mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-22 18:32:42 +01:00
475 lines
9.6 KiB
C
475 lines
9.6 KiB
C
#include "driver2.h"
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#include "felony.h"
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#include "cop_ai.h"
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#include "civ_ai.h"
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#include "players.h"
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#include "cars.h"
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#include "mission.h"
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#include "convert.h"
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#include "gamesnd.h"
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#include "dr2roads.h"
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#include "overlay.h"
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#include "cutrecorder.h"
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short initialOccurrenceDelay[12] = { 24, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0 };
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short initialReccurrenceDelay[12] = { 128, 0, 128, 64, 64, 32, 32, 0, 128, 256 };
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int CopsCanSeePlayer = 0;
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short pedestrianFelony = 0;
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FELONY_VALUE initialFelonyValue[12] =
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{
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{ 659, 0 },
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{ 659, 75 },
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{ 659, 0 },
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{ 659, 0 },
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{ 659, 659 },
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{ 1318, 659 },
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{ 659, 659 },
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{ 659, 25 },
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{ 659, 0 },
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{ 659, 0 },
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{ 659, 0 },
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{ 4096, 0 }
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};
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FELONY_DATA felonyData;
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int FelonyIncreaseTime = 0;
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int FelonyDecreaseTime = 0;
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int FelonyIncreaseTimer = 0;
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int FelonyDecreaseTimer = 0;
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// [D] [T]
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void InitFelonyDelayArray(FELONY_DELAY *pFelonyDelay, short *pMaximum, int count)
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{
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FELONY_DELAY *pCurrent;
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pCurrent = pFelonyDelay + count;
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while (pFelonyDelay < pCurrent)
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{
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pFelonyDelay->current = 0;
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pFelonyDelay->maximum = *pMaximum++;
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pFelonyDelay++;
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}
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}
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// [D] [T]
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void InitFelonyData(FELONY_DATA *pFelonyData)
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{
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InitFelonyDelayArray(pFelonyData->occurrenceDelay, initialOccurrenceDelay, numberOf(initialOccurrenceDelay));
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InitFelonyDelayArray(pFelonyData->reoccurrenceDelay, initialReccurrenceDelay, numberOf(initialOccurrenceDelay));
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memcpy((u_char*)&pFelonyData->value, (u_char*)&initialFelonyValue, sizeof(initialFelonyValue));
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}
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// [D] [T]
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int GetCarHeading(int direction)
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{
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return (direction + 0x200U & 0xfff) >> 10;
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}
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// [D] [T]
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char GetCarDirectionOfTravel(CAR_DATA *cp)
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{
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int direction;
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direction = GetCarHeading(cp->hd.direction);;
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if (cp->hd.wheel_speed < 0)
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direction = direction + 2 & 3;
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return direction;
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}
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// [D] [T]
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void NoteFelony(FELONY_DATA *pFelonyData, char type, short scale)
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{
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int felonyTooLowForRoadblocks;
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char rnd; // $s1
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int dir; // $a3
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short *felony;
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int phrase;
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int additionalFelonyPoints;
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if (player[0].playerCarId < 0)
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felony = &pedestrianFelony;
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else
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felony = &car_data[player[0].playerCarId].felonyRating;
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felonyTooLowForRoadblocks = *felony;
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if (pFelonyData->occurrenceDelay[type].current < pFelonyData->occurrenceDelay[type].maximum)
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return;
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#ifdef FELONY_DEBUG
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switch (type)
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{
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case 1:
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SetPlayerMessage(0, "Scaring pedestrians", 0, 1);
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break;
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case 2:
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SetPlayerMessage(0, "Speeding", 0, 1);
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break;
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case 3:
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SetPlayerMessage(0, "Red light crossing", 0, 1);
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break;
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case 4:
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SetPlayerMessage(0, "Collision with another vehicle", 0, 1);
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break;
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case 5:
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SetPlayerMessage(0, "Collision with cop", 0, 1);
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break;
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case 6:
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SetPlayerMessage(0, "Collision with building", 0, 1);
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break;
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case 7:
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SetPlayerMessage(0, "Damaging propery", 0, 1);
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break;
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case 8:
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SetPlayerMessage(0, "Wrong way", 0, 1);
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break;
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case 9:
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SetPlayerMessage(0, "Driving without lights", 0, 1);
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break;
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case 10:
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SetPlayerMessage(0, "Reckless driving", 0, 1);
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break;
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case 11:
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SetPlayerMessage(0, "Stealing cop car", 0, 1);
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break;
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}
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#endif
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if (CopsCanSeePlayer == 0 && (type != 11))
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return;
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if (pFelonyData->reoccurrenceDelay[type].current != 0)
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return;
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pFelonyData->reoccurrenceDelay[type].current = pFelonyData->reoccurrenceDelay[type].maximum;
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if (*felony <= FELONY_PURSUIT_MIN_VALUE)
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additionalFelonyPoints = pFelonyData->value[type].placid;
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else
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additionalFelonyPoints = pFelonyData->value[type].angry * pFelonyData->pursuitFelonyScale >> 0xc;
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*felony += (additionalFelonyPoints * scale >> 12);
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if (*felony > FELONY_MAX_VALUE)
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*felony = FELONY_MAX_VALUE;
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// KILL PEDESTRIAN FELONY HERE
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if (player[0].playerType == 2)
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*felony = 0;
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if (first_offence == 0 && numActiveCops)
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{
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// say something..
