REDRIVER2/src_rebuild/Game/reversing.h
2021-01-04 05:19:57 +06:00

78 lines
2.4 KiB
C++

#ifndef REVERSING_H
#define REVERSING_H
// reverse engineering stuff
//----------------------------------------
// byte swapped short
#define SW_SHORT(a,b) (((a) << 8) | (b))
// byte swapped int
#define SW_INT(a,b) (((a) << 16) | (b))
//---------------------------------------
#if !defined( __TYPEINFOGEN__ ) && !defined( _lint ) && defined(_WIN32) // pcLint has problems with assert_offsetof()
template<bool> struct compile_time_assert_failed;
template<> struct compile_time_assert_failed<true> {};
template<int x> struct compile_time_assert_test {};
#define compile_time_assert_join2( a, b ) a##b
#define compile_time_assert_join( a, b ) compile_time_assert_join2(a,b)
#define compile_time_assert( x ) typedef compile_time_assert_test<sizeof(compile_time_assert_failed<(bool)(x)>)> compile_time_assert_join(compile_time_assert_typedef_, __LINE__)
#define assert_sizeof( type, size ) compile_time_assert( sizeof( type ) == size )
#define assert_sizeof_8_byte_multiple( type ) compile_time_assert( ( sizeof( type ) & 7 ) == 0 )
#define assert_sizeof_16_byte_multiple( type ) compile_time_assert( ( sizeof( type ) & 15 ) == 0 )
#define assert_offsetof( type, field, offset ) compile_time_assert( offsetof( type, field ) == offset )
#define assert_offsetof_8_byte_multiple( type, field ) compile_time_assert( ( offsetof( type, field ) & 7 ) == 0 )
#define assert_offsetof_16_byte_multiple( type, field ) compile_time_assert( ( offsetof( type, field ) & 15 ) == 0 )
#else
#define compile_time_assert( x )
#define assert_sizeof( type, size )
#define assert_sizeof_8_byte_multiple( type )
#define assert_sizeof_16_byte_multiple( type )
#define assert_offsetof( type, field, offset )
#define assert_offsetof_8_byte_multiple( type, field )
#define assert_offsetof_16_byte_multiple( type, field )
#endif
#ifdef _MSC_VER // maybe GCC?
#define forceinline __forceinline
#define _ALIGNED(x) __declspec(align(x))
#define ALIGNED_TYPE(s, a) typedef s _ALIGNED(a)
#else
#define forceinline inline
#define _ALIGNED(x) __attribute__ ((aligned(x)))
#define ALIGNED_TYPE(s, a) typedef struct s _ALIGNED(a)
#endif
#ifndef FUNCNAME
#ifdef _MSC_VER
#define FUNCNAME __FUNCTION__
#else
#define FUNCNAME __func__
#endif
#endif
#if defined(_DEBUG)
#define UNIMPLEMENTED() { static bool _stop = false; if(!_stop) printMsg("[GAME] %s - unimplemented!\n", FUNCNAME); _stop = true; }
#else
#define UNIMPLEMENTED()
#endif
//----------------------------------------
#endif // REVERSTING_H