mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-25 03:42:34 +01:00
647bd655cc
- replay buffer allocation - preparations - bug fixes
3961 lines
76 KiB
C
3961 lines
76 KiB
C
#include "THISDUST.H"
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#include "MISSION.H"
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#include "SYSTEM.H"
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#include "MGENERIC.H"
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#include "DEBRIS.H"
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#include "DR2ROADS.H"
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#include "SPOOL.H"
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#include "PAUSE.H"
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#include "BOMBERMAN.H"
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#include "CUTSCENE.H"
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#include "CAMERA.H"
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#include "OVERLAY.H"
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#include "EVENT.H"
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#include "CIV_AI.H"
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#include "CARS.H"
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#include "PLAYERS.H"
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#include "REPLAYS.H"
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#include "GLAUNCH.H"
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#include "SCORES.H"
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#include "AI.H"
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#include "MAIN.H"
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#include "MC_SND.H"
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#include "COP_AI.H"
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#include "GAMESND.H"
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#include "PEDEST.H"
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#include "OVERMAP.H"
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#include "DENTING.H"
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#include <string.h>
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#ifndef PSX
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#include <SDL.h>
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#endif // PSX
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char* MissionName[37] =
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{
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// Chicago
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"Surveillance Tip Off",
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"Chase the Witness",
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"Train Pursuit",
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"Tailing the Drop",
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"Escape to the Safe House",
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"Chase the Intruder",
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"Caine's Compound",
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"Leaving Chicago",
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// Havana
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"Follow Up the Lead",
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"Hijack the Truck",
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"Stop the Truck",
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"Find the Clue",
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"Escape to Ferry",
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"To the Docks",
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"Back to Jones",
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"Tail Jericho",
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"Pursue Jericho",
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"Escape the Brazilians",
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// Vegas
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"Casino Getaway",
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"Beat the Train",
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"Car Bomb",
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"Car Bomb Getaway",
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"Bank Job",
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"Steal the Ambulance",
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"Stake Out",
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"Steal the Keys",
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"C4 Deal",
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"Destroy the Yard",
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// Rio
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"Bus Crash",
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"Steal the Cop Car",
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"Caine's Cash",
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"Save Jones",
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"Boat Jump",
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"Jones in Trouble",
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"Chase the Gunman",
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"Lenny Escaping",
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"Pink Lenny Gets Caught",
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};
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// decompiled code
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// original method signature:
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// void /*$ra*/ InitialiseMissionDefaults()
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// line 1347, offset 0x0006084c
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/* begin block 1 */
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// Start line: 1349
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// Start offset: 0x0006084C
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// Variables:
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// int i; // $a0
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/* end block 1 */
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// End offset: 0x00060A74
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// End Line: 1435
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/* begin block 2 */
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// Start line: 2694
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/* end block 2 */
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// End Line: 2695
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/* begin block 3 */
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// Start line: 2695
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/* end block 3 */
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// End Line: 2696
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/* begin block 4 */
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// Start line: 2698
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/* end block 4 */
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// End Line: 2699
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/* WARNING: Unknown calling convention yet parameter storage is locked */
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int gCopDifficultyLevel = 0;
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int gCopRespawnTime = 0;
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GAMEMODE CurrentGameMode = GAMEMODE_NORMAL;
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GAMEMODE WantedGameMode = GAMEMODE_NORMAL;
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GAMETYPE StoredGameType;
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int GameLevel = 0;
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int gInvincibleCar = 0;
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int gPlayerImmune = 0;
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unsigned char NumPlayers = 1;
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char NewLevel = 1;
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GAMETYPE GameType = GAME_MISSION;
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int gCurrentMissionNumber = 0;
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int maxPlayerCars = 1;
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int maxCivCars = 14;
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int maxParkedCars = 7;
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int maxCopCars = 4;
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int gPlayerDamageFactor = 0;
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int requestStationaryCivCar = 0;
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int numPlayerCars = 0;
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int numCivCars = 0;
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int numParkedCars = 0;
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int numCopCars = 0;
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int gMinimumCops = 0;
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int gCopDesiredSpeedScale = 0x1000;
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int gCopMaxPowerScale = 0x1000;
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int gCurrentResidentSlot = 0;
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int gPuppyDogCop = 0; // Driver 1 leftover
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int CopsAllowed = 0;
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int MaxPlayerDamage[2] = { 0x1f40 };
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int prevCopsInPursuit = 0;
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int gPlayerWithTheFlag = -1;
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int g321GoDelay = 0;
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int last_flag = -1;
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int cop_adjust = 0;
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int gLapTimes[2][5];
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int gNumRaceTrackLaps = 3;
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int lastsay = -1;
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int gCarWithABerm = -1;
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int gCantDrive = 0;
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int gDontResetCarDamage = 0;
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int bMissionTitleFade = 0;
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char lockAllTheDoors = 0;
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int gTannerActionNeeded = 0;
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int gGotInStolenCar = 0;
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int gCopCarTheftAttempted = 0;
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int gLockPickingAttempted = 0;
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int bStopTanner = 0;
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int tannerDeathTimer = 0;
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STOPCOPS gStopCops;
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MR_MISSION Mission;
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u_long MissionStack[16][16];
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MR_THREAD MissionThreads[16];
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unsigned char playercollected[2] = { 0, 0 };
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int TAIL_GETTINGCLOSE = 7000;
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int TAIL_GETTINGFAR = 12900;
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int TAIL_TOOCLOSE = 4000;
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int TAIL_TOOFAR = 15900;
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// [D]
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void InitialiseMissionDefaults(void)
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{
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int i;
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if ((NumPlayers == 2) || (GAME_TAKEADRIVE < GameType)) {
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lockAllTheDoors = '\x01';
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}
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else {
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lockAllTheDoors = '\0';
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}
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maxPlayerCars = 1;
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maxCivCars = 0xe;
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maxParkedCars = 7;
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maxCopCars = 4;
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gPlayerDamageFactor = 0x1000;
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requestStationaryCivCar = 0;
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numPlayerCars = 0;
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numCivCars = 0;
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numParkedCars = 0;
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numCopCars = 0;
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gMinimumCops = 0;
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gCopDesiredSpeedScale = 0x1000;
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gCopMaxPowerScale = 0x1000;
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gCurrentResidentSlot = 0;
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CopsAllowed = 0;
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MaxPlayerDamage[0] = 22000;
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MaxPlayerDamage[1] = 22000;
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prevCopsInPursuit = 0;
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for (i = 0; i < 15; i++)
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{
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MissionThreads[i].initial_sp = MissionStack[i];
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MissionThreads[i].active = 0;
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MissionThreads[i].pc = NULL;
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MissionThreads[i].sp = NULL;
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}
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ClearMem((char *)&Mission, 0x48);
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Mission.active = 0;
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Mission.gameover_delay = -1;
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Mission.gameover_mode = PAUSEMODE_PAUSE;
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Mission.CarTarget = NULL;
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Mission.ChaseTarget = NULL;
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Mission.ChaseHitDelay = 0;
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Mission.StealMessage = NULL;
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Mission.PhantomCarId = -1;
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for (i = 0; i < 2; i++)
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{
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Mission.timer[i].flags = 0;
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Mission.message_priority[i] = 0;
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Mission.message_string[i] = NULL;
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}
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Driver2TempJunctionsPtr = (ulong *)_overlay_buffer;
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NumTempJunctions = 0;
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gPlayerWithTheFlag = -1;
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last_flag = -1;
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ClearMem((char *)reservedSlots, sizeof(reservedSlots));
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cop_adjust = 0;
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playercollected[0] = '\0';
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playercollected[1] = '\0';
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lastsay = -1;
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g321GoDelay = 0;
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for (i = 0; i < 5; i++)
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{
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gLapTimes[0][i] = -1;
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gLapTimes[1][i] = -1;
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}
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gCarWithABerm = -1;
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gCantDrive = 0;
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gGotInStolenCar = 0;
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gCopCarTheftAttempted = 0;
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gLockPickingAttempted = 0;
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gDontResetCarDamage = 0;
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gStopCops.radius = 0;
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ LoadMission(int missionnum /*$s0*/)
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// line 1437, offset 0x00060a74
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/* begin block 1 */
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// Start line: 1438
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// Start offset: 0x00060A74
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// Variables:
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// char filename[32]; // stack offset -64
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// unsigned long header; // stack offset -32
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// unsigned long offset; // $s0
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// unsigned long length; // $s1
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// int size; // $t1
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// int i; // $v0
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/* begin block 1.1 */
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// Start line: 1677
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// Start offset: 0x00060D88
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// Variables:
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// int flags; // $a1
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// int time; // $a2
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/* end block 1.1 */
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// End offset: 0x00060E04
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// End Line: 1698
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/* begin block 1.2 */
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// Start line: 1767
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// Start offset: 0x00060F84
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// Variables:
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// struct _ROUTE_INFO *rinfo; // $s0
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/* end block 1.2 */
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// End offset: 0x00061024
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// End Line: 1793
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/* begin block 1.3 */
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// Start line: 1830
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// Start offset: 0x000610FC
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// Variables:
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// int num; // $v1
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/* end block 1.3 */
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// End offset: 0x00061128
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// End Line: 1841
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/* end block 1 */
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// End offset: 0x00061258
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// End Line: 1879
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/* begin block 2 */
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// Start line: 2949
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/* end block 2 */
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// End Line: 2950
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/* begin block 3 */
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// Start line: 2952
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/* end block 3 */
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// End Line: 2953
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_MISSION* MissionLoadAddress;
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_MISSION *MissionHeader;
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STREAM_SOURCE* PlayerStartInfo[8];
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int numPlayersToCreate = 0;
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int gStartOnFoot = 0;
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int gSinkingTimer = 100;
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int gTimeInWater = 0x19;
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char InWater = 0;
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int gBobIndex = 0;
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int gWeather = 0;
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int gTimeOfDay = 0;
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int gShowPlayerDamage = 0;
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int gDontPingInCops = 0;
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int gBatterPlayer = 1;
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int wantedCar[2] = { -1, -1 };
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_TARGET *MissionTargets;
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unsigned long *MissionScript;
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char *MissionStrings;
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char* gMissionTitle = NULL;
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int multiplayerregions[4];
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int gMultiplayerLevels = 0;
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// LEADAI
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LEAD_PARAMETERS LeadValues;
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_CAR_DATA* gBombTargetVehicle = NULL;
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static char NewLeadDelay = 0;
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#define MISSIOH_IDENT (('D' << 24) | ('2' << 16) | ('M' << 8) | 'S' )
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// [D]
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void LoadMission(int missionnum)
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{
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bool bVar1;
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short sVar2;
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_MISSION *p_Var3;
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int iVar4;
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LEAD_PARAMETERS *pLVar5;
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int *piVar6;
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char bVar7;
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int iVar8;
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long *plVar9;
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int iVar10;
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int *piVar11;
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uint loadsize;
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char filename[32];
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unsigned long header;
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InitialiseMissionDefaults();
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MALLOC_BEGIN();
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if (NewLevel != 0)
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MissionLoadAddress = (_MISSION *)mallocptr;
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sprintf(filename, "MISSIONS\\MISSIONS.BLK");
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if (FileExists(filename) == 0)
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return;
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LoadfileSeg(filename, (char*)&header, missionnum * 4, 4);
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if (header == 0)
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{
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#ifndef PSX
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char errPrint[1024];
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sprintf(errPrint, "%d is not valid mission\n", missionnum);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", errPrint, NULL);
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#endif // PSX
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return;
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}
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loadsize = header >> 0x13;
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LoadfileSeg(filename, (char *)MissionLoadAddress, header & 0x7ffff, sizeof(_MISSION));
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MissionHeader = MissionLoadAddress;
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MissionTargets = (_TARGET *)((int)&MissionLoadAddress->id + MissionLoadAddress->size);
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MissionScript = (ulong *)(MissionTargets + 0x10);
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MissionStrings = (char *)(((_TARGET *)MissionScript)->data + MissionLoadAddress->strings);
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if ((MissionLoadAddress->route != 0) && (NewLevel == 0))
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{
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loadsize = (int)MissionStrings + (MissionLoadAddress->route - (int)MissionLoadAddress);
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}
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iVar4 = LoadfileSeg(filename, (char *)MissionLoadAddress, header & 0x7ffff, loadsize);
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if (MissionHeader->id != MISSIOH_IDENT)
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{
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#ifndef PSX
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char errPrint[1024];
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sprintf(errPrint, "Invalid mission %d identifier\n", missionnum);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", errPrint, NULL);
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#endif // PSX
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Mission.active = 0;
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return;
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}
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MissionHeader->id = 0;
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if (MissionHeader->region != 0)
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{
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multiplayerregions[1] = -1;
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multiplayerregions[2] = -1;
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multiplayerregions[3] = -1;
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multiplayerregions[0] = MissionHeader->region;
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}
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gMultiplayerLevels = (MissionHeader->region != 0);
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doSpooling = (MissionHeader->region == 0);
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Mission.active = 1;
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GameLevel = MissionHeader->city;
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PlayerStartInfo[0]->position.vx = MissionHeader->playerStartPosition.x;
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PlayerStartInfo[0]->rotation = MissionHeader->playerStartRotation;
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PlayerStartInfo[0]->position.vz = MissionHeader->playerStartPosition.y;
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PlayerStartInfo[0]->model = MissionHeader->playerCarModel;
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PlayerStartInfo[0]->palette = MissionHeader->playerCarColour;
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if (MissionHeader->maxDamage != 0)
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{
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MaxPlayerDamage[1] = MissionHeader->maxDamage;
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MaxPlayerDamage[0] = MissionHeader->maxDamage;
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}
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gTimeOfDay = MissionHeader->time;
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gWeather = MissionHeader->weather;
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if (gTimeOfDay == 1 || gTimeOfDay < 2 || gTimeOfDay == 2 || gTimeOfDay != 3)
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{
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gNight = 0;
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}
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else
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{
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gNight = 1;
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}
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if (MissionHeader->weather == 1)
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{
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gRainCount = 30;
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gEffectsTimer = 41;
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}
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else
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{
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gRainCount = 0;
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gEffectsTimer = 0;
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}
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Mission.timer[0].flags = 0;
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Mission.timer[0].x = 124;
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Mission.timer[1].x = 124;
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Mission.timer[0].y = 16;
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Mission.timer[0].count = 0;
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Mission.timer[1].y = 136;
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Mission.timer[1].flags = 0;
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Mission.timer[1].count = 0;
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if (MissionHeader->timer != 0 || (MissionHeader->timerFlags & 0x8000U) != 0)
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{
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bVar7 = 1;
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if ((MissionHeader->timerFlags & 0x8000U) != 0)
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bVar7 = 3;
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if ((MissionHeader->timerFlags & 0x4000U) != 0)
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bVar7 = bVar7 | 8;
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if ((MissionHeader->timerFlags & 0x2000U) != 0)
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bVar7 = bVar7 | 0x10;
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for (int i = 0; i < NumPlayers; i++)
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{
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Mission.timer[i].flags = bVar7;
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Mission.timer[i].count = MissionHeader->timer * 3000;
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}
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}
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gMinimumCops = MissionHeader->cops.min;
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maxCopCars = MissionHeader->cops.max;
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if (maxCopCars == 4)
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{
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if (GameType == GAME_SURVIVAL)
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{
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gDontPingInCops = 0;
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gBatterPlayer = 1;
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}
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else
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{
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gDontPingInCops = 1;
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gBatterPlayer = 0;
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}
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}
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else
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{
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gDontPingInCops = 0;
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gBatterPlayer = 0;
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}
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gCopDesiredSpeedScale = MissionHeader->cops.speed;
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gCopMaxPowerScale = MissionHeader->cops.power;
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CopsAllowed = (maxCopCars != 0);
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if (GameType == GAME_SURVIVAL)
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{
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gCopData.immortal = 1;
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}
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else if (GameType == GAME_GETAWAY)
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{
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gDontPingInCops = 1;
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gCopData.immortal = 1;
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}
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else if (GameType == GAME_SECRET)
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{
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maxCivCars = 10;
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maxParkedCars = 5;
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}
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else
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{
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gCopData.immortal = 0;
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}
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if ((MissionHeader->type & 2U) == 0)
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{
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PlayerStartInfo[0]->type = 1;
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|
}
|
|
else
|
|
{
|
|
PlayerStartInfo[0]->type = 2;
|
|
PlayerStartInfo[0]->model = 0;
|
|
}
|
|
|
|
if (NewLevel != 0)
|
|
{
|
|
if (MissionHeader->route == 0)
|
|
{
|
|
mallocptr = mallocptr + (iVar4 + 3U & 0xfffffffc);
|
|
#ifdef PSX
|
|
Loadfile("PATH.BIN", (char *)popNode);
|
|
#endif // PSX
|
|
leadAILoaded = 0;
|
|
pathAILoaded = 1;
|
|
}
|
|
else
|
|
{
|
|
piVar11 = (int *)(MissionStrings + MissionHeader->route);
|
|
NumTempJunctions = *piVar11;
|
|
memcpy(Driver2TempJunctionsPtr, piVar11 + 1, NumTempJunctions << 2);
|
|
mallocptr = MissionStrings + MissionHeader->route;
|
|
#ifdef PSX
|
|
Loadfile("LEAD.BIN", (char *)popNode);
|
|
#endif // PSX
|
|
|
|
// I think it's wrong...
