Go to file
2020-08-21 17:35:53 +06:00
dump_music
REDRIVER_2.rep - implement CheckForCorrectDisc, DiscSwapped, ReInitSystem, PlayFMV, PlayRender, ReportMode 2020-06-13 18:27:11 +06:00
src_rebuild - implement LoadMaptile 2020-08-21 17:35:53 +06:00
.gitignore - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
appveyor.yml - fix artifacts path, add cache 2020-07-24 23:16:34 +06:00
CONTRIBUTING.md - update CONTRIBUTING.md 2020-07-24 21:58:27 +06:00
dump.bat
dump.h
LICENSE Create LICENSE 2020-07-08 16:23:47 +06:00
README.md - update README 2020-07-24 23:41:13 +06:00
REDRIVER_2.gpr

REDRIVER2

PC (Windows): Build status

Project attempting to reverse-engineer PS1 game Driver 2;

Goals

  • Rebuild all source code from assembly
  • Compile native version for PC (and for PSX later)
  • Make game playeble from start to finish, all game modes should function properly
  • Fix some existing critical bugs and performance issues
  • OpenDriver2? rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff

How is it done?

  • All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
  • Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
  • IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)

Usage

  • Assuming you have compiled the most recent code. Copy DRIVER2 folder from your game CD to location where compiled EXE is located.

Credits

  • Soapy - lead programmer
  • Gh0stBlade - API-level PSY-Q libraries reimplementation (aka HLE PSX Emulator)
  • Ben Lincoln - This Dust Remembers What It Once Was (TDR)
  • Stohrendorf - Symdump tool