REDRIVER2/src_rebuild/GAME/C/PAUSE.C
Ilya Shurumov a331e962ba - implement MaxMenuStringLength
- fix pause menu rectangle
2020-04-12 03:57:32 +06:00

1914 lines
42 KiB
C

#include "THISDUST.H"
#include "PAUSE.H"
#include "SYSTEM.H"
#include "MISSION.H"
#include "OVERLAY.H"
#include "PRES.H"
#include "PAD.H"
#include "MAIN.H"
#include "GLAUNCH.H"
#include "SCORES.H"
void PauseMap(int direction);
void SfxVolume(int direction);
void MusicVolume(int direction);
void SaveReplay(int direction);
void SaveGame(int direction);
void EnterName();
char EnterScoreText[32] = { 0 };
MENU_ITEM YesNoRestartItems[3] =
{
{ "NO", 1u, 2u, NULL, MENU_QUIT_BACKMENU, NULL },
{ "YES", 1u, 2u, NULL, MENU_QUIT_RESTART, NULL },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM YesNoQuitItems[3] =
{
{ "NO", 1u, 2u, NULL, MENU_QUIT_BACKMENU, NULL },
{ "YES", 1u, 2u, NULL, MENU_QUIT_QUIT, NULL },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_HEADER YesNoRestartHeader =
{ "Are you sure?", { 0, 0, 0, 0 }, 0u, YesNoRestartItems };
MENU_HEADER YesNoQuitHeader =
{ "Are you sure?", { 0, 0, 0, 0 }, 0u, YesNoQuitItems };
MENU_ITEM MainPauseItems[9] =
{
{ "Resume", 1u, 2u, NULL, MENU_QUIT_CONTINUE, NULL },
{ "View Map", 3u, 2u, (pauseFunc)&PauseMap, MENU_QUIT_NONE, NULL },
{ "Restart", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ "Effects Volume", 13u, 2u, (pauseFunc)&SfxVolume, MENU_QUIT_NONE, NULL },
{ "Music Volume", 21u, 2u, (pauseFunc)&MusicVolume, MENU_QUIT_NONE, NULL },
{ "Film Director", 1u, 2u, NULL, MENU_QUIT_DIRECTOR, NULL},
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM MultiplayerPauseItems[7] =
{
{ "Resume", 1u, 2u, NULL, MENU_QUIT_CONTINUE, NULL },
{ "Restart", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ "Effects Volume", 13u, 2u, (pauseFunc)&SfxVolume, MENU_QUIT_NONE, NULL },
{ "Music Volume", 21u, 2u, (pauseFunc)&MusicVolume, MENU_QUIT_NONE, NULL },
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM CutscenePauseItems[6] =
{
{ "Continue", 1u, 2u, NULL, MENU_QUIT_CONTINUE, NULL },
{ "Restart", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ "Effects Volume", 13u, 2u, (pauseFunc)&SfxVolume, MENU_QUIT_NONE, NULL },
{ "Music Volume", 21u, 2u, (pauseFunc)&MusicVolume, MENU_QUIT_NONE, NULL },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM MissionCompleteItems[8] =
{
{ "Save Game", 3u, 2u, (pauseFunc)&SaveGame, MENU_QUIT_NONE, NULL },
{ "Next Mission", 1u, 2u, NULL, MENU_QUIT_NEXTMISSION, NULL },
{ "Film Director",1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Save Replay", 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ "Restart", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM MissionFailedItems[6] =
{
{ "Film Director",1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Exit", 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ "Retry Mission",65u,2u,NULL,MENU_QUIT_NONE,&YesNoRestartHeader },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM TakeARideFinishedItems[6] =
{
{ "Restart", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ "Film Director",1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Save Replay", 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM DrivingGameFinishedItems[7] =
{
{ "Try Again", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ EnterScoreText, 3u, 2u, &EnterName, MENU_QUIT_NONE, NULL },
{ "Film Director",1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Save Replay", 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM MultiplayerFinishedItems[5] =
{
{ "Try Again", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Save Replay", 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM ChaseGameFinishedItems[6] =
{
{ "Try Again", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ "Film Director",1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Save Replay", 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM NoPadItems[1] =
{
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL}
};
MENU_ITEM NoMultiPadItems[2] =
{
{ "Exit", 1u, 2u, NULL, MENU_QUIT_QUIT, NULL },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM InvalidPadItems[1] =
{
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL}
};
MENU_ITEM InvalidMultiPadItems[2] =
{
{ "Exit", 1u, 2u, NULL, MENU_QUIT_QUIT, NULL },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_HEADER PauseMenuHeader =
{ "Game Paused", { 0, 0, 0, 0 }, 0u, MainPauseItems };
MENU_HEADER MultiplayerPauseHeader =
{ "Game Paused", { 0, 0, 0, 0 }, 0u, MultiplayerPauseItems };
MENU_HEADER CutscenePauseMenuHeader =
{ "Game Paused", { 0, 0, 0, 0 }, 0u, CutscenePauseItems };
MENU_HEADER MissionCompleteHeader =
{ "Mission Successful", { 0, 0, 0, 0 }, 0u, MissionCompleteItems };
MENU_HEADER MissionFailedHeader =
{ "Mission Failed", { 0, 0, 0, 0 }, 0u, MissionFailedItems };
