REDRIVER2/src_rebuild/GAME/C/SEARCH.C
Ilya Shurumov da176025ac - implement loadsectorsPC
- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
2020-04-05 19:53:08 +06:00

86 lines
3.0 KiB
C

#include "THISDUST.H"
#include "SEARCH.H"
/*
TEXTURE_DETAILS addcam; // address 0xC0A50
TEXTURE_DETAILS arm1_texture; // address 0xC1BF8
TEXTURE_DETAILS autocam; // address 0xC1CA0
TEXTURE_DETAILS bird_texture1; // address 0xC1D90
TEXTURE_DETAILS bird_texture2; // address 0xC1DA0
TEXTURE_DETAILS chasecar; // address 0xC1D60
TEXTURE_DETAILS chest1_texture; // address 0xC2A18
TEXTURE_DETAILS choosecar; // address 0xC2A08
TEXTURE_DETAILS clock; // address 0xBF940
TEXTURE_DETAILS collon_texture; // address 0xBF8C8
TEXTURE_DETAILS cop_texture; // address 0xC1B80
TEXTURE_DETAILS cross_texture; // address 0xC2878
TEXTURE_DETAILS cycle_tex[12]; // address 0xAB778
TEXTURE_DETAILS debris_texture; // address 0xC39B0
TEXTURE_DETAILS delcam; // address 0xC0EE0
TEXTURE_DETAILS digit_texture; // address 0xC1F60
TEXTURE_DETAILS drop_texture; // address 0xC1CF0
TEXTURE_DETAILS editcam; // address 0xC1BE8
TEXTURE_DETAILS fixedcam; // address 0xC1D70
TEXTURE_DETAILS flare_texture; // address 0xC1F50
TEXTURE_DETAILS forearm1_texture; // address 0xC1AF8
TEXTURE_DETAILS frameadv; // address 0xC1D80
TEXTURE_DETAILS gTyreTexture; // address 0xC1CC0
TEXTURE_DETAILS head1_texture; // address 0xC1D30
TEXTURE_DETAILS incar; // address 0xBF950
TEXTURE_DETAILS jeans_texture; // address 0xC1F70
TEXTURE_DETAILS joypad_texture; // address 0xBF8B8
TEXTURE_DETAILS lenschan; // address 0xC1DB0
TEXTURE_DETAILS lensflare_texture; // address 0xC1D20
TEXTURE_DETAILS light_pool_texture; // address 0xC29F8
TEXTURE_DETAILS light_texture; // address 0xC1F90
TEXTURE_DETAILS lightref_texture; // address 0xC1BA0
TEXTURE_DETAILS line_texture; // address 0xC1CE0
TEXTURE_DETAILS litter_texture; // address 0xBF960
TEXTURE_DETAILS lookcar; // address 0xC1CB0
TEXTURE_DETAILS moon_texture; // address 0xC1D00
TEXTURE_DETAILS movecam; // address 0xC1C18
TEXTURE_DETAILS movecampos; // address 0xC08C0
TEXTURE_DETAILS ok; // address 0xC1BD8
TEXTURE_DETAILS pad_texture; // address 0xC1B08
TEXTURE_DETAILS paper_texture; // address 0xC1FA0
TEXTURE_DETAILS dir_pause; // address 0xBF970
TEXTURE_DETAILS playcam; // address 0xC1C08
TEXTURE_DETAILS playpause; // address 0xC2A28
TEXTURE_DETAILS pool_texture; // address 0xC1D10
TEXTURE_DETAILS restart; // address 0xC1CD0
TEXTURE_DETAILS save2card; // address 0xC1F40
TEXTURE_DETAILS sea_texture; // address 0xC1B18
TEXTURE_DETAILS smoke_texture; // address 0xC2858
TEXTURE_DETAILS spark_texture; // address 0xC2868
TEXTURE_DETAILS sun_texture; // address 0xC1B90
TEXTURE_DETAILS tannerShadow_texture; // address 0xC0EF0
TEXTURE_DETAILS texturePedHead; // address 0xC29D0
TEXTURE_DETAILS trail_texture; // address 0xC1FB0
TEXTURE_DETAILS watch_texture; // address 0xC1F80
*/
// decompiled code
// original method signature:
// void /*$ra*/ InitTextureNames()
// line 12, offset 0x0001ba88
/* begin block 1 */
// Start line: 24
/* end block 1 */
// End Line: 25
/* begin block 2 */
// Start line: 29
/* end block 2 */
// End Line: 30
/* WARNING: Unknown calling convention yet parameter storage is locked */
void InitTextureNames(void)
{
return;
}