mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-23 10:52:36 +01:00
012f87bd62
- fix buildNewCarFromModel bug
779 lines
14 KiB
C
779 lines
14 KiB
C
#include "THISDUST.H"
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#include "LOADVIEW.H"
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#include "E3STUFF.H"
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#include "SYSTEM.H"
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#include "LIBETC.H"
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#include "GLAUNCH.H"
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#include "MISSION.H"
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#include "CAMERA.H"
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#include "PAUSE.H"
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#include "PRES.H"
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#include "MAIN.H"
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#include "CUTSCENE.H"
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#include "../FRONTEND/FEMAIN.H"
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DRAWENV load_draw = { 0 };
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DISPENV load_disp = { 0 };
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int load_steps = 0;
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int loading_bar_pos = 0;
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// decompiled code
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// original method signature:
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// void /*$ra*/ ShowLoading()
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// line 200, offset 0x0005816c
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/* begin block 1 */
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// Start line: 202
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// Start offset: 0x0005816C
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// Variables:
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// struct POLY_G4 poly; // stack offset -56
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// int col; // $s0
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/* end block 1 */
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// End offset: 0x00058298
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// End Line: 236
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/* begin block 2 */
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// Start line: 400
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/* end block 2 */
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// End Line: 401
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/* begin block 3 */
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// Start line: 401
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/* end block 3 */
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// End Line: 402
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/* begin block 4 */
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// Start line: 404
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/* end block 4 */
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// End Line: 405
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/* WARNING: Unknown calling convention yet parameter storage is locked */
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// [D]
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void ShowLoading(void)
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{
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POLY_G4 poly;
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if ((NewLevel != 0) || (gInFrontend != 0)) {
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loading_bar_pos = loading_bar_pos + 1;
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poly.x1 = (short)(loading_bar_pos * load_steps);
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if (120 < loading_bar_pos * load_steps) {
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poly.x1 = 120;
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}
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SetPolyG4(&poly);
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poly.r0 = 30;
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poly.r2 = 30;
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poly.g0 = 11;
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poly.b0 = 11;
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poly.g2 = 11;
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poly.b2 = 11;
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poly.g1 = 11;
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poly.b1 = 11;
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poly.g3 = 11;
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poly.b3 = 11;
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poly.r1 = 122;
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poly.r3 = 122;
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poly.x1 = poly.x1 + 0xb0;
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poly.y0 = 435;
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poly.y1 = 435;
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poly.x0 = 176;
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poly.x2 = 176;
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poly.y2 = 460;
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poly.y3 = 460;
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poly.x3 = poly.x1;
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DrawPrim(&poly);
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VSync(0);
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DrawSync(0);
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PutDrawEnv(&load_draw);
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PutDispEnv(&load_disp);
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DrawPrim(&poly);
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VSync(0);
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DrawSync(0);
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PutDrawEnv(&load_draw);
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PutDispEnv(&load_disp);
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}
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ SetupScreenFade(int start /*$a0*/, int end /*$a1*/, int speed /*$a2*/)
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// line 248, offset 0x000589b0
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/* begin block 1 */
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// Start line: 1028
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/* end block 1 */
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// End Line: 1029
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/* begin block 2 */
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// Start line: 496
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/* end block 2 */
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// End Line: 497
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/* begin block 3 */
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// Start line: 1029
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/* end block 3 */
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// End Line: 1030
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/* begin block 4 */
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// Start line: 1033
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/* end block 4 */
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// End Line: 1034
