mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-23 19:02:35 +01:00
894 lines
19 KiB
C
894 lines
19 KiB
C
#include "DRIVER2.H"
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#include "SHADOW.H"
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#include "TEXTURE.H"
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#include "SYSTEM.H"
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#include "MAIN.H"
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#include "CAMERA.H"
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#include "DRAW.H"
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#include "DR2ROADS.H"
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#include "PLAYERS.H"
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#include "DEBRIS.H"
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#include "HANDLING.H"
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#include "CONVERT.H"
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#include "INLINE_C.H"
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#include "STRINGS.H"
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#include "MISSION.H"
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#include "TILE.H"
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int gShadowTexturePage;
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int gShadowTextureNum;
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UV shadowuv;
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POLYFT4 shadowpoly;
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VECTOR tyre_new_positions[4];
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VECTOR tyre_save_positions[4];
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int tyre_track_offset[4];
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int num_tyre_tracks[4];
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TYRE_TRACK track_buffer[4][64];
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int smoke_count[4];
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// [D] [T]
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void InitTyreTracks(void)
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{
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int i;
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i = 0;
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while (i < 4)
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{
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num_tyre_tracks[i] = 0;
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tyre_track_offset[i] = 0;
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i++;
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}
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}
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// [D] [T]
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void GetTyreTrackPositions(CAR_DATA *cp, int player_id)
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{
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int track;
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uint loop;
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CAR_COSMETICS *car_cos;
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VECTOR WheelPos;
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VECTOR CarPos;
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CarPos.vx = cp->hd.where.t[0];
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CarPos.vy = cp->hd.where.t[1];
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CarPos.vz = cp->hd.where.t[2];
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car_cos = (cp->ap).carCos;
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SetRotMatrix(&cp->hd.drawCarMat);
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loop = 0;
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do {
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if (loop & 2)
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WheelPos.vx = car_cos->wheelDisp[loop].vx + 17;
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else
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WheelPos.vx = car_cos->wheelDisp[loop].vx - 17;
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WheelPos.vy = 0;
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WheelPos.vz = -car_cos->wheelDisp[loop + 1 & 3].vz;
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_MatrixRotate(&WheelPos);
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WheelPos.vx += CarPos.vx;
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WheelPos.vy = CarPos.vy;
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WheelPos.vz += CarPos.vz;
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track = player_id * 2 + (loop / 2);
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tyre_new_positions[track].vx = WheelPos.vx;
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tyre_new_positions[track].vz = WheelPos.vz;
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tyre_new_positions[track].vy = MapHeight(&WheelPos);
