mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-23 02:42:38 +01:00
9d99bbedc5
- fix Italian translation problems
755 lines
15 KiB
C
755 lines
15 KiB
C
#include "driver2.h"
|
|
#include "overlay.h"
|
|
#include "system.h"
|
|
#include "mission.h"
|
|
#include "glaunch.h"
|
|
#include "main.h"
|
|
#include "pause.h"
|
|
#include "director.h"
|
|
#include "overmap.h"
|
|
#include "cop_ai.h"
|
|
#include "cutscene.h"
|
|
#include "cars.h"
|
|
#include "pres.h"
|
|
#include "players.h"
|
|
#include "camera.h"
|
|
#include "felony.h"
|
|
#include "scores.h"
|
|
|
|
COLOUR_BAND felonyColour[3] =
|
|
{
|
|
{ { 0, 0, 255, 0 }, 0, 0 },
|
|
{ { 255, 0, 0, 0 }, 659, 0 },
|
|
{ { 0, 0, 255, 0 }, 4096, 2 }
|
|
};
|
|
|
|
COLOUR_BAND playerDamageColour[3] =
|
|
{
|
|
{ { 0, 255, 0, 0 }, 0, 0 },
|
|
{ { 255, 0, 0, 0 }, 3686, 0 },
|
|
{ { 0, 0, 0, 0 }, 4096, 2 }
|
|
};
|
|
|
|
COLOUR_BAND damageColour[2] =
|
|
{
|
|
{ { 0, 255, 0, 0 }, 0, 0 },
|
|
{ { 255, 0, 0, 0 }, 4096, 0 }
|
|
};
|
|
|
|
PERCENTAGE_BAR PlayerDamageBar;
|
|
PERCENTAGE_BAR Player2DamageBar;
|
|
PERCENTAGE_BAR DamageBar;
|
|
PERCENTAGE_BAR FelonyBar;
|
|
PERCENTAGE_BAR ProxyBar;
|
|
|
|
int gDoOverlays = 1;
|
|
int gWidescreenOverlayAlign = 0; // [A] custom widescreen alignment by PSX hack
|
|
|
|
#define PERCENTAGE_BAR_WIDTH 102
|
|
#define PERCENTAGE_BAR_HEIGHT 10
|
|
|
|
// [A]
|
|
int gOverlayXPos = 16;
|
|
int gOverlayXOppPos = 208;
|
|
|
|
// [D] [T]
|
|
void PrintScoreTableTime(int x, int y, int time)
|
|
{
|
|
char string[32];
|
|
|
|
if (time == -1)
|
|
sprintf(string, "-:--.--");
|
|
else
|
|
sprintf(string, "%d:%02d.%02d", time / 180000, time / 3000 - (time / 180000) * 60, (time % 3000) / 30);
|
|
|
|
PrintString(string, x, y);
|
|
}
|
|
|
|
// [D] [T]
|
|
void InitOverlays(void)
|
|
{
|
|
gDoOverlays = 1;
|
|
|
|
// [A] init defaults
|
|
gOverlayXPos = 16;
|
|
gOverlayXOppPos = 208;
|
|
gMapXOffset = 249;
|
|
gMapYOffset = 181;
|
|
|
|
InitPercentageBar(&PlayerDamageBar, MaxPlayerDamage[0], playerDamageColour, G_LTXT(GTXT_Damage));
|
|
|
|
PlayerDamageBar.xpos = gOverlayXPos;
|
|
PlayerDamageBar.ypos = 24;
|
|
|
|
PlayerDamageBar.active = 1;
|
|
|
|
if (NumPlayers > 1)
|
|
{
|
|
InitPercentageBar(&Player2DamageBar, MaxPlayerDamage[1], playerDamageColour, G_LTXT(GTXT_Damage));
|
|
Player2DamageBar.xpos = gOverlayXPos;
|
|
Player2DamageBar.ypos = 140;
|
|
Player2DamageBar.active = 1;
|
|
}
|
|
else
|
|
{
|
|
Player2DamageBar.active = 0;
|
|
}
|
|
|
|
InitPercentageBar(&FelonyBar, 4096, felonyColour, G_LTXT(GTXT_Felony));
