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37 lines
1.5 KiB
Plaintext
37 lines
1.5 KiB
Plaintext
## Changelog since Oct 12 2000 (1.0 release build)
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### Gameplay:
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- Improved cop AI batter logic to better balance difficulty
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- Restored Tanner felony (can be seen in two Vegas missions)
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- Cops no longer can see player if on different heights
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- Fixed cop AI activation when player without felony touches roadblock car
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- Fixed and improved Cop AI navigation/pathfinding
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- Fixed player car drowning bug in tunnels
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- Fixed Tanner "drowning" by non-moving train in Vegas Ghost Town
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- Restored Tanner drowning movement in water
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- Fixed Tanner sitting on chairs
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- Easier jump in "Boat Jump"
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- Featured Driver Madness community chases by **Olanov, VortexStory, RacingFreak, Snoopi, Fireboyd78** and **SoapyMan**
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### Effects/Visuals:
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- In-game cutscene subtitles
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- Improved draw distance and resolved glitches
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- Restored street lamp damage
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- Restored street light trails
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- Fixed some polygons not drawing (Chicago Goose island's white barrels)
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- Car lost hubcaps are now bound to single car
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- Restored Havana secret car elevator sound
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- Restored multiplayer follow camera
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- Restored car engine smoke
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- Leaves are now affected properly by player car and chased car
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### Film Director:
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- Fix camera invalidation bugs
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- Added variable zoom for non-locked tripod camera
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- Added target height adjustment to locked tripod camera
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- Improved chase camera, restored height and distance editing
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### Other:
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- PC version now automatically saves undercover campaign progress
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- PC version now has command line arguments
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- Memory card overlay removed |