MENU_HEADER TakeARideFinishedHeader =
{ "Game Over", { 0, 0, 0, 0 }, 0u, TakeARideFinishedItems };
MENU_HEADER DrivingGameFinishedHeader =
{ "Game Over", { 0, 0, 0, 0 }, 0u, DrivingGameFinishedItems };
MENU_HEADER MultiplayerFinishedHeader =
{ "Game Over", { 0, 0, 0, 0 }, 0u, MultiplayerFinishedItems };
MENU_HEADER ChaseGameFinishedHeader =
{ "Game Over", { 0, 0, 0, 0 }, 0u, ChaseGameFinishedItems };
MENU_HEADER NoPadHeader =
{
"Insert controller in slot 1",
{ 0, 0, 0, 0 },
0u,
NoPadItems
};
MENU_HEADER NoMultiPadHeader =
{
"Insert controller in slot 1",
{ 0, 0, 0, 0 },
0u,
NoMultiPadItems
};
MENU_HEADER InvalidPadHeader =
{
"Incompatible controller in port 1",
{ 0, 0, 0, 0 },
0u,
InvalidPadItems
};
MENU_HEADER InvalidMultiPadHeader =
{
"Incompatible controller in port 1",
{ 0, 0, 0, 0 },
0u,
InvalidMultiPadItems
};
int playerwithcontrol[3] = { 0 };
// decompiled code
// original method signature:
// int /*$ra*/ ShowPauseMenu(enum PAUSEMODE mode /*$s0*/)
// line 1004, offset 0x0006bf50
/* begin block 1 */
// Start line: 1005
// Start offset: 0x0006BF50
// Variables:
// enum PAUSEMODE passed_mode; // $s2
/* begin block 1.1 */
// Start line: 1062
// Start offset: 0x0006C0C0
/* end block 1.1 */
// End offset: 0x0006C140
// End Line: 1085
/* begin block 1.2 */
// Start line: 1092
// Start offset: 0x0006C178
// Variables:
// struct RECT rect; // stack offset -32
/* end block 1.2 */
// End offset: 0x0006C1FC
// End Line: 1101
/* end block 1 */
// End offset: 0x0006C2AC
// End Line: 1137
/* begin block 2 */
// Start line: 2008
/* end block 2 */
// End Line: 2009
static int gScoreEntered = 0;
static char EnterNameText[32] = { 0 };
static int PauseReturnValue;
int pauseflag = 0;
int gShowMap = 0;
int gDrawPauseMenus = 0;
int gEnteringScore = 0;
static int gScorePosition = 0;
static int allownameentry = 0;
static MENU_ITEM* ActiveItem[3];
static struct MENU_HEADER* ActiveMenu;
static int ActiveMenuItem;
static int VisibleMenu;
static MENU_HEADER* VisibleMenus[3];
static char SfxVolumeText[8];
static char MusicVolumeText[8];
// MISSION.C
int gInGameCutsceneActive = 0;
PAUSEMODE gMissionCompletionState = PAUSEMODE_GAMEOVER;
// [D]
int ShowPauseMenu(PAUSEMODE mode)
{
int iVar1;
uint uVar2;
uint uVar3;
RECT16 rect;
uVar2 = (uint)mode;
ReadControllers();
if (mode == PAUSEMODE_PAUSEP1) {
playerwithcontrol[1] = 0;
playerwithcontrol[2] = 0;
playerwithcontrol[0] = uVar2;
}
else {
if (mode == PAUSEMODE_PAUSEP2) {
playerwithcontrol[0] = 0;
playerwithcontrol[1] = 1;
playerwithcontrol[2] = 0;
}
else {
playerwithcontrol[0] = 0;
playerwithcontrol[1] = 0;
playerwithcontrol[2] = 1;
}
}
SetDispMask(1);
SfxVolume(0);
MusicVolume(0);
StopPadVibration(0);
StopPadVibration(1);
InitaliseMenu(mode);
gDrawPauseMenus = 1;
if (((NoPlayerControl == 0) && (iVar1 = OnScoreTable(NULL), iVar1 != -1)) &&
(allownameentry != 0)) {
gScoreEntered = 0;
sprintf(EnterScoreText, "Please enter your score");
sprintf(EnterNameText, "Please enter your name:");
}
else {
gScoreEntered = 1;
sprintf(EnterScoreText, "View score table");
sprintf(EnterNameText, "High scores");
}
uVar3 = uVar2;
if (mode == PAUSEMODE_PADERROR) {
uVar3 = 0;
}
PauseReturnValue = 0;
do {
UpdatePadData();
if (uVar2 == 5) {
if (pad_connected == 1) {
InitaliseMenu((PAUSEMODE)uVar3);
uVar2 = uVar3;
}
else {
InitaliseMenu(PAUSEMODE_PADERROR);
}
}
else {
if (pad_connected != 1) {
uVar2 = 5;
InitaliseMenu(PAUSEMODE_PADERROR);
}
}
if (pad_connected < 1) {
playerwithcontrol[2] = 1;
}
ControlMenu();
DrawGame();
} while (PauseReturnValue == 0);
gDrawPauseMenus = 0;
if (1 < NumPlayers) {
rect.x = 0;
rect.w = 0x140;
rect.h = 1;
rect.y = (current->draw).clip.y + (current->draw).clip.h;
ClearImage2(&rect, '\0', '\0', '\0');
DrawGame();
rect.x = 0;
rect.w = 0x140;
rect.h = 1;
rect.y = (current->draw).clip.y + (current->draw).clip.h;
ClearImage2(&rect, '\0', '\0', '\0');
DrawGame();
}
if (true) {
switch (PauseReturnValue) {
case 1:
pauseflag = 0;
break;
case 2:
EndGame(GAMEMODE_QUIT);
break;
case 3:
EndGame(GAMEMODE_RESTART);
break;
case 4:
EndGame(GAMEMODE_DIRECTOR);
break;
case 5:
EndGame(GAMEMODE_REPLAY);
break;
case 7:
EndGame(GAMEMODE_NEXTMISSION);
}
}
return PauseReturnValue;
}
// decompiled code
// original method signature:
// void /*$ra*/ DrawPauseMenus()
// line 1139, offset 0x0006dcd4
/* begin block 1 */
// Start line: 4357
/* end block 1 */
// End Line: 4358
/* begin block 2 */
// Start line: 2278
/* end block 2 */
// End Line: 2279
/* begin block 3 */
// Start line: 4358
/* end block 3 */
// End Line: 4359
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void DrawPauseMenus(void)
{
if ((gDrawPauseMenus != 0) && (gShowMap == 0)) {
if (gEnteringScore == 0) {
DrawVisibleMenus();
}
else {
DrawHighScoreMenu(gScorePosition);
}
}
}
// decompiled code
