REDRIVER2/src_rebuild/GAME/C/DEBRIS.C

5945 lines
151 KiB
C

#include "THISDUST.H"
#include "DEBRIS.H"
#include "MOTION_C.H"
#include "TEXTURE.H"
#include "PRES.H"
#include "DIRECTOR.H"
#include "MOTION_C.H"
#include "PAUSE.H"
#include "SOUND.H"
#include "MAIN.H"
#include "SYSTEM.H"
#include "CARS.H"
#include "CAMERA.H"
#include "DR2ROADS.H"
#include "CONVERT.H"
#include "MAP.H"
#include "MISSION.H"
#include "DRAW.H"
#include "MODELS.H"
#include "PLAYERS.H"
#include "../ASM/ASMTEST.H"
#include "INLINE_C.H"
#include <stdlib.h>
TEXTURE_DETAILS digit_texture;
TEXTURE_DETAILS pause;
TRI_POINT debris_rot1[32]; // offset 0xC0A60
TRI_POINT debris_rot2[32]; // offset 0xC0BE0
TRI_POINT debris_rot3[32]; // offset 0xC0D60
TRI_POINT leaf_rot[32]; // offset 0xC1DC0
TRI_POINT litter_rot[32]; // offset 0xC08D0
TRI_POINT* debris_rot_table[5] = {
debris_rot1,
leaf_rot,
litter_rot,
debris_rot2,
debris_rot3,
};
// debris_colour[4][31]
CVECTOR debris_colour[124] =
{
{ 100u, 100u, 100u, 0u },
{ 214u, 214u, 244u, 0u },
{ 195u, 79u, 65u, 0u },
{ 83u, 83u, 101u, 0u },
{ 197u, 142u, 80u, 0u },
{ 222u, 204u, 196u, 0u },
{ 189u, 168u, 114u, 0u },
{ 203u, 180u, 121u, 0u },
{ 132u, 145u, 103u, 0u },
{ 168u, 143u, 122u, 0u },
{ 107u, 107u, 107u, 0u },
{ 192u, 110u, 110u, 0u },
{ 130u, 130u, 130u, 0u },
{ 101u, 129u, 145u, 0u },
{ 130u, 130u, 130u, 0u },
{ 181u, 88u, 88u, 0u },
{ 130u, 105u, 83u, 0u },
{ 164u, 164u, 164u, 0u },
{ 126u, 143u, 108u, 0u },
{ 140u, 163u, 181u, 0u },
{ 143u, 129u, 152u, 0u },
{ 156u, 138u, 118u, 0u },
{ 190u, 190u, 190u, 0u },
{ 203u, 112u, 112u, 0u },
{ 255u, 242u, 201u, 0u },
{ 167u, 145u, 90u, 0u },
{ 190u, 190u, 190u, 0u },
{ 150u, 164u, 184u, 0u },
{ 102u, 102u, 102u, 0u },
{ 140u, 114u, 99u, 0u },
{ 75u, 63u, 134u, 0u },
{ 100u, 100u, 100u, 0u },
{ 83u, 82u, 97u, 0u },
{ 138u, 179u, 201u, 0u },
{ 114u, 159u, 183u, 0u },
{ 107u, 61u, 46u, 0u },
{ 162u, 120u, 76u, 0u },
{ 235u, 227u, 214u, 0u },
{ 197u, 138u, 121u, 0u },
{ 159u, 169u, 131u, 0u },
{ 146u, 178u, 195u, 0u },
{ 181u, 151u, 101u, 0u },
{ 230u, 191u, 139u, 0u },
{ 147u, 147u, 151u, 0u },
{ 182u, 127u, 138u, 0u },
{ 160u, 165u, 127u, 0u },
{ 175u, 203u, 225u, 0u },
{ 211u, 175u, 117u, 0u },
{ 209u, 167u, 118u, 0u },
{ 157u, 147u, 140u, 0u },
{ 210u, 191u, 145u, 0u },
{ 155u, 185u, 148u, 0u },
{ 158u, 210u, 254u, 0u },
{ 206u, 176u, 134u, 0u },
{ 236u, 173u, 117u, 0u },
{ 146u, 146u, 146u, 0u },
{ 88u, 103u, 128u, 0u },
{ 96u, 96u, 96u, 0u },
{ 125u, 92u, 92u, 0u },
{ 184u, 174u, 155u, 0u },
{ 42u, 42u, 42u, 0u },
{ 219u, 37u, 130u, 0u },
{ 100u, 100u, 100u, 0u },
{ 112u, 110u, 112u, 0u },
{ 230u, 212u, 214u, 0u },
{ 178u, 181u, 175u, 0u },
{ 120u, 120u, 120u, 0u },
{ 102u, 101u, 115u, 0u },
{ 70u, 83u, 100u, 0u },
{ 206u, 108u, 88u, 0u },
{ 220u, 136u, 107u, 0u },
{ 97u, 97u, 97u, 0u },
{ 139u, 116u, 150u, 0u },
{ 173u, 173u, 173u, 0u },
{ 104u, 133u, 173u, 0u },
{ 224u, 196u, 139u, 0u },
{ 108u, 146u, 141u, 0u },
{ 82u, 82u, 82u, 0u },
{ 123u, 123u, 123u, 0u },
{ 140u, 67u, 67u, 0u },
{ 103u, 92u, 121u, 0u },
{ 219u, 192u, 148u, 0u },
{ 160u, 185u, 195u, 0u },
{ 158u, 173u, 130u, 0u },
{ 183u, 183u, 183u, 0u },
{ 126u, 98u, 84u, 0u },
{ 126u, 125u, 156u, 0u },
{ 36u, 74u, 203u, 0u },
{ 105u, 105u, 105u, 0u },
{ 162u, 179u, 183u, 0u },
{ 102u, 130u, 162u, 0u },
{ 149u, 88u, 88u, 0u },
{ 119u, 145u, 129u, 0u },
{ 100u, 100u, 100u, 0u },
{ 153u, 149u, 150u, 0u },
{ 118u, 110u, 131u, 0u },
{ 135u, 110u, 89u, 0u },
{ 191u, 102u, 66u, 0u },
{ 95u, 90u, 101u, 0u },
{ 157u, 171u, 186u, 0u },
{ 203u, 184u, 132u, 0u },
{ 221u, 100u, 100u, 0u },
{ 149u, 149u, 149u, 0u },
{ 100u, 118u, 145u, 0u },
{ 78u, 78u, 78u, 0u },
{ 105u, 128u, 107u, 0u },
{ 203u, 94u, 94u, 0u },
{ 163u, 178u, 152u, 0u },
{ 167u, 119u, 117u, 0u },
{ 117u, 139u, 142u, 0u },
{ 160u, 160u, 160u, 0u },
{ 92u, 92u, 92u, 0u },
{ 229u, 144u, 136u, 0u },
{ 145u, 167u, 149u, 0u },
{ 198u, 173u, 173u, 0u },
{ 137u, 163u, 175u, 0u },
{ 173u, 173u, 173u, 0u },
{ 143u, 143u, 143u, 0u },
{ 218u, 198u, 154u, 0u },
{ 104u, 134u, 78u, 0u },
{ 172u, 116u, 86u, 0u },
{ 155u, 170u, 185u, 0u },
{ 122u, 142u, 147u, 0u },
{ 193u, 193u, 193u, 0u }
};
unsigned char grassColour[4][3] = {
{0x6E, 0x73, 0x43},
{0x40, 0x37, 0x31},
{0x5B, 0x68, 0x38},
{0x76, 0x6C, 0x59}
};
VECTOR dummy = { 0 };
int gNight = 0;
char gRainCount = 30;
int gEffectsTimer = 41;
int NextDamagedPmeter = 0;
int SmashablesHit = 0;
DAMAGED_OBJECT damaged_object[9];
int next_debris = 0;
short debris_alloc[60];
int next_leaf = 0;
short leaf_alloc[50];
int next_smoke = 0;
short smoke_alloc[80];
int gNextRainDrop = 0;
short gRainAlloc[180];
RAIN_TYPE gRain[180];
// decompiled code
// original method signature:
// void /*$ra*/ PlacePoolForCar(struct _CAR_DATA *cp /*$s4*/, struct CVECTOR *col /*stack 4*/, int front /*$a2*/)
// line 790, offset 0x00032c10
/* begin block 1 */
// Start line: 791
// Start offset: 0x00032C10
// Variables:
// int car_road_height; // $s2
// struct SVECTOR s[27]; // stack offset -832
// struct SVECTOR *ptr; // $s1
// struct SVECTOR sout[27]; // stack offset -616
// struct VECTOR s1[12]; // stack offset -400
// struct VECTOR *ptr1; // $s0
// struct POLY_FT4 *poly; // $t0
// struct MATRIX final_matrix; // stack offset -208
// struct VECTOR averagepos; // stack offset -176
// int in_car; // $t0
// int z; // stack offset -48
// int sub_level; // $fp
// int count; // $s3
// struct VECTOR mid_position; // stack offset -160
/* begin block 1.1 */
// Start line: 813
// Start offset: 0x00032CEC
// Variables:
// short farz; // $a2
// short nearz; // $a0
/* end block 1.1 */
// End offset: 0x00032EC0
// End Line: 898
/* begin block 1.2 */
// Start line: 904
// Start offset: 0x00032ED0
/* end block 1.2 */
// End offset: 0x00032F38
// End Line: 920
/* begin block 1.3 */
// Start line: 937
// Start offset: 0x00032FB4
// Variables:
// struct VECTOR toss; // stack offset -144
// int temp_y; // $a1
/* end block 1.3 */
// End offset: 0x0003306C
// End Line: 951
/* begin block 1.4 */
// Start line: 954
// Start offset: 0x000330A4
// Variables:
// long n[4]; // stack offset -128
/* end block 1.4 */
// End offset: 0x0003316C
// End Line: 960
/* begin block 1.5 */
// Start line: 967
// Start offset: 0x000331F0
// Variables:
// int count; // $s2
/* begin block 1.5.1 */
// Start line: 996
// Start offset: 0x000333C4
// Variables:
// long z[15]; // stack offset -112
/* begin block 1.5.1.1 */
// Start line: 1006
// Start offset: 0x0003341C
// Variables:
// char *VertIdx; // $s0
/* begin block 1.5.1.1.1 */
// Start line: 1018
// Start offset: 0x0003349C
/* end block 1.5.1.1.1 */
// End offset: 0x0003352C
// End Line: 1023
/* end block 1.5.1.1 */
// End offset: 0x0003352C
// End Line: 1024
/* end block 1.5.1 */
// End offset: 0x0003353C
// End Line: 1025
/* end block 1.5 */
// End offset: 0x0003353C
// End Line: 1027
/* end block 1 */
// End offset: 0x00033544
// End Line: 1029
/* begin block 2 */
// Start line: 1580
/* end block 2 */
// End Line: 1581
/* begin block 3 */
// Start line: 1590
/* end block 3 */
// End Line: 1591
/* WARNING: Could not reconcile some variable overlaps */
void PlacePoolForCar(_CAR_DATA *cp, CVECTOR *col, int front)
{
UNIMPLEMENTED();
/*
byte bVar1;
bool bVar2;
DB *pDVar3;
uchar uVar4;
undefined4 in_zero;
undefined4 in_at;
int iVar5;
int iVar6;
undefined4 *puVar7;
SVECTOR *pSVar8;
short sVar9;
uint *puVar10;
undefined4 uVar11;
undefined4 uVar12;
undefined4 uVar13;
VECTOR *pos;
undefined4 *puVar14;
uint uVar15;
int iVar16;
int iVar17;
int iVar18;
undefined4 local_340;
undefined4 local_33c;
undefined4 local_338;
undefined4 local_334;
undefined4 local_330;
undefined4 local_32c;
undefined4 local_328;
undefined4 local_324;
SVECTOR local_268[27];
VECTOR local_190;
undefined4 local_180;
int local_178;
undefined4 local_170;
int local_168;
undefined4 local_160;
int local_158;
undefined4 local_150;
int local_148;
undefined4 local_140;
int local_138;
undefined4 local_130;
int local_128;
undefined4 local_120;
int local_118;
undefined4 local_110;
int local_108;
undefined4 local_100;
int local_f8;
undefined4 local_f0;
int local_e8;
undefined4 local_e0;
int local_d8;
int local_b0;
int local_a8;
VECTOR local_a0;
uint local_90;
int local_8c;
int local_88;
int local_80;
int local_7c;
int local_78;
int local_30;
bVar2 = false;
pos = &local_190;
puVar7 = &local_340;
if (cp <= (_CAR_DATA *)((int)&cheats.MagicMirror + 3U)) {
while (FrameCnt != 0x78654321) {
trap(0x400);
}
}
if ((cameraview == 2) && ((int)(cp[-0x503].ap.old_clock + 2) * -0x24ca58e9 >> 2 == CameraCar)) {
bVar2 = true;
}
if (front == 0) {
iVar17 = 0;
local_190.vx = -0xcc;
local_180 = 0xcc;
local_170 = 0xffffff34;
local_160 = 0xcc;
local_158 = (int)(((uint)(ushort)car_cosmetics[(byte)(cp->ap).model].colBox.vz - 10) * 0x10000)
>> 0x10;
local_178 = (local_158 + 0xcc) * 0x10000 >> 0x10;
}
else {
local_158 = (int)(short)-(car_cosmetics[(byte)(cp->ap).model].colBox.vz + 0x32);
local_108 = (local_158 + -0x488) * 0x10000 >> 0x10;
local_128 = local_158;
local_118 = local_158;
if (bVar2) {
local_178 = local_108 + 600;
local_190.vx = 0x88;
local_180 = 0xfffffea8;
local_170 = 0xffffffeb;
local_160 = 0xffffff71;
local_150 = 0x158;
local_140 = 0xffffff78;
local_130 = 0x8f;
local_120 = 0x15;
local_108 = local_108 + -400;
local_f8 = local_158 + 10;
local_110 = 0xffffffae;
local_f0 = 0x52;
local_100 = 0xffffffae;
local_e0 = 0x52;
LightSortCorrect = -800;
iVar17 = 3;
local_148 = local_178;
local_138 = local_178;
local_e8 = local_108;
local_d8 = local_f8;
}
else {
local_178 = local_108 + 100;
local_190.vx = 0x88;
local_180 = 0xfffffea8;
local_170 = 0xffffffeb;
local_160 = 0xffffff71;
local_150 = 0x158;
local_140 = 0xffffff78;
local_130 = 0x8f;
local_120 = 0x15;
local_f0 = 0x52;
local_e0 = 0x52;
local_110 = 0xffffffae;
local_100 = 0xffffffae;
iVar17 = 3;
local_148 = local_178;
local_138 = local_178;
local_f8 = local_158;
local_e8 = local_108;
local_d8 = local_158;
if ((player.cameraView == '\x02') && (cp == car_data + player.playerCarId)) {
LightSortCorrect = -0x140;
}
else {
LightSortCorrect = -200;
}
}
}
local_190.vz = local_178;
local_168 = local_158;
SetRotMatrix(&(cp->hd).drawCarMat);
local_b0 = 0;
local_a8 = 0;
local_a0.vx = 0;
local_a0.vy = 0;
local_a0.vz = -500;
_MatrixRotate(&local_a0);
local_a0.vx = local_a0.vx + (cp->hd).where.t[0];
local_a0.vy = local_a0.vy + (cp->hd).where.t[1];
local_a0.vz = local_a0.vz + (cp->hd).where.t[2];
iVar5 = MapHeight(&local_a0);
puVar14 = puVar7;
iVar16 = 0;
while (true) {
bVar2 = iVar16 < 4;
if (iVar17 == 3) {
bVar2 = iVar16 < 0xc;
}
if (!bVar2) break;
pos->vy = 0;
_MatrixRotate(pos);
local_90 = pos->vx + (cp->hd).where.t[0];
local_8c = pos->vy + (cp->hd).where.t[1];
iVar18 = (local_90 & 0xffff) - (uint)(ushort)camera_position.vx;
local_88 = pos->vz + (cp->hd).where.t[2];
*(short *)puVar14 = (short)iVar18;
*(short *)(puVar14 + 1) = (short)local_88 - (short)camera_position.vz;
local_b0 = local_b0 + (iVar18 * 0x10000 >> 0x10);
local_a8 = local_a8 + *(short *)(puVar14 + 1);
iVar18 = MapHeight((VECTOR *)&local_90);
sVar9 = (short)-iVar18;
iVar6 = -iVar18 + iVar5;
if (iVar6 < 0) {
iVar6 = -iVar5 + iVar18;
}
if (500 < iVar6) {
sVar9 = (short)-iVar5;
}
pos = pos + 1;
puVar14 = puVar14 + 2;
*(short *)((int)&local_340 + iVar16 * 8 + 2) = sVar9 - (short)camera_position.vy;
iVar16 = iVar16 + 1;
}
local_80 = ((int)local_340._2_2_ * (int)(short)local_334 -
(int)(short)local_33c * (int)local_338._2_2_) + 0x800 >> 0xc;
local_7c = ((int)(short)local_33c * (int)(short)local_338 -
(int)(short)local_340 * (int)(short)local_334) + 0x800 >> 0xc;
local_78 = ((int)(short)local_340 * (int)local_338._2_2_ -
(int)local_340._2_2_ * (int)(short)local_338) + 0x800 >> 0xc;
iVar18 = local_78 * (short)local_32c;
iVar5 = local_80 * (short)local_330 + local_7c * local_330._2_2_ + iVar18;
if (-1 < iVar5) {
if (iVar16 == 0) {
trap(7);
trap(7);
}
setCopControlWord(2, 0, inv_camera_matrix.m[0]._0_4_);
setCopControlWord(2, 0x800, inv_camera_matrix.m._4_4_);
setCopControlWord(2, 0x1000, inv_camera_matrix.m[1]._2_4_);
setCopControlWord(2, 0x1800, inv_camera_matrix.m[2]._0_4_);
setCopControlWord(2, 0x2000, inv_camera_matrix._16_4_);
setCopControlWord(2, 0x2800, dummy.vx);
setCopControlWord(2, 0x3000, dummy.vy);
setCopControlWord(2, 0x3800, dummy.vz);
if (iVar17 == 0) {
setCopReg(2, in_zero, local_340);
setCopReg(2, in_at, local_33c);
setCopReg(2, 0xacad0, local_338);
setCopReg(2, 0xa187c, local_334);
setCopReg(2, iVar5, local_330);
setCopReg(2, iVar18, local_32c);
copFunction(2, 0x280030);
puVar10 = (uint *)current->primptr;
*(uchar *)(puVar10 + 3) = light_pool_texture.coords.u0;
*(uchar *)((int)puVar10 + 0xd) = light_pool_texture.coords.v0;
*(uchar *)(puVar10 + 5) = light_pool_texture.coords.u1;
*(uchar *)((int)puVar10 + 0x15) = light_pool_texture.coords.v1;
*(uchar *)(puVar10 + 7) = light_pool_texture.coords.u2;
*(uchar *)((int)puVar10 + 0x1d) = light_pool_texture.coords.v2;
*(uchar *)(puVar10 + 9) = light_pool_texture.coords.u3;
uVar4 = light_pool_texture.coords.v3;
*(char *)((int)puVar10 + 3) = '\t';
*(char *)((int)puVar10 + 7) = '.';
*(uchar *)((int)puVar10 + 0x25) = uVar4;
*(uchar *)(puVar10 + 1) = col->r >> 1;
*(byte *)((int)puVar10 + 5) = col->b >> 1;
*(byte *)((int)puVar10 + 6) = col->g >> 1;
uVar15 = getCopReg(2, 0xc);
puVar10[2] = uVar15;
uVar15 = getCopReg(2, 0xd);
puVar10[4] = uVar15;
uVar15 = getCopReg(2, 0xe);
puVar10[6] = uVar15;
pDVar3 = current;
local_30 = getCopReg(2, 0x13);
if (0x28 < local_30) {
local_30 = local_30 + -0x28;
}
if (0x31 < local_30) {
setCopReg(2, in_zero, local_328);
setCopReg(2, in_at, local_324);
copFunction(2, 0x180001);
*(ushort *)((int)puVar10 + 0x16) = light_pool_texture.tpageid | 0x20;
*(ushort *)((int)puVar10 + 0xe) = light_pool_texture.clutid;
*puVar10 = *puVar10 & 0xff000000 | pDVar3->ot[local_30 >> 3] & 0xffffff;
pDVar3->ot[local_30 >> 3] =
pDVar3->ot[local_30 >> 3] & 0xff000000 | (uint)puVar10 & 0xffffff;
pDVar3->primptr = pDVar3->primptr + 0x28;
uVar15 = getCopReg(2, 0xe);
puVar10[8] = uVar15;
}
}
else {
if (iVar17 == 3) {
iVar17 = 0xb;
pSVar8 = local_268;
do {
setCopReg(2, in_zero, *puVar7);
setCopReg(2, in_at, puVar7[1]);
copFunction(2, 0x480012);
uVar11 = getCopReg(2, 0x4800);
uVar12 = getCopReg(2, 0x5000);
uVar13 = getCopReg(2, 0x5800);
pSVar8->vx = (short)uVar11;
pSVar8->vy = (short)uVar12;
pSVar8->vz = (short)uVar13;
pSVar8 = pSVar8 + 1;
iVar17 = iVar17 + -1;
puVar7 = puVar7 + 2;
} while (-1 < iVar17);
uVar15 = 0;
do {
iVar17 = uVar15 * 4;
spolys = (POLY_F3 *)current->primptr;
SetRotMatrix(&tempmatrix);
setCopControlWord(2, 0x2800, dummy.vx);
setCopControlWord(2, 0x3000, dummy.vy);
setCopControlWord(2, 0x3800, dummy.vz);
bVar1 = RightLight;
if ((uVar15 & 2) != 0) {
bVar1 = LeftLight;
}
sVar9 = (ushort)bVar1 * 4 + (ushort)bVar1;
light_col = sVar9 * 0x10;
if (sVar9 != 0) {
if ((uVar15 & 1) == 0) {
sQuad(local_268 + (byte)(&CHAR_08h_0009c00d)[iVar17],
local_268 + (byte)s__0009c00f[iVar17],
local_268 + (byte)(&CHAR_02h_0009c00e)[iVar17],
local_268 + (byte)(&PoolPrimData)[iVar17]);
}
else {
sQuad(local_268 + (byte)(&PoolPrimData)[iVar17],
local_268 + (byte)(&CHAR_02h_0009c00e)[iVar17],
local_268 + (byte)s__0009c00f[iVar17],
local_268 + (byte)(&CHAR_08h_0009c00d)[iVar17]);
}
*(POLY_F3 **)&current->primptr = spolys;
}
uVar15 = uVar15 + 1;
} while ((int)uVar15 < 4);
}
}
LightSortCorrect = -10;
}
return;*/
}
// decompiled code
// original method signature:
// int /*$ra*/ AllocateLeaf()
// line 1297, offset 0x00039a90
/* begin block 1 */
// Start line: 8721
/* end block 1 */
// End Line: 8722
/* begin block 2 */
// Start line: 2594
/* end block 2 */
// End Line: 2595
/* begin block 3 */
// Start line: 8722
/* end block 3 */
// End Line: 8723
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
int AllocateLeaf(void)
{
if (next_leaf > 49)
return -1;
return leaf_alloc[next_leaf++];
}
// decompiled code
// original method signature:
// void /*$ra*/ ReleaseLeaf(short num /*$a0*/)
// line 1313, offset 0x00039d8c
/* begin block 1 */
// Start line: 2626
/* end block 1 */
// End Line: 2627
/* begin block 2 */
// Start line: 12096
/* end block 2 */
// End Line: 12097
// [D]
void ReleaseLeaf(short num)
{
next_leaf--;
leaf_alloc[next_leaf] = num;
}
// decompiled code
// original method signature:
// void /*$ra*/ AddLeaf(struct VECTOR *Position /*$s1*/, int num_leaves /*$s5*/, int Type /*$s3*/)
// line 1327, offset 0x00033574
/* begin block 1 */
// Start line: 1328
// Start offset: 0x00033574
// Variables:
// struct LEAF *myleaf; // $a1
// int num; // $v1
// int loop; // $s2
// int temprand; // $s0
/* begin block 1.1 */
// Start line: 1343
// Start offset: 0x000335D8
/* begin block 1.1.1 */
// Start line: 1401
// Start offset: 0x000336E4
/* end block 1.1.1 */
// End offset: 0x000336F8
// End Line: 1406
/* begin block 1.1.2 */
// Start line: 1410
// Start offset: 0x0003370C
// Variables:
// int temp; // $v0
/* end block 1.1.2 */
// End offset: 0x0003370C
// End Line: 1410
/* begin block 1.1.3 */
// Start line: 1416
// Start offset: 0x00033738
// Variables:
// int temp; // $v0
/* end block 1.1.3 */
// End offset: 0x0003374C
// End Line: 1419
/* end block 1.1 */
// End offset: 0x0003374C
// End Line: 1420
/* end block 1 */
// End offset: 0x00033784
// End Line: 1428
/* begin block 2 */
// Start line: 2983
/* end block 2 */
// End Line: 2984
/* begin block 3 */
// Start line: 2989
/* end block 3 */
// End Line: 2990
void AddLeaf(VECTOR *Position, int num_leaves, int Type)
{
UNIMPLEMENTED();
/*
byte bVar1;
byte bVar2;
int iVar3;
uint uVar4;
int iVar5;
uint uVar6;
uint uVar7;
long lVar8;
int iVar9;
if (gDoLeaves != 0) {
iVar9 = 0;
Position->vy = -Position->vy;
iVar3 = MapHeight(Position);
Position->pad = iVar3;
if (0 < num_leaves) {
do {
uVar4 = rand();
iVar3 = AllocateLeaf();
if (iVar3 < 0) {
return;
}
leaf[iVar3].position.vx = Position->vx + (uVar4 & 0xfe);