|
|
pLVar5 = &LeadValues;
|
|
piVar6 = piVar11 + 0x3e9;
|
|
leadAILoaded = 1;
|
|
pathAILoaded = 0;
|
|
|
|
do {
|
|
pLVar5->tEnd = piVar6[0];
|
|
pLVar5->tAvelLimit = piVar6[1];
|
|
pLVar5->tDist = piVar6[2];
|
|
pLVar5->tDistMul = piVar6[3];
|
|
piVar6 = piVar6 + 4;
|
|
pLVar5 = (LEAD_PARAMETERS *)&pLVar5->tWidth;
|
|
} while (piVar6 != piVar11 + 0x3f9);
|
|
CopsAllowed = 0;
|
|
}
|
|
}
|
|
|
|
MALLOC_END();
|
|
|
|
sprintf(filename, "MISSIONS\\PATH%d.%d", gCurrentMissionNumber, 0);
|
|
|
|
if (FileExists(filename))
|
|
LoadfileSeg(filename, (char *)(MissionTargets + 4), 0, 0x280);
|
|
|
|
if ((MissionHeader->type & 1U) != 0)
|
|
RestoreStartData();
|
|
|
|
PreProcessTargets();
|
|
|
|
if (gCurrentMissionNumber - 1U < 0x28)
|
|
{
|
|
loadsize = gCurrentMissionNumber;
|
|
|
|
if (0x24 < gCurrentMissionNumber)
|
|
loadsize = gCurrentMissionNumber - 1U;
|
|
|
|
if (0xb < loadsize)
|
|
loadsize = loadsize - 1;
|
|
if (7 < loadsize)
|
|
loadsize = loadsize - 1;
|
|
|
|
gMissionTitle = MissionName[loadsize - 1];
|
|
}
|
|
else
|
|
{
|
|
gMissionTitle = NULL;
|
|
}
|
|
|
|
if (wantedCar[0] != -1)
|
|
{
|
|
PlayerStartInfo[0]->model = wantedCar[0];
|
|
|
|
if ((wantedCar[0] == 0) || (4 < wantedCar[0]))
|
|
{
|
|
PlayerStartInfo[0]->palette = 0;
|
|
|
|
if (3 < wantedCar[0])
|
|
MissionHeader->residentModels[4] = wantedCar[0];
|
|
}
|
|
else
|
|
MissionHeader->residentModels[0] = wantedCar[0];
|
|
}
|
|
|
|
if (wantedCar[1] != -1)
|
|
{
|
|
PlayerStartInfo[1]->model = wantedCar[1];
|
|
|
|
if ((wantedCar[1] == 0) || (4 < wantedCar[1]))
|
|
PlayerStartInfo[1]->palette = 0;
|
|
else
|
|
MissionHeader->residentModels[1] = wantedCar[1];
|
|
}
|
|
|
|
if (GameType == GAME_CAPTURETHEFLAG)
|
|
ActivateNextFlag();
|
|
|
|
MRInitialiseThread((MR_THREAD *)&MissionThreads, MissionScript, 0);
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ HandleMission()
|
|
// line 1881, offset 0x00061274
|
|
/* begin block 1 */
|
|
// Start line: 4184
|
|
/* end block 1 */
|
|
// End Line: 4185
|
|
|
|
/* begin block 2 */
|
|
// Start line: 4188
|
|
/* end block 2 */
|
|
// End Line: 4189
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
// [D]
|
|
void HandleMission(void)
|
|
{
|
|
int iVar1;
|
|
uint uVar2;
|
|
|
|
if (!Mission.active)
|
|
return;
|
|
|
|
if(gInGameCutsceneActive)
|
|
return;
|
|
|
|
if(gInGameCutsceneDelay)
|
|
return;
|
|
|
|
// init frame
|
|
if (CameraCnt == 0)
|
|
{
|
|
if ((MissionHeader->type & 4U) != 0)
|
|
{
|
|
HandleMissionThreads();
|
|
Mission.message_timer[0] = 0;
|
|
Mission.message_timer[1] = 0;
|
|
|
|
MRCommitThreadGenocide();
|
|
MRInitialiseThread(MissionThreads, MissionScript, 0);
|
|
}
|
|
|
|
uVar2 = MissionHeader->type & 0x30;
|
|
|
|
FelonyBar.active = 0;
|
|
|
|
if (uVar2 != 0x10)
|
|
{
|
|
if (uVar2 < 0x11)
|
|
{
|
|
if (uVar2 == 0)
|
|
{
|
|
FelonyBar.active = 1;
|
|
}
|
|
else
|
|
{
|
|
FelonyBar.active = 0;
|
|
}
|
|
}
|
|
|
|
if (uVar2 == 0x20)
|
|
{
|
|
FelonyBar.active = 1;
|
|
FelonyBar.flags |= 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
MRHandleCarRequests();
|
|
|
|
if (bMissionTitleFade)
|
|
return;
|
|
|
|
if (Handle321Go())
|
|
return;
|
|
|
|
if (HandleGameOver())
|
|
return;
|
|
|
|
if (Mission.message_timer[0] != 0)
|
|
Mission.message_timer[0]--;
|
|
|
|
if (Mission.message_timer[1] != 0)
|
|
Mission.message_timer[1]--;
|
|
|
|
if (Mission.ChaseHitDelay != 0)
|
|
Mission.ChaseHitDelay--;
|
|
|
|
gTannerActionNeeded = 0;
|
|
|
|
HandleTimer(&Mission.timer[0]);
|
|
HandleTimer(&Mission.timer[1]);
|
|
|
|
HandleThrownBombs();
|
|
HandleMissionThreads();
|
|
|
|
if(gCopCarTheftAttempted != 0)
|
|
{
|
|
SetMissionMessage(MissionStrings + MissionHeader->msgPoliceCar, 2, 1);
|
|
gCopCarTheftAttempted = 0;
|
|
}
|
|
|
|
if(gLockPickingAttempted != 0 && NumPlayers == 1)
|
|
{
|
|
SetMissionMessage(MissionStrings + MissionHeader->msgDoorsLocked, 2, 1);
|
|
gLockPickingAttempted = 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ HandleTimer(struct MR_TIMER *timer /*$s0*/)
|
|
// line 1962, offset 0x000614a4
|
|
/* begin block 1 */
|
|
// Start line: 4347
|
|
/* end block 1 */
|
|
// End Line: 4348
|
|
|
|
// [D]
|
|
void HandleTimer(MR_TIMER *timer)
|
|
{
|
|
unsigned char bVar1;
|
|
unsigned char uVar2;
|
|
int iVar3;
|
|
|
|
bVar1 = timer->flags;
|
|
|
|
if ((bVar1 & 4) != 0)
|
|
return;
|
|
|
|
if ((bVar1 & 1) == 0)
|
|
return;
|
|
|
|
if ((bVar1 & 2) == 0)
|
|
{
|
|
iVar3 = timer->count + -100;
|
|
timer->count = iVar3;
|
|
if (iVar3 < 1)
|
|
{
|
|
if (((MissionHeader->timerFlags & 0x1000U) == 0) || DetonatorTimer() == 0)
|
|
{
|
|
if ((timer->flags & 8) == 0)
|
|
{
|
|
if (Mission.gameover_delay == -1)
|
|
SetMissionFailed(FAILED_OUTOFTIME);
|
|
|
|
if ((timer->flags & 0x10) != 0)
|
|
{
|
|
events.cameraEvent = (_EVENT *)0x1;
|
|
BombThePlayerToHellAndBack(gCarWithABerm);
|
|
}
|
|
}
|
|
else if (Mission.gameover_delay == -1)
|
|
{
|
|
SetMissionComplete();
|
|
timer->count = 0;
|
|
goto LAB_000615e0;
|
|
}
|
|
|
|
timer->count = 0;
|
|
}
|
|
else
|
|
{
|
|
MissionHeader->timerFlags = MissionHeader->timerFlags & 0xefff;
|
|
timer->count = 9000;
|
|
timer->flags = timer->flags | 0x28;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
iVar3 = timer->count + 100;
|
|
timer->count = iVar3;
|
|
|
|
if (10799999 < iVar3)
|
|
timer->count = 10799999;
|
|
|
|
}
|
|
|
|
LAB_000615e0:
|
|
iVar3 = timer->count;
|
|
uVar2 = (iVar3 / 180000);
|
|
|
|
timer->min = uVar2;
|
|
timer->sec = (iVar3 / 3000) + uVar2 * -0x3c;
|
|
timer->frac = ((iVar3 % 3000) / 0x1e);
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ RegisterChaseHit(int car1 /*$a0*/, int car2 /*$a1*/)
|
|
// line 2015, offset 0x00061684
|
|
/* begin block 1 */
|
|
// Start line: 4464
|
|
/* end block 1 */
|
|
// End Line: 4465
|
|
|
|
/* begin block 2 */
|
|
// Start line: 4465
|
|
/* end block 2 */
|
|
// End Line: 4466
|
|
|
|
// [D]
|
|
void RegisterChaseHit(int car1, int car2)
|
|
{
|
|
int player_id;
|
|
|
|
if (Mission.ChaseTarget && Mission.ChaseHitDelay == 0)
|
|
{
|
|
if (gPlayerWithTheFlag == -1)
|
|
{
|
|
if (car1 == Mission.ChaseTarget->data[6] || car2 == Mission.ChaseTarget->data[6])
|
|
{
|
|
Mission.ChaseTarget->data[0xd]--;
|
|
Mission.ChaseHitDelay = 20;
|
|
DamageBar.position++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player_id = 1 - gPlayerWithTheFlag;
|
|
gPlayerWithTheFlag = player_id;
|
|
|
|
player[player_id].targetCarId = -1;
|
|
Mission.ChaseHitDelay = 20;
|
|
player[1 - player_id].targetCarId = gPlayerWithTheFlag;
|
|
|
|
SetPlayerMessage(player_id, "You got the flag!",2,1);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ PauseMissionTimer(int pause /*$a0*/)
|
|
// line 2046, offset 0x00064268
|
|
/* begin block 1 */
|
|
// Start line: 6575
|
|
/* end block 1 */
|
|
// End Line: 6576
|
|
|
|
/* begin block 2 */
|
|
// Start line: 4092
|
|
/* end block 2 */
|
|
// End Line: 4093
|
|
|
|
/* begin block 3 */
|
|
// Start line: 6576
|
|
/* end block 3 */
|
|
// End Line: 6577
|
|
|
|
// [D]
|
|
void PauseMissionTimer(int pause)
|
|
{
|
|
if (pause == 0)
|
|
{
|
|
Mission.timer[0].flags &= ~4;
|
|
Mission.timer[1].flags &= ~4;
|
|
}
|
|
else
|
|
{
|
|
Mission.timer[0].flags |= 4;
|
|
Mission.timer[1].flags |= 4;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ SetMissionMessage(char *message /*$a0*/, int priority /*$a1*/, int seconds /*$a2*/)
|
|
// line 2060, offset 0x000642a8
|
|
/* begin block 1 */
|
|
// Start line: 2061
|
|
// Start offset: 0x000642A8
|
|
// Variables:
|
|
// int i; // $a3
|
|
/* end block 1 */
|
|
// End offset: 0x00064340
|
|
// End Line: 2079
|
|
|
|
/* begin block 2 */
|
|
// Start line: 6606
|
|
/* end block 2 */
|
|
// End Line: 6607
|
|
|
|
/* begin block 3 */
|
|
// Start line: 6609
|
|
/* end block 3 */
|
|
// End Line: 6610
|
|
|
|
// [D]
|
|
void SetMissionMessage(char *message, int priority, int seconds)
|
|
{
|
|
short *psVar1;
|
|
uint uVar2;
|
|
char **ppcVar3;
|
|
|
|
uVar2 = (uint)NumPlayers;
|
|
if (message != MissionStrings - 1 && message != NULL && NumPlayers != 0)
|
|
{
|
|
ppcVar3 = Mission.message_string;
|
|
psVar1 = Mission.message_priority;
|
|
|
|
do {
|
|
if ((psVar1[-2] == 0) || (*psVar1 <= priority))
|
|
{
|
|
*ppcVar3 = message;
|
|
*psVar1 = priority;
|
|
|
|
if (seconds == 0)
|
|
{
|
|
psVar1[-2] = 5;
|
|
}
|
|
else
|
|
{
|
|
psVar1[-2] = seconds * 30;
|
|
}
|
|
}
|
|
|
|
ppcVar3++;
|
|
uVar2--;
|
|
psVar1++;
|
|
} while (uVar2 != 0);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ SetPlayerMessage(int player /*$a0*/, char *message /*$a1*/, int priority /*$a2*/, int seconds /*$a3*/)
|
|
// line 2081, offset 0x00064348
|
|
/* begin block 1 */
|
|
// Start line: 6657
|
|
/* end block 1 */
|
|
// End Line: 6658
|
|
|
|
/* begin block 2 */
|
|
// Start line: 6658
|
|
/* end block 2 */
|
|
// End Line: 6659
|
|
|
|
// [D]
|
|
void SetPlayerMessage(int player, char *message, int priority, int seconds)
|
|
{
|
|
if (message != MissionStrings-1 && message != NULL)
|
|
{
|
|
if (Mission.message_timer[player] == 0 ||
|
|
Mission.message_priority[player] <= priority)
|
|
{
|
|
Mission.message_string[player] = message;
|
|
Mission.message_priority[player] = priority;
|
|
Mission.message_timer[player] = seconds * 30;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ TargetComplete(struct _TARGET *target /*$a0*/, int player /*$a1*/)
|
|
// line 2094, offset 0x000643c4
|
|
/* begin block 1 */
|
|
// Start line: 2095
|
|
// Start offset: 0x000643C4
|
|
// Variables:
|
|
// unsigned long complete; // $a0
|
|
/* end block 1 */
|
|
// End offset: 0x00064408
|
|
// End Line: 2115
|
|
|
|
/* begin block 2 */
|
|
// Start line: 6685
|
|
/* end block 2 */
|
|
// End Line: 6686
|
|
|
|
/* begin block 3 */
|
|
// Start line: 6688
|
|
/* end block 3 */
|
|
// End Line: 6689
|
|
|
|
// [D]
|
|
int TargetComplete(_TARGET *target, int player)
|
|
{
|
|
unsigned long complete;
|
|
|
|
if (player == 0)
|
|
{
|
|
complete = target->data[1] & 2;
|
|
}
|
|
else
|
|
{
|
|
complete = target->data[1] & 0x100;
|
|
|
|
if (player != 1)
|
|
{
|
|
