mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-23 10:52:36 +01:00
477 lines
8.0 KiB
C
477 lines
8.0 KiB
C
#include "driver2.h"
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#include "pad.h"
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#include "system.h"
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#include "mission.h"
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#include "cutscene.h"
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#include "pause.h"
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#include "glaunch.h"
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#include "main.h"
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#include "players.h"
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#include "cars.h"
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#include "STRINGS.H"
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#ifdef PSX
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typedef struct PADRAW
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{
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unsigned char status; // size=0, offset=0
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unsigned char id; // size=0, offset=1
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unsigned char buttons[2]; // size=2, offset=2
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unsigned char analog[4]; // size=4, offset=4
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} *LPPADRAW;
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#endif
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void HandlePadVibration(int pad);
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u_char High_shake_data[] = { 1, 0xFF, 0xFF, 0xC8, 0x50, 0x50, 0x50, 0x50, 0x50, 0x46, 0x46, 0x46, 0x46, 0x46, 0xA, 0xA, 0xA, 0xA, 0xA, 0xA, 0 };
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u_char Med_shake_data[] = { 1, 0xC8, 0xC8, 0x64, 0x46, 0x46, 0x46, 0x46, 0x46, 0xA, 0xA, 0xA, 0 };
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u_char Low_shake_data[] = { 1, 0xA0, 0xA0, 0x46, 0x46, 0xA, 0xA, 0xA, 0xA, 0 };
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unsigned char* shake_data[] = {
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High_shake_data,
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Med_shake_data,
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Low_shake_data
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};
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PAD Pads[2];
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int numPadsConnected = 0;
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int pad_connected = 0;
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int gVibration = 0;
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int gDualShockMax = 255;
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char padbuffer[2][PADBUFFER_SIZE]; // [A] was static
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DUPLICATION DuplicatePadData; // [A]
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// [D] [T]
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void InitControllers(void)
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{
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int i, j;
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PAD* pad;
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DuplicatePadData.buffer = NULL;
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DuplicatePadData.size = 0;
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PadInitDirect((unsigned char*)padbuffer[0], (unsigned char*)padbuffer[1]);
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PadStartCom();
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for (i = 0; i < 2; i++)
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{
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pad = &Pads[i];
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pad->active = 1;
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pad->type = 0;
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pad->dualshock = 0;
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pad->motors[0] = 0;
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pad->motors[1] = 0;
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pad->vibrate = 0;
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pad->alarmShakeCounter = 0;
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pad->shake_type = 0;
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pad->shakeptr = NULL;
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pad->port = (i << 4);
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pad->state = 0;
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pad->delay = 6;
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pad->dsactive = 0;
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for (j = 0; j < 16; j++)
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{
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pad->mappings.button_lookup[j] = 1 << (j & 0x1f);
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}
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pad->mappings.swap_analog = 0;
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}
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}
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// [D] [T]
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void CloseControllers(void)
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{
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int i;
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PadStopCom();
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i = 0;
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do {
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Pads[i].active = 0;
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Pads[i].type = 0;
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i++;
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} while (i < 2);
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}
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// [D] [T]
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void SetPadVibration(int pad, unsigned char type)
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{
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if (pad < 0)
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return;
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if(Pads[pad].dualshock != 0 && gInGameCutsceneActive == 0)
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{
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Pads[pad].shake_type = type;
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Pads[pad].vibrate = 6;
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return;
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}
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Pads[pad].shakeptr = NULL;
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Pads[pad].shake_type = 0;
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Pads[pad].vibrate = 0;
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}
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// [D] [T]
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void StopPadVibration(int pad)
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{
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Pads[pad].motors[0] = 0;
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Pads[pad].motors[1] = 0;
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Pads[pad].shakeptr = NULL;
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Pads[pad].shake_type = 0;
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Pads[pad].vibrate = 0;
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Pads[pad].alarmShakeCounter = 0;
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}
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// [D] [T]
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void StopDualShockMotors(void)
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{
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return;
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}
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// [D] [T]
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void SetDuplicatePadData(char *buffer, int size)
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{
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if (size - 1U < PADBUFFER_SIZE)
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{
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DuplicatePadData.buffer = buffer;
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DuplicatePadData.size = size;
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return;
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}
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DuplicatePadData.buffer = NULL;
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DuplicatePadData.size = 0;
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}
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// [D] [T]
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void MapPad(int pad, PADRAW *pData)
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{
