REDRIVER2/src_rebuild/GAME/C/ENVIRO.C
Ilya Shurumov da176025ac - implement loadsectorsPC
- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
2020-04-05 19:53:08 +06:00

110 lines
2.0 KiB
C

#include "THISDUST.H"
#include "ENVIRO.H"
short gPlayerCar0ShinyFaces[38];
// decompiled code
// original method signature:
// void /*$ra*/ Env_MakeColourAddTable(short *shinysrc /*$s0*/, char *polytable /*$s1*/, int length /*$a2*/)
// line 46, offset 0x00044e88
/* begin block 1 */
// Start line: 47
// Start offset: 0x00044E88
// Variables:
// short addval; // $a0
// short polynum; // $v1
/* end block 1 */
// End offset: 0x00044F08
// End Line: 67
/* begin block 2 */
// Start line: 92
/* end block 2 */
// End Line: 93
void Env_MakeColourAddTable(short *shinysrc, char *polytable, int length)
{
short sVar1;
int iVar2;
short sVar3;
memset(polytable, 0xe, length);
sVar3 = *shinysrc;
sVar1 = shinysrc[1];
shinysrc = shinysrc + 2;
while (iVar2 = (int)sVar1, iVar2 != -1) {
if (iVar2 == -2) {
sVar3 = *shinysrc;
shinysrc = shinysrc + 1;
}
else {
polytable[iVar2] = (char)sVar3;
}
sVar1 = *shinysrc;
shinysrc = shinysrc + 1;
}
return;
}
// decompiled code
// original method signature:
// void /*$ra*/ Init_Reflection_Mapping()
// line 72, offset 0x00044f08
/* begin block 1 */
// Start line: 74
// Start offset: 0x00044F08
// Variables:
// struct TPAN pos; // stack offset -16
// int count; // $v1
/* end block 1 */
// End offset: 0x00044F60
// End Line: 89
/* begin block 2 */
// Start line: 142
/* end block 2 */
// End Line: 143
/* begin block 3 */
// Start line: 148
/* end block 3 */
// End Line: 149
/* begin block 4 */
// Start line: 149
/* end block 4 */
// End Line: 150
/* begin block 5 */
// Start line: 151
/* end block 5 */
// End Line: 152
/* WARNING: Unknown calling convention yet parameter storage is locked */
void Init_Reflection_Mapping(void)
{
char *pcVar1;
int iVar2;
iVar2 = 0xff;
pcVar1 = &CHAR____000cdb4f;
do {
*pcVar1 = '0';
iVar2 = iVar2 + -1;
pcVar1 = pcVar1 + -1;
} while (-1 < iVar2);
ShinyTextureNum = 0;
Env_MakeColourAddTable(gPlayerCar0ShinyFaces, Car0_ShinyTable, 0x100);
return;
}