mirror of
https://github.com/OpenDriver2/REDRIVER2.git
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97 lines
1.8 KiB
C
97 lines
1.8 KiB
C
#ifndef EMULATOR_PLATFORM_SETUP_H
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#define EMULATOR_PLATFORM_SETUP_H
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#ifndef _CRT_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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/*
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* Platform specific emulator setup
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*/
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#if (defined(_WINDOWS) || defined(__APPLE__) || defined(__linux__) || defined(__MINGW32__)) && !defined(__ANDROID__)
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//Open Graphics Library (Embedded Systems)
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//#define OGLES
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//#define OGLES_VERSION 2
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//Open Graphics Library
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#define OGL
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//Direct3D9
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//#define D3D9
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#if defined(OGL)
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#define SDL2
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#define GLEW
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#endif
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#elif defined(__EMSCRIPTEN__)
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#define OGLES
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#define OGLES_VERSION (2)
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#elif defined(__ANDROID__)
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#define OGLES
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#define OGLES_VERSION (3)
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#if OGLES_VERSION == 2
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#define ES2_SHADERS
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#elif OGLES_VERSION == 3
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#define ES3_SHADERS
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#endif
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#define SDL2
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#endif
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#if defined(GLEW)
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#define GL_GLEXT_PROTOTYPES 1
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#include <GL/glew.h>
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#endif
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/*
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* Emulator render options.
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*/
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#define RO_DOUBLE_BUFFERED
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#if defined(__APPLE__) || defined(__EMSCRIPTEN__)
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//#include <stddef.h>
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#endif
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/*
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* SDL.H inclusion.
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*/
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#if defined(__APPLE__)
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengl.h>
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#elif defined(__EMSCRIPTEN__)
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#include <SDL2/SDL.h>
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#elif (defined(_WINDOWS) || defined(__MINGW32__) || defined(__linux__)) && !defined(__ANDROID__)
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#include <SDL.h>
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#elif defined (__ANDROID__)
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#include <SDL.h>
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#endif
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#if defined (OGL)
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#include <SDL_opengl.h>///@FIXME see mac!
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#elif defined (OGLES)
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#include <SDL_syswm.h>
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#if OGLES_VERSION == 2
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#define GL_GLEXT_PROTOTYPES
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#elif OGLES_VERSION == 3
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#include <GLES3/gl3.h>
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#endif
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#include <EGL/egl.h>
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#elif defined(D3D9)
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#include <Windows.h>
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#include <d3d9.h>
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#endif
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#if !defined (__EMSCRIPTEN__)
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//#include <SDL_gamecontroller.h>
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#endif
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#if defined(OGL)
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#define TEXTURE_FORMAT GL_UNSIGNED_SHORT_1_5_5_5_REV
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#elif defined(OGLES)
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#define TEXTURE_FORMAT GL_UNSIGNED_SHORT_5_5_5_1
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#endif
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#endif |