mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-23 02:42:38 +01:00
97e738ba36
- re-arrange includes
439 lines
8.1 KiB
C
439 lines
8.1 KiB
C
#include "driver2.h"
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#include "job_fx.h"
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#include "bomberman.h"
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#include "pause.h"
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#include "gamesnd.h"
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#include "cars.h"
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#include "camera.h"
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#include "draw.h"
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#include "debris.h"
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#include "system.h"
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#include "ASM/rndrasm.h"
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EXOBJECT explosion[MAX_EXPLOSION_OBJECTS];
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MATRIX SS = { 0 };
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SVECTOR globemesh[54];
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void initExplosion(void);
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// [D] [T]
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void InitExObjects(void)
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{
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int i;
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for (i = 0; i < MAX_EXPLOSION_OBJECTS; i++)
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explosion[i].time = -1;
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initExplosion();
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}
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// [D] [T]
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void AddExplosion(VECTOR pos, int type)
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{
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EXOBJECT *newExplosion;
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int i;
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i = 0;
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newExplosion = explosion;
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while (newExplosion->time != -1 && i < MAX_EXPLOSION_OBJECTS)
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{
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newExplosion++;
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i++;
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}
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newExplosion->time = 0;
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newExplosion->pos = pos;
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newExplosion->type = (ExplosionType)type;
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if (type == LITTLE_BANG)
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{
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newExplosion->speed = 192;
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newExplosion->hscale = 1024;
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newExplosion->rscale = 1024;
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}
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else if (type == BIG_BANG)
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{
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newExplosion->speed = 128;
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newExplosion->hscale = 4096;
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newExplosion->rscale = 4096;
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}
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else if (type == HEY_MOMMA)
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{
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newExplosion->speed = 64;
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newExplosion->hscale = 16384;
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newExplosion->rscale = 16384;
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}
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}
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// [D] [T]
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void HandleExplosion(void)
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{
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VECTOR drift;
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VECTOR smokePos;
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CAR_DATA *cp;
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EXOBJECT *exp;
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int i;
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GetSmokeDrift(&drift); // [A]
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if (pauseflag != 0)
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return;
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i = 0;
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exp = explosion;
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while (i < MAX_EXPLOSION_OBJECTS)
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{
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if (exp->time != -1 && exp->type != BANG_USED)
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{
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cp = car_data;
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do {
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if (cp == &car_data[CAMERA_COLLIDER_CARID] || cp != gBombTargetVehicle && cp->controlType != CONTROL_TYPE_NONE)
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ExplosionCollisionCheck(cp, &explosion[i]);
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cp++;
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} while (cp < &car_data[MAX_CARS + 1]); // + TANNER_COLLIDER_CARID
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}
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i++;
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exp++;
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}
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i = 0;
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exp = explosion;
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while (i < MAX_EXPLOSION_OBJECTS)
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{
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if (exp->time != -1)
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{
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if (exp->time == 0)
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{
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ExplosionSound(&exp->pos, exp->type);
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}
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// [A] add smoke to explosions
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if(exp->time > 1500 && (CameraCnt & 0x3) == 0)
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{
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smokePos = exp->pos;
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smokePos.vy -= 120;
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Setup_Smoke(&smokePos, 100 + (rand() & 15) * 20, 900, SMOKE_BLACK, 0, &drift, 0);
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}
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exp->time += exp->speed;
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if (exp->time > 0xfff)
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exp->time = -1;
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}
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exp++;
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i++;
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}
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}
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// [D] [T]
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void initExplosion(void)
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{
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SVECTOR *vert;
