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Ilya Shurumov 8879f114d0 - implement EnableDisplay
- implement EndFrame
- implement GetTimeStamp
- implement SetTextColour
- implement EnableDisplay
- implement DrawScreen
- implement FEPrintString
- font loading correctly
2020-03-29 06:56:49 +06:00
dump_music - dump_music now extracts all PSX sounds including alpha builds 2020-03-28 02:13:37 +06:00
REDRIVER_2.rep - implement LoadFrontendScreens 2020-03-28 21:44:13 +06:00
src_rebuild - implement EnableDisplay 2020-03-29 06:56:49 +06:00
.gitignore - redone Ghidra project with TDR 2020-03-28 02:12:54 +06:00
dump.bat - initial commit 2019-02-19 00:49:19 +06:00
dump.h - initial commit 2019-02-19 00:49:19 +06:00
README.md - added sources rebuilt with TDR and partially decompiled intro sequence 2020-03-28 03:25:35 +06:00
REDRIVER_2.gpr - redone Ghidra project with TDR 2020-03-28 02:12:54 +06:00

REDRIVER2

This project attempting to reverse-engineer PS1 game Driver 2;

This is probably NOT going to be a 1:1 recreation of the original source code as a lot of it missing and no one gives DEBUG version of the game

If you have one, please contact me.

Goals

  • Understand what's going on with all of this and how it works
  • Implement LEV file and other loaders as the game does
  • Reverse-engineer basic gameplay stuff (core mechanics - car physics, pedestrians, etc)
  • Build the game both for PSX and PSXPC targets
  • OpenDriver2?

How done

  • Ghidra project (based on Italian SYM) to deal with overlays and very simple logic
  • IDB based on Spanish SYM when dealing with things Ghidra can't handle

Credits

  • Soapy - lead programmer
  • Gh0stBlade - HLE PSX Emulator
  • Ben Lincoln - This Dust Remembers What It Once Was (TDR)
  • Stohrendorf - Symdump tool