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Mirror of https://github.com/OpenDriver2/REDRIVER2
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.github/ISSUE_TEMPLATE | ||
data | ||
PSXToolchain | ||
src_rebuild | ||
symbols | ||
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appveyor.yml | ||
changelog.txt | ||
CONTRIBUTING.md | ||
io.github.opendriver.redriver2.yaml | ||
LICENSE | ||
README.md |
REDRIVER2
Timeline:
- Feb 19, 2019 - created skeleton, one year long preparations
- Mar 28, 2020 - started work on reimplementing the game, game intro running
- Sep 19, 2020 - reimplementing game complete - game is fully playable
- Jan 15, 2021 - refactoring complete
Information
- Game was completely disassembled and reverse-engineered from MIPS back to C (except Memory Card menu overlay)
- Game has been significantly improved over the original Playstation version, original bugs was fixed and completed some unfinished gameplay aspects
- Utilizes Psy-X (Psy-Cross) (formely extended TOMB5 emulator) as a layer for porting from Playstation
- Runs on Windows, Linux and soon to be on the other platforms (including backport to Playstation), no emulation involved
- Basic modding support - with textures and models replacement provided with OpenDriver2Tools
What to expect from it
- OpenDriver2 project - complete rewrite with lots of new features such as new renderer and sound engine, Lua scripting, Driver 1 content support
How is it done?
- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
How to use
See Wiki/Installation Instructions
Credits
- Soapy - lead programmer
- Fireboyd78 - code refactoring and improvements
- Krishty, someone972 - formats decoding
- Gh0stBlade - API-level PSY-Q libraries reimplementation (HLE PSX Emulator) (link)
- Ben Lincoln - This Dust Remembers What It Once Was (TDR)
- Stohrendorf - Symdump utility