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int FadingScreen = 0;
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int screen_fade_value = 0;
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int screen_fade_start = 0;
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int screen_fade_end = 0;
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int screen_fade_speed = 0;
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// [D]
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void SetupScreenFade(int start, int end, int speed)
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{
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screen_fade_value = start;
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screen_fade_start = start;
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screen_fade_end = end;
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screen_fade_speed = speed;
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FadingScreen = 1;
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return;
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ FadeGameScreen(int flag /*$t0*/, int speed /*$t1*/)
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// line 268, offset 0x000582ac
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/* begin block 1 */
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// Start line: 269
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// Start offset: 0x000582AC
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// Variables:
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// static struct POLY_F4 poly; // offset 0x0
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// static struct POLY_FT4 p; // offset 0x20
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// int do_fade; // $v0
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/* begin block 1.1 */
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// Start line: 291
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// Start offset: 0x000582EC
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// Variables:
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// int val; // $a3
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/* end block 1.1 */
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// End offset: 0x000583C8
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// End Line: 310
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/* end block 1 */
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// End offset: 0x000583F4
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// End Line: 315
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/* begin block 2 */
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// Start line: 565
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/* end block 2 */
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// End Line: 566
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// [D]
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void FadeGameScreen(int flag, int speed)
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{
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bool bVar1;
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if (flag == 0)
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bVar1 = screen_fade_value < screen_fade_end;
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else
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bVar1 = screen_fade_end < screen_fade_value;
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if (bVar1)
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{
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POLY_F4* poly = (POLY_F4 *)current->primptr;
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if (screen_fade_value < 0)
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{
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poly->r0 = 0;
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}
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else
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{
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poly->r0 = screen_fade_value;
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if (0xff < screen_fade_value)
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{
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poly->r0 = -1;
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}
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}
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poly->g0 = poly->b0 = poly->r0;
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setPolyF4(poly);
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setSemiTrans(poly, 1);
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poly->y2 = 256;
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poly->y3 = 256;
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poly->x0 = 0;
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poly->y0 = 0;
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poly->x1 = 320;
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poly->y1 = 0;
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poly->x2 = 0;
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poly->x3 = 320;
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if (flag == 0)
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screen_fade_value = screen_fade_value + speed;
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else
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screen_fade_value = screen_fade_value - speed;
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addPrim(current->ot, poly);
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current->primptr += sizeof(POLY_F4);
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POLY_FT4* null = (POLY_FT4*)current->primptr;
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setPolyFT4(null);
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setSemiTrans(null, 1);
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null->x0 = -1;
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null->y0 = -1;
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null->y1 = -1;
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null->x2 = -1;
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null->x1 = 0;
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null->y2 = 0;
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null->x3 = 0;
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null->y3 = 0;
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null->tpage = 0x40;
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addPrim(current->ot, null);
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current->primptr += sizeof(POLY_FT4);
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}
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else
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{
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FadingScreen = 0;
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}
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ ShowLoadingScreen(char *screen_name /*$fp*/, int effect /*$s7*/, int loading_steps /*$a2*/)
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// line 327, offset 0x000583f4
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/* begin block 1 */
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// Start line: 328
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// Start offset: 0x000583F4
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// Variables:
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// int fcount; // $s0