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loop += 2;
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} while (loop < 4);
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}
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// [D] [T]
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void SetTyreTrackOldPositions(int player_id)
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{
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int idx = player_id * 2;
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tyre_save_positions[idx].vx = tyre_new_positions[idx].vx;
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tyre_save_positions[idx].vy = tyre_new_positions[idx].vy;
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tyre_save_positions[idx].vz = tyre_new_positions[idx].vz;
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tyre_save_positions[idx + 1].vx = tyre_new_positions[idx + 1].vx;
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tyre_save_positions[idx + 1].vy = tyre_new_positions[idx + 1].vy;
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tyre_save_positions[idx + 1].vz = tyre_new_positions[idx + 1].vz;
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}
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// [D] [T]
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void AddTyreTrack(int wheel, int tracksAndSmoke, int padid)
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{
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static int Cont[4] = { 0, 0, 0, 0 };
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short x;
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short z;
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sdPlane *SurfaceDataPtr;
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char trackSurface;
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TYRE_TRACK *tt_p;
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VECTOR *newtp;
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VECTOR *oldtp;
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VECTOR New1;
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VECTOR New2;
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VECTOR New3;
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VECTOR New4;
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VECTOR SmokeDrift;
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VECTOR SmokePosition;
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VECTOR grass_vector;
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newtp = &tyre_new_positions[wheel];
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if (newtp->vx - camera_position.vx + 0x5000 > 0xa000)
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return;
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if (newtp->vz - camera_position.vz + 0x5000 > 0xa000)
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return;
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if (tracksAndSmoke == 0)
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{
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SurfaceDataPtr = sdGetCell(newtp);
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trackSurface = 1;
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if (SurfaceDataPtr->surface == 6)
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return;
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if (SurfaceDataPtr->surface == 4)
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trackSurface = 2;
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}
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else
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{
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oldtp = &tyre_save_positions[wheel];
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tt_p = track_buffer[wheel] + (tyre_track_offset[wheel] + num_tyre_tracks[wheel] & 0x3f);
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SurfaceDataPtr = sdGetCell(newtp);
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// check surface type
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if (SurfaceDataPtr != NULL)
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{
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if (SurfaceDataPtr->surface == 6)
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return;
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if (SurfaceDataPtr->surface == 4)
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{
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tt_p->surface = 2;
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player[padid].onGrass = 1;
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}
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else
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{
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tt_p->surface = 1;
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}