leaf[iVar3].position.vz = Position->vz + ((int)uVar4 >> 8 & 0xfeU);
if (Type == 1) {
iVar5 = Position->vy;
}
else {
iVar5 = Position->pad;
}
leaf[iVar3].position.vy = -iVar5;
lVar8 = Position->pad;
leaf[iVar3].life = 600;
leaf[iVar3].flags = 2;
bVar1 = (byte)uVar4;
leaf[iVar3].direction.vx = 0;
leaf[iVar3].direction.vy = 0;
leaf[iVar3].direction.vz = 0;
leaf[iVar3].pos = (ushort)((int)uVar4 >> 7) & 0xff;
leaf[iVar3].step = (bVar1 & 7) + 1;
leaf[iVar3].position.pad = lVar8;
if (Type == 1) {
if ((uVar4 & 3) == 0) {
leaf[iVar3].rgb.r = 'n';
bVar2 = 0xf;
leaf[iVar3].rgb.g = 'p';
goto LAB_000336f4;
}
if ((uVar4 & 3) != 1) {
leaf[iVar3].rgb.r = '<';
bVar2 = 0x1e;
leaf[iVar3].rgb.g = '2';
goto LAB_000336f4;
}
leaf[iVar3].rgb.r = '\x14';
leaf[iVar3].rgb.g = ',';
leaf[iVar3].rgb.b = '\0';
}
else {
bVar2 = bVar1 & 0x1f;
leaf[iVar3].rgb.r = bVar2;
leaf[iVar3].rgb.g = bVar2;
LAB_000336f4:
leaf[iVar3].rgb.b = bVar2;
}
if (gTimeOfDay == 3) {
uVar7 = 0x3f3f3f3f;
uVar6 = (int)leaf[iVar3].rgb >> 2;
LAB_00033744:
*(uint *)&leaf[iVar3].rgb = uVar6 & uVar7;
}
else {
if (gWeather - 1U < 2) {
uVar7 = 0x7f7f7f7f;
uVar6 = (int)leaf[iVar3].rgb >> 1;
goto LAB_00033744;
}
}
iVar9 = iVar9 + 1;
leaf[iVar3].sin_index1 = (ushort)uVar4 & 0xfff;
leaf[iVar3].sin_index2 = (ushort)((int)uVar4 >> 4) & 0xfff;
leaf[iVar3].sin_addition2 = -((byte)(uVar4 >> 8) & 7);
leaf[iVar3].sin_addition1 = -(bVar1 & 3);
leaf[iVar3].type = (char)Type;
} while (iVar9 < num_leaves);
}
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ SwirlLeaves(struct _CAR_DATA *cp /*$a0*/)
// line 1437, offset 0x00039e54
/* begin block 1 */
// Start line: 1438
// Start offset: 0x00039E54
// Variables:
// int count; // $s2
// struct LEAF *lpLeaf; // $s0
// int XDiff; // $v0
// int ZDiff; // $a1
// struct VECTOR *CarPos; // $s1
// int WheelSpeed; // $a1
/* begin block 1.1 */
// Start line: 1475
// Start offset: 0x00039F60
/* end block 1.1 */
// End offset: 0x00039F84
// End Line: 1477
/* end block 1 */
// End offset: 0x00039F90
// End Line: 1481
/* begin block 2 */
// Start line: 17528
/* end block 2 */
// End Line: 17529
/* begin block 3 */
// Start line: 2874
/* end block 3 */
// End Line: 2875
/* begin block 4 */
// Start line: 17533
/* end block 4 */
// End Line: 17534
void SwirlLeaves(_CAR_DATA *cp)
{
UNIMPLEMENTED();
/*
int iVar1;
int iVar2;
LEAF *pLVar3;
int iVar4;
if (cp < car_data) {
while (FrameCnt != 0x78654321) {
trap(0x400);
}
}
if (((0x1d4be < (cp->hd).wheel_speed + 39999U) && (gDoLeaves != 0)) &&
(pLVar3 = leaf, pauseflag == 0)) {
iVar4 = 0x31;
do {
if ((((pLVar3->flags & 2) != 0) && (-0xb4 < (pLVar3->position).vy + (cp->hd).where.t[1])) &&
((iVar2 = (cp->hd).where.t[2] - (pLVar3->position).vz,
((cp->hd).where.t[0] - (pLVar3->position).vx) + 0x167U < 0x2cf &&
((iVar2 < 0x168 && (-0x168 < iVar2)))))) {
iVar2 = rand();
iVar1 = (pLVar3->position).vy;
(pLVar3->direction).vy = -0x19 - ((ushort)iVar2 & 0x1f);
(pLVar3->position).vy = iVar1 + -1;
}
iVar4 = iVar4 + -1;
pLVar3 = pLVar3 + 1;
} while (-1 < iVar4);
}
return;
*/
}
// decompiled code
// original method signature:
// void /*$ra*/ InitDebrisNames()
// line 1493, offset 0x000337ac
/* begin block 1 */
// Start line: 1495
// Start offset: 0x000337AC
/* end block 1 */
// End offset: 0x00033B9C
// End Line: 1555
/* begin block 2 */
// Start line: 3607
/* end block 2 */
// End Line: 3608
/* begin block 3 */
// Start line: 3608
/* end block 3 */
// End Line: 3609
/* WARNING: Unknown calling convention yet parameter storage is locked */
TEXTURE_DETAILS smoke_texture;
TEXTURE_DETAILS debris_texture;
TEXTURE_DETAILS litter_texture;
TEXTURE_DETAILS cop_texture;
TEXTURE_DETAILS light_texture;
TEXTURE_DETAILS gTyreTexture;
TEXTURE_DETAILS flare_texture;
TEXTURE_DETAILS sea_texture;
TEXTURE_DETAILS bird_texture1;
TEXTURE_DETAILS bird_texture2;
TEXTURE_DETAILS lensflare_texture;
TEXTURE_DETAILS sun_texture;
TEXTURE_DETAILS moon_texture;
TEXTURE_DETAILS drop_texture;
TEXTURE_DETAILS collon_texture;
TEXTURE_DETAILS texturePedHead;
TEXTURE_DETAILS tannerShadow_texture;
TEXTURE_DETAILS lightref_texture;
TEXTURE_DETAILS light_pool_texture;
// [D]
void InitDebrisNames(void)
{
GetTextureDetails("SMOKE", &smoke_texture);
GetTextureDetails("DEBRIS", &debris_texture);
GetTextureDetails("LITTER", &litter_texture);
GetTextureDetails("COPLIGHT", &cop_texture);
GetTextureDetails("LIGHT", &light_texture);
GetTextureDetails("SKID", &gTyreTexture);
GetTextureDetails("FLARE", &flare_texture);
GetTextureDetails("SPLASH", &sea_texture);
GetTextureDetails("SWBIRD1", &bird_texture1);
GetTextureDetails("SWBIRD2", &bird_texture2);
GetTextureDetails("LENSFLR", &lensflare_texture);
GetTextureDetails("SKYSUN", &sun_texture);
GetTextureDetails("SKYMOON", &moon_texture);
GetTextureDetails("DROP", &drop_texture);
GetTextureDetails("DIGIT", &digit_texture);
SetCLUT16Flags(digit_texture.clutid, 6, 0);
GetTextureDetails("COLLON", &collon_texture);
GetTextureDetails("JEANS1", &jeans_texture);
GetTextureDetails("ARM1", &arm1_texture);
GetTextureDetails("FOREARM1", &forearm1_texture);
GetTextureDetails("CHEST1", &chest1_texture);
GetTextureDetails("LOWHEAD", &head1_texture);
GetTextureDetails("ADDCAM", &addcam);
GetTextureDetails("FRAMEADV", &frameadv);
GetTextureDetails("AUTO", &autocam);
GetTextureDetails("CHASEC", &chasecar);
GetTextureDetails("CHOOSECA", &choosecar);
GetTextureDetails("CLOCK", &clock);
GetTextureDetails("DELCAM", &delcam);
GetTextureDetails("EDITCAM", &editcam);
GetTextureDetails("FIXEDCA", &fixedcam);
GetTextureDetails("INCAR", &incar);
GetTextureDetails("LENSCHA", &lenschan);
GetTextureDetails("LOOKCAR", &lookcar);
GetTextureDetails("MOVECMP", &movecam);
GetTextureDetails("MOVECAM", &movecampos);
GetTextureDetails("OK", &ok);
GetTextureDetails("PAUSE", &pause);
GetTextureDetails("PLAYCAM", &playcam);
GetTextureDetails("PLAYPAU", &playpause);
GetTextureDetails("SAVE2CA", &save2card);
GetTextureDetails("RESTREP", &restart);
GetTextureDetails("HEAD1", &texturePedHead);
GetTextureDetails("TSHADOW", &tannerShadow_texture);
texture_is_icon = 0;
head1_texture.coords.u1 = head1_texture.coords.u0 + '\b';
head1_texture.coords.u3 = head1_texture.coords.u1;
GetTextureDetails("LIGHTREF", &lightref_texture);
GetTextureDetails("LIGHT", &light_pool_texture);
InitButtonTextures();
InitTannerShadow();
}
// decompiled code
// original method signature:
// void /*$ra*/ InitDebris()
// line 1564, offset 0x00033b9c
/* begin block 1 */
// Start line: 1566
// Start offset: 0x00033B9C
// Variables:
// int loop; // $v1
// int count; // $s0
// struct TPAN texnum; // stack offset -88
// struct TRI_POINT_LONG temptri; // stack offset -80
// struct BVECTOR *debrisPTR; // $a0
/* begin block 1.1 */
// Start line: 1601
// Start offset: 0x00033CF4
/* begin block 1.1.1 */
// Start line: 1605
// Start offset: 0x00033D10
/* end block 1.1.1 */
// End offset: 0x00033D80
// End Line: 1610
/* end block 1.1 */
// End offset: 0x00033E2C
// End Line: 1627
/* end block 1 */
// End offset: 0x00033FA8
// End Line: 1674
/* begin block 2 */
// Start line: 3743
/* end block 2 */
// End Line: 3744
/* begin block 3 */
// Start line: 3753
/* end block 3 */
// End Line: 3754
/* begin block 4 */
// Start line: 3754
/* end block 4 */
// End Line: 3755
/* begin block 5 */
// Start line: 3759
/* end block 5 */
// End Line: 3760
/* WARNING: Unknown calling convention yet parameter storage is locked */
void InitDebris(void)
{
UNIMPLEMENTED();
/*
char *pcVar1;
long *plVar2;
DAMAGED_LAMP *pDVar3;
long *plVar4;
undefined *puVar5;
VECTOR *pVVar6;
long lVar7;
long lVar8;
long lVar9;
int iVar10;
int iVar11;
long local_50;
undefined local_4c;
undefined local_48;
long local_44;
undefined local_40;
undefined local_3c;
undefined local_38[4];
undefined local_34;
undefined local_30;
iVar10 = 0x13;
pcVar1 = &Known_Lamps[0x13].set;
texture_is_icon = 0;
do {
*pcVar1 = '\0';
iVar10 = iVar10 + -1;
pcVar1 = pcVar1 + -0x18;
} while (-1 < iVar10);
StreakCount1 = 0;
main_cop_light_pos = rand();
next_debris = 0;
main_cop_light_pos = main_cop_light_pos % 7;
do {
iVar10 = next_debris + 1;
(&debris_alloc)[next_debris] = (ushort)next_debris;
debris[next_debris].pos = 0;
debris[next_debris].num = (ushort)next_debris;
next_debris = iVar10;
} while (iVar10 < 0x3c);
next_debris = 0;
do {
iVar10 = next_debris + 1;
ground_debris[next_debris].type = 0xffff;
next_debris = iVar10;
} while (iVar10 < 0x10);
groundDebrisIndex = 0;
debris_rotvec.vz = 0;
debris_rotvec.vy = 0;
debris_rotvec.vx = 0;
leaf_rotvec.vz = 0;
leaf_rotvec.vy = 0;
leaf_rotvec.vx = 0;
next_debris = 0;
do {
RotMatrixXYZ(&debris_mat, &debris_rotvec);
RotMatrixXYZ(&leaf_mat, &leaf_rotvec);
iVar10 = 0;
do {
if (iVar10 == 1) {
SetRotMatrix(&leaf_mat);
}
else {
SetRotMatrix(&debris_mat);
}
plVar2 = (long *)debris_data5[iVar10];
iVar11 = iVar10 + 1;
plVar4 = plVar2 + 8;
pVVar6 = (VECTOR *)&local_50;
do {
lVar7 = plVar2[1];
lVar8 = plVar2[2];
lVar9 = plVar2[3];
pVVar6->vx = *plVar2;
pVVar6->vy = lVar7;
pVVar6->vz = lVar8;
pVVar6->pad = lVar9;
plVar2 = plVar2 + 4;
pVVar6 = pVVar6 + 1;
} while (plVar2 != plVar4);
pVVar6->vx = *plVar2;
_MatrixRotate((VECTOR *)&local_50);
_MatrixRotate((VECTOR *)&local_44);
_MatrixRotate((VECTOR *)local_38);
puVar5 = debris_rot_table5[iVar10] + next_debris * 0xc;
*puVar5 = (undefined)local_50;
puVar5[1] = local_4c;
puVar5[2] = local_48;
puVar5[4] = (undefined)local_44;
puVar5[5] = local_40;
puVar5[6] = local_3c;
puVar5[8] = local_38[0];
puVar5[9] = local_34;
puVar5[10] = local_30;
iVar10 = iVar11;
} while (iVar11 < 5);
debris_rotvec.vx = debris_rotvec.vx + 0x80;
debris_rotvec.vy = debris_rotvec.vy + 0x100;
debris_rotvec.vz = debris_rotvec.vz + 0x80;
leaf_rotvec.vy = leaf_rotvec.vy + 0x80;
next_debris = next_debris + 1;
} while (next_debris < 0x20);
next_debris = 0;
next_smoke = 0;
do {
smoke_alloc[next_smoke] = (short)next_smoke;
iVar10 = next_smoke + 1;
smoke[next_smoke].pos = '\0';
smoke[next_smoke].flags = 0;
smoke[next_smoke].num = (uchar)next_smoke;
next_smoke = iVar10;
} while (iVar10 < 0x50);
next_smoke = 0;
smoke_table = (SMOKE *)0x0;
next_leaf = 0;
do {
iVar11 = next_leaf + 1;
leaf_alloc[next_leaf] = (ushort)next_leaf;
leaf[next_leaf].pos = 0;
leaf[next_leaf].num = (ushort)next_leaf;
iVar10 = 3;
next_leaf = iVar11;
} while (iVar11 < 0x32);
pDVar3 = DAMAGED_LAMP_ARRAY_000c1b50;
next_leaf = 0;
NextDamagedLamp = 0;
do {
pDVar3->cop = (CELL_OBJECT *)0x0;
iVar10 = iVar10 + -1;
pDVar3 = pDVar3 + -1;
} while (-1 < iVar10);
iVar10 = 7;
pcVar1 = &damaged_object[7].active;
do {
*pcVar1 = '\0';
iVar10 = iVar10 + -1;
pcVar1 = pcVar1 + -0x24;
} while (-1 < iVar10);
LightSortCorrect = -10;
SmashablesHit = 0;
return;*/
}
// decompiled code
// original method signature:
// int /*$ra*/ AllocateDebris()
// line 1686, offset 0x00039a54
/* begin block 1 */
// Start line: 9103
/* end block 1 */
// End Line: 9104
/* begin block 2 */
// Start line: 3372
/* end block 2 */
// End Line: 3373
/* begin block 3 */
// Start line: 9104
/* end block 3 */
// End Line: 9105
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
int AllocateDebris(void)
{
if (next_debris > 59)
return -1;
return debris_alloc[next_debris++];
}
// decompiled code
// original method signature:
// void /*$ra*/ ReleaseDebris(short num /*$a0*/)
// line 1704, offset 0x00039d68
/* begin block 1 */
// Start line: 12485
/* end block 1 */
// End Line: 12486
/* begin block 2 */
// Start line: 3408
/* end block 2 */
// End Line: 3409
/* begin block 3 */
// Start line: 12486
/* end block 3 */
// End Line: 12487
// [D]
void ReleaseDebris(short num)
{
next_debris--;
debris_alloc[next_debris] = num;
}
// decompiled code
// original method signature:
// int /*$ra*/ AllocateSmoke()
// line 1719, offset 0x00039acc
/* begin block 1 */
// Start line: 9149
/* end block 1 */
// End Line: 9150
/* begin block 2 */
// Start line: 9567
/* end block 2 */
// End Line: 9568
/* begin block 3 */
// Start line: 9569
/* end block 3 */
// End Line: 9570
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
int AllocateSmoke(void)
{
if (next_smoke > 79)
return -1;
return smoke_alloc[next_smoke++];
}
// decompiled code
// original method signature:
// void /*$ra*/ ReleaseSmoke(short num /*$a0*/)
// line 1737, offset 0x00039dd4
/* begin block 1 */
// Start line: 3474
/* end block 1 */
// End Line: 3475
/* begin block 2 */
// Start line: 15398
/* end block 2 */
// End Line: 15399
// [D]
void ReleaseSmoke(short num)
{
next_smoke--;
smoke_alloc[next_smoke] = num;
}
// decompiled code
// original method signature:
// void /*$ra*/ AddGroundDebris()
// line 1753, offset 0x00033fa8
/* begin block 1 */
// Start line: 1755
// Start offset: 0x00033FA8
// Variables:
// struct VECTOR Position; // stack offset -48
// int seed; // $s0
// int number; // $v0
// int count; // $s3
// int xbound; // $a1
// int zbound; // $a0
// int type; // $a2
// struct CELL_OBJECT *cop; // $s1
// struct MODEL *model; // $s2
/* begin block 1.1 */
// Start line: 1783
// Start offset: 0x0003407C
/* end block 1.1 */
// End offset: 0x00034100
// End Line: 1804
/* end block 1 */
// End offset: 0x00034110
// End Line: 1807
/* begin block 2 */
// Start line: 4269
/* end block 2 */
// End Line: 4270
/* begin block 3 */
// Start line: 4349
/* end block 3 */
// End Line: 4350
/* begin block 4 */
// Start line: 4350
/* end block 4 */
// End Line: 4351
/* begin block 5 */
// Start line: 4357
/* end block 5 */
// End Line: 4358
/* WARNING: Unknown calling convention yet parameter storage is locked */
void AddGroundDebris(void)
{
UNIMPLEMENTED();
/*
uint uVar1;
uint uVar2;
int iVar3;
int Type;
CELL_OBJECT *pCVar4;
MODEL *pMVar5;
int iVar6;
VECTOR local_30;
if (0x30d3e < car_data[0].hd.wheel_speed + 99999U) {
iVar6 = 0;
pCVar4 = ground_debris;
do {
if (pCVar4->type != 0xffff) {
Type = (pCVar4->pos).vx - camera_position.vx;
pMVar5 = modelpointers1536[pCVar4->type];
iVar3 = (pCVar4->pos).vz - camera_position.vz;
if (Type < 0) {
Type = -Type;
}
if (iVar3 < 0) {
iVar3 = -iVar3;
}
if (((Type < 0x2329) && (iVar3 < 0x2329)) && ((7000 < Type || (7000 < iVar3)))) {
if (0x27 < next_leaf) {
return;
}
uVar1 = rand();
local_30.vy = -10000;
local_30.vx = (pCVar4->pos).vx + ((uVar1 & 0x3ff) - 0x200);
uVar2 = rand();
local_30.vz = (pCVar4->pos).vz + ((uVar2 & 0x3ff) - 0x200);
uVar2 = uVar1 & 7;
if ((pMVar5->flags2 & 0x2000) == 0) {
uVar2 = uVar1 & 3;
Type = 2;
}
else {
Type = 1;
}
AddLeaf(&local_30, uVar2 + 1, Type);
}
}
iVar6 = iVar6 + 1;
pCVar4 = pCVar4 + 1;
} while (iVar6 < 0x10);
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ DrawSmashable_sprites()
// line 1815, offset 0x00034138
/* begin block 1 */
// Start line: 1817
// Start offset: 0x00034138
// Variables:
// int count; // $s6
// struct VECTOR pos; // stack offset -128
// struct DAMAGED_OBJECT *dam; // $s2
/* begin block 1.1 */
// Start line: 1826
// Start offset: 0x000341A4
// Variables:
// struct MATRIX object_matrix; // stack offset -112
// struct MATRIX spritematrix; // stack offset -80
// struct MATRIX *finalmatrix; // $s0
// struct MODEL *model; // $s3
/* begin block 1.1.1 */
// Start line: 1861
// Start offset: 0x0003435C
// Variables:
// unsigned long colours; // $a0
/* end block 1.1.1 */
// End offset: 0x000343B4
// End Line: 1870
/* end block 1.1 */
// End offset: 0x000343E8
// End Line: 1875
/* end block 1 */
// End offset: 0x00034424
// End Line: 1877
/* begin block 2 */
// Start line: 4518
/* end block 2 */
// End Line: 4519
/* begin block 3 */
// Start line: 4519
/* end block 3 */
// End Line: 4520
/* begin block 4 */
// Start line: 4523
/* end block 4 */
// End Line: 4524
/* WARNING: Unknown calling convention yet parameter storage is locked */
extern _pct plotContext;
// [D] [A]
void DrawSmashable_sprites(void)
{
//undefined4 uVar1;
DAMAGED_OBJECT *dam;
MODEL *model;
int count;
VECTOR pos;
MATRIX object_matrix;
MATRIX spritematrix;
dam = damaged_object;
count = 7;
do {
if (dam->active != 0)
{
model = modelpointers[dam->cop.type];
object_matrix.m[0][0] = 0x1000;
object_matrix.m[0][1] = 0;
object_matrix.m[0][2] = 0;
object_matrix.m[1][0] = 0;
object_matrix.m[1][1] = 0x1000;
object_matrix.m[1][2] = 0;
object_matrix.m[2][0] = 0;
object_matrix.m[2][1] = 0;
object_matrix.m[2][2] = 0x1000;
if ((model->shape_flags & 0x4000) == 0)
RotMatrixY(dam->rot_speed * dam->damage * 3 & 0xfff, &object_matrix);
RotMatrixZ(dam->rot_speed * dam->damage & 0xfff, &object_matrix);
// [A]
#ifndef PSX
MulMatrix0(&aspect, &object_matrix, &object_matrix);
#endif
pos.vx = dam->vx - camera_position.vx;
pos.vy = dam->cop.pos.vy - camera_position.vy;
pos.vz = dam->cop.pos.vz - camera_position.vz;
Apply_Inv_CameraMatrix(&pos);
gte_SetRotMatrix(&object_matrix);
gte_SetTransVector(&pos);
pos.vx = dam->vx;
pos.vy = dam->cop.pos.vy;
pos.vz = dam->cop.pos.vz;
SetFrustrumMatrix();
if (FrustrumCheck(&pos, model->bounding_sphere) != -1)
{
if ((model->shape_flags & 0x4000) == 0)
{
PlotMDL_less_than_128(model);
}
else
{
UNIMPLEMENTED();
if ((gWeather - 1U < 2) || (gTimeOfDay == 3))
{
plotContext.colour = NightAmbient << 0x10 | NightAmbient << 8 | NightAmbient | 0x2c000000;
}
else
{
plotContext.colour = 0x2c808080;
}
// [A]
//current->primptr = Asm_PlotSprite(model, current->primptr, current->ot, 0);
}
}
}
count--;
dam++;
} while (-1 < count);
}
// decompiled code
// original method signature:
// int /*$ra*/ MoveSmashable_object()
// line 1886, offset 0x0003a234
/* begin block 1 */
// Start line: 1888
// Start offset: 0x0003A234
// Variables:
// int count; // $a3
// struct DAMAGED_OBJECT *dam; // $a1
/* begin block 1.1 */
// Start line: 1896
// Start offset: 0x0003A258
// Variables:
// int groundlevel; // $v0
/* end block 1.1 */
// End offset: 0x0003A2C0
// End Line: 1911
/* end block 1 */
// End offset: 0x0003A2D4
// End Line: 1914
/* begin block 2 */
// Start line: 3772
/* end block 2 */
