REDRIVER2/src_rebuild/GAME/C/MISSION.C
2020-05-27 20:21:04 +06:00

3985 lines
76 KiB
C

#include "THISDUST.H"
#include "MISSION.H"
#include "SYSTEM.H"
#include "MGENERIC.H"
#include "DEBRIS.H"
#include "DR2ROADS.H"
#include "SPOOL.H"
#include "PAUSE.H"
#include "BOMBERMAN.H"
#include "CUTSCENE.H"
#include "CAMERA.H"
#include "OVERLAY.H"
#include "EVENT.H"
#include "CIV_AI.H"
#include "CARS.H"
#include "PLAYERS.H"
#include "REPLAYS.H"
#include "GLAUNCH.H"
#include "SCORES.H"
#include "AI.H"
#include "MAIN.H"
#include "MC_SND.H"
#include "COP_AI.H"
#include "GAMESND.H"
#include "PEDEST.H"
#include "OVERMAP.H"
#include "DENTING.H"
#include <string.h>
#ifndef PSX
#include <SDL.h>
#endif // PSX
char* MissionName[37] =
{
// Chicago
"Surveillance Tip Off",
"Chase the Witness",
"Train Pursuit",
"Tailing the Drop",
"Escape to the Safe House",
"Chase the Intruder",
"Caine's Compound",
"Leaving Chicago",
// Havana
"Follow Up the Lead",
"Hijack the Truck",
"Stop the Truck",
"Find the Clue",
"Escape to Ferry",
"To the Docks",
"Back to Jones",
"Tail Jericho",
"Pursue Jericho",
"Escape the Brazilians",
// Vegas
"Casino Getaway",
"Beat the Train",
"Car Bomb",
"Car Bomb Getaway",
"Bank Job",
"Steal the Ambulance",
"Stake Out",
"Steal the Keys",
"C4 Deal",
"Destroy the Yard",
// Rio
"Bus Crash",
"Steal the Cop Car",
"Caine's Cash",
"Save Jones",
"Boat Jump",
"Jones in Trouble",
"Chase the Gunman",
"Lenny Escaping",
"Pink Lenny Gets Caught",
};
// decompiled code
// original method signature:
// void /*$ra*/ InitialiseMissionDefaults()
// line 1347, offset 0x0006084c
/* begin block 1 */
// Start line: 1349
// Start offset: 0x0006084C
// Variables:
// int i; // $a0
/* end block 1 */
// End offset: 0x00060A74
// End Line: 1435
/* begin block 2 */
// Start line: 2694
/* end block 2 */
// End Line: 2695
/* begin block 3 */
// Start line: 2695
/* end block 3 */
// End Line: 2696
/* begin block 4 */
// Start line: 2698
/* end block 4 */
// End Line: 2699
/* WARNING: Unknown calling convention yet parameter storage is locked */
int gCopDifficultyLevel = 0;
int gCopRespawnTime = 0;
GAMEMODE CurrentGameMode = GAMEMODE_NORMAL;
GAMEMODE WantedGameMode = GAMEMODE_NORMAL;
GAMETYPE StoredGameType;
int GameLevel = 0;
int gInvincibleCar = 0;
int gPlayerImmune = 0;
unsigned char NumPlayers = 1;
char NewLevel = 1;
GAMETYPE GameType = GAME_MISSION;
int gCurrentMissionNumber = 0;
int maxPlayerCars = 1;
int maxCivCars = 14;
int maxParkedCars = 7;
int maxCopCars = 4;
int gPlayerDamageFactor = 0;
int requestStationaryCivCar = 0;
int numPlayerCars = 0;
int numCivCars = 0;
int numParkedCars = 0;
int numCopCars = 0;
int gMinimumCops = 0;
int gCopDesiredSpeedScale = 0x1000;
int gCopMaxPowerScale = 0x1000;
int gCurrentResidentSlot = 0;
int gPuppyDogCop = 0; // Driver 1 leftover
int CopsAllowed = 0;
int MaxPlayerDamage[2] = { 0x1f40 };
int prevCopsInPursuit = 0;
int gPlayerWithTheFlag = -1;
int g321GoDelay = 0;
int last_flag = -1;
int cop_adjust = 0;
int gLapTimes[2][5];
int gNumRaceTrackLaps = 3;
int lastsay = -1;
int gCarWithABerm = -1;
int gCantDrive = 0;
int gDontResetCarDamage = 0;
int bMissionTitleFade = 0;
char lockAllTheDoors = 0;
int gTannerActionNeeded = 0;
int gGotInStolenCar = 0;
int gCopCarTheftAttempted = 0;
int gLockPickingAttempted = 0;
int bStopTanner = 0;
int tannerDeathTimer = 0;
STOPCOPS gStopCops;
MR_MISSION Mission;
u_long MissionStack[16][16];
MR_THREAD MissionThreads[16];
unsigned char playercollected[2] = { 0, 0 };
int TAIL_GETTINGCLOSE = 7000;
int TAIL_GETTINGFAR = 12900;
int TAIL_TOOCLOSE = 4000;
int TAIL_TOOFAR = 15900;
// [D]
void InitialiseMissionDefaults(void)
{
int i;
if ((NumPlayers == 2) || (GAME_TAKEADRIVE < GameType)) {
lockAllTheDoors = '\x01';
}
else {
lockAllTheDoors = '\0';
}
maxPlayerCars = 1;
maxCivCars = 0xe;
maxParkedCars = 7;
maxCopCars = 4;
gPlayerDamageFactor = 0x1000;
requestStationaryCivCar = 0;
numPlayerCars = 0;
numCivCars = 0;
numParkedCars = 0;
numCopCars = 0;
gMinimumCops = 0;
gCopDesiredSpeedScale = 0x1000;
gCopMaxPowerScale = 0x1000;
gCurrentResidentSlot = 0;
CopsAllowed = 0;
MaxPlayerDamage[0] = 22000;
MaxPlayerDamage[1] = 22000;
prevCopsInPursuit = 0;
for (i = 0; i < 15; i++)
{
MissionThreads[i].initial_sp = MissionStack[i];
MissionThreads[i].active = 0;
MissionThreads[i].pc = NULL;
MissionThreads[i].sp = NULL;
}
ClearMem((char *)&Mission, 0x48);
Mission.active = 0;
Mission.gameover_delay = -1;
Mission.gameover_mode = PAUSEMODE_PAUSE;
Mission.CarTarget = NULL;
Mission.ChaseTarget = NULL;
Mission.ChaseHitDelay = 0;
Mission.StealMessage = NULL;
Mission.PhantomCarId = -1;
for (i = 0; i < 2; i++)
{
Mission.timer[i].flags = 0;
Mission.message_priority[i] = 0;
Mission.message_string[i] = NULL;
}
Driver2TempJunctionsPtr = (ulong *)_overlay_buffer;
NumTempJunctions = 0;
gPlayerWithTheFlag = -1;
last_flag = -1;
ClearMem((char *)reservedSlots, sizeof(reservedSlots));
cop_adjust = 0;
playercollected[0] = '\0';
playercollected[1] = '\0';
lastsay = -1;
g321GoDelay = 0;
for (i = 0; i < 5; i++)
{
gLapTimes[0][i] = -1;
gLapTimes[1][i] = -1;
}
gCarWithABerm = -1;
gCantDrive = 0;
gGotInStolenCar = 0;
gCopCarTheftAttempted = 0;
gLockPickingAttempted = 0;
gDontResetCarDamage = 0;
gStopCops.radius = 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ LoadMission(int missionnum /*$s0*/)
// line 1437, offset 0x00060a74
/* begin block 1 */
// Start line: 1438
// Start offset: 0x00060A74
// Variables:
// char filename[32]; // stack offset -64
// unsigned long header; // stack offset -32
// unsigned long offset; // $s0
// unsigned long length; // $s1
// int size; // $t1
// int i; // $v0
/* begin block 1.1 */
// Start line: 1677
// Start offset: 0x00060D88
// Variables:
// int flags; // $a1
// int time; // $a2
/* end block 1.1 */
// End offset: 0x00060E04
// End Line: 1698
/* begin block 1.2 */
// Start line: 1767
// Start offset: 0x00060F84
// Variables:
// struct _ROUTE_INFO *rinfo; // $s0
/* end block 1.2 */
// End offset: 0x00061024
// End Line: 1793
/* begin block 1.3 */
// Start line: 1830
// Start offset: 0x000610FC
// Variables:
// int num; // $v1
/* end block 1.3 */
// End offset: 0x00061128
// End Line: 1841
/* end block 1 */
// End offset: 0x00061258
// End Line: 1879
/* begin block 2 */
// Start line: 2949
/* end block 2 */
// End Line: 2950
/* begin block 3 */
// Start line: 2952
/* end block 3 */
// End Line: 2953
_MISSION* MissionLoadAddress;
_MISSION *MissionHeader;
STREAM_SOURCE* PlayerStartInfo[8];
int numPlayersToCreate = 0;
int gStartOnFoot = 0;
int gSinkingTimer = 100;
int gTimeInWater = 0x19;
char InWater = 0;
int gBobIndex = 0;
int gWeather = 0;
int gTimeOfDay = 0;
int gShowPlayerDamage = 0;
int gDontPingInCops = 0;
int gBatterPlayer = 1;
int wantedCar[2] = { -1, -1 };
_TARGET *MissionTargets;
unsigned long *MissionScript;
char *MissionStrings;
char* gMissionTitle = NULL;
int multiplayerregions[4];
int gMultiplayerLevels = 0;
// LEADAI
LEAD_PARAMETERS LeadValues;
_CAR_DATA* gBombTargetVehicle = NULL;
static char NewLeadDelay = 0;
#define MISSIOH_IDENT (('D' << 24) | ('2' << 16) | ('M' << 8) | 'S' )
// [D]
void LoadMission(int missionnum)
{
bool bVar1;
short sVar2;
_MISSION *p_Var3;
int iVar4;
LEAD_PARAMETERS *pLVar5;
int *piVar6;
char bVar7;
int iVar8;
long *plVar9;
int iVar10;
int *piVar11;
uint loadsize;
char filename[32];
unsigned long header;
InitialiseMissionDefaults();
MALLOC_BEGIN();
if (NewLevel != 0)
MissionLoadAddress = (_MISSION *)mallocptr;
sprintf(filename, "MISSIONS\\MISSIONS.BLK");
if (FileExists(filename) == 0)
return;
LoadfileSeg(filename, (char*)&header, missionnum * 4, 4);
if (header == 0)
{
#ifndef PSX
char errPrint[1024];
sprintf(errPrint, "%d is not valid mission\n", missionnum);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", errPrint, NULL);
#endif // PSX
return;
}
loadsize = header >> 0x13;
LoadfileSeg(filename, (char *)MissionLoadAddress, header & 0x7ffff, sizeof(_MISSION));
MissionHeader = MissionLoadAddress;
MissionTargets = (_TARGET *)((int)&MissionLoadAddress->id + MissionLoadAddress->size);
MissionScript = (ulong *)(MissionTargets + 0x10);
MissionStrings = (char *)(((_TARGET *)MissionScript)->data + MissionLoadAddress->strings);
if ((MissionLoadAddress->route != 0) && (NewLevel == 0))
{
loadsize = (int)MissionStrings + (MissionLoadAddress->route - (int)MissionLoadAddress);
}
iVar4 = LoadfileSeg(filename, (char *)MissionLoadAddress, header & 0x7ffff, loadsize);
if (MissionHeader->id != MISSIOH_IDENT)
{
#ifndef PSX
char errPrint[1024];
sprintf(errPrint, "Invalid mission %d identifier\n", missionnum);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", errPrint, NULL);
#endif // PSX
Mission.active = 0;
return;
}
MissionHeader->id = 0;
if (MissionHeader->region != 0)
{
multiplayerregions[1] = -1;
multiplayerregions[2] = -1;
multiplayerregions[3] = -1;
multiplayerregions[0] = MissionHeader->region;
}
gMultiplayerLevels = (MissionHeader->region != 0);
doSpooling = (MissionHeader->region == 0);
