mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-26 04:12:34 +01:00
cb3486668c
- Frontend - added FE_MAKEVAR macro and button types - Frontend - fix "Director's cut" displayed when game is not complete
291 lines
5.2 KiB
C
291 lines
5.2 KiB
C
#ifndef DR2LOCALE_H
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#define DR2LOCALE_H
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#define MAX_LANGUAGE_TEXT 350
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enum GameStrId
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{
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GTXT_Damage = 0,
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GTXT_Felony,
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GTXT_Proximity,
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GTXT_Best,
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GTXT_Cone,
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GTXT_Gate,
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GTXT_Check,
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GTXT_Cones,
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GTXT_Gates,
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GTXT_Checks,
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GTXT_Minus1second,
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GTXT_Flags,
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GTXT_Lap,
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GTXT_YouGotTheFlag,
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GTXT_WellDone,
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GTXT_YouveBeenCaught,
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GTXT_OutOfTape,
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GTXT_DEMO,
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GTXT_Fastforward,
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GTXT_Autodirect,
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// pause strings
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GTXT_PleaseWait,
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GTXT_PleaseinsertDISC1,
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GTXT_PleaseinsertDISC2,
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GTXT_NoDISCinserted,
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GTXT_IncorrectDISCinserted,
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GTXT_Checking,
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GTXT_AreYouSure,
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GTXT_Paused,
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GTXT_MissionSuccessful,
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GTXT_MissionFailed,
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GTXT_GameOver,
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GTXT_HighScores,
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GTXT_EnterName,
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GTXT_QuitToSystem,
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GTXT_LoadingConfiguration,
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GTXT_LoadingError,
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GTXT_NoSavedData,
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GTXT_SavingConfiguration,
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GTXT_SavingError,
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GTXT_LoadingProgress,
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GTXT_SavingProgress,
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GTXT_OK,
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GTXT_YES,
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GTXT_NO,
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GTXT_SaveGame,
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GTXT_SaveReplay,
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GTXT_Continue,
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GTXT_ShowMap,
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GTXT_Restart,
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GTXT_SfxVolume,
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GTXT_MusicVolume,
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GTXT_FilmDirector,
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GTXT_QuickReplay,
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GTXT_Exit,
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GTXT_Rotation,
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GTXT_Move,
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GTXT_SkipCutscene,
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GTXT_RetryMission,
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GTXT_PlayAgain,
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GTXT_ViewTable,
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GTXT_EnterScore,
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GTXT_InsertController1,
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GTXT_InsertController2,
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GTXT_IncorrectController1,
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GTXT_IncorrectController2,
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GTXT_Player1,
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GTXT_Player2,
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GTXT_Name,
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GTXT_Time,
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GTXT_NoSecrets,
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GTXT_MountainTrack,
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GTXT_Circuit,
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GTXT_Invincibility,
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GTXT_Immunity,
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GTXT_BonusGallery,
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GTXT_MiniCars,
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// director strings
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GTXT_Pause,
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GTXT_Play,
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GTXT_AutoDirector,
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GTXT_FastForward,
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GTXT_FrameAdvance,
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GTXT_Rewindtobeginning,
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GTXT_AddCamera,
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GTXT_EditCamera,
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GTXT_InCar,
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GTXT_ChaseCamera,
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GTXT_TripodCamera,
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GTXT_MoveCameraStart,
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GTXT_DeleteCamera,
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GTXT_Accept,
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GTXT_YouorPursuer,
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GTXT_MoveCamera,
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GTXT_LocktoCar,
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GTXT_Rotate,
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GTXT_Zoom,
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// RED2
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GTXT_GetawayIs,
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GTXT_TimeOfDay,
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GTXT_Condition,
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GTXT_Dusk,
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GTXT_Day,
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GTXT_Dawn,
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GTXT_Night,
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GTXT_Clear,
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GTXT_Rainy,
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GTXT_Wet
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};
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enum MissionStrId
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{
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MTXT_Chicago = 0,
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MTXT_Havana,
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MTXT_LasVegas,
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MTXT_RioDeJaneiro,
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// main campaingn mission names
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MTXT_Surveillancetipoff,
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MTXT_Chasethewitness,
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MTXT_Trainpursuit,
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MTXT_Tailingthedrop,
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MTXT_Escapetothesafehouse,
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MTXT_Chasetheintruder,
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MTXT_Cainescompound,
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MTXT_LeavingChicago,
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MTXT_Followupthelead,