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int i;
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int d1, d2;
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// generate half-globe mesh
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vert = globemesh;
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d1 = 0;
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d2 = 128;
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i = 0;
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do {
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vert[0].vy = 5;
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vert[1].vy = -265;
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vert[0].vx = FIXEDH(rcossin_tbl[(d1 & 0xf) * 512 + 1] * 512);
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vert[0].vz = FIXEDH(rcossin_tbl[(d1 & 0xf) * 512] * 512);
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vert[1].vx = FIXEDH(rcossin_tbl[(d2 & 0xfff) * 2 + 1] * 490);
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vert[1].vz = FIXEDH(rcossin_tbl[(d2 & 0xfff) * 2] * 490);
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vert += 2;
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d1 += 2;
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d2 += 512;
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i++;
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} while (i < 18);
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vert = globemesh + 18;
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d1 = 0x1280;
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d2 = 0x1300;
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i = 0;
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do {
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vert[0].vy = -265;
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vert[1].vy = -505;
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vert[0].vx = FIXEDH(rcossin_tbl[(d1 & 0xfff) * 2 + 1] * 490);
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vert[0].vz = FIXEDH(rcossin_tbl[(d1 & 0xfff) * 2] * 490);
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vert[1].vx = FIXEDH(rcossin_tbl[(d2 & 0xfff) * 2 + 1] * 330);
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vert[1].vz = FIXEDH(rcossin_tbl[(d2 & 0xfff) * 2] * 330);
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vert += 2;
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d1 += 512;
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d2 += 512;
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i += 2;
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} while (i < 18);
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vert = globemesh + 36;
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d1 = 0x2500;
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d2 = 9600;
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i = 0;
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do {
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vert[0].vy = -505;
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vert[1].vy = -617;
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vert[0].vx = FIXEDH(rcossin_tbl[(d1 & 0xfff) * 2 + 1] * 330);
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vert[0].vz = FIXEDH(rcossin_tbl[(d1 & 0xfff) * 2] * 330);
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vert[1].vx = FIXEDH(rcossin_tbl[(d2 & 0xfff) * 2 + 1] * 100);
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vert[1].vz = FIXEDH(rcossin_tbl[(d2 & 0xfff) * 2] * 100);
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vert += 2;
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d1 += 512;
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d2 += 512;
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i += 2;
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} while (i < 18);
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}
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// [D] [T]
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void DrawExplosion(int time, VECTOR position, int hscale, int rscale)
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{
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int j;
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POLY_FT4 *poly;
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SVECTOR *src;
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int rgb, transparency;
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int red, green, blue;
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int sf, sf1, sf2;
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u_int u0, u1,u2,u3;
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int i;
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VECTOR v;
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MATRIX workmatrix;
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int z;
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u0 = *(ushort*)&smoke_texture.coords.u0 + 0x200 | *(ushort*)&smoke_texture.clutid << 0x10;
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u1 = *(ushort*)&smoke_texture.coords.u1 + 0x200 | (*(ushort*)&smoke_texture.tpageid | 0x20) << 0x10;
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u2 = *(ushort*)&smoke_texture.coords.u2 - 0x800;
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u3 = *(ushort*)&smoke_texture.coords.u3 - 0x800;
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v.vx = position.vx - camera_position.vx;
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v.vy = position.vy - camera_position.vy;
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v.vz = position.vz - camera_position.vz;
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transparency = 255 - (time >> 4);
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rgb = (transparency * transparency >> 10 << 8 |
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(255 - transparency) * (transparency >> 2) + transparency * (transparency >> 1) >> 8) << 8 |
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transparency |
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0x2e000000;
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Apply_Inv_CameraMatrix(&v);
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gte_SetTransVector(&v);
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// [A] modify scale factor to make explosions prettier
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sf1 = FIXEDH(time * (5000 - time) * 4) + 12;
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sf2 = FIXEDH(time * (10000 - time) * 2) + 12;
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i = 0;
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do {
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sf = CameraCnt * (64 - i*90) & 0xfff;
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SS.m[1][1] = FIXED(sf1 * hscale);
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SS.m[0][0] = FIXEDH(FIXED(sf1 * rscale) * rcossin_tbl[sf * 2 + 1]);
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SS.m[2][0] = FIXEDH(FIXED(sf1 * rscale) * rcossin_tbl[sf * 2]);
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SS.m[0][2] = -SS.m[2][0];
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SS.m[2][2] = SS.m[0][0];
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MulMatrix0(&inv_camera_matrix, &SS, &workmatrix);
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gte_SetRotMatrix(&workmatrix);
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src = globemesh;
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j = 0;
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do {
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poly = (POLY_FT4 *)current->primptr;
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gte_ldv3(&src[0], &src[1], &src[2]);
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gte_rtpt();
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*(u_int *)&poly[0].r0 = rgb;
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*(u_int *)&poly[1].r0 = rgb;
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setPolyFT4(&poly[0]);
