REDRIVER2/src_rebuild/GAME/C
2020-05-30 14:42:46 +06:00
..
AI.C - implement UpdateCopSightData, FindCost, PassiveCopTasks, StoreGameFlags 2020-05-27 16:04:45 +06:00
AI.H
BCOLL3D.C - replace >> 12 and / 4096 with FIXED(v) macro 2020-05-20 19:48:19 +06:00
BCOLL3D.H - implement GlobalTimeStep 2020-04-22 22:28:10 +06:00
BCOLLIDE.C - implement SetUpCivCollFlags, CivAccel 2020-05-27 18:23:42 +06:00
BCOLLIDE.H - implement SetUpCivCollFlags, CivAccel 2020-05-27 18:23:42 +06:00
BOMBERMAN.C - implement AnimatePed, DeActivatePedestrian, SetupCivPedRouteData, PingOutPed, SetupCivJump, CivPedJump, SetupCivPedWalk, CivPedWalk, CivPedSit, HandlePedestrians 2020-05-15 16:33:29 +06:00
BOMBERMAN.H - implement AnimatePed, DeActivatePedestrian, SetupCivPedRouteData, PingOutPed, SetupCivJump, CivPedJump, SetupCivPedWalk, CivPedWalk, CivPedSit, HandlePedestrians 2020-05-15 16:33:29 +06:00
CAMERA.C - try to fix CreateCivCarWotDrivesABitThenStops 2020-05-27 20:21:04 +06:00
CAMERA.H - implement AddCopCarLight, fix ShowCarLight 2020-05-24 13:43:04 +06:00
CARS.C - fix bug in RestoreCarPosition 2020-05-28 00:07:59 +06:00
CARS.H - implement AddNightLights, ShowCarlight, FindCarLightFade 2020-04-29 21:03:13 +06:00
CD_ICON.H
CELL.C - implement UnpackCellObject 2020-04-29 13:10:39 +06:00
CELL.H
CIV_AI.C - implement InitNodeList, AttemptUnpark 2020-05-29 23:28:50 +06:00
CIV_AI.H - implement MissionCityScreen, MissionSelectScreen 2020-05-19 00:32:09 +06:00
CONVERT.C - fix bug in RestoreCarPosition 2020-05-28 00:07:59 +06:00
CONVERT.H - partially implement DrawSprites 2020-04-22 19:50:56 +06:00
COP_AI.C - implement newPositionVisible 2020-05-27 17:04:24 +06:00
COP_AI.H - implement UpdateCopSightData, FindCost, PassiveCopTasks, StoreGameFlags 2020-05-27 16:04:45 +06:00
COSMETIC.C - implement TannerCollison and resolve NULLs 2020-05-24 14:22:31 +06:00
COSMETIC.H - implement TannerCollison and resolve NULLs 2020-05-24 14:22:31 +06:00
CUTSCENE.C - Cutscene recorder command-line feature 2020-05-21 03:37:33 +06:00
CUTSCENE.H - implement LoadReplayFromBuffer, LoadAttractReplay 2020-05-21 00:30:02 +06:00
DEBRIS.C - implement AllocLeaf, ReleaseLeaf, AllocSmoke, ReleaseSmoke, AllocDebris, ReleaseDebris, AllocRainDrop, ReleaseRainDrop, GetDebrisColour 2020-05-27 18:41:57 +06:00
DEBRIS.H - implement AddNightLights, ShowCarlight, FindCarLightFade 2020-04-29 21:03:13 +06:00
DENTING.C - replace >> 12 and / 4096 with FIXED(v) macro 2020-05-20 19:48:19 +06:00
DENTING.H
DIRECTOR.C - use GTE macros everywhere instead of direct register access 2020-05-22 16:25:24 +06:00
DIRECTOR.H - implement cjpRecord, Put, ControlReplay 2020-05-20 14:28:23 +06:00
DR2ROADS.C - more fixed numbers 2020-05-20 21:34:19 +06:00
DR2ROADS.H - implement ProcessStraightsDriver2Lump, RoadInCell 2020-05-09 14:00:48 +06:00
DRAW.C - implement AddCopCarLight, fix ShowCarLight 2020-05-24 13:43:04 +06:00
DRAW.H - use GTE macros everywhere instead of direct register access 2020-05-22 16:25:24 +06:00
DRIVINGGAMES.C - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