|
|
FelonyBar.xpos = gOverlayXPos;
|
|
FelonyBar.ypos = 46;
|
|
FelonyBar.active = 0;
|
|
|
|
InitPercentageBar(&DamageBar, 1, damageColour, G_LTXT(GTXT_Damage));
|
|
DamageBar.xpos = gOverlayXOppPos;
|
|
DamageBar.ypos = 24;
|
|
DamageBar.flags = 1;
|
|
DamageBar.active = 0;
|
|
|
|
InitPercentageBar(&ProxyBar, TAIL_TOOFAR - TAIL_TOOCLOSE, felonyColour, G_LTXT(GTXT_Proximity));
|
|
ProxyBar.xpos = gOverlayXPos;
|
|
ProxyBar.ypos = 46;
|
|
ProxyBar.active = 0;
|
|
|
|
InitOverheadMap();
|
|
|
|
if (GameType == GAME_CAPTURETHEFLAG)
|
|
{
|
|
PlayerDamageBar.active = 0;
|
|
Player2DamageBar.active = 0;
|
|
|
|
gInvincibleCar = 1;
|
|
}
|
|
}
|
|
|
|
// [D] [T]
|
|
void SetFullscreenDrawing(void)
|
|
{
|
|
DR_ENV *drenv;
|
|
DRAWENV drawenv;
|
|
|
|
drenv = (DR_ENV *)current->primptr;
|
|
|
|
drawenv.clip.x = 256;
|
|
SetDefDrawEnv(&drawenv, 0, current->draw.clip.y & 256, 320, 256);
|
|
|
|
SetDrawEnv(drenv, &drawenv);
|
|
|
|
addPrim(current->ot + 8, drenv);
|
|
current->primptr += sizeof(DR_ENV);
|
|
}
|
|
|
|
// [D] [T]
|
|
void InitPercentageBar(PERCENTAGE_BAR *bar, int size, COLOUR_BAND *pColourBand, char *tag)
|
|
{
|
|
bar->xpos = 150;
|
|
bar->ypos = 10;
|
|
bar->width = PERCENTAGE_BAR_WIDTH;
|
|
bar->height = PERCENTAGE_BAR_HEIGHT;
|
|
bar->position = 0;
|
|
bar->max = size;
|
|
bar->pColourBand = pColourBand;
|
|
bar->flags = 0;
|
|
bar->tag = tag;
|
|
bar->active = 0;
|
|
}
|
|
|
|
// [D] [T]
|
|
void EnablePercentageBar(PERCENTAGE_BAR *bar, int max)
|
|
{
|
|
bar->position = 0;
|
|
bar->max = max;
|
|
bar->active = 1;
|
|
}
|
|
|
|
// [D] [T]
|
|
void DrawPercentageBar(PERCENTAGE_BAR *bar)
|
|
{
|
|
POLY_G4 *poly;
|
|
POLY_G4 *poly2;
|
|
int min_x;
|
|
int max_x;
|
|
int min_y;
|
|
int max_y;
|
|
CVECTOR temp;
|
|
|
|
if (bar->active == 0)
|
|
return;
|
|
|
|
if (bar->max < bar->position)
|
|
{
|
|
bar->position = bar->max;
|
|
}
|
|
|
|
if (bar->max == 0)
|
|
{
|
|
min_x = bar->xpos;
|
|
max_x = min_x;
|
|
}
|
|
else
|
|
{
|
|
if (bar->flags & 1)
|
|
{
|
|
max_x = bar->xpos + bar->width;
|
|
min_x = max_x - ((bar->width * bar->position) / bar->max);
|
|
}
|
|
else
|
|
{
|
|
min_x = bar->xpos;
|
|
max_x = min_x + ((bar->width * bar->position) / bar->max);
|
|
}
|
|
}
|
|
|
|
min_y = bar->ypos;
|
|
max_y = bar->ypos + bar->height;
|
|
|
|
// draw the colour band that fills the bar
|
|
if ((bar->flags & 2) == 0)
|
|
{
|
|
poly = (POLY_G4 *)current->primptr;
|
|
setPolyG4(poly);
|
|
|
|
SetColourByValue(bar->pColourBand, (bar->position * 4096) / bar->max, &temp);