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}
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else
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{
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tt_p->surface = 1;
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}
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trackSurface = tt_p->surface;
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}
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SmokePosition.vx = newtp->vx;
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SmokePosition.vz = newtp->vz;
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SmokePosition.vy = -50 - newtp->vy;
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// make smoke
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if ((smoke_count[wheel]++ & 3) == 1)
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{
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GetSmokeDrift(&SmokeDrift);
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if (trackSurface == 2)
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{
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grass_vector.vx = 0;
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grass_vector.vy = 50;
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grass_vector.vz = 0;
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grass_vector.pad = 0;
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Setup_Smoke(&SmokePosition, 50, 500, SMOKE_BROWN, 0, &SmokeDrift, 0);
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Setup_Sparks(&SmokePosition, &grass_vector, 5, 2);
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}
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else if (wetness == 0)
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{
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Setup_Smoke(&SmokePosition, 50, 500, SMOKE_WHITE, 0, &SmokeDrift, 0);
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}
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}
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// lay down tracks to buffer
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if (tracksAndSmoke != 0)
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{
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int dir;
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dir = ratan2(oldtp->vz - newtp->vz, oldtp->vx - newtp->vx);
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x = FixHalfRound(rcossin_tbl[(-dir & 0xfffU) * 2] * 35, 13);
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z = FixHalfRound(rcossin_tbl[(-dir & 0xfffU) * 2 + 1] * 35, 13);
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New1.vy = oldtp->vy + 10;
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New3.vy = newtp->vy + 10;
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New2.vx = oldtp->vx;
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New1.vx = New2.vx + x;
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New2.vz = oldtp->vz;
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New1.vz = New2.vz + z;
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New2.vx = New2.vx - x;
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New2.vz = New2.vz - z;
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New4.vx = newtp->vx;
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New3.vx = New4.vx + x;
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New4.vz = newtp->vz;
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New3.vz = New4.vz + z;
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New4.vx = New4.vx - x;
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New4.vz = New4.vz - z;
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if (num_tyre_tracks[wheel] == 64)
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{
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tyre_track_offset[wheel]++;
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tyre_track_offset[wheel] &= 63;
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}
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else
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{
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num_tyre_tracks[wheel]++;
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}
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if (Cont[wheel] == 1 && continuous_track == 1)
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tt_p->type = 1;
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else
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tt_p->type = 0;
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Cont[wheel] = 1;
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tt_p->p1.vx = New1.vx;
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tt_p->p1.vy = New1.vy;
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tt_p->p1.vz = New1.vz;
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tt_p->p2.vx = New2.vx;
