mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-24 19:32:50 +01:00
51a7512123
- implement LoadCutsceneAsReplay - implement cutscene recorder under CUTSCENE_RECORDER define
287 lines
6.5 KiB
C
287 lines
6.5 KiB
C
// redriver2_psxpc.cpp
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//
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#include "THISDUST.H"
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#include "GAME/C/MAIN.H"
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#include "GAME/C/SYSTEM.H"
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#include "GAME/C/GLAUNCH.H"
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#include "EMULATOR.H"
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#include "EMULATOR_PRIVATE.H"
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#include <SDL_scancode.h>
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// eq engine console output
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typedef enum
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{
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SPEW_NORM,
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SPEW_INFO,
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SPEW_WARNING,
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SPEW_ERROR,
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SPEW_SUCCESS,
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}SpewType_t;
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#ifdef _WIN32
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#include <Windows.h>
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#include <conio.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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static unsigned short g_InitialColor = 0xFFFF;
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static unsigned short g_LastColor = 0xFFFF;
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static unsigned short g_BadColor = 0xFFFF;
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static WORD g_BackgroundFlags = 0xFFFF;
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static void GetInitialColors()
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{
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// Get the old background attributes.
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CONSOLE_SCREEN_BUFFER_INFO oldInfo;
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GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &oldInfo);
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g_InitialColor = g_LastColor = oldInfo.wAttributes & (FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
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g_BackgroundFlags = oldInfo.wAttributes & (BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY);
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g_BadColor = 0;
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if (g_BackgroundFlags & BACKGROUND_RED)
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g_BadColor |= FOREGROUND_RED;
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if (g_BackgroundFlags & BACKGROUND_GREEN)
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g_BadColor |= FOREGROUND_GREEN;
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if (g_BackgroundFlags & BACKGROUND_BLUE)
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g_BadColor |= FOREGROUND_BLUE;
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if (g_BackgroundFlags & BACKGROUND_INTENSITY)
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g_BadColor |= FOREGROUND_INTENSITY;
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}
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static WORD SetConsoleTextColor(int red, int green, int blue, int intensity)
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{
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WORD ret = g_LastColor;
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g_LastColor = 0;
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if (red) g_LastColor |= FOREGROUND_RED;
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if (green) g_LastColor |= FOREGROUND_GREEN;
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if (blue) g_LastColor |= FOREGROUND_BLUE;
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if (intensity) g_LastColor |= FOREGROUND_INTENSITY;
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// Just use the initial color if there's a match...
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if (g_LastColor == g_BadColor)
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g_LastColor = g_InitialColor;
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SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), g_LastColor | g_BackgroundFlags);
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return ret;
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}
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static void RestoreConsoleTextColor(WORD color)
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{
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SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color | g_BackgroundFlags);
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g_LastColor = color;
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}
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CRITICAL_SECTION g_SpewCS;
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bool g_bSpewCSInitted = false;
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void fnConDebugSpew(SpewType_t type, char* text)
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{
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// Hopefully two threads won't call this simultaneously right at the start!
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if (!g_bSpewCSInitted)
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{
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GetInitialColors();
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InitializeCriticalSection(&g_SpewCS);
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g_bSpewCSInitted = true;
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}
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WORD old;
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EnterCriticalSection(&g_SpewCS);
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{
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if (type == SPEW_NORM)
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{
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old = SetConsoleTextColor(1, 1, 1, 0);
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}
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else if (type == SPEW_WARNING)
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{
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old = SetConsoleTextColor(1, 1, 0, 1);
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}
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else if (type == SPEW_SUCCESS)
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{
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old = SetConsoleTextColor(0, 1, 0, 1);
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}
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else if (type == SPEW_ERROR)
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{
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old = SetConsoleTextColor(1, 0, 0, 1);
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}
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else if (type == SPEW_INFO)
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{
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old = SetConsoleTextColor(0, 1, 1, 1);
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}
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else
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{
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old = SetConsoleTextColor(1, 1, 1, 1);
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}
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OutputDebugStringA(text);
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printf("%s", text);
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RestoreConsoleTextColor(old);
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}
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LeaveCriticalSection(&g_SpewCS);
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}
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#endif
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void SpewMessageToOutput(SpewType_t spewtype, char const* pMsgFormat, va_list args)
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{
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static char pTempBuffer[4096];
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int len = 0;
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vsprintf(&pTempBuffer[len], pMsgFormat, args);
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#ifdef WIN32
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fnConDebugSpew(spewtype, pTempBuffer);
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#else
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printf(pTempBuffer);
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#endif
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}
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void printMsg(char *fmt, ...)
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{
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va_list argptr;
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va_start(argptr, fmt);
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SpewMessageToOutput(SPEW_NORM, fmt, argptr);
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va_end(argptr);
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}
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void printInfo(char *fmt, ...)
