REDRIVER2/src_rebuild/GAME/C/HANDLING.C
2020-04-22 22:28:10 +06:00

2796 lines
67 KiB
C

#include "THISDUST.H"
#include "HANDLING.H"
#include "COSMETIC.H"
#include "MISSION.H"
#include "DR2ROADS.H"
#include "TEXTURE.H"
#include "CARS.H"
#include "MAIN.H"
#include "WHEELFORCES.H"
#include "OBJCOLL.H"
#include "DENTING.H"
#include "CAMERA.H"
#include "FELONY.H"
#include "MISSION.H"
#include "DEBRIS.H"
#include "PAD.H"
#include "COP_AI.H"
#include "BCOLLIDE.H"
#include "BCOLL3D.H"
#include "GTEREG.H"
#include "INLINE_C.H"
#include "STRINGS.H"
// decompiled code
// original method signature:
// void /*$ra*/ InitCarPhysics(struct _CAR_DATA *cp /*$s0*/, long (*startpos)[4] /*$t0*/, int direction /*$a2*/)
// line 998, offset 0x0005381c
/* begin block 1 */
// Start line: 999
// Start offset: 0x0005381C
// Variables:
// int ty; // $v1
// int dz; // $s1
// int odz; // $a3
/* begin block 1.1 */
// Start line: 1004
// Start offset: 0x00053890
// Variables:
// unsigned long *dst; // $a1
/* end block 1.1 */
// End offset: 0x00053890
// End Line: 1004
/* end block 1 */
// End offset: 0x000539E8
// End Line: 1040
/* begin block 2 */
// Start line: 1996
/* end block 2 */
// End Line: 1997
/* begin block 3 */
// Start line: 2000
/* end block 3 */
// End Line: 2001
#include "CONVERT.H"
// [D]
void InitCarPhysics(_CAR_DATA *cp, long(*startpos)[4], int direction)
{
char cVar1;
int iVar2;
char cVar3;
uint uVar4;
int iVar5;
uVar4 = cp->ap.model;
iVar5 = (int)car_cosmetics[uVar4].wheelDisp[0].vz + (int)car_cosmetics[uVar4].wheelDisp[1].vz;
iVar2 = iVar5 / 5;
if (iVar5 < 0) {
iVar5 = iVar5 + 0x1f;
}
cp->hd.direction = direction;
cp->hd.autoBrake = '\0';
cp->st.n.orientation[0] = -(int)rcossin_tbl[(direction & 0xffeU) + 1] * iVar2 + 0x800 >> 0xc;
cp->st.n.orientation[1] = (int)rcossin_tbl[direction & 0xffeU];
cp->st.n.orientation[2] = rcossin_tbl[direction & 0xffeU] * iVar2 + 0x800 >> 0xc;
cp->st.n.orientation[3] = (int)rcossin_tbl[(direction & 0xffeU) + 1];
cp->st.n.fposition[0] = (*startpos)[0] << 4;
cp->st.n.fposition[1] = (*startpos)[1] << 4;
iVar2 = (*startpos)[2];
cp->st.n.linearVelocity[0] = 0;
cp->st.n.linearVelocity[1] = 0;
cp->st.n.linearVelocity[2] = 0;
cp->st.n.angularVelocity[0] = 0;
cp->st.n.angularVelocity[1] = 0;
cp->st.n.angularVelocity[2] = 0;
cp->hd.aacc[0] = 0;
cp->hd.aacc[1] = 0;
cp->hd.aacc[2] = 0;
cp->hd.acc[0] = 0;
cp->hd.acc[1] = 0;
cp->hd.acc[2] = 0;
cp->st.n.fposition[2] = iVar2 << 4;
RebuildCarMatrix(&cp->st, cp);
cp->hd.drawCarMat.m[0][0] = -cp->hd.where.m[0][0];
cp->hd.drawCarMat.m[0][1] = cp->hd.where.m[0][1];
cp->hd.drawCarMat.m[0][2] = -cp->hd.where.m[0][2];
cp->hd.drawCarMat.m[1][0] = -cp->hd.where.m[1][0];
cp->hd.drawCarMat.m[1][1] = cp->hd.where.m[1][1];
cp->hd.drawCarMat.m[1][2] = -cp->hd.where.m[1][2];
cp->hd.drawCarMat.m[2][0] = -cp->hd.where.m[2][0];
cp->hd.drawCarMat.m[2][1] = cp->hd.where.m[2][1];
cp->hd.drawCarMat.m[2][2] = -cp->hd.where.m[2][2];
cVar3 = (char)(iVar5 >> 5);
cVar1 = 14 - cVar3;
cVar3 = cVar3 + 14;
cp->hd.wheel[0].susCompression = cVar1;
cp->hd.wheel[1].susCompression = cVar3;
cp->hd.wheel[2].susCompression = cVar1;
cp->hd.wheel[3].susCompression = cVar3;
cp->thrust = 0;
cp->wheel_angle = 0;
cp->hd.wheel_speed = 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ TempBuildHandlingMatrix(struct _CAR_DATA *cp /*$s0*/, int init /*$a1*/)
// line 1055, offset 0x000539e8
/* begin block 1 */
// Start line: 1056
// Start offset: 0x000539E8
// Variables:
// int ty; // $v1
// int dz; // $a3
/* end block 1 */
// End offset: 0x00053B08
// End Line: 1075
/* begin block 2 */
// Start line: 2158
/* end block 2 */
// End Line: 2159
/* begin block 3 */
// Start line: 2174
/* end block 3 */
// End Line: 2175
/* begin block 4 */
// Start line: 2178
/* end block 4 */
// End Line: 2179
void TempBuildHandlingMatrix(_CAR_DATA *cp, int init)
{
UNIMPLEMENTED();
/*
int iVar1;
int iVar2;
uint uVar3;
int iVar4;
uVar3 = (uint)(byte)(cp->ap).model;
iVar1 = ((int)car_cosmetics[uVar3].wheelDisp[0].vz + (int)car_cosmetics[uVar3].wheelDisp[1].vz) /
5;
if (init == 1) {
iVar4 = (cp->hd).where.t[1];
*(long *)cp->st = (cp->hd).where.t[0] << 4;
iVar2 = (cp->hd).where.t[2];
*(int *)(cp->st + 4) = iVar4 << 4;
*(int *)(cp->st + 8) = iVar2 << 4;
}
uVar3 = (cp->hd).direction & 0xffe;
*(int *)(cp->st + 0xc) = -(int)rcossin_tbl[uVar3 + 1] * iVar1 + 0x800 >> 0xc;
*(int *)(cp->st + 0x10) = (int)rcossin_tbl[uVar3];
*(int *)(cp->st + 0x14) = rcossin_tbl[uVar3] * iVar1 + 0x800 >> 0xc;
*(int *)(cp->st + 0x18) = (int)rcossin_tbl[uVar3 + 1];