|
|
|
|
poly->r0 = temp.r;
|
|
poly->g0 = temp.g;
|
|
poly->b0 = temp.b;
|
|
|
|
poly->r1 = temp.r;
|
|
poly->g1 = temp.g;
|
|
poly->b1 = temp.b;
|
|
|
|
temp.r = temp.r / 4;
|
|
temp.g = temp.g / 4;
|
|
temp.b = temp.b / 4;
|
|
|
|
poly->r2 = temp.r;
|
|
poly->g2 = temp.g;
|
|
poly->b2 = temp.b;
|
|
poly->r3 = temp.r;
|
|
poly->g3 = temp.g;
|
|
poly->x0 = min_x;
|
|
poly->y0 = min_y;
|
|
poly->x1 = max_x;
|
|
poly->y1 = min_y;
|
|
poly->b3 = temp.b;
|
|
poly->x2 = min_x;
|
|
poly->x3 = max_x;
|
|
poly->y2 = max_y;
|
|
poly->y3 = max_y;
|
|
|
|
addPrim((u_long*)(current->ot + 1), poly);
|
|
current->primptr += sizeof(POLY_G4);
|
|
}
|
|
|
|
// draw transparent part
|
|
min_x = bar->xpos;
|
|
max_x = bar->xpos + bar->width;
|
|
|
|
poly2 = (POLY_G4 *)current->primptr;
|
|
|
|
setPolyG4(poly2);
|
|
setSemiTrans(poly2,1);
|
|
poly2->x0 = min_x;
|
|
poly2->x2 = min_x;
|
|
poly2->r0 = 0;
|
|
poly2->g0 = 0;
|
|
poly2->b0 = 0;
|
|
poly2->r1 = 0;
|
|
poly2->g1 = 0;
|
|
poly2->b1 = 0;
|
|
poly2->r2 = 100;
|
|
poly2->g2 = 100;
|
|
poly2->b2 = 100;
|
|
poly2->r3 = 100;
|
|
poly2->g3 = 100;
|
|
poly2->b3 = 100;
|
|
poly2->y0 = min_y;
|
|
poly2->x1 = max_x;
|
|
poly2->y1 = min_y;
|
|
poly2->x3 = max_x;
|
|
poly2->y2 = max_y;
|
|
poly2->y3 = max_y;
|
|
|
|
addPrim((u_long*)(current->ot+1), poly2);
|
|
current->primptr += sizeof(POLY_G4);
|
|
|
|
// draw contours
|
|
LINE_F4* lineF4 = (LINE_F4*)current->primptr;
|
|
setLineF4(lineF4);
|
|
lineF4->r0 = 80;
|
|
lineF4->g0 = 80;
|
|
lineF4->b0 = 80;
|
|
|
|
lineF4->x0 = min_x - 1;
|
|
lineF4->y0 = min_y - 1;
|
|
|
|
lineF4->x1 = max_x;
|
|
lineF4->y1 = min_y - 1;
|
|
|
|
lineF4->x2 = max_x;
|
|
lineF4->x3 = min_x - 1;
|
|
|
|
lineF4->y2 = max_y;
|
|
lineF4->y3 = max_y;
|
|
|
|
addPrim((u_long*)(current->ot + 1), lineF4);
|
|
current->primptr += sizeof(LINE_F4);
|
|
|
|
LINE_F2* lineF2 = (LINE_F2*)current->primptr;
|
|
setLineF2(lineF2);
|
|
lineF2->r0 = 80;
|
|
lineF2->g0 = 80;
|
|
lineF2->b0 = 80;
|
|
|
|
lineF2->x0 = min_x - 1;
|
|
lineF2->y0 = min_y - 1;
|
|
|
|
lineF2->x1 = min_x - 1;
|
|
lineF2->y1 = max_y;
|
|
|
|
addPrim((u_long*)(current->ot + 1), lineF2);
|
|
current->primptr += sizeof(LINE_F2);
|
|
|
|
TransparencyOn(current->ot + 1, 0x20);
|
|
|
|
if (bar->tag != NULL)
|
|
{
|
|
SetTextColour(128, 128, 64);
|
|
|
|
if (bar->flags & 0x1)
|
|
PrintStringRightAligned(bar->tag, max_x - 8, min_y - 11);
|
|
else
|
|
PrintString(bar->tag, min_x + 8, min_y - 11);
|
|
}
|
|
}
|
|
|
|
// [D] [T]
|
|
void DrawProximityBar(PERCENTAGE_BAR *bar)