// original method signature:
// void /*$ra*/ SaveReplay(int direction /*$a0*/)
// line 1153, offset 0x0006d9b0
/* begin block 1 */
// Start line: 3753
/* end block 1 */
// End Line: 3754
/* begin block 2 */
// Start line: 2306
/* end block 2 */
// End Line: 2307
/* begin block 3 */
// Start line: 3754
/* end block 3 */
// End Line: 3755
void SaveReplay(int direction)
{
UNIMPLEMENTED();
/*
CallMemoryCard(0x10, 1);
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ SaveGame(int direction /*$a0*/)
// line 1158, offset 0x0006d9d4
/* begin block 1 */
// Start line: 3763
/* end block 1 */
// End Line: 3764
/* begin block 2 */
// Start line: 3764
/* end block 2 */
// End Line: 3765
void SaveGame(int direction)
{
UNIMPLEMENTED();
/*
CallMemoryCard(0x20, 1);
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ EnterName()
// line 1163, offset 0x0006d9f8
/* begin block 1 */
// Start line: 3773
/* end block 1 */
// End Line: 3774
/* begin block 2 */
// Start line: 3774
/* end block 2 */
// End Line: 3775
/* WARNING: Unknown calling convention yet parameter storage is locked */
void EnterName(void)
{
UNIMPLEMENTED();
/*
EnterScoreName();
return;*/
}
// decompiled code
// original method signature:
// int /*$ra*/ MaxMenuStringLength(struct MENU_HEADER *pMenu /*$v0*/)
// line 1185, offset 0x0006da18
/* begin block 1 */
// Start line: 1186
// Start offset: 0x0006DA18
// Variables:
// struct MENU_ITEM *pItems; // $s1
// int max; // $s2
// int temp; // $s0
/* end block 1 */
// End offset: 0x0006DAD0
// End Line: 1206
/* begin block 2 */
// Start line: 3817
/* end block 2 */
// End Line: 3818
// [D]
int MaxMenuStringLength(MENU_HEADER *pMenu)
{
char bVar1;
int iVar2;
int iVar3;
int iVar4;
MENU_ITEM *pMVar5;
pMVar5 = pMenu->MenuItems;
iVar2 = StringWidth(pMenu->Title);
bVar1 = pMVar5->Type;
while ((bVar1 & 0x80) == 0)
{
iVar3 = StringWidth(pMVar5->Text);
if ((pMVar5->Type & 0x18) != 0)
{
iVar4 = StringWidth(" 100");
iVar3 = iVar3 + iVar4;
}
if (iVar2 < iVar3)
{
iVar2 = iVar3;
}
bVar1 = pMVar5[1].Type;
pMVar5 = pMVar5 + 1;
}
return iVar2;
}
// decompiled code
// original method signature:
// void /*$ra*/ InitaliseMenu(enum PAUSEMODE mode /*$a2*/)
// line 1216, offset 0x0006c2ac
/* begin block 1 */
// Start line: 1217
// Start offset: 0x0006C2AC
// Variables:
// struct MENU_ITEM *pItem; // $a0
// int i; // $a1
/* end block 1 */
// End offset: 0x0006C6B8
// End Line: 1388
/* begin block 2 */
// Start line: 2361
/* end block 2 */
// End Line: 2362
/* begin block 3 */
// Start line: 2441
/* end block 3 */
// End Line: 2442
// [D]
void InitaliseMenu(PAUSEMODE mode)
{
unsigned char uVar1;
unsigned char bVar2;
unsigned char bVar3;
MENU_ITEM *pMVar4;
MENU_HEADER *pMVar5;
MENU_HEADER **ppMVar6;
char *pcVar7;
MENU_ITEM **ppMVar8;
unsigned char uVar9;
int iVar10;
ppMVar8 = ActiveItem;
ppMVar6 = VisibleMenus;
iVar10 = 2;
do {
*ppMVar8 = NULL;
ppMVar8 = ppMVar8 + 1;
*ppMVar6 = NULL;
iVar10 = iVar10 + -1;
ppMVar6 = ppMVar6 + 1;
} while (-1 < iVar10);
allownameentry = 0;
switch (mode) {
case PAUSEMODE_PAUSE:
case PAUSEMODE_PAUSEP1:
case PAUSEMODE_PAUSEP2:
if ((NumPlayers == 1) && (gMultiplayerLevels == 0)) {
if (gInGameCutsceneActive == 0) {
ActiveMenu = &PauseMenuHeader;
}
else {
ActiveMenu = &CutscenePauseMenuHeader;
}
}
else {
ActiveMenu = &MultiplayerPauseHeader;
}
break;
case PAUSEMODE_GAMEOVER:
switch (GameType) {
case GAME_PURSUIT:
switchD_0006c3b4_caseD_3:
ActiveMenu = &ChaseGameFinishedHeader;
gMissionCompletionState = mode;
goto LAB_0006c5d0;
case GAME_GETAWAY:
case GAME_CHECKPOINT:
if (NumPlayers == 1) {
ActiveMenu = &DrivingGameFinishedHeader;
allownameentry = 0;
gMissionCompletionState = mode;
goto LAB_0006c5d0;
}
break;
case GAME_GATERACE:
case GAME_TRAILBLAZER:
case GAME_SURVIVAL:
if (NumPlayers == 1) {
ActiveMenu = &DrivingGameFinishedHeader;
gMissionCompletionState = mode;
allownameentry = (uint)NumPlayers;
goto LAB_0006c5d0;
}
break;
default:
if (NumPlayers == 1) goto switchD_0006c460_caseD_1;
}
LAB_0006c4c0:
ActiveMenu = &MultiplayerFinishedHeader;
gMissionCompletionState = mode;
break;
case PAUSEMODE_COMPLETE:
if (true) {
switch (GameType) {
case GAME_MISSION:
ActiveMenu = &MissionCompleteHeader;
gMissionCompletionState = mode;
goto LAB_0006c5d0;
case GAME_GETAWAY:
case GAME_GATERACE:
case GAME_CHECKPOINT:
case GAME_TRAILBLAZER:
case GAME_SURVIVAL:
case GAME_COPSANDROBBERS:
if (NumPlayers == 1) {
ActiveMenu = &DrivingGameFinishedHeader;
gMissionCompletionState = mode;
allownameentry = (uint)NumPlayers;
goto LAB_0006c5d0;
}
goto LAB_0006c4c0;
case GAME_PURSUIT:
goto switchD_0006c3b4_caseD_3;
}
}
switchD_0006c460_caseD_1:
ActiveMenu = &TakeARideFinishedHeader;
gMissionCompletionState = mode;
break;
case PAUSEMODE_PADERROR:
if (pad_connected < 0) {
if (NumPlayers == 1) {
ActiveMenu = &InvalidPadHeader;
}