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// int j; // $s2
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// int done; // $fp
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// struct RECT dest; // stack offset -264
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// struct SPRT prims[4]; // stack offset -256
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// struct POLY_FT3 nulls[4]; // stack offset -176
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// int fade; // $s5
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// int fade_step; // stack offset -48
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/* end block 1 */
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// End offset: 0x00058794
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// End Line: 469
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/* begin block 2 */
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// Start line: 681
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/* end block 2 */
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// End Line: 682
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/* begin block 3 */
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// Start line: 694
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/* end block 3 */
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// End Line: 695
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/* begin block 4 */
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// Start line: 703
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/* end block 4 */
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// End Line: 704
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// [D]
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void ShowLoadingScreen(char *screen_name, int effect, int loading_steps)
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{
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bool bVar1;
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char local_a0_424;
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uint uVar2;
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SPRT *pSVar3;
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SPRT *pSVar4;
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POLY_FT3 *pPVar5;
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POLY_FT3 *pPVar6;
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uint uVar7;
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int iVar8;
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int iVar9;
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int iVar10;
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unsigned char uVar11;
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int iVar12;
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RECT16 dest;
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SPRT prims[4];
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POLY_FT3 nulls[4];
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int fade_step;
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iVar12 = 0xff;
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fade_step = -4;
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if (effect == 1) {
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SetDispMask(0);
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}
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SetupDefDrawEnv(&load_draw, 0, 0, 320, 512);
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SetupDefDispEnv(&load_disp, 0, 0, 320, 512);
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load_draw.dfe = '\x01';
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PutDispEnv(&load_disp);
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PutDrawEnv(&load_draw);
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Loadfile(screen_name, _frontend_buffer);
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LoadClut((u_long*)&_frontend_buffer[20], 320, 511);
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DrawSync(0);
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dest.x = 320;
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dest.y = 0;
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dest.w = 160;
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dest.h = 511;
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LoadImage(&dest, (u_long *)&_frontend_buffer[544]);
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DrawSync(0);
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bVar1 = false;
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iVar8 = 0;
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pSVar4 = prims + 2;
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pPVar6 = nulls + 2;
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uVar7 = 320;
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pPVar5 = nulls;
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pSVar3 = prims;
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do {
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uVar2 = uVar7 & 0x3ff;
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uVar7 = uVar7 + 0x80;
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setSprt(pSVar3);
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pSVar3->x0 = (short)(iVar8 << 8);
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pSVar3->y0 = 0;
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pSVar3->u0 = '\0';
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pSVar3->v0 = '\0';
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pSVar3->w = 0x100;
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pSVar3->h = 0x100;
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pSVar3->clut = 0x7fd4;
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setPolyFT3(pPVar5);
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pPVar5->x0 = -1;
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pPVar5->y0 = -1;
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pPVar5->x1 = -1;
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pPVar5->y1 = -1;
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pPVar5->x2 = -1;
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pPVar5->y2 = -1;
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pPVar5->tpage = (ushort)((int)uVar2 >> 6) | 0x80;
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pPVar5 = pPVar5 + 1;
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iVar8 = iVar8 + 1;
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pSVar3 = pSVar3 + 1;
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} while (iVar8 < 2);
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iVar8 = 0;
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uVar7 = 0x140;
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do {
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uVar2 = uVar7 & 0x3ff;
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uVar7 = uVar7 + 0x80;
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setSprt(pSVar4);
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pSVar4->x0 = (short)(iVar8 << 8);
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pSVar4->y0 = 0x100;
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pSVar4->u0 = '\0';
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pSVar4->v0 = '\0';
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pSVar4->w = 0x100;
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pSVar4->h = 0x100;
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pSVar4->clut = 0x7fd4;
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setPolyFT3(pPVar6);