if ((target->data[1] & 0x102) == 0x102)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (complete == 0)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ TargetActive(struct _TARGET *target /*$a0*/, int player /*$a1*/)
|
|
// line 2117, offset 0x00064408
|
|
/* begin block 1 */
|
|
// Start line: 2118
|
|
// Start offset: 0x00064408
|
|
// Variables:
|
|
// unsigned long active; // $a0
|
|
/* end block 1 */
|
|
// End offset: 0x0006444C
|
|
// End Line: 2138
|
|
|
|
/* begin block 2 */
|
|
// Start line: 6728
|
|
/* end block 2 */
|
|
// End Line: 6729
|
|
|
|
/* begin block 3 */
|
|
// Start line: 6731
|
|
/* end block 3 */
|
|
// End Line: 6732
|
|
|
|
/* begin block 4 */
|
|
// Start line: 6734
|
|
/* end block 4 */
|
|
// End Line: 6735
|
|
|
|
// [D]
|
|
int TargetActive(_TARGET *target, int player)
|
|
{
|
|
unsigned long active;
|
|
uint uVar2;
|
|
|
|
if (player == 0)
|
|
{
|
|
active = target->data[1] & 1;
|
|
}
|
|
else
|
|
{
|
|
active = target->data[1] & 0x800;
|
|
|
|
if (player != 1)
|
|
{
|
|
if ((target->data[1] & 0x801) == 0x801)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (active == 0)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ Swap2Cars(int curslot /*$a3*/, int newslot /*$s1*/)
|
|
// line 2140, offset 0x00061784
|
|
/* begin block 1 */
|
|
// Start line: 2141
|
|
// Start offset: 0x00061784
|
|
// Variables:
|
|
// struct _CAR_DATA cd; // stack offset -704
|
|
// struct _CAR_DATA *cp; // $s0
|
|
// int ctrlNodeCurId; // $s4
|
|
// int pnodeCurId; // $s5
|
|
// int ctrlNodeNewId; // $t2
|
|
// int pnodeNewId; // $t3
|
|
/* end block 1 */
|
|
// End offset: 0x00061C5C
|
|
// End Line: 2221
|
|
|
|
/* begin block 2 */
|
|
// Start line: 4728
|
|
/* end block 2 */
|
|
// End Line: 4729
|
|
|
|
/* WARNING: Type propagation algorithm not settling */
|
|
|
|
// [D]
|
|
int Swap2Cars(int curslot, int newslot)
|
|
{
|
|
_CAR_DATA *cp;
|
|
|
|
int ctrlNodeNewId;
|
|
int pnodeNewId;
|
|
int ctrlNodeCurId;
|
|
int pnodeCurId;
|
|
|
|
_CAR_DATA cd;
|
|
|
|
if (curslot == newslot)
|
|
return newslot;
|
|
|
|
ctrlNodeNewId = -1;
|
|
pnodeNewId = -1;
|
|
|
|
ctrlNodeCurId = -1;
|
|
pnodeCurId = -1;
|
|
|
|
// hold cur slot nodes
|
|
cp = &car_data[curslot];
|
|
if (cp->controlType == 2)
|
|
{
|
|
if (cp->ai.c.ctrlNode == NULL)
|
|
ctrlNodeCurId = -1;
|
|
else
|
|
ctrlNodeCurId = cp->ai.c.ctrlNode - cp->ai.c.targetRoute; // [A]
|
|
|
|
if (cp->ai.c.pnode == NULL)
|
|
pnodeCurId = -1;
|
|
else
|
|
pnodeCurId = cp->ai.c.ctrlNode - cp->ai.c.targetRoute; // [A]
|
|
}
|
|
|
|
cp->lowDetail = -1;
|
|
cp->ap.qy = 0;
|
|
cp->ap.qw = 0;
|
|
|
|
// hold new slot nodes
|
|
cp = &car_data[newslot];
|
|
if (cp->controlType == 2)
|
|
{
|
|
if (cp->ai.c.ctrlNode == NULL)
|
|
ctrlNodeNewId = -1;
|
|
else
|
|
ctrlNodeNewId = cp->ai.c.ctrlNode - cp->ai.c.targetRoute; // [A]
|
|
|
|
if (cp->ai.c.pnode == NULL)
|
|
pnodeNewId = -1;
|
|
else
|
|
pnodeNewId = cp->ai.c.ctrlNode - cp->ai.c.targetRoute; // [A]
|
|
}
|
|
|
|
cp->lowDetail = -1;
|
|
cp->ap.qy = 0;
|
|
cp->ap.qw = 0;
|
|
|
|
cp = &car_data[newslot];
|
|
|
|
// do data swap
|
|
memcpy(&cd, &car_data[newslot], sizeof(_CAR_DATA));
|
|
memcpy(&car_data[newslot], &car_data[curslot], sizeof(_CAR_DATA));
|
|
memcpy(&car_data[curslot], &cd, sizeof(_CAR_DATA));
|
|
|
|
// swap ids
|
|
car_data[newslot].id = newslot;
|
|
car_data[curslot].id = curslot;
|
|
|
|
// swap target car id
|
|
if (player[0].cameraCarId == newslot)
|
|
player[0].cameraCarId = curslot;
|
|
else if (player[0].cameraCarId == curslot)
|
|
player[0].cameraCarId = newslot;
|
|
|
|
// swap target car id
|
|
if (player[0].targetCarId == newslot)
|
|
player[0].targetCarId = curslot;
|
|
else if (player[0].targetCarId == curslot)
|
|
player[0].targetCarId = newslot;
|
|
|
|
// swap player car id
|
|
if (player[0].playerCarId == newslot)
|
|
player[0].playerCarId = curslot;
|
|
else if (player[0].playerCarId == curslot)
|
|
player[0].playerCarId = newslot;
|
|
|
|
// swap world center car
|
|
if (player[0].worldCentreCarId == newslot)
|
|
{
|
|
player[0].spoolXZ = (VECTOR *)car_data[curslot].hd.where.t;
|
|
player[0].worldCentreCarId = curslot;
|
|
}
|
|
else if (player[0].worldCentreCarId == curslot)
|
|
{
|
|
player[0].spoolXZ = (VECTOR *)car_data[newslot].hd.where.t;
|
|
player[0].worldCentreCarId = newslot;
|
|
}
|
|
|
|
gDontResetCarDamage = 1;
|
|
|
|
// setup old slot nodes and reinit car
|
|
cp = &car_data[curslot];
|
|
|
|
if (ctrlNodeNewId == -1)
|
|
cp->ai.c.ctrlNode = 0;
|
|
else
|
|
cp->ai.c.ctrlNode = &cp->ai.c.targetRoute[ctrlNodeNewId];
|
|
|
|
if (pnodeNewId == -1)
|
|
cp->ai.c.pnode = 0;
|
|
else
|
|
cp->ai.c.pnode = &cp->ai.c.targetRoute[pnodeNewId];
|
|
|
|
CreateDentableCar(cp);
|
|
DentCar(cp);
|
|
|
|
// setup new slot nodes and reinit car
|
|
cp = &car_data[newslot];
|
|
|
|
if (ctrlNodeCurId == -1)
|
|
cp->ai.c.ctrlNode = 0;
|
|
else
|
|
cp->ai.c.ctrlNode = &cp->ai.c.targetRoute[ctrlNodeCurId];
|
|
|
|
if (pnodeCurId == -1)
|
|
cp->ai.c.pnode = 0;
|
|
else
|
|
cp->ai.c.pnode = &cp->ai.c.targetRoute[pnodeCurId];
|
|
|
|
CreateDentableCar(cp);
|
|
DentCar(cp);
|
|
|
|
gDontResetCarDamage = 0;
|
|
|
|
return newslot;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ SetConfusedCar(int slot /*$a0*/)
|
|
// line 2223, offset 0x0006444c
|
|
/* begin block 1 */
|
|
// Start line: 6857
|
|
/* end block 1 */
|
|
// End Line: 6858
|
|
|
|
/* begin block 2 */
|
|
// Start line: 6943
|
|
/* end block 2 */
|
|
// End Line: 6944
|
|
|
|
/* begin block 3 */
|
|
// Start line: 6944
|
|
/* end block 3 */
|
|
// End Line: 6945
|
|
|
|
// [D]
|
|
void SetConfusedCar(int slot)
|
|
{
|
|
car_data[slot].controlType = 2;
|
|
car_data[slot].ai.c.thrustState = 3;
|
|
car_data[slot].ai.c.ctrlState = 7;
|
|
car_data[slot].ai.c.ctrlNode = NULL;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ HandleMissionThreads()
|
|
// line 2234, offset 0x00061c5c
|
|
/* begin block 1 */
|
|
// Start line: 2236
|
|
// Start offset: 0x00061C5C
|
|
// Variables:
|
|
// struct MR_THREAD *thread; // $s0
|
|
// int running; // $s1
|
|
// unsigned long value; // $a1
|
|
// int i; // $a0
|
|
/* end block 1 */
|
|
// End offset: 0x00061E3C
|
|
// End Line: 2277
|
|
|
|
/* begin block 2 */
|
|
// Start line: 4922
|
|
/* end block 2 */
|
|
// End Line: 4923
|
|
|
|
/* begin block 3 */
|
|
// Start line: 4936
|
|
/* end block 3 */
|
|
// End Line: 4937
|
|
|
|
/* begin block 4 */
|
|
// Start line: 4937
|
|
/* end block 4 */
|
|
// End Line: 4938
|
|
|
|
/* begin block 5 */
|
|
// Start line: 4943
|
|
/* end block 5 */
|
|
// End Line: 4944
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
// [D]
|
|
void HandleMissionThreads(void)
|
|
{
|
|
uint *puVar1;
|
|
_TARGET *p_Var2;
|
|
uint uVar3;
|
|
int iVar5;
|
|
uint fnc;
|
|
MR_THREAD *thread;
|
|
uint uVar6;
|
|
|
|
iVar5 = 0xf;
|
|
p_Var2 = MissionTargets;
|
|
|
|
do {
|
|
p_Var2->data[1] = p_Var2->data[1] & 0xfffff9ff;
|
|
|
|
p_Var2++;
|
|
iVar5--;
|
|
} while (-1 < iVar5);
|
|
|
|
iVar5 = 0;
|
|
|
|
do {
|
|
thread = &MissionThreads[iVar5];
|
|
uVar6 = thread->active;
|
|
iVar5++;
|
|
|
|
if (thread->active != 0 && Mission.gameover_delay == -1 && gInGameCutsceneActive == 0)
|
|
{
|
|
while (gInGameCutsceneDelay == 0)
|
|
{
|
|
fnc = *thread->pc;
|
|
uVar3 = fnc & 0xff000000;
|
|
thread->pc++;
|
|
|
|
if (uVar3 == 0x2000000)
|
|
{
|
|
LAB_00061db8:
|
|
MRPush(thread, fnc);
|
|
}
|
|
else
|
|
{
|
|
if (uVar3 < 0x2000001)
|
|
{
|
|
if (uVar3 == 0)
|
|
goto LAB_00061db8;
|
|
if (uVar3 == 0x1000000)
|
|
{
|
|
uVar6 = MRCommand(thread, fnc);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (uVar3 == 0x4000000)
|
|
{
|
|
uVar6 = MRFunction(thread, fnc);
|
|
}
|
|
else
|
|
{
|
|
if (uVar3 < 0x4000001)
|
|
{
|
|
if (uVar3 == 0x3000000)
|
|
{
|
|
uVar6 = MROperator(thread, fnc);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (uVar3 == 0xff000000)
|
|
goto LAB_00061db8;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (((uVar6 == 0) || (Mission.gameover_delay != -1)) || (gInGameCutsceneActive != 0))
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
if (0xf < iVar5)
|
|
return;
|
|
|
|
} while (true);
|
|
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ MRCommand(struct MR_THREAD *thread /*$s1*/, unsigned long cmd /*$a1*/)
|
|
// line 2279, offset 0x00061e3c
|
|
/* begin block 1 */
|
|
// Start line: 2280
|
|
// Start offset: 0x00061E3C
|
|
// Variables:
|
|
// unsigned long val1; // $s0
|
|
// unsigned long val2; // $s0
|
|
/* end block 1 */
|
|
// End offset: 0x00062470
|
|
// End Line: 2439
|
|
|
|
/* begin block 2 */
|
|
// Start line: 5054
|
|
/* end block 2 */
|
|
// End Line: 5055
|
|
|
|
/* begin block 3 */
|
|
// Start line: 5057
|
|
/* end block 3 */
|
|
// End Line: 5058
|
|
|
|
/* begin block 4 */
|
|
// Start line: 5060
|
|
/* end block 4 */
|
|
// End Line: 5061
|
|
|
|
// [D]
|
|
int MRCommand(MR_THREAD *thread, ulong cmd)
|
|
{
|
|
long val1;
|
|
long val2;
|
|
|
|
if (cmd == 0x1000051) // PlayMissionSound
|
|
{
|
|
CompleteAllActiveTargets(thread->player);
|
|
val1 = MRPop(thread);
|
|
TriggerInGameCutscene(val1);
|
|
|
|
if ((gInGameCutsceneActive == 0) && (gCutsceneAtEnd == 0))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
RequestXA();
|
|
InitializeCutsceneSound(val1);
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1000021) // CompleteAllActiveTargets
|
|
{
|
|
CompleteAllActiveTargets(thread->player);
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1000010) // SetVariable
|
|
{
|
|
val1 = MRPop(thread);
|
|
val2 = MRPop(thread);
|
|
MRSetVariable(thread, val1, val2);
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1000011) // Jump
|
|
{
|
|
val1 = MRPop(thread);
|
|
return MRJump(thread, val1);
|
|
}
|
|
else if (cmd == 0x1000001) // JumpIf
|
|
{
|
|
val1 = MRPop(thread);
|
|
val2 = MRPop(thread);
|
|
|
|
if (val2 != 0)
|
|
return 1;
|
|
|
|
return MRJump(thread, val1);
|
|
}
|
|
else if (cmd == 0x1000022) // MultiCarEvent
|
|
{
|
|
val1 = MRPop(thread);
|
|
MultiCarEvent(MissionTargets + val1);