RebuildCarMatrix((RigidBodyState *)cp->st, cp);
SetShadowPoints(cp);
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ UpdateCarPoints(struct CAR_COSMETICS *carCos /*$a0*/)
// line 1079, offset 0x00053b08
/* begin block 1 */
// Start line: 1080
// Start offset: 0x00053B08
// Variables:
// struct SVECTOR *groundCollPoints; // $a1
// struct SVECTOR *wheelPoints; // $a3
// int i; // $a2
/* end block 1 */
// End offset: 0x00053C00
// End Line: 1103
/* begin block 2 */
// Start line: 2233
/* end block 2 */
// End Line: 2234
/* begin block 3 */
// Start line: 2238
/* end block 3 */
// End Line: 2239
/* begin block 4 */
// Start line: 2239
/* end block 4 */
// End Line: 2240
SVECTOR delta = { 0 };
int doWheels = 1;
// [D]
void UpdateCarPoints(CAR_COSMETICS *carCos)
{
SVECTOR *groundCollPoints;
SVECTOR *wheelPoints;
int i;
groundCollPoints = carCos->cPoints;
wheelPoints = carCos->wheelDisp;
i = 11;
do {
groundCollPoints->vx = groundCollPoints->vx + delta.vx;
groundCollPoints->vy = groundCollPoints->vy - delta.vy;
groundCollPoints->vz = groundCollPoints->vz + delta.vz;
groundCollPoints++;
i--;
} while (-1 < i);
if (doWheels != 0)
{
i = 3;
do {
wheelPoints->vx = wheelPoints->vx + delta.vx;
wheelPoints->vy = wheelPoints->vy - delta.vy;
wheelPoints->vz = wheelPoints->vz + delta.vz;
wheelPoints++;
i--;
} while (-1 < i);
}
carCos->cog.vx = carCos->cog.vx + delta.vx;
carCos->cog.vy = carCos->cog.vy + delta.vy;
carCos->cog.vz = carCos->cog.vz - delta.vz;
delta.vx = 0;
delta.vy = 0;
delta.vz = 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ FixCarCos(struct CAR_COSMETICS *carCos /*$s0*/, int externalModelNumber /*$a1*/)
// line 1106, offset 0x00056c24
/* begin block 1 */
// Start line: 1107
// Start offset: 0x00056C24
// Variables:
// int current; // $v0
/* end block 1 */
// End offset: 0x00056CB8
// End Line: 1130
/* begin block 2 */
// Start line: 5974
/* end block 2 */
// End Line: 5975
/* begin block 3 */
// Start line: 2212
/* end block 3 */
// End Line: 2213
/* begin block 4 */
// Start line: 5977
/* end block 4 */
// End Line: 5978
// [D]
void FixCarCos(CAR_COSMETICS *carCos, int externalModelNumber)
{
delta.vx = 0;
delta.vy = 0;
doWheels = 1;
delta.vz = -(short)(((int)carCos->wheelDisp[0].vz + (int)carCos->wheelDisp[1].vz + -0xe) / 2);
UpdateCarPoints(carCos);
if ((carCos == car_cosmetics + 2) && (gCurrentMissionNumber == 7)) {
car_cosmetics[2].mass = car_cosmetics[2].mass * 3;
}
}
// decompiled code
// original method signature:
// void /*$ra*/ GlobalTimeStep()
// line 1192, offset 0x00053c00
/* begin block 1 */
// Start line: 1194
// Start offset: 0x00053C00
// Variables:
// int i; // $fp
// int RKstep; // stack offset -84
// int subframe; // stack offset -80
// struct _CAR_DATA *c0; // $s0
// static union RigidBodyState _tp[20]; // offset 0x0
// static union RigidBodyState _d0[20]; // offset 0x410
// static union RigidBodyState _d1[20]; // offset 0x820
/* begin block 1.1 */
// Start line: 1268
// Start offset: 0x00053C6C
// Variables:
// struct _CAR_DATA *c0; // $t2
// union RigidBodyState *st; // $t1
/* begin block 1.1.1 */
// Start line: 1283
// Start offset: 0x00053D2C
// Variables:
// int s; // $v0
/* end block 1.1.1 */
// End offset: 0x00053D90
// End Line: 1293
/* begin block 1.1.2 */
// Start line: 1301
// Start offset: 0x00053E18
// Variables:
// long AV[4]; // stack offset -248
// long delta_orientation[4]; // stack offset -232
/* end block 1.1.2 */
// End offset: 0x00053FF8
// End Line: 1321
/* end block 1.1 */
// End offset: 0x00053FF8
// End Line: 1322
/* begin block 1.2 */
// Start line: 1334
// Start offset: 0x00054024
// Variables:
// union RigidBodyState *thisDelta; // stack offset -76
/* begin block 1.2.1 */
// Start line: 1340
// Start offset: 0x00054038
// Variables:
// struct _CAR_DATA *c0; // $s4
/* begin block 1.2.1.1 */
// Start line: 1348
// Start offset: 0x00054094
// Variables:
// union RigidBodyState *thisState_i; // $s6
// int j; // stack offset -72
/* begin block 1.2.1.1.1 */
// Start line: 1193
// Start offset: 0x000540EC
// Variables:
// union RigidBodyState *state; // $s6
// union RigidBodyState *delta; // $a3
// struct _CAR_DATA *cp; // $s4
/* begin block 1.2.1.1.1.1 */
// Start line: 1193
// Start offset: 0x000540EC
// Variables:
// long AV[4]; // stack offset -248
/* end block 1.2.1.1.1.1 */
// End offset: 0x000540EC
// End Line: 1193
/* end block 1.2.1.1.1 */
// End offset: 0x000540EC
// End Line: 1193
/* begin block 1.2.1.1.2 */
// Start line: 1367
// Start offset: 0x000542D8
// Variables:
// struct _CAR_DATA *c1; // $s3
