mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-25 11:52:32 +01:00
194 lines
3.5 KiB
C
194 lines
3.5 KiB
C
#include "driver2.h"
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#include "C/system.h"
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#include "platform.h"
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#ifndef PSX
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#include <stdio.h>
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#include <malloc.h>
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#endif
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int gUserLanguage = 0;
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char* gMisssionLanguageBuffer = NULL;
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char* gGameLanguageBuffer = NULL;
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char* gGameLangTable[MAX_LANGUAGE_TEXT];
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char* gMissionLangTable[MAX_LANGUAGE_TEXT];
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char* LanguageNames[5] =
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{
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"EN",
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"IT",
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"GE",
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"FR",
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"SP",
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};
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#ifndef PSX
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// [D] Driver 1 PC function
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int InitStringMng()
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{
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char filename[80];
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if (gUserLanguage < 0 || gUserLanguage >= 6)
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gUserLanguage = 0;
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sprintf(filename, "%sLANG\\%s_GAME.LTXT", gDataFolder, LanguageNames[gUserLanguage]);
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FS_FixPathSlashes(filename);
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if(InitStringLanguage(filename, 0) == -1)
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return 0;
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sprintf(filename, "%sLANG\\%s_MISSION.LTXT", gDataFolder, LanguageNames[gUserLanguage]);
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FS_FixPathSlashes(filename);
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if(InitStringLanguage(filename, 1) == -1)
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return 0;
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#ifdef DEBUG_OPTIONS
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{
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int i;
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int nchars;
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char table[256];
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char* file;
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file = (char*)_frontend_buffer;
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Loadfile("GFX\\FONT2.FNT", file);
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nchars = *(int *)file;
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file += sizeof(int);
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// skip character info
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file += nchars * sizeof(OUT_FONTINFO);
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// get ASCII table
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memcpy((u_char*)table, file, 256);
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printInfo("Performing '%s' LANG to FONT text check...\n", LanguageNames[gUserLanguage]);
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for (i = 0; i < MAX_LANGUAGE_TEXT; i++)
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{
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char* base = gGameLangTable[i];
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char* testPtr = base;
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while (*testPtr)
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{
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u_char chr = *testPtr;
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if (chr != 32 && (chr < 32 || chr > 138 || chr < 128) && table[chr] == -1)
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{
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printWarning("WARN - incorrect GAME text symbol '%c', line %d, col %d\n", chr, i + 1, testPtr - base + 1);
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}
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testPtr++;
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}
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}
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for (i = 0; i < MAX_LANGUAGE_TEXT; i++)
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{
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char* base = gMissionLangTable[i];
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char* testPtr = base;
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while (*testPtr)
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{
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u_char chr = *testPtr;
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if (chr != 32 && (chr < 32 || chr > 138 || chr < 128) && table[chr] == -1)
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{
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printWarning("WARN - incorrect MISSION text symbol '%c', line %d, col %d\n", chr, i + 1, testPtr - base + 1);
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}
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testPtr++;
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}
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}
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}
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#endif
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return 1;
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}
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void DeinitStringMng()
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{
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if (gGameLanguageBuffer)
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free(gGameLanguageBuffer);
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if (gMisssionLanguageBuffer)
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free(gMisssionLanguageBuffer);
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gGameLanguageBuffer = NULL;
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gMisssionLanguageBuffer = NULL;
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}
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// [D] Driver 1 PC function
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int InitStringLanguage(char *filename, int mission)
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{
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unsigned char *buffer;
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unsigned char *cptr;
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unsigned char *ln;
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int i;
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int size;
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FILE* fp = fopen(filename, "rb");
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if (!fp)
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{
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printError("ERROR! Cannot open language file '%s'!\n", filename);
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return -1;
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}
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fseek(fp, 0, SEEK_END);
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size = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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buffer = (unsigned char*)malloc(size);
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fread(buffer, 1, size, fp);
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fclose(fp);
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if (mission)
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gMisssionLanguageBuffer = (char*)buffer;
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else
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gGameLanguageBuffer = (char*)buffer;
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cptr = buffer;
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for (i = 0; i < MAX_LANGUAGE_TEXT; i++)
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{
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if (size <= 0)
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{
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if (mission)
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gMissionLangTable[i] = "Mission.? missing!";
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else
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gGameLangTable[i] = "Lang.? missing!";
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}
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else
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{
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if (mission)
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gMissionLangTable[i] = (char*)cptr;
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else
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gGameLangTable[i] = (char*)cptr;
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// go to next line
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ln = cptr;
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do
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{
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if (*cptr == '\n' || *cptr == '\r')
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{
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while(*cptr == '\r')
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{
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*cptr++;
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size--;
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}
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break;
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}
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if (*cptr >= 32)
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ln = cptr + 1;
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size--;
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cptr++;
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} while (size > 1);
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*ln = 0; // zero on end of the line
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cptr++;
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size--;
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}
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}
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return i;
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}
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#endif |