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pPVar6->x0 = -1;
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pPVar6->y0 = -1;
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pPVar6->x1 = -1;
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pPVar6->y1 = -1;
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pPVar6->x2 = -1;
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pPVar6->y2 = -1;
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pPVar6->tpage = (ushort)((int)uVar2 >> 6) | 0x90;
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pPVar6 = pPVar6 + 1;
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iVar8 = iVar8 + 1;
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pSVar4 = pSVar4 + 1;
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} while (iVar8 < 2);
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if (effect == 1) {
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iVar12 = 8;
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fade_step = 2;
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}
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else {
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if (effect == 2) {
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iVar12 = 128;
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fade_step = -2;
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}
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}
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iVar8 = 0;
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do {
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if (iVar8 == 2) {
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SetDispMask(1);
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}
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pPVar5 = nulls;
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pSVar4 = prims;
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iVar8 = iVar8 + 1;
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iVar9 = 3;
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iVar10 = iVar12 + fade_step;
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pSVar3 = pSVar4;
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do {
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uVar11 = (unsigned char)iVar12;
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pSVar3->r0 = uVar11;
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pSVar3->g0 = uVar11;
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pSVar3->b0 = uVar11;
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iVar9 = iVar9 + -1;
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pSVar3 = pSVar3 + 1;
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} while (-1 < iVar9);
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iVar12 = 3;
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do {
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DrawPrim(pPVar5);
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DrawPrim(pSVar4);
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pSVar4 = pSVar4 + 1;
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iVar12 = iVar12 + -1;
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pPVar5 = pPVar5 + 1;
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} while (-1 < iVar12);
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DrawSync(0);
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VSync(0);
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PutDispEnv(&load_disp);
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PutDrawEnv(&load_draw);
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if (effect == 1) {
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if (0x7f < iVar10) {
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bVar1 = true;
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}
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}
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else {
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if ((effect == 2) && (iVar10 < 0)) {
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bVar1 = true;
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}
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}
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iVar12 = iVar10;
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} while (!bVar1);
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load_steps = 0x18;
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if (gInFrontend == 0) {
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load_steps = 20;
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}
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loading_bar_pos = 0;
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return;
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ CloseShutters(int speed /*$s5*/, int width /*$s1*/, int height /*$s4*/)
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// line 482, offset 0x000589d0
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/* begin block 1 */
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// Start line: 483
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// Start offset: 0x000589D0
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// Variables:
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// struct POLY_F4 poly[2]; // stack offset -80
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// int h; // $s0
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// int done; // $s2
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/* end block 1 */
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// End offset: 0x00058B08
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// End Line: 513
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/* begin block 2 */
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// Start line: 1500
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/* end block 2 */
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// End Line: 1501
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// [D]
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void CloseShutters(int speed, int width, int height)
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{
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bool done;
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int h;
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POLY_F4 poly[2];
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h = 0;
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done = false;
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setPolyF4(&poly[0]);
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setPolyF4(&poly[1]);
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poly[0].r0 = 0;
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poly[0].g0 = 0;
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poly[0].b0 = 0;
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poly[1].r0 = 0;
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poly[1].g0 = 0;
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poly[1].b0 = 0;
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do {
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poly[0].y2 = (short)h;
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poly[1].y0 = (short)height - poly[0].y2;
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poly[1].y2 = poly[1].y0 + poly[0].y2;
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poly[0].x0 = 0;
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poly[0].y0 = 0;