|
|
{
|
|
TILE *tile;
|
|
short total;
|
|
int min_x;
|
|
int max_x;
|
|
int min_y;
|
|
int max_y;
|
|
int half_width;
|
|
|
|
if (bar->active == 0)
|
|
return;
|
|
|
|
total = bar->position;
|
|
|
|
if (total < TAIL_TOOCLOSE)
|
|
total = TAIL_TOOCLOSE;
|
|
|
|
if (total > TAIL_TOOFAR)
|
|
total = TAIL_TOOFAR;
|
|
|
|
min_x = bar->xpos;
|
|
max_x = bar->xpos + bar->width;
|
|
|
|
min_y = bar->ypos;
|
|
max_y = bar->ypos + bar->height;
|
|
|
|
half_width = bar->width / 2;
|
|
|
|
tile = (TILE *)current->primptr;
|
|
setTile(tile);
|
|
tile->r0 = 16;
|
|
tile->g0 = 16;
|
|
tile->b0 = 16;
|
|
|
|
tile->x0 = ((bar->width * (total - TAIL_TOOCLOSE)) / (TAIL_TOOFAR - TAIL_TOOCLOSE) - 1) + min_x;
|
|
tile->w = 2;
|
|
tile->y0 = min_y;
|
|
tile->h = bar->height;
|
|
|
|
addPrim(current->ot + 1, tile);
|
|
current->primptr += sizeof(TILE);
|
|
|
|
POLY_G4* poly2 = (POLY_G4*)current->primptr;
|
|
setPolyG4(poly2);
|
|
poly2->r0 = 255;
|
|
poly2->g0 = 0;
|
|
poly2->b0 = 0;
|
|
poly2->r1 = 0;
|
|
poly2->g1 = 255;
|
|
poly2->b1 = 0;
|
|
poly2->r2 = 255;
|
|
poly2->g2 = 0;
|
|
poly2->b2 = 0;
|
|
poly2->r3 = 0;
|
|
poly2->g3 = 255;
|
|
poly2->b3 = 0;
|
|
|
|
poly2->x0 = min_x;
|
|
poly2->y0 = min_y;
|
|
poly2->x1 = min_x + half_width;
|
|
poly2->y1 = min_y;
|
|
poly2->x2 = min_x;
|
|
poly2->y2 = max_y;
|
|
poly2->x3 = min_x + half_width;
|
|
poly2->y3 = max_y;
|
|
|
|
addPrim(current->ot + 1, poly2);
|
|
current->primptr += sizeof(POLY_G4);
|
|
|
|
poly2 = (POLY_G4*)current->primptr;
|
|
setPolyG4(poly2);
|
|
|
|
poly2->r0 = 0;
|
|
poly2->g0 = 255;
|
|
poly2->b0 = 0;
|
|
poly2->r1 = 255;
|
|
poly2->g1 = 0;
|
|
poly2->b1 = 0;
|
|
poly2->r2 = 0;
|
|
poly2->g2 = 255;
|
|
poly2->b2 = 0;
|
|
poly2->r3 = 255;
|
|
poly2->g3 = 0;
|
|
poly2->b3 = 0;
|
|
|
|
poly2->x0 = min_x + half_width;
|
|
poly2->y0 = min_y;
|
|
poly2->x1 = max_x;
|
|
poly2->y1 = min_y;
|
|
poly2->x2 = min_x + half_width;
|
|
poly2->y2 = max_y;
|
|
poly2->x3 = max_x;
|
|
poly2->y3 = max_y;
|
|
|
|
addPrim(current->ot + 1, poly2);
|
|
current->primptr += sizeof(POLY_G4);
|
|
|
|
LINE_F4* lineF4 = (LINE_F4*)current->primptr;
|
|
setLineF4(lineF4);
|
|
lineF4->r0 = 80;
|
|
lineF4->g0 = 80;
|
|
lineF4->b0 = 80;
|
|
|
|
lineF4->x0 = min_x - 1;
|
|
lineF4->y0 = min_y - 1;
|
|
|
|
lineF4->x1 = max_x;
|
|
lineF4->y1 = min_y - 1;
|
|
|
|
lineF4->x2 = max_x;
|
|
lineF4->x3 = min_x - 1;
|
|
|
|
lineF4->y2 = max_y;
|
|
lineF4->y3 = max_y;
|
|
|
|
addPrim((u_long*)(current->ot + 1), lineF4);
|
|
current->primptr += sizeof(LINE_F4);
