REDRIVER2/src_rebuild/GAME/C/TILE.H
Ilya Shurumov c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00

23 lines
667 B
C

#ifndef TILE_H
#define TILE_H
extern void Tile1x1(struct MODEL *model); // 0x00041B10
extern void DrawTILES(int tile_amount); // 0x00041D7C
extern void makeMesh(struct MVERTEX (*VSP)[5][5], int m, int n); // 0x000420B0
extern void drawMesh(struct MVERTEX (*VSP)[5][5], int m, int n, struct _pct *pc); // 0x00042650
extern void SubdivNxM(char *polys, unsigned long n, unsigned long m, int ofse); // 0x00042AEC
extern void TileNxN(struct MODEL *model, int levels, int Dofse); // 0x00042F40
extern void ProcessSubDivisionLump(char *lump_ptr, int lump_size); // 0x00042F34
extern void ProcessLowDetailTable(char *lump_ptr, int lump_size); // 0x00043090
#endif