REDRIVER2/src_rebuild/GAME/C/BCOLL3D.H
Fireboyd78 633cfe9eb5 Refactored all types with the help of regex magic.
- Merged typedef tags and aliases together

- Removed unnecessary declarations of struct/union/enum

- Updated references to tag names to use their aliases instead
  - e.g. "_TARGET" becomes "MS_TARGET", "_EVENT" becomes "EVENT", etc.

- Moved a couple types into their appropriate header files
2020-10-30 17:11:58 -07:00

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C

#ifndef BCOLL3D_H
#define BCOLL3D_H
extern void PointFaceCheck(CAR_DATA *cp0, CAR_DATA *cp1, int i, TestResult *least, int nSign); // 0x0001C160
extern int collided3d(CAR_DATA *cp0, CAR_DATA *cp1, TestResult *least); // 0x0001C408
extern int CarCarCollision3(CAR_DATA *c0, CAR_DATA *c1, int *depth, VECTOR *where, VECTOR *normal); // 0x0001C380
#endif