Mission.active = 1;
GameLevel = MissionHeader->city;
#ifdef CUTSCENE_RECORDER
// load some data from target cutscene mission
extern int gCutsceneAsReplay;
if(gCutsceneAsReplay)
{
LoadfileSeg(filename, (char*)&header, gCutsceneAsReplay * 4, 4);
if (header == 0)
return;
_MISSION missionTempHeader;
loadsize = header >> 0x13;
LoadfileSeg(filename, (char *)&missionTempHeader, header & 0x7ffff, sizeof(_MISSION));
memcpy(MissionHeader->residentModels, missionTempHeader.residentModels, sizeof(missionTempHeader.residentModels));
MissionHeader->time = missionTempHeader.time;
MissionHeader->weather = missionTempHeader.weather;
}
if (gCutsceneAsReplay == 0)
#endif
{
PlayerStartInfo[0]->position.vx = MissionHeader->playerStartPosition.x;
PlayerStartInfo[0]->rotation = MissionHeader->playerStartRotation;
PlayerStartInfo[0]->position.vz = MissionHeader->playerStartPosition.y;
PlayerStartInfo[0]->model = MissionHeader->playerCarModel;
PlayerStartInfo[0]->palette = MissionHeader->playerCarColour;
}
if (MissionHeader->maxDamage != 0)
{
MaxPlayerDamage[1] = MissionHeader->maxDamage;
MaxPlayerDamage[0] = MissionHeader->maxDamage;
}
gTimeOfDay = MissionHeader->time;
gWeather = MissionHeader->weather;
if (gTimeOfDay == 1 || gTimeOfDay < 2 || gTimeOfDay == 2 || gTimeOfDay != 3)
{
gNight = 0;
}
else
{
gNight = 1;
}
if (MissionHeader->weather == 1)
{
gRainCount = 30;
gEffectsTimer = 41;
}
else
{
gRainCount = 0;
gEffectsTimer = 0;
}
Mission.timer[0].flags = 0;
Mission.timer[0].x = 124;
Mission.timer[1].x = 124;
Mission.timer[0].y = 16;
Mission.timer[0].count = 0;
Mission.timer[1].y = 136;
Mission.timer[1].flags = 0;
Mission.timer[1].count = 0;
if (MissionHeader->timer != 0 || (MissionHeader->timerFlags & 0x8000U) != 0)
{
bVar7 = 1;
if ((MissionHeader->timerFlags & 0x8000U) != 0)
bVar7 = 3;
if ((MissionHeader->timerFlags & 0x4000U) != 0)
bVar7 = bVar7 | 8;
if ((MissionHeader->timerFlags & 0x2000U) != 0)
bVar7 = bVar7 | 0x10;
for (int i = 0; i < NumPlayers; i++)
{
Mission.timer[i].flags = bVar7;
Mission.timer[i].count = MissionHeader->timer * 3000;
}
}
gMinimumCops = MissionHeader->cops.min;
maxCopCars = MissionHeader->cops.max;
if (maxCopCars == 4)
{
if (GameType == GAME_SURVIVAL)
{
gDontPingInCops = 0;
gBatterPlayer = 1;
}
else
{
gDontPingInCops = 1;
gBatterPlayer = 0;
}
}
else
{
gDontPingInCops = 0;
gBatterPlayer = 0;
}
gCopDesiredSpeedScale = MissionHeader->cops.speed;
gCopMaxPowerScale = MissionHeader->cops.power;
CopsAllowed = (maxCopCars != 0);
if (GameType == GAME_SURVIVAL)
{
gCopData.immortal = 1;
}
else if (GameType == GAME_GETAWAY)
{
gDontPingInCops = 1;
gCopData.immortal = 1;
}
else if (GameType == GAME_SECRET)
{
maxCivCars = 10;
maxParkedCars = 5;
}
else
{
gCopData.immortal = 0;
}
if ((MissionHeader->type & 2U) == 0)
{
PlayerStartInfo[0]->type = 1;
}
else
{
PlayerStartInfo[0]->type = 2;
PlayerStartInfo[0]->model = 0;
}
if (NewLevel != 0)
{
if (MissionHeader->route == 0)
{
mallocptr = mallocptr + (iVar4 + 3U & 0xfffffffc);
#ifdef PSX
Loadfile("PATH.BIN", (char *)popNode);
#endif // PSX
leadAILoaded = 0;
pathAILoaded = 1;
}
else
{
piVar11 = (int *)(MissionStrings + MissionHeader->route);
NumTempJunctions = *piVar11;
memcpy(Driver2TempJunctionsPtr, piVar11 + 1, NumTempJunctions << 2);
mallocptr = MissionStrings + MissionHeader->route;
#ifdef PSX
Loadfile("LEAD.BIN", (char *)popNode);
#endif // PSX
// I think it's wrong...
pLVar5 = &LeadValues;
piVar6 = piVar11 + 0x3e9;
leadAILoaded = 1;
pathAILoaded = 0;
do {
pLVar5->tEnd = piVar6[0];
pLVar5->tAvelLimit = piVar6[1];
pLVar5->tDist = piVar6[2];
pLVar5->tDistMul = piVar6[3];
piVar6 = piVar6 + 4;
pLVar5 = (LEAD_PARAMETERS *)&pLVar5->tWidth;
} while (piVar6 != piVar11 + 0x3f9);
CopsAllowed = 0;
}
}
MALLOC_END();
sprintf(filename, "MISSIONS\\PATH%d.%d", gCurrentMissionNumber, 0);
if (FileExists(filename))
LoadfileSeg(filename, (char *)(MissionTargets + 4), 0, 0x280);
if ((MissionHeader->type & 1U) != 0)
RestoreStartData();
PreProcessTargets();
if (gCurrentMissionNumber - 1U < 0x28)
{
loadsize = gCurrentMissionNumber;
if (0x24 < gCurrentMissionNumber)
loadsize = gCurrentMissionNumber - 1U;
if (0xb < loadsize)
loadsize = loadsize - 1;
if (7 < loadsize)
loadsize = loadsize - 1;
gMissionTitle = MissionName[loadsize - 1];
}
else
{
gMissionTitle = NULL;
}
if (wantedCar[0] != -1)
{
PlayerStartInfo[0]->model = wantedCar[0];
if ((wantedCar[0] == 0) || (4 < wantedCar[0]))
{
PlayerStartInfo[0]->palette = 0;
if (3 < wantedCar[0])
MissionHeader->residentModels[4] = wantedCar[0];
}
else
MissionHeader->residentModels[0] = wantedCar[0];
}
if (wantedCar[1] != -1)
{
PlayerStartInfo[1]->model = wantedCar[1];
if ((wantedCar[1] == 0) || (4 < wantedCar[1]))
PlayerStartInfo[1]->palette = 0;
else
MissionHeader->residentModels[1] = wantedCar[1];
}
if (GameType == GAME_CAPTURETHEFLAG)
ActivateNextFlag();
MRInitialiseThread((MR_THREAD *)&MissionThreads, MissionScript, 0);
}
// decompiled code
// original method signature:
// void /*$ra*/ HandleMission()
// line 1881, offset 0x00061274
/* begin block 1 */
// Start line: 4184
/* end block 1 */
// End Line: 4185
/* begin block 2 */
// Start line: 4188
/* end block 2 */
// End Line: 4189
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void HandleMission(void)
{
int iVar1;
uint uVar2;
if (!Mission.active)
return;
if(gInGameCutsceneActive)
return;
if(gInGameCutsceneDelay)
return;
// init frame
if (CameraCnt == 0)
{
if ((MissionHeader->type & 4U) != 0)
{
HandleMissionThreads();
Mission.message_timer[0] = 0;
Mission.message_timer[1] = 0;
MRCommitThreadGenocide();
MRInitialiseThread(MissionThreads, MissionScript, 0);
}
uVar2 = MissionHeader->type & 0x30;
FelonyBar.active = 0;
if (uVar2 != 0x10)
{
if (uVar2 < 0x11)
{
if (uVar2 == 0)
{
FelonyBar.active = 1;
}
else
{
FelonyBar.active = 0;
}
}
if (uVar2 == 0x20)
{
FelonyBar.active = 1;
FelonyBar.flags |= 2;
}
}
}
MRHandleCarRequests();
if (bMissionTitleFade)
return;
if (Handle321Go())
return;
if (HandleGameOver())
return;
if (Mission.message_timer[0] != 0)
Mission.message_timer[0]--;
if (Mission.message_timer[1] != 0)
Mission.message_timer[1]--;
if (Mission.ChaseHitDelay != 0)
Mission.ChaseHitDelay--;
gTannerActionNeeded = 0;
HandleTimer(&Mission.timer[0]);
HandleTimer(&Mission.timer[1]);
HandleThrownBombs();
HandleMissionThreads();
if(gCopCarTheftAttempted != 0)
{
SetMissionMessage(MissionStrings + MissionHeader->msgPoliceCar, 2, 1);
gCopCarTheftAttempted = 0;
}
if(gLockPickingAttempted != 0 && NumPlayers == 1)
{
SetMissionMessage(MissionStrings + MissionHeader->msgDoorsLocked, 2, 1);
gLockPickingAttempted = 0;
}
}
// decompiled code
// original method signature:
// void /*$ra*/ HandleTimer(struct MR_TIMER *timer /*$s0*/)
// line 1962, offset 0x000614a4
/* begin block 1 */
// Start line: 4347
/* end block 1 */
// End Line: 4348
// [D]
void HandleTimer(MR_TIMER *timer)
{
unsigned char bVar1;
unsigned char uVar2;
int iVar3;
bVar1 = timer->flags;
if ((bVar1 & 4) != 0)
return;
if ((bVar1 & 1) == 0)
return;
if ((bVar1 & 2) == 0)
{
iVar3 = timer->count + -100;
timer->count = iVar3;
if (iVar3 < 1)
{
if (((MissionHeader->timerFlags & 0x1000U) == 0) || DetonatorTimer() == 0)
{
if ((timer->flags & 8) == 0)
{
if (Mission.gameover_delay == -1)
SetMissionFailed(FAILED_OUTOFTIME);
if ((timer->flags & 0x10) != 0)
{
events.cameraEvent = (_EVENT *)0x1;
BombThePlayerToHellAndBack(gCarWithABerm);
}
}
else if (Mission.gameover_delay == -1)
{
SetMissionComplete();
timer->count = 0;
goto LAB_000615e0;
}
timer->count = 0;
}
else
{
MissionHeader->timerFlags = MissionHeader->timerFlags & 0xefff;
timer->count = 9000;
timer->flags = timer->flags | 0x28;
}
}
}
else {
iVar3 = timer->count + 100;
timer->count = iVar3;
if (10799999 < iVar3)
timer->count = 10799999;
}
LAB_000615e0:
iVar3 = timer->count;
uVar2 = (iVar3 / 180000);
timer->min = uVar2;
timer->sec = (iVar3 / 3000) + uVar2 * -0x3c;
timer->frac = ((iVar3 % 3000) / 0x1e);
}
// decompiled code
// original method signature:
// void /*$ra*/ RegisterChaseHit(int car1 /*$a0*/, int car2 /*$a1*/)
// line 2015, offset 0x00061684
/* begin block 1 */
// Start line: 4464
/* end block 1 */
// End Line: 4465
/* begin block 2 */
// Start line: 4465
/* end block 2 */
// End Line: 4466
// [D]
void RegisterChaseHit(int car1, int car2)
{
int player_id;
if (Mission.ChaseTarget && Mission.ChaseHitDelay == 0)
{
if (gPlayerWithTheFlag == -1)
{
if (car1 == Mission.ChaseTarget->data[6] || car2 == Mission.ChaseTarget->data[6])
{
Mission.ChaseTarget->data[0xd]--;
Mission.ChaseHitDelay = 20;
DamageBar.position++;
}
}
else
{
player_id = 1 - gPlayerWithTheFlag;
gPlayerWithTheFlag = player_id;
player[player_id].targetCarId = -1;
Mission.ChaseHitDelay = 20;
player[1 - player_id].targetCarId = gPlayerWithTheFlag;
SetPlayerMessage(player_id, "You got the flag!",2,1);
}
}
}
// decompiled code
// original method signature:
// void /*$ra*/ PauseMissionTimer(int pause /*$a0*/)
// line 2046, offset 0x00064268
/* begin block 1 */
// Start line: 6575