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1000030) // SetPlayerFelony
|
|
{
|
|
val1 = MRPop(thread);
|
|
|
|
if (player[0].playerCarId < 0)
|
|
pedestrianFelony = val1;
|
|
else
|
|
car_data[player[0].playerCarId].felonyRating = val1;
|
|
}
|
|
else if (cmd == 0x1000050) // ShowPlayerMessage
|
|
{
|
|
val1 = MRPop(thread);
|
|
val2 = MRPop(thread);
|
|
SetPlayerMessage(thread->player, MissionStrings + val1, 0, val2);
|
|
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1000070) // TriggerEvent
|
|
{
|
|
val1 = MRPop(thread);
|
|
TriggerEvent(val1);
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1000080) // SetDoorsLocked
|
|
{
|
|
val1 = MRPop(thread);
|
|
lockAllTheDoors = val1;
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1000054) // SetStealMessage
|
|
{
|
|
val1 = MRPop(thread);
|
|
Mission.StealMessage = MissionStrings + val1;
|
|
}
|
|
else if (cmd == 0x1000055) // ShowOutOfTimeMessage
|
|
{
|
|
SetPlayerMessage(1, MissionStrings + MissionHeader->msgOutOfTime, 2, 2);
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1001000) // StopThread
|
|
{
|
|
return MRStopThread(thread);
|
|
}
|
|
else if (cmd == 0x1001002) // StartThreadForPlayer
|
|
{
|
|
val1 = MRPop(thread);
|
|
MRStartThread(thread, val1, thread->player);
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1001003) // StartThread2
|
|
{
|
|
val1 = MRPop(thread);
|
|
MRStartThread(thread, val1, 1);
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1000100) // SetCameraEvent
|
|
{
|
|
SpecialCamera(SPECIAL_CAMERA_SET, 0);
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1000071) // AwardPlayerCheat
|
|
{
|
|
val1 = MRPop(thread);
|
|
|
|
UNIMPLEMENTED(); // [A]
|
|
|
|
/*
|
|
if ((val1 & 0x8000) != 0) {
|
|
AvailableCheats._0_1_ = (byte)AvailableCheats | 1;
|
|
}
|
|
if ((val1 & 0x4000) != 0) {
|
|
AvailableCheats._0_1_ = (byte)AvailableCheats | 2;
|
|
}
|
|
if ((val1 & 0x10000) != 0) {
|
|
AvailableCheats._0_1_ = (byte)AvailableCheats | 4;
|
|
}
|
|
if ((val1 & 0x20000) != 0) {
|
|
AvailableCheats._0_1_ = (byte)AvailableCheats | 8;
|
|
}
|
|
if ((val1 & 1) != 0) {
|
|
AvailableCheats._0_1_ = (byte)AvailableCheats | 0x10;
|
|
}
|
|
if ((val1 & 0x10) != 0) {
|
|
AvailableCheats._0_1_ = (byte)AvailableCheats | 0x40;
|
|
}
|
|
if ((val1 & 0x100) != 0) {
|
|
AvailableCheats._1_1_ = AvailableCheats._1_1_ | 1;
|
|
}
|
|
if ((val1 & 0x1000) != 0) {
|
|
AvailableCheats._1_1_ = AvailableCheats._1_1_ | 2;
|
|
}
|
|
if ((val1 & 0x2000) == 0) {
|
|
return 1;
|
|
}
|
|
*/
|
|
|
|
printWarning("AvailableCheats set cmd opcode: %x\n", cmd);
|
|
|
|
//AvailableCheats._1_1_ = AvailableCheats._1_1_ | 4;
|
|
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1000090) // SetRaining
|
|
{
|
|
printWarning("gWeather=1 cmd opcode: %x\n", cmd);
|
|
gWeather = 1;
|
|
return 1;
|
|
}
|
|
else if (cmd == 0x1000040)
|
|
{
|
|
Mission.timer[thread->player].flags |= 2;
|
|
}
|
|
else if (cmd == 0x1000042)
|
|
{
|
|
MissionHeader->timerFlags = MissionHeader->timerFlags | 0x1000;
|
|
}
|
|
else if (cmd == 0x1000041)
|
|
{
|
|
Mission.timer[thread->player].flags = Mission.timer[thread->player].flags & 0xfd;
|
|
return 1;
|
|
}
|
|
|
|
// below is fucked code
|
|
if (cmd < 0x1000052)
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
if (cmd == 0x1000081) // LockPlayerCar
|
|
{
|
|
gCantDrive = 1;
|
|
}
|
|
else
|
|
{
|
|
if (cmd < 0x1000082)
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
if (0x1001000 < cmd)
|
|
{
|
|
if (0x1001001 < cmd)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
printWarning("SetMissionComplete cmd opcode: %x\n", cmd);
|
|
|
|
SetMissionComplete();
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ MROperator(struct MR_THREAD *thread /*$s3*/, unsigned long op /*$s0*/)
|
|
// line 2441, offset 0x00064498
|
|
/* begin block 1 */
|
|
// Start line: 2442
|
|
// Start offset: 0x00064498
|
|
// Variables:
|
|
// int result; // $s2
|
|
// long val1; // $s1
|
|
// long val2; // $a1
|
|
/* end block 1 */
|
|
// End offset: 0x000645AC
|
|
// End Line: 2492
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7382
|
|
/* end block 2 */
|
|
// End Line: 7383
|
|
|
|
/* begin block 3 */
|
|
// Start line: 7383
|
|
/* end block 3 */
|
|
// End Line: 7384
|
|
|
|
// [D]
|
|
int MROperator(MR_THREAD *thread, ulong op)
|
|
{
|
|
long val1;
|
|
long val2;
|
|
long result;
|
|
|
|
result = 0;
|
|
|
|
val1 = MRGetParam(thread);
|
|
val2 = MRGetParam(thread);
|
|
|
|
switch(op)
|
|
{
|
|
case 0x3000003: // AND
|
|
if (val1 != 0 && val2 != 0)
|
|
result = 1;
|
|
break;
|
|
case 0x3000004: // OR
|
|
if (val1 != 0 || val2 != 0)
|
|
{
|
|
result = 1;
|
|
break;
|
|
}
|
|
break;
|
|
case 0x3000005: // NEQ
|
|
if (val1 != val2)
|
|
result = 1;
|
|
break;
|
|
case 0x3000006: // EQ
|
|
if (val1 == val2)
|
|
result = 1;
|
|
break;
|
|
case 0x3000007: // GT
|
|
if(val1 > val2)
|
|
result = 1;
|
|
break;
|
|
case 0x3000008: // LT
|
|
if (val1 < val2)
|
|
result = 1;
|
|
break;
|
|
case 0x3000009: // ADD
|
|
result = val1 + val2;
|
|
break;
|
|
default:
|
|
return MRStopThread(thread);
|
|
}
|
|
|
|
MRPush(thread, result);
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ MRFunction(struct MR_THREAD *thread /*$s0*/, unsigned long fnc /*$a1*/)
|
|
// line 2494, offset 0x000645ac
|
|
/* begin block 1 */
|
|
// Start line: 2495
|
|
// Start offset: 0x000645AC
|
|
/* end block 1 */
|
|
// End offset: 0x00064614
|
|
// End Line: 2511
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7489
|
|
/* end block 2 */
|
|
// End Line: 7490
|
|
|
|
/* begin block 3 */
|
|
// Start line: 7492
|
|
/* end block 3 */
|
|
// End Line: 7493
|
|
|
|
/* begin block 4 */
|
|
// Start line: 7495
|
|
/* end block 4 */
|
|
// End Line: 7496
|
|
|
|
int MRFunction(MR_THREAD *thread, ulong fnc)
|
|
{
|
|
long value;
|
|
|
|
if (fnc == 0x4000020)
|
|
{
|
|
value = MRPop(thread);
|
|
value = MRProcessTarget(thread, MissionTargets + value);
|
|
|
|
MRPush(thread, value);
|
|
|
|
return 1;
|
|
}
|
|
|
|
return MRStopThread(thread);
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ MRInitialiseThread(struct MR_THREAD *thread /*$a0*/, unsigned long *pc /*$a1*/, unsigned char player /*$a2*/)
|
|
// line 2514, offset 0x00064614
|
|
/* begin block 1 */
|
|
// Start line: 7538
|
|
/* end block 1 */
|
|
// End Line: 7539
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7542
|
|
/* end block 2 */
|
|
// End Line: 7543
|
|
|
|
/* begin block 3 */
|
|
// Start line: 7545
|
|
/* end block 3 */
|
|
// End Line: 7546
|
|
|
|
// [D]
|
|
void MRInitialiseThread(MR_THREAD *thread, ulong *pc, unsigned char player)
|
|
{
|
|
thread->active = 1;
|
|
thread->pc = pc;
|
|
thread->player = player;
|
|
thread->sp = thread->initial_sp;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ MRStartThread(struct MR_THREAD *callingthread /*$t0*/, unsigned long addr /*$a1*/, unsigned char player /*$a2*/)
|
|
// line 2526, offset 0x00064630
|
|
/* begin block 1 */
|
|
// Start line: 2527
|
|
// Start offset: 0x00064630
|
|
// Variables:
|
|
// int i; // $v1
|
|
/* end block 1 */
|
|
// End offset: 0x00064680
|
|
// End Line: 2543
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7561
|
|
/* end block 2 */
|
|
// End Line: 7562
|
|
|
|
/* begin block 3 */
|
|
// Start line: 7569
|
|
/* end block 3 */
|
|
// End Line: 7570
|
|
|
|
|
|
void MRStartThread(MR_THREAD *callingthread, ulong addr, unsigned char player)
|
|
{
|
|
int i;
|
|
MR_THREAD *thread;
|
|
|
|
i = 0;
|
|
thread = (MR_THREAD *)&MissionThreads;
|
|
|
|
do {
|
|
i++;
|
|
|
|
if (thread->active == 0)
|
|
{
|
|
MRInitialiseThread(thread, callingthread->pc + addr, player);
|
|
return;
|
|
}
|
|
|
|
thread++;
|
|
} while (i < 16);
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ MRStopThread(struct MR_THREAD *thread /*$a0*/)
|
|
// line 2545, offset 0x00064690
|
|
/* begin block 1 */
|
|
// Start line: 7613
|
|
/* end block 1 */
|
|
// End Line: 7614
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7614
|
|
/* end block 2 */
|
|
// End Line: 7615
|
|
|
|
// [D]
|
|
int MRStopThread(MR_THREAD *thread)
|
|
{
|
|
thread->active = 0;
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ MRCommitThreadGenocide()
|
|
// line 2551, offset 0x0006469c
|
|
/* begin block 1 */
|
|
// Start line: 2553
|
|
// Start offset: 0x0006469C
|
|
// Variables:
|
|
// int i; // $s0
|
|
/* end block 1 */
|
|
// End offset: 0x000646E0
|
|
// End Line: 2557
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7625
|
|
/* end block 2 */
|
|
// End Line: 7626
|
|
|
|
/* begin block 3 */
|
|
// Start line: 7626
|
|
/* end block 3 */
|
|
// End Line: 7627
|
|
|
|
/* begin block 4 */
|
|
// Start line: 7628
|
|
/* end block 4 */
|
|
// End Line: 7629
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
// [D]
|
|
void MRCommitThreadGenocide(void)
|
|
{
|
|
int i;
|
|
|
|
i = 16;
|
|
do {
|
|
MRStopThread(&MissionThreads[i]);
|
|
i--;
|
|
} while (-1 < i);
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ MRJump(struct MR_THREAD *thread /*$a2*/, long jump /*$a1*/)
|
|
// line 2560, offset 0x000646e0
|
|
/* begin block 1 */
|
|
// Start line: 7640
|
|
/* end block 1 */
|
|
// End Line: 7641
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7644
|
|
/* end block 2 */
|
|
// End Line: 7645
|
|
|
|
// [D]
|
|
int MRJump(MR_THREAD *thread, long jump)
|
|
{
|
|
if (jump + 2U < 3)
|
|
return MRStopThread(thread);
|
|
|
|
thread->pc += jump;
|
|
return ~jump >> 0x1f;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ MRPush(struct MR_THREAD *thread /*$a0*/, long value /*$a1*/)
|
|
// line 2575, offset 0x0006472c
|
|
/* begin block 1 */
|
|
// Start line: 7678
|
|
/* end block 1 */
|
|
// End Line: 7679
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7682
|
|
/* end block 2 */
|
|
// End Line: 7683
|
|
|
|
/* begin block 3 */
|
|
// Start line: 7688
|
|
/* end block 3 */
|
|
// End Line: 7689
|
|
|
|
// [D]
|
|
void MRPush(MR_THREAD *thread, long value)
|
|
{
|
|
*thread->sp = value;
|
|
thread->sp++;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// long /*$ra*/ MRPop(struct MR_THREAD *thread /*$a0*/)