else {
ActiveMenu = &InvalidMultiPadHeader;
if (Pads[0].type != '\x01') {
pcVar7 = "Incorrect controller in Port 2";
goto LAB_0006c5cc;
}
}
pcVar7 = "Incorrect controller in Port 1";
}
else {
if (NumPlayers == 1) {
ActiveMenu = &NoPadHeader;
}
else {
ActiveMenu = &NoMultiPadHeader;
if (Pads[0].type != '\0') {
pcVar7 = "Please insert controller into port";
goto LAB_0006c5cc;
}
}
pcVar7 = "Please insert controller into port";
}
LAB_0006c5cc:
ActiveMenu->Title = pcVar7;
}
LAB_0006c5d0:
ActiveItem[0] = ActiveMenu->MenuItems;
VisibleMenus[0] = ActiveMenu;
ActiveMenuItem = 0;
VisibleMenu = 0;
uVar1 = ActiveMenu->MenuItems->Type;
uVar9 = 0;
pMVar4 = ActiveMenu->MenuItems;
while (uVar1 != 0x80)
{
uVar1 = (pMVar4+1)->Type;
uVar9++;
pMVar4++;
}
ActiveMenu->NumItems = uVar9;
iVar10 = MaxMenuStringLength(ActiveMenu);
pMVar5 = ActiveMenu;
bVar2 = ActiveMenu->NumItems;
bVar3 = ActiveMenu->NumItems;
(ActiveMenu->Bound).x = (short)((0x130 - iVar10) / 2) + -4;
(pMVar5->Bound).w = (short)iVar10 + 0x18;
iVar10 = (int)(((uint)bVar2 + 1) * -0xf + 0x100) / 2;
(pMVar5->Bound).y = (short)iVar10;
(pMVar5->Bound).h = ((ushort)bVar3 + 1) * 0xf + 10;
if (iVar10 < 0x30) {
(pMVar5->Bound).y = 0x30;
}
}
// decompiled code
// original method signature:
// void /*$ra*/ SetupMenu(struct MENU_HEADER *menu /*$a0*/, int back /*$a1*/)
// line 1401, offset 0x0006c6b8
/* begin block 1 */
// Start line: 1402
// Start offset: 0x0006C6B8
// Variables:
// struct MENU_ITEM *pItem; // $a2
// int count; // $a3
/* end block 1 */
// End offset: 0x0006C7F4
// End Line: 1431
/* begin block 2 */
// Start line: 2819
/* end block 2 */
// End Line: 2820
/* begin block 3 */
// Start line: 2833
/* end block 3 */
// End Line: 2834
/* begin block 4 */
// Start line: 2840
/* end block 4 */
// End Line: 2841
void SetupMenu(MENU_HEADER *menu, int back)
{
UNIMPLEMENTED();
/*
byte bVar1;
byte bVar2;
MENU_ITEM *pMVar3;
MENU_HEADER *pMVar4;
MENU_ITEM *pMVar5;
uchar uVar6;
_uVar6 = 0;
uVar6 = '\0';
ActiveMenuItem = 0;
if (menu->MenuItems->Type != -0x80) {
pMVar5 = menu->MenuItems;
do {
if ((back != 0) && (pMVar5 == (&ActiveItem3)[VisibleMenu])) {
ActiveMenuItem = _uVar6;
}
pMVar3 = pMVar5 + 1;
_uVar6 = _uVar6 + 1;
uVar6 = (uchar)_uVar6;
pMVar5 = pMVar5 + 1;
} while (pMVar3->Type != -0x80);
}
ActiveMenu = menu;
menu->NumItems = uVar6;
_uVar6 = MaxMenuStringLength(ActiveMenu);
pMVar4 = ActiveMenu;
bVar1 = ActiveMenu->NumItems;
bVar2 = ActiveMenu->NumItems;
(ActiveMenu->Bound).x = (short)((0x130 - _uVar6) / 2) + -4;
(pMVar4->Bound).w = (short)_uVar6 + 0x18;
_uVar6 = (int)(((uint)bVar1 + 1) * -0xf + 0x100) / 2;
(pMVar4->Bound).y = (short)_uVar6;
(pMVar4->Bound).h = ((ushort)bVar2 + 1) * 0xf + 10;
if (_uVar6 < 0x30) {
(pMVar4->Bound).y = 0x30;
}
(&ActiveItem3)[VisibleMenu] = ActiveMenu->MenuItems + ActiveMenuItem;
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ DrawVisibleMenus()
// line 1443, offset 0x0006c7f4
/* begin block 1 */
// Start line: 1445
// Start offset: 0x0006C7F4
// Variables:
// struct MENU_HEADER *pActive; // $s5
// struct MENU_ITEM *pItem; // $s1
// struct POLY_FT3 *null; // $a0
// int i; // stack offset -48
// int ypos; // $s3
// int xpos; // $fp
// int width; // $s4
/* begin block 1.1 */
// Start line: 1473
// Start offset: 0x0006C8C0
// Variables:
// unsigned char r; // $s6
// unsigned char b; // $s7
// int x1; // $s0
// int x2; // $s2
/* end block 1.1 */
// End offset: 0x0006CA40
// End Line: 1509
/* end block 1 */
// End offset: 0x0006CBE8
// End Line: 1528
/* begin block 2 */
// Start line: 2919
/* end block 2 */
// End Line: 2920
/* begin block 3 */
// Start line: 2932
/* end block 3 */
// End Line: 2933
/* begin block 4 */
// Start line: 2933
/* end block 4 */
// End Line: 2934
/* begin block 5 */
// Start line: 2939
/* end block 5 */
// End Line: 2940
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void DrawVisibleMenus(void)
{
short sVar1;
short sVar2;
short sVar3;
DB *pDVar4;
uint uVar5;
int iVar6;
int x;
char *pString;
POLY_FT3 *null;
POLY_F4 *poly;
short sVar8;
MENU_ITEM *pMVar9;
int y;
int y_00;
MENU_HEADER *pMVar10;
int r;
int b;
int x_00;
int i;
if (1 < NumPlayers) {
SetFullscreenDrawing();
}
pMVar10 = VisibleMenus[VisibleMenu];
y = (int)(pMVar10->Bound).y;
y_00 = y;
if (pMVar10->Title != NULL)
{
y_00 = y + 0xf;
OutputString(pMVar10->Title, 2, (int)(pMVar10->Bound).x, y, (int)(pMVar10->Bound).w, 0x80, 0x20,
0x20);
}
i = 0;
uVar5 = (uint)pMVar10->NumItems;
pMVar9 = pMVar10->MenuItems;
sVar1 = (pMVar10->Bound).x;
x_00 = (int)sVar1;
sVar2 = (pMVar10->Bound).w;
y = (int)sVar2;
if (pMVar10->NumItems != 0) {
do {
if (pMVar9->Text != NULL) {
r = 0x80;
if (pMVar9 == ActiveItem[VisibleMenu])
{
r = 0;
b = 0;
}
else
{
b = 0x80;
}
if ((pMVar9->Type & 8) == 0)
{
if ((pMVar9->Type & 0x10) != 0)
{
iVar6 = StringWidth(pMVar9->Text);