/* end block 1 */
// End Line: 6576
/* begin block 2 */
// Start line: 4092
/* end block 2 */
// End Line: 4093
/* begin block 3 */
// Start line: 6576
/* end block 3 */
// End Line: 6577
// [D]
void PauseMissionTimer(int pause)
{
if (pause == 0)
{
Mission.timer[0].flags &= ~4;
Mission.timer[1].flags &= ~4;
}
else
{
Mission.timer[0].flags |= 4;
Mission.timer[1].flags |= 4;
}
}
// decompiled code
// original method signature:
// void /*$ra*/ SetMissionMessage(char *message /*$a0*/, int priority /*$a1*/, int seconds /*$a2*/)
// line 2060, offset 0x000642a8
/* begin block 1 */
// Start line: 2061
// Start offset: 0x000642A8
// Variables:
// int i; // $a3
/* end block 1 */
// End offset: 0x00064340
// End Line: 2079
/* begin block 2 */
// Start line: 6606
/* end block 2 */
// End Line: 6607
/* begin block 3 */
// Start line: 6609
/* end block 3 */
// End Line: 6610
// [D]
void SetMissionMessage(char *message, int priority, int seconds)
{
short *psVar1;
uint uVar2;
char **ppcVar3;
uVar2 = (uint)NumPlayers;
if (message != MissionStrings - 1 && message != NULL && NumPlayers != 0)
{
ppcVar3 = Mission.message_string;
psVar1 = Mission.message_priority;
do {
if ((psVar1[-2] == 0) || (*psVar1 <= priority))
{
*ppcVar3 = message;
*psVar1 = priority;
if (seconds == 0)
{
psVar1[-2] = 5;
}
else
{
psVar1[-2] = seconds * 30;
}
}
ppcVar3++;
uVar2--;
psVar1++;
} while (uVar2 != 0);
}
}
// decompiled code
// original method signature:
// void /*$ra*/ SetPlayerMessage(int player /*$a0*/, char *message /*$a1*/, int priority /*$a2*/, int seconds /*$a3*/)
// line 2081, offset 0x00064348
/* begin block 1 */
// Start line: 6657
/* end block 1 */
// End Line: 6658
/* begin block 2 */
// Start line: 6658
/* end block 2 */
// End Line: 6659
// [D]
void SetPlayerMessage(int player, char *message, int priority, int seconds)
{
if (message != MissionStrings-1 && message != NULL)
{
if (Mission.message_timer[player] == 0 ||
Mission.message_priority[player] <= priority)
{
Mission.message_string[player] = message;
Mission.message_priority[player] = priority;
Mission.message_timer[player] = seconds * 30;
}
}
}
// decompiled code
// original method signature:
// int /*$ra*/ TargetComplete(struct _TARGET *target /*$a0*/, int player /*$a1*/)
// line 2094, offset 0x000643c4
/* begin block 1 */
// Start line: 2095
// Start offset: 0x000643C4
// Variables:
// unsigned long complete; // $a0
/* end block 1 */
// End offset: 0x00064408
// End Line: 2115
/* begin block 2 */
// Start line: 6685
/* end block 2 */
// End Line: 6686
/* begin block 3 */
// Start line: 6688
/* end block 3 */
// End Line: 6689
// [D]
int TargetComplete(_TARGET *target, int player)
{
unsigned long complete;
if (player == 0)
{
complete = target->data[1] & 2;
}
else
{
complete = target->data[1] & 0x100;
if (player != 1)
{
if ((target->data[1] & 0x102) == 0x102)
return 1;
return 0;
}
}
if (complete == 0)
return 0;
return 1;
}
// decompiled code
// original method signature:
// int /*$ra*/ TargetActive(struct _TARGET *target /*$a0*/, int player /*$a1*/)
// line 2117, offset 0x00064408
/* begin block 1 */
// Start line: 2118
// Start offset: 0x00064408
// Variables:
// unsigned long active; // $a0
/* end block 1 */
// End offset: 0x0006444C
// End Line: 2138
/* begin block 2 */
// Start line: 6728
/* end block 2 */
// End Line: 6729
/* begin block 3 */
// Start line: 6731
/* end block 3 */
// End Line: 6732
/* begin block 4 */
// Start line: 6734
/* end block 4 */
// End Line: 6735
// [D]
int TargetActive(_TARGET *target, int player)
{
unsigned long active;
uint uVar2;
if (player == 0)
{
active = target->data[1] & 1;
}
else
{
active = target->data[1] & 0x800;
if (player != 1)
{
if ((target->data[1] & 0x801) == 0x801)
return 1;
return 0;
}
}
if (active == 0)
return 0;
return 1;
}
// decompiled code
// original method signature:
// int /*$ra*/ Swap2Cars(int curslot /*$a3*/, int newslot /*$s1*/)
// line 2140, offset 0x00061784
/* begin block 1 */
// Start line: 2141
// Start offset: 0x00061784
// Variables:
// struct _CAR_DATA cd; // stack offset -704
// struct _CAR_DATA *cp; // $s0
// int ctrlNodeCurId; // $s4
// int pnodeCurId; // $s5
// int ctrlNodeNewId; // $t2
// int pnodeNewId; // $t3
/* end block 1 */
// End offset: 0x00061C5C
// End Line: 2221
/* begin block 2 */
// Start line: 4728
/* end block 2 */
// End Line: 4729
/* WARNING: Type propagation algorithm not settling */
// [D]
int Swap2Cars(int curslot, int newslot)
{
_CAR_DATA *cp;
int ctrlNodeNewId;
int pnodeNewId;
int ctrlNodeCurId;
int pnodeCurId;
_CAR_DATA cd;
if (curslot == newslot)
return newslot;
ctrlNodeNewId = -1;
pnodeNewId = -1;
ctrlNodeCurId = -1;
pnodeCurId = -1;
// hold cur slot nodes
cp = &car_data[curslot];
if (cp->controlType == 2)
{
if (cp->ai.c.ctrlNode == NULL)
ctrlNodeCurId = -1;
else
ctrlNodeCurId = cp->ai.c.ctrlNode - cp->ai.c.targetRoute; // [A]
if (cp->ai.c.pnode == NULL)
pnodeCurId = -1;
else
pnodeCurId = cp->ai.c.ctrlNode - cp->ai.c.targetRoute; // [A]
}
cp->lowDetail = -1;
cp->ap.qy = 0;
cp->ap.qw = 0;
// hold new slot nodes
cp = &car_data[newslot];
if (cp->controlType == 2)
{
if (cp->ai.c.ctrlNode == NULL)
ctrlNodeNewId = -1;
else
ctrlNodeNewId = cp->ai.c.ctrlNode - cp->ai.c.targetRoute; // [A]
if (cp->ai.c.pnode == NULL)
pnodeNewId = -1;
else
pnodeNewId = cp->ai.c.ctrlNode - cp->ai.c.targetRoute; // [A]
}
cp->lowDetail = -1;
cp->ap.qy = 0;
cp->ap.qw = 0;
cp = &car_data[newslot];
// do data swap
memcpy(&cd, &car_data[newslot], sizeof(_CAR_DATA));
memcpy(&car_data[newslot], &car_data[curslot], sizeof(_CAR_DATA));
memcpy(&car_data[curslot], &cd, sizeof(_CAR_DATA));
// swap ids
car_data[newslot].id = newslot;
car_data[curslot].id = curslot;
// swap target car id
if (player[0].cameraCarId == newslot)
player[0].cameraCarId = curslot;
else if (player[0].cameraCarId == curslot)
player[0].cameraCarId = newslot;
// swap target car id
if (player[0].targetCarId == newslot)
player[0].targetCarId = curslot;
else if (player[0].targetCarId == curslot)
player[0].targetCarId = newslot;
// swap player car id
if (player[0].playerCarId == newslot)
player[0].playerCarId = curslot;
else if (player[0].playerCarId == curslot)
player[0].playerCarId = newslot;
// swap world center car
if (player[0].worldCentreCarId == newslot)
{
player[0].spoolXZ = (VECTOR *)car_data[curslot].hd.where.t;
player[0].worldCentreCarId = curslot;
}
else if (player[0].worldCentreCarId == curslot)
{
player[0].spoolXZ = (VECTOR *)car_data[newslot].hd.where.t;
player[0].worldCentreCarId = newslot;
}
gDontResetCarDamage = 1;
// setup old slot nodes and reinit car
cp = &car_data[curslot];
if (ctrlNodeNewId == -1)
cp->ai.c.ctrlNode = 0;
else
cp->ai.c.ctrlNode = &cp->ai.c.targetRoute[ctrlNodeNewId];
if (pnodeNewId == -1)
cp->ai.c.pnode = 0;
else
cp->ai.c.pnode = &cp->ai.c.targetRoute[pnodeNewId];
CreateDentableCar(cp);
DentCar(cp);
// setup new slot nodes and reinit car
cp = &car_data[newslot];
if (ctrlNodeCurId == -1)
cp->ai.c.ctrlNode = 0;
else
cp->ai.c.ctrlNode = &cp->ai.c.targetRoute[ctrlNodeCurId];
if (pnodeCurId == -1)
cp->ai.c.pnode = 0;
else
cp->ai.c.pnode = &cp->ai.c.targetRoute[pnodeCurId];
CreateDentableCar(cp);
DentCar(cp);
gDontResetCarDamage = 0;
return newslot;
}
// decompiled code
// original method signature:
// void /*$ra*/ SetConfusedCar(int slot /*$a0*/)
// line 2223, offset 0x0006444c
/* begin block 1 */
// Start line: 6857
/* end block 1 */
// End Line: 6858
/* begin block 2 */
// Start line: 6943
/* end block 2 */
// End Line: 6944
/* begin block 3 */
// Start line: 6944
/* end block 3 */
// End Line: 6945
// [D]
void SetConfusedCar(int slot)
{
car_data[slot].controlType = 2;
car_data[slot].ai.c.thrustState = 3;
car_data[slot].ai.c.ctrlState = 7;
car_data[slot].ai.c.ctrlNode = NULL;
}
// decompiled code
// original method signature:
// void /*$ra*/ HandleMissionThreads()
// line 2234, offset 0x00061c5c
/* begin block 1 */
// Start line: 2236
// Start offset: 0x00061C5C
// Variables:
// struct MR_THREAD *thread; // $s0
// int running; // $s1
// unsigned long value; // $a1
// int i; // $a0
/* end block 1 */
// End offset: 0x00061E3C
// End Line: 2277
/* begin block 2 */
// Start line: 4922
/* end block 2 */
// End Line: 4923
/* begin block 3 */
// Start line: 4936
/* end block 3 */
// End Line: 4937
/* begin block 4 */
// Start line: 4937
/* end block 4 */
// End Line: 4938
/* begin block 5 */
// Start line: 4943
/* end block 5 */
// End Line: 4944
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void HandleMissionThreads(void)
{
uint *puVar1;
_TARGET *p_Var2;
uint uVar3;
int iVar5;
uint fnc;
MR_THREAD *thread;
uint uVar6;
iVar5 = 0xf;
p_Var2 = MissionTargets;
do {
p_Var2->data[1] = p_Var2->data[1] & 0xfffff9ff;
p_Var2++;
iVar5--;
} while (-1 < iVar5);
iVar5 = 0;
do {
thread = &MissionThreads[iVar5];
uVar6 = thread->active;
iVar5++;
if (thread->active != 0 && Mission.gameover_delay == -1 && gInGameCutsceneActive == 0)
{
while (gInGameCutsceneDelay == 0)
{