// End Line: 3773
/* begin block 3 */
// Start line: 21340
/* end block 3 */
// End Line: 21341
/* begin block 4 */
// Start line: 21342
/* end block 4 */
// End Line: 21343
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
int MoveSmashable_object(void)
{
char cVar1;
short sVar2;
short sVar3;
int iVar4;
DAMAGED_OBJECT *pDVar5;
int iVar6;
int iVar7;
pDVar5 = damaged_object;
iVar7 = 7;
do {
if (pDVar5->active != 0)
{
iVar6 = pDVar5->cop.pos.vy;
if (iVar6 < 50 - player[0].pos[1])
{
iVar4 = pDVar5->cop.pos.vz;
pDVar5->vx = pDVar5->vx + pDVar5->velocity.vx;
sVar2 = (pDVar5->velocity).vz;
cVar1 = pDVar5->damage;
pDVar5->cop.pos.vy = iVar6 + pDVar5->velocity.vy;
sVar3 = (pDVar5->velocity).vy;
pDVar5->cop.pos.vz = iVar4 + sVar2;
pDVar5->damage = cVar1 + 1;
pDVar5->velocity.vy = sVar3 + 10;
}
else
{
pDVar5->active = 0;
}
}
iVar7--;
pDVar5++;
} while (-1 < iVar7);
return 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ AddSmallStreetLight(struct CELL_OBJECT *cop /*$s1*/, int x /*$s3*/, int y /*$s6*/, int z /*$s4*/, int type /*stack 16*/)
// line 1925, offset 0x00034424
/* begin block 1 */
// Start line: 1926
// Start offset: 0x00034424
// Variables:
// struct VECTOR v1; // stack offset -112
// struct VECTOR v2; // stack offset -96
// struct VECTOR v3; // stack offset -80
// struct SVECTOR pos; // stack offset -64
// struct CVECTOR col; // stack offset -56
// struct CVECTOR col1; // stack offset -48
// int count; // $v1
// short angle; // $s2
// int halo_size; // $fp
// int size; // $s5
// int LampId; // $s7
// struct DAMAGED_LAMP *dam; // $s0
/* begin block 1.1 */
// Start line: 1961
// Start offset: 0x000344EC
/* end block 1.1 */
// End offset: 0x00034540
// End Line: 1967
/* end block 1 */
// End offset: 0x00034828
// End Line: 2039
/* begin block 2 */
// Start line: 4795
/* end block 2 */
// End Line: 4796
/* begin block 3 */
// Start line: 4844
/* end block 3 */
// End Line: 4845
/* begin block 4 */
// Start line: 4854
/* end block 4 */
// End Line: 4855
/* WARNING: Could not reconcile some variable overlaps */
void AddSmallStreetLight(CELL_OBJECT *cop, int x, int y, int z, int type)
{
UNIMPLEMENTED();
/*
byte bVar1;
undefined4 in_zero;
undefined4 in_at;
undefined uVar2;
uint uVar3;
int iVar4;
uint uVar5;
DAMAGED_LAMP *pDVar6;
uint uVar7;
int iVar8;
short size;
VECTOR local_70;
VECTOR local_60;
VECTOR local_50;
uint local_40;
uint local_3c;
undefined4 local_38;
CVECTOR local_30[2];
pDVar6 = &damaged_lamp;
local_38 = DAT_000aa370;
local_30[0] = (CVECTOR)PTR_DAT_000aa374;
bVar1 = cop->yang;
uVar7 = (uint)bVar1;
if (type == 0) {
iVar8 = 0x19;
size = 0x96;
}
else {
iVar8 = 100;
if (type == 1) {
iVar8 = 0x32;
size = 0x96;
}
else {
size = 300;
}
}
iVar4 = 0;
do {
if (cop == pDVar6->cop) {
if (2 < (byte)pDVar6->damage) {
return;
}
uVar3 = rand();
uVar3 = (uVar3 & 0x3f) - ((uint)(byte)pDVar6->damage * 0x20 + -0x5a);
local_38 = uVar3 & 0xff |
(uint)CONCAT21(CONCAT11(local_38._3_1_, (char)uVar3), (char)uVar3) << 8;
uVar3 = (uVar3 & 0xff) >> 1;
uVar2 = (undefined)uVar3;
local_30[0] = (CVECTOR)(uVar3 | (uint)CONCAT21(CONCAT11(local_30[0].cd, uVar2), uVar2) << 8);
break;
}
iVar4 = iVar4 + 1;
pDVar6 = pDVar6 + 1;
} while (iVar4 < 4);
if ((bVar1 & 0xf) == 0) {
bVar1 = bVar1 >> 4;
if (bVar1 == 1) {
local_70.vx = ((cop->pos).vx - camera_position.vx) + z;
local_70.vz = ((cop->pos).vz - camera_position.vz) - x;
}
else {
if (bVar1 < 2) {
if (bVar1 == 0) {
local_70.vx = ((cop->pos).vx - camera_position.vx) + x;
local_70.vz = ((cop->pos).vz - camera_position.vz) + z;
}
}
else {
if (bVar1 == 2) {
local_70.vx = ((cop->pos).vx - camera_position.vx) - x;
local_70.vz = ((cop->pos).vz - camera_position.vz) - z;
}
else {
if (bVar1 == 3) {
local_70.vx = ((cop->pos).vx - camera_position.vx) - z;
local_70.vz = ((cop->pos).vz - camera_position.vz) + x;
}
}
}
}
local_70.vy = ((cop->pos).vy - camera_position.vy) + y;
}
else {
uVar3 = local_3c & 0xffff0000;
local_3c = uVar3 | z & 0xffffU;
setCopControlWord(2, 0, *(undefined4 *)(&matrixtable)[uVar7].m);
setCopControlWord(2, 0x800, *(undefined4 *)((&matrixtable)[uVar7].m + 2));
setCopControlWord(2, 0x1000, *(undefined4 *)((&matrixtable)[uVar7].m + 4));
setCopControlWord(2, 0x1800, *(undefined4 *)((&matrixtable)[uVar7].m + 6));
setCopControlWord(2, 0x2000, *(undefined4 *)((&matrixtable)[uVar7].m + 8));
setCopReg(2, in_zero, x & 0xffffU | y << 0x10);
setCopReg(2, in_at, local_3c);
copFunction(2, 0x486012);
uVar7 = getCopReg(2, 0x4800);
iVar4 = getCopReg(2, 0x5000);
uVar5 = getCopReg(2, 0x5800);
local_40 = uVar7 & 0xffff | iVar4 << 0x10;
local_3c = uVar3 | uVar5 & 0xffff;
local_70.vx = ((cop->pos).vx - camera_position.vx) + (int)(short)uVar7;
local_70.vy = ((cop->pos).vy - camera_position.vy) + (int)(short)iVar4;
local_3c._0_2_ = (short)(uVar5 & 0xffff);
local_70.vz = ((cop->pos).vz - camera_position.vz) + (int)(short)local_3c;
}
local_60.vx = local_70.vx;
local_60.vz = local_70.vz;
local_60.vy = MapHeight(&local_70);
LightSortCorrect = -0x1e;
local_38 = local_38 & 0xffffff;
local_60.vy = -camera_position.vy - local_60.vy;
local_50.vx = local_70.vx;
local_50.vy = local_70.vy;
local_50.vz = local_70.vz;
local_50.pad = local_70.pad;
LightIndex = find_lamp_streak((int)&(cop->pos).vx + x);
if (-1 < LightIndex) {
local_38 = CONCAT13(0x60, (undefined3)local_38);
}
ShowLight(&local_50, (CVECTOR *)&local_38, (short)iVar8, &light_texture);
ShowLight1(&local_50, local_30, size, &light_texture);
DisplayLightReflections(&local_60, local_30, (short)(iVar8 << 1), &lightref_texture);
LightSortCorrect = -10;
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ AddLightEffect(struct CELL_OBJECT *cop /*$t0*/, int x /*$t2*/, int y /*$a2*/, int z /*$a3*/, int type /*stack 16*/, int colour /*stack 20*/)
// line 2049, offset 0x00034858
/* begin block 1 */
// Start line: 2050
// Start offset: 0x00034858
// Variables:
// struct VECTOR v1; // stack offset -88
// struct VECTOR v2; // stack offset -72
// struct VECTOR v3; // stack offset -56
// struct SVECTOR pos; // stack offset -40
// struct CVECTOR col; // stack offset -32
// struct CVECTOR col1; // stack offset -24
// short angle; // $v1
// int size; // $s1
/* end block 1 */
// End offset: 0x00034C6C
// End Line: 2175
/* begin block 2 */
// Start line: 5163
/* end block 2 */
// End Line: 5164
/* WARNING: Could not reconcile some variable overlaps */
void AddLightEffect(CELL_OBJECT *cop, int x, int y, int z, int type, int colour)
{
UNIMPLEMENTED();
/*
byte bVar1;
uint uVar2;
undefined4 in_zero;
undefined4 in_at;
uint uVar3;
int iVar4;
uint uVar5;
int unaff_s1;
VECTOR local_58;
VECTOR local_48;
int local_38;
int local_34;
int local_30;
long local_2c;
uint local_28;
uint local_24;
CVECTOR local_20[4];
bVar1 = cop->yang;
uVar3 = (uint)bVar1;
if ((bVar1 & 0xf) == 0) {
bVar1 = bVar1 >> 4;
if (bVar1 == 1) {
local_58.vx = ((cop->pos).vx - camera_position.vx) + z;
local_58.vz = ((cop->pos).vz - camera_position.vz) - x;
}
else {
if (bVar1 < 2) {
if (bVar1 == 0) {
local_58.vx = ((cop->pos).vx - camera_position.vx) + x;
local_58.vz = ((cop->pos).vz - camera_position.vz) + z;
}
}
else {
if (bVar1 == 2) {
local_58.vx = ((cop->pos).vx - camera_position.vx) - x;
local_58.vz = ((cop->pos).vz - camera_position.vz) - z;
}
else {
if (bVar1 == 3) {
local_58.vx = ((cop->pos).vx - camera_position.vx) - z;
local_58.vz = ((cop->pos).vz - camera_position.vz) + x;
}
}
}
}
local_58.vy = ((cop->pos).vy - camera_position.vy) + y;
}
else {
uVar2 = local_24 & 0xffff0000;
local_24 = uVar2 | z & 0xffffU;
setCopControlWord(2, 0, *(undefined4 *)(&matrixtable)[uVar3].m);
setCopControlWord(2, 0x800, *(undefined4 *)((&matrixtable)[uVar3].m + 2));
setCopControlWord(2, 0x1000, *(undefined4 *)((&matrixtable)[uVar3].m + 4));
setCopControlWord(2, 0x1800, *(undefined4 *)((&matrixtable)[uVar3].m + 6));
setCopControlWord(2, 0x2000, *(undefined4 *)((&matrixtable)[uVar3].m + 8));
setCopReg(2, in_zero, x & 0xffffU | y << 0x10);
setCopReg(2, in_at, local_24);
copFunction(2, 0x486012);
uVar3 = getCopReg(2, 0x4800);
iVar4 = getCopReg(2, 0x5000);
uVar5 = getCopReg(2, 0x5800);
local_28 = uVar3 & 0xffff | iVar4 << 0x10;
local_24 = uVar2 | uVar5 & 0xffff;
local_58.vx = ((cop->pos).vx - camera_position.vx) + (int)(short)uVar3;
local_58.vy = ((cop->pos).vy - camera_position.vy) + (int)(short)iVar4;
local_24._0_2_ = (short)(uVar5 & 0xffff);
local_58.vz = ((cop->pos).vz - camera_position.vz) + (int)(short)local_24;
}
if ((byte)colour == 1) {
local_20[0].r = '\0';
local_20[0].g = '(';
local_20[0].b = '\0';
}
else {
if ((byte)colour < 2) {
if ((byte)colour == 0) {
local_20[0].r = '(';
local_20[0].g = '\n';
local_20[0].b = '\0';
}
}
else {
if ((byte)colour == 2) {
local_20[0].g = 'F';
local_20[0].r = 'U';
local_20[0].b = '\x05';
}
else {
if ((byte)colour == 3) {
local_20[0].g = '(';
local_20[0].b = '#';
local_20[0].r = '(';
}
}
}
}
if ((byte)type == 1) {
unaff_s1 = 300;
}
else {
if ((byte)type < 2) {
if ((byte)type == 0) {
unaff_s1 = 400;
}
}
else {
if ((byte)type == 2) {
unaff_s1 = 200;
}
else {
if ((byte)type == 3) {
unaff_s1 = 0x96;
}
}
}
}
local_48.vx = local_58.vx;
local_48.vz = local_58.vz;
local_48.vy = MapHeight(&local_58);
LightSortCorrect = -10;
local_20[0].cd = '\0';
local_48.vy = -camera_position.vy - local_48.vy;
local_38 = local_58.vx;
local_34 = local_58.vy;
local_30 = local_58.vz;
local_2c = local_58.pad;
Apply_Inv_CameraMatrix(&local_58);
setCopControlWord(2, 0x2800, local_58.vx);
setCopControlWord(2, 0x3000, local_58.vy);
setCopControlWord(2, 0x3800, local_58.vz);
setCopControlWord(2, 0, norot.m[0]._0_4_);
setCopControlWord(2, 0x800, norot.m._4_4_);
setCopControlWord(2, 0x1000, norot.m[1]._2_4_);
setCopControlWord(2, 0x1800, norot.m[2]._0_4_);
setCopControlWord(2, 0x2000, norot._16_4_);
ShowLight1(&local_58, local_20, (short)unaff_s1, &light_texture);
DisplayLightReflections
(&local_48, local_20, (short)((uint)(unaff_s1 << 0xd) >> 0x10), &lightref_texture);
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ PreLampStreak()
// line 2178, offset 0x00034c6c
/* begin block 1 */
// Start line: 2180
// Start offset: 0x00034C6C
// Variables:
// int count; // $a3
/* end block 1 */
// End offset: 0x00034D1C
// End Line: 2198
/* begin block 2 */
// Start line: 5470
/* end block 2 */
// End Line: 5471
/* begin block 3 */
// Start line: 5474
/* end block 3 */
// End Line: 5475
/* begin block 4 */
// Start line: 5475
/* end block 4 */
// End Line: 5476
/* begin block 5 */
// Start line: 5477
/* end block 5 */
// End Line: 5478
/* WARNING: Unknown calling convention yet parameter storage is locked */
void PreLampStreak(void)
{
UNIMPLEMENTED();
/*
short sVar1;
char *pcVar2;
int *piVar3;
LAMP_STREAK *pLVar4;
int iVar5;
iVar5 = 0;
if (StreakCount1 != 0) {
pLVar4 = Known_Lamps;
do {
if (pLVar4->set == '\0') {
StreakCount1 = StreakCount1 + -1;
sVar1 = (short)FrameCnt;
pLVar4->id = (&NewLamp)[StreakCount1];
pLVar4->clock = sVar1 + -2;
}
iVar5 = iVar5 + 1;
pLVar4 = pLVar4 + 1;
} while ((iVar5 < 0x14) && (StreakCount1 != 0));
}
pcVar2 = &Known_Lamps[0].set;
piVar3 = &NewLamp;
iVar5 = 0x13;
do {
*pcVar2 = '\0';
pcVar2 = pcVar2 + 0x18;
*piVar3 = 0;
iVar5 = iVar5 + -1;
piVar3 = piVar3 + 1;
} while (-1 < iVar5);
StreakCount1 = 0;
return;*/
}
// decompiled code
// original method signature:
// int /*$ra*/ find_lamp_streak(int LampId /*$a0*/)
// line 2200, offset 0x00039b08
/* begin block 1 */
// Start line: 2201
// Start offset: 0x00039B08
// Variables:
// int count; // $a1
/* end block 1 */
// End offset: 0x00039B78
// End Line: 2217
/* begin block 2 */
// Start line: 10055
/* end block 2 */
// End Line: 10056
/* begin block 3 */
// Start line: 10531
/* end block 3 */
// End Line: 10532
/* begin block 4 */
// Start line: 10534
/* end block 4 */
// End Line: 10535
int find_lamp_streak(int LampId)
{
UNIMPLEMENTED();
return 0;
/*
char *pcVar1;
int *piVar2;
int iVar3;
iVar3 = 0;
pcVar1 = &Known_Lamps[0].set;
do {
if (*(int *)(pcVar1 + -6) == LampId) {
*pcVar1 = '\x01';
return iVar3;
}
iVar3 = iVar3 + 1;
pcVar1 = pcVar1 + 0x18;
} while (iVar3 < 0x14);
if (StreakCount1 < 0x14) {
piVar2 = &NewLamp + StreakCount1;
StreakCount1 = StreakCount1 + 1;
*piVar2 = LampId;
}
return -1;*/
}
// decompiled code
// original method signature:
// int /*$ra*/ damage_lamp(struct CELL_OBJECT *cop /*$a2*/)
// line 2230, offset 0x00034d1c
/* begin block 1 */
// Start line: 2231
// Start offset: 0x00034D1C
// Variables:
// int count; // $v1
// int old_damage; // $v0
/* end block 1 */
// End offset: 0x00034DAC
// End Line: 2245
/* begin block 2 */
// Start line: 5557
/* end block 2 */
// End Line: 5558
/* begin block 3 */
// Start line: 5590
/* end block 3 */
// End Line: 5591
int damage_lamp(CELL_OBJECT *cop)
{
UNIMPLEMENTED();
return 0;
/*
byte bVar1;
int iVar2;
uint uVar3;
DAMAGED_LAMP *pDVar4;
iVar2 = 0;
pDVar4 = &damaged_lamp;
do {
iVar2 = iVar2 + 1;
if (cop == pDVar4->cop) {
bVar1 = pDVar4->damage;
uVar3 = 0;
pDVar4->damage = bVar1 + 1;
if (bVar1 < 3) {
uVar3 = (uint)((byte)(bVar1 + 1) < 3) ^ 1;
}
return uVar3;
}
pDVar4 = pDVar4 + 1;
} while (iVar2 < 4);
iVar2 = NextDamagedLamp + 1;
(&damaged_lamp)[NextDamagedLamp].damage = '\0';
(&damaged_lamp)[NextDamagedLamp].cop = cop;
NextDamagedLamp = iVar2;
if (4 < iVar2) {
NextDamagedLamp = 0;
}
return 0;*/
}
// decompiled code
// original method signature:
// int /*$ra*/ damage_object(struct CELL_OBJECT *cop /*$s1*/, struct VECTOR *velocity /*$a1*/)
// line 2255, offset 0x00034dac
/* begin block 1 */
// Start line: 2256
// Start offset: 0x00034DAC
// Variables:
// struct DAMAGED_OBJECT *dam; // $s0
/* begin block 1.1 */
// Start line: 2256
// Start offset: 0x00034DAC
// Variables:
// struct PACKED_CELL_OBJECT *pcop; // $a0
/* end block 1.1 */
// End offset: 0x00034DAC
// End Line: 2256
/* end block 1 */
// End offset: 0x00034F64
// End Line: 2318
/* begin block 2 */
// Start line: 5636
/* end block 2 */
// End Line: 5637
/* begin block 3 */
// Start line: 5647
/* end block 3 */
// End Line: 5648
/* begin block 4 */
// Start line: 5653
/* end block 4 */
// End Line: 5654
// [D]
int damage_object(CELL_OBJECT *cop, VECTOR *velocity)
{
DAMAGED_OBJECT *dam;
PACKED_CELL_OBJECT *pcop;
dam = &damaged_object[NextDamagedPmeter];
SmashablesHit++;
NextDamagedPmeter++;
dam->active = 1;
dam->damage = 0;
dam->cop.pos.vx = cop->pos.vx;
dam->cop.pos.vy = cop->pos.vy;
dam->cop.pos.vz = cop->pos.vz;
*(uint *)&dam->cop.pad = *(uint *)&cop->pad;
dam->vx = cop->pos.vx;
dam->velocity.vx = (velocity->vx >> 10);
dam->velocity.vz = (velocity->vz >> 10);
pcop = pcoplist[cop->pad];
pcop->value = 0xffff;
pcop->pos.vy = 1;
if (dam->velocity.vx < 0)
dam->velocity.vy = velocity->vx;
else
dam->velocity.vy = -velocity->vx;
if (dam->velocity.vz < 0)
dam->velocity.vy += velocity->vz;
else
dam->velocity.vy -= velocity->vz;
dam->velocity.vy /= 2;
if ((rand() & 1) == 0)
dam->rot_speed = -dam->velocity.vy;
else
dam->rot_speed = dam->velocity.vy;
if (dam->velocity.vy < -67)
dam->velocity.vy = -67;
if (7 < NextDamagedPmeter)
NextDamagedPmeter = 0;
cop->pos.vx = 0xFD46FEC0;
return 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ AddTrafficLight(struct CELL_OBJECT *cop /*$t4*/, int x /*$t6*/, int y /*$t7*/, int z /*$a3*/, int flag /*stack 16*/, int yang /*stack 20*/)
// line 2326, offset 0x00034f64
/* begin block 1 */
// Start line: 2327
// Start offset: 0x00034F64
// Variables:
// struct CVECTOR a; // stack offset -80
// struct CVECTOR b; // stack offset -72
// struct CVECTOR c; // stack offset -64
// struct VECTOR v1; // stack offset -56
// struct VECTOR v2; // stack offset -40
// int lDiffAnglesX; // $s2
// int lDiffAnglesY; // $s1
// int AbsX; // $a2
// int AbsY; // $a1
// int tempfade; // $v0
/* begin block 1.1 */
// Start line: 2327
// Start offset: 0x00034F64
// Variables:
// int c; // $t1
// int s; // $t2
/* end block 1.1 */
// End offset: 0x00034F64
// End Line: 2327
/* end block 1 */
// End offset: 0x000352B0
// End Line: 2416
/* begin block 2 */
// Start line: 5809
/* end block 2 */
// End Line: 5810
/* begin block 3 */
// Start line: 5818
/* end block 3 */
// End Line: 5819
void AddTrafficLight(CELL_OBJECT *cop, int x, int y, int z, int flag, int yang)
{
UNIMPLEMENTED();
/*
int iVar1;
int iVar2;
uint uVar3;
int iVar4;
int iVar5;
CVECTOR local_50[2];
CVECTOR local_48[2];
byte local_40;
byte local_3f;
byte local_3e;
VECTOR local_38;
VECTOR local_28;
uVar3 = (int)(short)yang & 0xfff;
local_38.vy = ((cop->pos).vy - camera_position.vy) + y;
local_38.vx = ((cop->pos).vx - camera_position.vx) +
(rcossin_tbl[uVar3 * 2 + 1] * x + rcossin_tbl[uVar3 * 2] * z + 0x800 >> 0xc);
local_38.vz = ((cop->pos).vz - camera_position.vz) +
((rcossin_tbl[uVar3 * 2 + 1] * z - rcossin_tbl[uVar3 * 2] * x) + 0x800 >> 0xc);
if ((flag & 0x200U) == 0) {
if ((flag & 0x400U) != 0) {
local_50[0].r = 0xff;
local_50[0].g = 100;
local_50[0].b = 0x23;
goto LAB_00035098;
}
if ((flag & 0x800U) == 0) goto LAB_00035098;
local_50[0].r = 0x19;
local_50[0].g = 0xff;
}
else {
local_50[0].r = 0xff;
local_50[0].g = 0x19;
}
local_50[0].b = 0x19;
LAB_00035098:
local_50[0].cd = '\0';
iVar5 = ((int)camera_angle.vx + 0x800U & 0xfff) - 0x800;
iVar1 = iVar5;
if (iVar5 < 0) {
iVar1 = -iVar5;
}
iVar4 = (((-(int)camera_angle.vy & 0xfffU) - (int)(short)yang) + 0x800 & 0xfff) - 0x800;
iVar2 = iVar4;
if (iVar4 < 0) {
iVar2 = -iVar4;
}
if (iVar2 < 0x3e9) {
local_40 = local_50[0].r;
local_48[0].r = local_50[0].r >> 3;
local_3e = local_50[0].b;
local_48[0].b = local_50[0].b >> 3;
local_3f = local_50[0].g;
local_48[0].g = local_50[0].g >> 3;
local_28.vx = local_38.vx;
local_28.vz = local_38.vz;
if (iVar1 + iVar2 < 1000) {
iVar1 = 1000 - (iVar1 + iVar2);
if (iVar1 < 0) {
iVar1 = 0;
}
local_50[0].r = (byte)((int)((uint)local_50[0].r * iVar1) >> 10);
LightSortCorrect = -0x8c;
local_50[0].b = (byte)((int)((uint)local_50[0].b * iVar1) >> 10);
