REDRIVER2/src_rebuild/GAME/C/MISSION.H
2020-12-09 03:33:32 +06:00

117 lines
2.8 KiB
C

#ifndef MISSION_H
#define MISSION_H
extern char* MissionName[37];
extern int GameLevel;
extern int gInvincibleCar;
extern int gPlayerImmune;
extern unsigned char NumPlayers;
extern char NewLevel;
extern GAMETYPE GameType;
extern GAMETYPE StoredGameType;
extern GAMEMODE CurrentGameMode;
extern GAMEMODE WantedGameMode;
extern int gCurrentMissionNumber;
extern MS_MISSION*MissionHeader;
extern STREAM_SOURCE* PlayerStartInfo[8];
extern int numPlayersToCreate;
extern int gStartOnFoot;
//extern int gSinkingTimer;
//extern int gTimeInWater;
extern char InWater;
extern int gBobIndex;
extern int gWeather;
extern int gTimeOfDay;
extern int gShowPlayerDamage;
extern int gDontPingInCops;
extern int gBatterPlayer;
extern int bMissionTitleFade;
extern int g321GoDelay;
extern int gTannerActionNeeded;
extern int gGotInStolenCar;
extern int gCopCarTheftAttempted;
extern int gLockPickingAttempted;
extern char lockAllTheDoors;
extern int bStopTanner;
extern int tannerDeathTimer;
extern int gCantDrive;
extern int gPlayerDamageFactor;
extern int gCarWithABerm;
extern int gPlayerWithTheFlag;
extern int requestStationaryCivCar;
extern int numCivCars;
extern int maxCivCars;
extern int numParkedCars;
extern int maxParkedCars;
extern int gCopDifficultyLevel;
extern int gCopRespawnTime;
extern int maxCopCars;
extern int gMinimumCops;
extern int gCopDesiredSpeedScale;
extern int gCopMaxPowerScale;
extern int gCurrentResidentSlot;
extern int gPuppyDogCop;
extern int CopsAllowed;
extern STOPCOPS gStopCops;
extern MR_MISSION Mission;
extern int wantedCar[2];
extern int wantedTimeOfDay;
extern int wantedWeather;
extern int multiplayerregions[4];
extern int MaxPlayerDamage[2];
extern COP_DATA gCopData;
extern MS_TARGET *MissionTargets;
extern u_int*MissionScript;
extern char *MissionStrings;
extern char *gMissionTitle;
extern int gMultiplayerLevels;
extern const int TAIL_GETTINGCLOSE;
extern const int TAIL_GETTINGFAR;
extern const int TAIL_TOOCLOSE;
extern const int TAIL_TOOFAR;
extern int numCopCars;
extern int gDontResetCarDamage;
extern int gLapTimes[2][5];
extern int gNumRaceTrackLaps;
extern void InitialiseMissionDefaults(); // 0x0006084C
extern void LoadMission(int missionnum); // 0x00060A74
extern void HandleMission(); // 0x00061274
extern void RegisterChaseHit(int car1, int car2); // 0x00061684
extern void SetMissionComplete(void);
extern void SetMissionFailed(FAIL_REASON reason);
extern void SetMissionMessage(char *message, int priority, int seconds); // 0x000642A8
extern void SetPlayerMessage(int player, char *message, int priority, int seconds); // 0x00064348
extern int TargetComplete(MS_TARGET *target, int player); // 0x000643C4
extern int TargetActive(MS_TARGET *target, int player); // 0x00064408
extern int Swap2Cars(int curslot, int newslot); // 0x00061784
extern void SetConfusedCar(int slot); // 0x0006444C
extern void DrawMission(void);
#endif