REDRIVER2/src_rebuild/GAME/C/CONVERT.H
Ilya Shurumov c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00

31 lines
818 B
C

#ifndef CONVERT_H
#define CONVERT_H
extern void Calc_Object_MatrixYZX(struct MATRIX *mat, struct SVECTOR *angles); // 0x0002D3F8
extern void _RotMatrixX(struct MATRIX *m, short ang); // 0x0002D470
extern void _RotMatrixY(struct MATRIX *m, short ang); // 0x0002D49C
extern void _RotMatrixZ(struct MATRIX *m, short ang); // 0x0002D4C8
extern void RotMatrixXYZ(struct MATRIX *m, struct SVECTOR *r); // 0x0002D4F4
extern void _MatrixRotate(struct VECTOR *pos); // 0x0002D51C
extern void InvertMatrix(struct MATRIX *a, struct MATRIX *b); // 0x0002D55C
extern void BuildWorldMatrix(); // 0x0002D304
extern void ScaleCamera(); // 0x0002D5C8
extern void Getlong(char *dest, char *source); // 0x0002D678
extern void RandomInit(long i1, long i2); // 0x0002D6A8
extern long Random2(int step); // 0x0002D724
#endif