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AI.C
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- modify TannerStuckInCar to check player id
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2020-06-06 16:24:46 +06:00 |
AI.H
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- modify TannerStuckInCar to check player id
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2020-06-06 16:24:46 +06:00 |
BCOLL3D.C
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- replace >> 12 and / 4096 with FIXED(v) macro
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2020-05-20 19:48:19 +06:00 |
BCOLL3D.H
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BCOLLIDE.C
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- implement CameraCollisionCheck, OK_To_Zoom
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2020-06-13 14:54:16 +06:00 |
BCOLLIDE.H
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- implement SetUpCivCollFlags, CivAccel
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2020-05-27 18:23:42 +06:00 |
BOMBERMAN.C
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- implement BombThePlayerToHellAndBack, ExplosionCollisionCheck
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2020-06-05 22:31:38 +06:00 |
BOMBERMAN.H
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- implement DrawThrownBombs
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2020-06-05 21:51:00 +06:00 |
CAMERA.C
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- implement CameraCollisionCheck, OK_To_Zoom
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2020-06-13 14:54:16 +06:00 |
CAMERA.H
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- implement AddCopCarLight, fix ShowCarLight
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2020-05-24 13:43:04 +06:00 |
CARS.C
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- implement DoPoliceLoudhailer, InitializeCutsceneSound, JerichoSpeak, InitEnvSnd, AddEnvSound, AddEnvSounds, SetEnvSndVol, SetEnvSndPos, LeadHorn
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2020-06-14 01:03:59 +06:00 |
CARS.H
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- car bug fixes and improvements for two player mode
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2020-06-06 18:19:55 +06:00 |
CD_ICON.H
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CELL.C
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- implement UnpackCellObject
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2020-04-29 13:10:39 +06:00 |
CELL.H
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CIV_AI.C
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- implement DrawDrivingGameOverlays, PrintScoreTableTime, InitialiseScoreTables, ResetTable
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2020-06-13 20:09:52 +06:00 |
CIV_AI.H
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- implement CreateNewNode
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2020-06-08 19:43:57 +06:00 |
CONVERT.C
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- fix bug in RestoreCarPosition
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2020-05-28 00:07:59 +06:00 |
CONVERT.H
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COP_AI.C
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- implement HandleDrivingGames, SetSmashedCone
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2020-06-13 16:13:01 +06:00 |
COP_AI.H
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- implement TargetArrow, DrawOverheadMap (partially)
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2020-05-30 17:40:17 +06:00 |
COSMETIC.C
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- car bug fixes and improvements for two player mode
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2020-06-06 18:19:55 +06:00 |
COSMETIC.H
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- implement ShowLight
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2020-06-05 15:13:23 +06:00 |
CUTSCENE.C
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- implement DrawInGameCutscene
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2020-06-17 00:20:03 +06:00 |
CUTSCENE.H
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- implement InitDrivingGames
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2020-06-13 14:56:24 +06:00 |
DEBRIS.C
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- do not display light reflections if camera Y is under light
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2020-06-16 22:45:11 +06:00 |
DEBRIS.H
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- car bug fixes and improvements for two player mode
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2020-06-06 18:19:55 +06:00 |
DENTING.C
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- pretty some code
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2020-06-06 20:39:09 +06:00 |
DENTING.H
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DIRECTOR.C
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- use GTE macros everywhere instead of direct register access
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2020-05-22 16:25:24 +06:00 |
DIRECTOR.H
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- implement cjpRecord, Put, ControlReplay
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2020-05-20 14:28:23 +06:00 |
DR2ROADS.C
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- implement SetElTrainRotation, InitTrain, InitDoor, InitEvents, EventCollisions, GetBridgeRotation, MultiCarEvent
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2020-06-14 22:01:40 +06:00 |
DR2ROADS.H
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- implement CheckForCorrectDisc, DiscSwapped, ReInitSystem, PlayFMV, PlayRender, ReportMode
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2020-06-13 18:27:11 +06:00 |
DRAW.C
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- car bug fixes and improvements for two player mode
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2020-06-06 18:19:55 +06:00 |
DRAW.H
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- use GTE macros everywhere instead of direct register access
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2020-05-22 16:25:24 +06:00 |
DRIVINGGAMES.C
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- implement CheckForCorrectDisc, DiscSwapped, ReInitSystem, PlayFMV, PlayRender, ReportMode
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2020-06-13 18:27:11 +06:00 |
DRIVINGGAMES.H
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E3STUFF.C
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- implement CheckForCorrectDisc, DiscSwapped, ReInitSystem, PlayFMV, PlayRender, ReportMode
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2020-06-13 18:27:11 +06:00 |
E3STUFF.H
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ENVIRO.C
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ENVIRO.H
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ENVSOUND.C
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- implement DoPoliceLoudhailer, InitializeCutsceneSound, JerichoSpeak, InitEnvSnd, AddEnvSound, AddEnvSounds, SetEnvSndVol, SetEnvSndPos, LeadHorn
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2020-06-14 01:03:59 +06:00 |
ENVSOUND.H