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tt_p->p2.vy = New1.vy;
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tt_p->p2.vz = New2.vz;
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tt_p->p3.vx = New3.vx;
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tt_p->p3.vy = New3.vy;
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tt_p->p3.vz = New3.vz;
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tt_p->p4.vx = New4.vx;
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tt_p->p4.vy = New3.vy;
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tt_p->p4.vz = New4.vz;
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}
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}
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// [D] [T]
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void DrawTyreTracks(void)
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{
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char last_duff;
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POLY_FT4 *poly;
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TYRE_TRACK *tt_p;
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int index;
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int loop;
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int wheel_loop;
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POLY_FT4 *lasttyre;
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SVECTOR ps[4];
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int z;
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gte_SetRotMatrix(&inv_camera_matrix);
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gte_SetTransVector(&dummy);
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wheel_loop = 0;
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do {
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lasttyre = NULL;
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last_duff = 1;
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index = tyre_track_offset[wheel_loop];
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for (loop = 0; loop < num_tyre_tracks[wheel_loop]; loop++)
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{
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tt_p = track_buffer[wheel_loop] + index;
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index++;
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if (index == 64)
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index = 0;
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if (tt_p->type == 2)
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continue;
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ps[0].vx = tt_p->p1.vx - camera_position.vx;
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ps[0].vy = -camera_position.vy - tt_p->p1.vy;
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ps[0].vz = tt_p->p1.vz - camera_position.vz;
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ps[1].vx = tt_p->p2.vx - camera_position.vx;
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ps[1].vy = -camera_position.vy - tt_p->p2.vy;
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ps[1].vz = tt_p->p2.vz - camera_position.vz;
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ps[2].vx = tt_p->p3.vx - camera_position.vx;
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ps[2].vy = -camera_position.vy - tt_p->p3.vy;
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ps[2].vz = tt_p->p3.vz - camera_position.vz;
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ps[3].vx = tt_p->p4.vx - camera_position.vx;
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ps[3].vy = -camera_position.vy - tt_p->p4.vy;
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ps[3].vz = tt_p->p4.vz - camera_position.vz;
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poly = (POLY_FT4 *)current->primptr;
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z = 0;
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if (lasttyre != NULL && tt_p->type != 0 && !last_duff)
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{
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last_duff = 1;
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if (ps[2].vx + 9000 <= 18000 && ps[2].vz + 9000 <= 18000)
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{
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gte_ldv0(&ps[2]);
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gte_rtps();
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gte_stsxy(&poly->x2);
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gte_stsz(&z);
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gte_ldv0(&ps[3]);
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gte_rtps();
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*(uint *)&poly->x0 = *(uint *)&lasttyre->x2;
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*(uint *)&poly->x1 = *(uint *)&lasttyre->x3;
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gte_stsxy(&poly->x3);