local_50[0].g = (byte)((int)((uint)local_50[0].g * iVar1) >> 10);
local_40 = local_50[0].r;
local_3f = local_50[0].g;
local_3e = local_50[0].b;
LightIndex = find_lamp_streak((int)&(cop->pos).vx + y + x);
if (LightIndex < 0) {
local_50[0].cd = '\0';
}
else {
local_50[0].cd = ' ';
}
ShowLight(&local_38, local_50, 0x1e, &light_texture);
local_50[0].r = local_50[0].r >> 1;
local_50[0].b = local_50[0].b >> 1;
local_50[0].g = local_50[0].g >> 1;
if (gNight != 0) {
ShowFlare(&local_38, local_50, 0x96, iVar5 + iVar4 + local_38.vx + local_38.vz >> 3 & 0x1ffe);
}
}
local_28.vy = MapHeight(&local_38);
local_28.vy = -camera_position.vy - local_28.vy;
if (gNight != 0) {
ShowGroundLight(&local_28, local_48, 300);
}
DisplayLightReflections(&local_28, local_50, 100, &lightref_texture);
LightSortCorrect = -10;
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ InitFXPos(struct VECTOR *vec /*$a0*/, struct SVECTOR *svec /*$a1*/, struct _CAR_DATA *cp /*$a2*/)
// line 2428, offset 0x00039c90
/* begin block 1 */
// Start line: 2429
// Start offset: 0x00039C90
// Variables:
// struct SVECTOR svectmp; // stack offset -8
/* end block 1 */
// End offset: 0x00039D68
// End Line: 2437
/* begin block 2 */
// Start line: 13201
/* end block 2 */
// End Line: 13202
/* begin block 3 */
// Start line: 4856
/* end block 3 */
// End Line: 4857
/* begin block 4 */
// Start line: 13202
/* end block 4 */
// End Line: 13203
// [D]
void InitFXPos(VECTOR *vec, SVECTOR *svec, _CAR_DATA *cp)
{
SVECTOR svectmp;
if (cp < car_data) {
while (FrameCnt != 0x78654321) {
trap(0x400);
}
}
gte_SetRotMatrix(&cp->hd.drawCarMat);
gte_SetTransVector(vec);
gte_ldv0(svec);
docop2(0x480012);
gte_stlvnl(vec);
}
// decompiled code
// original method signature:
// void /*$ra*/ FindCarLightFade(struct MATRIX *carToCamera /*$a0*/)
// line 2447, offset 0x00039c68
/* begin block 1 */
// Start line: 2449
// Start offset: 0x00039C68
// Variables:
// int zz; // $v0
/* end block 1 */
// End offset: 0x00039C90
// End Line: 2452
/* begin block 2 */
// Start line: 4894
/* end block 2 */
// End Line: 4895
/* begin block 3 */
// Start line: 13214
/* end block 3 */
// End Line: 13215
int CarLightFadeBack = 0;
int CarLightFadeFront = 0;
// [D]
void FindCarLightFade(MATRIX *carToCamera)
{
int zz;
zz = carToCamera->m[2][2] / 4; //(carToCamera->m[2][2] << 0x10) >> 0x12;
CarLightFadeFront = zz - 124;
CarLightFadeBack = -124 - zz;
}
// decompiled code
// original method signature:
// void /*$ra*/ ShowCarlight(struct SVECTOR *v1 /*$s6*/, struct _CAR_DATA *cp /*$s3*/, struct CVECTOR *col /*$s1*/, short size /*$s5*/, struct TEXTURE_DETAILS *texture /*stack 16*/, int flag /*stack 20*/)
// line 2462, offset 0x000352cc
/* begin block 1 */
// Start line: 2463
// Start offset: 0x000352CC
// Variables:
// int CarLightFade; // $a1
// struct VECTOR v1t; // stack offset -72
// struct VECTOR v1l; // stack offset -56
// struct CVECTOR flareCol; // stack offset -40
// int front; // $a0
/* end block 1 */
// End offset: 0x00035534
// End Line: 2514
/* begin block 2 */
// Start line: 6201
/* end block 2 */
// End Line: 6202
void ShowCarlight(SVECTOR *v1, _CAR_DATA *cp, CVECTOR *col, short size, TEXTURE_DETAILS *texture,int flag)
{
int iVar1;
VECTOR v1t;
VECTOR v1l;
CVECTOR flareCol;
if (cp < car_data) {
while (FrameCnt != 0x78654321) {
trap(0x400);
}
}
iVar1 = 255;
if (flag == 0xFF)
flag = 0;
else
{
iVar1 = CarLightFadeBack;
if ((flag & 1U) != 0)
iVar1 = CarLightFadeFront;
if (iVar1 < 0)
return;
}
col->r = ((col->r * iVar1) >> 10);
col->b = ((col->b * iVar1) >> 10);
col->g = ((col->g * iVar1) >> 10);
gte_SetRotMatrix(&cp->hd.drawCarMat);
v1l.vx = cp->hd.where.t[0] - camera_position.vx;
v1l.vy = -camera_position.vy - cp->hd.where.t[1];
v1l.vz = cp->hd.where.t[2] - camera_position.vz;
InitFXPos(&v1l, v1, cp);
if (9 < wetness)
{
v1t.vx = v1l.vx;
v1t.vy = v1l.vy;
v1t.vz = v1l.vz;
v1t.pad = v1l.pad;
iVar1 = MapHeight((VECTOR *)cp->hd.where.t);
v1t.vy = -camera_position.vy - iVar1;
}
col->cd = flag;
ShowLight(&v1l, col, size, texture);
flareCol.r = col->r >> 1;
flareCol.g = col->g >> 1;
flareCol.b = col->b >> 1;
ShowFlare(&v1l, &flareCol, (short)((uint)((int)size * 0x30000) >> 0x10), (v1->vx + v1->vz >> 2) + (cp->hd.direction - camera_angle.vy) * 2);
DisplayLightReflections(&v1t, col, size, &lightref_texture);
}
// decompiled code
// original method signature:
// void /*$ra*/ ShowLight1(struct VECTOR *v1 /*$a0*/, struct CVECTOR *col /*$a1*/, short size /*$a2*/, struct TEXTURE_DETAILS *texture /*$a3*/)
// line 2523, offset 0x0003555c
/* begin block 1 */
// Start line: 2524
// Start offset: 0x0003555C
// Variables:
// struct SVECTOR vert[4]; // stack offset -40
// struct POLY_FT4 *poly; // $t0
// int z; // stack offset -8
/* end block 1 */
// End offset: 0x00035748
// End Line: 2575
/* begin block 2 */
// Start line: 6361
/* end block 2 */
// End Line: 6362
void ShowLight1(VECTOR *v1, CVECTOR *col, short size, TEXTURE_DETAILS *texture)
{
UNIMPLEMENTED();
/*
uchar uVar1;
uint uVar2;
int iVar3;
DB *pDVar4;
undefined4 in_zero;
undefined4 in_at;
uint *puVar5;
uint local_24;
undefined4 local_20;
uint local_1c;
uint local_14;
undefined4 local_10;
uint local_c;
int local_8;
uVar2 = -(int)size;
puVar5 = (uint *)current->primptr;
local_c = local_c & 0xffff0000;
local_14 = local_14 & 0xffff0000;
local_1c = local_1c & 0xffff0000;
local_24 = local_24 & 0xffff0000;
local_20 = CONCAT22((short)uVar2, size);
local_10 = CONCAT22(size, size);
setCopReg(2, in_zero, uVar2 & 0xffff | (int)size * -0x10000);
setCopReg(2, in_at, local_24);
setCopReg(2, uVar2, local_20);
setCopReg(2, current, local_1c);
setCopReg(2, v1, uVar2 & 0xffff | (uint)(ushort)size << 0x10);
setCopReg(2, col, local_14);
copFunction(2, 0x280030);
*(uchar *)(puVar5 + 3) = (texture->coords).u0;
*(uchar *)((int)puVar5 + 0xd) = (texture->coords).v0;
*(uchar *)(puVar5 + 5) = (texture->coords).u1;
*(uchar *)((int)puVar5 + 0x15) = (texture->coords).v1;
*(uchar *)(puVar5 + 7) = (texture->coords).u2;
*(uchar *)((int)puVar5 + 0x1d) = (texture->coords).v2;
*(uchar *)(puVar5 + 9) = (texture->coords).u3;
uVar1 = (texture->coords).v3;
*(char *)((int)puVar5 + 3) = '\t';
*(char *)((int)puVar5 + 7) = '.';
*(uchar *)((int)puVar5 + 0x25) = uVar1;
*(uchar *)(puVar5 + 1) = col->r;
*(uchar *)((int)puVar5 + 5) = col->g;
*(uchar *)((int)puVar5 + 6) = col->b;
uVar2 = getCopReg(2, 0xc);
puVar5[2] = uVar2;
uVar2 = getCopReg(2, 0xd);
puVar5[4] = uVar2;
uVar2 = getCopReg(2, 0xe);
puVar5[6] = uVar2;
iVar3 = getCopReg(2, 0x13);
if (0x27 < iVar3) {
setCopReg(2, in_zero, local_10);
setCopReg(2, in_at, local_c);
copFunction(2, 0x180001);
*(ushort *)((int)puVar5 + 0x16) = texture->tpageid | 0x20;
*(ushort *)((int)puVar5 + 0xe) = texture->clutid;
local_8 = (iVar3 >> 3) + LightSortCorrect;
if (local_8 < 0) {
local_8 = 0;
}
uVar2 = getCopReg(2, 0xe);
puVar5[8] = uVar2;
pDVar4 = current;
*puVar5 = *puVar5 & 0xff000000 | current->ot[local_8] & 0xffffff;
pDVar4->ot[local_8] = pDVar4->ot[local_8] & 0xff000000 | (uint)puVar5 & 0xffffff;
pDVar4->primptr = pDVar4->primptr + 0x28;
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ ShowLight(struct VECTOR *v1 /*$s0*/, struct CVECTOR *col /*$s3*/, short size /*$s4*/, struct TEXTURE_DETAILS *texture /*$s2*/)
// line 2579, offset 0x00035750
/* begin block 1 */
// Start line: 2580
// Start offset: 0x00035750
// Variables:
// struct SVECTOR vert[4]; // stack offset -88
// struct POLY_FT4 *poly; // $s1
// int z; // stack offset -40
// int index; // $a1
// int tail_width; // $s5
/* begin block 1.1 */
// Start line: 2644
// Start offset: 0x00035A54
// Variables:
// int loop; // $a1
/* end block 1.1 */
// End offset: 0x00035AAC
// End Line: 2650
/* begin block 1.2 */
// Start line: 2654
// Start offset: 0x00035AD4
// Variables:
// struct POLY_G4 *poly1; // $s0
// int dx; // $a0
// int dy; // $v0
// int angle; // $v0
// int width; // $s2
// int c; // $a0
// int s; // $a2
// int length; // $v0
// struct SVECTOR tail; // stack offset -56
// struct SVECTOR head; // stack offset -48
/* end block 1.2 */
// End offset: 0x00035EB8
// End Line: 2709
/* begin block 1.3 */
// Start line: 2727
// Start offset: 0x00035F68
// Variables:
// int loop; // $a3
/* end block 1.3 */
// End offset: 0x00035FE8
// End Line: 2733
/* begin block 1.4 */
// Start line: 2737
// Start offset: 0x00036024
// Variables:
// struct POLY_G4 *poly1; // $s0
// int dx; // $a2
// int dy; // $a1
// int angle; // $v0
// int width; // $s1
// int c; // $a2
// int s; // $a1
// int length; // $v0
// struct SVECTOR tail; // stack offset -56
// struct SVECTOR head; // stack offset -48
/* end block 1.4 */
// End offset: 0x00036408
// End Line: 2792
/* end block 1 */
// End offset: 0x00036408
// End Line: 2794
/* begin block 2 */
// Start line: 6495
/* end block 2 */
// End Line: 6496
/* WARNING: Could not reconcile some variable overlaps */
void ShowLight(VECTOR *v1, CVECTOR *col, short size, TEXTURE_DETAILS *texture)
{
UNIMPLEMENTED();
Apply_Inv_CameraMatrix(v1);
/*
uchar uVar1;
short sVar2;
short sVar3;
bool bVar4;
DB *pDVar5;
undefined4 in_zero;
undefined4 in_at;
undefined2 uVar6;
byte bVar7;
VECTOR *pVVar8;
LAMP_STREAK *pLVar9;
undefined2 *puVar10;
int iVar11;
CVECTOR *pCVar12;
int iVar13;
int iVar14;
int iVar15;
uint uVar16;
short *psVar17;
int iVar18;
char *pcVar19;
uint *puVar20;
uint *puVar21;
int iVar22;
int iVar23;
uint local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
uint local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
short local_38;
short local_36;
short local_30;
short local_2e;
int local_28;
iVar22 = (int)size;
pVVar8 = v1;
pCVar12 = col;
Apply_Inv_CameraMatrix();
setCopControlWord(2, 0x2800, v1->vx);
setCopControlWord(2, 0x3000, v1->vy);
setCopControlWord(2, 0x3800, v1->vz);
setCopControlWord(2, 0, norot.m[0]._0_4_);
setCopControlWord(2, 0x800, norot.m._4_4_);
setCopControlWord(2, 0x1000, norot.m[1]._2_4_);
setCopControlWord(2, 0x1800, norot.m[2]._0_4_);
setCopControlWord(2, 0x2000, norot._16_4_);
uVar16 = -iVar22;
local_3c = (uint)local_3c._2_2_ << 0x10;
local_44 = (uint)local_44._2_2_ << 0x10;
local_4c = (uint)local_4c._2_2_ << 0x10;
local_54 = (uint)local_54._2_2_ << 0x10;
local_50 = CONCAT22((short)uVar16, size);
local_58 = uVar16 & 0xffff | iVar22 * -0x10000;
local_40 = CONCAT22(size, size);
local_48 = uVar16 & 0xffff | (uint)(ushort)size << 0x10;
setCopReg(2, in_zero, local_58);
setCopReg(2, in_at, local_54);
setCopReg(2, &local_58, local_50);
setCopReg(2, uVar16, local_4c);
setCopReg(2, pVVar8, local_48);
setCopReg(2, pCVar12, local_44);
copFunction(2, 0x280030);
puVar21 = (uint *)current->primptr;
*(uchar *)(puVar21 + 3) = (texture->coords).u0;
*(uchar *)((int)puVar21 + 0xd) = (texture->coords).v0;
*(uchar *)(puVar21 + 5) = (texture->coords).u1;
*(uchar *)((int)puVar21 + 0x15) = (texture->coords).v1;
*(uchar *)(puVar21 + 7) = (texture->coords).u2;
*(uchar *)((int)puVar21 + 0x1d) = (texture->coords).v2;
*(uchar *)(puVar21 + 9) = (texture->coords).u3;
uVar1 = (texture->coords).v3;
*(char *)((int)puVar21 + 3) = '\t';
*(char *)((int)puVar21 + 7) = '.';
*(uchar *)((int)puVar21 + 0x25) = uVar1;
*(uchar *)(puVar21 + 1) = col->r;
*(uchar *)((int)puVar21 + 5) = col->g;
*(uchar *)((int)puVar21 + 6) = col->b;
uVar16 = getCopReg(2, 0xc);
puVar21[2] = uVar16;
uVar16 = getCopReg(2, 0xd);
puVar21[4] = uVar16;
uVar16 = getCopReg(2, 0xe);
puVar21[6] = uVar16;
iVar23 = getCopReg(2, 0x13);
if (0x27 < iVar23) {
setCopReg(2, in_zero, local_40);
setCopReg(2, in_at, local_3c);
copFunction(2, 0x180001);
*(ushort *)((int)puVar21 + 0x16) = texture->tpageid | 0x20;
*(ushort *)((int)puVar21 + 0xe) = texture->clutid;
local_28 = (iVar23 >> 3) + LightSortCorrect;
if (local_28 < 0) {
local_28 = 0;
}
uVar16 = getCopReg(2, 0xe);
puVar21[8] = uVar16;
pDVar5 = current;
if (local_28 < 10000) {
iVar23 = (int)(&DAT_00002710 + -local_28) >> 0xd;
}
else {
iVar23 = 0;
}
*puVar21 = *puVar21 & 0xff000000 | current->ot[local_28] & 0xffffff;
pDVar5->ot[local_28] = pDVar5->ot[local_28] & 0xff000000 | (uint)puVar21 & 0xffffff;
bVar4 = 4 < CameraCnt;
pDVar5->primptr = pDVar5->primptr + 0x28;
iVar18 = FrameCnt;
iVar14 = LightIndex;
if (bVar4) {
bVar7 = col->cd;
iVar13 = -1;
if (((bVar7 & 0x20) == 0) || (gLightsOn == 0)) {
if ((bVar7 & 2) == 0) {
if ((bVar7 & 4) == 0) {
if ((bVar7 & 8) == 0) {
if ((bVar7 & 0x10) != 0) {
iVar13 = 3;
}
}
else {
iVar13 = 2;
}
}
else {
iVar13 = 1;
}
}
else {
iVar13 = 0;
}
}
else {
if ((CameraChanged == '\0') &&
((int)Known_Lamps[LightIndex].clock == (FrameCnt & 0xffffU) - 1)) {
local_38 = Known_Lamps[LightIndex].light_trails[FrameCnt - 3U & 3].x;
local_36 = Known_Lamps[LightIndex].light_trails[FrameCnt - 3U & 3].y;
iVar13 = (int)*(short *)(puVar21 + 2) + (int)*(short *)(puVar21 + 8) >> 1;
local_30 = (short)iVar13;
sVar2 = *(short *)((int)puVar21 + 10);
sVar3 = *(short *)((int)puVar21 + 0x22);
Known_Lamps[LightIndex].clock = (short)FrameCnt;
iVar15 = (int)sVar2 + (int)sVar3 >> 1;
Known_Lamps[iVar14].light_trails[iVar18 & 3].x = local_30;
iVar13 = local_38 - iVar13;
if (iVar13 < 0) {
iVar13 = -iVar13;
}
local_2e = (short)iVar15;
Known_Lamps[iVar14].light_trails[FrameCnt & 3].y = local_2e;
iVar15 = local_36 - iVar15;
if (iVar15 < 0) {
iVar15 = -iVar15;
}
iVar14 = (int)*(short *)(puVar21 + 2) - (int)*(short *)(puVar21 + 8);
if (iVar14 < 0) {
iVar14 = -iVar14;
}
if ((1 < iVar22) && (1 < iVar13 + iVar15)) {
puVar20 = (uint *)pDVar5->primptr;
uVar6 = (undefined2)((int)*(short *)(puVar21 + 2) + (int)*(short *)(puVar21 + 8) >> 1);
*(undefined2 *)(puVar20 + 4) = uVar6;
*(undefined2 *)(puVar20 + 2) = uVar6;
iVar18 = ratan2((int)local_38 - (int)local_30, (int)local_36 - (int)local_2e);
if ((col->cd & 0x40) == 0) {
uVar16 = -iVar18 & 0xfff;
iVar18 = rcossin_tbl[uVar16 * 2 + 1] * iVar14 * 3 >> 0xf;
iVar14 = rcossin_tbl[uVar16 * 2] * iVar14 * 3 >> 0xf;
}
else {
uVar16 = -iVar18 & 0xfff;
iVar18 = rcossin_tbl[uVar16 * 2 + 1] * iVar14 * 3 >> 0x10;
iVar14 = rcossin_tbl[uVar16 * 2] * iVar14 * 3 >> 0x10;
}
puVar20[2] = (local_2e + iVar14) * 0x10000 + local_30 + iVar18;
puVar20[4] = (local_2e - iVar14) * 0x10000 + (local_30 - iVar18);
puVar20[6] = (local_36 - iVar23) * 0x10000 + (int)local_38;
*(char *)((int)puVar20 + 3) = '\b';
*(char *)((int)puVar20 + 7) = ':';
puVar20[8] = (local_36 + iVar23) * 0x10000 + (int)local_38;
*(uchar *)(puVar20 + 1) = col->r >> 1;
*(byte *)((int)puVar20 + 5) = col->g >> 1;
*(byte *)((int)puVar20 + 6) = col->b >> 1;
*(uchar *)(puVar20 + 3) = col->r >> 1;
*(byte *)((int)puVar20 + 0xd) = col->g >> 1;
bVar7 = col->b;
*(char *)(puVar20 + 5) = '\0';
*(char *)((int)puVar20 + 0x15) = '\0';
*(char *)((int)puVar20 + 0x16) = '\0';
*(char *)(puVar20 + 7) = '\0';
*(char *)((int)puVar20 + 0x1d) = '\0';
*(char *)((int)puVar20 + 0x1e) = '\0';
*(byte *)((int)puVar20 + 0xe) = bVar7 >> 1;
pDVar5 = current;
*puVar20 = *puVar20 & 0xff000000 | current->ot[local_28] & 0xffffff;
pDVar5->ot[local_28] = pDVar5->ot[local_28] & 0xff000000 | (uint)puVar20 & 0xffffff;
pcVar19 = pDVar5->primptr;
pDVar5->primptr = pcVar19 + 0x24;
pcVar19[0x27] = '\a';
pcVar19[0x2b] = '$';
pDVar5 = current;
*(undefined2 *)(pcVar19 + 0x2c) = 0xffff;
*(undefined2 *)(pcVar19 + 0x2e) = 0xffff;
*(undefined2 *)(pcVar19 + 0x34) = 0xffff;
*(undefined2 *)(pcVar19 + 0x36) = 0xffff;
*(undefined2 *)(pcVar19 + 0x3c) = 0xffff;
*(undefined2 *)(pcVar19 + 0x3e) = 0xffff;
*(undefined2 *)(pcVar19 + 0x3a) = 0x20;
*(uint *)(pcVar19 + 0x24) =
*(uint *)(pcVar19 + 0x24) & 0xff000000 | pDVar5->ot[local_28] & 0xffffff;
pDVar5->ot[local_28] =
pDVar5->ot[local_28] & 0xff000000 | (uint)(pcVar19 + 0x24) & 0xffffff;
pDVar5->primptr = pDVar5->primptr + 0x20;
}
}
else {
iVar14 = 3;
pLVar9 = Known_Lamps + LightIndex;
do {
pLVar9->light_trails[0].x =
(short)((int)*(short *)(puVar21 + 2) + (int)*(short *)(puVar21 + 8) >> 1);
iVar14 = iVar14 + -1;
pLVar9->light_trails[0].y =
(short)((int)*(short *)((int)puVar21 + 10) + (int)*(short *)((int)puVar21 + 0x22)
>> 1);
pLVar9 = (LAMP_STREAK *)(pLVar9->light_trails + 1);
} while (-1 < iVar14);
Known_Lamps[LightIndex].clock = (short)FrameCnt;
}
iVar13 = -1;
}
iVar18 = FrameCnt;
iVar14 = gcar_num;
if (-1 < iVar13) {
if ((CameraChanged == '\0') &&
(psVar17 = car_data[gcar_num].ap.old_clock + iVar13,
(int)*psVar17 == (FrameCnt & 0xffffU) - 1)) {
local_38 = car_data[gcar_num].ap.light_trails[iVar13 * 4 + (FrameCnt - 3U & 3)].x;
local_36 = car_data[gcar_num].ap.light_trails[iVar13 * 4 + (FrameCnt - 3U & 3)].y;
iVar11 = (int)*(short *)(puVar21 + 2) + (int)*(short *)(puVar21 + 8) >> 1;
local_30 = (short)iVar11;
sVar2 = *(short *)((int)puVar21 + 10);
sVar3 = *(short *)((int)puVar21 + 0x22);
iVar11 = local_38 - iVar11;
*psVar17 = (short)FrameCnt;
iVar15 = (int)sVar2 + (int)sVar3 >> 1;
car_data[iVar14].ap.light_trails[iVar13 * 4 + (iVar18 & 3U)].x = local_30;
iVar18 = iVar11;
if (iVar11 < 0) {
iVar18 = -iVar11;
}
local_2e = (short)iVar15;
car_data[iVar14].ap.light_trails[iVar13 * 4 + (FrameCnt & 3U)].y = local_2e;
iVar15 = local_36 - iVar15;
iVar14 = (int)*(short *)(puVar21 + 2) - (int)*(short *)(puVar21 + 8);
if (iVar14 < 0) {
iVar14 = -iVar14;
}
if (iVar15 < 0) {
iVar15 = -iVar15;
}
if (iVar22 < 2) {
return;
}
if (iVar18 + iVar15 < 2) {
return;
}
puVar21 = (uint *)current->primptr;
iVar22 = ratan2(iVar11);
iVar18 = rcossin_tbl[(-iVar22 & 0xfffU) * 2 + 1] * iVar14 * 3 >> 0xf;
iVar22 = rcossin_tbl[(-iVar22 & 0xfffU) * 2] * iVar14 * 3 >> 0xf;
puVar21[2] = (local_2e + iVar22) * 0x10000 + local_30 + iVar18;
puVar21[4] = (local_2e - iVar22) * 0x10000 + (local_30 - iVar18);
puVar21[6] = (local_36 - iVar23) * 0x10000 + (int)local_38;
*(char *)((int)puVar21 + 3) = '\b';
*(char *)((int)puVar21 + 7) = ':';
puVar21[8] = (local_36 + iVar23) * 0x10000 + (int)local_38;
if ((col->cd & 0x18) == 0) {
*(uchar *)(puVar21 + 1) = col->r;
*(uchar *)((int)puVar21 + 5) = col->g;
*(uchar *)((int)puVar21 + 6) = col->b;
*(uchar *)(puVar21 + 3) = col->r;