// union RigidBodyState *thisState_j; // $s0
/* begin block 1.2.1.1.2.1 */
// Start line: 1375
// Start offset: 0x00054340
// Variables:
// int strength; // $s5
// long centre0[4]; // stack offset -248
// long centre1[4]; // stack offset -232
// long normal[4]; // stack offset -216
// long collisionpoint[4]; // stack offset -200
/* begin block 1.2.1.1.2.1.1 */
// Start line: 1378
// Start offset: 0x00054340
// Variables:
// struct BOUND_BOX *bb1; // $a2
// struct BOUND_BOX *bb2; // $a0
/* end block 1.2.1.1.2.1.1 */
// End offset: 0x00054440
// End Line: 1409
/* begin block 1.2.1.1.2.1.2 */
// Start line: 1414
// Start offset: 0x00054440
// Variables:
// int depth; // stack offset -88
/* end block 1.2.1.1.2.1.2 */
// End offset: 0x00054460
// End Line: 1419
/* begin block 1.2.1.1.2.1.3 */
// Start line: 1419
// Start offset: 0x00054460
// Variables:
// long lever0[4]; // stack offset -184
// long lever1[4]; // stack offset -168
// long torque[4]; // stack offset -152
// long pointVel0[4]; // stack offset -136
// long pointVel1[4]; // stack offset -120
// int strikeVel; // stack offset -68
/* begin block 1.2.1.1.2.1.3.1 */
// Start line: 1419
// Start offset: 0x00054460
// Variables:
// int is; // $v0
// int wanted; // $v1
/* end block 1.2.1.1.2.1.3.1 */
// End offset: 0x00054460
// End Line: 1419
/* begin block 1.2.1.1.2.1.3.2 */
// Start line: 1487
// Start offset: 0x00054870
// Variables:
// struct VECTOR velocity; // stack offset -104
/* begin block 1.2.1.1.2.1.3.2.1 */
// Start line: 1506
// Start offset: 0x00054924
// Variables:
// int debris1; // $s0
// int debris2; // $s2
/* end block 1.2.1.1.2.1.3.2.1 */
// End offset: 0x0005497C
// End Line: 1518
/* end block 1.2.1.1.2.1.3.2 */
// End offset: 0x0005497C
// End Line: 1519
/* begin block 1.2.1.1.2.1.3.3 */
// Start line: 1526
// Start offset: 0x000549BC
// Variables:
// int do1; // $a0
// int do2; // $t5
// int m1; // $t3
// int m2; // $a1
/* begin block 1.2.1.1.2.1.3.3.1 */
// Start line: 1548
// Start offset: 0x00054A50
// Variables:
// long force[4]; // stack offset -104
// int strength1; // $a0
// int twistY; // $t4
/* end block 1.2.1.1.2.1.3.3.1 */
// End offset: 0x00054CA0
// End Line: 1577
/* begin block 1.2.1.1.2.1.3.3.2 */
// Start line: 1581
// Start offset: 0x00054CA8
// Variables:
// long force[4]; // stack offset -104
// int strength2; // $a1
// int twistY; // $t2
/* end block 1.2.1.1.2.1.3.3.2 */
// End offset: 0x00054EDC
// End Line: 1610
/* end block 1.2.1.1.2.1.3.3 */
// End offset: 0x00054EDC
// End Line: 1611
/* end block 1.2.1.1.2.1.3 */
// End offset: 0x00054F58
// End Line: 1618
/* end block 1.2.1.1.2.1 */
// End offset: 0x00054F58
// End Line: 1619
/* end block 1.2.1.1.2 */
// End offset: 0x00054F58
// End Line: 1620
/* end block 1.2.1.1 */
// End offset: 0x00054F7C
// End Line: 1621
/* end block 1.2.1 */
// End offset: 0x00054F7C
// End Line: 1622
/* begin block 1.2.2 */
// Start line: 1626
// Start offset: 0x00054FA4
// Variables:
// struct _CAR_DATA *c0; // $a1
/* begin block 1.2.2.1 */
// Start line: 1630
// Start offset: 0x00054FC4
// Variables:
// union RigidBodyState *st; // $t2
// union RigidBodyState *tp; // $a0
// union RigidBodyState *d0; // $a2
// union RigidBodyState *d1; // $v1
// int j; // $t1
/* end block 1.2.2.1 */
// End offset: 0x000550B0
// End Line: 1646
/* end block 1.2.2 */
// End offset: 0x000550B0
// End Line: 1647
/* end block 1.2 */
// End offset: 0x000550C8
// End Line: 1648
/* begin block 1.3 */
// Start line: 1652
// Start offset: 0x000550F4
// Variables:
// int carsDentedThisFrame; // $s2
/* begin block 1.3.1 */
// Start line: 1655
// Start offset: 0x00055104
/* begin block 1.3.1.1 */
// Start line: 1656
// Start offset: 0x00055104
// Variables:
// unsigned long *dst; // $a1
/* end block 1.3.1.1 */
// End offset: 0x00055104
// End Line: 1656
/* begin block 1.3.1.2 */
// Start line: 1670
// Start offset: 0x00055188
/* end block 1.3.1.2 */
// End offset: 0x00055198
// End Line: 1673
/* end block 1.3.1 */
// End offset: 0x00055198
// End Line: 1675
/* end block 1.3 */
// End offset: 0x000551EC
// End Line: 1679
/* end block 1 */
// End offset: 0x000551EC
// End Line: 1699
/* begin block 2 */
// Start line: 2396
/* end block 2 */
// End Line: 2397
/* begin block 3 */
// Start line: 2486
/* end block 3 */
// End Line: 2487
/* begin block 4 */
// Start line: 2487
/* end block 4 */
// End Line: 2488
/* begin block 5 */
// Start line: 2530
/* end block 5 */
// End Line: 2531
/* WARNING: Unknown calling convention yet parameter storage is locked */
