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ai.c
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- volatile all memory buffer addresses
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2021-04-04 15:24:16 +06:00 |
ai.h
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bcoll3d.c
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- little refactor
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2021-04-05 01:08:56 +06:00 |
bcoll3d.h
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- little refactor
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2021-04-05 01:08:56 +06:00 |
bcollide.c
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- add scratchpad optimizations
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2021-04-25 22:05:28 +06:00 |
bcollide.h
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bomberman.c
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bomberman.h
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camera.c
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- optimize GetFirstPackedCop and event cell iteration
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2021-03-30 03:05:09 +06:00 |
camera.h
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cars.c
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- add scratchpad optimizations
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2021-04-25 22:05:28 +06:00 |
cars.h
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cd_icon.h
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cell.c
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- added QuickUnpackCellObject
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2021-04-26 02:47:01 +06:00 |
cell.h
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- added QuickUnpackCellObject
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2021-04-26 02:47:01 +06:00 |
civ_ai.c
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- misc changes
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2021-04-26 02:47:53 +06:00 |
civ_ai.h
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convert.c
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- optimize sky drawing (by not calling big ass ScaleMatrix)
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2021-03-30 12:12:10 +06:00 |
convert.h
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cop_ai.c
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- change some declarations to support old compilers
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2021-04-05 01:33:58 +06:00 |
cop_ai.h
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cosmetic.c
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- added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes
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2021-04-25 19:55:50 +06:00 |
cosmetic.h
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cutscene.c
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- fix PSX compile
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2021-04-19 01:52:27 +06:00 |
cutscene.h
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debris.c
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- misc changes
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2021-04-26 02:47:53 +06:00 |
debris.h
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- fix bad warnings
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2021-04-09 22:00:28 +06:00 |
denting.c
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- misc changes
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2021-04-26 02:47:53 +06:00 |
denting.h
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director.c
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- fix director after refactoring
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2021-04-15 11:49:07 +06:00 |
director.h
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dr2roads.c
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- miscellaneous changes & cleanups
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2021-03-27 23:23:37 +06:00 |
dr2roads.h
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- change some declarations to support old compilers
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2021-04-05 01:33:58 +06:00 |
draw.c
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- lod define fix
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2021-04-26 02:52:03 +06:00 |
draw.h
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- added optimized drawing routines
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2021-04-26 02:47:42 +06:00 |
drivinggames.c
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- added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes
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2021-04-25 19:55:50 +06:00 |
drivinggames.h
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E3stuff.c
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- PSX memory layout figured out. Partially running.
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2021-04-25 04:30:34 +06:00 |
E3stuff.h
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envsound.c
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envsound.h
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event.c
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- change some declarations to support old compilers
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2021-04-05 01:33:58 +06:00 |
event.h
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felony.c
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- volatile all memory buffer addresses
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2021-04-04 15:24:16 +06:00 |
felony.h
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fmv_font.h
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fmvplay.c
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- PSX memory layout figured out. Partially running.
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2021-04-25 04:30:34 +06:00 |
fmvplay.h
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gamesnd.c
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- PSX memory layout figured out. Partially running.
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2021-04-25 04:30:34 +06:00 |
gamesnd.h
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- change some declarations to support old compilers
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2021-04-05 01:33:58 +06:00 |
glaunch.c
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- added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes
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2021-04-25 19:55:50 +06:00 |
glaunch.h
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- fix returning to frontend after FMV
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2021-04-17 16:11:52 +06:00 |
handling.c
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- fix PSX compile
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2021-04-19 01:52:27 +06:00 |
handling.h
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job_fx.c
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- change some declarations to support old compilers
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2021-04-05 01:33:58 +06:00 |
job_fx.h
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leadai.c
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- added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes
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2021-04-25 19:55:50 +06:00 |
leadai.h
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loadsave.c
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- volatile all memory buffer addresses
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2021-04-04 15:24:16 +06:00 |
loadsave.h
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loadview.c
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- bug fixes
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2021-04-25 05:09:16 +06:00 |
loadview.h
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main.c
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- experimental interrupt-based updates
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2021-04-26 02:48:15 +06:00 |
main.h
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- added FilterFrameTime, fix name entry framerate
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2021-04-15 11:49:48 +06:00 |
map.c
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- add scratchpad optimizations
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2021-04-25 22:05:28 +06:00 |
map.h
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mc_snd.c
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- change some declarations to support old compilers
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2021-04-05 01:33:58 +06:00 |
mc_snd.h
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mdraw.c
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- added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes
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2021-04-25 19:55:50 +06:00 |
mdraw.h
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mgeneric.c
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- change some declarations to support old compilers
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2021-04-05 01:33:58 +06:00 |
mgeneric.h
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mission.c
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- added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes
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2021-04-25 19:55:50 +06:00 |
mission.h
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models.c
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- added optimized drawing routines
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2021-04-26 02:47:42 +06:00 |
models.h
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motion_c.c
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- misc changes
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2021-04-26 02:47:53 +06:00 |
motion_c.h
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objanim.c
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- PSX memory layout figured out. Partially running.