|
|
// line 2585, offset 0x00064744
|
|
/* begin block 1 */
|
|
// Start line: 2586
|
|
// Start offset: 0x00064744
|
|
/* end block 1 */
|
|
// End offset: 0x00064760
|
|
// End Line: 2597
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7702
|
|
/* end block 2 */
|
|
// End Line: 7703
|
|
|
|
/* begin block 3 */
|
|
// Start line: 7705
|
|
/* end block 3 */
|
|
// End Line: 7706
|
|
|
|
// [D]
|
|
long MRPop(MR_THREAD *thread)
|
|
{
|
|
thread->sp--;
|
|
return *thread->sp;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// long /*$ra*/ MRGetParam(struct MR_THREAD *thread /*$s0*/)
|
|
// line 2600, offset 0x00064760
|
|
/* begin block 1 */
|
|
// Start line: 2601
|
|
// Start offset: 0x00064760
|
|
// Variables:
|
|
// long value; // $a1
|
|
/* end block 1 */
|
|
// End offset: 0x000647CC
|
|
// End Line: 2620
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7728
|
|
/* end block 2 */
|
|
// End Line: 7729
|
|
|
|
/* begin block 3 */
|
|
// Start line: 7732
|
|
/* end block 3 */
|
|
// End Line: 7733
|
|
|
|
// [D]
|
|
long MRGetParam(MR_THREAD *thread)
|
|
{
|
|
uint var;
|
|
uint uVar1;
|
|
|
|
var = MRPop(thread);
|
|
uVar1 = var & 0xff000000;
|
|
|
|
if (uVar1 == 0x2000000) {
|
|
var = MRGetVariable(thread, var);
|
|
}
|
|
else if (uVar1 < 0x2000001)
|
|
{
|
|
if (uVar1 != 0)
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
if (uVar1 != 0xff000000)
|
|
return 0;
|
|
}
|
|
|
|
return var;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// long /*$ra*/ MRGetVariable(struct MR_THREAD *thread /*$a2*/, unsigned long var /*$a1*/)
|
|
// line 2622, offset 0x000647cc
|
|
/* begin block 1 */
|
|
// Start line: 7773
|
|
/* end block 1 */
|
|
// End Line: 7774
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7776
|
|
/* end block 2 */
|
|
// End Line: 7777
|
|
|
|
/* begin block 3 */
|
|
// Start line: 7777
|
|
/* end block 3 */
|
|
// End Line: 7778
|
|
|
|
// [D]
|
|
long MRGetVariable(MR_THREAD *thread, ulong var)
|
|
{
|
|
if (var == 0x2000101)
|
|
{
|
|
return gCopMaxPowerScale;
|
|
}
|
|
else if (var == 0x2000008)
|
|
{
|
|
return Mission.timer[thread->player].count / 3000;
|
|
}
|
|
else if (var == 0x2000100)
|
|
{
|
|
return gCopDesiredSpeedScale;
|
|
}
|
|
else if (var == 0x2000102)
|
|
{
|
|
return gMinimumCops;
|
|
}
|
|
else if (var == 0x2000103)
|
|
{
|
|
return maxCopCars;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ MRSetVariable(struct MR_THREAD *thread /*$v1*/, unsigned long var /*$a1*/, long value /*$a2*/)
|
|
// line 2648, offset 0x000648b0
|
|
/* begin block 1 */
|
|
// Start line: 7828
|
|
/* end block 1 */
|
|
// End Line: 7829
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7829
|
|
/* end block 2 */
|
|
// End Line: 7830
|
|
|
|
// [D]
|
|
void MRSetVariable(MR_THREAD *thread, ulong var, long value)
|
|
{
|
|
if (var == 0x2000101)
|
|
{
|
|
gCopMaxPowerScale = value;
|
|
return;
|
|
}
|
|
else if (var == 0x2000008)
|
|
{
|
|
Mission.timer[thread->player].count = value * 3000;
|
|
return;
|
|
}
|
|
else if (var == 0x2000100)
|
|
{
|
|
gCopDesiredSpeedScale = value;
|
|
return;
|
|
}
|
|
else if (var == 0x2000102)
|
|
{
|
|
gMinimumCops = value;
|
|
return;
|
|
}
|
|
else if (var == 0x2000103)
|
|
{
|
|
if (value == 4)
|
|
{
|
|
if (GameType == GAME_SURVIVAL)
|
|
{
|
|
gDontPingInCops = 0;
|
|
gBatterPlayer = 1;
|
|
}
|
|
else
|
|
{
|
|
gDontPingInCops = 1;
|
|
gBatterPlayer = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gDontPingInCops = 0;
|
|
gBatterPlayer = 0;
|
|
}
|
|
|
|
if (0 < value)
|
|
CopsAllowed = 1;
|
|
|
|
maxCopCars = value;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ MRProcessTarget(struct MR_THREAD *thread /*$s7*/, struct _TARGET *target /*$s5*/)
|
|
// line 2701, offset 0x00062470
|
|
/* begin block 1 */
|
|
// Start line: 2702
|
|
// Start offset: 0x00062470
|
|
// Variables:
|
|
// struct VECTOR tv; // stack offset -96
|
|
// struct VECTOR pv; // stack offset -80
|
|
// int ret; // $fp
|
|
// unsigned long dist; // $s6
|
|
// int slot; // stack offset -48
|
|
// int message; // $v0
|
|
// int sample; // $a0
|
|
|
|
/* begin block 1.1 */
|
|
// Start line: 2859
|
|
// Start offset: 0x000629BC
|
|
// Variables:
|
|
// unsigned long message; // $s1
|
|
// unsigned long timer; // $s0
|
|
// unsigned long delay; // $s2
|
|
/* end block 1.1 */
|
|
// End offset: 0x00062A2C
|
|
// End Line: 2874
|
|
|
|
/* begin block 1.2 */
|
|
// Start line: 2934
|
|
// Start offset: 0x00062BFC
|
|
// Variables:
|
|
// int direction; // $s0
|
|
// long pos[4]; // stack offset -64
|
|
// int *inform; // $s4
|
|
// struct _CAR_DATA *cp; // $v0
|
|
/* end block 1.2 */
|
|
// End offset: 0x00062BFC
|
|
// End Line: 2940
|
|
|
|
/* begin block 1.3 */
|
|
// Start line: 3069
|
|
// Start offset: 0x00063028
|
|
// Variables:
|
|
// long pos[4]; // stack offset -64
|
|
/* end block 1.3 */
|
|
// End offset: 0x00063090
|
|
// End Line: 3076
|
|
|
|
/* begin block 1.4 */
|
|
// Start line: 3104
|
|
// Start offset: 0x0006319C
|
|
/* end block 1.4 */
|
|
// End offset: 0x0006319C
|
|
// End Line: 3104
|
|
|
|
/* begin block 1.5 */
|
|
// Start line: 3135
|
|
// Start offset: 0x00063254
|
|
/* end block 1.5 */
|
|
// End offset: 0x00063254
|
|
// End Line: 3135
|
|
|
|
/* begin block 1.6 */
|
|
// Start line: 3158
|
|
// Start offset: 0x00063318
|
|
/* end block 1.6 */
|
|
// End offset: 0x00063318
|
|
// End Line: 3158
|
|
/* end block 1 */
|
|
// End offset: 0x00063728
|
|
// End Line: 3294
|
|
|
|
/* begin block 2 */
|
|
// Start line: 5641
|
|
/* end block 2 */
|
|
// End Line: 5642
|
|
|
|
/* begin block 3 */
|
|
// Start line: 5904
|
|
/* end block 3 */
|
|
// End Line: 5905
|
|
|
|
/* begin block 4 */
|
|
// Start line: 5906
|
|
/* end block 4 */
|
|
// End Line: 5907
|
|
|
|
/* WARNING: Type propagation algorithm not settling */
|
|
/* WARNING: Could not reconcile some variable overlaps */
|
|
|
|
// [D]
|
|
int MRProcessTarget(MR_THREAD *thread, _TARGET *target)
|
|
{
|
|
bool bVar1;
|
|
unsigned char internalModel;
|
|
unsigned char bVar2;
|
|
int iVar3;
|
|
int iVar4;
|
|
int direction;
|
|
uint uVar5;
|
|
ulong uVar6;
|
|
unsigned long puVar7;
|
|
VECTOR *pVVar8;
|
|
uint uVar9;
|
|
char *message;
|
|
int *piVar10;
|
|
int iVar11;
|
|
VECTOR tv;
|
|
VECTOR pv;
|
|
long pos[4];
|
|
int slot;
|
|
|
|
iVar11 = 0;
|
|
direction = TargetComplete(target, (uint)thread->player);
|
|
if (direction != 0) {
|
|
return 1;
|
|
}
|
|
if (thread->player == 0)
|
|
{
|
|
uVar5 = target->data[1] | 0x201;
|
|
}
|
|
else
|
|
{
|
|
uVar5 = target->data[1] | 0xc00;
|
|
}
|
|
|
|
target->data[1] = uVar5;
|
|
|
|
uVar5 = thread->player;
|
|
pv.vx = player[uVar5].pos[0];
|
|
pv.vy = player[uVar5].pos[1];
|
|
pv.vz = player[uVar5].pos[2];
|
|
direction = target->data[0];
|
|
|
|
if (direction != 2)
|
|
{
|
|
if (2 < direction)
|
|
{
|
|
if (direction == 3)
|
|
{
|
|
if ((target->data[1] & 0x1000U) == 0)
|
|
{
|
|
target->data[4] = (int)TriggerEvent(target->data[3]);
|
|
target->data[1] = target->data[1] | 0x1000;
|
|
}
|
|
else
|
|
{
|
|
if (target->data[0xe] != -1 && 30000 < Long2DDistance((VECTOR *)target->data[4], &pv))
|
|
{
|
|
SetPlayerMessage(thread->player, MissionStrings + target->data[0xe], 2, 2);
|
|
SetMissionFailed(FAILED_MESSAGESET);
|
|
}
|
|
}
|
|
}
|
|
goto LAB_00063664;
|
|
}
|
|
|
|
if (direction != 1)
|
|
goto LAB_00063664;
|
|
|
|
uVar5 = target->data[1];
|
|
if ((uVar5 & 0x100000) == 0)
|
|
{
|
|
if ((uVar5 & 0x200000) == 0)
|
|
{
|
|
tv.vx = target->data[3];
|
|
tv.vz = target->data[4];
|
|
tv.vy = 0;
|
|
}
|
|
else
|
|
{
|
|
target->data[1] = uVar5 & 0xffdfffff;
|
|
gStopCops.radius = target->data[5];
|
|
gStopCops.pos.vx = target->data[3];
|
|
gStopCops.pos.vy = 0;
|
|
gStopCops.pos.vz = target->data[4];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tv.vx = target->data[10];
|
|
tv.vz = target->data[0xb];
|
|
OffsetTarget(&tv);
|
|
target->data[3] = tv.vx;
|
|
target->data[4] = tv.vz;
|
|
}
|
|
|
|
uVar6 = Long2DDistance(&tv, &pv);
|
|
|
|
if (target->data[5] < uVar6)
|
|
{
|
|
LAB_00062684:
|
|
target->data[9] = target->data[9] & 0xffff000f;
|
|
}
|
|
else
|
|
{
|
|
if (target->data[7] != 0)
|
|
{
|
|
uVar9 = target->data[6] + pv.vy;
|
|
uVar5 = -target->data[6] - pv.vy;
|
|
|
|
if (-1 < uVar9)
|
|
uVar5 = uVar9;
|
|
|
|
if (target->data[7] < uVar5) goto LAB_00062684;
|
|
}
|
|
|
|
uVar5 = target->data[1] & 0x3000000;
|
|
|
|
if (uVar5 == 0x1000000)
|
|
{
|
|
playercollected[thread->player] |= 2;
|
|
return 0;
|
|
}
|
|
|
|
if (uVar5 < 0x1000001)
|
|
{
|
|
if (uVar5 == 0 && GameType == GAME_SECRET)
|
|
{
|
|
playercollected[thread->player] |= 1;
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (uVar5 == 0x2000000)
|
|
{
|
|
playercollected[thread->player] |= 4;
|
|
return 0;
|
|
}
|
|
|
|
if (uVar5 == 0x3000000)
|
|
{
|
|
if (playercollected[thread->player] != 7)
|
|
return 0;
|
|
|
|
playercollected[thread->player] = 0;
|
|
|
|
if (thread->player != 0)
|
|
{
|
|
iVar11 = CalcLapTime(1, Mission.timer[1].count, gPlayerScore.P2items);
|
|
|
|
direction = gPlayerScore.P2items;
|
|
gPlayerScore.P2items++;
|
|
gLapTimes[0][direction] = iVar11;
|
|
|
|
if (gPlayerScore.P2items == gNumRaceTrackLaps)
|
|
{
|
|
SetMissionComplete();
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
iVar11 = CalcLapTime(0, Mission.timer[0].count, gPlayerScore.items);
|
|
direction = gPlayerScore.items;
|
|
gPlayerScore.items++;
|
|
gLapTimes[0][direction] = iVar11;
|
|
|
|
if (gPlayerScore.items == gNumRaceTrackLaps)
|
|
{
|
|
SetMissionComplete();
|
|
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
uVar5 = target->data[1] & 0x30000;
|
|
|
|
if (uVar5 == 0)
|
|
{
|
|
uVar5 = target->data[9];
|
|
if (uVar5 == 0)
|
|
{
|
|
if ((target->data[8] == -1) || (copsAreInPursuit == 0))
|
|
{
|
|
iVar11 = 1;
|
|
prevCopsInPursuit = 0;
|
|
}
|
|
else
|
|
{
|
|
if (Mission.message_timer[0] == 0 && prevCopsInPursuit == 0)
|
|
{
|
|
SetPlayerMessage(thread->player, MissionStrings + target->data[8], 2, 2);
|
|