|
|
|
|
LINE_F2* lineF2 = (LINE_F2*)current->primptr;
|
|
setLineF2(lineF2);
|
|
lineF2->r0 = 80;
|
|
lineF2->g0 = 80;
|
|
lineF2->b0 = 80;
|
|
|
|
lineF2->x0 = min_x - 1;
|
|
lineF2->y0 = min_y - 1;
|
|
|
|
lineF2->x1 = min_x - 1;
|
|
lineF2->y1 = max_y;
|
|
|
|
addPrim((u_long*)(current->ot + 1), lineF2);
|
|
current->primptr += sizeof(LINE_F2);
|
|
|
|
TransparencyOn(current->ot + 1, 0x20);
|
|
|
|
if (bar->tag != NULL)
|
|
{
|
|
SetTextColour(128, 128, 64);
|
|
|
|
if ((bar->flags & 1U) == 0)
|
|
PrintString(bar->tag, min_x + 8, min_y - 11);
|
|
else
|
|
PrintStringRightAligned(bar->tag, max_x - 8, min_y - 11);
|
|
}
|
|
}
|
|
|
|
char OverlayFlashValue = 0;
|
|
|
|
// [D] [T]
|
|
void SetColourByValue(COLOUR_BAND *pColourBand, int value, CVECTOR *pOut)
|
|
{
|
|
COLOUR_BAND *pPrevColourBand;
|
|
|
|
int temp;
|
|
int scale;
|
|
int inv;
|
|
|
|
pPrevColourBand = pColourBand + 1;
|
|
while (pPrevColourBand->value < value)
|
|
{
|
|
pColourBand++;
|
|
pPrevColourBand++;
|
|
}
|
|
|
|
if (pPrevColourBand->flags == 2)
|
|
scale = pColourBand->value + OverlayFlashValue * (pPrevColourBand->value - pColourBand->value) / 8;
|
|
else
|
|
scale = value;
|
|
|
|
temp = ((scale - pColourBand->value) * 4096) / (pPrevColourBand->value - pColourBand->value);
|
|
|
|
inv = 4096 - temp;
|
|
|
|
pOut->r = FIXED(inv * pColourBand->colour.r + temp * pPrevColourBand->colour.r);
|
|
pOut->g = FIXED(inv * pColourBand->colour.g + temp * pPrevColourBand->colour.g);
|
|
pOut->b = FIXED(inv * pColourBand->colour.b + temp * pPrevColourBand->colour.b);
|
|
}
|
|
|
|
// [D] [T]
|
|
void TransparencyOn(void *potz, ushort tpage)
|
|
{
|
|
DR_TPAGE *null;
|
|
null = (DR_TPAGE*)current->primptr;
|
|
setDrawTPage(null, 1, 0, tpage);
|
|
|
|
addPrim(potz, null);
|
|
current->primptr += sizeof(DR_TPAGE);
|
|
}
|
|
|
|
// [D] [T]
|
|
void UpdateFlashValue(void)
|
|
{
|
|
int size;
|
|
int flash;
|
|
|
|
if (gShowMap != 0)
|
|
size = FrameCnt;
|
|
else
|
|
size = CameraCnt;
|
|
|
|
flash = size % 16;
|
|
|
|
if (flash > 7)
|
|
flash = 16 - flash;
|
|
|
|
OverlayFlashValue = flash;
|
|
}
|
|
|
|
// [D] [T]
|
|
void DrawDrivingGameOverlays(void)
|
|
{
|
|
SCORE_ENTRY* table;
|
|
int x;
|
|
int i;
|
|
int y;
|
|
char string[32];
|
|
|
|
SetTextColour(128, 128, 64);
|
|
|
|
switch (GameType)
|
|
{
|
|
case GAME_GETAWAY:
|
|
table = &ScoreTables.GetawayTable[GameLevel][gSubGameNumber][0];
|
|
|
|
x = PrintString(G_LTXT(GTXT_Best), gOverlayXPos, 60);
|
|
PrintScoreTableTime(x + 3, 60, table->time);
|
|