int playerghost = 0;
int playerhitcopsanyway = 0;
// [D]
void GlobalTimeStep(void)
{
static union RigidBodyState _tp[20]; // offset 0x0
static union RigidBodyState _d0[20]; // offset 0x410
static union RigidBodyState _d1[20]; // offset 0x820
unsigned char uVar1;
unsigned char uVar2;
short sVar3;
bool bVar4;
int iVar5;
uint uVar6;
long lVar7;
long lVar8;
int howHard;
int iVar9;
long lVar10;
int iVar11;
int iVar12;
int iVar13;
uint uVar14;
int iVar15;
int iVar16;
long *plVar17;
long *piVar18;
int iVar19;
int iVar20;
int iVar21;
int iVar22;
long *plVar23;
int iVar24;
_CAR_DATA *cp;
RigidBodyState *p_Var25;
_CAR_DATA **pp_Var26;
_CAR_DATA *c1;
RigidBodyState *st;
RigidBodyState *p_Var27;
int iVar28;
long AV[4];
long delta_orientation[4];
long normal[4];
long collisionpoint[4];
long lever0[4];
long lever1[4];
long torque[4];
long pointVel0[4];
long pointVel1[4];
VECTOR velocity;
int local_58;
int RKstep;
int subframe;
RigidBodyState *local_4c;
int local_48;
int local_40;
int local_34;
int local_30;
StepCars();
CheckCarToCarCollisions();
if ((playerghost != 0) && (playerhitcopsanyway == 0))
car_data[0].hd.mayBeColliding = '\0';
iVar28 = 0;
if (0 < num_active_cars)
{
do {
cp = active_car_list[iVar28];
iVar19 = cp->hd.aacc[0];
iVar21 = cp->hd.aacc[1];
iVar24 = cp->hd.aacc[2];
iVar5 = cp->st.n.linearVelocity[0];
howHard = cp->hd.acc[0];
iVar15 = cp->st.n.linearVelocity[1];
iVar9 = cp->hd.acc[1];
cp->hd.aacc[0] = 0;
cp->hd.aacc[1] = 0;
cp->hd.aacc[2] = 0;
iVar15 = iVar15 + iVar9;
(cp->st).n.linearVelocity[0] = iVar5 + howHard;
iVar5 = cp->st.n.linearVelocity[2];
iVar9 = cp->hd.acc[2];
howHard = cp->st.n.angularVelocity[0];
cp->st.n.linearVelocity[1] = iVar15;
cp->st.n.linearVelocity[2] = iVar5 + iVar9;
iVar5 = (cp->st).n.angularVelocity[1];
cp->st.n.angularVelocity[0] = howHard + iVar19;
howHard = (cp->st).n.angularVelocity[2];
st = &cp->st;
cp->st.n.angularVelocity[1] = iVar5 + iVar21;
cp->st.n.angularVelocity[2] = howHard + iVar24;
if (200000 < iVar15)
{
iVar15 = iVar15 * 3;
if (iVar15 < 0)
iVar15 = iVar15 + 3;
cp->st.n.linearVelocity[1] = iVar15 >> 2;
}
if (cp->hd.speed == 0)
{
iVar15 = cp->st.n.linearVelocity[0];
iVar5 = cp->st.n.linearVelocity[1];
howHard = cp->st.n.linearVelocity[2];
if (iVar15 < 0)
iVar15 = -iVar15;
if (iVar5 < 0)
iVar5 = -iVar5;
if (howHard < 0)
howHard = -howHard;
if (iVar15 + iVar5 + howHard < 1000)
{
cp->st.n.linearVelocity[0] = 0;
cp->st.n.linearVelocity[1] = 0;
cp->st.n.linearVelocity[2] = 0;
cp->st.n.angularVelocity[0] = 0;
cp->st.n.angularVelocity[1] = 0;
cp->st.n.angularVelocity[2] = 0;
}
else
{
cp->hd.speed = 1;
}
}
iVar15 = cp->st.n.angularVelocity[0];
lVar10 = 0x800000;
if ((0x800000 < iVar15) || (lVar10 = -0x800000, iVar15 < -0x800000))
cp->st.n.angularVelocity[0] = lVar10;
iVar15 = cp->st.n.angularVelocity[1];
lVar10 = 0x800000;
if ((0x800000 < iVar15) || (lVar10 = -0x800000, iVar15 < -0x800000))
cp->st.n.angularVelocity[1] = lVar10;
iVar15 = cp->st.n.angularVelocity[2];
lVar10 = 0x800000;
if ((0x800000 < iVar15) || (lVar10 = -0x800000, iVar15 < -0x800000))
cp->st.n.angularVelocity[2] = lVar10;
if (cp->hd.mayBeColliding == 0)
{
iVar5 = cp->st.n.linearVelocity[1];
iVar22 = cp->st.n.angularVelocity[0] + 0x1000 >> 0xd;
st->n.fposition[0] = st->n.fposition[0] + (cp->st.n.linearVelocity[0] >> 8);
iVar15 = cp->st.n.linearVelocity[2];
cp->st.n.fposition[1] = (cp->st).n.fposition[1] + (iVar5 >> 8);
cp->st.n.fposition[2] = (cp->st).n.fposition[2] + (iVar15 >> 8);
iVar20 = cp->st.n.angularVelocity[1] + 0x1000 >> 0xd;
iVar16 = cp->st.n.angularVelocity[2] + 0x1000 >> 0xd;
iVar9 = cp->st.n.orientation[0];
iVar11 = cp->st.n.orientation[2];
iVar15 = cp->st.n.orientation[3];
iVar5 = cp->st.n.orientation[0];
iVar12 = cp->st.n.orientation[1];
iVar19 = cp->st.n.orientation[3];
iVar21 = cp->st.n.orientation[0];
iVar13 = cp->st.n.orientation[1];
howHard = cp->st.n.orientation[2];
iVar24 = cp->st.n.orientation[1];
cp->st.n.orientation[0] = cp->st.n.orientation[0] + (-cp->st.n.orientation[1] * iVar16 + cp->st.n.orientation[2] * iVar20 + cp->st.n.orientation[3] * iVar22 + 0x800 >> 0xc);
cp->st.n.orientation[1] = iVar24 + ((iVar9 * iVar16 - iVar11 * iVar22) + iVar15 * iVar20 + 0x800 >> 0xc);
iVar15 = cp->st.n.orientation[3];
cp->st.n.orientation[2] = cp->st.n.orientation[2] + (-iVar5 * iVar20 + iVar12 * iVar22 + iVar19 * iVar16 + 0x800 >> 0xc);
cp->st.n.orientation[3] = iVar15 + (((-iVar21 * iVar22 - iVar13 * iVar20) - howHard * iVar16) + 0x800 >> 0xc);
RebuildCarMatrix((RigidBodyState *)st, cp);
}
iVar28 = iVar28 + 1;
