REDRIVER2/src_rebuild/GAME/ASM/D2MAPASM.MIP
Ilya Shurumov c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00

52 lines
1.5 KiB
Plaintext

// WARNING: This file's extension ('.MIP') indicates that it may not have been a C or C++ file.
// It should contain Ghidra's best effort at decompiling the machine language to C,
// but TDR does not currently attempt to handle assembly language or other non-C/C++ code differently,
// so any decompiled code below may not reflect the original project source code for this file.
// If the source file is from a library, you should replace it with the original library version of the file.
// Otherwise, manual reconstruction of the code may be required,
// Especially if the original source code was assembly language which used hardware features inaccessible to C.
#include "THISDUST.H"
#include "D2MAPASM.H"
// autogenerated function stub:
// void sdSelfModifyingCode() /* sdSelfModifyingCode method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */
void sdSelfModifyingCode()
{ // line 55, offset 0x00012d18
/* begin block 1 */
// Start line: 111
/* end block 1 */
// End Line: 112
/* begin block 2 */
// Start line: 112
/* end block 2 */
// End Line: 113
/* begin block 3 */
// Start line: 113
/* end block 3 */
// End Line: 114
/* begin block 4 */
// Start line: 114
/* end block 4 */
// End Line: 115
/* begin block 5 */
// Start line: 115
/* end block 5 */
// End Line: 116
/* begin block 6 */
// Start line: 116
/* end block 6 */
// End Line: 117
return null;
}