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setSemiTrans(&poly[0], 1);
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setPolyFT4(&poly[1]);
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setSemiTrans(&poly[1], 1);
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gte_stsxy3(&poly[0].x0, &poly[0].x1, &poly[0].x2);
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gte_stsxy2(&poly[1].x0);
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gte_stsz(&z);
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if (z > 32)
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{
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gte_ldv3(&src[3], &src[4], &src[5]);
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gte_rtpt();
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*(u_int *)&poly[0].u0 = u0;
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*(u_int *)&poly[0].u1 = u1;
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*(u_int *)&poly[0].u2 = u2;
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*(u_int *)&poly[0].u3 = u3;
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*(u_int *)&poly[1].u0 = u0;
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*(u_int *)&poly[1].u1 = u1;
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*(u_int *)&poly[1].u2 = u2;
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*(u_int *)&poly[1].u3 = u3;
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setPolyFT4(poly);
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setSemiTrans(poly, 1);
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setPolyFT4(&poly[1]);
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setSemiTrans(&poly[1], 1);
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gte_stsxy3(&poly[1].x1, &poly[1].x2, &poly[1].x3);
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gte_stsxy0(&poly[0].x3);
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addPrim(current->ot + (z >> 3), &poly[0]);
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addPrim(current->ot + (z >> 3), &poly[1]);
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current->primptr += sizeof(POLY_FT4) * 2;
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}
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if ((j & 3) == 3)
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src += 6;
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else
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src += 4;
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j++;
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} while (j < 12);
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i++;
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} while (i < 2);
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transparency = 255 - (time >> 4);
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rgb = transparency >> 1;
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rgb = (rgb + (transparency * transparency >> 10) >> 1 << 8 |
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rgb + ((255 - transparency) * (transparency >> 2) + transparency * rgb >> 8) >> 1) << 8 |
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rgb | 0x2e000000;
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i = 0;
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do {
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sf = CameraCnt * (i * -90 + 64) & 0xfff;
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SS.m[1][1] = FIXED(sf2 * hscale);
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SS.m[0][0] = FIXEDH(FIXED(sf2 * rscale) * rcossin_tbl[sf * 2 + 1]);
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SS.m[2][0] = FIXEDH(FIXED(sf2 * rscale) * rcossin_tbl[sf * 2]);
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SS.m[0][2] = -SS.m[2][0];
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SS.m[2][2] = SS.m[0][0];
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MulMatrix0(&inv_camera_matrix, &SS, &workmatrix);
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gte_SetRotMatrix(&workmatrix);
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src = globemesh;
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j = 0;
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do {
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poly = (POLY_FT4 *)current->primptr;
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gte_ldv3(&src[0], &src[1], &src[2]);
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gte_rtpt();
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*(u_int *)&poly[1].r0 = rgb;
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*(u_int *)&poly[0].r0 = rgb;
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gte_stsxy3(&poly[0].x0, &poly[0].x1, &poly[0].x2);
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gte_stsxy2(&poly[1].x0);
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gte_stsz(&z);
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if (z > 32)
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{
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gte_ldv3(&src[3], &src[4], &src[5]);
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gte_rtpt();
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*(u_int *)&poly[0].u0 = u0;
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*(u_int *)&poly[0].u1 = u1;
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*(u_int *)&poly[0].u2 = u2;
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*(u_int *)&poly[0].u3 = u3;
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*(u_int *)&poly[1].u0 = u0;
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*(u_int *)&poly[1].u1 = u1;
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*(u_int *)&poly[1].u2 = u2;
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*(u_int *)&poly[1].u3 = u3;
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setPolyFT4(poly);
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setSemiTrans(poly, 1);
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setPolyFT4(&poly[1]);
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setSemiTrans(&poly[1], 1);
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gte_stsxy3(&poly[1].x1, &poly[1].x2, &poly[1].x3);
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gte_stsxy0(&poly[0].x3);
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addPrim(current->ot + (z >> 3), &poly[0]);
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addPrim(current->ot + (z >> 3), &poly[1]);
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current->primptr += sizeof(POLY_FT4) * 2;
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}
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if (j & 3 == 3)
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src += 6;
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else
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src += 4;
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j++;
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} while (j < 8);
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i++;
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} while (i < 2);
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}
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// [D] [T]
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void DrawAllExplosions(void)
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{
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int i;
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i = 0;
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while (i < MAX_EXPLOSION_OBJECTS)
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{
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if (explosion[i].time != -1)
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DrawExplosion(explosion[i].time, explosion[i].pos, explosion[i].hscale, explosion[i].rscale);
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i++;
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}
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}
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