REDRIVER2/src_rebuild/Game/C/handling.h
2022-01-21 21:04:45 +03:00

37 lines
1.1 KiB
C

#ifndef HANDLING_H
#define HANDLING_H
extern int ghost_mode;
extern int playerghost;
extern int playerhitcopsanyway;
extern void InitCarPhysics(CAR_DATA *cp, LONGVECTOR4* startpos, int direction); // 0x0005381C
extern void TempBuildHandlingMatrix(CAR_DATA *cp, int init); // 0x000539E8
extern void FixCarCos(CAR_COSMETICS *carCos, int externalModelNumber); // 0x00056C24
extern void GlobalTimeStep(); // 0x00053C00
extern void SetShadowPoints(CAR_DATA *c0, VECTOR* outpoints); // 0x000551EC
extern void LongQuaternion2Matrix(LONGQUATERNION* qua, MATRIX *m); // 0x000553CC
extern void RebuildCarMatrix(RigidBodyState *st, CAR_DATA *cp); // 0x00056AE4
extern void StepCarPhysics(CAR_DATA *cp); // 0x00056A0C
extern void InitialiseCarHandling(); // 0x00056A6C
extern void CheckCarToCarCollisions(); // 0x000556E0
extern void ProcessCarPad(CAR_DATA *cp, u_int pad, char PadSteer, char use_analogue); // 0x00055A9C
extern void InitSkidding(); // 0x00056CB8
extern void TerminateSkidding(int player_id); // 0x000562AC
extern void CheckCarEffects(CAR_DATA *cp, int player_id); // 0x00056350
extern int GetPlayerId(CAR_DATA *cp); // 0x00056CEC
#endif