prevCopsInPursuit = copsAreInPursuit;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uVar9 = ((int)(uVar5 & 0xfff0) >> 4) + 1;
|
|
|
|
if ((uVar5 & 0xf) <= uVar9 / 0x1e)
|
|
SetPlayerMessage(thread->player, MissionStrings + ((int)uVar5 >> 0x10), 2, 0);
|
|
|
|
|
|
target->data[9] = ((int)uVar5 >> 0x10) << 0x10 | uVar9 * 0x10 | uVar5 & 0xf;
|
|
gTannerActionNeeded = 1;
|
|
direction = TannerActionHappening();
|
|
if (direction != 0) {
|
|
iVar11 = 1;
|
|
}
|
|
}
|
|
|
|
if (iVar11 == 0)
|
|
return 0;
|
|
|
|
if ((target->data[1] & 0x400000U) != 0)
|
|
return 1;
|
|
|
|
if ((target->data[1] & 0x800000U) != 0 && player[thread->player].playerType != 1)
|
|
iVar11 = 0;
|
|
}
|
|
else
|
|
{
|
|
if (uVar5 == 0x20000)
|
|
{
|
|
if ((thread->player != 1) || (gPlayerWithTheFlag != thread->player))
|
|
goto LAB_00063664;
|
|
|
|
gPlayerScore.P2items = gPlayerScore.P2items + 1;
|
|
}
|
|
else
|
|
{
|
|
if (0x20000 < uVar5)
|
|
{
|
|
if ((uVar5 == 0x30000) && (gPlayerWithTheFlag == -1))
|
|
{
|
|
Mission.ChaseTarget = MissionTargets;
|
|
gPlayerWithTheFlag = thread->player;
|
|
|
|
SetPlayerMessage(thread->player, "You got the flag!",2,1);
|
|
|
|
player[1 - gPlayerWithTheFlag].targetCarId = gPlayerWithTheFlag;
|
|
}
|
|
goto LAB_00063664;
|
|
}
|
|
|
|
if (((uVar5 != 0x10000) || (thread->player != 0)) || (gPlayerWithTheFlag != 0)) goto LAB_00063664;
|
|
gPlayerScore.items++;
|
|
}
|
|
|
|
gPlayerWithTheFlag = -1;
|
|
SetPlayerMessage(thread->player, "Well done!", 2, 1);
|
|
|
|
player[0].targetCarId = -1;
|
|
player[1].targetCarId = -1;
|
|
ActivateNextFlag();
|
|
}
|
|
}
|
|
goto LAB_00063664;
|
|
}
|
|
|
|
tv.vx = target->data[3];
|
|
tv.vz = target->data[4];
|
|
tv.vy = 0;
|
|
puVar7 = Long2DDistance(&tv, &pv);
|
|
slot = target->data[6];
|
|
|
|
if (slot == -1)
|
|
{
|
|
if ((puVar7 < 0x3e1c) || ((target->data[9] == 3 && ((target->data[10] & 1U) == 0))))
|
|
{
|
|
MRRequestCar(target);
|
|
}
|
|
else
|
|
{
|
|
MRCancelCarRequest(target);
|
|
}
|
|
|
|
goto LAB_00063664;
|
|
}
|
|
|
|
if ((target->data[1] & 0x40000000U) == 0)
|
|
{
|
|
bVar1 = gCarWithABerm == slot;
|
|
target->data[6] = -1;
|
|
|
|
if (bVar1)
|
|
gCarWithABerm = -1;
|
|
|
|
if (target->data[9] == 1)
|
|
goto LAB_00063664;
|
|
LAB_000635bc:
|
|
direction = 2;
|
|
bVar2 = thread->player;
|
|
message = MissionStrings + target->data[0xe];
|
|
LAB_000635d0:
|
|
SetPlayerMessage(bVar2, message, 2, direction);
|
|
LAB_000635d8:
|
|
SetMissionFailed(FAILED_MESSAGESET);
|
|
}
|
|
else
|
|
{
|
|
direction = target->data[9];
|
|
|
|
if (direction != 2)
|
|
{
|
|
if (direction < 3)
|
|
{
|
|
if (((direction == 1) && (target->data[0xc] != 0)) && (puVar7 < target->data[0xc]))
|
|
{
|
|
piVar10 = car_data[slot].inform;
|
|
pos[0] = car_data[slot].hd.where.t[0];
|
|
pos[1] = car_data[slot].hd.where.t[1];
|
|
pos[2] = car_data[slot].hd.where.t[2];
|
|
|
|
car_data[slot].inform = NULL;
|
|
direction = car_data[slot].hd.direction;
|
|
internalModel = car_data[slot].ap.model;
|
|
bVar2 = car_data[slot].ap.palette;
|
|
|
|
PingOutCar(car_data + slot);
|
|
slot = CreateCivCarWotDrivesABitThenStops(direction, (long(*)[4])pos, NULL, internalModel, (uint)bVar2);
|
|
|
|
car_data[slot].inform = piVar10;
|
|
|
|
target->data[6] = slot;
|
|
target->data[0xc] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (direction == 3)
|
|
{
|
|
if (((target->data[1] & 0x20U) == 0) && ((target->data[10] & 1U) != 0))
|
|
{
|
|
if (target->data[0xb] == -1)
|
|
{
|
|
if (gInGameChaseActive == 0)
|
|
{
|
|
Mission.ChaseTarget = NULL;
|
|
player[0].targetCarId = -1;
|
|
gBombTargetVehicle = NULL;
|
|
|
|
if ((target->data[10] & 0xf0U) != 0x20)
|
|
{
|
|
if ((target->data[10] & 0x10000U) == 0)
|
|
{
|
|
iVar11 = 1;
|
|
}
|
|
else
|
|
{
|
|
SetCarToBeStolen(target, (uint)thread->player);
|
|
}
|
|
|
|
goto LAB_00062dd0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (target->data[0xc] <= puVar7 || (MissionHeader->type & 4U) != 0)
|
|
goto LAB_00062dd0;
|
|
|
|
TriggerChase(&slot, target->data[0xb]);
|
|
|
|
target->data[0xb] = -1;
|
|
target->data[6] = slot;
|
|
|
|
player[0].targetCarId = (char)slot;
|
|
Mission.ChaseTarget = target;
|
|
}
|
|
}
|
|
|
|
if ((target->data[10] & 4U) != 0)
|
|
{
|
|
gBombTargetVehicle = car_data + slot;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LAB_00062dd0:
|
|
target->data[3] = car_data[slot].hd.where.t[0];
|
|
target->data[4] = car_data[slot].hd.where.t[2];
|
|
|
|
direction = gCurrentMissionNumber;
|
|
|
|
if ((target->data[9] == 3 && (target->data[1] & 0x20U) == 0) && (target->data[10] & 1U) == 0)
|
|
{
|
|
if(car_data[slot].totalDamage < target->data[0xd]) goto LAB_00063664;
|
|
|
|
if (NewLeadDelay != 1)
|
|
{
|
|
if ((target->data[10] & 0x10000U) == 0)
|
|
{
|
|
iVar11 = 0;
|
|
DamageBar.position = target->data[0xd];
|
|
car_data[slot].totalDamage = MaxPlayerDamage[0] - 1;
|
|
SetConfusedCar(slot);
|
|
NewLeadDelay = 1;
|
|
}
|
|
else
|
|
{
|
|
DamageBar.position = target->data[0xd];
|
|
|
|
car_data[slot].totalDamage = MaxPlayerDamage[0];
|
|
|
|
SetConfusedCar(slot);
|
|
SetCarToBeStolen(target, thread->player);
|
|
|
|
NewLeadDelay = 1;
|
|
}
|
|
goto LAB_00063664;
|
|
}
|
|
LAB_00063590:
|
|
iVar11 = 1;
|
|
goto LAB_00063664;
|
|
}
|
|
|
|
uVar5 = target->data[10] & 0xf0;
|
|
|
|
if (uVar5 == 0x20)
|
|
goto LAB_00063664;
|
|
|
|
if (0x20 < uVar5)
|
|
{
|
|
if (uVar5 == 0x40)
|
|
{
|
|
if (copsAreInPursuit != 0)
|
|
{
|
|
iVar11 = 1;
|
|
}
|
|
goto LAB_00063664;
|
|
}
|
|
if (0x40 < uVar5)
|
|
{
|
|
if (uVar5 != 0x50)
|
|
goto LAB_00063664;
|
|
|
|
if ((target->data[1] & 0x20U) != 0 && (MaxPlayerDamage[1] = target->data[0xd], TAIL_TOOFAR < puVar7))
|
|
{
|
|
if (GameType == GAME_COPSANDROBBERS)
|
|
{
|
|
SetMissionFailed(FAILED_CnR_LOSTHIM);
|
|
goto LAB_00063664;
|
|
}
|
|
|
|
goto LAB_000635bc;
|
|
}
|
|
|
|
if ((car_data[slot].totalDamage < target->data[0xd]) || (iVar11 = 1, (target->data[1] & 0x20U) != 0))
|
|
goto LAB_00063664;
|
|
|
|
SetConfusedCar(slot);
|
|
|
|
goto LAB_00063590;
|
|
}
|
|
|
|
if (uVar5 != 0x30)
|
|
goto LAB_00063664;
|
|
|
|
if (gCurrentMissionNumber == 0xb ||
|
|
gCurrentMissionNumber == 0xe ||
|
|
gCurrentMissionNumber == 0x13 ||
|
|
gCurrentMissionNumber == 0x1c ||
|
|
car_data[slot].totalDamage < MaxPlayerDamage[0])
|
|
{
|
|
if (player[0].playerCarId == slot)
|
|
{
|
|
car_data[player[0].playerCarId].inform = NULL;
|
|
|
|
if (direction == 0xe || direction == 0x1c)
|
|
car_data[slot].totalDamage = (ushort)MaxPlayerDamage[0];
|
|
|
|
iVar11 = 1;
|
|
|
|
if (MaxPlayerDamage[0] <= car_data[slot].totalDamage)
|
|
gGotInStolenCar = 1;
|
|
}
|
|
goto LAB_00063664;
|
|
}
|
|
|
|
direction = 1;
|
|
bVar2 = thread->player;
|
|
message = MissionStrings + MissionHeader->msgCarWrecked;
|
|
|
|
goto LAB_000635d0;
|
|
}
|
|
|
|
if (uVar5 == 0)
|
|
{
|
|
if (DamageBar.active == 0)
|
|
{
|
|
if (target->data[0xd] != 0)
|
|
{
|
|
if ((gCurrentMissionNumber != 2) && (gCurrentMissionNumber != 6))
|
|
{
|
|
EnablePercentageBar(&DamageBar, target->data[0xd]);
|
|
}
|
|
|
|
if (gCurrentMissionNumber == 0xb || gCurrentMissionNumber == 0xd || gCurrentMissionNumber == 0x1a)
|
|
{
|
|
direction = target->data[0xd] * 3;
|
|
|
|
if (direction < 0)
|
|
direction = direction + 3;
|
|
|
|
target->data[0xd] = direction >> 2;
|
|
}
|
|
goto LAB_00062fd0;
|
|
}
|
|
|
|
LAB_00062fe0:
|
|
ReleaseInGameCutscene();
|
|
Mission.ChaseTarget = NULL;
|
|
player[0].targetCarId = -1;
|
|
gBombTargetVehicle = NULL;
|
|
|
|
SetConfusedCar(slot);
|
|
|
|
if ((target->data[10] & 0x100000U) != 0)
|
|
{
|
|
car_data[slot].controlFlags = car_data[slot].controlFlags & 0xfb;
|
|
pos[0] = car_data[slot].hd.where.t[0];
|
|
pos[2] = car_data[slot].hd.where.t[2];
|
|
pos[1] = -car_data[slot].hd.where.t[1];
|
|
|
|
CreatePedAtLocation(&pos, 8);
|
|
}
|
|
|
|
if ((target->data[10] & 0x10000U) == 0)
|
|
{
|
|
iVar11 = 1;
|
|
}
|
|
else
|
|
{
|
|
SetCarToBeStolen(target, thread->player);
|
|
|
|
if (gCurrentMissionNumber == 0xb || gCurrentMissionNumber == 0xd || gCurrentMissionNumber == 0x1a)
|
|
{
|
|
direction = MaxPlayerDamage[0] * 3;
|
|
|
|
if (direction < 0)
|
|
direction = direction + 3;
|
|
|
|
car_data[slot].totalDamage = (ushort)(direction >> 2);
|
|
}
|
|
else
|
|
{
|
|
car_data[slot].totalDamage = (ushort)MaxPlayerDamage[0];
|
|
}
|
|
|
|
DamageBar.active = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LAB_00062fd0:
|
|
if (target->data[0xd] < 1)
|
|
goto LAB_00062fe0;
|
|
}
|
|
|
|
if (TAIL_TOOFAR < puVar7)
|
|
goto LAB_000635bc;
|
|
|
|
if (TAIL_GETTINGFAR < puVar7)
|
|
{
|
|
direction = target->data[0xf];
|
|
iVar3 = lastsay;
|
|
iVar4 = TAIL_GETTINGFAR;
|
|
|
|
joined_r0x00063190:
|
|
if (direction != 0xff && iVar4 != iVar3)
|
|
{
|
|
MissionSay(direction);
|
|
lastsay = TAIL_GETTINGFAR;
|
|
}
|
|
goto LAB_00063664;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (uVar5 != 0x10)
|
|
goto LAB_00063664;
|
|
|
|
ProxyBar.active = 1;
|
|
ProxyBar.position = puVar7;
|
|
|
|
if (puVar7 < TAIL_TOOCLOSE)
|
|
{
|
|
uVar5 = target->data[0xd] >> 0xc & 0xfff;
|
|
|
|
if (uVar5 != 0xfff)
|
|
SetPlayerMessage(thread->player, MissionStrings + uVar5, 2, 1);
|
|
|
|
goto LAB_000635d8;
|
|
}
|
|
|
|
if (puVar7 < TAIL_GETTINGCLOSE)
|
|
{
|
|
uVar5 = target->data[0xd] & 0xfff;
|
|
|
|
if (uVar5 != 0xfff)
|
|
SetPlayerMessage(thread->player, MissionStrings + uVar5, 2, 1);
|
|
|
|
direction = (int)*(char *)((int)target->data + 0x37);
|
|
|
|
if (direction != 0xff && lastsay != TAIL_GETTINGCLOSE)
|
|
{
|
|
MissionSay(direction);
|
|
lastsay = TAIL_GETTINGCLOSE;
|
|
}
|
|
|
|
goto LAB_00063664;
|
|
}
|
|
|
|
if (TAIL_TOOFAR < puVar7)
|
|
{
|
|
uVar5 = target->data[0xe] >> 0xc & 0xfff;
|
|
|
|
if (uVar5 != 0xfff)
|
|
SetPlayerMessage(thread->player, MissionStrings + uVar5, 2, 1);
|
|
|
|
goto LAB_000635d8;
|
|
}
|
|
|
|
if (TAIL_GETTINGFAR < puVar7)
|
|
{
|
|
uVar5 = target->data[0xe] & 0xfff;
|
|
|
|
if (uVar5 != 0xfff)
|
|
SetPlayerMessage((uint)thread->player, MissionStrings + uVar5, 2, 1);
|
|
|
|
direction = (int)*(char *)((int)target->data + 0x3b); // it must be wrong, isnt it?
