REDRIVER2/src_rebuild/Game/C/job_fx.c
Ilya Shurumov 97e738ba36 - [Psy-X] include files renames
- re-arrange includes
2021-05-07 23:00:28 +06:00

439 lines
8.1 KiB
C

#include "driver2.h"
#include "job_fx.h"
#include "bomberman.h"
#include "pause.h"
#include "gamesnd.h"
#include "cars.h"
#include "camera.h"
#include "draw.h"
#include "debris.h"
#include "system.h"
#include "ASM/rndrasm.h"
EXOBJECT explosion[MAX_EXPLOSION_OBJECTS];
MATRIX SS = { 0 };
SVECTOR globemesh[54];
void initExplosion(void);
// [D] [T]
void InitExObjects(void)
{
int i;
for (i = 0; i < MAX_EXPLOSION_OBJECTS; i++)
explosion[i].time = -1;
initExplosion();
}
// [D] [T]
void AddExplosion(VECTOR pos, int type)
{
EXOBJECT *newExplosion;
int i;
i = 0;
newExplosion = explosion;
while (newExplosion->time != -1 && i < MAX_EXPLOSION_OBJECTS)
{
newExplosion++;
i++;
}
newExplosion->time = 0;
newExplosion->pos = pos;
newExplosion->type = (ExplosionType)type;
if (type == LITTLE_BANG)
{
newExplosion->speed = 192;
newExplosion->hscale = 1024;
newExplosion->rscale = 1024;
}
else if (type == BIG_BANG)
{
newExplosion->speed = 128;
newExplosion->hscale = 4096;
newExplosion->rscale = 4096;
}
else if (type == HEY_MOMMA)
{
newExplosion->speed = 64;
newExplosion->hscale = 16384;
newExplosion->rscale = 16384;
}
}
// [D] [T]
void HandleExplosion(void)
{
VECTOR drift;
VECTOR smokePos;
CAR_DATA *cp;
EXOBJECT *exp;
int i;
GetSmokeDrift(&drift); // [A]
if (pauseflag != 0)
return;
i = 0;
exp = explosion;
while (i < MAX_EXPLOSION_OBJECTS)
{
if (exp->time != -1 && exp->type != BANG_USED)
{
cp = car_data;
do {
if (cp == &car_data[CAMERA_COLLIDER_CARID] || cp != gBombTargetVehicle && cp->controlType != CONTROL_TYPE_NONE)
ExplosionCollisionCheck(cp, &explosion[i]);
cp++;
} while (cp < &car_data[MAX_CARS + 1]); // + TANNER_COLLIDER_CARID
}
i++;
exp++;
}
i = 0;
exp = explosion;
while (i < MAX_EXPLOSION_OBJECTS)
{
if (exp->time != -1)
{
if (exp->time == 0)
{
ExplosionSound(&exp->pos, exp->type);
}
// [A] add smoke to explosions
if(exp->time > 1500 && (CameraCnt & 0x3) == 0)
{
smokePos = exp->pos;
smokePos.vy -= 120;
Setup_Smoke(&smokePos, 100 + (rand() & 15) * 20, 900, SMOKE_BLACK, 0, &drift, 0);
}
exp->time += exp->speed;
if (exp->time > 0xfff)
exp->time = -1;
}
exp++;
i++;
}
}
// [D] [T]
void initExplosion(void)
{
SVECTOR *vert;
int i;
int d1, d2;
// generate half-globe mesh
vert = globemesh;
d1 = 0;
d2 = 128;
i = 0;
do {
vert[0].vy = 5;
vert[1].vy = -265;
vert[0].vx = FIXEDH(rcossin_tbl[(d1 & 0xf) * 512 + 1] * 512);
vert[0].vz = FIXEDH(rcossin_tbl[(d1 & 0xf) * 512] * 512);