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unsigned char uVar1;
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ushort i;
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ushort buttons;
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ushort mapped;
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if (pData->status != 0)
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{
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Pads[pad].type = 0;
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return;
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}
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if (pData->id >> 4 == 4)
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{
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Pads[pad].type = 2;
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}
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else if(pData->id >> 4 == 7)
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{
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Pads[pad].type = 4;
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}
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else
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{
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Pads[pad].type = 1;
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return;
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}
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mapped = Pads[pad].direct;
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buttons = ~((pData->buttons[0] << 8) | (pData->buttons[1])) & 0xffff;
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Pads[pad].direct = buttons;
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Pads[pad].dirnew = buttons & ~mapped;
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Pads[pad].diranalog[0] = pData->analog[0] - 128;
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Pads[pad].diranalog[1] = pData->analog[1] - 128;
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Pads[pad].diranalog[2] = pData->analog[2] - 128;
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Pads[pad].diranalog[3] = pData->analog[3] - 128;
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if (Pads[pad].active != 0)
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{
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mapped = 0;
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i = 0;
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do {
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if (((buttons >> i) & 1) != 0)
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{
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mapped |= Pads[pad].mappings.button_lookup[i];
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}
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i++;
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} while (i < 16);
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Pads[pad].mapnew = mapped & ~Pads[pad].mapped;
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Pads[pad].mapped = mapped;
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if (Pads[pad].mappings.swap_analog == 0)
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{
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Pads[pad].mapanalog[1] = Pads[pad].diranalog[1];
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Pads[pad].mapanalog[2] = Pads[pad].diranalog[2];
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Pads[pad].mapanalog[3] = Pads[pad].diranalog[3];
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Pads[pad].mapanalog[0] = Pads[pad].diranalog[0];
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}
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else
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{
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Pads[pad].mapanalog[1] = Pads[pad].diranalog[3];
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Pads[pad].mapanalog[2] = Pads[pad].diranalog[0];
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Pads[pad].mapanalog[3] = Pads[pad].diranalog[1];
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Pads[pad].mapanalog[0] = Pads[pad].diranalog[2];
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}
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}
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}
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// [D] [T]
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void ClearPad(int pad)
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{
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Pads[pad].direct = 0;
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Pads[pad].dirnew = 0;
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Pads[pad].mapped = 0;
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Pads[pad].mapnew = 0;
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}
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// [D]
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void HandleDualShock(void)
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{
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#ifdef PSX
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PAD* pPad;
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static unsigned char align[6] = {
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0, 1, 255, 255, 255, 255
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};
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static unsigned char dummymotors[2] = {
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0, 0
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};
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int state;
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int port;
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int pad;
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int dsload;
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dsload = 0;
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for (pad = 0; pad < 2; pad++)
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{
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pPad = &Pads[pad];
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port = pPad->port;
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HandlePadVibration(pad);
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if (pPad->active == 0)
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{
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pPad->motors[0] = 0;
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pPad->motors[1] = 0;
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pPad->vibrate = 0;
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}
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state = PadGetState(port);
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switch (state)
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{
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case 0:
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case 4:
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break;
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case 1:
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pPad->state = 1;
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if (pPad->dsactive != 0)
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{
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pPad->dualshock = 0;
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pPad->dsactive = 0;
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pPad->state = 0;
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pPad->delay = 6;
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pPad->motors[0] = 0;
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pPad->motors[1] = 0;
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pPad->vibrate = 0;
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}
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break;
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case 2:
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if (pPad->state != 6)
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pPad->state = 6;
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break;
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case 6:
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if (pPad->state != 6)
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{
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if (PadInfoMode(port, 4, 1) != 7)
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{
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pPad->dualshock = 0;
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pPad->state = 6;
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pPad->motors[0] = 0;
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pPad->motors[1] = 0;
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pPad->vibrate = 0;
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break;
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}
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pPad->dualshock = 1;
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if (pPad->delay == 6)
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{