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}
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}
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else
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{
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last_duff = 1;
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if (ps[0].vx + 0x5000 <= 0xa000 && ps[0].vz + 0x5000 <= 0xa000)
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{
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gte_ldv3(&ps[0], &ps[1], &ps[2]);
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gte_rtpt();
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gte_stsxy3(&poly->x0, &poly->x1, &poly->x2);
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gte_stsz(&z);
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gte_ldv0(&ps[3]);
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gte_rtps();
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gte_stsxy(&poly->x3);
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}
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else
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{
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tt_p->type = 2;
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}
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}
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if (z > 50)
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{
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setPolyFT4(poly);
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setSemiTrans(poly, 1);
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if (tt_p->surface == 1)
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{
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poly->r0 = poly->g0 = poly->b0 = 26;
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}
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else
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{
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poly->r0 = 17;
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poly->g0 = poly->b0 = 35;
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}
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*(ushort *)&poly->u0 = *(ushort *)&gTyreTexture.coords.u0;
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*(ushort *)&poly->u1 = *(ushort *)&gTyreTexture.coords.u1;
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*(ushort *)&poly->u2 = *(ushort *)&gTyreTexture.coords.u2;
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*(ushort *)&poly->u3 = *(ushort *)&gTyreTexture.coords.u3;
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poly->tpage = gTyreTexture.tpageid | 0x40;
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poly->clut = gTyreTexture.clutid;
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addPrim(current->ot + (z >> 3), poly);
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current->primptr += sizeof(POLY_FT4);
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lasttyre = poly;
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last_duff = 0;
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}
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}
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wheel_loop++;
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} while (wheel_loop < 4);
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}
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// [D] [T] [A] now better shadow code
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void InitShadow(void)
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{
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TEXINF *texinf;
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TPAN pos;
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texinf = GetTextureInfoName("CARSHAD", &pos);
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gShadowTexturePage = pos.texture_page;
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gShadowTextureNum = pos.texture_number;
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shadowuv.u0 = texinf->x;
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shadowuv.u1 = texinf->x + texinf->width - 1;
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shadowuv.v1 = texinf->y;
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shadowuv.u2 = texinf->x;
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shadowuv.v2 = texinf->y + texinf->height - 1;
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shadowuv.u3 = texinf->x + texinf->width - 1;
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shadowuv.v3 = texinf->y + texinf->height - 1;
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shadowuv.v0 = texinf->y;
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if (GameLevel == 3)
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{
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shadowuv.v1 += 1;