vert[1].vx = FIXEDH(rcossin_tbl[(d2 & 0xfff) * 2 + 1] * 490);
vert[1].vz = FIXEDH(rcossin_tbl[(d2 & 0xfff) * 2] * 490);
vert += 2;
d1 += 2;
d2 += 512;
i++;
} while (i < 18);
vert = globemesh + 18;
d1 = 0x1280;
d2 = 0x1300;
i = 0;
do {
vert[0].vy = -265;
vert[1].vy = -505;
vert[0].vx = FIXEDH(rcossin_tbl[(d1 & 0xfff) * 2 + 1] * 490);
vert[0].vz = FIXEDH(rcossin_tbl[(d1 & 0xfff) * 2] * 490);
vert[1].vx = FIXEDH(rcossin_tbl[(d2 & 0xfff) * 2 + 1] * 330);
vert[1].vz = FIXEDH(rcossin_tbl[(d2 & 0xfff) * 2] * 330);
vert += 2;
d1 += 512;
d2 += 512;
i += 2;
} while (i < 18);
vert = globemesh + 36;
d1 = 0x2500;
d2 = 9600;
i = 0;
do {
vert[0].vy = -505;
vert[1].vy = -617;
vert[0].vx = FIXEDH(rcossin_tbl[(d1 & 0xfff) * 2 + 1] * 330);
vert[0].vz = FIXEDH(rcossin_tbl[(d1 & 0xfff) * 2] * 330);
vert[1].vx = FIXEDH(rcossin_tbl[(d2 & 0xfff) * 2 + 1] * 100);
vert[1].vz = FIXEDH(rcossin_tbl[(d2 & 0xfff) * 2] * 100);
vert += 2;
d1 += 512;
d2 += 512;
i += 2;
} while (i < 18);
}
// [D] [T]
void DrawExplosion(int time, VECTOR position, int hscale, int rscale)
{
int j;
POLY_FT4 *poly;
SVECTOR *src;
int rgb, transparency;
int red, green, blue;
int sf, sf1, sf2;
u_int u0, u1,u2,u3;
int i;
VECTOR v;
MATRIX workmatrix;
int z;
u0 = *(ushort*)&smoke_texture.coords.u0 + 0x200 | *(ushort*)&smoke_texture.clutid << 0x10;
u1 = *(ushort*)&smoke_texture.coords.u1 + 0x200 | (*(ushort*)&smoke_texture.tpageid | 0x20) << 0x10;
u2 = *(ushort*)&smoke_texture.coords.u2 - 0x800;
u3 = *(ushort*)&smoke_texture.coords.u3 - 0x800;
v.vx = position.vx - camera_position.vx;
v.vy = position.vy - camera_position.vy;
v.vz = position.vz - camera_position.vz;
transparency = 255 - (time >> 4);
rgb = (transparency * transparency >> 10 << 8 |
(255 - transparency) * (transparency >> 2) + transparency * (transparency >> 1) >> 8) << 8 |
transparency |
0x2e000000;
Apply_Inv_CameraMatrix(&v);
gte_SetTransVector(&v);
// [A] modify scale factor to make explosions prettier
sf1 = FIXEDH(time * (5000 - time) * 4) + 12;
sf2 = FIXEDH(time * (10000 - time) * 2) + 12;
i = 0;
do {
sf = CameraCnt * (64 - i*90) & 0xfff;
SS.m[1][1] = FIXED(sf1 * hscale);
SS.m[0][0] = FIXEDH(FIXED(sf1 * rscale) * rcossin_tbl[sf * 2 + 1]);
SS.m[2][0] = FIXEDH(FIXED(sf1 * rscale) * rcossin_tbl[sf * 2]);
SS.m[0][2] = -SS.m[2][0];
SS.m[2][2] = SS.m[0][0];
MulMatrix0(&inv_camera_matrix, &SS, &workmatrix);
gte_SetRotMatrix(&workmatrix);
src = globemesh;
j = 0;
do {
poly = (POLY_FT4 *)current->primptr;
gte_ldv3(&src[0], &src[1], &src[2]);
gte_rtpt();
*(u_int *)&poly[0].r0 = rgb;
*(u_int *)&poly[1].r0 = rgb;
setPolyFT4(&poly[0]);