x = StringWidth(" 100");
x = x_00 + ((y - iVar6) - x >> 1);
iVar6 = StringWidth(pMVar9->Text);
iVar6 = x + iVar6;
OutputString(pMVar9->Text, 1, x, y_00, y, r, 0x80, b);
pString = MusicVolumeText;
goto LAB_0006c9ec;
}
OutputString(pMVar9->Text, (uint)pMVar9->Justify, x_00, y_00, y, r, 0x80, b);
}
else
{
iVar6 = StringWidth(pMVar9->Text);
x = StringWidth(" 100");
x = x_00 + ((y - iVar6) - x >> 1);
iVar6 = StringWidth(pMVar9->Text);
iVar6 = x + iVar6;
OutputString(pMVar9->Text, 1, x, y_00, y, r, 0x80, b);
pString = SfxVolumeText;
LAB_0006c9ec:
OutputString(pString, 1, iVar6 + 10, y_00, y, r, 0x80, b);
}
y_00 = y_00 + 0xf;
uVar5 = (uint)pMVar10->NumItems;
}
pMVar9 = pMVar9 + 1;
i = i + 1;
} while (i < (int)uVar5);
}
null = (POLY_FT3 *)current->primptr;
setPolyFT3(null);
null->x0 = -1;
null->y0 = -1;
null->x1 = -1;
null->y1 = -1;
null->x2 = -1;
null->y2 = -1;
null->tpage = 0;
addPrim(current->ot, null);
current->primptr += sizeof(POLY_FT3);
poly = (POLY_F4*)current->primptr;
setPolyF4(poly);
sVar8 = sVar1 + sVar2 + 5; // x + w
sVar3 = (pMVar10->Bound).y;
poly->x0 = sVar1 + -5;
poly->x1 = sVar8;
poly->y0 = sVar3 + -5;
poly->x2 = sVar1 + -5;
poly->y1 = sVar3 + -5;
poly->y2 = sVar3 + (pMVar10->Bound).h;
poly->x3 = sVar8;
poly->y3 = sVar3 + (pMVar10->Bound).h;
poly->r0 = '\x10';
poly->g0 = '\x10';
poly->b0 = '\x10';
setSemiTrans(poly, 1);
addPrim(current->ot, poly);
current->primptr += sizeof(POLY_F4);
/*
short sVar1;
short sVar2;
short sVar3;
DB *pDVar4;
uint uVar5;
int iVar6;
int x;
char *pString;
POLY_FT3 *null;
short sVar7;
MENU_ITEM *pMVar8;
int y;
int y_00;
MENU_HEADER *pMVar9;
int r;
int b;
int x_00;
int i;
if (1 < NumPlayers) {
SetFullscreenDrawing();
}
pMVar9 = VisibleMenus3[VisibleMenu];
y = (int)(pMVar9->Bound).y;
y_00 = y;
if (pMVar9->Title != NULL) {
y_00 = y + 0xf;
OutputString(pMVar9->Title, 2, (int)(pMVar9->Bound).x, y, (int)(pMVar9->Bound).w, 0x80, 0x20, 0x20)
;
}
i = 0;
uVar5 = (uint)pMVar9->NumItems;
pMVar8 = pMVar9->MenuItems;
sVar1 = (pMVar9->Bound).x;
x_00 = (int)sVar1;
sVar2 = (pMVar9->Bound).w;
y = (int)sVar2;
if (pMVar9->NumItems != 0) {
do {
if (pMVar8->Text != NULL) {
r = 0x80;
if (pMVar8 == ActiveItem3[VisibleMenu]) {
r = 0;
b = 0;
}
else {
b = 0x80;
}
if ((pMVar8->Type & 8) == 0) {
if ((pMVar8->Type & 0x10) != 0) {
iVar6 = StringWidth(pMVar8->Text);
x = StringWidth(s__100_000aa800);
x = x_00 + ((y - iVar6) - x >> 1);
iVar6 = StringWidth(pMVar8->Text);
iVar6 = x + iVar6;
OutputString(pMVar8->Text, 1, x, y_00, y, r, 0x80, b);
pString = MusicVolumeText;
goto LAB_0006c9ec;
}
OutputString(pMVar8->Text, (uint)pMVar8->Justify, x_00, y_00, y, r, 0x80, b);
}
else {
iVar6 = StringWidth(pMVar8->Text);
x = StringWidth(s__100_000aa800);
x = x_00 + ((y - iVar6) - x >> 1);
iVar6 = StringWidth(pMVar8->Text);
iVar6 = x + iVar6;
OutputString(pMVar8->Text, 1, x, y_00, y, r, 0x80, b);
pString = SfxVolumeText;
LAB_0006c9ec:
OutputString(pString, 1, iVar6 + 10, y_00, y, r, 0x80, b);
}
y_00 = y_00 + 0xf;
uVar5 = (uint)pMVar9->NumItems;
}
pMVar8 = pMVar8 + 1;
i = i + 1;
} while (i < (int)uVar5);
}
null = (POLY_FT3 *)current->primptr;
*(undefined *)((int)&null->tag + 3) = 7;
null->code = '$';
pDVar4 = current;
null->x0 = -1;
null->y0 = -1;
null->x1 = -1;
null->y1 = -1;
null->x2 = -1;
null->y2 = -1;
null->tpage = 0;
null->tag = null->tag & 0xff000000 | *pDVar4->ot & 0xffffff;
*pDVar4->ot = *pDVar4->ot & 0xff000000 | (uint)null & 0xffffff;
pString = pDVar4->primptr;
pDVar4->primptr = pString + 0x20;
pString[0x23] = '\x05';
pString[0x27] = '(';
*(short *)(pString + 0x28) = sVar1 + -5;
sVar3 = (pMVar9->Bound).y;
sVar7 = sVar1 + sVar2 + 5;
*(short *)(pString + 0x2c) = sVar7;
*(short *)(pString + 0x2a) = sVar3 + -5;
sVar2 = (pMVar9->Bound).y;
*(short *)(pString + 0x30) = sVar1 + -5;
*(short *)(pString + 0x2e) = sVar2 + -5;
*(short *)(pString + 0x32) = (pMVar9->Bound).y + (pMVar9->Bound).h;
*(short *)(pString + 0x34) = sVar7;
sVar1 = (pMVar9->Bound).y;
sVar2 = (pMVar9->Bound).h;
pString[0x24] = '\x10';
pString[0x25] = '\x10';
pString[0x26] = '\x10';
pString[0x27] = '+';
pDVar4 = current;
*(short *)(pString + 0x36) = sVar1 + sVar2;
*(uint *)(pString + 0x20) =
*(uint *)(pString + 0x20) & 0xff000000 | *(uint *)*pDVar4->ot & 0xffffff;
*(uint *)*pDVar4->ot = *(uint *)*pDVar4->ot & 0xff000000 | (uint)(pString + 0x20) & 0xffffff;
pDVar4->primptr = pDVar4->primptr + 0x18;
*/
}
// decompiled code
// original method signature:
// void /*$ra*/ ControlMenu()
// line 1543, offset 0x0006cbe8
/* begin block 1 */
// Start line: 1545
// Start offset: 0x0006CBE8
// Variables:
// static int debounce; // offset 0x30
// unsigned short paddata; // $a2
// unsigned short paddirect; // $a3
/* begin block 1.1 */
// Start line: 1596
// Start offset: 0x0006CCD4
// Variables:
// int doit; // $v1
/* end block 1.1 */