fnc = *thread->pc;
uVar3 = fnc & 0xff000000;
thread->pc++;
if (uVar3 == 0x2000000)
{
LAB_00061db8:
MRPush(thread, fnc);
}
else
{
if (uVar3 < 0x2000001)
{
if (uVar3 == 0)
goto LAB_00061db8;
if (uVar3 == 0x1000000)
{
uVar6 = MRCommand(thread, fnc);
}
}
else
{
if (uVar3 == 0x4000000)
{
uVar6 = MRFunction(thread, fnc);
}
else
{
if (uVar3 < 0x4000001)
{
if (uVar3 == 0x3000000)
{
uVar6 = MROperator(thread, fnc);
}
}
else
{
if (uVar3 == 0xff000000)
goto LAB_00061db8;
}
}
}
}
if (((uVar6 == 0) || (Mission.gameover_delay != -1)) || (gInGameCutsceneActive != 0))
break;
}
}
if (0xf < iVar5)
return;
} while (true);
}
// decompiled code
// original method signature:
// int /*$ra*/ MRCommand(struct MR_THREAD *thread /*$s1*/, unsigned long cmd /*$a1*/)
// line 2279, offset 0x00061e3c
/* begin block 1 */
// Start line: 2280
// Start offset: 0x00061E3C
// Variables:
// unsigned long val1; // $s0
// unsigned long val2; // $s0
/* end block 1 */
// End offset: 0x00062470
// End Line: 2439
/* begin block 2 */
// Start line: 5054
/* end block 2 */
// End Line: 5055
/* begin block 3 */
// Start line: 5057
/* end block 3 */
// End Line: 5058
/* begin block 4 */
// Start line: 5060
/* end block 4 */
// End Line: 5061
// [D]
int MRCommand(MR_THREAD *thread, ulong cmd)
{
long val1;
long val2;
if (cmd == 0x1000051) // PlayMissionSound
{
CompleteAllActiveTargets(thread->player);
val1 = MRPop(thread);
TriggerInGameCutscene(val1);
if ((gInGameCutsceneActive == 0) && (gCutsceneAtEnd == 0))
{
return 1;
}
RequestXA();
InitializeCutsceneSound(val1);
return 1;
}
else if (cmd == 0x1000021) // CompleteAllActiveTargets
{
CompleteAllActiveTargets(thread->player);
return 1;
}
else if (cmd == 0x1000010) // SetVariable
{
val1 = MRPop(thread);
val2 = MRPop(thread);
MRSetVariable(thread, val1, val2);
return 1;
}
else if (cmd == 0x1000011) // Jump
{
val1 = MRPop(thread);
return MRJump(thread, val1);
}
else if (cmd == 0x1000001) // JumpIf
{
val1 = MRPop(thread);
val2 = MRPop(thread);
if (val2 != 0)
return 1;
return MRJump(thread, val1);
}
else if (cmd == 0x1000022) // MultiCarEvent
{
val1 = MRPop(thread);
MultiCarEvent(MissionTargets + val1);
return 1;
}
else if (cmd == 0x1000030) // SetPlayerFelony
{
val1 = MRPop(thread);
if (player[0].playerCarId < 0)
pedestrianFelony = val1;
else
car_data[player[0].playerCarId].felonyRating = val1;
}
else if (cmd == 0x1000050) // ShowPlayerMessage
{
val1 = MRPop(thread);
val2 = MRPop(thread);
SetPlayerMessage(thread->player, MissionStrings + val1, 0, val2);
return 1;
}
else if (cmd == 0x1000070) // TriggerEvent
{
val1 = MRPop(thread);
TriggerEvent(val1);
return 1;
}
else if (cmd == 0x1000080) // SetDoorsLocked
{
val1 = MRPop(thread);
lockAllTheDoors = val1;
return 1;
}
else if (cmd == 0x1000054) // SetStealMessage
{
val1 = MRPop(thread);
Mission.StealMessage = MissionStrings + val1;
}
else if (cmd == 0x1000055) // ShowOutOfTimeMessage
{
SetPlayerMessage(1, MissionStrings + MissionHeader->msgOutOfTime, 2, 2);
return 1;
}
else if (cmd == 0x1001000) // StopThread
{
return MRStopThread(thread);
}
else if (cmd == 0x1001002) // StartThreadForPlayer
{
val1 = MRPop(thread);
MRStartThread(thread, val1, thread->player);
return 1;
}
else if (cmd == 0x1001003) // StartThread2
{
val1 = MRPop(thread);
MRStartThread(thread, val1, 1);
return 1;
}
else if (cmd == 0x1000100) // SetCameraEvent
{
SpecialCamera(SPECIAL_CAMERA_SET, 0);
return 1;
}
else if (cmd == 0x1000071) // AwardPlayerCheat
{
val1 = MRPop(thread);
UNIMPLEMENTED(); // [A]
/*
if ((val1 & 0x8000) != 0) {
AvailableCheats._0_1_ = (byte)AvailableCheats | 1;
}
if ((val1 & 0x4000) != 0) {
AvailableCheats._0_1_ = (byte)AvailableCheats | 2;
}
if ((val1 & 0x10000) != 0) {
AvailableCheats._0_1_ = (byte)AvailableCheats | 4;
}
if ((val1 & 0x20000) != 0) {
AvailableCheats._0_1_ = (byte)AvailableCheats | 8;
}
if ((val1 & 1) != 0) {
AvailableCheats._0_1_ = (byte)AvailableCheats | 0x10;
}
if ((val1 & 0x10) != 0) {
AvailableCheats._0_1_ = (byte)AvailableCheats | 0x40;
}
if ((val1 & 0x100) != 0) {
AvailableCheats._1_1_ = AvailableCheats._1_1_ | 1;
}
if ((val1 & 0x1000) != 0) {
AvailableCheats._1_1_ = AvailableCheats._1_1_ | 2;
}
if ((val1 & 0x2000) == 0) {
return 1;
}
*/
printWarning("AvailableCheats set cmd opcode: %x\n", cmd);
//AvailableCheats._1_1_ = AvailableCheats._1_1_ | 4;
return 1;
}
else if (cmd == 0x1000090) // SetRaining
{
printWarning("gWeather=1 cmd opcode: %x\n", cmd);
gWeather = 1;
return 1;
}
else if (cmd == 0x1000040)
{
Mission.timer[thread->player].flags |= 2;
}
else if (cmd == 0x1000042)
{
MissionHeader->timerFlags = MissionHeader->timerFlags | 0x1000;
}
else if (cmd == 0x1000041)
{
Mission.timer[thread->player].flags = Mission.timer[thread->player].flags & 0xfd;
return 1;
}
// below is fucked code
if (cmd < 0x1000052)
{
}
else
{
if (cmd == 0x1000081) // LockPlayerCar
{
gCantDrive = 1;
}
else
{
if (cmd < 0x1000082)
{
}
else
{
if (0x1001000 < cmd)
{
if (0x1001001 < cmd)
{
return 1;
}
printWarning("SetMissionComplete cmd opcode: %x\n", cmd);
SetMissionComplete();
return 1;
}
}
}
}
return 1;
}
// decompiled code
// original method signature:
// int /*$ra*/ MROperator(struct MR_THREAD *thread /*$s3*/, unsigned long op /*$s0*/)
// line 2441, offset 0x00064498
/* begin block 1 */
// Start line: 2442
// Start offset: 0x00064498
// Variables:
// int result; // $s2
// long val1; // $s1
// long val2; // $a1
/* end block 1 */
// End offset: 0x000645AC
// End Line: 2492
/* begin block 2 */
// Start line: 7382
/* end block 2 */
// End Line: 7383
/* begin block 3 */
// Start line: 7383
/* end block 3 */
// End Line: 7384
// [D]
int MROperator(MR_THREAD *thread, ulong op)
{
long val1;
long val2;
long result;
result = 0;
val1 = MRGetParam(thread);
val2 = MRGetParam(thread);
switch(op)
{
case 0x3000003: // AND
if (val1 != 0 && val2 != 0)
result = 1;
break;
case 0x3000004: // OR
if (val1 != 0 || val2 != 0)
{
result = 1;
break;
}
break;
case 0x3000005: // NEQ
if (val1 != val2)
result = 1;
break;
case 0x3000006: // EQ
if (val1 == val2)
result = 1;
break;
case 0x3000007: // GT
if(val1 > val2)
result = 1;
break;
case 0x3000008: // LT
if (val1 < val2)
result = 1;
break;
case 0x3000009: // ADD
result = val1 + val2;
break;
default:
return MRStopThread(thread);
}
MRPush(thread, result);
return 1;
}
// decompiled code
// original method signature:
// int /*$ra*/ MRFunction(struct MR_THREAD *thread /*$s0*/, unsigned long fnc /*$a1*/)
// line 2494, offset 0x000645ac
/* begin block 1 */
// Start line: 2495
// Start offset: 0x000645AC
/* end block 1 */
// End offset: 0x00064614
// End Line: 2511
/* begin block 2 */
// Start line: 7489
/* end block 2 */
// End Line: 7490
/* begin block 3 */
// Start line: 7492
/* end block 3 */
// End Line: 7493
/* begin block 4 */
// Start line: 7495
/* end block 4 */
// End Line: 7496
int MRFunction(MR_THREAD *thread, ulong fnc)
{
long value;
if (fnc == 0x4000020)
{
value = MRPop(thread);
value = MRProcessTarget(thread, MissionTargets + value);
MRPush(thread, value);
return 1;
}
return MRStopThread(thread);
}
// decompiled code
// original method signature:
// void /*$ra*/ MRInitialiseThread(struct MR_THREAD *thread /*$a0*/, unsigned long *pc /*$a1*/, unsigned char player /*$a2*/)
// line 2514, offset 0x00064614
/* begin block 1 */
// Start line: 7538
/* end block 1 */
// End Line: 7539
/* begin block 2 */
// Start line: 7542
/* end block 2 */
// End Line: 7543
/* begin block 3 */
// Start line: 7545
/* end block 3 */
// End Line: 7546
// [D]
void MRInitialiseThread(MR_THREAD *thread, ulong *pc, unsigned char player)
{
thread->active = 1;
thread->pc = pc;
thread->player = player;
thread->sp = thread->initial_sp;
}
// decompiled code
// original method signature:
// void /*$ra*/ MRStartThread(struct MR_THREAD *callingthread /*$t0*/, unsigned long addr /*$a1*/, unsigned char player /*$a2*/)
// line 2526, offset 0x00064630
/* begin block 1 */
// Start line: 2527
// Start offset: 0x00064630
// Variables:
// int i; // $v1
/* end block 1 */
// End offset: 0x00064680
// End Line: 2543
/* begin block 2 */
// Start line: 7561
/* end block 2 */
// End Line: 7562
/* begin block 3 */
// Start line: 7569
/* end block 3 */
// End Line: 7570
void MRStartThread(MR_THREAD *callingthread, ulong addr, unsigned char player)
{
int i;
MR_THREAD *thread;
i = 0;
thread = (MR_THREAD *)&MissionThreads;
do {
i++;
if (thread->active == 0)
{
MRInitialiseThread(thread, callingthread->pc + addr, player);
return;
}
thread++;
} while (i < 16);
}
// decompiled code
// original method signature:
// int /*$ra*/ MRStopThread(struct MR_THREAD *thread /*$a0*/)
// line 2545, offset 0x00064690
/* begin block 1 */
// Start line: 7613
/* end block 1 */
// End Line: 7614
/* begin block 2 */
// Start line: 7614
/* end block 2 */
// End Line: 7615
// [D]
int MRStopThread(MR_THREAD *thread)
{
thread->active = 0;
return 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ MRCommitThreadGenocide()
// line 2551, offset 0x0006469c
/* begin block 1 */
