mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-22 18:32:42 +01:00
127 lines
2.5 KiB
INI
127 lines
2.5 KiB
INI
[fs]
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# dataFolder=REDRIVER2
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# dataFolder=.
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# Game keyboard controls (Psy-X layer PSX mapping)
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[kbcontrols_game]
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cross=up
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square=down
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circle=right shift
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triangle=space
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up=NONE
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down=NONE
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left=left
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right=right
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start=escape
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select=c
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l1=right ctrl
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r1=H
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l2=A
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r2=D
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l3=S
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r3=return
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# Available controller binds (refer to SDL2 game controller)
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#
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# Axes:
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# leftx lefty
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# rightx righty
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# lefttrigger righttrigger
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#
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# NOTE: adding `-` before axis names makes it inverse, so -leftx inverse left stick X axis
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#
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# Buttons:
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# a, b, x, y
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# back guide start
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# leftstick rightstick
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# leftshoulder rightshoulder
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# dpup dpdown dpleft dpright
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[controls_game]
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# cross=a
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# square=x
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# circle=b
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# triangle=y
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# up=dpup
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# down=dpdown
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# left=dpleft
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# right=dpright
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# start=start
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# select=back
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# l1=leftshoulder
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# r1=rightshoulder
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# l2=lefttrigger
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# r2=righttrigger
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# l3=leftstick
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# r3=rightstick
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# axis_left_x=leftx
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# axis_left_y=lefty
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# axis_right_x=rightx
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# axis_right_y=righty
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[controls_menu]
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# cross=x
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# square=x
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# circle=b
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# triangle=y
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# up=dpup
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# down=dpdown
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# left=dpleft
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# right=dpright
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# start=start
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# select=back
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# l1=leftshoulder
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# r1=rightshoulder
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# l2=lefttrigger
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# r2=righttrigger
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# l3=leftstick
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# r3=rightstick
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# axis_left_x=leftx
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# axis_left_y=lefty
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# axis_right_x=rightx
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# axis_right_y=righty
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[kbcontrols_menu]
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cross=return
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square=q
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circle=right shift
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triangle=escape
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start=escape
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up=up
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down=down
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left=left
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right=right
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start=w
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select=H
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[cdfs]
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#image=install/Driver2CD1.bin
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mode=1,2,2352 # track, mode, sector size. DO NOT MODIFY
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[pad]
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pad1device=-1 # player 1 controller device; -1 for automatic assignment
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pad2device=-1 # player 2 controller device; -1 for automatic assignment
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[render]
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windowWidth=1280
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windowHeight=720
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fullscreen=0 # enable full screen mode
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screenWidth=1280 # screen resolution when fullscreen is on
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screenHeight=720
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vsync=1 # Prevents screen tearing in Full screen. Turn it off if you have framerate problems.
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pgxpTextureMapping=1
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bilinearFiltering=1 # "smooth" textures
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pgxpZbuffer=1 # full Z-buffer on PSX polygons
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[game]
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languageId=0 # 0 = ENGLISH; 1 = ITALIAN; 2 = GERMAN; 3 = FRENCH; 4 = SPANISH;
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drawDistance=1800 # 441..1800
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fieldOfView=256 # 128..384, 256 is default
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disableChicagoBridges=0 # Experimental: also activate AI roads
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freeCamera=1 # Press F7 in game to enable
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fastLoadingScreens=1
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widescreenOverlays=1 # set 1 to see map, bars and stats aligned to screen corners
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driver1music=0 # put Driver 1's MUSIC.BIN as D1MUSIC.BIN to DRIVER2\SOUNDS folder
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overrideContent=0 # this enables texture and car model modding |