// End offset: 0x0006CD78
// End Line: 1621
/* begin block 1.2 */
// Start line: 1675
// Start offset: 0x0006CF54
// Variables:
// int i; // $a0
/* end block 1.2 */
// End offset: 0x0006CFB8
// End Line: 1682
/* begin block 1.3 */
// Start line: 1692
// Start offset: 0x0006CFD8
// Variables:
// int i; // $a0
/* end block 1.3 */
// End offset: 0x0006D034
// End Line: 1703
/* end block 1 */
// End offset: 0x0006D034
// End Line: 1705
/* begin block 2 */
// Start line: 3196
/* end block 2 */
// End Line: 3197
/* begin block 3 */
// Start line: 3212
/* end block 3 */
// End Line: 3213
/* begin block 4 */
// Start line: 3213
/* end block 4 */
// End Line: 3214
/* begin block 5 */
// Start line: 3233
/* end block 5 */
// End Line: 3234
/* WARNING: Unknown calling convention yet parameter storage is locked */
void ControlMenu(void)
{
UNIMPLEMENTED();
/*
EXIT_VALUE EVar1;
bool bVar2;
int iVar3;
MENU_ITEM *pMVar4;
ushort uVar5;
MENU_HEADER *menu;
ushort uVar6;
if (INT_000a1600 == 0) {
uVar5 = Pads[1].dirnew;
uVar6 = Pads[1].direct;
if (playerwithcontrol != 0) {
uVar5 = Pads[0].dirnew;
uVar6 = Pads[0].direct;
}
}
else {
uVar5 = Pads[0].dirnew;
uVar6 = Pads[0].direct;
if (NumPlayers == 2) {
uVar5 = Pads[1].dirnew | Pads[0].dirnew;
uVar6 = Pads[1].direct | Pads[0].direct;
}
}
if (gShowMap != 0) {
if ((uVar5 & 0x50) == 0) {
return;
}
PauseMap(0);
return;
}
if (((uVar6 & 0xa000) == 0) || (((&ActiveItem3)[VisibleMenu]->Type & 4) == 0)) {
DAT_000aa808 = 0;
if ((uVar5 & 0x1000) != 0) {
ActiveMenuItem = ActiveMenuItem + -1;
if (ActiveMenuItem < 0) {
ActiveMenuItem = (uint)ActiveMenu->NumItems - 1;
}
(&ActiveItem3)[VisibleMenu] = ActiveMenu->MenuItems + ActiveMenuItem;
return;
}
if ((uVar5 & 0x4000) != 0) {
ActiveMenuItem = ActiveMenuItem + 1;
if ((int)((uint)ActiveMenu->NumItems - 1) < ActiveMenuItem) {
ActiveMenuItem = 0;
}
(&ActiveItem3)[VisibleMenu] = ActiveMenu->MenuItems + ActiveMenuItem;
return;
}
if ((uVar5 & 0x40) == 0) {
if ((uVar5 & 0x10) == 0) {
if ((uVar5 & 0x800) == 0) {
DAT_000aa808 = 0;
return;
}
if (VisibleMenu != 0) {
DAT_000aa808 = 0;
return;
}
iVar3 = 0;
if (ActiveMenu->NumItems == '\0') {
DAT_000aa808 = 0;
return;
}
pMVar4 = ActiveMenu->MenuItems;
while (true) {
if (pMVar4->ExitValue == MENU_QUIT_CONTINUE) {
DAT_000aa808 = 0;
PauseReturnValue = (uint)pMVar4->ExitValue;
return;
}
iVar3 = iVar3 + 1;
if ((int)(uint)ActiveMenu->NumItems <= iVar3) break;
pMVar4 = ActiveMenu->MenuItems + iVar3;
}
DAT_000aa808 = 0;
return;
}
if (VisibleMenu < 1) {
iVar3 = 0;
if (ActiveMenu->NumItems == '\0') {
DAT_000aa808 = 0;
return;
}
EVar1 = ActiveMenu->MenuItems->ExitValue;
while (true) {
if (EVar1 == MENU_QUIT_CONTINUE) {
DAT_000aa808 = 0;
PauseReturnValue = (uint)EVar1;
return;
}
iVar3 = iVar3 + 1;
if ((int)(uint)ActiveMenu->NumItems <= iVar3) break;
EVar1 = ActiveMenu->MenuItems[iVar3].ExitValue;
}
DAT_000aa808 = 0;
return;
}
}
else {
pMVar4 = (&ActiveItem3)[VisibleMenu];
if ((pMVar4->Type & 0x40) != 0) {
menu = pMVar4->SubMenu;
VisibleMenu = VisibleMenu + 1;
(&VisibleMenus3)[VisibleMenu] = menu;
SetupMenu(menu, 0);
return;
}
if ((pMVar4->Type & 2) != 0) {
(*pMVar4->func)(0);
}
EVar1 = (&ActiveItem3)[VisibleMenu]->ExitValue;
if (EVar1 == MENU_QUIT_NONE) {
return;
}
if (EVar1 != MENU_QUIT_BACKMENU) {
PauseReturnValue = (uint)(&ActiveItem3)[VisibleMenu]->ExitValue;
return;
}
}
VisibleMenu = VisibleMenu + -1;
SetupMenu((&VisibleMenus3)[VisibleMenu], 1);
return;
}
bVar2 = false;
if (DAT_000aa808 < 1) {
iVar3 = 10;
}
else {
DAT_000aa808 = DAT_000aa808 + -1;
iVar3 = 2;
if (DAT_000aa808 != 0) goto LAB_0006cd08;
}
bVar2 = true;
DAT_000aa808 = iVar3;
LAB_0006cd08:
if (bVar2) {
if ((uVar6 & 0x8000) == 0) {
(*(&ActiveItem3)[VisibleMenu]->func)(1);
}
else {
(*(&ActiveItem3)[VisibleMenu]->func)(0xffffffff);
}
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ PauseMap(int direction /*$a0*/)
// line 1710, offset 0x0006dad0
/* begin block 1 */
// Start line: 4364
/* end block 1 */
// End Line: 4365
/* begin block 2 */
// Start line: 4869
/* end block 2 */
// End Line: 4870
/* begin block 3 */
// Start line: 4870
/* end block 3 */
// End Line: 4871
void PauseMap(int direction)
{
UNIMPLEMENTED();
/*
FastForward = gShowMap ^ 1;
gShowMap = FastForward;
ReadControllers();
map_x_shift = 0;
map_z_shift = 0;
if (FastForward == 0) {
InitOverheadMap();
}
return;
*/
}
// decompiled code
// original method signature:
// void /*$ra*/ SfxVolume(int direction /*$a0*/)
// line 1725, offset 0x0006db34
/* begin block 1 */
// Start line: 1726
// Start offset: 0x0006DB34
/* end block 1 */
// End offset: 0x0006DC04
// End Line: 1744
/* begin block 2 */
// Start line: 4902
/* end block 2 */
// End Line: 4903
/* begin block 3 */
// Start line: 4905
/* end block 3 */
// End Line: 4906
void SfxVolume(int direction)
{
UNIMPLEMENTED();
/*