// Start line: 2553
// Start offset: 0x0006469C
// Variables:
// int i; // $s0
/* end block 1 */
// End offset: 0x000646E0
// End Line: 2557
/* begin block 2 */
// Start line: 7625
/* end block 2 */
// End Line: 7626
/* begin block 3 */
// Start line: 7626
/* end block 3 */
// End Line: 7627
/* begin block 4 */
// Start line: 7628
/* end block 4 */
// End Line: 7629
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void MRCommitThreadGenocide(void)
{
int i;
i = 16;
do {
MRStopThread(&MissionThreads[i]);
i--;
} while (-1 < i);
}
// decompiled code
// original method signature:
// int /*$ra*/ MRJump(struct MR_THREAD *thread /*$a2*/, long jump /*$a1*/)
// line 2560, offset 0x000646e0
/* begin block 1 */
// Start line: 7640
/* end block 1 */
// End Line: 7641
/* begin block 2 */
// Start line: 7644
/* end block 2 */
// End Line: 7645
// [D]
int MRJump(MR_THREAD *thread, long jump)
{
if (jump + 2U < 3)
return MRStopThread(thread);
thread->pc += jump;
return ~jump >> 0x1f;
}
// decompiled code
// original method signature:
// void /*$ra*/ MRPush(struct MR_THREAD *thread /*$a0*/, long value /*$a1*/)
// line 2575, offset 0x0006472c
/* begin block 1 */
// Start line: 7678
/* end block 1 */
// End Line: 7679
/* begin block 2 */
// Start line: 7682
/* end block 2 */
// End Line: 7683
/* begin block 3 */
// Start line: 7688
/* end block 3 */
// End Line: 7689
// [D]
void MRPush(MR_THREAD *thread, long value)
{
*thread->sp = value;
thread->sp++;
}
// decompiled code
// original method signature:
// long /*$ra*/ MRPop(struct MR_THREAD *thread /*$a0*/)
// line 2585, offset 0x00064744
/* begin block 1 */
// Start line: 2586
// Start offset: 0x00064744
/* end block 1 */
// End offset: 0x00064760
// End Line: 2597
/* begin block 2 */
// Start line: 7702
/* end block 2 */
// End Line: 7703
/* begin block 3 */
// Start line: 7705
/* end block 3 */
// End Line: 7706
// [D]
long MRPop(MR_THREAD *thread)
{
thread->sp--;
return *thread->sp;
}
// decompiled code
// original method signature:
// long /*$ra*/ MRGetParam(struct MR_THREAD *thread /*$s0*/)
// line 2600, offset 0x00064760
/* begin block 1 */
// Start line: 2601
// Start offset: 0x00064760
// Variables:
// long value; // $a1
/* end block 1 */
// End offset: 0x000647CC
// End Line: 2620
/* begin block 2 */
// Start line: 7728
/* end block 2 */
// End Line: 7729
/* begin block 3 */
// Start line: 7732
/* end block 3 */
// End Line: 7733
// [D]
long MRGetParam(MR_THREAD *thread)
{
uint var;
uint uVar1;
var = MRPop(thread);
uVar1 = var & 0xff000000;
if (uVar1 == 0x2000000) {
var = MRGetVariable(thread, var);
}
else if (uVar1 < 0x2000001)
{
if (uVar1 != 0)
return 0;
}
else
{
if (uVar1 != 0xff000000)
return 0;
}
return var;
}
// decompiled code
// original method signature:
// long /*$ra*/ MRGetVariable(struct MR_THREAD *thread /*$a2*/, unsigned long var /*$a1*/)
// line 2622, offset 0x000647cc
/* begin block 1 */
// Start line: 7773
/* end block 1 */
// End Line: 7774
/* begin block 2 */
// Start line: 7776
/* end block 2 */
// End Line: 7777
/* begin block 3 */
// Start line: 7777
/* end block 3 */
// End Line: 7778
// [D]
long MRGetVariable(MR_THREAD *thread, ulong var)
{
if (var == 0x2000101)
{
return gCopMaxPowerScale;
}
else if (var == 0x2000008)
{
return Mission.timer[thread->player].count / 3000;
}
else if (var == 0x2000100)
{
return gCopDesiredSpeedScale;
}
else if (var == 0x2000102)
{
return gMinimumCops;
}
else if (var == 0x2000103)
{
return maxCopCars;
}
return 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ MRSetVariable(struct MR_THREAD *thread /*$v1*/, unsigned long var /*$a1*/, long value /*$a2*/)
// line 2648, offset 0x000648b0
/* begin block 1 */
// Start line: 7828
/* end block 1 */
// End Line: 7829
/* begin block 2 */
// Start line: 7829
/* end block 2 */
// End Line: 7830
// [D]
void MRSetVariable(MR_THREAD *thread, ulong var, long value)
{
if (var == 0x2000101)
{
gCopMaxPowerScale = value;
return;
}
else if (var == 0x2000008)
{
Mission.timer[thread->player].count = value * 3000;
return;
}
else if (var == 0x2000100)
{
gCopDesiredSpeedScale = value;
return;
}
else if (var == 0x2000102)
{
gMinimumCops = value;
return;
}
else if (var == 0x2000103)
{
if (value == 4)
{
if (GameType == GAME_SURVIVAL)
{
gDontPingInCops = 0;
gBatterPlayer = 1;
}
else
{
gDontPingInCops = 1;
gBatterPlayer = 0;
}
}
else
{
gDontPingInCops = 0;
gBatterPlayer = 0;
}
if (0 < value)
CopsAllowed = 1;
maxCopCars = value;
}
}
// decompiled code
// original method signature:
// int /*$ra*/ MRProcessTarget(struct MR_THREAD *thread /*$s7*/, struct _TARGET *target /*$s5*/)
// line 2701, offset 0x00062470
/* begin block 1 */
// Start line: 2702
// Start offset: 0x00062470
// Variables:
// struct VECTOR tv; // stack offset -96
// struct VECTOR pv; // stack offset -80
// int ret; // $fp
// unsigned long dist; // $s6
// int slot; // stack offset -48
// int message; // $v0
// int sample; // $a0
/* begin block 1.1 */
// Start line: 2859
// Start offset: 0x000629BC
// Variables:
// unsigned long message; // $s1
// unsigned long timer; // $s0
// unsigned long delay; // $s2
/* end block 1.1 */
// End offset: 0x00062A2C
// End Line: 2874
/* begin block 1.2 */
// Start line: 2934
// Start offset: 0x00062BFC
// Variables:
// int direction; // $s0
// long pos[4]; // stack offset -64
// int *inform; // $s4
// struct _CAR_DATA *cp; // $v0
/* end block 1.2 */
// End offset: 0x00062BFC
// End Line: 2940
/* begin block 1.3 */
// Start line: 3069
// Start offset: 0x00063028
// Variables:
// long pos[4]; // stack offset -64
/* end block 1.3 */
// End offset: 0x00063090
// End Line: 3076
/* begin block 1.4 */
// Start line: 3104
// Start offset: 0x0006319C
/* end block 1.4 */
// End offset: 0x0006319C
// End Line: 3104
/* begin block 1.5 */
// Start line: 3135
// Start offset: 0x00063254
/* end block 1.5 */
// End offset: 0x00063254
// End Line: 3135
/* begin block 1.6 */
// Start line: 3158
// Start offset: 0x00063318
/* end block 1.6 */
// End offset: 0x00063318
// End Line: 3158
/* end block 1 */
// End offset: 0x00063728
// End Line: 3294
/* begin block 2 */
// Start line: 5641
/* end block 2 */
// End Line: 5642
/* begin block 3 */
// Start line: 5904
/* end block 3 */
// End Line: 5905
/* begin block 4 */
// Start line: 5906
/* end block 4 */
// End Line: 5907
/* WARNING: Type propagation algorithm not settling */
/* WARNING: Could not reconcile some variable overlaps */
// [D]
int MRProcessTarget(MR_THREAD *thread, _TARGET *target)
{
bool bVar1;
unsigned char internalModel;
unsigned char bVar2;
int iVar3;
int iVar4;
int direction;
uint uVar5;
ulong uVar6;
unsigned long puVar7;
VECTOR *pVVar8;
uint uVar9;
char *message;
int *piVar10;
int iVar11;
VECTOR tv;
VECTOR pv;
long pos[4];
int slot;
iVar11 = 0;
direction = TargetComplete(target, (uint)thread->player);
if (direction != 0) {
return 1;
}
if (thread->player == 0)
{
uVar5 = target->data[1] | 0x201;
}
else
{
uVar5 = target->data[1] | 0xc00;
}
target->data[1] = uVar5;
uVar5 = thread->player;
pv.vx = player[uVar5].pos[0];
pv.vy = player[uVar5].pos[1];
pv.vz = player[uVar5].pos[2];
direction = target->data[0];
if (direction != 2)
{
if (2 < direction)
{
if (direction == 3)
{
if ((target->data[1] & 0x1000U) == 0)
{
target->data[4] = (int)TriggerEvent(target->data[3]);
target->data[1] = target->data[1] | 0x1000;
}
else
{
if (target->data[0xe] != -1 && 30000 < Long2DDistance((VECTOR *)target->data[4], &pv))
{
SetPlayerMessage(thread->player, MissionStrings + target->data[0xe], 2, 2);
SetMissionFailed(FAILED_MESSAGESET);
}
}
}
goto LAB_00063664;
}
if (direction != 1)
goto LAB_00063664;
uVar5 = target->data[1];
if ((uVar5 & 0x100000) == 0)
{
if ((uVar5 & 0x200000) == 0)
{
tv.vx = target->data[3];
tv.vz = target->data[4];
tv.vy = 0;
}
else
{
target->data[1] = uVar5 & 0xffdfffff;
gStopCops.radius = target->data[5];
gStopCops.pos.vx = target->data[3];
gStopCops.pos.vy = 0;
gStopCops.pos.vz = target->data[4];
}
}
else
{
tv.vx = target->data[10];
tv.vz = target->data[0xb];
OffsetTarget(&tv);
target->data[3] = tv.vx;
target->data[4] = tv.vz;
}
uVar6 = Long2DDistance(&tv, &pv);
if (target->data[5] < uVar6)
{
LAB_00062684:
target->data[9] = target->data[9] & 0xffff000f;
}
else
{
if (target->data[7] != 0)
{
uVar9 = target->data[6] + pv.vy;
uVar5 = -target->data[6] - pv.vy;
if (-1 < uVar9)
uVar5 = uVar9;
if (target->data[7] < uVar5) goto LAB_00062684;
}
uVar5 = target->data[1] & 0x3000000;
if (uVar5 == 0x1000000)
{
playercollected[thread->player] |= 2;
return 0;
}
if (uVar5 < 0x1000001)
{
if (uVar5 == 0 && GameType == GAME_SECRET)
{
playercollected[thread->player] |= 1;
return 0;
}
}
else
{
if (uVar5 == 0x2000000)
{
playercollected[thread->player] |= 4;
return 0;
}
if (uVar5 == 0x3000000)
{
if (playercollected[thread->player] != 7)
return 0;
playercollected[thread->player] = 0;
if (thread->player != 0)
{
iVar11 = CalcLapTime(1, Mission.timer[1].count, gPlayerScore.P2items);
direction = gPlayerScore.P2items;