setSemiTrans(&poly[0], 1);
setPolyFT4(&poly[1]);
setSemiTrans(&poly[1], 1);
gte_stsxy3(&poly[0].x0, &poly[0].x1, &poly[0].x2);
gte_stsxy2(&poly[1].x0);
gte_stsz(&z);
if (z > 32)
{
gte_ldv3(&src[3], &src[4], &src[5]);
gte_rtpt();
*(u_int *)&poly[0].u0 = u0;
*(u_int *)&poly[0].u1 = u1;
*(u_int *)&poly[0].u2 = u2;
*(u_int *)&poly[0].u3 = u3;
*(u_int *)&poly[1].u0 = u0;
*(u_int *)&poly[1].u1 = u1;
*(u_int *)&poly[1].u2 = u2;
*(u_int *)&poly[1].u3 = u3;
setPolyFT4(poly);
setSemiTrans(poly, 1);
setPolyFT4(&poly[1]);
setSemiTrans(&poly[1], 1);
gte_stsxy3(&poly[1].x1, &poly[1].x2, &poly[1].x3);
gte_stsxy0(&poly[0].x3);
addPrim(current->ot + (z >> 3), &poly[0]);
addPrim(current->ot + (z >> 3), &poly[1]);
current->primptr += sizeof(POLY_FT4) * 2;
}
if ((j & 3) == 3)
src += 6;
else
src += 4;
j++;
} while (j < 12);
i++;
} while (i < 2);
transparency = 255 - (time >> 4);
rgb = transparency >> 1;
rgb = (rgb + (transparency * transparency >> 10) >> 1 << 8 |
rgb + ((255 - transparency) * (transparency >> 2) + transparency * rgb >> 8) >> 1) << 8 |
rgb | 0x2e000000;
i = 0;
do {
sf = CameraCnt * (i * -90 + 64) & 0xfff;
SS.m[1][1] = FIXED(sf2 * hscale);
SS.m[0][0] = FIXEDH(FIXED(sf2 * rscale) * rcossin_tbl[sf * 2 + 1]);
SS.m[2][0] = FIXEDH(FIXED(sf2 * rscale) * rcossin_tbl[sf * 2]);
SS.m[0][2] = -SS.m[2][0];
SS.m[2][2] = SS.m[0][0];
MulMatrix0(&inv_camera_matrix, &SS, &workmatrix);
gte_SetRotMatrix(&workmatrix);
src = globemesh;
j = 0;
do {
poly = (POLY_FT4 *)current->primptr;
gte_ldv3(&src[0], &src[1], &src[2]);
gte_rtpt();
*(u_int *)&poly[1].r0 = rgb;
*(u_int *)&poly[0].r0 = rgb;
gte_stsxy3(&poly[0].x0, &poly[0].x1, &poly[0].x2);
gte_stsxy2(&poly[1].x0);
gte_stsz(&z);
if (z > 32)
{
gte_ldv3(&src[3], &src[4], &src[5]);
gte_rtpt();
*(u_int *)&poly[0].u0 = u0;
*(u_int *)&poly[0].u1 = u1;
*(u_int *)&poly[0].u2 = u2;
*(u_int *)&poly[0].u3 = u3;
*(u_int *)&poly[1].u0 = u0;
*(u_int *)&poly[1].u1 = u1;
*(u_int *)&poly[1].u2 = u2;
*(u_int *)&poly[1].u3 = u3;
setPolyFT4(poly);
setSemiTrans(poly, 1);
setPolyFT4(&poly[1]);
setSemiTrans(&poly[1], 1);
gte_stsxy3(&poly[1].x1, &poly[1].x2, &poly[1].x3);
gte_stsxy0(&poly[0].x3);
addPrim(current->ot + (z >> 3), &poly[0]);
addPrim(current->ot + (z >> 3), &poly[1]);
current->primptr += sizeof(POLY_FT4) * 2;
}
if (j & 3 == 3)
src += 6;
else
src += 4;
j++;
} while (j < 8);
i++;
} while (i < 2);
}
// [D] [T]
void DrawAllExplosions(void)
{
int i;
i = 0;
while (i < MAX_EXPLOSION_OBJECTS)
{
if (explosion[i].time != -1)
DrawExplosion(explosion[i].time, explosion[i].pos, explosion[i].hscale, explosion[i].rscale);
i++;
}
}