} while (iVar28 < num_active_cars);
}
subframe = 0;
iVar28 = num_active_cars;
do {
RKstep = 0;
iVar15 = subframe + 1;
do {
local_40 = 0;
iVar5 = RKstep + 1;
if (0 < iVar28)
{
howHard = 0;
do {
cp = *(_CAR_DATA **)((int)active_car_list + howHard);
if (((RKstep != 0) && ((subframe & 1U) != 0)) && (cp->controlType == '\x01'))
{
CheckScenaryCollisions(cp);
}
if (cp->hd.mayBeColliding != '\0')
{
local_34 = local_40 * 2;
if (RKstep == 0)
{
st = &cp->st;
local_34 = local_40 << 1;
local_4c = _d0;
}
else {
st = _tp + local_40;
local_4c = _d1;
}
piVar18 = local_4c->n.fposition + local_40 * 5 + local_34 * 4;
*piVar18 = st->n.linearVelocity[0] >> 8;
piVar18[1] = st->n.linearVelocity[1] >> 8;
piVar18[2] = st->n.linearVelocity[2] >> 8;
iVar9 = st->n.angularVelocity[0] + 0x1000 >> 0xd;
howHard = st->n.angularVelocity[1] + 0x1000 >> 0xd;
iVar28 = st->n.angularVelocity[2] + 0x1000 >> 0xd;
piVar18[3] = -st->n.orientation[1] * iVar28 + st->n.orientation[2] * howHard + st->n.orientation[3] * iVar9 + 0x800 >> 0xc;
piVar18[4] = (st->n.orientation[0] * iVar28 - st->n.orientation[2] * iVar9) + st->n.orientation[3] * howHard + 0x800 >> 0xc;
piVar18[5] = -st->n.orientation[0] * howHard + st->n.orientation[1] * iVar9 + st->n.orientation[3] * iVar28 + 0x800 >> 0xc;
piVar18[6] = ((-st->n.orientation[0] * iVar9 - st->n.orientation[1] * howHard) - st->n.orientation[2] * iVar28) + 0x800 >> 0xc;
piVar18[7] = 0;
piVar18[8] = 0;
piVar18[9] = 0;
piVar18[10] = 0;
piVar18[0xb] = 0;
piVar18[0xc] = 0;
local_48 = 0;
if (0 < local_40)
{
local_30 = 0;
p_Var27 = local_4c;
do {
c1 = active_car_list[local_48];
p_Var25 = &c1->st;
if (0 < RKstep)
p_Var25 = &_tp[local_30]; //(RigidBodyState *)((int)_tp[0].v + local_30);
if (((c1->hd).mayBeColliding != 0) && (((c1->hd).speed != 0 || ((cp->hd).speed != 0))))
{
iVar28 = (cp->hd).where.t[0];
iVar19 = (cp->hd).where.t[1];
howHard = (cp->hd).where.t[2];
iVar21 = (c1->hd).where.t[0];
iVar9 = (c1->hd).where.t[1];
iVar24 = (c1->hd).where.t[2];
uVar6 = cp->id;
uVar14 =c1->id;
if ((bbox[uVar14].x0 < bbox[uVar6].x1) &&
(((bbox[uVar14].z0 < bbox[uVar6].z1 &&
(bbox[uVar6].x0 < bbox[uVar14].x1)) &&
((bbox[uVar6].z0 < bbox[uVar14].z1 &&
(((bbox[uVar14].y0 < bbox[uVar6].y1 &&
(bbox[uVar6].y0 < bbox[uVar14].y1)) &&
(iVar11 = CarCarCollision3(cp, c1, &local_58,
(VECTOR *)collisionpoint,
(VECTOR *)normal), iVar11 != 0)
)))))))
{
collisionpoint[1] = collisionpoint[1] + -0x3c;
lever0[0] = collisionpoint[0] - iVar28;
lever0[2] = collisionpoint[2] - howHard;
lever1[0] = collisionpoint[0] - iVar21;
lever1[2] = collisionpoint[2] - iVar24;
iVar19 = collisionpoint[1] - iVar19;
iVar9 = collisionpoint[1] - iVar9;
iVar28 = 0x2f - (iVar19 + iVar9) / 2;
lever0[1] = iVar19 + iVar28;
lever1[1] = iVar9 + iVar28;
iVar28 = local_58 * 0xc000;
howHard = (((st->n.angularVelocity[1] * lever0[2] -
st->n.angularVelocity[2] * lever0[1]) + 0x800 >>
0xc) + st->n.linearVelocity[0]) -
(((p_Var25->n.angularVelocity[1] * lever1[2] -
p_Var25->n.angularVelocity[2] * lever1[1]) + 0x800
>> 0xc) + p_Var25->n.linearVelocity[0]);
iVar19 = (((st->n.angularVelocity[2] * lever0[0] -
st->n.angularVelocity[0] * lever0[2]) + 0x800 >>
0xc) + st->n.linearVelocity[1]) -
(((p_Var25->n.angularVelocity[2] * lever1[0] -
p_Var25->n.angularVelocity[0] * lever1[2]) + 0x800
>> 0xc) + p_Var25->n.linearVelocity[1]);
iVar9 = (((st->n.angularVelocity[0] * lever0[1] -
st->n.angularVelocity[1] * lever0[0]) + 0x800 >> 0xc
) + st->n.linearVelocity[2]) -
(((p_Var25->n.angularVelocity[0] * lever1[1] -
p_Var25->n.angularVelocity[1] * lever1[0]) + 0x800
>> 0xc) + p_Var25->n.linearVelocity[2]);
if (howHard < 0)
{
howHard = howHard + 0xff;
}
lVar10 = normal[0];
if (normal[0] < 0)
{
lVar10 = normal[0] + 0x1f;
}
if (iVar19 < 0)
{
iVar19 = iVar19 + 0xff;
}
lVar7 = normal[1];
if (normal[1] < 0)
lVar7 = normal[1] + 0x1f;
if (iVar9 < 0)
iVar9 = iVar9 + 0xff;
lVar8 = normal[2];
if (normal[2] < 0)
lVar8 = normal[2] + 0x1f;
howHard = (howHard >> 8) * (lVar10 >> 5) + (iVar19 >> 8) * (lVar7 >> 5) + (iVar9 >> 8) * (lVar8 >> 5);
if ((0 < howHard) && (-1 < RKstep))
{
iVar9 = DamageCar3D(cp, (long(*)[4])lever0, howHard >> 1, c1);
if (iVar9 != 0)
cp->ap.needsDenting = 1;
iVar9 = DamageCar3D(c1, (long(*)[4])lever1, howHard >> 1, cp);
if (iVar9 != 0)
c1->ap.needsDenting = 1;
if (0x32000 < howHard)
{
if (cp->controlType == 2)
cp->ai.c.carMustDie = 1;
if (c1->controlType == 2)
c1->ai.c.carMustDie = 1;
}
if (((numCopCars < 4) && (numActiveCops < maxCopCars)) && (GameType != GAME_GETAWAY))
{
if ((cp->controlType == 1) && ((*(uint *)&c1->hndType & 0x2ff00) == 0x20200))