gPlayerScore.P2items++;
gLapTimes[0][direction] = iVar11;
if (gPlayerScore.P2items == gNumRaceTrackLaps)
{
SetMissionComplete();
return 0;
}
return 0;
}
iVar11 = CalcLapTime(0, Mission.timer[0].count, gPlayerScore.items);
direction = gPlayerScore.items;
gPlayerScore.items++;
gLapTimes[0][direction] = iVar11;
if (gPlayerScore.items == gNumRaceTrackLaps)
{
SetMissionComplete();
return 0;
}
return 0;
}
}
uVar5 = target->data[1] & 0x30000;
if (uVar5 == 0)
{
uVar5 = target->data[9];
if (uVar5 == 0)
{
if ((target->data[8] == -1) || (copsAreInPursuit == 0))
{
iVar11 = 1;
prevCopsInPursuit = 0;
}
else
{
if (Mission.message_timer[0] == 0 && prevCopsInPursuit == 0)
{
SetPlayerMessage(thread->player, MissionStrings + target->data[8], 2, 2);
prevCopsInPursuit = copsAreInPursuit;
}
}
}
else
{
uVar9 = ((int)(uVar5 & 0xfff0) >> 4) + 1;
if ((uVar5 & 0xf) <= uVar9 / 0x1e)
SetPlayerMessage(thread->player, MissionStrings + ((int)uVar5 >> 0x10), 2, 0);
target->data[9] = ((int)uVar5 >> 0x10) << 0x10 | uVar9 * 0x10 | uVar5 & 0xf;
gTannerActionNeeded = 1;
direction = TannerActionHappening();
if (direction != 0) {
iVar11 = 1;
}
}
if (iVar11 == 0)
return 0;
if ((target->data[1] & 0x400000U) != 0)
return 1;
if ((target->data[1] & 0x800000U) != 0 && player[thread->player].playerType != 1)
iVar11 = 0;
}
else
{
if (uVar5 == 0x20000)
{
if ((thread->player != 1) || (gPlayerWithTheFlag != thread->player))
goto LAB_00063664;
gPlayerScore.P2items = gPlayerScore.P2items + 1;
}
else
{
if (0x20000 < uVar5)
{
if ((uVar5 == 0x30000) && (gPlayerWithTheFlag == -1))
{
Mission.ChaseTarget = MissionTargets;
gPlayerWithTheFlag = thread->player;
SetPlayerMessage(thread->player, "You got the flag!",2,1);
player[1 - gPlayerWithTheFlag].targetCarId = gPlayerWithTheFlag;
}
goto LAB_00063664;
}
if (((uVar5 != 0x10000) || (thread->player != 0)) || (gPlayerWithTheFlag != 0)) goto LAB_00063664;
gPlayerScore.items++;
}
gPlayerWithTheFlag = -1;
SetPlayerMessage(thread->player, "Well done!", 2, 1);
player[0].targetCarId = -1;
player[1].targetCarId = -1;
ActivateNextFlag();
}
}
goto LAB_00063664;
}
tv.vx = target->data[3];
tv.vz = target->data[4];
tv.vy = 0;
puVar7 = Long2DDistance(&tv, &pv);
slot = target->data[6];
if (slot == -1)
{
if ((puVar7 < 0x3e1c) || ((target->data[9] == 3 && ((target->data[10] & 1U) == 0))))
{
MRRequestCar(target);
}
else
{
MRCancelCarRequest(target);
}
goto LAB_00063664;
}
if ((target->data[1] & 0x40000000U) == 0)
{
bVar1 = gCarWithABerm == slot;
target->data[6] = -1;
if (bVar1)
gCarWithABerm = -1;
if (target->data[9] == 1)
goto LAB_00063664;
LAB_000635bc:
direction = 2;
bVar2 = thread->player;
message = MissionStrings + target->data[0xe];
LAB_000635d0:
SetPlayerMessage(bVar2, message, 2, direction);
LAB_000635d8:
SetMissionFailed(FAILED_MESSAGESET);
}
else
{
direction = target->data[9];
if (direction != 2)
{
if (direction < 3)
{
if (((direction == 1) && (target->data[0xc] != 0)) && (puVar7 < target->data[0xc]))
{
piVar10 = car_data[slot].inform;
pos[0] = car_data[slot].hd.where.t[0];
pos[1] = car_data[slot].hd.where.t[1];
pos[2] = car_data[slot].hd.where.t[2];
car_data[slot].inform = NULL;
direction = car_data[slot].hd.direction;
internalModel = car_data[slot].ap.model;
bVar2 = car_data[slot].ap.palette;
PingOutCar(car_data + slot);
slot = CreateCivCarWotDrivesABitThenStops(direction, (long(*)[4])pos, NULL, internalModel, bVar2);
car_data[slot].inform = piVar10;
target->data[6] = slot;
target->data[0xc] = 0;
}
}
else
{
if (direction == 3)
{
if (((target->data[1] & 0x20U) == 0) && ((target->data[10] & 1U) != 0))
{
if (target->data[0xb] == -1)
{
if (gInGameChaseActive == 0)
{
Mission.ChaseTarget = NULL;
player[0].targetCarId = -1;
gBombTargetVehicle = NULL;
if ((target->data[10] & 0xf0U) != 0x20)
{
if ((target->data[10] & 0x10000U) == 0)
{
iVar11 = 1;
}
else
{
SetCarToBeStolen(target, (uint)thread->player);
}
goto LAB_00062dd0;
}
}
}
else
{
if (target->data[0xc] <= puVar7 || (MissionHeader->type & 4U) != 0)
goto LAB_00062dd0;
TriggerChase(&slot, target->data[0xb]);
target->data[0xb] = -1;
target->data[6] = slot;
player[0].targetCarId = (char)slot;
Mission.ChaseTarget = target;
}
}
if ((target->data[10] & 4U) != 0)
{
gBombTargetVehicle = car_data + slot;
}
}
}
}
LAB_00062dd0:
target->data[3] = car_data[slot].hd.where.t[0];
target->data[4] = car_data[slot].hd.where.t[2];
direction = gCurrentMissionNumber;
if ((target->data[9] == 3 && (target->data[1] & 0x20U) == 0) && (target->data[10] & 1U) == 0)
{
if(car_data[slot].totalDamage < target->data[0xd]) goto LAB_00063664;
if (NewLeadDelay != 1)
{
if ((target->data[10] & 0x10000U) == 0)
{
iVar11 = 0;
DamageBar.position = target->data[0xd];
car_data[slot].totalDamage = MaxPlayerDamage[0] - 1;
SetConfusedCar(slot);
NewLeadDelay = 1;
}
else
{
DamageBar.position = target->data[0xd];
car_data[slot].totalDamage = MaxPlayerDamage[0];
SetConfusedCar(slot);
SetCarToBeStolen(target, thread->player);
NewLeadDelay = 1;
}
goto LAB_00063664;
}
LAB_00063590:
iVar11 = 1;
goto LAB_00063664;
}
uVar5 = target->data[10] & 0xf0;
if (uVar5 == 0x20)
goto LAB_00063664;
if (0x20 < uVar5)
{
if (uVar5 == 0x40)
{
if (copsAreInPursuit != 0)
{
iVar11 = 1;
}
goto LAB_00063664;
}
if (0x40 < uVar5)
{
if (uVar5 != 0x50)
goto LAB_00063664;
if ((target->data[1] & 0x20U) != 0 && (MaxPlayerDamage[1] = target->data[0xd], TAIL_TOOFAR < puVar7))
{
if (GameType == GAME_COPSANDROBBERS)
{
SetMissionFailed(FAILED_CnR_LOSTHIM);
goto LAB_00063664;
}
goto LAB_000635bc;
}
if ((car_data[slot].totalDamage < target->data[0xd]) || (iVar11 = 1, (target->data[1] & 0x20U) != 0))
goto LAB_00063664;
SetConfusedCar(slot);
goto LAB_00063590;
}
if (uVar5 != 0x30)
goto LAB_00063664;
if (gCurrentMissionNumber == 0xb ||
gCurrentMissionNumber == 0xe ||
gCurrentMissionNumber == 0x13 ||
gCurrentMissionNumber == 0x1c ||
car_data[slot].totalDamage < MaxPlayerDamage[0])
{
if (player[0].playerCarId == slot)
{
car_data[player[0].playerCarId].inform = NULL;
if (direction == 0xe || direction == 0x1c)
car_data[slot].totalDamage = (ushort)MaxPlayerDamage[0];
iVar11 = 1;
if (MaxPlayerDamage[0] <= car_data[slot].totalDamage)
gGotInStolenCar = 1;
}
goto LAB_00063664;
}
direction = 1;
bVar2 = thread->player;
message = MissionStrings + MissionHeader->msgCarWrecked;
goto LAB_000635d0;
}
if (uVar5 == 0)
{
if (DamageBar.active == 0)
{
if (target->data[0xd] != 0)
{
if ((gCurrentMissionNumber != 2) && (gCurrentMissionNumber != 6))
{
EnablePercentageBar(&DamageBar, target->data[0xd]);
}
if (gCurrentMissionNumber == 0xb || gCurrentMissionNumber == 0xd || gCurrentMissionNumber == 0x1a)
{
direction = target->data[0xd] * 3;
if (direction < 0)
direction = direction + 3;
target->data[0xd] = direction >> 2;
}
goto LAB_00062fd0;
}
LAB_00062fe0:
ReleaseInGameCutscene();
Mission.ChaseTarget = NULL;
player[0].targetCarId = -1;
gBombTargetVehicle = NULL;
SetConfusedCar(slot);
if ((target->data[10] & 0x100000U) != 0)
{
car_data[slot].controlFlags = car_data[slot].controlFlags & 0xfb;
pos[0] = car_data[slot].hd.where.t[0];
pos[2] = car_data[slot].hd.where.t[2];
pos[1] = -car_data[slot].hd.where.t[1];
CreatePedAtLocation(&pos, 8);
}
if ((target->data[10] & 0x10000U) == 0)
{
iVar11 = 1;
}
else
{
SetCarToBeStolen(target, thread->player);
if (gCurrentMissionNumber == 0xb || gCurrentMissionNumber == 0xd || gCurrentMissionNumber == 0x1a)
{
direction = MaxPlayerDamage[0] * 3;
if (direction < 0)
direction = direction + 3;
car_data[slot].totalDamage = (ushort)(direction >> 2);
}
else
{
car_data[slot].totalDamage = (ushort)MaxPlayerDamage[0];
}
DamageBar.active = 0;
}
}
else
{
LAB_00062fd0:
if (target->data[0xd] < 1)
goto LAB_00062fe0;
}
if (TAIL_TOOFAR < puVar7)
goto LAB_000635bc;
if (TAIL_GETTINGFAR < puVar7)
{
direction = target->data[0xf];
iVar3 = lastsay;
iVar4 = TAIL_GETTINGFAR;
joined_r0x00063190:
if (direction != 0xff && iVar4 != iVar3)
{
MissionSay(direction);
lastsay = TAIL_GETTINGFAR;
}
goto LAB_00063664;
}
}
else
{
if (uVar5 != 0x10)
goto LAB_00063664;
ProxyBar.active = 1;
ProxyBar.position = puVar7;
if (puVar7 < TAIL_TOOCLOSE)
{
uVar5 = target->data[0xd] >> 0xc & 0xfff;
if (uVar5 != 0xfff)
SetPlayerMessage(thread->player, MissionStrings + uVar5, 2, 1);
goto LAB_000635d8;
}
if (puVar7 < TAIL_GETTINGCLOSE)
{
uVar5 = target->data[0xd] & 0xfff;
if (uVar5 != 0xfff)
SetPlayerMessage(thread->player, MissionStrings + uVar5, 2, 1);
direction = (int)*(char *)((int)target->data + 0x37);
if (direction != 0xff && lastsay != TAIL_GETTINGCLOSE)
{
MissionSay(direction);
lastsay = TAIL_GETTINGCLOSE;
}
goto LAB_00063664;
}
if (TAIL_TOOFAR < puVar7)
{
uVar5 = target->data[0xe] >> 0xc & 0xfff;
if (uVar5 != 0xfff)
SetPlayerMessage(thread->player, MissionStrings + uVar5, 2, 1);
goto LAB_000635d8;
}
if (TAIL_GETTINGFAR < puVar7)
{
uVar5 = target->data[0xe] & 0xfff;
if (uVar5 != 0xfff)
SetPlayerMessage((uint)thread->player, MissionStrings + uVar5, 2, 1);
direction = (int)*(char *)((int)target->data + 0x3b); // it must be wrong, isnt it?