DRIVINGGAMES.H - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
E3STUFF.C - USE_CRT_MALLOC - use dynamic malloc whenever possible 2020-05-16 15:56:08 +06:00
E3STUFF.H
ENVIRO.C
ENVIRO.H
ENVSOUND.C - implement ResidentModelsBodge, CollisionSound, SoundTasks, AddEnvSounds 2020-04-27 09:19:08 +06:00
ENVSOUND.H
EVENT.C - implement InitCopState, InitCops 2020-05-17 12:26:48 +06:00
EVENT.H - implement CheckScenaryCollisions 2020-04-29 00:00:25 +06:00
FELONY.C - implement NoteFelony, AdjustFelony 2020-05-27 16:03:46 +06:00
FELONY.H - implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision 2020-05-01 12:08:36 +06:00
FMVPLAY.C
FMVPLAY.H
GAMESND.C - limit revs in ControlCarRevs 2020-05-29 22:43:45 +06:00
GAMESND.H - limit revs in ControlCarRevs 2020-05-29 22:43:45 +06:00
GLAUNCH.C - Cutscene recorder command-line feature 2020-05-21 03:37:33 +06:00
GLAUNCH.H - implement LoadReplayFromBuffer, LoadAttractReplay 2020-05-21 00:30:02 +06:00
HANDLING.C - fix bug in RestoreCarPosition 2020-05-28 00:07:59 +06:00
HANDLING.H - implement CheckScenaryCollisions 2020-04-29 00:00:25 +06:00
JOB_FX.C
JOB_FX.H
LEADAI.C
LEADAI.H
LOADSAVE.C
LOADSAVE.H
LOADVIEW.C - USE_CRT_MALLOC - use dynamic malloc whenever possible 2020-05-16 15:56:08 +06:00
LOADVIEW.H
MAIN.C - implement RotTrans 2020-05-30 13:35:34 +06:00
MAIN.H - Cutscene recorder command-line feature 2020-05-21 03:37:33 +06:00
MAP.C - implement newPositionVisible 2020-05-27 17:04:24 +06:00
MAP.H - proper spooled models freeing 2020-05-16 18:33:44 +06:00
MC_SND.C - implement SilenceThisCar, AdjustPlayerCarVolume 2020-05-19 01:44:06 +06:00
MC_SND.H
MDRAW.C - implement Draw3DTarget, DrawTargetArrowModel, WorldToCameraPositions 2020-05-27 17:05:27 +06:00
MDRAW.H
MGENERIC.C - fix bug in RestoreCarPosition 2020-05-28 00:07:59 +06:00
MGENERIC.H
MISSION.C - try to fix CreateCivCarWotDrivesABitThenStops 2020-05-27 20:21:04 +06:00
MISSION.H - implement Draw3DTarget, DrawTargetArrowModel, WorldToCameraPositions 2020-05-27 17:05:27 +06:00
MODELS.C - implement InitCyclingPals, InitAnimatingObjects, InitSpooledAnimObj, DrawAnimatingObject, int_garage_door 2020-05-18 18:11:07 +06:00
MODELS.H - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
MOTION_C.C - implement SetupTannerSkeleton, DrawTanner 2020-05-26 18:24:00 +06:00
MOTION_C.H - replace some docop2* by corresponding gte_* macros 2020-05-24 00:25:48 +06:00
OBJANIM.C - implement InitCyclingPals, InitAnimatingObjects, InitSpooledAnimObj, DrawAnimatingObject, int_garage_door 2020-05-18 18:11:07 +06:00
OBJANIM.H - implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision 2020-05-01 12:08:36 +06:00
OBJCOLL.C - implement DestroyCivPedestrians, DrawAllPedestrians 2020-05-24 20:12:10 +06:00
OBJCOLL.H - implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision 2020-05-01 12:08:36 +06:00
OVERLAY.C - implement DrawCopIndicators, CopIndicator 2020-05-30 14:29:08 +06:00
OVERLAY.H - implement UpdateFlashValue, DrawTargetBlip, DrawBigCompass 2020-05-30 14:01:36 +06:00