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rnd = Random2(1);
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dir = GetCarDirectionOfTravel(&car_data[player[0].playerCarId]);
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switch (type)
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{
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case 1:
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case 5:
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case 6:
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case 7:
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case 11:
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break;
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case 3:
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if ((rnd & 3) != 0)
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break;
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CopSay(5, 0);
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break;
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case 4:
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if ((rnd % 3) & 0xff != 0)
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break;
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CopSay((rnd & 1) + 7, 0);
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break;
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default:
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if ((rnd % 17) & 0xFF == 0)
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{
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if (MaxPlayerDamage[0] * 3 / 4 < car_data[player[0].playerCarId].totalDamage)
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phrase = rnd % 4;
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else
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phrase = rnd % 3;
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if (last_cop_phrase != phrase && 0 < TimeSinceLastSpeech)
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{
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if (phrase < 3)
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CopSay(phrase + 15, dir);
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else
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CopSay(6, 0);
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last_cop_phrase = phrase;
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}
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}
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break;
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}
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}
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if (felonyTooLowForRoadblocks <= FELONY_ROADBLOCK_MIN_VALUE)
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{
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if (*felony > FELONY_ROADBLOCK_MIN_VALUE)
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{
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roadblockCount = roadblockDelayDiff[gCopDifficultyLevel] + (Random2(0) & 0xff);
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}
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}
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}
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// [D] [T]
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void AdjustFelony(FELONY_DATA *pFelonyData)
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{
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FELONY_DELAY *pFelonyDelay;
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short *felony;
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if (player[0].playerCarId < 0)
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felony = &pedestrianFelony;
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else
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felony = &car_data[player[0].playerCarId].felonyRating;
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if (*felony != 0 && *felony <= FELONY_PURSUIT_MIN_VALUE)
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{
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if (FelonyDecreaseTimer++ == FelonyDecreaseTime)
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{
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(*felony)--;
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FelonyDecreaseTimer = 0;
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}
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}
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else if (CopsCanSeePlayer)
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{
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if (*felony > FELONY_PURSUIT_MIN_VALUE && FelonyIncreaseTimer++ == FelonyIncreaseTime)
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{
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(*felony)++;
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if (*felony > FELONY_MAX_VALUE)
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*felony = FELONY_MAX_VALUE;
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FelonyIncreaseTimer = 0;
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}
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}
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pFelonyDelay = pFelonyData->reoccurrenceDelay;
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while (pFelonyDelay <= &pFelonyData->reoccurrenceDelay[11])
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{
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if (pFelonyDelay->current != 0)
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pFelonyDelay->current--;
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pFelonyDelay++;
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}
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}
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short playerLastRoad = 0;
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// [D] [T]
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void CheckPlayerMiscFelonies(void)
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{
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int i;
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bool goingWrongWay;
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int surfInd;
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int maxSpeed;
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int limit;
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int exitId;
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int _exitId;
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VECTOR *carPos;
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DRIVER2_ROAD_INFO roadInfo;
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DRIVER2_JUNCTION *jn;
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CAR_DATA* cp;
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// Do not register felony if player does not have a car
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if (player[0].playerType == 2 ||
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player[0].playerCarId < 0 ||
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FelonyBar.active == 0)
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return;
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cp = &car_data[player[0].playerCarId];
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carPos = (VECTOR *)cp->hd.where.t;
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surfInd = GetSurfaceIndex(carPos);
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// check junctions
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if (IS_JUNCTION_SURFACE(surfInd))
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{
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jn = GET_JUNCTION(surfInd);
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if( (IS_CURVED_SURFACE(playerLastRoad) || IS_STRAIGHT_SURFACE(playerLastRoad)) && (jn->flags & 0x1))
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{
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exitId = 0;
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i = 0;
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while (i < 4)
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{
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if (jn->ExitIdx[i] == playerLastRoad)
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{
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exitId = i;
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break;
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}
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i++;
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}
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// Run a red light!
