REDRIVER2/src_rebuild/Game/dr2locale.h
Ilya Shurumov 06e0cd3b9f - added day time and weather selection in frontend
- remove some badly used vars
2021-03-27 16:06:27 +06:00

301 lines
5.4 KiB
C

#ifndef DR2LOCALE_H
#define DR2LOCALE_H
#define MAX_LANGUAGE_TEXT 350
enum GameStrId
{
GTXT_Damage = 0,
GTXT_Felony,
GTXT_Proximity,
GTXT_Best,
GTXT_Cone,
GTXT_Gate,
GTXT_Check,
GTXT_Cones,
GTXT_Gates,
GTXT_Checks,
GTXT_Minus1second,
GTXT_Flags,
GTXT_Lap,
GTXT_YouGotTheFlag,
GTXT_WellDone,
GTXT_YouveBeenCaught,
GTXT_OutOfTape,
GTXT_DEMO,
GTXT_Fastforward,
GTXT_Autodirect,
// pause strings
GTXT_PleaseWait,
GTXT_PleaseinsertDISC1,
GTXT_PleaseinsertDISC2,
GTXT_NoDISCinserted,
GTXT_IncorrectDISCinserted,
GTXT_Checking,
GTXT_AreYouSure,
GTXT_Paused,
GTXT_MissionSuccessful,
GTXT_MissionFailed,
GTXT_GameOver,
GTXT_HighScores,
GTXT_EnterName,
GTXT_QuitToSystem,
GTXT_LoadingConfiguration,
GTXT_LoadingError,
GTXT_NoSavedData,
GTXT_SavingConfiguration,
GTXT_SavingError,
GTXT_LoadingProgress,
GTXT_SavingProgress,
GTXT_OK,
GTXT_YES,
GTXT_NO,
GTXT_SaveGame,
GTXT_SaveReplay,
GTXT_Continue,
GTXT_ShowMap,
GTXT_Restart,
GTXT_SfxVolume,
GTXT_MusicVolume,
GTXT_FilmDirector,
GTXT_QuickReplay,
GTXT_Exit,
GTXT_Rotation,
GTXT_Move,
GTXT_SkipCutscene,
GTXT_RetryMission,
GTXT_PlayAgain,
GTXT_ViewTable,
GTXT_EnterScore,
GTXT_InsertController1,
GTXT_InsertController2,
GTXT_IncorrectController1,
GTXT_IncorrectController2,
GTXT_Player1,
GTXT_Player2,
GTXT_Name,
GTXT_Time,
GTXT_NoSecrets,
GTXT_MountainTrack,
GTXT_Circuit,
GTXT_Invincibility,
GTXT_Immunity,
GTXT_BonusGallery,
// director strings
GTXT_Pause,
GTXT_Play,
GTXT_AutoDirector,
GTXT_FastForward,
GTXT_FrameAdvance,
GTXT_Rewindtobeginning,
GTXT_AddCamera,
GTXT_EditCamera,
GTXT_InCar,
GTXT_ChaseCamera,
GTXT_TripodCamera,
GTXT_MoveCameraStart,
GTXT_DeleteCamera,
GTXT_Accept,
GTXT_YouorPursuer,
GTXT_MoveCamera,
GTXT_LocktoCar,
GTXT_Rotate,
GTXT_Zoom,
// RED2
GTXT_GetawayIs,
GTXT_TimeOfDay,
GTXT_Condition,
GTXT_Dusk,
GTXT_Day,
GTXT_Dawn,
GTXT_Night,
GTXT_Clear,
GTXT_Rainy,
GTXT_Wet
};
enum MissionStrId
{
MTXT_Chicago = 0,
MTXT_Havana,
MTXT_LasVegas,
MTXT_RioDeJaneiro,
// main campaingn mission names
MTXT_Surveillancetipoff,
MTXT_Chasethewitness,
MTXT_Trainpursuit,
MTXT_Tailingthedrop,
MTXT_Escapetothesafehouse,
MTXT_Chasetheintruder,
MTXT_Cainescompound,
MTXT_LeavingChicago,
MTXT_Followupthelead,
MTXT_Hijackthetruck,
MTXT_Stopthetruck,
MTXT_Findtheclue,
MTXT_Escapetoferry,
MTXT_Tothedocks,
MTXT_BacktoJones,
MTXT_TailJericho,
MTXT_PursueJericho,
MTXT_EscapetheBrazilians,
MTXT_Casinogetaway,
MTXT_Beatthetrain,
MTXT_Carbomb,
MTXT_Carbombgetaway,
MTXT_Bankjob,
MTXT_Stealtheambulance,
MTXT_StakeOut,
MTXT_Stealthekeys,
MTXT_C4deal,
MTXT_Destroytheyard,
MTXT_Buscrash,
