REDRIVER2/src_rebuild/GAME/C/HANDLING.H
Ilya Shurumov bf1dde5d34 - many sources processed and added UNIMPLEMENTED()
- game now goes to loading screen
2020-04-04 10:56:09 +06:00

45 lines
1.3 KiB
C

#ifndef HANDLING_H
#define HANDLING_H
extern void InitCarPhysics(_CAR_DATA *cp, long (*startpos)[4], int direction); // 0x0005381C
extern void TempBuildHandlingMatrix(_CAR_DATA *cp, int init); // 0x000539E8
extern void UpdateCarPoints(CAR_COSMETICS *carCos); // 0x00053B08
extern void FixCarCos(CAR_COSMETICS *carCos, int externalModelNumber); // 0x00056C24
extern void GlobalTimeStep(); // 0x00053C00
extern void SetShadowPoints(_CAR_DATA *c0); // 0x000551EC
extern void LongQuaternion2Matrix(long (*qua)[4], MATRIX *m); // 0x000553CC
extern void initOBox(_CAR_DATA *cp); // 0x000554F0
extern void RebuildCarMatrix(union RigidBodyState *st, _CAR_DATA *cp); // 0x00056AE4
extern void StepCarPhysics(_CAR_DATA *cp); // 0x00056A0C
extern void InitialiseCarHandling(); // 0x00056A6C
extern void CheckCarToCarCollisions(); // 0x000556E0
extern void ProcessCarPad(_CAR_DATA *cp, unsigned long pad, char PadSteer, char use_analogue); // 0x00055A9C
extern void InitSkidding(); // 0x00056CB8
extern void TerminateSkidding(int player_id); // 0x000562AC
extern void CheckCarEffects(_CAR_DATA *cp, int player_id); // 0x00056350
extern void jump_debris(_CAR_DATA *cp); // 0x000568D8
extern void nose_down(_CAR_DATA *cp); // 0x00056A74
extern int GetPlayerId(_CAR_DATA *cp); // 0x00056CEC
#endif