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if (junctionLightsPhase[exitId & 1] == 1)
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NoteFelony(&felonyData, 3, 4096);
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}
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}
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playerLastRoad = surfInd;
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goingWrongWay = false;
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if(GetSurfaceRoadInfo(&roadInfo, surfInd))
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{
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int lane;
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int crd;
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lane = GetLaneByPositionOnRoad(&roadInfo, carPos);
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if(roadInfo.straight)
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crd = (roadInfo.straight->angle - cp->hd.direction) + 1024U >> 0xb & 1;
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else
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crd = NotTravellingAlongCurve(carPos->vx, carPos->vz, cp->hd.direction, roadInfo.curve);
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// check if on correct lane
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if (ROAD_IS_AI_LANE(&roadInfo, lane))
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{
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if (ROAD_LANE_DIR(&roadInfo, lane) == 0)
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{
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if (crd == 1)
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goingWrongWay = true;
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}
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else
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{
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if (crd == 0)
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goingWrongWay = true;
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}
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}
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#if 0
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printInfo("ROAD %d lane: %d / %d, (%d). AI drive: %d, flg: %d%d%d, dir: %d, spd: %d (wrong way: %d)\n",
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roadInfo.surfId,
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lane + 1,
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ROAD_WIDTH_IN_LANES(&roadInfo), // lane count. * 2 for both sides as roads are symmetric
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IS_NARROW_ROAD(&roadInfo),
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ROAD_IS_AI_LANE(&roadInfo, lane), // lane AI driveable flag
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(roadInfo.NumLanes & 0x20) > 0, // flag 0 - first lane?
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(roadInfo.NumLanes & 0x40) > 0, // flag 1 - leftmost park
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(roadInfo.NumLanes & 0x80) > 0, // flag 2 - rightmost park
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ROAD_LANE_DIRECTION_BIT(&roadInfo, lane), // direction bit
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ROAD_SPEED_LIMIT(&roadInfo), // speed limit id
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goingWrongWay);
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#endif
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// get road speed limit
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maxSpeed = speedLimits[ROAD_SPEED_LIMIT(&roadInfo)];
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}
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else
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{
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maxSpeed = speedLimits[2];
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}
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// wrong way
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if (goingWrongWay)
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felonyData.occurrenceDelay[8].current++;
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else
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felonyData.occurrenceDelay[8].current = 0;
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NoteFelony(&felonyData, 8, 4096);
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// if lights are off (broken)
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if (gTimeOfDay == 3 && cp->ap.damage[0] > 1000 && cp->ap.damage[1] > 1000)
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NoteFelony(&felonyData, 9, 4096);
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// reckless driving.
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// for that checking if rear wheels are sliding
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if (cp->wheelspin == 0)
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{
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if (ABS(cp->hd.rear_vel) > 11100)
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felonyData.occurrenceDelay[10].current++;
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else
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felonyData.occurrenceDelay[10].current = 0;
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}
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else
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{
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felonyData.occurrenceDelay[10].current++;
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}
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NoteFelony(&felonyData, 10, 4096);
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// check the speed limit
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if (speedLimits[2] == maxSpeed)
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limit = (maxSpeed * 19) >> 4;
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else
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limit = (maxSpeed * 3) >> 1;
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if (FIXEDH(cp->hd.wheel_speed) > limit)
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NoteFelony(&felonyData, 2, 4096);
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}
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// [D] [T]
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void InitFelonySystem(void)
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{
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FelonyIncreaseTime = 31;
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FelonyDecreaseTime = 31;
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FelonyIncreaseTimer = 0;
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FelonyDecreaseTimer = 0;
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InitFelonyData(&felonyData);
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}
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// enable when debugging whacky StoreCarPosition
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// #define LEADAI_EASY
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// [D] [T]
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void CarHitByPlayer(CAR_DATA *victim, int howHard)
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{
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char type;
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_CutRec_CheckInvalidatePing(victim->id, howHard);
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#ifdef LEADAI_EASY
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if (victim->controlType == CONTROL_TYPE_LEAD_AI)
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victim->totalDamage = 0xffff;
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#endif
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if (howHard > 0 && victim->controlType != CONTROL_TYPE_PURSUER_AI)
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{
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if ((victim->controlFlags & 1) == 0)
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{
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if (howHard < 32)
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{
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NoteFelony(&felonyData, 4, (howHard << 0x17) >> 0x10);
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return;
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}
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type = 4;
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}
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else
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{
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if (howHard < 16)
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{
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NoteFelony(&felonyData, 5, (howHard << 0x18) >> 0x10);
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return;
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}
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type = 5;
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}
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NoteFelony(&felonyData, type, 4096);
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}
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}
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