if (direction < 0) {
gMasterVolume = gMasterVolume + -100;
}
else {
if (0 < direction) {
gMasterVolume = gMasterVolume + 100;
}
}
if (gMasterVolume < -10000) {
gMasterVolume = -10000;
}
if (0 < gMasterVolume) {
gMasterVolume = 0;
}
sprintf(SfxVolumeText, (char *)&PTR_DAT_000aa80c, (int)(&DAT_00002710 + gMasterVolume) / 100);
SetMasterVolume(gMasterVolume);
return;
*/
}
// decompiled code
// original method signature:
// void /*$ra*/ MusicVolume(int direction /*$a0*/)
// line 1746, offset 0x0006dc04
/* begin block 1 */
// Start line: 1747
// Start offset: 0x0006DC04
/* end block 1 */
// End offset: 0x0006DCD4
// End Line: 1765
/* begin block 2 */
// Start line: 4942
/* end block 2 */
// End Line: 4943
/* begin block 3 */
// Start line: 4945
/* end block 3 */
// End Line: 4946
/* begin block 4 */
// Start line: 4948
/* end block 4 */
// End Line: 4949
void MusicVolume(int direction)
{
UNIMPLEMENTED();
/*
if (direction < 0) {
gMusicVolume = gMusicVolume + -100;
}
else {
if (0 < direction) {
gMusicVolume = gMusicVolume + 100;
}
}
if (gMusicVolume < -10000) {
gMusicVolume = -10000;
}
if (0 < gMusicVolume) {
gMusicVolume = 0;
}
sprintf(MusicVolumeText, (char *)&PTR_DAT_000aa80c, (int)(&DAT_00002710 + gMusicVolume) / 100);
SetXMVolume(gMusicVolume);
return;
*/
}
// decompiled code
// original method signature:
// void /*$ra*/ EnterScoreName()
// line 1787, offset 0x0006d044
/* begin block 1 */
// Start line: 1789
// Start offset: 0x0006D044
// Variables:
// struct SCORE_ENTRY *table; // stack offset -40
// char *username; // $s3
// unsigned short npad; // $a1
// int so; // $s0
// int co; // $s1
// int delay; // $s2
// char c; // $a0
// char toggle; // $s6
/* end block 1 */
// End offset: 0x0006D324
// End Line: 1941
/* begin block 2 */
// Start line: 3716
/* end block 2 */
// End Line: 3717
/* begin block 3 */
// Start line: 3717
/* end block 3 */
// End Line: 3718
/* begin block 4 */
// Start line: 3718
/* end block 4 */
// End Line: 3719
/* WARNING: Unknown calling convention yet parameter storage is locked */
void EnterScoreName(void)
{
UNIMPLEMENTED();
/*
bool bVar1;
ushort uVar2;
uint uVar3;
char *pcVar4;
char cVar5;
int iVar6;
uint uVar7;
int iVar8;
char *__src;
uint uVar9;
SCORE_ENTRY *local_28[2];
__src = (char *)0x0;
iVar8 = 0;
gEnteringScore = 1;
uVar9 = 0;
if (gScoreEntered == 0) {
gScorePosition = OnScoreTable(local_28);
if (gScorePosition != -1) {
__src = &ScoreName + gScorePosition * 7;
}
}
else {
OnScoreTable(local_28);
gScorePosition = -1;
}
uVar7 = 1;
iVar6 = 0;
CreateScoreNames(local_28[0], &gPlayerScore, gScorePosition);
do {
ReadControllers();
uVar2 = Pads[0].dirnew;
if (gScoreEntered == 0) {
if ((Pads[0].dirnew & 0x10) != 0) {
gEnteringScore = 0;
return;
}
if ((Pads[0].direct & 0x20) == 0) {
if ((Pads[0].direct & 0x8000) == 0) {
if ((Pads[0].direct & 0x2000) == 0) {
iVar8 = 0;
goto LAB_0006d1e8;
}
bVar1 = iVar8 == 0;
iVar8 = iVar8 + -1;
if (bVar1) {
iVar8 = 0x14;
LAB_0006d1c4:
uVar9 = 0;
uVar7 = uVar7 + 1;
}
else {
if (iVar8 < 1) {
iVar8 = 2;
goto LAB_0006d1c4;
}
}
if (0x43 < uVar7) {
uVar7 = 0;
}
}
else {
bVar1 = iVar8 == 0;
iVar8 = iVar8 + -1;
if (bVar1) {
iVar8 = 0x14;
LAB_0006d184:
uVar9 = 0;
uVar7 = uVar7 - 1;
}
else {
if (iVar8 < 1) {
iVar8 = 2;
goto LAB_0006d184;
}
}
if ((int)uVar7 < 0) {
uVar7 = 0x43;
}
}
}
else {
iVar8 = 1;
uVar9 = 0;
uVar7 = 0x43;
}
LAB_0006d1e8:
cVar5 = (&validchars)[uVar7];
uVar3 = uVar9 + 1;
if (iVar6 == 5) {
cVar5 = -2;
}
uVar9 = uVar3 & 0xff;
if ((uVar3 & 4) == 0) {
if (cVar5 == ' ') {
__src[iVar6] = '.';
}
else {
__src[iVar6] = cVar5;
}
}
else {
__src[iVar6] = '\0';
}
pcVar4 = __src + iVar6;
if ((uVar2 & 0x80) != 0) {
if (0 < iVar6) {
iVar6 = iVar6 + -1;
}
pcVar4 = __src + iVar6;
*pcVar4 = '\0';
pcVar4[1] = '\0';
}
if ((uVar2 & 0x40) != 0) {
if (cVar5 == -2) {
*pcVar4 = '\0';
strcpy(gPlayerScore.name, __src);
AddScoreToTable(local_28[0], gScorePosition);
sprintf(EnterScoreText, s_Vedi_tabella_00011a4c);
sprintf(EnterNameText, s_Alti_punteggi_00011a5c);
gEnteringScore = 0;
gScoreEntered = 1;
return;
}
if (cVar5 == -1) {
if (0 < iVar6) {
iVar6 = iVar6 + -1;
}
__src[iVar6] = '\0';
(__src + iVar6)[1] = '\0';
}
else {
if (iVar6 < 5) {
iVar6 = iVar6 + 1;
*pcVar4 = cVar5;
__src[iVar6] = '\0';
}
}
}
}
else {
if ((Pads[0].dirnew & 0x50) != 0) {
gEnteringScore = 0;
return;
}
}
DrawGame();
} while (true);
*/
}
// decompiled code
// original method signature:
// void /*$ra*/ CreateScoreNames(struct SCORE_ENTRY *table /*$s0*/, struct PLAYER_SCORE *score /*stack 4*/, int position /*stack 8*/)
// line 1943, offset 0x0006d324
/* begin block 1 */
// Start line: 1944
// Start offset: 0x0006D324
// Variables:
// char *text; // $s1
// int min; // $t1
// int frac; // $v0
// int i; // $s5
/* end block 1 */
// End offset: 0x0006D664
// End Line: 2012
/* begin block 2 */
