REDRIVER2/src_rebuild/GAME/C/SHADOW.H
Ilya Shurumov c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00

29 lines
829 B
C

#ifndef SHADOW_H
#define SHADOW_H
extern void InitTyreTracks(); // 0x00077524
extern void GetTyreTrackPositions(struct _CAR_DATA *cp, int player_id); // 0x00075408
extern void SetTyreTrackOldPositions(int player_id); // 0x00077558
extern void AddTyreTrack(int wheel, int tracksAndSmoke, int padid); // 0x00075540
extern void DrawTyreTracks(); // 0x000759E0
extern void InitShadow(); // 0x00075F34
extern void SubdivShadow(long z0, long z1, long z2, long z3, struct POLY_FT4 *sps); // 0x00076108
extern void PlaceShadowForCar(struct VECTOR *shadowPoints, int slot, struct VECTOR *CarPos, int zclip); // 0x000766CC
extern int clipAgainstZ(); // 0x00076A40
extern void clippedPoly(); // 0x00076CD4
extern void sQuad(struct SVECTOR *v0, struct SVECTOR *v1, struct SVECTOR *v2, struct SVECTOR *v3); // 0x00077138
#endif