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poly[0].x1 = (short)width;
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poly[0].y1 = 0;
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poly[0].x2 = 0;
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poly[1].x0 = 0;
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poly[1].x2 = 0;
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poly[0].x3 = poly[0].x1;
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poly[0].y3 = poly[0].y2;
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poly[1].x1 = poly[0].x1;
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poly[1].y1 = poly[1].y0;
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poly[1].x3 = poly[0].x1;
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poly[1].y3 = poly[1].y2;
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DrawPrim(poly);
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DrawPrim(poly + 1);
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#ifndef PSX
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DrawSync(-1);
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#endif // !PSX
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if (0xff < h)
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done = true;
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h += speed;
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} while (!done);
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ClearOTagR((u_long*)current->ot, 0x1080);
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ClearOTagR((u_long*)last->ot, 0x1080);
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SetDispMask(0);
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ SetupFadePolys()
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// line 527, offset 0x00058794
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/* begin block 1 */
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// Start line: 530
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// Start offset: 0x00058794
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// Variables:
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// int i; // $a1
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/* end block 1 */
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// End offset: 0x00058824
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// End Line: 549
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/* begin block 2 */
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// Start line: 1170
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/* end block 2 */
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// End Line: 1171
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/* begin block 3 */
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// Start line: 1229
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/* end block 3 */
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// End Line: 1230
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/* begin block 4 */
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// Start line: 1231
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/* end block 4 */
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// End Line: 1232
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/* begin block 5 */
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// Start line: 1237
|
|
/* end block 5 */
|
|
// End Line: 1238
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
POLY_G4 fade_g4[2];
|
|
POLY_GT4 fade_gt4[2];
|
|
|
|
static int fadeVal = 0xFF;
|
|
static int bWantFade = 0;
|
|
|
|
// [D]
|
|
void SetupFadePolys(void)
|
|
{
|
|
POLY_G4 *pPVar1;
|
|
POLY_GT4 *pPVar2;
|
|
int iVar3;
|
|
|
|
pPVar1 = fade_g4;
|
|
pPVar2 = fade_gt4;
|
|
iVar3 = 1;
|
|
|
|
do {
|
|
setPolyG4(pPVar1);
|
|
setSemiTrans(pPVar1, 1);
|
|
|
|
pPVar1 = pPVar1 + 1;
|
|
|
|
setPolyGT4(pPVar2);
|
|
setSemiTrans(pPVar2, 1);
|
|
|
|
pPVar2->x0 = -1;
|
|
pPVar2->y0 = -1;
|
|
pPVar2->x1 = 0;
|
|
pPVar2->y1 = -1;
|
|
pPVar2->x2 = -1;
|
|
pPVar2->y2 = 0;
|
|
pPVar2->x3 = 0;
|
|
pPVar2->y3 = 0;
|
|
pPVar2->tpage = 0x40;
|
|
|
|
iVar3 = iVar3 + -1;
|
|
|
|
pPVar2 = pPVar2 + 1;
|
|
} while (-1 < iVar3);
|
|
|
|
bWantFade = 1;
|
|
fadeVal = 0xff;
|
|
gStopPadReads = 1;
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ DrawFadePoly()
|
|
// line 556, offset 0x00058824
|
|
/* begin block 1 */
|
|
// Start line: 558
|
|
// Start offset: 0x00058824
|
|
// Variables:
|
|
// struct POLY_G4 *fl_g4; // $a2
|
|
/* end block 1 */
|
|
// End offset: 0x000589B0
|
|
// End Line: 577
|
|
|
|
/* begin block 2 */
|
|
// Start line: 1292
|
|
/* end block 2 */
|
|
// End Line: 1293
|
|
|
|
/* begin block 3 */
|
|
// Start line: 1300
|
|
/* end block 3 */
|
|
// End Line: 1301
|
|
|
|
/* begin block 4 */
|
|
// Start line: 1301
|
|
/* end block 4 */
|
|
// End Line: 1302
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
// [D]
|
|
void DrawFadePoly(void)
|
|
{
|
|
DB *pDVar1;
|
|
int iVar2;
|
|
POLY_G4 *pPVar3;
|
|
|
|
iVar2 = current->id;
|
|
pPVar3 = fade_g4 + iVar2;
|
|
|
|
if (fadeVal < 0)
|
|
{
|
|
bMissionTitleFade = 0;
|
|
if (gInGameCutsceneActive == 0) {
|
|
gStopPadReads = 0;
|
|
}
|
|
fadeVal = 0;
|
|
}
|
|
|
|
fade_g4[iVar2].x0 = 0;
|
|
fade_g4[iVar2].y0 = 0;
|
|
fade_g4[iVar2].x1 = 0x140;
|
|
fade_g4[iVar2].y1 = 0;
|
|
fade_g4[iVar2].x2 = 0;
|
|
|
|
pDVar1 = current;
|
|
|
|
fade_g4[iVar2].y2 = 0x100;
|
|
fade_g4[iVar2].x3 = 0x140;
|
|
fade_g4[iVar2].y3 = 0x100;
|
|
|
|
fade_g4[iVar2].r0 = fadeVal;
|
|
fade_g4[iVar2].g0 = fadeVal;
|
|
fade_g4[iVar2].b0 = fadeVal;
|
|
fade_g4[iVar2].r1 = fadeVal;
|
|
fade_g4[iVar2].g1 = fadeVal;
|
|
fade_g4[iVar2].b1 = fadeVal;
|
|
fade_g4[iVar2].r2 = fadeVal;
|
|
fade_g4[iVar2].g2 = fadeVal;
|
|
fade_g4[iVar2].b2 = fadeVal;
|
|
fade_g4[iVar2].r3 = fadeVal;
|
|
fade_g4[iVar2].g3 = fadeVal;
|
|
fade_g4[iVar2].b3 = fadeVal;
|
|
|
|
// [A] might be incorrect still
|
|
addPrim(pDVar1->ot + 1, pPVar3);
|
|
addPrim(pDVar1->ot + 1, &fade_gt4[pDVar1->id]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// decompiled code
|
|
// original method signature:
|
|
// void /*$ra*/ DisplayMissionTitle()
|
|
// line 585, offset 0x00058b08
|
|
/* begin block 1 */
|
|
// Start line: 587
|
|
// Start offset: 0x00058B08
|
|
|
|
/* begin block 1.1 */
|
|
// Start line: 602
|
|
// Start offset: 0x00058B88
|
|
/* end block 1.1 */
|
|
// End offset: 0x00058BB8
|
|
// End Line: 606
|
|
/* end block 1 */
|
|
// End offset: 0x00058C08
|
|
// End Line: 622
|
|
|
|
/* begin block 2 */
|
|
// Start line: 1651
|
|
/* end block 2 */
|
|
// End Line: 1652
|
|
|
|
/* begin block 3 */
|
|
// Start line: 1724
|
|
/* end block 3 */
|
|
// End Line: 1725
|
|
|
|
/* begin block 4 */
|
|
// Start line: 1725
|
|
/* end block 4 */
|
|
// End Line: 1726
|
|
|
|
/* WARNING: Unknown calling convention yet parameter storage is locked */
|
|
|
|
// [D]
|
|
void DisplayMissionTitle(void)
|
|
{
|
|
if (bWantFade != 0 && CameraCnt == 1)
|
|
{
|
|
bWantFade = 0;
|
|
bMissionTitleFade = CameraCnt;
|
|
}
|
|
|
|
if (bMissionTitleFade != 0 && pauseflag == 0)
|
|
{
|
|
fadeVal -= 6;
|
|
if (NoPlayerControl == 0)
|
|
{
|
|
if (gMissionTitle != (char *)0x0)
|
|
{
|
|
#ifdef PSX
|
|
gShowMap = 1;
|
|
SetTextColour(124, 108, 40);
|
|
PrintStringCentred(gMissionTitle, 0x78);
|
|
gShowMap = 0;
|
|
#else
|
|
SetTextColour(124, 108, 40);
|
|
PrintStringCentred(gMissionTitle, 0x78);
|
|
#endif
|
|
}
|
|
|
|
DrawFadePoly();
|
|
}
|
|
else
|
|
{
|
|
if (fadeVal < 0)
|
|
{
|
|
bMissionTitleFade = 0;
|
|
if (gInGameCutsceneActive == 0)
|
|
gStopPadReads = 0;
|
|
|
|
gShowMap = 0;
|
|
fadeVal = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|