REDRIVER2/src_rebuild/GAME/C/DR2ROADS.H
Ilya Shurumov da176025ac - implement loadsectorsPC
- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
2020-04-05 19:53:08 +06:00

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1010 B
C

#ifndef DR2ROADS_H
#define DR2ROADS_H
extern ROAD_MAP_LUMP_DATA roadMapLumpData;
extern int NumTempJunctions;
extern DRIVER2_JUNCTION *Driver2JunctionsPtr;
extern ulong *Driver2TempJunctionsPtr;
extern void ProcessStraightsDriver2Lump(char *lump_file, int lump_size); // 0x000136C0
extern void ProcessCurvesDriver2Lump(char *lump_file, int lump_size); // 0x000136F4
extern void ProcessJunctionsDriver2Lump(char *lump_file, int lump_size, int fix); // 0x00013728
extern int MapHeight(VECTOR *pos); // 0x000137CC
extern int FindSurfaceD2(VECTOR *pos, VECTOR *normal, VECTOR *out, _sdPlane **plane); // 0x00012EF4
extern int sdHeightOnPlane(VECTOR *pos, _sdPlane *plane); // 0x000130D4
extern int GetSurfaceIndex(VECTOR *pos); // 0x0001380C
extern _sdPlane * FindRoadInBSP(_sdNode *node, _sdPlane *base); // 0x000138F0
extern int RoadInCell(VECTOR *pos); // 0x0001322C
extern _sdPlane * sdGetCell(VECTOR *pos); // 0x0001346C
extern short * sdGetBSP(_sdNode *node, XYPAIR *pos); // 0x00013848
#endif