REDRIVER2/src_rebuild/Game/C/gamesnd.h

133 lines
3.8 KiB
C

#ifndef GAMESND_H
#define GAMESND_H
// Game loaded sound banks. DO NOT EDIT!
#define SOUND_BANK_DUMMY 0
#define SOUND_BANK_SFX 1
#define SOUND_BANK_VOICES 2
#define SOUND_BANK_CARS 3
#define SOUND_BANK_ENVIRONMENT 4
#define SOUND_BANK_MISSION 5
#define SOUND_BANK_TANNER 6
enum SoundBankIds
{
SBK_ID_MENU = 0, // frontend, alpha 1.6 used it in ingame menu as well
SBK_ID_SFX = 1,
SBK_CAR_SOUNDS_START = 2,
SBK_ID_JERICHO = 19, // jericho_in_back
SBK_ID_JONES = 20,
SBK_CITY_EFFECTS_START = 21,
SBK_COP_PHRASES_START = 29,
SBK_ID_COUNTDOWN = 44,
// Mission banks start
// Jones banks
SBK_ID_MISSION_2 = 45, // Chase the witness
SBK_ID_MISSION_3 = 46, // Train pursuit
SBK_ID_MISSION_4 = 47,
SBK_ID_MISSION_10 = 48,
SBK_ID_MISSION_11 = 49, // Hijack the truck
SBK_ID_MISSION_13 = 50, // Steal the truck
SBK_ID_FERRY = 51, // Escape to ferry / To the docks
SBK_ID_MISSION_18 = 52, // Tail Jericho
SBK_ID_MISSION_22 = 53, // Beat the train
SBK_ID_MISSION_23 = 54, // Car bomb
SBK_ID_MISSION_24 = 55, // Stake out
SBK_ID_MISSION_27 = 56,
SBK_ID_MISSION_29 = 57, // C4 deal
SBK_ID_MISSION_30 = 58, // Destroy the yard
SBK_ID_MISSION_32 = 59, // Steal the cop car
SBK_ID_MISSION_33 = 60, // Caine's cash - UNUSED
SBK_ID_MISSION_35 = 61, // Boat jump
SBK_ID_MISSION_39 = 62, // Lenny escaping - UNUSED
SBK_ID_MISSION_40 = 63, // Lenny gets caught
SBK_ID_HAVANA_TAKEADRIVE = 64,
SBK_ID_VEGAS_TAKEADRIVE = 65,
SBK_ID_TANNER = 66,
SBK_ID_SPECIAL_SIREN1 = 67,
SBK_ID_SPECIAL_SIREN2 = 68,
SBK_COP_SIREN_START = 69,
};
struct SPEECH_QUEUE
{
char allowed;
char chan;
char is_playing;
int count;
char reverb;
int slot[7];
};
extern int gDriver1Music;
extern int TimeSinceLastSpeech;
extern char phrase_top;
extern char force_idle[8];
extern char force_siren[8];
extern SPEECH_QUEUE gSpeechQueue;
extern void LoadBankFromLump(int bank, int lump); // 0x00052460
extern int CarHasSiren(int index); // 0x000522EC
extern int ResidentModelsBodge(); // 0x0004D690
extern void LoadLevelSFX(int missionNum); // 0x0004D784
extern void StartGameSounds(); // 0x0004DE30
extern void StartPlayerCarSounds(int playerId, int model, VECTOR* pos);
extern void SoundTasks(); // 0x0004FC90
extern void ControlCarRevs(CAR_DATA *cp); // 0x0004E2E8
extern void DoSpeech(int chan, int sound); // 0x000525F8
extern char PlaySpeech(SPEECH_QUEUE *pSpeechQueue, int sound); // 0x0005228C
extern void InitSpeechQueue(SPEECH_QUEUE *pSpeechQueue); // 0x00052654
extern void ControlSpeech(SPEECH_QUEUE *pSpeechQueue); // 0x0004E560
extern void CopSay(int phrase, int direction); // 0x00052190
extern void BodSay(int phrase); // 0x00052694
extern void MissionSay(int phrase); // 0x000526D0
extern void InitDopplerSFX(); // 0x0004E710
extern void DoDopplerSFX(); // 0x0004E790
extern void DoPoliceLoudhailer(int cars, unsigned short *indexlist, u_int* dist); // 0x0004F4A0
extern void CollisionSound(char player_id, CAR_DATA *cp, int impact, int car_car); // 0x0004F668
extern void ExplosionSound(VECTOR *pos, int type); // 0x0004F984
extern void JerichoSpeak(); // 0x0004FB94
extern void InitMusic(int musicnum); // 0x000500E4
extern void FunkUpDaBGMTunez(int funk); // 0x000527C0
extern void InitTunnels(char n); // 0x0005243C
extern int AddTunnel(int x1, int y1, int z1, int x2, int y2, int z2); // 0x00052848
extern void Tunnels(tunnelinfo *T); // 0x0005027C
extern void AddTunnels(int level); // 0x00050400
extern void InitEnvSnd(int num_envsnds); // 0x00052388
extern int SetEnvSndVol(int snd, int vol); // 0x00052168
extern void SetEnvSndPos(int snd, int px, int pz); // 0x00052904
extern int AddEnvSnd(int type, char flags, int bank, int sample, int vol, int px, int pz, int px2, int pz2); // 0x00050C08
extern void InitLeadHorn(); // 0x00052948
extern void LeadHorn(CAR_DATA *cp); // 0x00052954
#endif