{
InitCopState(c1, NULL);
c1->ai.p.justPinged = 0;
}
if ((c1->controlType == 1) && ((*(uint *)&cp->hndType & 0x2ff00) == 0x20200))
{
InitCopState(cp, NULL);
cp->ai.p.justPinged = 0;
}
}
if (0x1b00 < howHard)
{
velocity.vy = -0x11;
velocity.vx = cp->st.n.linearVelocity[0] >> 0xc;
collisionpoint[1] = -collisionpoint[1];
velocity.vz = cp->st.n.linearVelocity[2] >> 0xc;
if ((cp->controlType == 1) || (c1->controlType == 1))
{
Setup_Sparks((VECTOR *)collisionpoint, &velocity, 6, 0);
if (cp->controlType == 1)
SetPadVibration((int)cp->ai.padid, 1);
if (c1->controlType == 1)
SetPadVibration((int)c1->ai.padid, 1);
}
if (0x2400 < howHard)
{
iVar9 = GetDebrisColour(cp);
iVar19 = GetDebrisColour(c1);
Setup_Debris((VECTOR *)collisionpoint, &velocity, 3, 0);
Setup_Debris((VECTOR *)collisionpoint, &velocity, 6, iVar9 << 0x10);
Setup_Debris((VECTOR *)collisionpoint, &velocity, 2, iVar19 << 0x10);
}
}
}
iVar9 = howHard * 9;
if (iVar9 < 0) {
iVar9 = iVar9 + 3;
}
iVar28 = iVar28 + (iVar9 >> 2);
if (0x69000 < iVar28)
iVar28 = 0x69000;
iVar19 = cp->ap.carCos->mass;
iVar9 = c1->ap.carCos->mass;
uVar1 = cp->controlType;
uVar2 = c1->controlType;
if (iVar9 < iVar19)
{
iVar24 = (iVar9 << 0xc) / iVar19;
if (iVar19 == 0)
{
trap(7);
}
iVar21 = 0x1000;
}
else
{
iVar21 = (iVar19 << 0xc) / iVar9;
if (iVar9 == 0)
{
trap(7);
}
iVar24 = 0x1000;
}
if (uVar1 != '\a' && iVar19 != 0x7fff)
{
sVar3 = car_cosmetics[cp->ap.model].twistRateY;
if (((uVar1 == 3) && (uVar2 != 3)) && (c1->hndType != '\0'))
{
iVar11 = iVar28 * (7 - gCopDifficultyLevel);
LAB_00054ae0:
iVar19 = iVar11 >> 3;
if (iVar11 < 0)
{
iVar19 = iVar11 + 7 >> 3;
}
}
else
{
iVar19 = iVar28;
if ((uVar1 == 4) && (c1->hndType != 0))
{
iVar11 = iVar28 * 5;
goto LAB_00054ae0;
}
}
iVar19 = (iVar19 + 0x800 >> 0xc) * iVar24 >> 3;
velocity.vx = (normal[0] >> 3) * iVar19 >> 6;
velocity.vz = (normal[2] >> 3) * iVar19 >> 6;
velocity.vy = (normal[1] >> 3) * iVar19 >> 6;
plVar17 = local_4c->v + local_40 * 5 + local_34 * 4;
plVar17[7] = plVar17[7] - velocity.vx;
plVar17[8] = plVar17[8] - velocity.vy;
plVar17[9] = plVar17[9] - velocity.vz;
iVar19 = (int)sVar3 >> 1;
torque[0] = ((velocity.vy * lever0[2] - velocity.vz * lever0[1]) + 0x800 >> 0xc) * iVar19;
torque[2] = ((velocity.vx * lever0[1] - velocity.vy * lever0[0]) + 0x800 >> 0xc) * iVar19;
if (c1->controlType == 4)
{
torque[0] = 0;
torque[2] = 0;
}
plVar17[10] = plVar17[10] + torque[0];
plVar17[0xb] = plVar17[0xb] + ((velocity.vz * lever0[0] -velocity.vx * lever0[2]) + 0x800 >> 0xc) * iVar19;
plVar17[0xc] = plVar17[0xc] + torque[2];
}
if (uVar2 != '\a' && iVar9 != 0x7fff)
{
sVar3 = car_cosmetics[c1->ap.model].twistRateY;
if (((cp->controlType == 3) ||
(c1->controlType != 3)) ||
(c1->hndType == 0))
{
if ((c1->controlType == 4) && (cp->hndType != 0))
{
iVar9 = iVar28 * 5;
goto LAB_00054d38;
}
}
else
{
iVar9 = iVar28 * (7 - gCopDifficultyLevel);
LAB_00054d38:
iVar28 = iVar9 >> 3;
if (iVar9 < 0)
{
iVar28 = iVar9 + 7 >> 3;
}
}
iVar28 = (iVar28 + 0x800 >> 0xc) * iVar21 >> 3;
velocity.vx = (normal[0] >> 3) * iVar28 >> 6;
velocity.vy = (normal[1] >> 3) * iVar28 >> 6;
velocity.vz = (normal[2] >> 3) * iVar28 >> 6;
iVar28 = p_Var27->n.linearVelocity[1];
p_Var27->n.linearVelocity[0] = p_Var27->n.linearVelocity[0] + velocity.vx;
p_Var27->n.linearVelocity[1] = iVar28 + velocity.vy;
p_Var27->n.linearVelocity[2] = p_Var27->n.linearVelocity[2] + velocity.vz;
iVar28 = (int)sVar3 >> 1;
torque[0] = ((lever1[1] * velocity.vz - lever1[2] * velocity.vy) + 0x800 >> 0xc) * iVar28;
torque[2] = ((lever1[0] * velocity.vy - lever1[1] * velocity.vx) + 0x800 >> 0xc) * iVar28;
if (c1->controlType == 4)
{
torque[0] = 0;
torque[2] = 0;
}
iVar9 = p_Var27->n.angularVelocity[1];
p_Var27->n.angularVelocity[0] =p_Var27->n.angularVelocity[0] + torque[0];
p_Var27->n.angularVelocity[1] = iVar9 + ((lever1[2] * velocity.vx - lever1[0] * velocity.vz) + 0x800 >> 0xc) * iVar28;
p_Var27->n.angularVelocity[2] = p_Var27->n.angularVelocity[2] + torque[2];
}
if ((cp->id == player[0].playerCarId) ||
(c1->id == player[0].playerCarId))
{
RegisterChaseHit(cp->id, c1->id);
}
if (cp->id == player[0].playerCarId)
{
CarHitByPlayer(c1, howHard);
}
if (c1->id == player[0].playerCarId)
{
CarHitByPlayer(cp, howHard);
}
}
}
p_Var27 = p_Var27 + 1;
local_30 = local_30 + 1;// +sizeof(RigidBodyState); 0x34;
local_48 = local_48 + 1;
} while (local_48 < local_40);
}
}
local_40 = local_40 + 1;
howHard = local_40 * 4;
iVar28 = num_active_cars;
} while (local_40 < num_active_cars);
}
if (0 < iVar28) {
iVar9 = 0;
howHard = 0;