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shadowuv.v0 += 1;
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}
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shadowpoly.id = 4;
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shadowpoly.texture_set = pos.texture_page;
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shadowpoly.texture_id = pos.texture_number;
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shadowpoly.v0 = 0;
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shadowpoly.v1 = 1;
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shadowpoly.v2 = 2;
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shadowpoly.v3 = 3;
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*(ushort*)&shadowpoly.uv0 = *(ushort*)&shadowuv.u0;
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*(ushort*)&shadowpoly.uv1 = *(ushort*)&shadowuv.u1;
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*(ushort*)&shadowpoly.uv2 = *(ushort*)&shadowuv.u3;
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*(ushort*)&shadowpoly.uv3 = *(ushort*)&shadowuv.u2;
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}
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// [D] [A] - this is a fuckery
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void SubdivShadow(long z0, long z1, long z2, long z3, POLY_FT4 *sps)
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{
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// [A] we already have better car shadow code. This is UNUSED anyway
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POLY_FT4 *spd;
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spd = (POLY_FT4 *)current->primptr;
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current->primptr += sizeof(POLY_FT4);
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memcpy(spd, sps, sizeof(POLY_FT4));
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addPrim(current->ot + (z0 * 2 + z3 * 6 >> 6), spd);
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}
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extern VECTOR dummy;
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extern _pct plotContext; // scratchpad addr: 0x1F8000C0
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// [D] [T] [A] better shadow code
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void PlaceShadowForCar(VECTOR *shadowPoints, int subdiv, int zOfs, int flag)
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{
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MVERTEX subdivVerts[5][5];
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SVECTOR points[4];
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points[0].vx = shadowPoints[0].vx - camera_position.vx;
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points[0].vy = -shadowPoints[0].vy - camera_position.vy;
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points[0].vz = shadowPoints[0].vz - camera_position.vz;
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points[1].vx = shadowPoints[1].vx - camera_position.vx;
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points[1].vy = -shadowPoints[1].vy - camera_position.vy;
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points[1].vz = shadowPoints[1].vz - camera_position.vz;
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points[2].vx = shadowPoints[3].vx - camera_position.vx;
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points[2].vy = -shadowPoints[3].vy - camera_position.vy;
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points[2].vz = shadowPoints[3].vz - camera_position.vz;
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points[3].vx = shadowPoints[2].vx - camera_position.vx;
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points[3].vy = -shadowPoints[2].vy - camera_position.vy;
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points[3].vz = shadowPoints[2].vz - camera_position.vz;
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gte_SetTransVector(&dummy);
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gte_SetRotMatrix(&inv_camera_matrix);
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plotContext.primptr = current->primptr;
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plotContext.ptexture_pages = (ushort(*)[128])texture_pages;
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plotContext.ptexture_cluts = (ushort(*)[128][32])texture_cluts;
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plotContext.ot = current->ot + 10 + zOfs;
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plotContext.flags = flag;
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plotContext.colour = 80 | (80 << 8) | (80 << 16) | 0x2e000000;
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plotContext.current = current;
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POLYFT4* pft4 = &shadowpoly;
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plotContext.clut = (uint)(*plotContext.ptexture_cluts)[pft4->texture_set][pft4->texture_id] << 0x10;