*(uchar *)((int)puVar21 + 0xd) = col->g;
bVar7 = col->b;
}
else {
*(uchar *)(puVar21 + 1) = col->r >> 1;
*(byte *)((int)puVar21 + 5) = col->g >> 1;
*(byte *)((int)puVar21 + 6) = col->b >> 1;
*(uchar *)(puVar21 + 3) = col->r >> 1;
*(byte *)((int)puVar21 + 0xd) = col->g >> 1;
bVar7 = col->b >> 1;
}
*(byte *)((int)puVar21 + 0xe) = bVar7;
*(char *)(puVar21 + 5) = '\0';
*(char *)((int)puVar21 + 0x15) = '\0';
*(char *)((int)puVar21 + 0x16) = '\0';
*(char *)(puVar21 + 7) = '\0';
*(char *)((int)puVar21 + 0x1d) = '\0';
*(char *)((int)puVar21 + 0x1e) = '\0';
pDVar5 = current;
*puVar21 = *puVar21 & 0xff000000 | current->ot[local_28] & 0xffffff;
pDVar5->ot[local_28] = pDVar5->ot[local_28] & 0xff000000 | (uint)puVar21 & 0xffffff;
pcVar19 = pDVar5->primptr;
pDVar5->primptr = pcVar19 + 0x24;
pcVar19[0x27] = '\a';
pcVar19[0x2b] = '$';
pDVar5 = current;
*(undefined2 *)(pcVar19 + 0x2c) = 0xffff;
*(undefined2 *)(pcVar19 + 0x2e) = 0xffff;
*(undefined2 *)(pcVar19 + 0x34) = 0xffff;
*(undefined2 *)(pcVar19 + 0x36) = 0xffff;
*(undefined2 *)(pcVar19 + 0x3c) = 0xffff;
*(undefined2 *)(pcVar19 + 0x3e) = 0xffff;
*(undefined2 *)(pcVar19 + 0x3a) = 0x20;
*(uint *)(pcVar19 + 0x24) =
*(uint *)(pcVar19 + 0x24) & 0xff000000 | pDVar5->ot[local_28] & 0xffffff;
pDVar5->ot[local_28] =
pDVar5->ot[local_28] & 0xff000000 | (uint)(pcVar19 + 0x24) & 0xffffff;
pDVar5->primptr = pDVar5->primptr + 0x20;
return;
}
iVar22 = 3;
psVar17 = &car_data[gcar_num].ap.light_trails[iVar13 * 4].y;
iVar23 = iVar13 * 0x10 + gcar_num * 0x29c;
do {
puVar10 = (undefined2 *)((int)&car_data[0].ap.light_trails[0].x + iVar23);
iVar23 = iVar23 + 4;
*puVar10 = (short)((int)*(short *)(puVar21 + 2) + (int)*(short *)(puVar21 + 8) >> 1);
iVar22 = iVar22 + -1;
*psVar17 = (short)((int)*(short *)((int)puVar21 + 10) +
(int)*(short *)((int)puVar21 + 0x22) >> 1);
psVar17 = psVar17 + 2;
} while (-1 < iVar22);
car_data[gcar_num].ap.old_clock[iVar13] = (short)FrameCnt;
}
}
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ ShowGroundLight(struct VECTOR *v1 /*$a0*/, struct CVECTOR *col /*$a1*/, short size /*$a2*/)
// line 2804, offset 0x0003642c
/* begin block 1 */
// Start line: 2805
// Start offset: 0x0003642C
// Variables:
// struct SVECTOR vert[4]; // stack offset -40
// struct POLY_FT4 *poly; // $t0
// int z; // stack offset -8
/* end block 1 */
// End offset: 0x00036680
// End Line: 2858
/* begin block 2 */
// Start line: 7136
/* end block 2 */
// End Line: 7137
void ShowGroundLight(VECTOR *v1, CVECTOR *col, short size)
{
UNIMPLEMENTED();
/*
ushort uVar1;
DB *pDVar2;
ushort uVar3;
undefined4 in_zero;
undefined4 in_at;
uint uVar4;
uint uVar5;
uint uVar6;
int iVar7;
uint *puVar8;
undefined4 local_28;
uint local_24;
uint local_1c;
undefined4 local_18;
uint local_14;
uint local_c;
iVar7 = (int)size;
setCopControlWord(2, 0, inv_camera_matrix.m[0]._0_4_);
setCopControlWord(2, 0x800, inv_camera_matrix.m._4_4_);
setCopControlWord(2, 0x1000, inv_camera_matrix.m[1]._2_4_);
setCopControlWord(2, 0x1800, inv_camera_matrix.m[2]._0_4_);
setCopControlWord(2, 0x2000, inv_camera_matrix._16_4_);
setCopControlWord(2, 0x2800, dummy.vx);
setCopControlWord(2, 0x3000, dummy.vy);
setCopControlWord(2, 0x3800, dummy.vz);
uVar1 = *(ushort *)&v1->vy;
size = *(ushort *)&v1->vx - size;
uVar6 = iVar7 + (uint)*(ushort *)&v1->vz;
uVar4 = iVar7 + (uint)*(ushort *)&v1->vx;
uVar5 = (uint)*(ushort *)&v1->vz - iVar7;
local_28 = CONCAT22(uVar1, size);
local_24 = local_24 & 0xffff0000 | uVar6 & 0xffff;
local_1c = local_1c & 0xffff0000 | uVar6 & 0xffff;
local_18 = CONCAT22(uVar1, size);
local_14 = local_14 & 0xffff0000 | uVar5 & 0xffff;
local_c = local_c & 0xffff0000 | uVar5 & 0xffff;
setCopReg(2, in_zero, local_28);
setCopReg(2, in_at, local_24);
setCopReg(2, uVar4, uVar4 & 0xffff | (uint)uVar1 << 0x10);
setCopReg(2, uVar5, local_1c);
setCopReg(2, uVar6, local_18);
setCopReg(2, col, local_14);
copFunction(2, 0x280030);
puVar8 = (uint *)current->primptr;
*(char *)((int)puVar8 + 3) = '\t';
*(char *)((int)puVar8 + 7) = ',';
*(uchar *)(puVar8 + 3) = light_texture.coords.u0;
*(uchar *)((int)puVar8 + 0xd) = light_texture.coords.v0;
*(uchar *)(puVar8 + 5) = light_texture.coords.u1;
*(uchar *)((int)puVar8 + 0x15) = light_texture.coords.v1;
*(uchar *)(puVar8 + 7) = light_texture.coords.u2;
*(uchar *)((int)puVar8 + 0x1d) = light_texture.coords.v2;
*(uchar *)(puVar8 + 9) = light_texture.coords.u3;
*(uchar *)((int)puVar8 + 0x25) = light_texture.coords.v3;
*(ushort *)((int)puVar8 + 0x16) = light_texture.tpageid | 0x20;
uVar3 = light_texture.clutid;
*(char *)((int)puVar8 + 7) = '.';
*(ushort *)((int)puVar8 + 0xe) = uVar3;
*(uchar *)(puVar8 + 1) = col->r;
*(uchar *)((int)puVar8 + 5) = col->g;
*(uchar *)((int)puVar8 + 6) = col->b;
iVar7 = getCopReg(2, 0x13);
if (iVar7 - 0x96U < 0x267b) {
uVar5 = getCopReg(2, 0xc);
puVar8[2] = uVar5;
uVar5 = getCopReg(2, 0xd);
puVar8[4] = uVar5;
uVar5 = getCopReg(2, 0xe);
puVar8[6] = uVar5;
pDVar2 = current;
setCopReg(2, in_zero, uVar4 & 0xffff | (uint)uVar1 << 0x10);
setCopReg(2, in_at, local_c);
copFunction(2, 0x180001);
*puVar8 = *puVar8 & 0xff000000 | current->ot[iVar7 >> 3] & 0xffffff;
pDVar2->ot[iVar7 >> 3] = pDVar2->ot[iVar7 >> 3] & 0xff000000 | (uint)puVar8 & 0xffffff;
pDVar2->primptr = pDVar2->primptr + 0x28;
uVar4 = getCopReg(2, 0xe);
puVar8[8] = uVar4;
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ RoundShadow(struct VECTOR *v1 /*$a0*/, struct CVECTOR *col /*$a1*/, short size /*$a2*/)
// line 2869, offset 0x00036688
/* begin block 1 */
// Start line: 2870
// Start offset: 0x00036688
// Variables:
// struct SVECTOR vert[4]; // stack offset -40
// struct POLY_FT4 *poly; // $t0
// int z; // stack offset -8
/* end block 1 */
// End offset: 0x000368D0
// End Line: 2933
/* begin block 2 */
// Start line: 7286
/* end block 2 */
// End Line: 7287
void RoundShadow(VECTOR *v1, CVECTOR *col, short size)
{
UNIMPLEMENTED();
/*
ushort uVar1;
DB *pDVar2;
ushort uVar3;
undefined4 in_zero;
undefined4 in_at;
uint uVar4;
uint uVar5;
uint uVar6;
int iVar7;
uint *puVar8;
undefined4 local_28;
uint local_24;
uint local_1c;
undefined4 local_18;
uint local_14;
uint local_c;
iVar7 = (int)size;
setCopControlWord(2, 0, inv_camera_matrix.m[0]._0_4_);
setCopControlWord(2, 0x800, inv_camera_matrix.m._4_4_);
setCopControlWord(2, 0x1000, inv_camera_matrix.m[1]._2_4_);
setCopControlWord(2, 0x1800, inv_camera_matrix.m[2]._0_4_);
setCopControlWord(2, 0x2000, inv_camera_matrix._16_4_);
setCopControlWord(2, 0x2800, dummy.vx);
setCopControlWord(2, 0x3000, dummy.vy);
setCopControlWord(2, 0x3800, dummy.vz);
uVar1 = *(ushort *)&v1->vy;
size = *(ushort *)&v1->vx - size;
uVar6 = iVar7 + (uint)*(ushort *)&v1->vz;
uVar4 = iVar7 + (uint)*(ushort *)&v1->vx;
uVar5 = (uint)*(ushort *)&v1->vz - iVar7;
local_28 = CONCAT22(uVar1, size);
local_24 = local_24 & 0xffff0000 | uVar6 & 0xffff;
local_1c = local_1c & 0xffff0000 | uVar6 & 0xffff;
local_18 = CONCAT22(uVar1, size);
local_14 = local_14 & 0xffff0000 | uVar5 & 0xffff;
local_c = local_c & 0xffff0000 | uVar5 & 0xffff;
setCopReg(2, in_zero, local_28);
setCopReg(2, in_at, local_24);
setCopReg(2, uVar4, uVar4 & 0xffff | (uint)uVar1 << 0x10);
setCopReg(2, uVar5, local_1c);
setCopReg(2, uVar6, local_18);
setCopReg(2, col, local_14);
copFunction(2, 0x280030);
puVar8 = (uint *)current->primptr;
*(uchar *)(puVar8 + 3) = light_texture.coords.u0;
*(uchar *)((int)puVar8 + 0xd) = light_texture.coords.v0;
*(uchar *)(puVar8 + 5) = light_texture.coords.u1;
*(uchar *)((int)puVar8 + 0x15) = light_texture.coords.v1;
*(uchar *)(puVar8 + 7) = light_texture.coords.u2;
*(uchar *)((int)puVar8 + 0x1d) = light_texture.coords.v2;
*(uchar *)(puVar8 + 9) = light_texture.coords.u3;
*(uchar *)((int)puVar8 + 0x25) = light_texture.coords.v3;
*(ushort *)((int)puVar8 + 0x16) = light_texture.tpageid | 0x40;
uVar3 = light_texture.clutid;
*(char *)((int)puVar8 + 3) = '\t';
*(char *)((int)puVar8 + 7) = '.';
*(ushort *)((int)puVar8 + 0xe) = uVar3;
*(uchar *)(puVar8 + 1) = col->r;
*(uchar *)((int)puVar8 + 5) = col->g;
*(uchar *)((int)puVar8 + 6) = col->b;
iVar7 = getCopReg(2, 0x13);
if (iVar7 - 0x96U < 0x267b) {
uVar5 = getCopReg(2, 0xc);
puVar8[2] = uVar5;
uVar5 = getCopReg(2, 0xd);
puVar8[4] = uVar5;
uVar5 = getCopReg(2, 0xe);
puVar8[6] = uVar5;
pDVar2 = current;
setCopReg(2, in_zero, uVar4 & 0xffff | (uint)uVar1 << 0x10);
setCopReg(2, in_at, local_c);
copFunction(2, 0x180001);
*puVar8 = *puVar8 & 0xff000000 | current->ot[iVar7 >> 3] & 0xffffff;
pDVar2->ot[iVar7 >> 3] = pDVar2->ot[iVar7 >> 3] & 0xff000000 | (uint)puVar8 & 0xffffff;
pDVar2->primptr = pDVar2->primptr + 0x28;
uVar4 = getCopReg(2, 0xe);
puVar8[8] = uVar4;
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ ShowFlare(struct VECTOR *v1 /*$a0*/, struct CVECTOR *col /*$s2*/, short size /*$a2*/, int rotation /*$a3*/)
// line 2945, offset 0x000368d8
/* begin block 1 */
// Start line: 2946
// Start offset: 0x000368D8
// Variables:
// struct SVECTOR vert[4]; // stack offset -96
// struct POLY_FT4 *poly; // $t0
// struct SVECTOR direction; // stack offset -64
// struct MATRIX temp_matrix; // stack offset -56
// int z; // stack offset -24
/* end block 1 */
// End offset: 0x00036B54
// End Line: 3016
/* begin block 2 */
// Start line: 7488
/* end block 2 */
// End Line: 7489
/* WARNING: Could not reconcile some variable overlaps */
int LightSortCorrect = 0;
// [D]
void ShowFlare(VECTOR *v1, CVECTOR *col, short size, int rotation)
{
POLY_FT4 *poly;
SVECTOR vert[4];
SVECTOR direction;
MATRIX temp_matrix;
int z;
gte_SetTransVector(v1);
direction.vy = 0;
direction.vx = 0;
direction.vz = rotation;
RotMatrixXYZ(&temp_matrix, &direction);
#ifndef PSX
MulMatrix0(&aspect, &temp_matrix, &temp_matrix);
#endif
gte_SetRotMatrix(&temp_matrix);
vert[0].vx = -size;
vert[0].vy = -size;
vert[0].vz = 0;
vert[1].vx = -size;
vert[1].vy = size;
vert[1].vz = 0;
vert[2].vx = size;
vert[2].vy = -size;
vert[2].vz = 0;
vert[3].vx = size;
vert[3].vy = size;
vert[3].vz = 0;
gte_ldv3(&vert[0], &vert[1], &vert[2]);
gte_rtpt();
poly = (POLY_FT4 *)current->primptr;
poly->u0 = flare_texture.coords.u0;
poly->v0 = flare_texture.coords.v0;
poly->u1 = flare_texture.coords.u1;
poly->v1 = flare_texture.coords.v1;
poly->u2 = flare_texture.coords.u2;
poly->v2 = flare_texture.coords.v2-1;
poly->u3 = flare_texture.coords.u3;
poly->v3 = flare_texture.coords.v3-1;
setPolyFT4(poly);
setSemiTrans(poly, 1);
poly->r0 = col->r >> 1;
poly->g0 = col->g >> 1;
poly->b0 = col->b >> 1;
gte_stsz(&z);
if (39 < z >> 3)
{
z = (z >> 3) + LightSortCorrect;
if (z < 1)
z = 1;
gte_stsxy3(&poly->x0, &poly->x1, &poly->x2);
gte_ldv0(&vert[3]);
gte_rtps();
gte_stsxy(&poly->x3);
poly->tpage = flare_texture.tpageid | 0x20;
poly->clut = flare_texture.clutid;
addPrim(current->ot + z, poly);
current->primptr += sizeof(POLY_FT4);
}
}
// decompiled code
// original method signature:
// void /*$ra*/ DisplayWater(struct SMOKE *smoke /*$a0*/)
// line 3029, offset 0x00036b6c
/* begin block 1 */
// Start line: 3030
// Start offset: 0x00036B6C
// Variables:
// struct POLY_FT4 *poly; // $t1
// struct VECTOR v; // stack offset -64
// struct SVECTOR vert[4]; // stack offset -48
// int size; // $t1
// int z; // $v0
// int z1; // stack offset -16
// int z2; // stack offset -12
// int z3; // stack offset -8
// int z4; // stack offset -4
/* end block 1 */
// End offset: 0x00036E18
// End Line: 3087
/* begin block 2 */
// Start line: 7696
/* end block 2 */
// End Line: 7697
/* begin block 3 */
// Start line: 7703
/* end block 3 */
// End Line: 7704
void DisplayWater(SMOKE *smoke)
{
UNIMPLEMENTED();
/*
short sVar1;
short sVar2;
uint uVar3;
int iVar4;
int iVar5;
int iVar6;
DB *pDVar7;
undefined4 in_zero;
undefined4 in_at;
ushort uVar8;
int iVar9;
uint uVar10;
ushort uVar11;
short sVar12;
uint *puVar13;
undefined4 local_30;
uint local_2c;
uint local_24;
undefined4 local_20;
uint local_1c;
uint local_14;
setCopControlWord(2, 0, inv_camera_matrix.m[0]._0_4_);
setCopControlWord(2, 0x800, inv_camera_matrix.m._4_4_);
setCopControlWord(2, 0x1000, inv_camera_matrix.m[1]._2_4_);
setCopControlWord(2, 0x1800, inv_camera_matrix.m[2]._0_4_);
setCopControlWord(2, 0x2000, inv_camera_matrix._16_4_);
setCopControlWord(2, 0x2800, dummy.vx);
setCopControlWord(2, 0x3000, dummy.vy);
setCopControlWord(2, 0x3800, dummy.vz);
sVar1 = smoke->start_w;
uVar8 = *(ushort *)&(smoke->position).vx;
sVar12 = (uVar8 - sVar1) - (ushort)camera_position.vx;
uVar11 = 0x32 - (short)camera_position.vy;
local_30 = CONCAT22(uVar11, sVar12);
sVar2 = *(short *)&(smoke->position).vz;
uVar10 = ((uint)uVar8 + (int)sVar1) - (uint)(ushort)camera_position.vx;
local_20 = CONCAT22(uVar11, sVar12);
uVar8 = (sVar2 + sVar1) - (ushort)camera_position.vz;
local_2c = local_2c & 0xffff0000 | (uint)uVar8;
local_24 = local_24 & 0xffff0000 | (uint)uVar8;
uVar8 = (sVar2 - sVar1) - (ushort)camera_position.vz;
local_1c = local_1c & 0xffff0000 | (uint)uVar8;
local_14 = local_14 & 0xffff0000 | (uint)uVar8;
puVar13 = (uint *)current->primptr;
setCopReg(2, in_zero, local_30);
setCopReg(2, in_at, local_2c);
setCopReg(2, current, uVar10 & 0xffff | (uint)uVar11 << 0x10);
setCopReg(2, &local_30, local_24);
setCopReg(2, (uint)(ushort)camera_position.vz, local_20);
setCopReg(2, uVar10, local_1c);
copFunction(2, 0x280030);
*(char *)((int)puVar13 + 7) = ',';
*(char *)((int)puVar13 + 3) = '\t';
*(char *)(puVar13 + 1) = (char)NightAmbient;
*(char *)((int)puVar13 + 5) = (char)NightAmbient;
*(char *)((int)puVar13 + 6) = (char)NightAmbient;
*(ushort *)((int)puVar13 + 0x16) = sea_texture.tpageid;
uVar3 = getCopReg(2, 0xc);
puVar13[2] = uVar3;
uVar3 = getCopReg(2, 0xd);
puVar13[4] = uVar3;
uVar3 = getCopReg(2, 0xe);
puVar13[6] = uVar3;
iVar9 = getCopReg(2, 0x11);
iVar4 = getCopReg(2, 0x12);
iVar5 = getCopReg(2, 0x13);
setCopReg(2, in_zero, uVar10 & 0xffff | (uint)uVar11 << 0x10);
setCopReg(2, in_at, local_14);
copFunction(2, 0x180001);
*(uchar *)(puVar13 + 3) = sea_texture.coords.u0;
*(uchar *)((int)puVar13 + 0xd) = sea_texture.coords.v0;
*(uchar *)(puVar13 + 5) = sea_texture.coords.u1;
*(uchar *)((int)puVar13 + 0x15) = sea_texture.coords.v1;
*(uchar *)(puVar13 + 7) = sea_texture.coords.u2;
*(uchar *)((int)puVar13 + 0x1d) = sea_texture.coords.v2;
*(uchar *)(puVar13 + 9) = sea_texture.coords.u3;
*(uchar *)((int)puVar13 + 0x25) = sea_texture.coords.v3;
*(ushort *)((int)puVar13 + 0xe) = sea_texture.clutid;
pDVar7 = current;
iVar6 = getCopReg(2, 0x13);
iVar9 = iVar9 + iVar4 + iVar5 + iVar6 >> 5;
if (iVar9 < 9) {
iVar9 = 9;
}
*puVar13 = *puVar13 & 0xff000000 | current->ot[iVar9] & 0xffffff;
pDVar7->ot[iVar9] = pDVar7->ot[iVar9] & 0xff000000 | (uint)puVar13 & 0xffffff;
uVar3 = getCopReg(2, 0xe);
puVar13[8] = uVar3;
current->primptr = current->primptr + 0x28;
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ DisplaySpark(struct SMOKE *spark /*$t1*/)
// line 3102, offset 0x00036e18
/* begin block 1 */
// Start line: 3103
// Start offset: 0x00036E18
// Variables:
// int z; // stack offset -8
// struct SVECTOR v[3]; // stack offset -40
// struct SVECTOR TrailPos; // stack offset -16
// struct POLY_G3 *poly; // $t0
/* begin block 1.1 */
// Start line: 3135
// Start offset: 0x00036F30
// Variables:
// unsigned char *col; // $a0
/* end block 1.1 */
// End offset: 0x00036FE0
// End Line: 3150
/* end block 1 */
// End offset: 0x00037150
// End Line: 3170
/* begin block 2 */
// Start line: 7865
/* end block 2 */
// End Line: 7866
/* begin block 3 */
// Start line: 7881
/* end block 3 */
// End Line: 7882
void DisplaySpark(SMOKE *spark)
{
UNIMPLEMENTED();
/*
char cVar1;
ushort uVar2;
DB *pDVar3;
undefined4 in_zero;
undefined4 in_at;
uint uVar4;
undefined2 uVar5;
int iVar6;
short sVar7;
uint *puVar8;
undefined4 local_28;
uint local_24;
undefined4 local_20;
uint local_1c;
undefined4 local_18;
uint local_14;
int local_8;
setCopControlWord(2, 0, inv_camera_matrix.m[0]._0_4_);
setCopControlWord(2, 0x800, inv_camera_matrix.m._4_4_);
setCopControlWord(2, 0x1000, inv_camera_matrix.m[1]._2_4_);
setCopControlWord(2, 0x1800, inv_camera_matrix.m[2]._0_4_);
setCopControlWord(2, 0x2000, inv_camera_matrix._16_4_);
setCopControlWord(2, 0x2800, dummy.vx);
setCopControlWord(2, 0x3000, dummy.vy);
setCopControlWord(2, 0x3800, dummy.vz);
local_18 = CONCAT22((spark->final_tail_pos).vy - (ushort)camera_position.vy,
*(short *)&(spark->final_tail_pos).vx - (short)camera_position.vx);
sVar7 = *(short *)&(spark->position).vx - (short)camera_position.vx;
local_14 = local_14 & 0xffff0000 |
(uint)(ushort)(*(short *)&(spark->final_tail_pos).vz - (ushort)camera_position.vz);
iVar6 = (uint)(ushort)(spark->position).vy - (uint)(ushort)camera_position.vy;
uVar4 = (uint)*(ushort *)&(spark->position).vz - (uint)(ushort)camera_position.vz;
local_24 = local_24 & 0xffff0000 | uVar4 & 0xffff;
uVar4 = uVar4 + 5;
uVar5 = (undefined2)iVar6;
local_28 = CONCAT22(uVar5, sVar7);
local_20 = CONCAT22(uVar5, sVar7 + 5);
local_1c = local_1c & 0xffff0000 | uVar4 & 0xffff;
puVar8 = (uint *)current->primptr;
setCopReg(2, in_zero, local_28);
setCopReg(2, in_at, local_24);
setCopReg(2, uVar4, local_20);
setCopReg(2, iVar6, local_1c);
setCopReg(2, current, local_18);
setCopReg(2, 0x9bdc4, local_14);
copFunction(2, 0x280030);
*(char *)((int)puVar8 + 7) = '0';
*(char *)((int)puVar8 + 3) = '\x06';
if (spark->start_w == 2) {
iVar6 = (int)(spark->drift).vy * 3;
if (gTimeOfDay == 1) {
*(uchar *)(puVar8 + 1) = (&grassColour)[iVar6];
*(uchar *)((int)puVar8 + 5) = (&UCHAR_s_0009c2e9)[iVar6];
*(uchar *)((int)puVar8 + 6) = s_C__0009c2ea[iVar6];
*(uchar *)(puVar8 + 3) = (&grassColour)[iVar6];
*(uchar *)((int)puVar8 + 0xd) = (&UCHAR_s_0009c2e9)[iVar6];
*(uchar *)((int)puVar8 + 0xe) = s_C__0009c2ea[iVar6];
iVar6 = ((int)(spark->drift).vy + 2U & 3) * 3;
*(uchar *)(puVar8 + 5) = (&grassColour)[iVar6];
*(uchar *)((int)puVar8 + 0x15) = (&UCHAR_s_0009c2e9)[iVar6];