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EVENT.C
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- implement DrawMultiplayerTarget
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2020-06-17 03:02:06 +06:00 |
EVENT.H
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FELONY.C
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- implement NoteFelony, AdjustFelony
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2020-05-27 16:03:46 +06:00 |
FELONY.H
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- implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision
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2020-05-01 12:08:36 +06:00 |
FMVPLAY.C
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- implement CheckForCorrectDisc, DiscSwapped, ReInitSystem, PlayFMV, PlayRender, ReportMode
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2020-06-13 18:27:11 +06:00 |
FMVPLAY.H
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GAMESND.C
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- fix some game sound bugs
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2020-06-17 00:19:40 +06:00 |
GAMESND.H
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- implement DoPoliceLoudhailer, InitializeCutsceneSound, JerichoSpeak, InitEnvSnd, AddEnvSound, AddEnvSounds, SetEnvSndVol, SetEnvSndPos, LeadHorn
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2020-06-14 01:03:59 +06:00 |
GLAUNCH.C
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- implement DrawMultiplayerTarget
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2020-06-17 03:02:06 +06:00 |
GLAUNCH.H
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- implement LoadReplayFromBuffer, LoadAttractReplay
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2020-05-21 00:30:02 +06:00 |
HANDLING.C
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- implement CreateNewNode
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2020-06-08 19:43:57 +06:00 |
HANDLING.H
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JOB_FX.C
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- implement DrawMultiplayerTarget
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2020-06-17 03:02:06 +06:00 |
JOB_FX.H
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LEADAI.C
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- implement SetElTrainRotation, InitTrain, InitDoor, InitEvents, EventCollisions, GetBridgeRotation, MultiCarEvent
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2020-06-14 22:01:40 +06:00 |
LEADAI.H
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- stub LEADAI.C
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2020-06-05 01:29:54 +06:00 |
LOADSAVE.C
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LOADSAVE.H
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LOADVIEW.C
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- fix screen fade on two player
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2020-06-06 16:29:13 +06:00 |
LOADVIEW.H
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MAIN.C
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- command line options to start missions and specify players
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2020-06-17 03:02:31 +06:00 |
MAIN.H
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- implement InitDrivingGames
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2020-06-13 14:56:24 +06:00 |
MAP.C
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- implement InitButtonTextures, DrawButton
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2020-06-05 01:31:02 +06:00 |
MAP.H
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- proper spooled models freeing
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2020-05-16 18:33:44 +06:00 |
MC_SND.C
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- implement DoPoliceLoudhailer, InitializeCutsceneSound, JerichoSpeak, InitEnvSnd, AddEnvSound, AddEnvSounds, SetEnvSndVol, SetEnvSndPos, LeadHorn
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2020-06-14 01:03:59 +06:00 |
MC_SND.H
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MDRAW.C
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- fix DrawMultiplayerTarget logic
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2020-06-17 13:33:02 +06:00 |
MDRAW.H
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MGENERIC.C
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- fix bug in RestoreCarPosition
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2020-05-28 00:07:59 +06:00 |
MGENERIC.H
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MISSION.C
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- allow two player camera to have outside mode
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2020-06-06 16:26:59 +06:00 |
MISSION.H
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- implement DrawDrivingGameOverlays, PrintScoreTableTime, InitialiseScoreTables, ResetTable
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2020-06-13 20:09:52 +06:00 |
MODELS.C
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- implement InitCyclingPals, InitAnimatingObjects, InitSpooledAnimObj, DrawAnimatingObject, int_garage_door
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2020-05-18 18:11:07 +06:00 |
MODELS.H
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MOTION_C.C
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- implement SetupTannerSkeleton, DrawTanner
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2020-05-26 18:24:00 +06:00 |
MOTION_C.H
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- replace some docop2* by corresponding gte_* macros
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2020-05-24 00:25:48 +06:00 |
OBJANIM.C
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- implement InitCyclingPals, InitAnimatingObjects, InitSpooledAnimObj, DrawAnimatingObject, int_garage_door
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2020-05-18 18:11:07 +06:00 |
OBJANIM.H
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- implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision
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2020-05-01 12:08:36 +06:00 |
OBJCOLL.C
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- implement DestroyCivPedestrians, DrawAllPedestrians
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2020-05-24 20:12:10 +06:00 |
OBJCOLL.H
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- implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision
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2020-05-01 12:08:36 +06:00 |
OVERLAY.C
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- implement DrawMultiplayerTarget
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2020-06-17 03:02:06 +06:00 |
OVERLAY.H
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- implement UpdateFlashValue, DrawTargetBlip, DrawBigCompass
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2020-05-30 14:01:36 +06:00 |
OVERMAP.C
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- fix DrawMultiplayerTarget logic
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2020-06-17 13:33:02 +06:00 |
OVERMAP.H
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- implement DrawFullscreenMap, FlashOverheadMap
