REDRIVER2/src_rebuild/GAME/C/PAUSE.H
Ilya Shurumov c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00

39 lines
975 B
C

#ifndef PAUSE_H
#define PAUSE_H
extern int ShowPauseMenu(enum PAUSEMODE mode); // 0x0006BF50
extern void DrawPauseMenus(); // 0x0006DCD4
extern void SaveReplay(int direction); // 0x0006D9B0
extern void SaveGame(int direction); // 0x0006D9D4
extern void EnterName(); // 0x0006D9F8
extern int MaxMenuStringLength(struct MENU_HEADER *pMenu); // 0x0006DA18
extern void InitaliseMenu(enum PAUSEMODE mode); // 0x0006C2AC
extern void SetupMenu(struct MENU_HEADER *menu, int back); // 0x0006C6B8
extern void DrawVisibleMenus(); // 0x0006C7F4
extern void ControlMenu(); // 0x0006CBE8
extern void PauseMap(int direction); // 0x0006DAD0
extern void SfxVolume(int direction); // 0x0006DB34
extern void MusicVolume(int direction); // 0x0006DC04
extern void EnterScoreName(); // 0x0006D044
extern void CreateScoreNames(struct SCORE_ENTRY *table, struct PLAYER_SCORE *score, int position); // 0x0006D324
extern void DrawHighScoreMenu(int selection); // 0x0006D694
#endif