*(uchar *)((int)puVar8 + 0x16) = s_C__0009c2ea[iVar6];
}
else {
*(char *)(puVar8 + 1) = '\0';
*(char *)((int)puVar8 + 5) = (char)((ushort)spark->transparency >> 3);
uVar2 = spark->transparency;
*(char *)(puVar8 + 3) = '\0';
*(char *)((int)puVar8 + 6) = (char)(uVar2 >> 4);
*(char *)((int)puVar8 + 0xd) = (char)((ushort)spark->transparency >> 3);
uVar2 = spark->transparency;
*(char *)(puVar8 + 5) = '\f';
*(char *)((int)puVar8 + 0x15) = '\x04';
*(char *)((int)puVar8 + 0x16) = '\x04';
*(char *)((int)puVar8 + 0xe) = (char)(uVar2 >> 4);
}
}
else {
*(char *)(puVar8 + 1) = *(char *)&spark->transparency;
*(char *)((int)puVar8 + 5) = *(char *)&spark->transparency;
*(char *)((int)puVar8 + 6) = (char)((ushort)spark->transparency >> 1);
*(char *)(puVar8 + 3) = *(char *)&spark->transparency;
*(char *)((int)puVar8 + 0xd) = *(char *)&spark->transparency;
*(char *)((int)puVar8 + 0xe) = (char)((ushort)spark->transparency >> 1);
cVar1 = *(char *)&spark->transparency;
*(char *)((int)puVar8 + 0x15) = '\0';
*(char *)((int)puVar8 + 0x16) = '\0';
*(char *)(puVar8 + 5) = cVar1;
}
local_8 = getCopReg(2, 0x13);
if (0x32 < local_8) {
if (local_8 >> 3 < 9) {
local_8 = 0x48;
}
uVar4 = getCopReg(2, 0xc);
puVar8[2] = uVar4;
uVar4 = getCopReg(2, 0xd);
puVar8[4] = uVar4;
uVar4 = getCopReg(2, 0xe);
puVar8[6] = uVar4;
pDVar3 = current;
*puVar8 = *puVar8 & 0xff000000 | current->ot[local_8 >> 3] & 0xffffff;
pDVar3->ot[local_8 >> 3] = pDVar3->ot[local_8 >> 3] & 0xff000000 | (uint)puVar8 & 0xffffff;
pDVar3->primptr = pDVar3->primptr + 0x1c;
}
return;
*/
}
// decompiled code
// original method signature:
// void /*$ra*/ GetSmokeDrift(struct VECTOR *Wind /*$t2*/)
// line 3182, offset 0x00037158
/* begin block 1 */
// Start line: 3183
// Start offset: 0x00037158
// Variables:
// static int SinTabIndex1; // offset 0x158
// static int SinTabIndex2; // offset 0x15c
// static int SinTabIndex3; // offset 0x160
// static int WindMagnitude; // offset 0x164
// static int SinX; // offset 0x0
// static int CosX; // offset 0x4
/* end block 1 */
// End offset: 0x00037250
// End Line: 3215
/* begin block 2 */
// Start line: 8067
/* end block 2 */
// End Line: 8068
/* begin block 3 */
// Start line: 8076
/* end block 3 */
// End Line: 8077
void GetSmokeDrift(VECTOR *Wind)
{
UNIMPLEMENTED();
/*
int iVar1;
int iVar2;
if (SmokeCnt != CameraCnt) {
SmokeCnt = CameraCnt;
DAT_000aa378 = DAT_000aa378 + 3 & 0xfff;
DAT_000aa37c = DAT_000aa37c + 5 & 0xfff;
DAT_000aa380 = DAT_000aa380 + 7 & 0xfff;
SinX_103 = (int)rcossin_tbl[DAT_000aa378 * 2] + (int)rcossin_tbl[DAT_000aa37c * 2];
CosX_104 = (int)rcossin_tbl[(DAT_000aa378 + 0x400 & 0xfff) * 2] +
(int)rcossin_tbl[(DAT_000aa37c + 0x400 & 0xfff) * 2];
DAT_000aa384 = (int)((uint)(ushort)rcossin_tbl[DAT_000aa380 * 2] << 0x10) >> 0x1b;
}
iVar1 = DAT_000aa384 * CosX_104;
iVar2 = -DAT_000aa384 * SinX_103;
Wind->vy = 0;
Wind->vx = iVar1 >> 0xc;
Wind->vz = iVar2 >> 0xc;
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ Setup_Debris(struct VECTOR *ipos /*$fp*/, struct VECTOR *ispeed /*$s6*/, int num_debris /*$s7*/, int type /*$s5*/)
// line 3227, offset 0x00037250
/* begin block 1 */
// Start line: 3228
// Start offset: 0x00037250
// Variables:
// struct DEBRIS *mydebris; // $s1
// int num; // $v1
// int loop; // $s4
// int vx; // $s2
// int vy; // $s3
// int vz; // $a2
// int seed; // $s0
// int col; // $a3
/* begin block 1.1 */
// Start line: 3245
// Start offset: 0x000372F4
/* end block 1.1 */
// End offset: 0x000373B4
// End Line: 3259
/* end block 1 */
// End offset: 0x00037444
// End Line: 3285
/* begin block 2 */
// Start line: 8194
/* end block 2 */
// End Line: 8195
/* begin block 3 */
// Start line: 8207
/* end block 3 */
// End Line: 8208
void Setup_Debris(VECTOR *ipos, VECTOR *ispeed, int num_debris, int type)
{
UNIMPLEMENTED();
/*
byte bVar1;
byte bVar2;
byte bVar3;
ushort uVar4;
int iVar5;
uint uVar6;
uint uVar7;
int iVar8;
int iVar9;
int iVar10;
int iVar11;
int iVar12;
iVar9 = type >> 0x10;
iVar12 = 0;
if (0 < num_debris) {
do {
iVar5 = AllocateDebris();
if (iVar5 == -1) {
return;
}
debris[iVar5].position.vx = ipos->vx;
debris[iVar5].position.vy = ipos->vy;
debris[iVar5].position.vz = ipos->vz;
if ((type & 0xffffU) < 8) {
uVar6 = rand();
iVar11 = (uVar6 & 0x7f00) * num_debris * 2;
iVar10 = (ispeed->vx + ((uVar6 & 0x7f) - 0x40) * num_debris) * 0x400;
uVar7 = rand();
iVar8 = ispeed->vz;
bVar1 = debris_colour[GameLevel * 0x1f + iVar9].r;
bVar2 = debris_colour[GameLevel * 0x1f + iVar9].g;
bVar3 = debris_colour[GameLevel * 0x1f + iVar9].b;
debris[iVar5].step = (char)uVar6;
debris[iVar5].rgb.r = bVar1;
debris[iVar5].rgb.g = bVar2;
debris[iVar5].rgb.b = bVar3;
iVar8 = iVar8 + ((uVar7 & 0x7fff) - 0x4000) * num_debris * 2;
if (gTimeOfDay == 3) {
debris[iVar5].rgb.r = bVar1 >> 1;
debris[iVar5].rgb.g = bVar2 >> 1;
debris[iVar5].rgb.b = bVar3 >> 1;
}
}
else {
iVar11 = ispeed->vy;
iVar10 = ispeed->vx;
iVar8 = ispeed->vz;
debris[iVar5].step = '\x02';
debris[iVar5].rgb.b = '<';
debris[iVar5].rgb.g = '<';
debris[iVar5].rgb.r = '<';
}
uVar4 = (ushort)iVar12;
iVar12 = iVar12 + 1;
debris[iVar5].type = (byte)type & 7;
debris[iVar5].direction.vy = -(short)(iVar11 >> 0xc);
debris[iVar5].life = 0x80;
debris[iVar5].direction.vx = (short)(iVar10 >> 0xc);
debris[iVar5].direction.vz = (short)(iVar8 >> 0xc);
debris[iVar5].flags = 2;
debris[iVar5].pos = uVar4 & 0x1f;
} while (iVar12 < num_debris);
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ Setup_Smoke(struct VECTOR *ipos /*$s1*/, int start_w /*$s3*/, int end_w /*$s4*/, int SmokeType /*$s7*/, int WheelSpeed /*stack 16*/, struct VECTOR *Drift /*stack 20*/, int Exhaust /*stack 24*/)
// line 3296, offset 0x00037474
/* begin block 1 */
// Start line: 3297
// Start offset: 0x00037474
// Variables:
// struct SMOKE *mysmoke; // $s0
// int num; // $v1
/* begin block 1.1 */
// Start line: 3335
// Start offset: 0x00037594
/* end block 1.1 */
// End offset: 0x00037594
// End Line: 3335
/* begin block 1.2 */
// Start line: 3372
// Start offset: 0x000376A0
/* end block 1.2 */
// End offset: 0x000376A0
// End Line: 3372
/* begin block 1.3 */
// Start line: 3382
// Start offset: 0x000376EC
/* end block 1.3 */
// End offset: 0x00037728
// End Line: 3387
/* begin block 1.4 */
// Start line: 3423
// Start offset: 0x0003780C
/* end block 1.4 */
// End offset: 0x00037884
// End Line: 3434
/* end block 1 */
// End offset: 0x00037920
// End Line: 3463
/* begin block 2 */
// Start line: 8537
/* end block 2 */
// End Line: 8538
/* WARNING: Removing unreachable block (ram,0x0003778c) */
void Setup_Smoke(VECTOR *ipos, int start_w, int end_w, int SmokeType, int WheelSpeed, VECTOR *Drift, int Exhaust)
{
UNIMPLEMENTED();
/*
char cVar1;
byte bVar2;
short sVar3;
short sVar4;
int iVar5;
int iVar6;
uint uVar7;
SMOKE *pSVar8;
short sVar9;
iVar5 = AllocateSmoke();
if (iVar5 == -1) {
return;
}
pSVar8 = smoke + iVar5;
sVar3 = (short)start_w;
sVar9 = (short)end_w;
if (SmokeType == 4) {
(pSVar8->position).vx = ipos->vx;
end_w = end_w - start_w;
smoke[iVar5].position.vy = *(short *)&ipos->vy;
iVar6 = ipos->vz;
smoke[iVar5].start_w = sVar3;
smoke[iVar5].final_w = sVar9;
smoke[iVar5].position.vz = iVar6;
iVar6 = end_w;
if (end_w < 0) {
iVar6 = end_w + 0x7f;
}
smoke[iVar5].step = (uchar)((iVar6 >> 7) << 2);
smoke[iVar5].flags = 0x1006;
smoke[iVar5].life = '\x14';
smoke[iVar5].halflife = '\n';
if (WheelSpeed < 0x30d41) {
sVar3 = 0xff;
}
else {
sVar3 = (short)(800000 - WheelSpeed >> 0xb);
}
smoke[iVar5].transparency = sVar3;
smoke[iVar5].t_step = (uchar)(end_w >> 2);
}
else {
if (SmokeType == 1) {
if (Exhaust == 0) {
(pSVar8->position).vx = ipos->vx;
smoke[iVar5].position.vy = *(short *)&ipos->vy;
smoke[iVar5].position.vz = ipos->vz;
if (WheelSpeed < 0x30d41) {
sVar4 = 0xff;
}
else {
sVar4 = (short)(800000 - WheelSpeed >> 0xb);
}
smoke[iVar5].transparency = sVar4;
end_w = end_w - start_w;
smoke[iVar5].t_step = (uchar)(end_w >> 5);
}
else {
uVar7 = rand();
(pSVar8->position).vx = ipos->vx + (uVar7 & 0x3f);
smoke[iVar5].position.vy = *(short *)&ipos->vy;
uVar7 = rand();
end_w = end_w - start_w;
iVar6 = ipos->vz;
smoke[iVar5].flags = 0x2006;
smoke[iVar5].transparency = 0x8c;
smoke[iVar5].t_step = '\x02';
smoke[iVar5].position.vz = iVar6 + (uVar7 & 0x3f);
}
smoke[iVar5].start_w = sVar3;
smoke[iVar5].final_w = sVar9;
if (end_w < 0) {
end_w = end_w + 0x7f;
}
smoke[iVar5].step = (uchar)((end_w >> 7) << 2);
smoke[iVar5].flags = 0x2006;
smoke[iVar5].life = '(';
smoke[iVar5].halflife = '\x14';
}
else {
if ((SmokeType == 2) || (SmokeType == 5)) {
if (Exhaust == 0) {
uVar7 = rand();
(pSVar8->position).vx = ipos->vx + (uVar7 & 0x3f);
smoke[iVar5].position.vy = *(short *)&ipos->vy;
uVar7 = rand();
iVar6 = ipos->vz;
smoke[iVar5].flags = 0x16;
smoke[iVar5].position.vz = iVar6 + (uVar7 & 0x3f);
}
else {
uVar7 = rand();
(pSVar8->position).vx = ipos->vx + (uVar7 & 7);
smoke[iVar5].position.vy = *(short *)&ipos->vy;
uVar7 = rand();
iVar6 = ipos->vz;
smoke[iVar5].flags = 0x4006;
smoke[iVar5].transparency = 0x46;
smoke[iVar5].t_step = '\x02';
smoke[iVar5].position.vz = iVar6 + (uVar7 & 7);
}
smoke[iVar5].start_w = sVar3;
smoke[iVar5].final_w = sVar9;
if (SmokeType == 5) {
smoke[iVar5].life = ' ';
end_w = end_w - start_w;
iVar6 = end_w;
if (end_w < 0) {
iVar6 = end_w + 0x1f;
}
smoke[iVar5].step = (uchar)((iVar6 >> 5) << 2);
smoke[iVar5].t_step = (uchar)(end_w >> 5);
smoke[iVar5].transparency = (short)WheelSpeed;
}
else {
smoke[iVar5].life = -0x80;
smoke[iVar5].step = (uchar)((end_w - start_w) / 0x80 << 3);
smoke[iVar5].t_step = (uchar)(end_w - start_w >> 6);
smoke[iVar5].transparency = 0x50;
}
}
else {
if (SmokeType == 6) {
(pSVar8->position).vx = ipos->vx;
smoke[iVar5].position.vy = *(short *)&ipos->vy;
iVar6 = ipos->vz;
smoke[iVar5].flags = 0x46;
smoke[iVar5].transparency = 0xa0;
smoke[iVar5].step = '\x14';
smoke[iVar5].t_step = '\x05';
smoke[iVar5].start_w = sVar3;
smoke[iVar5].final_w = sVar9;
smoke[iVar5].life = -0x4e;
smoke[iVar5].halflife = ' ';
smoke[iVar5].position.vz = iVar6;
goto LAB_00037884;
}
uVar7 = rand();
(pSVar8->position).vx = ipos->vx + (uVar7 & 0x3f);
smoke[iVar5].position.vy = *(short *)&ipos->vy;
uVar7 = rand();
end_w = end_w - start_w;
iVar6 = ipos->vz;
smoke[iVar5].flags = 0x26;
smoke[iVar5].transparency = 0x3c;
smoke[iVar5].t_step = '\x05';
smoke[iVar5].start_w = sVar3;
smoke[iVar5].final_w = sVar9;
smoke[iVar5].position.vz = iVar6 + (uVar7 & 0x3f);
if (end_w < 0) {
end_w = end_w + 0x7f;
}
smoke[iVar5].step = (uchar)((end_w >> 7) << 3);
smoke[iVar5].life = -0x80;
}
smoke[iVar5].halflife = '@';
}
}
LAB_00037884:
if (Exhaust == 0) {
bVar2 = smoke[iVar5].life;
smoke[iVar5].drift.vx = '\0';
smoke[iVar5].drift.vy = '\0';
smoke[iVar5].drift.vz = '\0';
if ((bVar2 < 0x28) || (SmokeType == 4)) {
smoke[iVar5].drift_change.vx = '\0';
smoke[iVar5].drift_change.vy = '\x01';
smoke[iVar5].drift_change.vz = '\0';
}
else {
smoke[iVar5].drift_change.vx = *(char *)&Drift->vx;
smoke[iVar5].drift_change.vy = *(char *)&Drift->vy;
smoke[iVar5].drift_change.vz = *(char *)&Drift->vz;
}
}
else {
smoke[iVar5].drift.vx = *(char *)&Drift->vx;
smoke[iVar5].drift.vy = *(char *)&Drift->vy;
cVar1 = *(char *)&Drift->vz;
smoke[iVar5].drift_change.vx = '\0';
smoke[iVar5].drift_change.vy = '\0';
smoke[iVar5].drift_change.vz = '\0';
smoke[iVar5].drift.vz = cVar1;
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ Setup_Sparks(struct VECTOR *ipos /*$fp*/, struct VECTOR *ispeed /*$s7*/, int num_sparks /*stack 8*/, char SparkType /*$s5*/)
// line 3475, offset 0x00037950
/* begin block 1 */
// Start line: 3476
// Start offset: 0x00037950
// Variables:
// struct SMOKE *mysmoke; // $s2
// int num; // $s0
// int loop; // $s4
// int vx; // $s1
// int vy; // $s0
// int vz; // $v1
// int randtemp; // $v0
/* begin block 1.1 */
// Start line: 3487
// Start offset: 0x000379A0
/* end block 1.1 */
// End offset: 0x00037AD0
// End Line: 3549
/* end block 1 */
// End offset: 0x00037AE4
// End Line: 3550
/* begin block 2 */
// Start line: 9001
/* end block 2 */
// End Line: 9002
/* begin block 3 */
// Start line: 9007
/* end block 3 */
// End Line: 9008
void Setup_Sparks(VECTOR *ipos, VECTOR *ispeed, int num_sparks, char SparkType)
{
UNIMPLEMENTED();
/*
short sVar1;
int iVar2;
uint uVar3;
uint uVar4;
int iVar5;
int iVar6;
int iVar7;
int iVar8;
if ((pauseflag == 0) && (iVar8 = 0, 0 < num_sparks)) {
do {
iVar2 = AllocateSmoke();
if (iVar2 < 0) {
return;
}
uVar3 = rand();
iVar5 = ipos->vx;
smoke[iVar2].position.vx = iVar5;
sVar1 = *(short *)&ipos->vy;
smoke[iVar2].position.vy = sVar1;
iVar6 = ipos->vz;
smoke[iVar2].final_tail_pos.vy = sVar1;
smoke[iVar2].pos = (uchar)(iVar8 << 2);
smoke[iVar2].step = (byte)uVar3 & 0x3f;
smoke[iVar2].final_tail_pos.vx = iVar5;
smoke[iVar2].drift.vx = '\x02';
smoke[iVar2].flags = 10;
smoke[iVar2].position.vz = iVar6;
smoke[iVar2].final_tail_pos.vz = iVar6;
iVar7 = ispeed->vx;
iVar6 = ispeed->vy;
uVar4 = rand();
iVar5 = ispeed->vz;
smoke[iVar2].drift_change.vx = (char)((int)((iVar7 + -0x4000 + (uVar3 & 0x7f00)) * 4) >> 0xc);
smoke[iVar2].drift_change.vy = -(char)((int)((iVar6 + (uVar3 & 0x7f)) * 0x400) >> 0xc);
smoke[iVar2].drift_change.vz = (char)(iVar5 + -0x40 + (uVar4 & 0x7f) >> 2);
if (SparkType == '\x01') {
smoke[iVar2].life = '\n';
smoke[iVar2].transparency = 200;
smoke[iVar2].t_step = '\x02';
smoke[iVar2].start_w = 0;
}
else {
if (SparkType == '\x02') {
smoke[iVar2].life = '\n';
smoke[iVar2].transparency = 0xff;
smoke[iVar2].t_step = '\n';
smoke[iVar2].start_w = 2;
iVar5 = rand();
smoke[iVar2].drift.vy = (byte)iVar5 & 3;
}
else {
smoke[iVar2].life = '(';
smoke[iVar2].transparency = 0xff;
smoke[iVar2].t_step = '\n';
smoke[iVar2].start_w = 1;
}
}
iVar8 = iVar8 + 1;
} while (iVar8 < num_sparks);
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ DisplayDebris(struct DEBRIS *debris /*$t2*/, char type /*$t3*/)
// line 3564, offset 0x00037b14
/* begin block 1 */
// Start line: 3565
// Start offset: 0x00037B14
// Variables:
// int pos; // $a1
// int z; // stack offset -8
// struct SVECTOR v[4]; // stack offset -56
// struct TRI_POINT *tv; // $t1
// struct VECTOR debrisvec; // stack offset -24
// struct POLY_FT3 *poly; // $t0
// struct POLY_GT4 *poly1; // $t0
/* begin block 1.1 */
// Start line: 3607
// Start offset: 0x00037D94
// Variables:
// unsigned long cbgr; // $v1
/* end block 1.1 */
// End offset: 0x00037E10
// End Line: 3618
/* end block 1 */
// End offset: 0x00038000
// End Line: 3648
/* begin block 2 */
// Start line: 9290
/* end block 2 */
// End Line: 9291
void DisplayDebris(DEBRIS *debris, char type)
{
UNIMPLEMENTED();
/*
DB *pDVar1;
undefined4 in_zero;
undefined4 in_at;
uint uVar2;
uint uVar3;
int iVar4;
uint *puVar5;
char *pcVar6;
undefined4 local_38;
uint local_34;
undefined4 local_30;
uint local_2c;
undefined4 local_28;
uint local_24;
undefined4 local_20;
uint local_1c;
short local_18;
short local_14;
short local_10;
iVar4 = (debris->position).vx - camera_position.vx;
uVar2 = (debris->position).vy - camera_position.vy;
uVar3 = (debris->position).vz - camera_position.vz;
if ((((iVar4 < -10000) || ((int)uVar3 < -10000)) || (10000 < iVar4)) || (10000 < (int)uVar3)) {
debris->life = 1;
}
else {
pcVar6 = debris_rot_table5[(byte)debris->type] + ((int)(uint)debris->pos >> 3 & 0x1fU) * 0xc;
local_18 = (short)iVar4;
local_14 = (short)uVar2;
local_38 = CONCAT22(pcVar6[1] + local_14, *pcVar6 + local_18);
local_10 = (short)uVar3;
uVar3 = uVar3 & 0xffff;
local_34 = local_34 & 0xffff0000 | (int)pcVar6[2] + uVar3 & 0xffff;
local_30 = CONCAT22(pcVar6[5] + local_14, pcVar6[4] + local_18);
local_2c = local_2c & 0xffff0000 | (uint)(ushort)(pcVar6[6] + local_10);
iVar4 = (int)pcVar6[9] + (uVar2 & 0xffff);
local_28 = CONCAT22((short)iVar4, pcVar6[8] + local_18);
local_24 = local_24 & 0xffff0000 | (int)pcVar6[10] + uVar3 & 0xffff;
setCopReg(2, in_zero, local_38);
setCopReg(2, in_at, local_34);
setCopReg(2, iVar4, local_30);
setCopReg(2, (int)pcVar6[10] + uVar3, local_2c);
setCopReg(2, (int)pcVar6[2] + uVar3, local_28);
setCopReg(2, uVar3, local_24);
copFunction(2, 0x280030);
if ((uint)(byte)type - 1 < 2) {
puVar5 = (uint *)current->primptr;
local_20 = CONCAT22(local_14 - pcVar6[1], local_18 - *pcVar6);
local_1c = local_1c & 0xffff0000 | (uint)(ushort)(local_10 - pcVar6[2]);
puVar5[3] = CONCAT22(litter_texture.clutid, litter_texture.coords._0_2_);
puVar5[6] = CONCAT22(litter_texture.tpageid, litter_texture.coords._2_2_);
puVar5[9] = (uint)litter_texture.coords._4_2_;
puVar5[0xc] = (uint)litter_texture.coords._6_2_;
uVar2 = getCopReg(2, 0xc);
puVar5[2] = uVar2;
uVar2 = getCopReg(2, 0xd);
puVar5[5] = uVar2;
uVar2 = getCopReg(2, 0xe);
puVar5[8] = uVar2;
iVar4 = getCopReg(2, 0x13);
if (0xdf < iVar4) {
setCopReg(2, in_zero, local_20);
setCopReg(2, in_at, local_1c);
copFunction(2, 0x180001);
uVar2 = (uint)(byte)combointensity;
if (type == '\x02') {
uVar2 = ((debris->rgb).b + uVar2) * 0x10000 |
((debris->rgb).g + uVar2) * 0x100 | 0x3c000000 | (debris->rgb).r + uVar2;
}
else {
uVar2 = (uint)(debris->rgb).b << 0x10 | (uint)(debris->rgb).g << 8 | 0x3c000000 |
(uint)(debris->rgb).r;
}
puVar5[1] = uVar2;
puVar5[7] = uVar2;
puVar5[4] = uVar2 + 0x202020;
puVar5[10] = uVar2 + 0x303030;
*(char *)((int)puVar5 + 3) = '\f';
pDVar1 = current;
*puVar5 = *puVar5 & 0xff000000 | current->ot[iVar4 >> 3] & 0xffffff;
pDVar1->ot[iVar4 >> 3] = pDVar1->ot[iVar4 >> 3] & 0xff000000 | (uint)puVar5 & 0xffffff;
uVar2 = getCopReg(2, 0xe);
puVar5[0xb] = uVar2;
*(uint **)&current->primptr = puVar5 + 0xd;
}
}
else {
puVar5 = (uint *)current->primptr;
*(char *)((int)puVar5 + 3) = '\a';
*(char *)((int)puVar5 + 7) = '$';
*(uchar *)(puVar5 + 3) = debris_texture.coords.u0;
*(uchar *)((int)puVar5 + 0xd) = debris_texture.coords.v0;
*(uchar *)(puVar5 + 5) = debris_texture.coords.u1;
*(uchar *)((int)puVar5 + 0x15) = debris_texture.coords.v1;
*(uchar *)(puVar5 + 7) = debris_texture.coords.u2;