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2021-04-25 04:30:34 +06:00 |
objanim.h
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objcoll.c
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- add scratchpad optimizations
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2021-04-25 22:05:28 +06:00 |
objcoll.h
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overlay.c
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- apply gDoOverlays check to mission related overlays
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2021-04-08 16:01:38 +06:00 |
overlay.h
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overmap.c
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- misc changes
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2021-04-26 02:47:53 +06:00 |
overmap.h
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pad.c
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- volatile all memory buffer addresses
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2021-04-04 15:24:16 +06:00 |
pad.h
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pathfind.c
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- change some declarations to support old compilers
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2021-04-05 01:33:58 +06:00 |
pathfind.h
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pause.c
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- fix PSX compile
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2021-04-19 01:52:27 +06:00 |
pause.h
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- refactor pause menus (unwind into single loop)
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2021-04-15 01:02:54 +06:00 |
pedest.c
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- added content override option for unpacked game
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2021-04-09 15:44:49 +06:00 |
pedest.h
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players.c
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- change some declarations to support old compilers
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2021-04-05 01:33:58 +06:00 |
players.h
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pres.c
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- fix PSX compile
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2021-04-19 01:52:27 +06:00 |
pres.h
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replays.c
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- fix PSX compile
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2021-04-19 01:52:27 +06:00 |
replays.h
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roadbits.c
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roadbits.h
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scores.c
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scores.h
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search.c
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search.h
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shadow.c
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- add scratchpad optimizations
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2021-04-25 22:05:28 +06:00 |
shadow.h
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sky.c
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- add scratchpad optimizations
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2021-04-25 22:05:28 +06:00 |
sky.h
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sound.c
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- [Psy-X] fix emscripten firefox slowdown
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2021-04-11 05:03:34 +06:00 |
sound.h
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spool.c
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- fix spooling bug
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2021-04-26 02:40:18 +06:00 |
spool.h
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- added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes
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2021-04-25 19:55:50 +06:00 |
state.c
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- refactor pause menus (unwind into single loop)
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2021-04-15 01:02:54 +06:00 |
state.h
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- reduce stack memory usage by refactoring game into states
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2021-04-14 22:27:06 +06:00 |
sysclock.c
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- added system clock for PSX
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2021-04-26 02:40:02 +06:00 |
sysclock.h
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- added system clock for PSX
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2021-04-26 02:40:02 +06:00 |
system.c
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- added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes
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2021-04-25 19:55:50 +06:00 |
system.h
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- added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes
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2021-04-25 19:55:50 +06:00 |
targets.c
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- change some declarations to support old compilers
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2021-04-05 01:33:58 +06:00 |
targets.h
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texture.c
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- PSX memory layout figured out. Partially running.
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2021-04-25 04:30:34 +06:00 |
texture.h
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- PSX memory layout figured out. Partially running.
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2021-04-25 04:30:34 +06:00 |
tile.c
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- added optimized drawing routines
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2021-04-26 02:47:42 +06:00 |
tile.h
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time.c
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time.h
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wheelforces.c
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- added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes
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2021-04-25 19:55:50 +06:00 |
wheelforces.h
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xaplay.c
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- make XA subtitles appear even if no XA audio is available
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2021-04-19 00:46:19 +06:00 |
xaplay.h
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xmcalls.h
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xmplay.c
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- volatile all memory buffer addresses
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2021-04-04 15:24:16 +06:00 |
xmplay.h
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