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if (PadSetActAlign(port, align) != 0)
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{
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pPad->dsactive = 1;
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pPad->state = 6;
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pPad->motors[0] = 0;
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pPad->motors[1] = 0;
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pPad->vibrate = 0;
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break;
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}
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pPad->delay = 0;
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}
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else
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{
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pPad->delay++;
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}
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}
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break;
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}
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if (pPad->state == 6)
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{
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if (pPad->dsactive == 0 || (pPad->vibrate == 0 && pPad->alarmShakeCounter == 0 || 50 < dsload))
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{
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pPad->motors[0] = 0;
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pPad->motors[1] = 0;
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}
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else
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{
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if (pPad->vibrate == 6 || pPad->alarmShakeCounter != 0)
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{
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if (gVibration == 0)
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{
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PadSetAct(port, dummymotors, 2);
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}
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else
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{
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if (pPad->motors[0] != 0)
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dsload += 10;
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if (pPad->motors[1] != 0)
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dsload += 20;
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PadSetAct(port, pPad->motors, 2);
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}
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}
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if (pPad->vibrate != 0)
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pPad->vibrate--;
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}
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}
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}
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#endif
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}
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// [D]
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void HandlePadVibration(int pad)
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{
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int speed;
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PAD* pPad;
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pPad = &Pads[pad];
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speed = 0;
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if (NoPlayerControl != 0 || gDualShockMax == 0 || gDrawPauseMenus != 0 || (game_over != 0 || gInGameCutsceneActive != 0))
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{
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StopPadVibration(pad);
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return;
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}
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if (player[pad].onGrass != 0)
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{
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speed = ABS(car_data[player[pad].playerCarId].st.n.angularVelocity[1] >> 0xf);
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speed += car_data[player[pad].playerCarId].hd.speed;
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if (speed > 60)
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speed = 60;
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pPad->vibrate = 6;
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}
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if (pPad->shake_type != 0)
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{
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if (pPad->shakeptr == NULL)
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pPad->shakeptr = shake_data[pPad->shake_type - 1];
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}
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if (pPad->shakeptr)
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{
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speed += *pPad->shakeptr;
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if (++pPad->shakeptr == 0)
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pPad->shakeptr = NULL;
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}
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if (speed > 255)
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speed = 255;
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pPad->shake_type = 0;
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pPad->motors[1] = (speed * (gDualShockMax + 256) >> 9);
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if (pPad->alarmShakeCounter != 0)
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{
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if (pPad->alarmShakeCounter-- == 1)
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pPad->motors[0] = 0;
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else
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pPad->motors[0] = 1;
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}
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}
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// [D] [T]
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void ReadControllers(void)
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{
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int pad;
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#ifndef PSX
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PsyX_UpdateInput();
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#endif
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if (DuplicatePadData.buffer)
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memcpy((u_char*)DuplicatePadData.buffer, (u_char*)&padbuffer, DuplicatePadData.size);
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pad = 0;
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do {
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PADRAW* padRaw = (PADRAW*)padbuffer[pad];
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if (padRaw->status == 0)
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{
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if (padRaw->id == 65 || padRaw->id == 115)
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{
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MapPad(pad, padRaw);
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}
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else
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{
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Pads[pad].type = 1;
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ClearPad(pad);
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}
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}
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else
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{
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Pads[pad].type = 0;
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ClearPad(pad);
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}
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pad++;
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} while (pad < 2);
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HandleDualShock();
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pad_connected = (Pads[0].type != 0);
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if (Pads[0].type == 1)
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pad_connected = -1;
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if (NumPlayers > 1)
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{
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if (Pads[1].type == 0)
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pad_connected = 0;
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if (Pads[1].type == 1)
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pad_connected = -1;
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}
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} |