*(uchar *)((int)puVar5 + 0x1d) = debris_texture.coords.v2;
uVar2 = getCopReg(2, 0xc);
puVar5[2] = uVar2;
uVar2 = getCopReg(2, 0xd);
puVar5[4] = uVar2;
uVar2 = getCopReg(2, 0xe);
puVar5[6] = uVar2;
iVar4 = getCopReg(2, 0x13);
*(uchar *)(puVar5 + 1) = (debris->rgb).r;
*(uchar *)((int)puVar5 + 5) = (debris->rgb).g;
*(uchar *)((int)puVar5 + 6) = (debris->rgb).b;
*(ushort *)((int)puVar5 + 0x16) = debris_texture.tpageid;
*(ushort *)((int)puVar5 + 0xe) = debris_texture.clutid;
pDVar1 = current;
if (0xdf < iVar4) {
*puVar5 = *puVar5 & 0xff000000 | current->ot[iVar4 >> 3] & 0xffffff;
pDVar1->ot[iVar4 >> 3] = pDVar1->ot[iVar4 >> 3] & 0xff000000 | (uint)puVar5 & 0xffffff;
pDVar1->primptr = pDVar1->primptr + 0x20;
}
}
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ HandleDebris()
// line 3659, offset 0x00038008
/* begin block 1 */
// Start line: 3661
// Start offset: 0x00038008
// Variables:
// int count; // $s0
// int i; // $s3
// struct DEBRIS *lpDebris; // $s1
// struct SMOKE *smokeptr; // $s0
// struct VECTOR dummy; // stack offset -80
// struct LEAF *lpLeaf; // $s1
// int Height; // $v0
// int SinX; // $s2
// int CosX; // $v1
// struct VECTOR Drift; // stack offset -64
/* begin block 1.1 */
// Start line: 3852
// Start offset: 0x0003841C
// Variables:
// int offshore; // $s1
// struct ROUTE_DATA routeData; // stack offset -48
/* end block 1.1 */
// End offset: 0x000384B4
// End Line: 3864
/* begin block 1.2 */
// Start line: 3953
// Start offset: 0x000386F0
// Variables:
// static int weather_level; // offset 0x168
/* end block 1.2 */
// End offset: 0x00038750
// End Line: 3966
/* end block 1 */
// End offset: 0x0003877C
// End Line: 3967
/* begin block 2 */
// Start line: 9541
/* end block 2 */
// End Line: 9542
/* begin block 3 */
// Start line: 9542
/* end block 3 */
// End Line: 9543
/* begin block 4 */
// Start line: 9545
/* end block 4 */
// End Line: 9546
/* WARNING: Unknown calling convention yet parameter storage is locked */
void HandleDebris(void)
{
UNIMPLEMENTED();
/*
byte bVar1;
byte bVar2;
char cVar3;
char cVar4;
short sVar5;
short sVar6;
short sVar7;
char cVar8;
ushort uVar9;
short sVar10;
uint uVar11;
char cVar12;
uint uVar13;
int iVar14;
int iVar15;
int iVar16;
SMOKE *spark;
DEBRIS *debris;
LEAF *debris_00;
int iVar17;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
VECTOR local_40;
ROUTE_DATA local_30;
memset(&local_50, 0, 0x10);
iVar17 = 0;
GetSmokeDrift(&local_40);
MoveHubcap();
SetRotMatrix(&inv_camera_matrix);
setCopControlWord(2, 0x2800, local_50);
setCopControlWord(2, 0x3000, local_4c);
setCopControlWord(2, 0x3800, local_48);
if (next_debris != 0) {
debris = debris;
iVar16 = next_debris;
if (pauseflag == 0) {
do {
if ((debris->flags & 2) != 0) {
DisplayDebris(debris, '\0');
uVar9 = debris->life - 1;
debris->life = uVar9;
if ((uVar9 == 0) || (iVar15 = (debris->position).vy, 0 < iVar15)) {
debris->flags = 0;
ReleaseDebris(debris->num);
iVar16 = iVar16 + -1;
}
else {
sVar5 = (debris->direction).vy;
sVar10 = (debris->direction).vz;
(debris->position).vx = (debris->position).vx + (int)(debris->direction).vx;
bVar1 = debris->step;
(debris->position).vy = iVar15 + sVar5;
uVar9 = debris->pos;
(debris->position).vz = (debris->position).vz + (int)sVar10;
debris->pos = uVar9 + bVar1;
sVar5 = (debris->direction).vy;
sVar10 = sVar5 + 6;
if (debris->type == '\x03') {
sVar10 = sVar5 + 1;
}
(debris->direction).vy = sVar10;
iVar16 = iVar16 + -1;
}
}
debris = debris + 1;
} while (iVar16 != 0);
}
else {
do {
if ((debris->flags & 2) != 0) {
DisplayDebris(debris, '\0');
iVar16 = iVar16 + -1;
}
debris = debris + 1;
} while (iVar16 != 0);
}
}
if (next_leaf != 0) {
debris_00 = leaf;
iVar16 = next_leaf;
if (pauseflag == 0) {
do {
if ((debris_00->flags & 2) != 0) {
if (debris_00->life == 1) {
debris_00->flags = 0;
ReleaseLeaf(debris_00->num);
}
else {
if (pauseflag == 0) {
uVar13 = (uint)(ushort)debris_00->sin_index1 + (uint)(byte)debris_00->sin_addition1 &
0xfff;
uVar11 = (uint)(ushort)debris_00->sin_index2 + (uint)(byte)debris_00->sin_addition2 &
0xfff;
sVar5 = rcossin_tbl[uVar13 * 2];
sVar10 = rcossin_tbl[uVar11 * 2];
debris_00->sin_index1 = (short)uVar13;
debris_00->sin_index2 = (short)uVar11;
sVar6 = rcossin_tbl[uVar13 * 2 + 1];
sVar7 = rcossin_tbl[uVar11 * 2 + 1];
iVar17 = (int)sVar5 + (int)sVar10;
(debris_00->direction).vx = (short)(iVar17 * 5 >> 0xb);
(debris_00->direction).vz = (short)(((int)sVar6 + (int)sVar7) * 5 >> 0xb);
}
GetSmokeDrift(&local_40);
iVar14 = (debris_00->position).vy;
iVar15 = -((debris_00->position).pad + 0x14);
if (iVar14 < iVar15) {
sVar5 = (debris_00->direction).vy;
sVar10 = (debris_00->direction).vz;
(debris_00->position).vx =
(debris_00->position).vx + (debris_00->direction).vx + local_40.vx;
(debris_00->position).vy = iVar14 + sVar5 + local_40.vy;
uVar9 = debris_00->pos;
bVar1 = debris_00->step;
(debris_00->position).vz = (debris_00->position).vz + sVar10 + local_40.vz;
debris_00->pos = uVar9 + bVar1 & 0xff;
}
else {
(debris_00->position).vy = iVar15;
}
(debris_00->direction).vy = (short)(iVar17 >> 0xb) + 4;
}
iVar16 = iVar16 + -1;
DisplayDebris((DEBRIS *)debris_00, debris_00->type);
}
debris_00 = debris_00 + 1;
} while (iVar16 != 0);
}
else {
do {
if ((debris_00->flags & 2) != 0) {
iVar16 = iVar16 + -1;
DisplayDebris((DEBRIS *)debris_00, debris_00->type);
}
debris_00 = debris_00 + 1;
} while (iVar16 != 0);
}
}
spark = smoke;
iVar17 = 0x4f;
norot.m[0][0] = 0x1000;
norot.m[1][0] = 0;
norot.m[2][0] = 0;
norot.m[0][1] = 0;
norot.m[1][1] = 0x1000;
norot.m[2][1] = 0;
norot.m[0][2] = 0;
norot.m[1][2] = 0;
norot.m[2][2] = 0x1000;
do {
uVar9 = spark->flags;
if ((uVar9 & 2) != 0) {
if ((uVar9 & 4) == 0) {
if (((uVar9 & 8) != 0) && (DisplaySpark(spark), pauseflag == 0)) {
cVar12 = (spark->drift_change).vy;
iVar16 = (int)(spark->drift_change).vx;
iVar15 = (int)(spark->drift_change).vz;
(spark->position).vx = (spark->position).vx + iVar16;
(spark->position).vy = (spark->position).vy + (short)cVar12;
cVar3 = (spark->drift).vx;
(spark->position).vz = (spark->position).vz + iVar15;
cVar8 = (spark->drift).vx;
cVar12 = cVar12 + '\x06';
(spark->drift_change).vy = cVar12;
if (cVar8 == '\0') {
(spark->final_tail_pos).vx = (spark->final_tail_pos).vx + iVar16;
(spark->final_tail_pos).vy = (short)cVar12 + (spark->final_tail_pos).vy + -0xc;
(spark->final_tail_pos).vz = (spark->final_tail_pos).vz + iVar15;
}
else {
(spark->drift).vx = cVar3 + -1;
}
if (0 < (spark->position).vy) {
spark->flags = 0;
ReleaseSmoke((ushort)spark->num);
}
}
}
else {
if ((uVar9 & 0x8000) == 0) {
DisplaySmoke(spark);
}
else {
DisplayWater(spark);
}
if (pauseflag == 0) {
if ((spark->flags & 0x8000) == 0) {
if (spark->start_w < 800) {
spark->start_w = spark->start_w + (ushort)spark->step;
}
cVar12 = (spark->drift).vy;
cVar8 = (spark->drift).vz;
(spark->position).vx = (spark->position).vx + (int)(spark->drift).vx;
bVar1 = spark->life;
(spark->position).vy = (spark->position).vy + (short)cVar12;
bVar2 = spark->halflife;
cVar3 = (spark->drift).vx;
cVar4 = (spark->drift).vz;
(spark->position).vz = (spark->position).vz + (int)cVar8;
if (bVar2 < bVar1) {
cVar8 = (spark->drift_change).vy;
(spark->drift).vx = cVar3 - (spark->drift_change).vx;
cVar3 = (spark->drift_change).vz;
(spark->drift).vy = cVar12 - cVar8;
(spark->drift).vz = cVar4 - cVar3;
}
}
else {
ROADS_GetRouteData((spark->position).vx - (int)spark->start_w,
(spark->position).vz - (int)spark->start_w, &local_30);
uVar9 = modelpointers1536[local_30.type]->shape_flags;
ROADS_GetRouteData((spark->position).vx + (int)spark->start_w,
(spark->position).vz + (int)spark->start_w, &local_30);
if ((spark->start_w < 800) &&
((uVar9 & 0x80 & modelpointers1536[local_30.type]->shape_flags & 0x80) != 0)) {
spark->start_w = spark->start_w + (ushort)spark->step;
}
else {
spark->start_w = spark->start_w - (ushort)spark->step;
}
}
}
}
if (((spark->flags & 0x900c) != 0) && (pauseflag == 0)) {
iVar16 = (uint)(ushort)spark->transparency - (uint)spark->t_step;
spark->transparency = (short)iVar16;
if (iVar16 * 0x10000 < 1) {
spark->transparency = 0;
spark->life = '\x01';
}
cVar8 = spark->life + -1;
spark->life = cVar8;
if (cVar8 == '\0') {
spark->flags = 0;
ReleaseSmoke((ushort)spark->num);
}
}
}
iVar17 = iVar17 + -1;
spark = spark + 1;
} while (-1 < iVar17);
if (pauseflag == 0) {
main_cop_light_pos = main_cop_light_pos + 1U & 7;
}
if (variable_weather != 0) {
DAT_000aa388 = (int)rcossin_tbl[(CameraCnt & 0xfffU) * 2] +
(int)*(short *)((int)rcossin_tbl + (CameraCnt & 0x3ffcU));
gRainCount = (char)((uint)DAT_000aa388 >> 8);
if (DAT_000aa388 < 1) {
gRainCount = (char)((uint)-DAT_000aa388 >> 8);
}
if (0xb4 < (byte)gRainCount) {
gRainCount = -0x4c;
}
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ DisplaySmoke(struct SMOKE *smoke /*$s0*/)
// line 3983, offset 0x0003877c
/* begin block 1 */
// Start line: 3984
// Start offset: 0x0003877C
// Variables:
// struct POLY_FT4 *poly; // $t0
// struct VECTOR v; // stack offset -80
// struct SVECTOR smokemesh[4]; // stack offset -64
// int x; // $s2
// int negx; // $s1
// int z; // stack offset -32
// int smoke_z_offset; // $s3
// int tmode; // $a3
// int size; // $v0
// int centrex; // $a1
// int centrey; // $v1
/* begin block 1.1 */
// Start line: 4041
// Start offset: 0x00038970
// Variables:
// char red; // $a0
// char green; // $a1
// char blue; // $v1
/* end block 1.1 */
// End offset: 0x0003899C
// End Line: 4046
/* end block 1 */
// End offset: 0x00038C98
// End Line: 4115
/* begin block 2 */
// Start line: 10349
/* end block 2 */
// End Line: 10350
/* begin block 3 */
// Start line: 10366
/* end block 3 */
// End Line: 10367
/* begin block 4 */
// Start line: 10372
/* end block 4 */
// End Line: 10373
/* WARNING: Could not reconcile some variable overlaps */
void DisplaySmoke(SMOKE *smoke)
{
UNIMPLEMENTED();
/*
short sVar1;
ushort uVar2;
DB *pDVar3;
undefined4 in_zero;
undefined4 in_at;
char cVar4;
int iVar5;
int iVar6;
int *piVar7;
long lVar8;
uint uVar9;
int iVar10;
uint uVar11;
int iVar12;
uint uVar13;
uint *puVar14;
short sVar15;
int local_50;
int local_4c;
int local_48;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_20 = 0;
local_50 = (smoke->position).vx - camera_position.vx;
local_4c = (smoke->position).vy - camera_position.vy;
sVar1 = smoke->start_w;
local_48 = (smoke->position).vz - camera_position.vz;
sVar15 = -sVar1;
if ((local_50 < 0x5001) && (local_48 < 0x5001)) {
piVar7 = &local_50;
lVar8 = camera_position.vx;
Apply_Inv_CameraMatrix(piVar7);
setCopControlWord(2, 0x2800, local_50);
setCopControlWord(2, 0x3000, local_4c);
setCopControlWord(2, 0x3800, local_48);
setCopControlWord(2, 0, norot.m[0]._0_4_);
setCopControlWord(2, 0x800, norot.m._4_4_);
setCopControlWord(2, 0x1000, norot.m[1]._2_4_);
setCopControlWord(2, 0x1800, norot.m[2]._0_4_);
setCopControlWord(2, 0x2000, norot._16_4_);
local_40 = CONCAT22(sVar15, sVar15);
local_3c = (uint)local_3c._2_2_ << 0x10;
local_38 = CONCAT22(sVar15, sVar1);
local_34 = (uint)local_34._2_2_ << 0x10;
local_30 = CONCAT22(sVar1, sVar15);
local_2c = (uint)local_2c._2_2_ << 0x10;
local_28 = CONCAT22(sVar1, sVar1);
local_24 = (uint)local_24._2_2_ << 0x10;
puVar14 = (uint *)current->primptr;
setCopReg(2, in_zero, local_40);
setCopReg(2, in_at, local_3c);
setCopReg(2, current, local_38);
setCopReg(2, &local_40, local_34);
setCopReg(2, piVar7, local_30);
setCopReg(2, lVar8, local_2c);
copFunction(2, 0x280030);
uVar2 = smoke->flags;
uVar13 = 0x20;
if ((uVar2 & 0x4000) == 0) {
if ((uVar2 & 0x2000) == 0) {
if ((uVar2 & 0x1000) == 0) {
if ((uVar2 & 0x20) == 0) {
if ((uVar2 & 0x40) == 0) {
if (gNight == 0) {
*(char *)(puVar14 + 1) = *(char *)&smoke->transparency;
*(char *)((int)puVar14 + 5) = *(char *)&smoke->transparency;
cVar4 = *(char *)&smoke->transparency + '\n';
}
else {
*(char *)(puVar14 + 1) = (char)((ushort)smoke->transparency >> 1);
*(char *)((int)puVar14 + 5) = (char)((ushort)smoke->transparency >> 1);
cVar4 = (char)((int)smoke->transparency + 10 >> 1);
}
*(char *)((int)puVar14 + 6) = cVar4;
local_20 = 0x19;
}
else {
if (gNight == 0) {
*(char *)(puVar14 + 1) = (char)((ushort)smoke->transparency >> 2);
*(char *)((int)puVar14 + 5) = (char)((ushort)smoke->transparency >> 2);
*(char *)((int)puVar14 + 6) = (char)((ushort)smoke->transparency >> 2);
}
else {
*(char *)(puVar14 + 1) = (char)((ushort)smoke->transparency >> 3);
*(char *)((int)puVar14 + 5) = (char)((ushort)smoke->transparency >> 3);
*(char *)((int)puVar14 + 6) = (char)((int)smoke->transparency + 10 >> 3);
}
}
}
else {
*(char *)(puVar14 + 1) = (char)((ushort)smoke->transparency >> 1);
*(char *)((int)puVar14 + 5) = *(char *)&smoke->transparency;
uVar13 = 0x40;
*(char *)((int)puVar14 + 6) = *(char *)&smoke->transparency + '\n';
}
}
else {
uVar11 = (uint)(ushort)smoke->transparency << 0x10;
iVar5 = (int)uVar11 >> 0x13;
uVar9 = iVar5 + 0x32U & 0xff;
cVar4 = (char)uVar9;
if (uVar9 < 0x3c) {
cVar4 = (char)(uVar11 >> 0x12);
}
local_20 = 0x12;
*(char *)(puVar14 + 1) = *(char *)&smoke->transparency;
*(char *)((int)puVar14 + 5) = cVar4;
*(char *)((int)puVar14 + 6) = (char)iVar5;
}
}
else {
if (gNight == 0) {
*(char *)(puVar14 + 1) = (char)((ushort)smoke->transparency >> 2);
*(char *)((int)puVar14 + 5) = (char)((ushort)smoke->transparency >> 2);
cVar4 = (char)((ushort)smoke->transparency >> 2);
}
else {
*(char *)(puVar14 + 1) = (char)((ushort)smoke->transparency >> 1);
*(char *)((int)puVar14 + 5) = (char)((ushort)smoke->transparency >> 1);
cVar4 = (char)((ushort)smoke->transparency >> 1);
}
*(char *)((int)puVar14 + 6) = cVar4;
uVar13 = 0x40;
local_20 = 0x11;
}
}
else {
*(char *)(puVar14 + 1) = *(char *)&smoke->transparency;
*(char *)((int)puVar14 + 5) = *(char *)&smoke->transparency;
*(char *)((int)puVar14 + 6) = *(char *)&smoke->transparency;
}
uVar9 = getCopReg(2, 0xc);
puVar14[2] = uVar9;
uVar9 = getCopReg(2, 0xd);
puVar14[4] = uVar9;
uVar9 = getCopReg(2, 0xe);
puVar14[6] = uVar9;
iVar5 = getCopReg(2, 0x13);
setCopReg(2, in_zero, local_28);
setCopReg(2, in_at, local_24);
copFunction(2, 0x180001);
puVar14[3] = CONCAT22(smoke_texture.clutid, smoke_texture.coords._0_2_);
puVar14[5] = (uint)smoke_texture.coords._2_2_ | (smoke_texture.tpageid | uVar13) << 0x10;
puVar14[7] = (uint)smoke_texture.coords._4_2_ - 0x400;
uVar13 = (uint)smoke_texture.coords._6_2_;
*(char *)((int)puVar14 + 3) = '\t';
*(char *)((int)puVar14 + 7) = '.';
puVar14[9] = uVar13 - 0x400;
pDVar3 = current;
if (0 < iVar5 >> 3) {
local_20 = (iVar5 >> 3) - local_20;
if (local_20 < 9) {
local_20 = 9;
}
*puVar14 = *puVar14 & 0xff000000 | current->ot[local_20] & 0xffffff;
pDVar3->ot[local_20] = pDVar3->ot[local_20] & 0xff000000 | (uint)puVar14 & 0xffffff;
uVar13 = getCopReg(2, 0xe);
puVar14[8] = uVar13;
if (100 < (int)*(short *)(puVar14 + 4) - (int)*(short *)(puVar14 + 2) >> 1) {
iVar10 = (int)*(short *)(puVar14 + 2) + (int)*(short *)(puVar14 + 8) >> 1;
iVar12 = iVar10 + -0x32;
iVar10 = iVar10 + 0x32;
iVar6 = (int)*(short *)((int)puVar14 + 10) + (int)*(short *)((int)puVar14 + 0x22) >> 1;
iVar5 = (iVar6 + -0x32) * 0x10000;
iVar6 = (iVar6 + 0x32) * 0x10000;
puVar14[2] = iVar12 + iVar5;
puVar14[4] = iVar10 + iVar5;
puVar14[6] = iVar12 + iVar6;
puVar14[8] = iVar10 + iVar6;
}
current->primptr = current->primptr + 0x28;
}
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ add_haze(int top_col /*$a0*/, int bot_col /*$a1*/, short ot_pos /*$a2*/)
// line 4118, offset 0x00038cb4
/* begin block 1 */
// Start line: 4119
// Start offset: 0x00038CB4
// Variables:
// struct TILE *polys; // $a1
/* end block 1 */
// End offset: 0x00038E00
// End Line: 4141
/* begin block 2 */
// Start line: 10702
/* end block 2 */
// End Line: 10703
// [D]
void add_haze(int top_col, int bot_col, short ot_pos)
{
unsigned char uVar2;
TILE *polys;
if ((9 < top_col) && (FastForward == 0))
{
polys = (TILE *)current->primptr;
setTile(polys);
polys->r0 = top_col;
polys->g0 = top_col;
polys->b0 = top_col;
setSemiTrans(polys, 1);
polys->w = 320;
polys->x0 = 0;
polys->y0 = 0;
polys->h = 256;
addPrim(current->ot + ot_pos, polys);
current->primptr += sizeof(TILE);
POLY_FT3* null = (POLY_FT3*)current->primptr;
setPolyFT3(null);
null->x0 = -1;
null->y0 = -1;
null->x1 = -1;
null->y1 = -1;
null->x2 = -1;
null->y2 = -1;
null->tpage = 0x20;
addPrim(current->ot + ot_pos, null);
current->primptr += sizeof(POLY_FT3);
}
}
// decompiled code
// original method signature:
// void /*$ra*/ SetupRain()
// line 4152, offset 0x00039df8
/* begin block 1 */
// Start line: 4154
// Start offset: 0x00039DF8
/* end block 1 */
// End offset: 0x00039E54
// End Line: 4163
/* begin block 2 */
// Start line: 20227
/* end block 2 */
// End Line: 20228
/* begin block 3 */
// Start line: 20228
/* end block 3 */
// End Line: 20229
/* begin block 4 */
// Start line: 20231
/* end block 4 */
// End Line: 20232
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void SetupRain(void)
{
gNextRainDrop = 0;
do {
gRainAlloc[gNextRainDrop] = gNextRainDrop;
gRain[gNextRainDrop].oldposition.pad = gNextRainDrop;
gNextRainDrop++;
} while (gNextRainDrop < 180);
gNextRainDrop = 0;
}
// decompiled code
// original method signature:
// int /*$ra*/ AllocateRainDrop()
// line 4173, offset 0x0003a2d4
/* begin block 1 */
// Start line: 23682
/* end block 1 */
// End Line: 23683
/* begin block 2 */
// Start line: 25942
/* end block 2 */
// End Line: 25943
/* begin block 3 */
// Start line: 25943
/* end block 3 */
// End Line: 25944
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
int AllocateRainDrop(void)
{
short *psVar1;
if (gNextRainDrop > 179)
return -1;
return gRainAlloc[gNextRainDrop++];
}
// decompiled code
// original method signature:
// void /*$ra*/ ReleaseRainDrop(int RainIndex /*$a0*/)
// line 4190, offset 0x00039db0
/* begin block 1 */
// Start line: 17849
/* end block 1 */
// End Line: 17850
/* begin block 2 */
// Start line: 17850