MTXT_Stealthecopcar,
MTXT_Cainescash,
MTXT_SaveJones,
MTXT_Boatjump,
MTXT_Jonesintrouble,
MTXT_ChasetheGunMan,
MTXT_Lennyescaping,
MTXT_Lennygetscaught,
// Cutscene name ids
MTXT_RedRiver,
MTXT_Themorgue,
MTXT_TheWitness,
MTXT_Lennysapartment,
MTXT_TheCubaConnection,
MTXT_TheIntruder,
MTXT_MeetingCaine,
MTXT_LeavingTown,
MTXT_Lookingforalead,
MTXT_Movingout,
MTXT_Watchingthetruck,
MTXT_RosannaSotoClue,
MTXT_TheDockyard,
MTXT_TheHit,
MTXT_SeizingJericho,
MTXT_VasquezinVegas,
MTXT_TradingJericho,
MTXT_CBankjob,
MTXT_ThePoolHall,
MTXT_CainesWarpath,
MTXT_CaineinRio,
MTXT_WarningJones,
MTXT_TheShootout,
MTXT_Lennysgetaway,
MTXT_Lennygetsit,
MTXT_BackinChicago,
MTXT_VasquezmeetsCaine,
MTXT_Credits,
// Minigame locations
MTXT_Downtown,
MTXT_Wrigleyville,
MTXT_Greektown,
MTXT_GrantPark,
MTXT_MeigsField,
MTXT_UkrainianVillage,
MTXT_RiverNorth,
MTXT_CabriniGreen,
MTXT_NecropolisdeColon,
MTXT_Capitolio,
MTXT_OldHavana,
MTXT_TheDocks,
MTXT_Vedado,
MTXT_Plaza,
MTXT_PlazadelaRevolucion,
MTXT_UpperStrip,
MTXT_Lakeside,
MTXT_MidStrip,
MTXT_NorthVegas,
MTXT_Lakes,
MTXT_GhostTown,
MTXT_Centro,
MTXT_Copacabana,
MTXT_SantaTereza,
MTXT_LagoaRodrigodeFreitas,
MTXT_PracadaBandeira,
MTXT_Leblon,
MTXT_Flamengo,
};
#define MISSION_NAMES_START MTXT_Surveillancetipoff
#define MISSION_NAMES_COUNT (MTXT_Lennygetscaught - MISSION_NAMES_START + 1)
#define CUTSCENE_NAMES_START MTXT_Downtown
#define CUTSCENE_NAMES_COUNT (MTXT_Credits - CUTSCENE_NAMES_START + 1)
#define MINIGAME_NAMES_START MTXT_Downtown
#define MINIGAME_NAMES_COUNT (MTXT_Flamengo - MINIGAME_NAMES_START + 1)
// lookup game string
#define G_LTXT(id) gGameLangTable[id]
// lookup mission string
#define M_LTXT(id) gMissionLangTable[id]
#ifndef PSX
extern char* gGameLangTable[MAX_LANGUAGE_TEXT];
extern char* gMissionLangTable[MAX_LANGUAGE_TEXT];
// get Game string ID in as string pointer
#define G_LTXT_ID(id) (char*)(id)
// get Mission string ID in as string pointer
#define M_LTXT_ID(id) (char*)(id)
// fancy logic
#define GET_GAME_TXT(st) (((int)st < MAX_LANGUAGE_TEXT && st) ? gGameLangTable[(int)st] : st)
#define GET_MISSION_TXT(st) (((int)st < MAX_LANGUAGE_TEXT && st) ? gMissionLangTable[(int)st] : st)
extern int InitStringMng();
extern void DeinitStringMng();
extern int InitStringLanguage(char* filename, int mission);
#else
/*
static char* gGameLangTable[] = {
#include "GAME_ENGLISH.INC",
};
static char* gMissionLangTable[MAX_LANGUAGE_TEXT] = {
#include "MISSION_ENGLISH.INC",
};*/
static char* gGameLangTable[MAX_LANGUAGE_TEXT] = {
"",
};
static char* gMissionLangTable[MAX_LANGUAGE_TEXT] = {
"",
};
#define G_LTXT_ID(id) G_LTXT(id)
#define M_LTXT_ID(id) M_LTXT(id)
#define GET_GAME_TXT(st) st
#define GET_MISSION_TXT(st) st
#endif
#endif