mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-25 03:42:34 +01:00
c40d40bd22
- moved necessary data to new sources - running intro with TOMB5 HLE emulator
143 lines
3.3 KiB
ArmAsm
143 lines
3.3 KiB
ArmAsm
// WARNING: This file's extension ('.S') indicates that it may not have been a C or C++ file.
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// It should contain Ghidra's best effort at decompiling the machine language to C,
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// but TDR does not currently attempt to handle assembly language or other non-C/C++ code differently,
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// so any decompiled code below may not reflect the original project source code for this file.
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// If the source file is from a library, you should replace it with the original library version of the file.
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// Otherwise, manual reconstruction of the code may be required,
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// Especially if the original source code was assembly language which used hardware features inaccessible to C.
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#include "THISDUST.H"
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#include "MAINASM.H"
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// autogenerated function stub:
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// void icon_0() /* icon_0 method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */
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void icon_0()
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{ // line 1, offset 0x000a2800
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/* begin block 1 */
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// Start line: 5
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/* end block 1 */
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// End Line: 6
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/* begin block 2 */
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// Start line: 6
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/* end block 2 */
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// End Line: 7
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/* begin block 3 */
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// Start line: 7
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/* end block 3 */
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// End Line: 8
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/* begin block 4 */
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// Start line: 8
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/* end block 4 */
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// End Line: 9
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/* begin block 5 */
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// Start line: 9
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/* end block 5 */
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// End Line: 10
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/* begin block 6 */
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// Start line: 10
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/* end block 6 */
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// End Line: 11
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/* begin block 7 */
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// Start line: 11
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/* end block 7 */
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// End Line: 12
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/* begin block 8 */
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// Start line: 12
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/* end block 8 */
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// End Line: 13
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/* begin block 9 */
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// Start line: 13
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/* end block 9 */
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// End Line: 14
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/* begin block 10 */
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// Start line: 14
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/* end block 10 */
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// End Line: 15
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/* begin block 11 */
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// Start line: 15
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/* end block 11 */
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// End Line: 16
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/* begin block 12 */
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// Start line: 16
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/* end block 12 */
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// End Line: 17
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/* begin block 13 */
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// Start line: 17
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/* end block 13 */
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// End Line: 18
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/* begin block 14 */
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// Start line: 18
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/* end block 14 */
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// End Line: 19
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/* begin block 15 */
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// Start line: 19
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/* end block 15 */
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// End Line: 20
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/* begin block 16 */
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// Start line: 20
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/* end block 16 */
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// End Line: 21
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return null;
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}
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// autogenerated function stub:
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// void icon_1() /* icon_1 method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */
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void icon_1()
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{ // line 20, offset 0x000a28c0
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/* begin block 1 */
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// Start line: 41
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/* end block 1 */
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// End Line: 42
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/* begin block 2 */
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// Start line: 42
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/* end block 2 */
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// End Line: 43
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return null;
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}
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// autogenerated function stub:
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// void icon_2() /* icon_2 method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */
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void icon_2()
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{ // line 23, offset 0x000a2980
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/* begin block 1 */
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// Start line: 47
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/* end block 1 */
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// End Line: 48
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/* begin block 2 */
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// Start line: 48
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/* end block 2 */
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// End Line: 49
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/* begin block 3 */
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// Start line: 49
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/* end block 3 */
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// End Line: 50
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return null;
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}
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