/* end block 2 */
// End Line: 17851
// [D]
void ReleaseRainDrop(int RainIndex)
{
gNextRainDrop--;
gRainAlloc[gNextRainDrop] = RainIndex;
}
// decompiled code
// original method signature:
// void /*$ra*/ DrawRainDrops()
// line 4208, offset 0x00038e08
/* begin block 1 */
// Start line: 4210
// Start offset: 0x00038E08
// Variables:
// struct RAIN_TYPE *RainPtr; // $s0
// struct POLY_GT3 *poly; // $a3
// int Count; // $s2
// int z; // stack offset -48
// struct SVECTOR v[3]; // stack offset -88
// struct VECTOR drift; // stack offset -64
// int tpage; // $fp
// int clut; // $s7
// int col; // $s1
/* begin block 1.1 */
// Start line: 4259
// Start offset: 0x00038FA4
// Variables:
// int notfirst; // $a1
/* end block 1.1 */
// End offset: 0x00039158
// End Line: 4296
/* end block 1 */
// End offset: 0x0003919C
// End Line: 4300
/* begin block 2 */
// Start line: 10912
/* end block 2 */
// End Line: 10913
/* begin block 3 */
// Start line: 10913
/* end block 3 */
// End Line: 10914
/* begin block 4 */
// Start line: 10924
/* end block 4 */
// End Line: 10925
/* WARNING: Unknown calling convention yet parameter storage is locked */
void DrawRainDrops(void)
{
UNIMPLEMENTED();
/*
uint uVar1;
DB *pDVar2;
ushort uVar3;
undefined4 in_zero;
undefined4 in_at;
uint uVar4;
int iVar5;
uint *puVar6;
RAIN_TYPE *pRVar7;
int iVar8;
uint uVar9;
undefined4 local_58;
uint local_54;
VECTOR local_40;
int local_30;
if (gNextRainDrop != 0) {
GetSmokeDrift(&local_40);
if (cameraview == 1) {
iVar8 = 0x46;
}
else {
iVar8 = 0x46 - (int)car_data[0].hd.wheel_speed._2_2_;
}
if (iVar8 < 0x32) {
iVar8 = 0x32;
}
if (gNight != 0) {
iVar8 = iVar8 + -0xf;
}
uVar9 = iVar8 >> 1 | (iVar8 >> 1) << 8;
uVar9 = uVar9 | uVar9 << 0x10;
if (NoRainIndoors == 0) {
DisplaySplashes();
}
uVar3 = light_texture.clutid;
setCopControlWord(2, 0, inv_camera_matrix.m[0]._0_4_);
setCopControlWord(2, 0x800, inv_camera_matrix.m._4_4_);
setCopControlWord(2, 0x1000, inv_camera_matrix.m[1]._2_4_);
setCopControlWord(2, 0x1800, inv_camera_matrix.m[2]._0_4_);
setCopControlWord(2, 0x2000, inv_camera_matrix._16_4_);
setCopControlWord(2, 0x2800, dummy.vx);
setCopControlWord(2, 0x3000, dummy.vy);
setCopControlWord(2, 0x3800, dummy.vz);
pRVar7 = gRain;
uVar4 = (uint)light_texture.tpageid;
iVar8 = gNextRainDrop;
while (iVar8 = iVar8 + -1, iVar8 != -1) {
if (pauseflag == 0) {
(pRVar7->position).vy = (pRVar7->position).vy + 0x14;
(pRVar7->position).vx = (pRVar7->position).vx + local_40.vx * -2;
(pRVar7->position).vz = (pRVar7->position).vz + local_40.vz * -2;
}
local_58 = CONCAT22(*(short *)&(pRVar7->position).vy - (short)camera_position.vy,
*(short *)&(pRVar7->position).vx - (short)camera_position.vx);
local_54 = local_54 & 0xffff0000 |
(uint)(ushort)(*(short *)&(pRVar7->position).vz - (short)camera_position.vz);
iVar5 = *(int *)&pRVar7->oldposition;
puVar6 = (uint *)current->primptr;
setCopReg(2, in_zero, local_58);
setCopReg(2, in_at, local_54);
copFunction(2, 0x180001);
*(char *)((int)puVar6 + 3) = '\t';
puVar6[7] = uVar9;
puVar6[4] = uVar9;
puVar6[1] = 0;
*(char *)((int)puVar6 + 7) = '6';
puVar6[2] = *(uint *)&pRVar7->oldposition;
local_30 = getCopReg(2, 0x13);
uVar1 = getCopReg(2, 0xe);
puVar6[8] = uVar1;
if ((((local_30 - 0x97U < 0x352) && (-0x65 < *(short *)(puVar6 + 8))) &&
(*(short *)(puVar6 + 8) < 0x1a5)) &&
((-0x33 < *(short *)((int)puVar6 + 0x22) && (*(short *)((int)puVar6 + 0x22) < 0x101)))) {
*(uint *)&pRVar7->oldposition = puVar6[8];
if (iVar5 != 0) {
*(short *)(puVar6 + 5) = *(short *)(puVar6 + 8) - ((short)(local_30 >> 10) + -2);
*(undefined2 *)((int)puVar6 + 0x16) = *(undefined2 *)((int)puVar6 + 0x22);
puVar6[3] = CONCAT22(uVar3, light_texture.coords._0_2_);
puVar6[6] = (uint)light_texture.coords._2_2_ | uVar4 | 0x200000;
puVar6[9] = (uint)light_texture.coords._4_2_;
pDVar2 = current;
*puVar6 = *puVar6 & 0xff000000 | current->ot[local_30 >> 3] & 0xffffff;
pDVar2->ot[local_30 >> 3] =
pDVar2->ot[local_30 >> 3] & 0xff000000 | (uint)puVar6 & 0xffffff;
pDVar2->primptr = pDVar2->primptr + 0x28;
}
}
else {
ReleaseRainDrop((int)(pRVar7->oldposition).pad);
}
pRVar7 = pRVar7 + 1;
}
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ AddRainDrops()
// line 4413, offset 0x0003919c
/* begin block 1 */
// Start line: 4415
// Start offset: 0x0003919C
// Variables:
// struct SVECTOR v; // stack offset -48
// struct RAIN_TYPE *RainPtr; // $a2
// int RainIndex; // $s0
// int RainNo; // $s1
// int first; // $s3
// static unsigned long rand; // offset 0x8
/* begin block 1.1 */
// Start line: 4453
// Start offset: 0x00039388
// Variables:
// int depth; // $v0
/* end block 1.1 */
// End offset: 0x000393B0
// End Line: 4456
/* begin block 1.2 */
// Start line: 4466
// Start offset: 0x000393E4
// Variables:
// struct ROUTE_DATA routeData; // stack offset -40
/* end block 1.2 */
// End offset: 0x00039434
// End Line: 4474
/* end block 1 */
// End offset: 0x00039444
// End Line: 4477
/* begin block 2 */
// Start line: 11241
/* end block 2 */
// End Line: 11242
/* begin block 3 */
// Start line: 11355
/* end block 3 */
// End Line: 11356
/* begin block 4 */
// Start line: 11356
/* end block 4 */
// End Line: 11357
/* begin block 5 */
// Start line: 11364
/* end block 5 */
// End Line: 11365
/* WARNING: Unknown calling convention yet parameter storage is locked */
void AddRainDrops(void)
{
UNIMPLEMENTED();
/*
long lVar1;
bool bVar2;
short sVar3;
undefined4 in_zero;
undefined4 in_at;
int RainIndex;
int iVar4;
short sVar5;
uint uVar6;
short sVar7;
uint uVar8;
undefined4 local_30;
uint local_2c;
ROUTE_DATA local_28;
bVar2 = true;
if (pauseflag == 0) {
uVar8 = (uint)(byte)gRainCount;
NoRainIndoors = 0;
wetness = wetness + (int)uVar8 / 6;
if (7000 < wetness) {
wetness = (int)&DAT_00001b58;
}
setCopControlWord(2, 0, camera_matrix.m[0]._0_4_);
setCopControlWord(2, 0x800, camera_matrix.m._4_4_);
setCopControlWord(2, 0x1000, camera_matrix.m[1]._2_4_);
setCopControlWord(2, 0x1800, camera_matrix.m[2]._0_4_);
setCopControlWord(2, 0x2000, camera_matrix._16_4_);
setCopControlWord(2, 0x2800, camera_position.vx);
setCopControlWord(2, 0x3000, camera_position.vy);
setCopControlWord(2, 0x3800, camera_position.vz);
while (true) {
uVar8 = uVar8 - 1;
if (uVar8 == 0xffffffff) {
return;
}
RainIndex = AllocateRainDrop();
if (RainIndex < 0) {
return;
}
iVar4 = rand_142 * 0x19660d + 0x3c6ef35f;
uVar6 = (iVar4 >> 0x14 & 0x1ffU) + 200;
iVar4 = iVar4 * 0x19660d + 0x3c6ef35f;
sVar7 = -((ushort)(iVar4 >> 0x14) & 0x1ff);
rand_142 = iVar4 * 0x19660d + 0x3c6ef35f;
sVar5 = ((ushort)(rand_142 >> 0x14) & 0x1ff) - 0x100;
local_2c = local_2c & 0xffff0000 | uVar6;
local_30 = CONCAT22(sVar7, sVar5);
if (0xff < uVar6) {
sVar3 = (ushort)(uVar6 * 0x10000 >> 0x18) + 1;
local_30 = CONCAT22(sVar7 * sVar3, sVar5 * sVar3);
}
setCopReg(2, in_zero, local_30);
setCopReg(2, in_at, local_2c);
copFunction(2, 0x480012);
*(undefined4 *)&gRain[RainIndex].oldposition = 0;
gRain[RainIndex].oldposition.pad = (short)RainIndex;
lVar1 = getCopReg(2, 0x19);
gRain[RainIndex].position.vx = lVar1;
lVar1 = getCopReg(2, 0x1a);
gRain[RainIndex].position.vy = lVar1;
lVar1 = getCopReg(2, 0x1b);
gRain[RainIndex].position.vz = lVar1;
if ((bVar2) &&
(ROADS_GetRouteData(gRain[RainIndex].position.vx, gRain[RainIndex].position.vz, &local_28),
(modelpointers1536[local_28.type]->flags2 & 0x100) != 0)) break;
bVar2 = false;
}
NoRainIndoors = 1;
ReleaseRainDrop(RainIndex);
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ DisplaySplashes()
// line 4489, offset 0x00039468
/* begin block 1 */
// Start line: 4491
// Start offset: 0x00039468
// Variables:
// int SplashNo; // $s4
// int SplashFrac; // $v0
// struct VECTOR CamGnd; // stack offset -96
// struct VECTOR Gnd1; // stack offset -80
// struct VECTOR Gnd2; // stack offset -64
// struct VECTOR Position; // stack offset -48
// struct CVECTOR col; // stack offset -32
// static unsigned long rand; // offset 0x170
// int d1; // $a0
// int d2; // $a2
/* end block 1 */
// End offset: 0x000397A0
// End Line: 4547
/* begin block 2 */
// Start line: 11536
/* end block 2 */
// End Line: 11537
/* begin block 3 */
// Start line: 11537
/* end block 3 */
// End Line: 11538
/* begin block 4 */
// Start line: 11549
/* end block 4 */
// End Line: 11550
/* WARNING: Unknown calling convention yet parameter storage is locked */
void DisplaySplashes(void)
{
UNIMPLEMENTED();
/*
int iVar1;
uint uVar2;
uint uVar3;
int iVar4;
VECTOR local_60;
VECTOR local_50;
VECTOR local_40;
VECTOR local_30;
CVECTOR local_20[2];
local_20[0] = (CVECTOR)PTR_DAT_000aa38c;
if (pauseflag == 0) {
uVar3 = (uint)((byte)gRainCount >> 2);
if (0x1e < (byte)gRainCount >> 2) {
uVar3 = 0x1e;
}
iVar4 = (int)(uVar3 * FrAng * 3) >> 0xc;
setCopControlWord(2, 0, norot.m[0]._0_4_);
setCopControlWord(2, 0x800, norot.m._4_4_);
setCopControlWord(2, 0x1000, norot.m[1]._2_4_);
setCopControlWord(2, 0x1800, norot.m[2]._0_4_);
setCopControlWord(2, 0x2000, norot._16_4_);
local_60.vx = camera_position.vx;
local_60.vz = camera_position.vz;
local_60.vy = MapHeight(&local_60);
local_60.vy = -camera_position.vy - local_60.vy;
uVar3 = FrAng - camera_angle.vy & 0xfff;
local_50.vx = rcossin_tbl[uVar3 * 2] + camera_position.vx;
local_50.vz = rcossin_tbl[uVar3 * 2 + 1] + camera_position.vz;
iVar1 = MapHeight(&local_50);
local_50.vx = local_50.vx - local_60.vx;
local_50.vy = (-camera_position.vy - iVar1) - local_60.vy;
local_50.vz = local_50.vz - local_60.vz;
uVar3 = -FrAng - (int)camera_angle.vy & 0xfff;
local_40.vx = rcossin_tbl[uVar3 * 2] + camera_position.vx;
local_40.vz = rcossin_tbl[uVar3 * 2 + 1] + camera_position.vz;
iVar1 = MapHeight(&local_40);
local_40.vx = local_40.vx - local_60.vx;
local_40.vy = (-camera_position.vy - iVar1) - local_60.vy;
local_40.vz = local_40.vz - local_60.vz;
while (iVar4 = iVar4 + -1, iVar4 != -1) {
uVar3 = DAT_000aa390 * 0x19660d + 0x3c6ef35f;
uVar2 = uVar3 >> 4 & 0xfff;
DAT_000aa390 = uVar3 * 0x19660d + 0x3c6ef35f;
uVar3 = DAT_000aa390 >> 0xe & 0xfff;
local_30.vx = (int)(local_50.vx * uVar2 + local_40.vx * uVar3 + 0x800) >> 0xc;
local_30.vy = ((int)(local_50.vy * uVar2 + local_40.vy * uVar3 + 0x800) >> 0xc) + local_60.vy;
local_30.vz = (int)(local_50.vz * uVar2 + local_40.vz * uVar3 + 0x800) >> 0xc;
ShowLight(&local_30, local_20, 0xc, &drop_texture);
}
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ DisplayLightReflections(struct VECTOR *v1 /*$s1*/, struct CVECTOR *col /*$s3*/, short size /*$a2*/, struct TEXTURE_DETAILS *texture /*$s2*/)
// line 4550, offset 0x000397c0
/* begin block 1 */
// Start line: 4551
// Start offset: 0x000397C0
// Variables:
// struct SVECTOR vert[4]; // stack offset -80
// struct POLY_FT4 *poly; // $a1
// struct CVECTOR thiscol; // stack offset -48
// int z; // stack offset -40
// int tpage; // $s5
// int clut; // $s4
/* end block 1 */
// End offset: 0x00039A30
// End Line: 4602
/* begin block 2 */
// Start line: 11756
/* end block 2 */
// End Line: 11757
/* WARNING: Could not reconcile some variable overlaps */
void DisplayLightReflections(VECTOR *v1, CVECTOR *col, short size, TEXTURE_DETAILS *texture)
{
UNIMPLEMENTED();
/*
ushort uVar1;
ushort uVar2;
int iVar3;
uint uVar4;
DB *pDVar5;
undefined4 in_zero;
undefined4 in_at;
undefined2 uVar6;
int iVar7;
VECTOR *pVVar8;
uint *puVar9;
uint local_50;
uint local_4c;
uint local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
uint local_30;
uVar1 = texture->tpageid;
uVar2 = texture->clutid;
if (9 < wetness) {
setCopControlWord(2, 0x2800, v1->vx);
setCopControlWord(2, 0x3000, v1->vy);
setCopControlWord(2, 0x3800, v1->vz);
pVVar8 = v1;
Apply_Inv_CameraMatrix(v1);
setCopControlWord(2, 0x2800, v1->vx);
setCopControlWord(2, 0x3000, v1->vy);
setCopControlWord(2, 0x3800, v1->vz);
setCopControlWord(2, 0, face_camera.m[0]._0_4_);
setCopControlWord(2, 0x800, face_camera.m._4_4_);
setCopControlWord(2, 0x1000, face_camera.m[1]._2_4_);
setCopControlWord(2, 0x1800, face_camera.m[2]._0_4_);
setCopControlWord(2, 0x2000, face_camera._16_4_);
local_50 = (uint)(ushort)-size;
local_4c = local_4c & 0xffff0000;
setCopReg(2, in_zero, local_50);
setCopReg(2, in_at, local_4c);
copFunction(2, 0x180001);
local_48 = (uint)(ushort)size;
local_44 = (uint)local_44._2_2_ << 0x10;
local_3c = (uint)local_3c._2_2_ << 0x10;
local_34 = (uint)local_34._2_2_ << 0x10;
iVar3 = getCopReg(2, 0x13);
if (0x95 < iVar3) {
puVar9 = (uint *)current->primptr;
uVar4 = getCopReg(2, 0xe);
puVar9[2] = uVar4;
iVar7 = (iVar3 >> 3) + 0xfa;
uVar6 = (undefined2)iVar7;
local_40 = CONCAT22(uVar6, -size);
local_38 = CONCAT22(uVar6, size);
setCopReg(2, in_zero, local_48);
setCopReg(2, in_at, local_44);
setCopReg(2, iVar7, local_40);
setCopReg(2, &local_48, local_3c);
setCopReg(2, pVVar8, local_38);
setCopReg(2, puVar9, local_34);
copFunction(2, 0x280030);
puVar9[3] = CONCAT22(uVar2, *(undefined2 *)&texture->coords);
puVar9[5] = (uint)*(ushort *)&(texture->coords).u1 | ((uint)uVar1 | 0x20) << 0x10;
puVar9[7] = (uint)*(ushort *)&(texture->coords).u2;
puVar9[9] = (uint)*(ushort *)&(texture->coords).u3;
local_30._0_2_ = CONCAT11(col->g >> 3, col->r >> 3);
local_30 = local_30 & 0xff000000 | (uint)(col->b >> 3) << 0x10 | (uint)(ushort)local_30;
*(char *)((int)puVar9 + 3) = '\t';
puVar9[1] = local_30;
*(char *)((int)puVar9 + 7) = '.';
pDVar5 = current;
*puVar9 = *puVar9 & 0xff000000 | current->ot[iVar3 >> 4] & 0xffffff;
pDVar5->ot[iVar3 >> 4] = pDVar5->ot[iVar3 >> 4] & 0xff000000 | (uint)puVar9 & 0xffffff;
pDVar5->primptr = pDVar5->primptr + 0x28;
uVar4 = getCopReg(2, 0xc);
puVar9[4] = uVar4;
uVar4 = getCopReg(2, 0xd);
puVar9[6] = uVar4;
uVar4 = getCopReg(2, 0xe);
puVar9[8] = uVar4;
}
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ DoLightning()
// line 4607, offset 0x00039b78
/* begin block 1 */
// Start line: 4609
// Start offset: 0x00039B78
/* end block 1 */
// End offset: 0x00039C58
// End Line: 4631
/* begin block 2 */
// Start line: 12959
/* end block 2 */
// End Line: 12960
/* begin block 3 */
// Start line: 15350
/* end block 3 */
// End Line: 15351
/* begin block 4 */
// Start line: 15351
/* end block 4 */
// End Line: 15352
/* WARNING: Unknown calling convention yet parameter storage is locked */
int lightning = 0;
int LightningTimer = 10;
int ThunderTimer = 0;
static int ThunderDistance = 0;
// [D]
void DoLightning(void)
{
uint uVar1;
if (pauseflag == 0)
{
if (LightningTimer < -10)
{
uVar1 = rand();
LightningTimer = uVar1 & 0xff;
}
else
LightningTimer = LightningTimer - 1;
if ((LightningTimer < 0) && (uVar1 = rand(), (uVar1 & 1) == 0))
{
RequestThunder();
uVar1 = rand();
if ((uVar1 & 1) == 0)
{
NightAmbient = NightAmbient << 1;
if (0x80 < NightAmbient)
NightAmbient = 0x80;
lightning = 2;
return;
}
add_haze(0x32, 0, 0x107e);
}
lightning = 0;
}
}
// decompiled code
// original method signature:
// void /*$ra*/ InitThunder()
// line 4635, offset 0x0003a0bc
/* begin block 1 */
// Start line: 4636
// Start offset: 0x0003A0BC
/* end block 1 */
// End offset: 0x0003A120
// End Line: 4636
/* begin block 2 */
// Start line: 9270
/* end block 2 */
// End Line: 9271
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void InitThunder(void)
{
ThunderTimer = -1;
ThunderDistance = rand() % 5000;
}
// decompiled code
// original method signature:
// void /*$ra*/ RequestThunder()
// line 4636, offset 0x0003a120
/* begin block 1 */
// Start line: 24079
/* end block 1 */
// End Line: 24080
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void RequestThunder(void)
{
ThunderTimer = ThunderDistance >> 8;
if (ThunderTimer < 1)
ThunderTimer = 1;
}
// decompiled code
// original method signature:
// void /*$ra*/ DoThunder()
// line 4638, offset 0x0003a144
/* begin block 1 */
// Start line: 4640
// Start offset: 0x0003A144
/* end block 1 */
// End offset: 0x0003A224
// End Line: 4647
/* begin block 2 */
// Start line: 24083
/* end block 2 */
// End Line: 24084
/* begin block 3 */
// Start line: 24084
/* end block 3 */
// End Line: 24085
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void DoThunder(void)
{
int iVar1;
int iVar2;
if (pauseflag)
return;
iVar1 = rand();
ThunderDistance = (ThunderDistance + 40) - rand() % 80;
if (ThunderDistance < 250)
ThunderDistance = 250;
if (5000 < ThunderDistance)
ThunderDistance = 5000;
iVar1 = ThunderTimer-1;
if (ThunderTimer > -1 && (ThunderTimer = iVar1, iVar1 == 0))
{
iVar2 = rand();
iVar1 = iVar2;
if (iVar2 < 0)
iVar1 = iVar2 + 0x7ff;
StartSound(-1, 1, 12, -ThunderDistance, iVar2 - (iVar1 >> 0xb) * 2048 + 3072);
}
}
// decompiled code
// original method signature:
// void /*$ra*/ DoWeather(int weather /*$a0*/)
// line 4651, offset 0x0003a000
/* begin block 1 */
// Start line: 24074
/* end block 1 */
// End Line: 24075
/* begin block 2 */
// Start line: 9302
/* end block 2 */
// End Line: 9303
/* begin block 3 */
// Start line: 24075
/* end block 3 */
// End Line: 24076
// [D]
void DoWeather(int weather)
{
if (weather == 1 && pauseflag == 0)
{
if (gEffectsTimer < 0x29)
{
if ((FrameCnt & 7U) == 0)
gEffectsTimer++;
}
else
{
AddRainDrops();
DrawRainDrops();
if ((FrameCnt & 7U) == 0)
gRainCount = gRainCount + 1;
if (gRainCount > 35)
gRainCount = 35;
}
}
}
// decompiled code
// original method signature:
// int /*$ra*/ GetDebrisColour(struct _CAR_DATA *cp /*$a0*/)
// line 4725, offset 0x00039fa8
/* begin block 1 */
// Start line: 4726
// Start offset: 0x00039FA8
// Variables:
// int car_model; // $v1
// int palette; // $a0
/* end block 1 */
// End offset: 0x0003A000
// End Line: 4742
/* begin block 2 */
// Start line: 24129
/* end block 2 */
// End Line: 24130
/* begin block 3 */
// Start line: 24130
/* end block 3 */
// End Line: 24131
// [D]
int GetDebrisColour(_CAR_DATA *cp)
{
int car_model;
car_model = MissionHeader->residentModels[cp->ap.model];
if (car_model == 0)
return 1;
if(car_model < 8)
return (car_model-1) * 6 + cp->ap.palette + 7;
return car_model - 6;
}