OVERMAP.C - implement DrawSightCone 2020-05-30 14:42:46 +06:00
OVERMAP.H
PAD.C - make PADRECTORD.analogue field unsigned 2020-05-20 17:06:49 +06:00
PAD.H
PATHFIND.C - stub PATHFIND.C 2020-05-17 12:25:21 +06:00
PATHFIND.H - stub PATHFIND.C 2020-05-17 12:25:21 +06:00
PAUSE.C - fix bug in RestoreCarPosition 2020-05-28 00:07:59 +06:00
PAUSE.H - implement cjpRecord, Put, ControlReplay 2020-05-20 14:28:23 +06:00
PEDEST.C - implement SetupTannerSkeleton, DrawTanner 2020-05-26 18:24:00 +06:00
PEDEST.H implement InitTanner 2020-05-23 20:36:40 +06:00
PLAYERS.C - fix padid everywhere 2020-05-19 22:57:43 +06:00
PLAYERS.H - implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition 2020-05-15 14:50:30 +06:00
PRES.C - implement FindPointOfCollision, GetNextWord 2020-05-17 14:21:57 +06:00
PRES.H
REPLAYS.C - pretty InitSpecSpool, GetPingInfo, GameInit, StepGame 2020-05-29 22:44:33 +06:00
REPLAYS.H - implement SetupTannerSkeleton, DrawTanner 2020-05-26 18:24:00 +06:00
ROADBITS.C - implement cjpRecord, Put, ControlReplay 2020-05-20 14:28:23 +06:00
ROADBITS.H - implement cjpRecord, Put, ControlReplay 2020-05-20 14:28:23 +06:00
SCORES.C - implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar 2020-05-16 21:43:19 +06:00
SCORES.H - implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar 2020-05-16 21:43:19 +06:00
SEARCH.C
SEARCH.H
SHADOW.C - implement DrawBodySprite 2020-05-24 13:40:34 +06:00
SHADOW.H - implement DrawBodySprite 2020-05-24 13:40:34 +06:00
SKY.C - improve sky drawing code 2020-05-27 16:03:17 +06:00
SKY.H - implement SetupTannerSkeleton, DrawTanner 2020-05-26 18:24:00 +06:00
SOUND.C - add PAL/NTSC defines 2020-05-26 18:21:40 +06:00
SOUND.H - do not do XM_ calls if Song_ID == -1 2020-05-12 21:49:21 +06:00
SPOOL.C - pretty InitSpecSpool, GetPingInfo, GameInit, StepGame 2020-05-29 22:44:33 +06:00
SPOOL.H - implement valid_region 2020-05-09 14:00:06 +06:00
SYSTEM.C - implement MissionCityScreen, MissionSelectScreen 2020-05-19 00:32:09 +06:00
SYSTEM.H - implement MissionCityScreen, MissionSelectScreen 2020-05-19 00:32:09 +06:00
TARGETS.C - apply aspect ratio matrix to debris, flares and targets 2020-05-27 17:14:51 +06:00
TARGETS.H - implement Draw3DTarget, DrawTargetArrowModel, WorldToCameraPositions 2020-05-27 17:05:27 +06:00
TEXTURE.C - USE_CRT_MALLOC - use dynamic malloc whenever possible 2020-05-16 15:56:08 +06:00
TEXTURE.H - implement GetModelVertPtr, InitTannerShadow, 2020-05-23 22:24:47 +06:00
TILE.C - replace some docop2* by corresponding gte_* macros 2020-05-24 00:25:48 +06:00
TILE.H - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
TIME.C
TIME.H
WHEELFORCES.C - limit revs in ControlCarRevs 2020-05-29 22:43:45 +06:00
WHEELFORCES.H - implement StepCars 2020-04-22 21:33:38 +06:00
XAPLAY.C
XAPLAY.H
XMCALLS.H - XMPLAY by Jason Page original source code ported back from PS2 2020-05-13 12:40:22 +06:00
XMPLAY.C - fix XMPLAY bug again 2020-05-15 19:24:32 +06:00
XMPLAY.H - fix XMPLAY structure data 2020-05-13 22:00:28 +06:00