do {
cp = *(_CAR_DATA **)((int)active_car_list + iVar9);
iVar19 = howHard + 1;
if ((cp->hd).mayBeColliding != 0)
{
if (RKstep == 0)
{
iVar28 = 0xc;
plVar23 = _tp[howHard].n.angularVelocity + 2;
piVar18 = (cp->st).n.angularVelocity + 2;
plVar17 = _d0[howHard].n.angularVelocity + 2;
do {
iVar21 = *piVar18;
piVar18 = piVar18 + -1;
iVar9 = *plVar17;
plVar17 = plVar17 + -1;
iVar28 = iVar28 + -1;
*plVar23 = iVar21 + (iVar9 >> 2);
plVar23 = plVar23 + -1;
} while (-1 < iVar28);
RebuildCarMatrix((RigidBodyState *)(_tp + howHard), cp);
}
else
{
iVar28 = 0xc;
if (RKstep == 1)
{
plVar23 = _d1[howHard].n.angularVelocity + 2;
plVar17 = _d0[howHard].n.angularVelocity + 2;
piVar18 = (cp->st).n.angularVelocity + 2;
do {
iVar9 = *plVar23;
plVar23 = plVar23 + -1;
howHard = *plVar17;
plVar17 = plVar17 + -1;
iVar28 = iVar28 + -1;
*piVar18 = *piVar18 + (howHard + iVar9 >> 3);
piVar18 = piVar18 + -1;
} while (-1 < iVar28);
RebuildCarMatrix((RigidBodyState *)&cp->st, cp);
}
}
}
iVar9 = iVar19 * 4;
iVar28 = num_active_cars;
howHard = iVar19;
} while (iVar19 < num_active_cars);
}
RKstep = iVar5;
} while (iVar5 < 2);
iVar5 = 0;
subframe = iVar15;
if (3 < iVar15)
{
iVar15 = 0;
if (0 < iVar28) {
pp_Var26 = active_car_list;
do {
cp = *pp_Var26;
// [A] pls replace me
uVar6 = *(uint *)((cp->hd).where.m + 2);
*(uint *)(cp->hd).drawCarMat.m = ~*(uint *)(cp->hd).where.m;
*(uint *)((cp->hd).drawCarMat.m + 2) = uVar6 ^ 0xffff;
*(uint *)((cp->hd).drawCarMat.m + 4) =*(uint *)((cp->hd).where.m + 4);
*(uint *)((cp->hd).drawCarMat.m + 6) = ~*(uint *)((cp->hd).where.m + 6);
*(uint *)((cp->hd).drawCarMat.m + 8) = *(uint *)((cp->hd).where.m + 8) ^ 0xffff;
if (((cp->ap).needsDenting != '\0') && (((CameraCnt + iVar15 & 3U) == 0 || (iVar5 < 5))))
{
DentCar(cp);
(cp->ap).needsDenting = '\0';
iVar5 = iVar5 + 1;
}
pp_Var26 = pp_Var26 + 1;
lVar10 = ratan2((int)(cp->hd).where.m[2], (int)(cp->hd).where.m[8]);
iVar15 = iVar15 + 1;
bVar4 = iVar15 < num_active_cars;
(cp->hd).direction = lVar10;
} while (bVar4);
}
return;
}
} while (true);
}
// decompiled code
// original method signature:
// void /*$ra*/ SetShadowPoints(struct _CAR_DATA *c0 /*$s4*/)
// line 1704, offset 0x000551ec
/* begin block 1 */
// Start line: 1705
// Start offset: 0x000551EC
// Variables:
// int j; // $s2
// struct CAR_COSMETICS *car_cos; // $v1
// struct _sdPlane *surfacePtr; // stack offset -48
/* begin block 1.1 */
// Start line: 1718
// Start offset: 0x000552A8
// Variables:
// struct SVECTOR disp; // stack offset -104
// struct VECTOR pointPos; // stack offset -96
// struct VECTOR surfaceNormal; // stack offset -80
// struct VECTOR surfacePoint; // stack offset -64
/* end block 1.1 */
// End offset: 0x00055388
// End Line: 1739
/* end block 1 */
// End offset: 0x000553CC
// End Line: 1741
/* begin block 2 */
// Start line: 4674
/* end block 2 */
// End Line: 4675
/* begin block 3 */
// Start line: 4694
/* end block 3 */
// End Line: 4695
/* begin block 4 */
// Start line: 4700
/* end block 4 */
// End Line: 4701
/* WARNING: Could not reconcile some variable overlaps */
// [D]
void SetShadowPoints(_CAR_DATA *c0)
{
bool bVar1;
uint uVar2;
uint *puVar3;
SVECTOR *pSVar5;
int iVar6;
SVECTOR disp;
VECTOR pointPos;
VECTOR surfaceNormal;
VECTOR surfacePoint;
_sdPlane *surfacePtr;
surfacePtr = NULL;
gte_SetRotMatrix(&c0->hd.where);
gte_SetTransMatrix(&c0->hd.where);
iVar6 = 0;
pSVar5 = car_cosmetics[c0->ap.model].cPoints;
do {
disp = *pSVar5;
/* // [A] No point to keep this cheat
if (cheats.MiniCars != 0)
{
disp._0_4_ = CONCAT22((short)((int)disp._0_4_ >> 0x12), disp.vx >> 2);
disp._4_4_ = disp._4_4_ & 0xffff0000 | (uint)(ushort)(disp.vz >> 2);
}*/
gte_ldv0(&disp);
docop2(0x480012);
pointPos.vx = MAC1; // getCopReg(2, 0x19);
pointPos.vy = MAC2; // getCopReg(2, 0x1a);
pointPos.vz = MAC3; // getCopReg(2, 0x1b);
static int hSubShad = 0;
hSubShad = 0;
FindSurfaceD2(&pointPos, &surfaceNormal, &surfacePoint, &surfacePtr);
c0->hd.shadowPoints[iVar6].vx = surfacePoint.vx;
c0->hd.shadowPoints[iVar6].vy = surfacePoint.vy;
c0->hd.shadowPoints[iVar6].vz = surfacePoint.vz;
puVar3 = (uint *)&(c0->hd).shadowPoints[iVar6].vy;
uVar2 = *puVar3;
bVar1 = hSubShad != 0;
*puVar3 = uVar2 & 0xfffffffe;
if (bVar1)
*puVar3 = uVar2 & 0xfffffffe | 1;
iVar6 = iVar6 + 1;
pSVar5 = pSVar5 + 1;
} while (iVar6 < 4);
}
// decompiled code
// original method signature:
// void /*$ra*/ LongQuaternion2Matrix(long (*qua)[4] /*$a0*/, struct MATRIX *m /*$a1*/)
// line 1753, offset 0x000553cc
/* begin block 1 */
// Start line: 1754
// Start offset: 0x000553CC