iVar3 = TAIL_GETTINGFAR;
iVar4 = lastsay;
goto joined_r0x00063190;
}
if (puVar7 <= (TAIL_GETTINGCLOSE + 500))
goto LAB_00063664;
}
if (puVar7 < (TAIL_GETTINGFAR - 500))
{
lastsay = -1;
}
}
LAB_00063664:
if (iVar11 != 0)
{
if (thread->player == 0)
uVar5 = target->data[1] & 0x102U | 2;
else
uVar5 = target->data[1] & 0x102U | 0x100;
target->data[1] = uVar5;
if (GameType == GAME_CHECKPOINT)
{
if (thread->player == 0)
gPlayerScore.items++;
else
gPlayerScore.P2items++;
}
}
return iVar11;
}
// decompiled code
// original method signature:
// int /*$ra*/ MRRequestCar(struct _TARGET *target /*$a0*/)
// line 3296, offset 0x000649e4
/* begin block 1 */
// Start line: 9124
/* end block 1 */
// End Line: 9125
/* begin block 2 */
// Start line: 9125
/* end block 2 */
// End Line: 9126
// [D]
int MRRequestCar(_TARGET *target)
{
if (Mission.CarTarget == NULL && GameType != GAME_SURVIVAL)
{
Mission.CarTarget = target;
return 1;
}
return 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ MRHandleCarRequests()
// line 3305, offset 0x00064a24
/* begin block 1 */
// Start line: 9142
/* end block 1 */
// End Line: 9143
/* begin block 2 */
// Start line: 9143
/* end block 2 */
// End Line: 9144
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void MRHandleCarRequests(void)
{
if (Mission.CarTarget)
MRCreateCar(Mission.CarTarget);
}
// decompiled code
// original method signature:
// int /*$ra*/ MRCreateCar(struct _TARGET *target /*$s1*/)
// line 3311, offset 0x00063728
/* begin block 1 */
// Start line: 3312
// Start offset: 0x00063728
// Variables:
// long pos[4]; // stack offset -64
// int actAsCop; // $s2
// int damaged; // $s7
// int model; // $s4
// int palette; // $s5
// int dir; // $s3
// int rot; // $a2
// int id; // $s0
// char playerid; // stack offset -48
/* end block 1 */
// End offset: 0x000639A0
// End Line: 3390
/* begin block 2 */
// Start line: 7197
/* end block 2 */
// End Line: 7198
/* begin block 3 */
// Start line: 7215
/* end block 3 */
// End Line: 7216
// [D]
int MRCreateCar(_TARGET *target)
{
bool bVar1;
int curslot;
uint uVar2;
int newslot;
long lVar3;
int direction;
uint uVar4;
uint uVar5;
long pos[4];
char playerid;
pos[0] = target->data[3];
pos[2] = target->data[4];
pos[1] = 10000;
uVar2 = target->data[10];
bVar1 = (uVar2 & 8) != 0;
direction = target->data[5];
uVar4 = target->data[7];
uVar5 = target->data[8];
if (target->data[9] == 2)
{
curslot = PingInCivCar(666);
curslot--;
}
else
{
curslot = CreateStationaryCivCar(direction, 0, (uint)((uVar2 & 0x40000) != 0) << 10, (long(*)[4])pos, target->data[7], target->data[8], (uint)bVar1);
}
if (curslot < 0)
{
requestStationaryCivCar = 1;
direction = 0;
}
else
{
if (bVar1)
{
newslot = NumReplayStreams + cop_adjust;
cop_adjust++;
curslot = Swap2Cars(curslot, newslot);
}
Mission.CarTarget = NULL;
requestStationaryCivCar = 0;
if ((target->data[9] == 3) && ((target->data[10] & 1U) == 0))
{
playerid = 0xff;
InitPlayer((_PLAYER *)(player + 1), car_data + curslot, 4, direction, (long(*)[4])pos, target->data[7], target->data[8], (char *)&playerid);
EnablePercentageBar(&DamageBar, target->data[0xd]);
NewLeadDelay = 0;
}
target->data[3] = car_data[curslot].hd.where.t[0];
target->data[6] = curslot;
target->data[1] = target->data[1] | 0x40000000;
target->data[4] = car_data[curslot].hd.where.t[2];
car_data[curslot].inform = target->data + 1;
if ((uVar2 & 0x80000) != 0)
{
car_data[curslot].totalDamage = 0xffff;
car_data[curslot].ap.damage[0] = 0xfff;
car_data[curslot].ap.damage[1] = 0xfff;
car_data[curslot].ap.damage[2] = 0xfff;
car_data[curslot].ap.damage[3] = 0xfff;
car_data[curslot].ap.damage[4] = 0xfff;
car_data[curslot].ap.damage[5] = 0xfff;
car_data[curslot].ap.needsDenting = 1;
}
direction = 1;
if ((target->data[10] & 0x200000U) != 0)
gCarWithABerm = curslot;
}
return direction;
}
// decompiled code
// original method signature:
// void /*$ra*/ MRCancelCarRequest(struct _TARGET *target /*$a0*/)
// line 3392, offset 0x00064a50
/* begin block 1 */
// Start line: 9316
/* end block 1 */
// End Line: 9317
/* begin block 2 */
// Start line: 9317
/* end block 2 */
// End Line: 9318
// [D]
void MRCancelCarRequest(_TARGET *target)
{
if (Mission.CarTarget == target)
Mission.CarTarget = NULL;
}
// decompiled code
// original method signature:
// void /*$ra*/ PreProcessTargets()
// line 3398, offset 0x000639a0
/* begin block 1 */
// Start line: 3400
// Start offset: 0x000639A0
// Variables:
// struct _TARGET *target; // $s0
// int i; // $s1
/* end block 1 */
// End offset: 0x00063B78
// End Line: 3450
/* begin block 2 */
// Start line: 7449
/* end block 2 */
// End Line: 7450
/* begin block 3 */
// Start line: 7458
/* end block 3 */
// End Line: 7459
/* begin block 4 */
// Start line: 7459
/* end block 4 */
// End Line: 7460
/* begin block 5 */
// Start line: 7462
/* end block 5 */
// End Line: 7463
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void PreProcessTargets(void)
{
int iVar1;
_TARGET *target;
int i;
for (i = 0; i < MissionHeader->nCutscenes; i++)
{
PreLoadInGameCutscene(i);
}
i = 15;
target = MissionTargets;
do {
iVar1 = target->data[0];
if (iVar1 == 4)
{
LAB_00063a48:
PlayerStartInfo[1] = &ReplayStreams[1].SourceType;
ReplayStreams[1].SourceType.type = 1;
ReplayStreams[1].SourceType.model = target->data[7];
ReplayStreams[1].SourceType.palette = target->data[8];
ReplayStreams[1].SourceType.controlType = 1;
ReplayStreams[1].SourceType.flags = 0;
ReplayStreams[1].SourceType.rotation = target->data[5];
ReplayStreams[1].SourceType.position.vx = target->data[3];
ReplayStreams[1].SourceType.position.vy = 0;
ReplayStreams[1].SourceType.position.vz = target->data[4];
if ((target->data[9] & 3U) != 0)
target->data[11] = -1;
target->data[6] = 1;
target->data[1] |= 0x40000000;
}
else if (iVar1 == 2)
{
if ((target->data[1] & 0x20U) != 0)
goto LAB_00063a48;
if ((target->data[9] == 3) && ((target->data[10] & 1U) != 0))
{
PreLoadInGameCutscene(gRandomChase);
}
}
else if (iVar1 == 1)
{
if ((target->data[1] & 0x30000U) == 0x30000)
{
target->data[1] |= 0x102;
}
if ((target->data[1] & 0x100000U) != 0)
{
target->data[10] = target->data[3];
target->data[11] = target->data[4];
}
}
i--;
target++;
if (i < 0)
return;
} while (true);
}
// decompiled code
// original method signature:
// int /*$ra*/ Handle321Go()
// line 3452, offset 0x00064a74
/* begin block 1 */
// Start line: 3454
// Start offset: 0x00064A74
/* end block 1 */
// End offset: 0x00064AD0
// End Line: 3467
/* begin block 2 */
// Start line: 9436
/* end block 2 */
// End Line: 9437
/* begin block 3 */
// Start line: 9437
/* end block 3 */
// End Line: 9438
/* begin block 4 */
// Start line: 9439
/* end block 4 */
// End Line: 9440
/* WARNING: Unknown calling convention yet parameter storage is locked */
extern int gStopPadReads;
// [D]
int Handle321Go(void)
{
if ((MissionHeader->type & 4U) != 0)
{
gStopPadReads = 1;
g321GoDelay = g321GoDelay + 1;
if (g321GoDelay == 0x60)
{
gStopPadReads = 0;
MissionHeader->type = MissionHeader->type & 0xfffffffb;
}
return 1;
}
return 0;
}
// decompiled code
// original method signature:
// int /*$ra*/ HandleGameOver()
// line 3469, offset 0x00063b78
/* begin block 1 */
// Start line: 3472
// Start offset: 0x00063B78
/* begin block 1.1 */
// Start line: 3474
// Start offset: 0x00063BB8
// Variables:
// struct _PLAYER *lp; // $s0
// struct _CAR_DATA *cp; // $a2
// int i; // $s2
// int playersdead; // $s3
/* begin block 1.1.1 */
// Start line: 3510
// Start offset: 0x00063CE4
// Variables:
// int surfInd; // $v1
/* end block 1.1.1 */
// End offset: 0x00063D7C
// End Line: 3522
/* end block 1.1 */
// End offset: 0x00063EE4
// End Line: 3565
/* end block 1 */
// End offset: 0x00063F84
// End Line: 3589
/* begin block 2 */
// Start line: 7627
/* end block 2 */
// End Line: 7628
/* begin block 3 */
// Start line: 7647
/* end block 3 */
// End Line: 7648
/* begin block 4 */
// Start line: 7649
/* end block 4 */
// End Line: 7650
/* WARNING: Type propagation algorithm not settling */
/* WARNING: Unknown calling convention yet parameter storage is locked */
extern int test42; // why 42?
