REDRIVER2/src_rebuild/GAME/C/HANDLING.H
Ilya Shurumov c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00

45 lines
1.4 KiB
C

#ifndef HANDLING_H
#define HANDLING_H
extern void InitCarPhysics(struct _CAR_DATA *cp, long (*startpos)[4], int direction); // 0x0005381C
extern void TempBuildHandlingMatrix(struct _CAR_DATA *cp, int init); // 0x000539E8
extern void UpdateCarPoints(struct CAR_COSMETICS *carCos); // 0x00053B08
extern void FixCarCos(struct CAR_COSMETICS *carCos, int externalModelNumber); // 0x00056C24
extern void GlobalTimeStep(); // 0x00053C00
extern void SetShadowPoints(struct _CAR_DATA *c0); // 0x000551EC
extern void LongQuaternion2Matrix(long (*qua)[4], struct MATRIX *m); // 0x000553CC
extern void initOBox(struct _CAR_DATA *cp); // 0x000554F0
extern void RebuildCarMatrix(union RigidBodyState *st, struct _CAR_DATA *cp); // 0x00056AE4
extern void StepCarPhysics(struct _CAR_DATA *cp); // 0x00056A0C
extern void InitialiseCarHandling(); // 0x00056A6C
extern void CheckCarToCarCollisions(); // 0x000556E0
extern void ProcessCarPad(struct _CAR_DATA *cp, unsigned long pad, char PadSteer, char use_analogue); // 0x00055A9C
extern void InitSkidding(); // 0x00056CB8
extern void TerminateSkidding(int player_id); // 0x000562AC
extern void CheckCarEffects(struct _CAR_DATA *cp, int player_id); // 0x00056350
extern void jump_debris(struct _CAR_DATA *cp); // 0x000568D8
extern void nose_down(struct _CAR_DATA *cp); // 0x00056A74
extern int GetPlayerId(struct _CAR_DATA *cp); // 0x00056CEC
#endif