|
|
|
|
iVar3 = TAIL_GETTINGFAR;
|
|
iVar4 = lastsay;
|
|
goto joined_r0x00063190;
|
|
}
|
|
|
|
if (puVar7 <= (TAIL_GETTINGCLOSE + 500))
|
|
goto LAB_00063664;
|
|
}
|
|
if (puVar7 < (TAIL_GETTINGFAR - 500))
|
|
{
|
|
lastsay = -1;
|
|
}
|
|
}
|
|
LAB_00063664:
|
|
if (iVar11 != 0)
|
|
{
|
|
if (thread->player == 0)
|
|
uVar5 = target->data[1] & 0x102U | 2;
|
|
else
|
|
uVar5 = target->data[1] & 0x102U | 0x100;
|
|
|
|
target->data[1] = uVar5;
|
|
|
|
if (GameType == GAME_CHECKPOINT)
|
|
{
|
|
if (thread->player == 0)
|
|
gPlayerScore.items++;
|
|
else
|
|
gPlayerScore.P2items++;
|
|
}
|
|
}
|
|
|
|
return iVar11;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ MRRequestCar(struct _TARGET *target /*$a0*/)
|
|
// line 3296, offset 0x000649e4
|
|
/* begin block 1 */
|
|
// Start line: 9124
|
|
/* end block 1 */
|
|
// End Line: 9125
|
|
|
|
/* begin block 2 */
|
|
// Start line: 9125
|
|
/* end block 2 */
|
|
// End Line: 9126
|
|
|
|
// [D]
|
|
int MRRequestCar(_TARGET *target)
|
|
{
|
|
if (Mission.CarTarget == NULL && GameType != GAME_SURVIVAL)
|
|
{
|
|
Mission.CarTarget = target;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ MRHandleCarRequests()
|
|
// line 3305, offset 0x00064a24
|
|
/* begin block 1 */
|
|
// Start line: 9142
|
|
/* end block 1 */
|
|
// End Line: 9143
|
|
|
|
/* begin block 2 */
|
|
// Start line: 9143
|
|
/* end block 2 */
|
|
// End Line: 9144
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
// [D]
|
|
void MRHandleCarRequests(void)
|
|
{
|
|
if (Mission.CarTarget)
|
|
MRCreateCar(Mission.CarTarget);
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ MRCreateCar(struct _TARGET *target /*$s1*/)
|
|
// line 3311, offset 0x00063728
|
|
/* begin block 1 */
|
|
// Start line: 3312
|
|
// Start offset: 0x00063728
|
|
// Variables:
|
|
// long pos[4]; // stack offset -64
|
|
// int actAsCop; // $s2
|
|
// int damaged; // $s7
|
|
// int model; // $s4
|
|
// int palette; // $s5
|
|
// int dir; // $s3
|
|
// int rot; // $a2
|
|
// int id; // $s0
|
|
// char playerid; // stack offset -48
|
|
/* end block 1 */
|
|
// End offset: 0x000639A0
|
|
// End Line: 3390
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7197
|
|
/* end block 2 */
|
|
// End Line: 7198
|
|
|
|
/* begin block 3 */
|
|
// Start line: 7215
|
|
/* end block 3 */
|
|
// End Line: 7216
|
|
|
|
// [D]
|
|
int MRCreateCar(_TARGET *target)
|
|
{
|
|
bool bVar1;
|
|
int curslot;
|
|
uint uVar2;
|
|
int newslot;
|
|
long lVar3;
|
|
int direction;
|
|
uint uVar4;
|
|
uint uVar5;
|
|
long pos[4];
|
|
char playerid;
|
|
|
|
pos[0] = target->data[3];
|
|
pos[2] = target->data[4];
|
|
pos[1] = 10000;
|
|
|
|
uVar2 = target->data[10];
|
|
|
|
bVar1 = (uVar2 & 8) != 0;
|
|
direction = target->data[5];
|
|
uVar4 = target->data[7];
|
|
uVar5 = target->data[8];
|
|
|
|
if (target->data[9] == 2)
|
|
{
|
|
curslot = PingInCivCar(666);
|
|
curslot--;
|
|
}
|
|
else
|
|
{
|
|
curslot = CreateStationaryCivCar(direction, 0, (uint)((uVar2 & 0x40000) != 0) << 10, (long(*)[4])pos, target->data[7], target->data[8], (uint)bVar1);
|
|
}
|
|
|
|
if (curslot < 0)
|
|
{
|
|
requestStationaryCivCar = 1;
|
|
direction = 0;
|
|
}
|
|
else
|
|
{
|
|
if (bVar1)
|
|
{
|
|
newslot = NumReplayStreams + cop_adjust;
|
|
cop_adjust++;
|
|
curslot = Swap2Cars(curslot, newslot);
|
|
}
|
|
|
|
Mission.CarTarget = NULL;
|
|
requestStationaryCivCar = 0;
|
|
|
|
if ((target->data[9] == 3) && ((target->data[10] & 1U) == 0))
|
|
{
|
|
playerid = 0xff;
|
|
|
|
InitPlayer((_PLAYER *)(player + 1), car_data + curslot, 4, direction, (long(*)[4])pos, target->data[7], target->data[8], (char *)&playerid);
|
|
|
|
EnablePercentageBar(&DamageBar, target->data[0xd]);
|
|
NewLeadDelay = 0;
|
|
}
|
|
|
|
target->data[3] = car_data[curslot].hd.where.t[0];
|
|
target->data[6] = curslot;
|
|
target->data[1] = target->data[1] | 0x40000000;
|
|
target->data[4] = car_data[curslot].hd.where.t[2];
|
|
|
|
car_data[curslot].inform = target->data + 1;
|
|
|
|
if ((uVar2 & 0x80000) != 0)
|
|
{
|
|
car_data[curslot].totalDamage = 0xffff;
|
|
car_data[curslot].ap.damage[0] = 0xfff;
|
|
car_data[curslot].ap.damage[1] = 0xfff;
|
|
car_data[curslot].ap.damage[2] = 0xfff;
|
|
car_data[curslot].ap.damage[3] = 0xfff;
|
|
car_data[curslot].ap.damage[4] = 0xfff;
|
|
car_data[curslot].ap.damage[5] = 0xfff;
|
|
car_data[curslot].ap.needsDenting = 1;
|
|
}
|
|
|
|
direction = 1;
|
|
|
|
if ((target->data[10] & 0x200000U) != 0)
|
|
gCarWithABerm = curslot;
|
|
}
|
|
|
|
return direction;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ MRCancelCarRequest(struct _TARGET *target /*$a0*/)
|
|
// line 3392, offset 0x00064a50
|
|
/* begin block 1 */
|
|
// Start line: 9316
|
|
/* end block 1 */
|
|
// End Line: 9317
|
|
|
|
/* begin block 2 */
|
|
// Start line: 9317
|
|
/* end block 2 */
|
|
// End Line: 9318
|
|
|
|
// [D]
|
|
void MRCancelCarRequest(_TARGET *target)
|
|
{
|
|
if (Mission.CarTarget == target)
|
|
Mission.CarTarget = NULL;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ PreProcessTargets()
|
|
// line 3398, offset 0x000639a0
|
|
/* begin block 1 */
|
|
// Start line: 3400
|
|
// Start offset: 0x000639A0
|
|
// Variables:
|
|
// struct _TARGET *target; // $s0
|
|
// int i; // $s1
|
|
/* end block 1 */
|
|
// End offset: 0x00063B78
|
|
// End Line: 3450
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7449
|
|
/* end block 2 */
|
|
// End Line: 7450
|
|
|
|
/* begin block 3 */
|
|
// Start line: 7458
|
|
/* end block 3 */
|
|
// End Line: 7459
|
|
|
|
/* begin block 4 */
|
|
// Start line: 7459
|
|
/* end block 4 */
|
|
// End Line: 7460
|
|
|
|
/* begin block 5 */
|
|
// Start line: 7462
|
|
/* end block 5 */
|
|
// End Line: 7463
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
// [D]
|
|
void PreProcessTargets(void)
|
|
{
|
|
int iVar1;
|
|
_TARGET *target;
|
|
int i;
|
|
|
|
for (i = 0; i < MissionHeader->nCutscenes; i++)
|
|
{
|
|
PreLoadInGameCutscene(i);
|
|
}
|
|
|
|
i = 15;
|
|
|
|
target = MissionTargets;
|
|
do {
|
|
iVar1 = target->data[0];
|
|
|
|
if (iVar1 == 4)
|
|
{
|
|
LAB_00063a48:
|
|
PlayerStartInfo[1] = &ReplayStreams[1].SourceType;
|
|
|
|
ReplayStreams[1].SourceType.type = 1;
|
|
ReplayStreams[1].SourceType.model = target->data[7];
|
|
ReplayStreams[1].SourceType.palette = target->data[8];
|
|
ReplayStreams[1].SourceType.controlType = 1;
|
|
ReplayStreams[1].SourceType.flags = 0;
|
|
ReplayStreams[1].SourceType.rotation = target->data[5];
|
|
ReplayStreams[1].SourceType.position.vx = target->data[3];
|
|
ReplayStreams[1].SourceType.position.vy = 0;
|
|
ReplayStreams[1].SourceType.position.vz = target->data[4];
|
|
|
|
if ((target->data[9] & 3U) != 0)
|
|
target->data[11] = -1;
|
|
|
|
target->data[6] = 1;
|
|
target->data[1] |= 0x40000000;
|
|
}
|
|
else if (iVar1 == 2)
|
|
{
|
|
if ((target->data[1] & 0x20U) != 0)
|
|
goto LAB_00063a48;
|
|
|
|
if ((target->data[9] == 3) && ((target->data[10] & 1U) != 0))
|
|
{
|
|
PreLoadInGameCutscene(gRandomChase);
|
|
}
|
|
}
|
|
else if (iVar1 == 1)
|
|
{
|
|
if ((target->data[1] & 0x30000U) == 0x30000)
|
|
{
|
|
target->data[1] |= 0x102;
|
|
}
|
|
|
|
if ((target->data[1] & 0x100000U) != 0)
|
|
{
|
|
target->data[10] = target->data[3];
|
|
target->data[11] = target->data[4];
|
|
}
|
|
}
|
|
|
|
i--;
|
|
target++;
|
|
|
|
if (i < 0)
|
|
return;
|
|
|
|
} while (true);
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ Handle321Go()
|
|
// line 3452, offset 0x00064a74
|
|
/* begin block 1 */
|
|
// Start line: 3454
|
|
// Start offset: 0x00064A74
|
|
/* end block 1 */
|
|
// End offset: 0x00064AD0
|
|
// End Line: 3467
|
|
|
|
/* begin block 2 */
|
|
// Start line: 9436
|
|
/* end block 2 */
|
|
// End Line: 9437
|
|
|
|
/* begin block 3 */
|
|
// Start line: 9437
|
|
/* end block 3 */
|
|
// End Line: 9438
|
|
|
|
/* begin block 4 */
|
|
// Start line: 9439
|
|
/* end block 4 */
|
|
// End Line: 9440
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
extern int gStopPadReads;
|
|
|
|
// [D]
|
|
int Handle321Go(void)
|
|
{
|
|
if ((MissionHeader->type & 4U) != 0)
|
|
{
|
|
gStopPadReads = 1;
|
|
g321GoDelay = g321GoDelay + 1;
|
|
|
|
if (g321GoDelay == 0x60)
|
|
{
|
|
gStopPadReads = 0;
|
|
MissionHeader->type = MissionHeader->type & 0xfffffffb;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ HandleGameOver()
|
|
// line 3469, offset 0x00063b78
|
|
/* begin block 1 */
|
|
// Start line: 3472
|
|
// Start offset: 0x00063B78
|
|
|
|
/* begin block 1.1 */
|
|
// Start line: 3474
|
|
// Start offset: 0x00063BB8
|
|
// Variables:
|
|
// struct _PLAYER *lp; // $s0
|
|
// struct _CAR_DATA *cp; // $a2
|
|
// int i; // $s2
|
|
// int playersdead; // $s3
|
|
|
|
/* begin block 1.1.1 */
|
|
// Start line: 3510
|
|
// Start offset: 0x00063CE4
|
|
// Variables:
|
|
// int surfInd; // $v1
|
|
/* end block 1.1.1 */
|
|
// End offset: 0x00063D7C
|
|
// End Line: 3522
|
|
/* end block 1.1 */
|
|
// End offset: 0x00063EE4
|
|
// End Line: 3565
|
|
/* end block 1 */
|
|
// End offset: 0x00063F84
|
|
// End Line: 3589
|
|
|
|
/* begin block 2 */
|
|
// Start line: 7627
|
|
/* end block 2 */
|
|
// End Line: 7628
|
|
|
|
/* begin block 3 */
|
|
// Start line: 7647
|
|
/* end block 3 */
|
|
// End Line: 7648
|
|
|
|
/* begin block 4 */
|
|
// Start line: 7649
|
|
/* end block 4 */
|
|
// End Line: 7650
|
|
|
|
/* WARNING: Type propagation algorithm not settling */
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
extern int test42; // why 42?