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plotContext.tpage = ((uint)(*plotContext.ptexture_pages)[pft4->texture_set] | 0x40) << 0x10;
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copyVector(&subdivVerts[0][0], &points[pft4->v0]);
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subdivVerts[0][0].uv.val = *(ushort*)&pft4->uv0;
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copyVector(&subdivVerts[0][1], &points[pft4->v1]);
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subdivVerts[0][1].uv.val = *(ushort*)&pft4->uv1;
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copyVector(&subdivVerts[0][2], &points[pft4->v3]);
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subdivVerts[0][2].uv.val = *(ushort*)&pft4->uv3;
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copyVector(&subdivVerts[0][3], &points[pft4->v2]);
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subdivVerts[0][3].uv.val = *(ushort*)&pft4->uv2;
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makeMesh((MVERTEX(*)[5][5])subdivVerts, subdiv, subdiv);
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drawMesh((MVERTEX(*)[5][5])subdivVerts, subdiv, subdiv, &plotContext);
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current->primptr = plotContext.primptr;
|
|
}
|
|
|
|
static int numcv;
|
|
static int lastcv;
|
|
static SVECTOR cv[12];
|
|
|
|
// [D] - refactored - NOT TESTED YET
|
|
int clipAgainstZ(void)
|
|
{
|
|
SVECTOR *curr;
|
|
SVECTOR *prev;
|
|
int _tmp;
|
|
int temp;
|
|
int d;
|
|
SVECTOR *dst;
|
|
int flags;
|
|
int srccount;
|
|
int dstcount;
|
|
|
|
dstcount = 0;
|
|
|
|
curr = cv + lastcv;
|
|
dst = cv + lastcv + 2;
|
|
srccount = numcv-1;
|
|
|
|
flags = ((curr + numcv * 0x1fffffff)[1].vz > 0) << 1;
|
|
prev = curr + numcv * 0x1fffffff + 1;
|
|
|
|
do {
|
|
|
|
if (srccount < 0)
|
|
{
|
|
numcv = dstcount;
|
|
lastcv = lastcv + 2;
|
|
return 0;
|
|
}
|
|
|
|
flags >>= 1;
|
|
|
|
if (curr->vz > 0)
|
|
flags |= 2;
|
|
|
|
if (flags == 1)
|
|
{
|
|
d = prev->vz - curr->vz;
|
|
|
|
dst->vx = (curr->vx * prev->vz - prev->vx * curr->vz) / d;
|
|
dst->vy = (curr->vy * prev->vz - prev->vy * curr->vz) / d;
|
|
dst->pad = (curr->pad * prev->vz - prev->pad * curr->vz) / d;
|
|
dst->vz = 0;
|
|
LAB_00076ca4:
|
|
dst--;
|
|
dstcount++;
|
|
}
|
|
else if (flags < 2)
|
|
{
|
|
if (flags != 0)
|
|
{
|
|
LAB_00076c84:
|
|
temp = curr->vz;
|
|
dst->vx = prev->vx;
|
|
dst->vz = temp;
|
|
goto LAB_00076ca4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (flags != 2)
|
|
{
|
|
goto LAB_00076c84;
|
|
}
|
|
|
|
d = prev->vz - curr->vz;
|
|
|
|
dst->vx = (curr->vx * prev->vz - prev->vx * curr->vz) / d;
|
|
dst->vy = (curr->vy * prev->vz - prev->vy * curr->vz) / d;
|
|
dst->pad = (curr->pad * prev->vz - prev->pad * curr->vz) / d;
|
|
dst->vz = 0;
|
|
_tmp = curr->vz;
|
|
dst[-1].vx = prev->vx;
|
|
dst[-1].vz = _tmp;
|
|
dst -= 2;
|
|
dstcount += 2;
|
|
}
|
|
|
|
srccount--;
|
|
prev = curr--;
|
|
} while (true);
|
|
}
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ clippedPoly()
|
|
// line 1081, offset 0x00076cd4
|
|
/* begin block 1 */
|
|
// Start line: 1083
|
|
// Start offset: 0x00076CD4
|
|
// Variables:
|
|
// int i; // $a3
|
|
// int j; // $t0
|
|
// int z1; // $v1
|
|
// POLY_G3 *pg3; // $s0
|
|
// int z[3]; // stack offset -24
|
|
/* end block 1 */
|
|
// End offset: 0x00077128
|
|
// End Line: 1156
|
|
|
|
/* begin block 2 */
|
|
// Start line: 2993
|
|
/* end block 2 */
|
|
// End Line: 2994
|
|
|
|
/* begin block 3 */
|
|
// Start line: 2996
|
|
/* end block 3 */
|
|
// End Line: 2997
|
|
|
|
/* begin block 4 */
|
|
// Start line: 2997
|
|
/* end block 4 */
|
|
// End Line: 2998
|
|
|
|
/* begin block 5 */
|
|
// Start line: 2999
|
|
/* end block 5 */
|
|
// End Line: 3000
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
void clippedPoly(void)
|
|
{
|
|
UNIMPLEMENTED();
|
|
/*
|
|
undefined4 uVar1;
|
|
int track;
|
|
int iVar3;
|
|
POLY_F3 *pPVar4;
|
|
DB *pDVar5;
|
|
undefined4 in_zero;
|
|
undefined4 in_at;
|
|
int iVar6;
|
|
SVECTOR *pSVar7;
|
|
short *psVar8;
|
|
ulong *in_a1;
|
|
short *psVar9;
|
|
int iVar10;
|
|
int iVar11;
|
|
uint *puVar12;
|
|
|
|
pPVar4 = spolys;
|
|
iVar11 = numcv + -1;
|
|
if (iVar11 != -1) {
|
|
in_a1 = (ulong *)0xffffffff;
|
|
psVar8 = &(&cv)[lastcv].vz;
|
|
do {
|
|
iVar11 = iVar11 + -1;
|
|
*psVar8 = *psVar8 * 2 - psVar8[-2];
|
|
psVar8 = psVar8 + -4;
|
|
} while (iVar11 != -1);
|
|
}
|
|
clipAgainstZ();
|
|
if (2 < numcv) {
|
|
iVar11 = numcv + -1;
|
|
if (numcv != 0) {
|
|
in_a1 = (ulong *)0xffffffff;
|
|
pSVar7 = &cv + lastcv;
|
|
do {
|
|
iVar11 = iVar11 + -1;
|
|
pSVar7->vz = pSVar7->vz + pSVar7->vx * 2;
|
|
pSVar7 = pSVar7 + -1;
|
|
} while (iVar11 != -1);
|
|
}
|
|
clipAgainstZ();
|
|
if (2 < numcv) {
|
|
iVar11 = numcv + -1;
|
|
if (numcv != 0) {
|
|
in_a1 = (ulong *)&(&cv)[lastcv].vy;
|
|
do {
|
|
iVar11 = iVar11 + -1;
|
|
*(short *)((int)in_a1 + 2) =
|
|
*(short *)((int)in_a1 + 2) - (*(short *)((int)in_a1 + -2) + *(short *)in_a1 * 2);
|
|
in_a1 = in_a1 + -2;
|
