REDRIVER2/src_rebuild/Game/C/ai.c

97 lines
1.8 KiB
C

#include "driver2.h"
#include "ai.h"
#include "mission.h"
#include "cosmetic.h"
#include "cop_ai.h"
#include "cars.h"
#include "felony.h"
#include "glaunch.h"
#include "players.h"
#include "replays.h"
// [D] [T]
void StoreGameFlags(void)
{
ReplayParameterPtr->weather = gWeather;
ReplayParameterPtr->timeofday = gTimeOfDay;
}
// [D] [T]
int TannerCanEnterCar(CAR_DATA *cp, int distToCarSq)
{
int carRange;
if (cp->controlFlags & CONTROL_FLAG_COP)
gCopCarTheftAttempted = 1;
if ((cp->controlType == CONTROL_TYPE_CIV_AI || cp->controlType == CONTROL_TYPE_CUTSCENE) &&
(cp->controlFlags & CONTROL_FLAG_COP) == 0 &&
(cp->controlFlags & CONTROL_FLAG_COP_SLEEPING) == 0 &&
cp->hd.where.m[1][1] > 99) // not flipped over
{
if (ABS(FIXEDH(cp->hd.wheel_speed)) < 3)
{
carRange = car_cosmetics[cp->ap.model].colBox.vx * 2;
if (ActiveCheats.cheat13 != 0)
carRange <<= 1;
if (carRange > 5000)
carRange = 5000;
return (carRange*carRange < distToCarSq) ^ 1;
}
}
return 0;
}
// [D] [T]
int TannerStuckInCar(int doSpeedCheck, int player_id)
{
short *playerFelony;
int speed;
CAR_DATA *cp;
PLAYER* lp;
cp = NULL;
lp = &player[player_id];
if (lp->playerType == 1)
{
if (lp->playerCarId < 0)
{
playerFelony = &pedestrianFelony;
}
else
{
cp = &car_data[lp->playerCarId];
playerFelony = &cp->felonyRating;
}
if ((*playerFelony <= FELONY_PURSUIT_MIN_VALUE || player_position_known < 1) &&
cp &&
(cp->hd.wheel[1].surface & 7) != 1 &&
(cp->hd.wheel[3].surface & 7) != 1)
{
if (doSpeedCheck != 0)
{
speed = FIXEDH(cp->hd.wheel_speed);
if (speed < 0)
speed = -speed;
if (speed > 2)
return 1;
}
if (cp->hd.where.m[1][1] > 99 && lockAllTheDoors == 0)
{
return 0;
}
}
}
return 1;
}