// [D]
int HandleGameOver(void)
{
uint uVar2;
int iVar3;
int player_id;
uint uVar4;
_PLAYER* lp;
_CAR_DATA *cp;
int iVar6;
if (Mission.gameover_delay != -1)
{
gStopPadReads = 1;
if (Mission.gameover_delay != 0)
{
gStopPadReads = 1;
Mission.gameover_delay--;
return 0;
}
if (Mission.message_timer[0] == 0)
{
if (Mission.message_timer[1] == 0)
{
if (Mission.gameover_mode == PAUSEMODE_COMPLETE)
StoreEndData();
EnablePause(Mission.gameover_mode);
return 1;
}
gStopPadReads = 1;
return 0;
}
gStopPadReads = 1;
return 0;
}
player_id = 0;
uVar2 = (uint)NumPlayers;
uVar4 = 0;
if (NumPlayers != 0)
{
do {
lp = &player[player_id];
if (lp->playerType == 1)
{
if ((Mission.timer[0].flags & 0x10) != 0 || TannerStuckInCar(0) != 0)
{
iVar3 = lp->playerCarId;
if (MaxPlayerDamage[player_id] <= car_data[iVar3].totalDamage && lp->dying == 0)
{
lp->dying = 1;
}
if (car_data[iVar3].hd.where.m[1][1] < 100)
{
lp->upsideDown++;
if (0xb4 < lp->upsideDown)
{
car_data[iVar3].totalDamage = MaxPlayerDamage[player_id];
if(lp->dying < 30)
lp->dying = 30;
}
}
else
{
lp->upsideDown = 0;
}
}
}
else
{
if (lp->playerType == 2)
{
test42 = GetSurfaceIndex((VECTOR *)lp->pos);
if (((test42 == -26) || (test42 == -23)) &&(lp->dying == '\0'))
{
if ((GameLevel == 3) && (gCurrentMissionNumber != 0x23))
tannerDeathTimer = tannerDeathTimer + 1;
else
tannerDeathTimer = 0x40;
}
else
tannerDeathTimer = 0;
}
}
if (tannerDeathTimer == 64)
lp->dying = 1;
if (lp->dying != 0)
{
if (gGotInStolenCar == 0)
{
if ((Mission.timer[player_id].flags & 0x10) != 0)
BombThePlayerToHellAndBack(gCarWithABerm);
if (lp->playerType == 2)
SetPlayerMessage(player_id, MissionStrings + MissionHeader->msgDrowned, 2, 2);
else
SetPlayerMessage(player_id, MissionStrings + MissionHeader->msgCarWrecked, 2, 2);
lp->dying++;
}
}
if (0x28 < lp->dying)
uVar4 = uVar4 + 1;
player_id++;
} while (player_id < NumPlayers);
}
if (uVar4 == 0)
return 0;
if (GameType == GAME_CHECKPOINT)
{
LAB_00063eb0:
if (NumPlayers != 1)
{
if (uVar4 != uVar2)
return 0;
goto LAB_00063ee4;
}
}
else
{
if (GameType < GAME_TRAILBLAZER)
{
if (GameType == GAME_TAKEADRIVE)
goto LAB_00063eb0;
}
else
{
if (GameType == GAME_SECRET)
goto LAB_00063eb0;
}
}
player_id = TannerStuckInCar(0);
if (player_id == 0)
return 0;
LAB_00063ee4:
SetMissionOver(PAUSEMODE_GAMEOVER);
return 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ CompleteAllActiveTargets(int player /*$a0*/)
// line 3591, offset 0x00064ad0
/* begin block 1 */
// Start line: 3593
// Start offset: 0x00064AD0
// Variables:
// int i; // $a1
// int flag1; // $a3
// int flag2; // $a2
/* end block 1 */
// End offset: 0x00064B38
// End Line: 3621
/* begin block 2 */
// Start line: 9591
/* end block 2 */
// End Line: 9592
/* begin block 3 */
// Start line: 9716
/* end block 3 */
// End Line: 9717
/* begin block 4 */
// Start line: 9717
/* end block 4 */
// End Line: 9718
/* begin block 5 */
// Start line: 9719
/* end block 5 */
// End Line: 9720
// [D]
void CompleteAllActiveTargets(int player)
{
_TARGET *p_Var1;
int iVar2;
uint uVar3;
uint uVar4;
uVar4 = 0x800;
if (player == 0)
{
uVar4 = 1;
uVar3 = 2;
}
else
uVar3 = 256;
iVar2 = 15;
p_Var1 = MissionTargets;
do {
if ((p_Var1->data[0] < 4) && (0 < p_Var1->data[0]) && (p_Var1->data[1] & uVar4) != 0)
p_Var1->data[1] |= uVar3;
iVar2--;
p_Var1++;
} while (-1 < iVar2);
}
// decompiled code
// original method signature:
// void /*$ra*/ SetMissionComplete()
// line 3623, offset 0x00063f84
/* begin block 1 */
// Start line: 7986
/* end block 1 */
// End Line: 7987
/* begin block 2 */
// Start line: 8021
/* end block 2 */
// End Line: 8022
/* begin block 3 */
// Start line: 8022
/* end block 3 */
// End Line: 8023
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void SetMissionComplete(void)
{
int iVar1;
switch (GameType)
{
case GAME_MISSION:
if ((Mission.timer[0].flags & 0x10) != 0)
{
Mission.timer[0].flags = Mission.timer[0].flags | 0x20;
DetonatorTimer();
return;
}
if (gFurthestMission < gCurrentMissionNumber)
{
gFurthestMission = gCurrentMissionNumber;
}
default:
SetMissionMessage(MissionStrings + MissionHeader->msgComplete, 3, 2);
break;
case GAME_CHECKPOINT:
case GAME_CAPTURETHEFLAG:
case GAME_SECRET:
if (NumPlayers < 2)
{
SetMissionMessage(MissionStrings + MissionHeader->msgComplete, 3, 2);
break;
}
if (gPlayerScore.P2items <= gPlayerScore.items)
{
if (gPlayerScore.P2items == gPlayerScore.items)
{
SetPlayerMessage(0, "Draw!", 3, 2);
SetPlayerMessage(1, "Draw!", 3, 2);
break;
}
goto LAB_000640bc;
}
SetPlayerMessage(0, MissionStrings + MissionHeader->msgDrowned, 3, 2);
iVar1 = MissionHeader->msgComplete;
goto LAB_000640ec;
case GAME_COPSANDROBBERS:
if (Player2DamageBar.position < Player2DamageBar.max)
{
SetPlayerMessage(0, MissionStrings + MissionHeader->msgDrowned, 3, 2);
iVar1 = MissionHeader->msgComplete;
}
else
{
LAB_000640bc:
SetPlayerMessage(0, MissionStrings + MissionHeader->msgComplete, 3, 2);
iVar1 = MissionHeader->msgDrowned;
}
LAB_000640ec:
SetPlayerMessage(1, MissionStrings + iVar1, 3, 2);
}
SetMissionOver(PAUSEMODE_COMPLETE);
}
// decompiled code
// original method signature:
// void /*$ra*/ SetMissionFailed(enum FAIL_REASON reason /*$a0*/)
// line 3684, offset 0x00064b38
/* begin block 1 */
// Start line: 9846
/* end block 1 */
// End Line: 9847
/* begin block 2 */
// Start line: 9910
/* end block 2 */
// End Line: 9911
// [D]
void SetMissionFailed(FAIL_REASON reason)
{
if (reason == FAILED_CnR_LOSTHIM)
{
SetPlayerMessage(0, MissionStrings + MissionHeader->msgDrowned, 3, 2);
SetPlayerMessage(1, MissionStrings + MissionHeader->msgComplete, 3, 2);
}
else if ((reason < FAILED_MESSAGESET) && (reason == FAILED_OUTOFTIME))
{
SetMissionMessage(MissionStrings + MissionHeader->msgOutOfTime, 3, 2);
}
SetMissionOver(PAUSEMODE_GAMEOVER);
}
// decompiled code
// original method signature:
// void /*$ra*/ SetMissionOver(enum PAUSEMODE mode /*$a0*/)
// line 3704, offset 0x00064bd8
/* begin block 1 */
// Start line: 9950
/* end block 1 */
// End Line: 9951
// [D]
void SetMissionOver(PAUSEMODE mode)
{
ReleaseInGameCutscene();
PauseMissionTimer(1);
gBombTargetVehicle = NULL;
Mission.gameover_delay = 0x3c;
Mission.gameover_mode = mode;
Mission.ChaseTarget = NULL;
}
// decompiled code
// original method signature:
// void /*$ra*/ ActivateNextFlag()
// line 3716, offset 0x000641a8
/* begin block 1 */
// Start line: 3718
// Start offset: 0x000641A8
// Variables:
// int i; // $a3
// int j; // $a1
/* end block 1 */
// End offset: 0x00064268
// End Line: 3739
/* begin block 2 */
// Start line: 8207
/* end block 2 */
// End Line: 8208
/* begin block 3 */
// Start line: 8208
/* end block 3 */
// End Line: 8209
/* begin block 4 */
// Start line: 8211
/* end block 4 */
// End Line: 8212
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void ActivateNextFlag(void)
{
int iVar1;
_TARGET *target;
int iVar3;
int iVar4;
if (last_flag == -1)
last_flag = 0;
else
MissionTargets[last_flag].data[1] |= 0x102;
iVar4 = 0;
iVar3 = last_flag;
while (true)
{
iVar3 = iVar3 + 1;
iVar1 = iVar3;
if (iVar3 < 0)
{
iVar1 = iVar4 + last_flag + 0x10;
}
iVar1 = iVar3 + (iVar1 >> 4) * -0x10;
target = MissionTargets + iVar1;
if ((target->data[0] == 1) && ((target->data[1] & 0x30000U) == 0x30000))
break;
iVar4++;
if (0xf < iVar4)
return;
}
target->data[1] = target->data[1] & 0xfffffefd;
last_flag = iVar1;
}
// decompiled code
// original method signature:
// int /*$ra*/ CalcLapTime(int player /*$a0*/, int time /*$a1*/, int lap /*$a2*/)
// line 3760, offset 0x00064c24
/* begin block 1 */
// Start line: 3761
// Start offset: 0x00064C24
// Variables:
// int i; // $a2
// int ptime; // $a3
/* end block 1 */
// End offset: 0x00064C60
// End Line: 3768
/* begin block 2 */
// Start line: 10067
/* end block 2 */
// End Line: 10068
/* begin block 3 */
// Start line: 10070
/* end block 3 */
// End Line: 10071
// [D]
int CalcLapTime(int player, int time, int lap)
{
int i;
int ptime;
ptime = 0;
if (0 < lap)
{
do {
ptime += gLapTimes[player][lap];
lap--;
} while (lap != 0);
}
return time - ptime;
}
// decompiled code
// original method signature:
// void /*$ra*/ SetCarToBeStolen(struct _TARGET *target /*$s0*/, int player /*$s1*/)
// line 3770, offset 0x00064c60
/* begin block 1 */
// Start line: 10085
/* end block 1 */
// End Line: 10086
/* begin block 2 */
// Start line: 10088
/* end block 2 */
// End Line: 10089
// [D]
void SetCarToBeStolen(_TARGET *target, int player)
{
if ((target->data[10] & 0x800000U) != 0)
MakePhantomCarEqualPlayerCar();
target->data[9] = 1;
target->data[10] = 48;
target->data[12] = 0;
SetPlayerMessage(player, Mission.StealMessage, 2, 2);
}
// decompiled code
// original method signature:
// void /*$ra*/ MakePhantomCarEqualPlayerCar()
// line 3781, offset 0x00064cd0
/* begin block 1 */
// Start line: 10113
/* end block 1 */
// End Line: 10114
/* begin block 2 */
// Start line: 10114
/* end block 2 */
// End Line: 10115
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void MakePhantomCarEqualPlayerCar(void)
{
if (player[0].playerType == 1)
Mission.PhantomCarId = player[0].playerCarId;
}