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2020-05-30 15:53:49 +06:00 |
PAD.C
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- make PADRECTORD.analogue field unsigned
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2020-05-20 17:06:49 +06:00 |
PAD.H
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PATHFIND.C
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- stub PATHFIND.C
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2020-05-17 12:25:21 +06:00 |
PATHFIND.H
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- stub PATHFIND.C
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2020-05-17 12:25:21 +06:00 |
PAUSE.C
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- implement Tunnels, RecordWaypoint
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2020-06-13 22:25:19 +06:00 |
PAUSE.H
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- implement cjpRecord, Put, ControlReplay
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2020-05-20 14:28:23 +06:00 |
PEDEST.C
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- pretty some code
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2020-06-06 20:39:09 +06:00 |
PEDEST.H
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- pretty some code
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2020-06-06 20:39:09 +06:00 |
PLAYERS.C
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- support for multiple players leaving car
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2020-06-06 16:29:36 +06:00 |
PLAYERS.H
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- implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition
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2020-05-15 14:50:30 +06:00 |
PRES.C
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- [EMU] LibGPU DrawPrim drawing always in front with polygon offset (and Z buffer)
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2020-06-05 23:50:29 +06:00 |
PRES.H
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- fix PrintString
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2020-05-30 15:52:56 +06:00 |
REPLAYS.C
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- implement Tunnels, RecordWaypoint
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2020-06-13 22:25:19 +06:00 |
REPLAYS.H
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- implement SetupTannerSkeleton, DrawTanner
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2020-05-26 18:24:00 +06:00 |
ROADBITS.C
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- implement cjpRecord, Put, ControlReplay
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2020-05-20 14:28:23 +06:00 |
ROADBITS.H
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- implement cjpRecord, Put, ControlReplay
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2020-05-20 14:28:23 +06:00 |
SCORES.C
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- implement OnScoreTable, AddScoreToTable
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2020-06-13 20:17:27 +06:00 |
SCORES.H
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- implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar
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2020-05-16 21:43:19 +06:00 |
SEARCH.C
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SEARCH.H
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SHADOW.C
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- implement PlacePoolForCar, sQuad, SsSetSerialVol
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2020-05-31 20:16:47 +06:00 |
SHADOW.H
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- implement PlacePoolForCar, sQuad, SsSetSerialVol
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2020-05-31 20:16:47 +06:00 |
SKY.C
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- implement TunnelSkyFade
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2020-06-05 01:30:34 +06:00 |
SKY.H
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- implement Tunnels, RecordWaypoint
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2020-06-13 22:25:19 +06:00 |
SOUND.C
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- fix some game sound bugs
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2020-06-17 00:19:40 +06:00 |
SOUND.H
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- do not do XM_ calls if Song_ID == -1
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2020-05-12 21:49:21 +06:00 |
SPOOL.C
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- pretty some code
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2020-06-06 20:39:09 +06:00 |
SPOOL.H
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- implement valid_region
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2020-05-09 14:00:06 +06:00 |
SYSTEM.C
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- implement CheckForCorrectDisc, DiscSwapped, ReInitSystem, PlayFMV, PlayRender, ReportMode
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2020-06-13 18:27:11 +06:00 |
SYSTEM.H
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- implement MissionCityScreen, MissionSelectScreen
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2020-05-19 00:32:09 +06:00 |
TARGETS.C
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- apply aspect ratio matrix to debris, flares and targets
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2020-05-27 17:14:51 +06:00 |
TARGETS.H
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- implement Draw3DTarget, DrawTargetArrowModel, WorldToCameraPositions
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2020-05-27 17:05:27 +06:00 |
TEXTURE.C
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
TEXTURE.H
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- implement GetModelVertPtr, InitTannerShadow,
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2020-05-23 22:24:47 +06:00 |
TILE.C
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- replace some docop2* by corresponding gte_* macros
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2020-05-24 00:25:48 +06:00 |
TILE.H
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TIME.C
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- implement DrawMultiplayerTarget
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2020-06-17 03:02:06 +06:00 |
TIME.H
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WHEELFORCES.C
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- pretty some code
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2020-06-06 20:39:09 +06:00 |
WHEELFORCES.H
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XAPLAY.C
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XAPLAY.H
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XMCALLS.H
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- XMPLAY by Jason Page original source code ported back from PS2
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2020-05-13 12:40:22 +06:00 |
XMPLAY.C
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- fix XMPLAY bug again
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2020-05-15 19:24:32 +06:00 |
XMPLAY.H
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- fix XMPLAY structure data
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2020-05-13 22:00:28 +06:00 |