break;
|
|
case GAME_CHECKPOINT:
|
|
|
|
if (NumPlayers > 1)
|
|
{
|
|
x = PrintString(G_LTXT(GTXT_Checks), gOverlayXPos, 36);
|
|
|
|
sprintf(string, "%d/5", gPlayerScore.items);
|
|
PrintString(string, x + 3, 36);
|
|
|
|
x = PrintString(G_LTXT(GTXT_Checks), gOverlayXPos, 150);
|
|
|
|
sprintf(string, "%d/5", gPlayerScore.P2items);
|
|
PrintString(string, x + 3, 150);
|
|
}
|
|
else
|
|
{
|
|
table = &ScoreTables.CheckpointTable[GameLevel][gSubGameNumber][0];
|
|
x = PrintStringRightAligned(G_LTXT(GTXT_Checks), gOverlayXOppPos + 70, 16);
|
|
|
|
sprintf(string, "%d/5", gPlayerScore.items);
|
|
PrintString(string, x + 3, 16);
|
|
|
|
x = PrintString(G_LTXT(GTXT_Best), gOverlayXPos, 36);
|
|
PrintScoreTableTime(x + 3, 36, table->time);
|
|
}
|
|
|
|
break;
|
|
case GAME_GATERACE:
|
|
|
|
if (NumPlayers == 1)
|
|
{
|
|
table = &ScoreTables.GateRaceTable[GameLevel][gSubGameNumber][0];
|
|
x = PrintStringRightAligned(G_LTXT(GTXT_Gate), gOverlayXOppPos + 50, 16);
|
|
|
|
sprintf(string, "%d / %d", gPlayerScore.items, 100);
|
|
PrintString(string, x + 3, 16);
|
|
|
|
x = PrintString(G_LTXT(GTXT_Best), gOverlayXPos, 36);
|
|
PrintScoreTableTime(x + 3, 36, table->time);
|
|
|
|
sprintf(string, table->items != -1 ? "%s: %d" : "%s: -", G_LTXT(GTXT_Gates), table->items);
|
|
PrintString(string, gOverlayXPos, 52);
|
|
}
|
|
else
|
|
{
|
|
x = PrintString(G_LTXT(GTXT_Gate), gOverlayXPos, 36);
|
|
sprintf(string, "%d / %d", gPlayerScore.items, 100);
|
|
|
|
PrintString(string, x + 3, 36);
|
|
x = PrintString(G_LTXT(GTXT_Gate), gOverlayXPos, 150);
|
|
|
|
sprintf(string, "%d / %d", gPlayerScore.P2items, 100);
|
|
PrintString(string, x + 3, 150);
|
|
}
|
|
break;
|
|
case GAME_TRAILBLAZER:
|
|
|
|
table = &ScoreTables.TrailblazerTable[GameLevel][gSubGameNumber][0];
|
|
x = PrintStringRightAligned(G_LTXT(GTXT_Cone), gOverlayXOppPos + 55, 16);
|
|
|
|
sprintf(string, "%d / %d", gPlayerScore.items, 100);
|
|
PrintString(string, x + 3, 16);
|
|
|
|
x = PrintString(G_LTXT(GTXT_Best), gOverlayXPos, 36);
|
|
PrintScoreTableTime(x + 3, 36, table->time);
|
|
|
|
sprintf(string, table->items != -1 ? "%s: %d" : "%s: -", G_LTXT(GTXT_Cones), table->items);
|
|
PrintString(string, gOverlayXPos, 52);
|
|
|
|
break;
|
|
case GAME_SURVIVAL:
|
|
table = &ScoreTables.SurvivalTable[GameLevel][gSubGameNumber][0];
|
|
x = PrintString(G_LTXT(GTXT_Best), gOverlayXPos, 36);
|
|
PrintScoreTableTime(x + 3, 36, table->time);
|
|
break;
|
|
case GAME_CAPTURETHEFLAG:
|
|
x = PrintString(G_LTXT(GTXT_Flags), gOverlayXPos, 16);