// Start line: 4269
/* end block 2 */
// End Line: 4270
/* begin block 3 */
// Start line: 4272
/* end block 3 */
// End Line: 4273
/* begin block 4 */
// Start line: 4277
/* end block 4 */
// End Line: 4278
void CreateScoreNames(SCORE_ENTRY *table, PLAYER_SCORE *score, int position)
{
UNIMPLEMENTED();
/*
int iVar1;
char *pcVar2;
char *__s;
int iVar3;
char *__s_00;
char *__s_01;
int iVar4;
int local_38;
int local_34;
char *local_30;
int local_2c;
switch (GameType) {
case GAME_PURSUIT:
case GAME_GETAWAY:
case GAME_CHECKPOINT:
case GAME_SURVIVAL:
pcVar2 = (char *)0x0;
break;
case GAME_GATERACE:
pcVar2 = s_Coni_barriera_00011ab8;
break;
case GAME_TRAILBLAZER:
pcVar2 = s_Barriere_00011ac8;
break;
default:
goto switchD_0006d388_caseD_6;
}
iVar3 = 0;
__s = ScoreTime;
iVar4 = 0;
local_38 = 0;
local_34 = 0;
local_30 = ScoreTime;
local_2c = 0;
__s_00 = __s;
__s_01 = __s;
do {
if (iVar3 == position) {
iVar1 = score->time;
if (iVar1 == -1) {
sprintf(__s_00, s_________000aa810);
}
else {
sprintf(__s_01, s__d__02d__02d_00011ad4, iVar1 / 180000,
iVar1 / 3000 + (iVar1 / 180000) * -0x3c, (iVar1 % 3000) / 0x1e);
}
ScoreItems[iVar4] = '\0';
if ((pcVar2 != (char *)0x0) && ((int)score->items != -1)) {
sprintf(ScoreItems + iVar4, s__d__s_000aa818, (int)score->items, pcVar2);
}
ClearMem(&ScoreName + local_2c, 7);
}
else {
iVar1 = table->time;
if (iVar1 == -1) {
sprintf(__s, s_________000aa810);
}
else {
sprintf(local_30, s__d__02d__02d_00011ad4, iVar1 / 180000,
iVar1 / 3000 + (iVar1 / 180000) * -0x3c, (iVar1 % 3000) / 0x1e);
}
ScoreItems[local_34] = '\0';
if ((pcVar2 != (char *)0x0) && ((int)table->items != -1)) {
sprintf(ScoreItems + local_34, s__d__s_000aa818, (int)table->items, pcVar2);
}
sprintf(&ScoreName + local_38, (char *)&PTR_DAT_000aa820, table->name);
table = table + 1;
}
__s = __s + 0x10;
iVar4 = iVar4 + 0x10;
__s_01 = __s_01 + 0x10;
iVar3 = iVar3 + 1;
local_38 = local_38 + 7;
local_34 = local_34 + 0x10;
local_30 = local_30 + 0x10;
local_2c = local_2c + 7;
__s_00 = __s_00 + 0x10;
} while (iVar3 < 5);
switchD_0006d388_caseD_6:
return;
*/
}
// decompiled code
// original method signature:
// void /*$ra*/ DrawHighScoreMenu(int selection /*stack 0*/)
// line 2020, offset 0x0006d694
/* begin block 1 */
// Start line: 2021
// Start offset: 0x0006D694
// Variables:
// struct POLY_FT3 *null; // $a0
// char text[4]; // stack offset -48
// unsigned char r; // $s3
// unsigned char g; // $s5
// unsigned char b; // $s2
// int i; // $s0
// int ypos; // $s4
/* end block 1 */
// End offset: 0x0006D9B0
// End Line: 2075
/* begin block 2 */
// Start line: 4486
/* end block 2 */
// End Line: 4487
void DrawHighScoreMenu(int selection)
{
UNIMPLEMENTED();
/*
DB *pDVar1;
uint *puVar2;
char *pcVar3;
int iVar4;
int iVar5;
int b;
int r;
int y;
int iVar6;
char acStack48[8];
OutputString(EnterNameText, 2, 0xa0, 0x46, 0, 0x80, 0x20, 0x20);
OutputString(&DAT_000aa824, 1, 0x28, 0x5a, 0, 0x80, 0x80, 0x20);
OutputString(s_Orario_000aa82c, 4, 0x118, 0x5a, 0, 0x80, 0x80, 0x20);
y = 0x6e;
iVar6 = 0;
iVar4 = 0;
do {
r = 0x80;
if (iVar4 == selection) {
r = 0;
b = 0;
}
else {
b = 0x80;
}
iVar5 = iVar4 + 1;
sprintf(acStack48, (char *)&PTR_DAT_000aa834, iVar5);
OutputString(acStack48, 1, 0x28, y, 0, r, 0x80, b);
OutputString(&ScoreName + iVar6, 1, 0x3c, y, 0, r, 0x80, b);
OutputString(ScoreItems + iVar4 * 0x10, 4, 0xdc, y, 0, r, 0x80, b);
OutputString(ScoreTime + iVar4 * 0x10, 4, 0x118, y, 0, r, 0x80, b);
y = y + 0xf;
iVar6 = iVar6 + 7;
iVar4 = iVar5;
} while (iVar5 < 5);
puVar2 = (uint *)current->primptr;
*(char *)((int)puVar2 + 3) = '\a';
*(char *)((int)puVar2 + 7) = '$';
pDVar1 = current;
*(undefined2 *)(puVar2 + 2) = 0xffff;
*(undefined2 *)((int)puVar2 + 10) = 0xffff;
*(undefined2 *)(puVar2 + 4) = 0xffff;
*(undefined2 *)((int)puVar2 + 0x12) = 0xffff;
*(undefined2 *)(puVar2 + 6) = 0xffff;
*(undefined2 *)((int)puVar2 + 0x1a) = 0xffff;
*(undefined2 *)((int)puVar2 + 0x16) = 0;
*puVar2 = *puVar2 & 0xff000000 | *pDVar1->ot & 0xffffff;
*pDVar1->ot = *pDVar1->ot & 0xff000000 | (uint)puVar2 & 0xffffff;
pcVar3 = pDVar1->primptr;
pDVar1->primptr = pcVar3 + 0x20;
pcVar3[0x23] = '\x05';
*(undefined2 *)(pcVar3 + 0x2a) = 0x41;
*(undefined2 *)(pcVar3 + 0x2e) = 0x41;
*(undefined2 *)(pcVar3 + 0x32) = 0xc5;
*(undefined2 *)(pcVar3 + 0x36) = 0xc5;
*(undefined2 *)(pcVar3 + 0x28) = 0x1a;
*(undefined2 *)(pcVar3 + 0x2c) = 0x126;
*(undefined2 *)(pcVar3 + 0x30) = 0x1a;
*(undefined2 *)(pcVar3 + 0x34) = 0x126;
pcVar3[0x24] = '\x10';
pcVar3[0x25] = '\x10';
pcVar3[0x26] = '\x10';
pcVar3[0x27] = '+';
pDVar1 = current;
*(uint *)(pcVar3 + 0x20) =
*(uint *)(pcVar3 + 0x20) & 0xff000000 | *(uint *)*current->ot & 0xffffff;
*(uint *)*pDVar1->ot = *(uint *)*pDVar1->ot & 0xff000000 | (uint)(pcVar3 + 0x20) & 0xffffff;
pDVar1->primptr = pDVar1->primptr + 0x18;
return;
*/
}