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{
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va_list argptr;
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va_start(argptr, fmt);
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SpewMessageToOutput(SPEW_INFO, fmt, argptr);
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va_end(argptr);
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}
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void printWarning(char *fmt, ...)
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{
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va_list argptr;
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va_start(argptr, fmt);
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SpewMessageToOutput(SPEW_WARNING, fmt, argptr);
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va_end(argptr);
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}
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void printError(char *fmt, ...)
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{
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va_list argptr;
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va_start(argptr, fmt);
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SpewMessageToOutput(SPEW_ERROR, fmt, argptr);
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va_end(argptr);
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}
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int(*GPU_printf)(const char *fmt, ...);
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extern int g_texturelessMode;
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extern int g_wireframeMode;
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int gShowCollisionDebug = 0;
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extern int gDrawDistance;
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extern int gDisplayPosition;
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extern int gDisplayDrawStats;
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extern void FunkUpDaBGMTunez(int funk);
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void GameDebugKeys(int nKey, bool down)
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{
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if (!down)
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return;
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if (nKey == SDL_SCANCODE_F1)
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{
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gDrawDistance -= 100;
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if (gDrawDistance < 441)
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gDrawDistance = 441;
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printf("gDrawDistance = %d\n", gDrawDistance);
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}
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else if (nKey == SDL_SCANCODE_F2)
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{
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gDrawDistance += 100;
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if (gDrawDistance > 6000)
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gDrawDistance = 6000;
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printf("gDrawDistance = %d\n", gDrawDistance);
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}
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else if (nKey == SDL_SCANCODE_F3)
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{
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gDisplayPosition ^= 1;
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printf("Position display %s\n", gDisplayPosition ? "ON" : "OFF");
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}
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else if (nKey == SDL_SCANCODE_F4)
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{
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gShowCollisionDebug ^= 1;
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printf("Collision debug %s\n", gShowCollisionDebug ? "ON" : "OFF");
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}
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else if (nKey == SDL_SCANCODE_F5)
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{
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gDisplayDrawStats ^= 1;
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printf("Stats %s\n", gDisplayDrawStats ? "ON" : "OFF");
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}
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else if (nKey == SDL_SCANCODE_KP_DIVIDE)
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{
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FunkUpDaBGMTunez(0);
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}
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else if (nKey == SDL_SCANCODE_KP_MULTIPLY)
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{
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FunkUpDaBGMTunez(1);
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}
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}
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#ifndef USE_CRT_MALLOC
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char g_Overlay_buffer[0x50000]; // 0x1C0000
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char g_Frontend_buffer[0x50000]; // 0xFB400
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char g_Other_buffer[0x50000]; // 0xF3000
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char g_Other_buffer2[0x50000]; // 0xE7000
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OTTYPE g_OT1[OTSIZE]; // 0xF3000
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OTTYPE g_OT2[OTSIZE]; // 0xF7200
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char g_PrimTab1[0x1a180]; // 0xFB400
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char g_PrimTab2[0x1a180]; // 0x119400
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char g_Replay_buffer[0x50000]; // 0x1fabbc
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#endif
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int main(int argc, char** argv)
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{
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#ifdef USE_CRT_MALLOC
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_overlay_buffer = (char*)malloc(0x50000); // 0x1C0000
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_frontend_buffer = (char*)malloc(0x50000); // 0xFB400
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_other_buffer = (char*)malloc(0x50000); // 0xF3000
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_other_buffer2 = (char*)malloc(0x50000); // 0xE7000
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_OT1 = (OTTYPE*)malloc(OTSIZE * sizeof(OTTYPE)); // 0xF3000
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_OT2 = (OTTYPE*)malloc(OTSIZE * sizeof(OTTYPE)); // 0xF7200
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_primTab1 = (char*)malloc(0x1a180); // 0xFB400
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_primTab2 = (char*)malloc(0x1a180); // 0x119400
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_replay_buffer = (char*)malloc(0x50000); // 0x1fabbc
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#else
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_overlay_buffer = g_Overlay_buffer; // 0x1C0000
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_frontend_buffer = g_Frontend_buffer; // 0xFB400
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_other_buffer = g_Other_buffer; // 0xF3000
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_other_buffer2 = g_Other_buffer2; // 0xE7000
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_OT1 = g_OT1; // 0xF3000
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_OT2 = g_OT2; // 0xF7200
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_primTab1 = g_PrimTab1; // 0xFB400
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_primTab2 = g_PrimTab2; // 0x119400
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_replay_buffer = g_Replay_buffer; // 0x1fabbc
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#endif
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//g_texturelessMode = 1;
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//g_wireframeMode = 1;
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gameDebugKeys = GameDebugKeys;
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gDrawDistance = 600; // best distance
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GPU_printf = printf;
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Emulator_Initialise("REDRIVER2", 800, 600);
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redriver2_main(argc, argv);
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Emulator_ShutDown();
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}
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