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MTXT_Hijackthetruck,
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MTXT_Stopthetruck,
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MTXT_Findtheclue,
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MTXT_Escapetoferry,
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MTXT_Tothedocks,
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MTXT_BacktoJones,
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MTXT_TailJericho,
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MTXT_PursueJericho,
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MTXT_EscapetheBrazilians,
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MTXT_Casinogetaway,
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MTXT_Beatthetrain,
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MTXT_Carbomb,
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MTXT_Carbombgetaway,
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MTXT_Bankjob,
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MTXT_Stealtheambulance,
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MTXT_StakeOut,
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MTXT_Stealthekeys,
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MTXT_C4deal,
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MTXT_Destroytheyard,
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MTXT_Buscrash,
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MTXT_Stealthecopcar,
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MTXT_Cainescash,
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MTXT_SaveJones,
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MTXT_Boatjump,
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MTXT_Jonesintrouble,
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MTXT_ChasetheGunMan,
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MTXT_Lennyescaping,
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MTXT_Lennygetscaught,
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// Cutscene name ids
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MTXT_RedRiver,
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MTXT_Themorgue,
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MTXT_TheWitness,
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MTXT_Lennysapartment,
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MTXT_TheCubaConnection,
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MTXT_TheIntruder,
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MTXT_MeetingCaine,
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MTXT_LeavingTown,
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MTXT_Lookingforalead,
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MTXT_Movingout,
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MTXT_Watchingthetruck,
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MTXT_RosannaSotoClue,
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MTXT_TheDockyard,
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MTXT_TheHit,
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MTXT_SeizingJericho,
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MTXT_VasquezinVegas,
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MTXT_TradingJericho,
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MTXT_CBankjob,
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MTXT_ThePoolHall,
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MTXT_CainesWarpath,
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MTXT_CaineinRio,
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MTXT_WarningJones,
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MTXT_TheShootout,
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MTXT_Lennysgetaway,
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MTXT_Lennygetsit,
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MTXT_BackinChicago,
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MTXT_VasquezmeetsCaine,
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MTXT_Credits,
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// Minigame locations
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MTXT_Downtown,
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MTXT_Wrigleyville,
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MTXT_Greektown,
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MTXT_GrantPark,
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MTXT_MeigsField,
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MTXT_UkrainianVillage,
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MTXT_RiverNorth,
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MTXT_CabriniGreen,
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MTXT_NecropolisdeColon,
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MTXT_Capitolio,
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MTXT_OldHavana,
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MTXT_TheDocks,
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MTXT_Vedado,
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MTXT_Plaza,
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MTXT_PlazadelaRevolucion,
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MTXT_UpperStrip,
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MTXT_Lakeside,
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MTXT_MidStrip,
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MTXT_NorthVegas,
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MTXT_Lakes,
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MTXT_GhostTown,
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MTXT_Centro,
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MTXT_Copacabana,
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MTXT_SantaTereza,
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MTXT_LagoaRodrigodeFreitas,
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MTXT_PracadaBandeira,
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MTXT_Leblon,
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MTXT_Flamengo,
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};
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#define MISSION_NAMES_START MTXT_Surveillancetipoff
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#define MISSION_NAMES_COUNT (MTXT_Lennygetscaught - MISSION_NAMES_START + 1)
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#define CUTSCENE_NAMES_START MTXT_Downtown
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#define CUTSCENE_NAMES_COUNT (MTXT_Credits - CUTSCENE_NAMES_START + 1)
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#define MINIGAME_NAMES_START MTXT_Downtown
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#define MINIGAME_NAMES_COUNT (MTXT_Flamengo - MINIGAME_NAMES_START + 1)
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#ifndef PSX
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// lookup game string
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#define G_LTXT(id) gGameLangTable[id]
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// lookup mission string
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#define M_LTXT(id) gMissionLangTable[id]
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extern char* gGameLangTable[MAX_LANGUAGE_TEXT];
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extern char* gMissionLangTable[MAX_LANGUAGE_TEXT];
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// get Game string ID in as string pointer
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#define G_LTXT_ID(id) (char*)(id)
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// get Mission string ID in as string pointer
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#define M_LTXT_ID(id) (char*)(id)
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// fancy logic
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#define GET_GAME_TXT(st) (((int)st < MAX_LANGUAGE_TEXT && st) ? gGameLangTable[(int)st] : st)
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#define GET_MISSION_TXT(st) (((int)st < MAX_LANGUAGE_TEXT && st) ? gMissionLangTable[(int)st] : st)
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extern int InitStringMng();
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extern void DeinitStringMng();
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extern int InitStringLanguage(char* filename, int mission);
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#else
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// lookup game string
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#define G_LTXT(id) #id
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// lookup mission string
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#define M_LTXT(id) #id
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#define G_LTXT_ID(id) #id //G_LTXT(id)
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#define M_LTXT_ID(id) #id //M_LTXT(id)
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#define GET_GAME_TXT(st) #st
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#define GET_MISSION_TXT(st) #st
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#endif
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#endif |