REDRIVER2/src_rebuild/Game/C/pres.h

43 lines
1.3 KiB
C

#ifndef PRES_H
#define PRES_H
struct OUT_FONTINFO
{
u_char x;
u_char y;
char offx;
char offy;
u_char width;
u_char height;
u_short pad;
};
extern short fonttpage;
extern void InitButtonTextures(); // 0x00074E54
extern void LoadFont(char *buffer); // 0x00073CC8
extern void SetTextColour(u_char Red, u_char Green, u_char Blue); // 0x00074A10
extern int StringWidth(char *pString); // 0x00074A24
extern int OutputString(char *pString, int formatting, int x, int y, int xw, int r, int g, int b); // 0x00074AB0
extern int PrintStringRightAligned(char *pString, int x, int y); // 0x00074B8C
extern void PrintStringCentred(char *pString, short y); // 0x00074BD8
extern int PrintString(char *string, int x, int y); // 0x00073EA0
extern short PrintDigit(int x, int y, char *string); // 0x00074140
extern int PrintStringFeature(char *string, int x, int y, int w, int h, int transparent); // 0x00074D34
extern void PrintStringBoxed(char *string, int ix, int iy); // 0x00074364
extern void SetCLUT16Flags(ushort clutID, ushort mask, char transparent);
extern int PrintScaledString(int y, char *string, int scale); // 0x000745DC
extern char* GetNextWord(char *string, char *word); // 0x00074D54
extern void* DrawButton(u_char button, void *prim, int x, int y); // 0x00074858
extern void* SetFontTPage(void *prim); // 0x00074D94
#endif