REDRIVER2/src_rebuild/GAME/C/OBJCOLL.H
Ilya Shurumov c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00

29 lines
879 B
C

#ifndef OBJCOLL_H
#define OBJCOLL_H
extern char CellEmpty(struct VECTOR *pPosition, int radius); // 0x00069BA4
extern int GlobalPositionToCellNumber(struct VECTOR *pPosition); // 0x0006B2EC
extern char CellAtPositionEmpty(struct VECTOR *pPosition, int radius); // 0x0006B3E4
extern int RaySlabsIntersection(struct tRay *ray, struct tAABB *bbox); // 0x00069E1C
extern char lineClear(struct VECTOR *v1, struct VECTOR *v2); // 0x00069FB4
extern void SetCopListCell(int x, int z); // 0x0006B430
extern void BuildCollisionCopList(int *count); // 0x0006B45C
extern void CollisionCopList(struct XZPAIR *pos, int *count); // 0x0006A498
extern void CheckScenaryCollisions(struct _CAR_DATA *cp); // 0x0006A64C
extern int QuickBuildingCollisionCheck(struct VECTOR *pPos, int dir, int l, int w, int extra); // 0x0006ADBC
extern void DoScenaryCollisions(); // 0x0006B220
#endif