REDRIVER2/src_rebuild/Game/C
2021-04-26 02:52:03 +06:00
..
ai.c - volatile all memory buffer addresses 2021-04-04 15:24:16 +06:00
ai.h
bcoll3d.c - little refactor 2021-04-05 01:08:56 +06:00
bcoll3d.h - little refactor 2021-04-05 01:08:56 +06:00
bcollide.c - add scratchpad optimizations 2021-04-25 22:05:28 +06:00
bcollide.h
bomberman.c
bomberman.h
camera.c - optimize GetFirstPackedCop and event cell iteration 2021-03-30 03:05:09 +06:00
camera.h
cars.c - add scratchpad optimizations 2021-04-25 22:05:28 +06:00
cars.h
cd_icon.h
cell.c - added QuickUnpackCellObject 2021-04-26 02:47:01 +06:00
cell.h - added QuickUnpackCellObject 2021-04-26 02:47:01 +06:00
civ_ai.c - misc changes 2021-04-26 02:47:53 +06:00
civ_ai.h
convert.c - optimize sky drawing (by not calling big ass ScaleMatrix) 2021-03-30 12:12:10 +06:00
convert.h
cop_ai.c - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
cop_ai.h
cosmetic.c - added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes 2021-04-25 19:55:50 +06:00
cosmetic.h
cutscene.c - fix PSX compile 2021-04-19 01:52:27 +06:00
cutscene.h
debris.c - misc changes 2021-04-26 02:47:53 +06:00
debris.h - fix bad warnings 2021-04-09 22:00:28 +06:00
denting.c - misc changes 2021-04-26 02:47:53 +06:00
denting.h
director.c - fix director after refactoring 2021-04-15 11:49:07 +06:00
director.h
dr2roads.c - miscellaneous changes & cleanups 2021-03-27 23:23:37 +06:00
dr2roads.h - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
draw.c - lod define fix 2021-04-26 02:52:03 +06:00
draw.h - added optimized drawing routines 2021-04-26 02:47:42 +06:00
drivinggames.c - added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes 2021-04-25 19:55:50 +06:00
drivinggames.h
E3stuff.c - PSX memory layout figured out. Partially running. 2021-04-25 04:30:34 +06:00
E3stuff.h
envsound.c
envsound.h
event.c - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
event.h
felony.c - volatile all memory buffer addresses 2021-04-04 15:24:16 +06:00
felony.h
fmv_font.h
fmvplay.c - PSX memory layout figured out. Partially running. 2021-04-25 04:30:34 +06:00
fmvplay.h
gamesnd.c - PSX memory layout figured out. Partially running. 2021-04-25 04:30:34 +06:00
gamesnd.h - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
glaunch.c - added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes 2021-04-25 19:55:50 +06:00
glaunch.h - fix returning to frontend after FMV 2021-04-17 16:11:52 +06:00
handling.c - fix PSX compile 2021-04-19 01:52:27 +06:00
handling.h
job_fx.c - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
job_fx.h
leadai.c - added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes 2021-04-25 19:55:50 +06:00
leadai.h
loadsave.c - volatile all memory buffer addresses 2021-04-04 15:24:16 +06:00
loadsave.h
loadview.c - bug fixes 2021-04-25 05:09:16 +06:00
loadview.h
main.c - experimental interrupt-based updates 2021-04-26 02:48:15 +06:00
main.h - added FilterFrameTime, fix name entry framerate 2021-04-15 11:49:48 +06:00
map.c - add scratchpad optimizations 2021-04-25 22:05:28 +06:00
map.h
mc_snd.c - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
mc_snd.h
mdraw.c - added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes 2021-04-25 19:55:50 +06:00
mdraw.h
mgeneric.c - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
mgeneric.h
mission.c - added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes 2021-04-25 19:55:50 +06:00
mission.h
models.c - added optimized drawing routines 2021-04-26 02:47:42 +06:00
models.h
motion_c.c - misc changes 2021-04-26 02:47:53 +06:00
motion_c.h
objanim.c - PSX memory layout figured out. Partially running. 2021-04-25 04:30:34 +06:00
objanim.h
objcoll.c - add scratchpad optimizations 2021-04-25 22:05:28 +06:00
objcoll.h
overlay.c - apply gDoOverlays check to mission related overlays 2021-04-08 16:01:38 +06:00
overlay.h
overmap.c - misc changes 2021-04-26 02:47:53 +06:00
overmap.h
pad.c - volatile all memory buffer addresses 2021-04-04 15:24:16 +06:00
pad.h
pathfind.c - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
pathfind.h
pause.c - fix PSX compile 2021-04-19 01:52:27 +06:00
pause.h - refactor pause menus (unwind into single loop) 2021-04-15 01:02:54 +06:00
pedest.c - added content override option for unpacked game 2021-04-09 15:44:49 +06:00
pedest.h
players.c - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
players.h
pres.c - fix PSX compile 2021-04-19 01:52:27 +06:00
pres.h
replays.c - fix PSX compile 2021-04-19 01:52:27 +06:00
replays.h
roadbits.c
roadbits.h
scores.c
scores.h
search.c
search.h
shadow.c - add scratchpad optimizations 2021-04-25 22:05:28 +06:00
shadow.h
sky.c - add scratchpad optimizations 2021-04-25 22:05:28 +06:00
sky.h
sound.c - [Psy-X] fix emscripten firefox slowdown 2021-04-11 05:03:34 +06:00
sound.h
spool.c - fix spooling bug 2021-04-26 02:40:18 +06:00
spool.h - added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes 2021-04-25 19:55:50 +06:00
state.c - refactor pause menus (unwind into single loop) 2021-04-15 01:02:54 +06:00
state.h - reduce stack memory usage by refactoring game into states 2021-04-14 22:27:06 +06:00
sysclock.c - added system clock for PSX 2021-04-26 02:40:02 +06:00
sysclock.h - added system clock for PSX 2021-04-26 02:40:02 +06:00
system.c - added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes 2021-04-25 19:55:50 +06:00
system.h - added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes 2021-04-25 19:55:50 +06:00
targets.c - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
targets.h
texture.c - PSX memory layout figured out. Partially running. 2021-04-25 04:30:34 +06:00
texture.h - PSX memory layout figured out. Partially running. 2021-04-25 04:30:34 +06:00
tile.c - added optimized drawing routines 2021-04-26 02:47:42 +06:00
tile.h
time.c
time.h
wheelforces.c - added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes 2021-04-25 19:55:50 +06:00
wheelforces.h
xaplay.c - make XA subtitles appear even if no XA audio is available 2021-04-19 00:46:19 +06:00
xaplay.h
xmcalls.h
xmplay.c - volatile all memory buffer addresses 2021-04-04 15:24:16 +06:00
xmplay.h