|
|
sprintf(string, "%d", gPlayerScore.items);
|
|
PrintString(string, x + 3, 16);
|
|
|
|
x = PrintString(G_LTXT(GTXT_Flags), gOverlayXPos, 132);
|
|
sprintf(string, "%d", gPlayerScore.P2items);
|
|
PrintString(string, x + 3, 132);
|
|
break;
|
|
case GAME_SECRET:
|
|
y = 36;
|
|
|
|
i = 0;
|
|
do
|
|
{
|
|
sprintf(string, "%s %d:", G_LTXT(GTXT_Lap), i+1);
|
|
|
|
x = PrintString(string, gOverlayXPos, y);
|
|
PrintScoreTableTime(x + 3, y, gLapTimes[0][i]);
|
|
|
|
y += 16;
|
|
i++;
|
|
} while (i < gNumRaceTrackLaps);
|
|
|
|
|
|
if (NumPlayers > 1)
|
|
{
|
|
y = 150;
|
|
|
|
i = 0;
|
|
do
|
|
{
|
|
sprintf(string, "%s %d:", G_LTXT(GTXT_Lap), i+1);
|
|
|
|
x = PrintString(string, gOverlayXPos, y);
|
|
PrintScoreTableTime(x + 3, y, gLapTimes[1][i]);
|
|
|
|
y += 16;
|
|
i++;
|
|
} while (i < gNumRaceTrackLaps);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
// [D] [T]
|
|
void DisplayOverlays(void)
|
|
{
|
|
short* felony;
|
|
|
|
if (NoPlayerControl != 0 || gInGameCutsceneActive != 0 || gInGameCutsceneDelay != 0)
|
|
return;
|
|
|
|
if (NumPlayers > 1)
|
|
{
|
|
if (CurrentPlayerView == 0)
|
|
return;
|
|
|
|
SetFullscreenDrawing();
|
|
}
|
|
|
|
UpdateFlashValue();
|
|
|
|
if (gShowMap == 0)
|
|
{
|
|
FastForward = 0;
|
|
|
|
if (!gDoOverlays)
|
|
return;
|
|
|
|
#ifndef PSX
|
|
if (gWidescreenOverlayAlign)
|
|
{
|
|
// align to PSX-mapped screen coordinates
|
|
RECT16 emuViewport;
|
|
PsyX_GetPSXWidescreenMappedViewport(&emuViewport);
|
|
|
|
// recalc pos
|
|
gOverlayXPos = 16 + emuViewport.x;
|
|
gOverlayXOppPos = emuViewport.w - 16 - PERCENTAGE_BAR_WIDTH;
|
|
gMapXOffset = emuViewport.w - 16 - MAP_SIZE_W;
|
|
|
|
// set up
|
|
PlayerDamageBar.xpos = gOverlayXPos;
|
|
Player2DamageBar.xpos = gOverlayXPos;
|
|
FelonyBar.xpos = gOverlayXPos;
|
|
DamageBar.xpos = gOverlayXOppPos;
|
|
ProxyBar.xpos = gOverlayXPos;
|
|
}
|
|
#endif
|
|
|
|
if(!gInvincibleCar)
|
|
{
|
|
DrawPercentageBar(&PlayerDamageBar);
|
|
DrawPercentageBar(&Player2DamageBar);
|
|
}
|
|
|
|
if(!gPlayerImmune)
|
|
{
|
|
DrawPercentageBar(&FelonyBar);
|
|
}
|
|
|
|
DrawPercentageBar(&DamageBar);
|
|
|
|
DrawDrivingGameOverlays();
|
|
DrawOverheadMap();
|
|
|
|
if (CopsCanSeePlayer)
|
|
{
|
|
if (player[0].playerCarId < 0)
|
|
felony = &pedestrianFelony;
|
|
else
|
|
felony = &car_data[player[0].playerCarId].felonyRating;
|
|
|
|
if (*felony > FELONY_MIN_VALUE)
|
|
DrawCopIndicators();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FastForward = 1;
|
|
DrawFullscreenMap();
|
|
}
|
|
} |