|
|
|
|
// [D]
|
|
int HandleGameOver(void)
|
|
{
|
|
uint uVar2;
|
|
int iVar3;
|
|
int player_id;
|
|
uint uVar4;
|
|
|
|
_PLAYER* lp;
|
|
_CAR_DATA *cp;
|
|
|
|
int iVar6;
|
|
|
|
if (Mission.gameover_delay != -1)
|
|
{
|
|
gStopPadReads = 1;
|
|
|
|
if (Mission.gameover_delay != 0)
|
|
{
|
|
gStopPadReads = 1;
|
|
Mission.gameover_delay--;
|
|
return 0;
|
|
}
|
|
|
|
if (Mission.message_timer[0] == 0)
|
|
{
|
|
if (Mission.message_timer[1] == 0)
|
|
{
|
|
if (Mission.gameover_mode == PAUSEMODE_COMPLETE)
|
|
StoreEndData();
|
|
|
|
EnablePause(Mission.gameover_mode);
|
|
return 1;
|
|
}
|
|
|
|
gStopPadReads = 1;
|
|
return 0;
|
|
}
|
|
|
|
gStopPadReads = 1;
|
|
return 0;
|
|
}
|
|
|
|
player_id = 0;
|
|
uVar2 = (uint)NumPlayers;
|
|
uVar4 = 0;
|
|
|
|
if (NumPlayers != 0)
|
|
{
|
|
do {
|
|
lp = &player[player_id];
|
|
|
|
if (lp->playerType == 1)
|
|
{
|
|
if ((Mission.timer[0].flags & 0x10) != 0 || TannerStuckInCar(0) != 0)
|
|
{
|
|
iVar3 = lp->playerCarId;
|
|
|
|
if (MaxPlayerDamage[player_id] <= car_data[iVar3].totalDamage && lp->dying == 0)
|
|
{
|
|
lp->dying = 1;
|
|
}
|
|
|
|
if (car_data[iVar3].hd.where.m[1][1] < 100)
|
|
{
|
|
lp->upsideDown++;
|
|
|
|
if (0xb4 < lp->upsideDown)
|
|
{
|
|
car_data[iVar3].totalDamage = MaxPlayerDamage[player_id];
|
|
|
|
if(lp->dying < 30)
|
|
lp->dying = 30;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lp->upsideDown = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (lp->playerType == 2)
|
|
{
|
|
test42 = GetSurfaceIndex((VECTOR *)lp->pos);
|
|
|
|
if (((test42 == -26) || (test42 == -23)) &&(lp->dying == '\0'))
|
|
{
|
|
if ((GameLevel == 3) && (gCurrentMissionNumber != 0x23))
|
|
tannerDeathTimer = tannerDeathTimer + 1;
|
|
else
|
|
tannerDeathTimer = 0x40;
|
|
}
|
|
else
|
|
tannerDeathTimer = 0;
|
|
}
|
|
}
|
|
if (tannerDeathTimer == 64)
|
|
lp->dying = 1;
|
|
|
|
if (lp->dying != 0)
|
|
{
|
|
if (gGotInStolenCar == 0)
|
|
{
|
|
if ((Mission.timer[player_id].flags & 0x10) != 0)
|
|
BombThePlayerToHellAndBack(gCarWithABerm);
|
|
|
|
if (lp->playerType == 2)
|
|
SetPlayerMessage(player_id, MissionStrings + MissionHeader->msgDrowned, 2, 2);
|
|
else
|
|
SetPlayerMessage(player_id, MissionStrings + MissionHeader->msgCarWrecked, 2, 2);
|
|
|
|
lp->dying++;
|
|
}
|
|
}
|
|
|
|
if (0x28 < lp->dying)
|
|
uVar4 = uVar4 + 1;
|
|
|
|
player_id++;
|
|
|
|
} while (player_id < NumPlayers);
|
|
}
|
|
|
|
if (uVar4 == 0)
|
|
return 0;
|
|
|
|
if (GameType == GAME_CHECKPOINT)
|
|
{
|
|
LAB_00063eb0:
|
|
if (NumPlayers != 1)
|
|
{
|
|
if (uVar4 != uVar2)
|
|
return 0;
|
|
|
|
goto LAB_00063ee4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GameType < GAME_TRAILBLAZER)
|
|
{
|
|
if (GameType == GAME_TAKEADRIVE)
|
|
goto LAB_00063eb0;
|
|
}
|
|
else
|
|
{
|
|
if (GameType == GAME_SECRET)
|
|
goto LAB_00063eb0;
|
|
}
|
|
}
|
|
|
|
player_id = TannerStuckInCar(0);
|
|
|
|
if (player_id == 0)
|
|
return 0;
|
|
|
|
LAB_00063ee4:
|
|
SetMissionOver(PAUSEMODE_GAMEOVER);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ CompleteAllActiveTargets(int player /*$a0*/)
|
|
// line 3591, offset 0x00064ad0
|
|
/* begin block 1 */
|
|
// Start line: 3593
|
|
// Start offset: 0x00064AD0
|
|
// Variables:
|
|
// int i; // $a1
|
|
// int flag1; // $a3
|
|
// int flag2; // $a2
|
|
/* end block 1 */
|
|
// End offset: 0x00064B38
|
|
// End Line: 3621
|
|
|
|
/* begin block 2 */
|
|
// Start line: 9591
|
|
/* end block 2 */
|
|
// End Line: 9592
|
|
|
|
/* begin block 3 */
|
|
// Start line: 9716
|
|
/* end block 3 */
|
|
// End Line: 9717
|
|
|
|
/* begin block 4 */
|
|
// Start line: 9717
|
|
/* end block 4 */
|
|
// End Line: 9718
|
|
|
|
/* begin block 5 */
|
|
// Start line: 9719
|
|
/* end block 5 */
|
|
// End Line: 9720
|
|
|
|
// [D]
|
|
void CompleteAllActiveTargets(int player)
|
|
{
|
|
_TARGET *p_Var1;
|
|
int iVar2;
|
|
uint uVar3;
|
|
uint uVar4;
|
|
|
|
uVar4 = 0x800;
|
|
|
|
if (player == 0)
|
|
{
|
|
uVar4 = 1;
|
|
uVar3 = 2;
|
|
}
|
|
else
|
|
uVar3 = 256;
|
|
|
|
iVar2 = 15;
|
|
p_Var1 = MissionTargets;
|
|
do {
|
|
if ((p_Var1->data[0] < 4) && (0 < p_Var1->data[0]) && (p_Var1->data[1] & uVar4) != 0)
|
|
p_Var1->data[1] |= uVar3;
|
|
|
|
iVar2--;
|
|
p_Var1++;
|
|
} while (-1 < iVar2);
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ SetMissionComplete()
|
|
// line 3623, offset 0x00063f84
|
|
/* begin block 1 */
|
|
// Start line: 7986
|
|
/* end block 1 */
|
|
// End Line: 7987
|
|
|
|
/* begin block 2 */
|
|
// Start line: 8021
|
|
/* end block 2 */
|
|
// End Line: 8022
|
|
|
|
/* begin block 3 */
|
|
// Start line: 8022
|
|
/* end block 3 */
|
|
// End Line: 8023
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
// [D]
|
|
void SetMissionComplete(void)
|
|
{
|
|
int iVar1;
|
|
|
|
switch (GameType)
|
|
{
|
|
case GAME_MISSION:
|
|
if ((Mission.timer[0].flags & 0x10) != 0)
|
|
{
|
|
Mission.timer[0].flags = Mission.timer[0].flags | 0x20;
|
|
DetonatorTimer();
|
|
return;
|
|
}
|
|
|
|
if (gFurthestMission < gCurrentMissionNumber)
|
|
{
|
|
gFurthestMission = gCurrentMissionNumber;
|
|
}
|
|
|
|
default:
|
|
SetMissionMessage(MissionStrings + MissionHeader->msgComplete, 3, 2);
|
|
break;
|
|
case GAME_CHECKPOINT:
|
|
case GAME_CAPTURETHEFLAG:
|
|
case GAME_SECRET:
|
|
if (NumPlayers < 2)
|
|
{
|
|
SetMissionMessage(MissionStrings + MissionHeader->msgComplete, 3, 2);
|
|
break;
|
|
}
|
|
|
|
if (gPlayerScore.P2items <= gPlayerScore.items)
|
|
{
|
|
if (gPlayerScore.P2items == gPlayerScore.items)
|
|
{
|
|
SetPlayerMessage(0, "Draw!", 3, 2);
|
|
SetPlayerMessage(1, "Draw!", 3, 2);
|
|
break;
|
|
}
|
|
|
|
goto LAB_000640bc;
|
|
}
|
|
|
|
SetPlayerMessage(0, MissionStrings + MissionHeader->msgDrowned, 3, 2);
|
|
iVar1 = MissionHeader->msgComplete;
|
|
|
|
goto LAB_000640ec;
|
|
case GAME_COPSANDROBBERS:
|
|
if (Player2DamageBar.position < Player2DamageBar.max)
|
|
{
|
|
SetPlayerMessage(0, MissionStrings + MissionHeader->msgDrowned, 3, 2);
|
|
iVar1 = MissionHeader->msgComplete;
|
|
}
|
|
else
|
|
{
|
|
LAB_000640bc:
|
|
SetPlayerMessage(0, MissionStrings + MissionHeader->msgComplete, 3, 2);
|
|
iVar1 = MissionHeader->msgDrowned;
|
|
}
|
|
LAB_000640ec:
|
|
SetPlayerMessage(1, MissionStrings + iVar1, 3, 2);
|
|
}
|
|
|
|
SetMissionOver(PAUSEMODE_COMPLETE);
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ SetMissionFailed(enum FAIL_REASON reason /*$a0*/)
|
|
// line 3684, offset 0x00064b38
|
|
/* begin block 1 */
|
|
// Start line: 9846
|
|
/* end block 1 */
|
|
// End Line: 9847
|
|
|
|
/* begin block 2 */
|
|
// Start line: 9910
|
|
/* end block 2 */
|
|
// End Line: 9911
|
|
|
|
// [D]
|
|
void SetMissionFailed(FAIL_REASON reason)
|
|
{
|
|
if (reason == FAILED_CnR_LOSTHIM)
|
|
{
|
|
SetPlayerMessage(0, MissionStrings + MissionHeader->msgDrowned, 3, 2);
|
|
SetPlayerMessage(1, MissionStrings + MissionHeader->msgComplete, 3, 2);
|
|
}
|
|
else if ((reason < FAILED_MESSAGESET) && (reason == FAILED_OUTOFTIME))
|
|
{
|
|
SetMissionMessage(MissionStrings + MissionHeader->msgOutOfTime, 3, 2);
|
|
}
|
|
|
|
SetMissionOver(PAUSEMODE_GAMEOVER);
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ SetMissionOver(enum PAUSEMODE mode /*$a0*/)
|
|
// line 3704, offset 0x00064bd8
|
|
/* begin block 1 */
|
|
// Start line: 9950
|
|
/* end block 1 */
|
|
// End Line: 9951
|
|
|
|
|
|
// [D]
|
|
void SetMissionOver(PAUSEMODE mode)
|
|
{
|
|
ReleaseInGameCutscene();
|
|
PauseMissionTimer(1);
|
|
|
|
gBombTargetVehicle = NULL;
|
|
|
|
Mission.gameover_delay = 0x3c;
|
|
Mission.gameover_mode = mode;
|
|
Mission.ChaseTarget = NULL;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ ActivateNextFlag()
|
|
// line 3716, offset 0x000641a8
|
|
/* begin block 1 */
|
|
// Start line: 3718
|
|
// Start offset: 0x000641A8
|
|
// Variables:
|
|
// int i; // $a3
|
|
// int j; // $a1
|
|
/* end block 1 */
|
|
// End offset: 0x00064268
|
|
// End Line: 3739
|
|
|
|
/* begin block 2 */
|
|
// Start line: 8207
|
|
/* end block 2 */
|
|
// End Line: 8208
|
|
|
|
/* begin block 3 */
|
|
// Start line: 8208
|
|
/* end block 3 */
|
|
// End Line: 8209
|
|
|
|
/* begin block 4 */
|
|
// Start line: 8211
|
|
/* end block 4 */
|
|
// End Line: 8212
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
// [D]
|
|
void ActivateNextFlag(void)
|
|
{
|
|
int iVar1;
|
|
_TARGET *target;
|
|
int iVar3;
|
|
int iVar4;
|
|
|
|
if (last_flag == -1)
|
|
last_flag = 0;
|
|
else
|
|
MissionTargets[last_flag].data[1] |= 0x102;
|
|
|
|
iVar4 = 0;
|
|
iVar3 = last_flag;
|
|
|
|
while (true)
|
|
{
|
|
iVar3 = iVar3 + 1;
|
|
iVar1 = iVar3;
|
|
|
|
if (iVar3 < 0)
|
|
{
|
|
iVar1 = iVar4 + last_flag + 0x10;
|
|
}
|
|
|
|
iVar1 = iVar3 + (iVar1 >> 4) * -0x10;
|
|
target = MissionTargets + iVar1;
|
|
|
|
if ((target->data[0] == 1) && ((target->data[1] & 0x30000U) == 0x30000))
|
|
break;
|
|
|
|
iVar4++;
|
|
|
|
if (0xf < iVar4)
|
|
return;
|
|
}
|
|
|
|
target->data[1] = target->data[1] & 0xfffffefd;
|
|
last_flag = iVar1;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// int /*$ra*/ CalcLapTime(int player /*$a0*/, int time /*$a1*/, int lap /*$a2*/)
|
|
// line 3760, offset 0x00064c24
|
|
/* begin block 1 */
|
|
// Start line: 3761
|
|
// Start offset: 0x00064C24
|
|
// Variables:
|
|
// int i; // $a2
|
|
// int ptime; // $a3
|
|
/* end block 1 */
|
|
// End offset: 0x00064C60
|
|
// End Line: 3768
|
|
|
|
/* begin block 2 */
|
|
// Start line: 10067
|
|
/* end block 2 */
|
|
// End Line: 10068
|
|
|
|
/* begin block 3 */
|
|
// Start line: 10070
|
|
/* end block 3 */
|
|
// End Line: 10071
|
|
|
|
// [D]
|
|
int CalcLapTime(int player, int time, int lap)
|
|
{
|
|
int i;
|
|
int ptime;
|
|
|
|
ptime = 0;
|
|
|
|
if (0 < lap)
|
|
{
|
|
do {
|
|
ptime += gLapTimes[player][lap];
|
|
lap--;
|
|
} while (lap != 0);
|
|
}
|
|
|
|
return time - ptime;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ SetCarToBeStolen(struct _TARGET *target /*$s0*/, int player /*$s1*/)
|
|
// line 3770, offset 0x00064c60
|
|
/* begin block 1 */
|
|
// Start line: 10085
|
|
/* end block 1 */
|
|
// End Line: 10086
|
|
|
|
/* begin block 2 */
|
|
// Start line: 10088
|
|
/* end block 2 */
|
|
// End Line: 10089
|
|
|
|
// [D]
|
|
void SetCarToBeStolen(_TARGET *target, int player)
|
|
{
|
|
if ((target->data[10] & 0x800000U) != 0)
|
|
MakePhantomCarEqualPlayerCar();
|
|
|
|
target->data[9] = 1;
|
|
target->data[10] = 48;
|
|
target->data[12] = 0;
|
|
|
|
SetPlayerMessage(player, Mission.StealMessage, 2, 2);
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ MakePhantomCarEqualPlayerCar()
|
|
// line 3781, offset 0x00064cd0
|
|
/* begin block 1 */
|
|
// Start line: 10113
|
|
/* end block 1 */
|
|
// End Line: 10114
|
|
|
|
/* begin block 2 */
|
|
// Start line: 10114
|
|
/* end block 2 */
|
|
// End Line: 10115
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
// [D]
|
|
void MakePhantomCarEqualPlayerCar(void)
|
|
{
|
|
if (player[0].playerType == 1)
|
|
Mission.PhantomCarId = player[0].playerCarId;
|
|
}
|