|
} while (iVar11 != -1);
|
|
}
|
|
clipAgainstZ();
|
|
if (2 < numcv) {
|
|
iVar11 = numcv + -1;
|
|
if (numcv != 0) {
|
|
in_a1 = (ulong *)0xffffffff;
|
|
psVar8 = &(&cv)[lastcv].vy;
|
|
do {
|
|
iVar11 = iVar11 + -1;
|
|
psVar8[1] = psVar8[1] + *psVar8 * 4;
|
|
psVar8 = psVar8 + -4;
|
|
} while (iVar11 != -1);
|
|
}
|
|
clipAgainstZ();
|
|
if (2 < numcv) {
|
|
iVar11 = numcv + -1;
|
|
if (numcv != 0) {
|
|
in_a1 = (ulong *)0xffffffff;
|
|
psVar8 = &(&cv)[lastcv].vy;
|
|
do {
|
|
iVar11 = iVar11 + -1;
|
|
psVar8[1] = (short)((int)(((uint)(ushort)psVar8[1] + (int)*psVar8 * -2) * 0x10000) >>
|
|
0x11);
|
|
psVar8 = psVar8 + -4;
|
|
} while (iVar11 != -1);
|
|
}
|
|
iVar11 = numcv + -3;
|
|
iVar3 = lastcv;
|
|
spolys = pPVar4;
|
|
while (-1 < iVar11) {
|
|
iVar6 = iVar3 * 8;
|
|
setCopReg(2, in_zero, *(undefined4 *)(&cv + lastcv));
|
|
setCopReg(2, in_at, *(undefined4 *)&(&cv)[lastcv].vz);
|
|
setCopReg(2, &DAT_000da928 + iVar6, *(undefined4 *)(&DAT_000da928 + iVar6));
|
|
setCopReg(2, &Cont_12 + iVar6, *(undefined4 *)(&DAT_000da92c + iVar6));
|
|
setCopReg(2, &cv + lastcv, *(undefined4 *)(&Cont_12 + iVar6));
|
|
setCopReg(2, in_a1, *(undefined4 *)(&DAT_000da924 + iVar6));
|
|
copFunction(2, 0x280030);
|
|
*(undefined *)((int)&spolys->tag + 3) = 6;
|
|
spolys->code = '2';
|
|
spolys->r0 = *(uchar *)&(&cv)[lastcv].pad;
|
|
spolys->g0 = *(uchar *)&(&cv)[lastcv].pad;
|
|
psVar9 = &(&cv)[iVar3 + -1].pad;
|
|
spolys->b0 = *(uchar *)&(&cv)[lastcv].pad;
|
|
*(undefined *)&spolys->x1 = *(undefined *)psVar9;
|
|
*(undefined *)((int)&spolys->x1 + 1) = *(undefined *)psVar9;
|
|
psVar8 = &(&cv)[iVar3 + -2].pad;
|
|
*(undefined *)&spolys->y1 = *(undefined *)psVar9;
|
|
*(undefined *)&spolys[1].tag = *(undefined *)psVar8;
|
|
*(undefined *)((int)&spolys[1].tag + 1) = *(undefined *)psVar8;
|
|
*(undefined *)((int)&spolys[1].tag + 2) = *(undefined *)psVar8;
|
|
uVar1 = getCopReg(2, 0xc);
|
|
*(undefined4 *)&spolys->x0 = uVar1;
|
|
uVar1 = getCopReg(2, 0xd);
|
|
*(undefined4 *)&spolys->x2 = uVar1;
|
|
uVar1 = getCopReg(2, 0xe);
|
|
*(undefined4 *)&spolys[1].r0 = uVar1;
|
|
pDVar5 = current;
|
|
iVar6 = getCopReg(2, 0x11);
|
|
iVar10 = getCopReg(2, 0x12);
|
|
track = getCopReg(2, 0x13);
|
|
iVar6 = (iVar6 + iVar10 + track) / 3 + LightSortCorrect;
|
|
iVar10 = iVar6 >> 3;
|
|
if (iVar6 < 0x40) {
|
|
iVar10 = 8;
|
|
}
|
|
spolys->tag = spolys->tag & 0xff000000 | current->ot[iVar10] & 0xffffff;
|
|
puVar12 = (uint *)&spolys[1].x0;
|
|
pDVar5->ot[iVar10] = pDVar5->ot[iVar10] & 0xff000000 | (uint)spolys & 0xffffff;
|
|
*(undefined *)((int)&spolys[1].y0 + 1) = 7;
|
|
*(undefined *)((int)&spolys[1].y1 + 1) = 0x24;
|
|
pDVar5 = current;
|
|
spolys[1].x2 = -1;
|
|
spolys[1].y2 = -1;
|
|
*(undefined2 *)&spolys[2].r0 = 0xffff;
|
|
*(undefined2 *)&spolys[2].b0 = 0xffff;
|
|
spolys[2].x1 = -1;
|
|
spolys[2].y1 = -1;
|
|
spolys[2].y0 = 0x20;
|
|
*puVar12 = *puVar12 & 0xff000000 | pDVar5->ot[iVar10] & 0xffffff;
|
|
iVar11 = iVar11 + -1;
|
|
in_a1 = pDVar5->ot + iVar10;
|
|
*in_a1 = *in_a1 & 0xff000000 | (uint)puVar12 & 0xffffff;
|
|
spolys = (POLY_F3 *)&spolys[2].x2;
|
|
pDVar5->primptr = pDVar5->primptr + 0x20;
|
|
iVar3 = iVar3 + -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return;*/
|
|
}
|
|
|
|
|
|
// [D] [T]
|
|
void sQuad(SVECTOR *v0, SVECTOR *v1, SVECTOR *v2, SVECTOR *v3, int light_col, int LightSortCorrect)
|
|
{
|
|
int z1;
|
|
int z[4];
|
|
|
|
POLY_G4 *poly;
|
|
|
|
poly = (POLY_G4*)current->primptr;
|
|
|
|
#if 0
|
|
if (v0->vz < 1001 || v1->vz < 1001 || v2->vz < 1001 || v3->vz < 1001)
|
|
{
|
|
if (v0->vz > 0 || v1->vz > 0 || v2->vz > 0 || v3->vz > 0)
|
|
{
|
|
cv[0] = *v0;
|
|
cv[1] = *v1;
|
|
cv[2] = *v3;
|
|
|
|
cv[1].pad = light_col;
|
|
|
|
numcv = 3;
|
|
lastcv = 2;
|
|
clippedPoly();
|
|
|
|
cv[0] = *v2;
|
|
cv[1] = *v1;
|
|
cv[2] = *v3;
|
|
|
|
cv[1].pad = light_col;
|
|
|
|
numcv = 3;
|
|
lastcv = 2;
|
|
clippedPoly();
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
gte_ldv3(v0, v1, v3);
|
|
|
|
gte_rtpt();
|
|
|
|
setPolyG4(poly);
|
|
setSemiTrans(poly, 1);
|
|
|
|
poly->r1 = light_col;
|
|
poly->g1 = light_col;
|
|
poly->b1 = light_col;
|
|
|
|
poly->r0 = 0;
|
|
poly->g0 = 0;
|
|
poly->b0 = 0;
|
|
|
|
poly->r2 = 0;
|
|
poly->g2 = 0;
|
|
poly->b2 = 0;
|
|
|
|
poly->r3 = 0;
|
|
poly->g3 = 0;
|
|
poly->b3 = 0;
|
|
|
|
gte_stsxy3(&poly->x0, &poly->x1, &poly->x2);
|
|
|
|
gte_stsz3(&z[0], &z[1], &z[2]);
|
|
|
|
gte_ldv0(v2);
|
|
|
|
gte_rtps();
|
|
|
|
gte_stsxy(&poly->x3);
|
|
|
|
gte_stsz(&z[3]);
|
|
|
|
z1 = (z[0] + z[1] + z[2] + z[3] >> 2) + LightSortCorrect;
|
|
|
|
if (z1 < 0)
|
|
z1 = 0;
|
|
|
|
z1 >>= 3;
|
|
|
|
addPrim(current->ot + z1, poly);
|
|
current->primptr += sizeof(POLY_G4);
|
|
|
|
POLY_FT3* null = (POLY_FT3*)current->primptr;
|
|
|
|
setPolyFT3(null);
|
|
null->x0 = -1;
|
|
null->y0 = -1;
|
|
null->x1 = -1;
|
|
null->y1 = -1;
|
|
null->x2 = -1;
|
|
null->y2 = -1;
|
|
null->tpage = 0x20;
|
|
|
|
addPrim(current->ot + z1, null);
|
|
current->primptr += sizeof(POLY_FT3);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|