTRIAN *pPed); // 0x00072CF0
extern void SetupCivPedWalk(PEDESTRIAN *pPed); // 0x00073270
extern void CivPedWalk(PEDESTRIAN *pPed); // 0x00071324
extern void CivPedSit(PEDESTRIAN *pPed); // 0x00072CE8
extern void HandlePedestrians(); // 0x0007211C
extern void PedestrianActionInit_WalkToTarget(PEDESTRIAN *pPed); // 0x0007283C
extern void CorrectPathPosition(PEDESTRIAN *pedestrian, VECTOR *position); // 0x000715FC
extern int CalcPedestrianDirection(int last_dir, int wx, int wz, VECTOR *target); // 0x00071608
extern int IsPavement(int x, int y, int z, struct PEDESTRIAN *pPed); // 0x000725B8
extern void SetPedestrianTurn(PEDESTRIAN *pedestrian, int turn); // 0x00072500
extern struct SEATED_PEDESTRIANS * FindSeated(); // 0x00072644
extern struct SEATED_PEDESTRIANS * FindTannerASeat(PEDESTRIAN *pPed); // 0x000717AC
extern void add_seated(SEATED_PEDESTRIANS *seatedptr, int seat_index); // 0x000718C8
extern void set_coll_box(int index, _CAR_DATA *cp, int offset); // 0x00071A5C
extern void BuildCarCollisionBox(); // 0x00071B7C
extern struct _CAR_DATA * CheckForCar(PEDESTRIAN *pedestrian); // 0x00072738
extern int CheckForPlayerCar(PEDESTRIAN *pedestrian, CAR_COLLISION_BOX *collision_box); // 0x000732C0
extern void CalculatePedestrianInterest(PEDESTRIAN *pPed); // 0x00071E0C
extern int PedSurfaceType(VECTOR *ped_pos); // 0x00072584
extern void ProcessChairLump(char *lump_file, int lump_size); // 0x00073328
#endif