// Variables:
// int xx; // $t3
// int xy; // $a3
// int xz; // $t2
// int xw; // $t0
// int yy; // $t7
// int yz; // $a2
// int yw; // $t5
// int zz; // $v1
// int zw; // $a0
/* end block 1 */
// End offset: 0x000554F0
// End Line: 1778
/* begin block 2 */
// Start line: 4819
/* end block 2 */
// End Line: 4820
/* begin block 3 */
// Start line: 4832
/* end block 3 */
// End Line: 4833
/* begin block 4 */
// Start line: 4833
/* end block 4 */
// End Line: 4834
// [D]
void LongQuaternion2Matrix(long(*qua)[4], MATRIX *m)
{
short sVar1;
short sVar2;
short sVar3;
short sVar4;
int iVar5;
int iVar6;
int iVar7;
int iVar8;
iVar6 = (*qua)[0];
iVar5 = (*qua)[1];
iVar8 = (*qua)[2];
iVar7 = (*qua)[3];
sVar1 = (iVar5 * iVar5 + 0x400 >> 0xb);
sVar2 = (iVar8 * iVar8 + 0x400 >> 0xb);
sVar3 = (iVar6 * iVar6 + 0x400 >> 0xb);
m->m[0][0] = 0x1000 - (sVar1 + sVar2);
m->m[1][1] = 0x1000 - (sVar3 + sVar2);
m->m[2][2] = 0x1000 - (sVar3 + sVar1);
sVar2 = (iVar8 * iVar7 + 0x400 >> 0xb);
sVar1 = (iVar6 * iVar5 + 0x400 >> 0xb);
m->m[0][1] = sVar1 - sVar2;
sVar3 = (iVar6 * iVar8 + 0x400 >> 0xb);
sVar4 = (iVar5 * iVar7 + 0x400 >> 0xb);
m->m[0][2] = sVar3 + sVar4;
m->m[1][0] = sVar1 + sVar2;
m->m[2][0] = sVar3 - sVar4;
sVar2 = (iVar6 * iVar7 + 0x400 >> 0xb);
sVar1 = (iVar5 * iVar8 + 0x400 >> 0xb);
m->m[1][2] = sVar1 - sVar2;
m->m[2][1] = sVar1 + sVar2;
}
// decompiled code
// original method signature:
// void /*$ra*/ initOBox(struct _CAR_DATA *cp /*$a2*/)
// line 1802, offset 0x000554f0
/* begin block 1 */
// Start line: 1803
// Start offset: 0x000554F0
// Variables:
// struct SVECTOR *boxDisp; // $a0
/* begin block 1.1 */
// Start line: 1803
// Start offset: 0x000554F0
// Variables:
// int length; // $a1
/* end block 1.1 */
// End offset: 0x000556E0
// End Line: 1842
/* end block 1 */
// End offset: 0x000556E0
// End Line: 1844
/* begin block 2 */
// Start line: 4994
/* end block 2 */
// End Line: 4995
/* begin block 3 */
// Start line: 5019
/* end block 3 */
// End Line: 5020
// [D]
void initOBox(_CAR_DATA *cp)
{
short sVar2;
int iVar3;
long uVar4;
long uVar5;
long uVar6;
gte_SetRotMatrix(&cp->hd.where);
gte_SetTransMatrix(&cp->hd.where);
VX0 = -(((cp->ap).carCos)->cog).vx;
VY0 = -(((cp->ap).carCos)->cog).vy;
VZ0 = -(((cp->ap).carCos)->cog).vz;
docop2(0x480012);
if (cp->controlType == '\x03')
{
iVar3 = (int)(((cp->ap).carCos)->colBox).vx * 0xe;
if (iVar3 < 0)
{
iVar3 = iVar3 + 0xf;
}
sVar2 = (short)(iVar3 >> 4);
(cp->hd).oBox.length[0] = sVar2;
}
else
{
sVar2 = (((cp->ap).carCos)->colBox).vx;
(cp->hd).oBox.length[0] = sVar2;
}
(cp->hd).oBox.location.vx = MAC1;
(cp->hd).oBox.location.vy = MAC2;
(cp->hd).oBox.location.vz = MAC3;
IR1 = sVar2;
IR2 = 0;
IR3 = 0;
docop2(0x49e012);
sVar2 = (((cp->ap).carCos)->colBox).vy;
(cp->hd).oBox.length[1] = sVar2;
(cp->hd).oBox.radii[0].vx = IR1;
(cp->hd).oBox.radii[0].vy = IR2;
(cp->hd).oBox.radii[0].vz = IR3;
IR1 = 0;
IR2 = sVar2;
IR3 = 0;
docop2(0x49e012);
sVar2 = (((cp->ap).carCos)->colBox).vz;
(cp->hd).oBox.length[2] = sVar2;
(cp->hd).oBox.radii[1].vx = IR1;
(cp->hd).oBox.radii[1].vy = IR2;
(cp->hd).oBox.radii[1].vz = IR3;
IR1 = 0;
IR2 = 0;
IR3 = sVar2;
docop2(0x49e012);
uVar4 = getCopReg(2, 0x4800);
uVar5 = getCopReg(2, 0x5000);
uVar6 = getCopReg(2, 0x5800);
(cp->hd).oBox.radii[2].vx = IR1;
(cp->hd).oBox.radii[2].vy = IR2;
(cp->hd).oBox.radii[2].vz = IR3;
}
// decompiled code
// original method signature:
// void /*$ra*/ RebuildCarMatrix(union RigidBodyState *st /*$a2*/, struct _CAR_DATA *cp /*$s0*/)
// line 1854, offset 0x00056ae4
/* begin block 1 */
// Start line: 1855
// Start offset: 0x00056AE4
/* begin block 1.1 */
// Start line: 1855
// Start offset: 0x00056AE4
// Variables:
// int sm; // $v1
/* begin block 1.1.1 */
// Start line: 1859
// Start offset: 0x00056B8C
// Variables:
// int osm; // $v0
/* end block 1.1.1 */
// End offset: 0x00056C00
// End Line: 1859
/* end block 1.1 */
// End offset: 0x00056C00
// End Line: 1859
/* end block 1 */
// End offset: 0x00056C24
// End Line: 1862
/* begin block 2 */
// Start line: 3708
/* end block 2 */
// End Line: 3709
// [D]
void RebuildCarMatrix(RigidBodyState *st, _CAR_DATA *cp)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
int iVar5;
int iVar6;
cp->hd.where.t[0] = st->n.fposition[0] >> 4;
cp->hd.where.t[1] = st->n.fposition[1] >> 4;
cp->hd.where.t[2] = st->n.fposition[2] >> 4;
iVar6 = st->n.orientation[0];
iVar5 = st->n.orientation[1];
iVar4 = st->n.orientation[2];
iVar3 = st->n.orientation[3];
iVar2 = iVar6 * iVar6 + iVar5 * iVar5 + iVar4 * iVar4 + iVar3 * iVar3;
iVar1 = 0x1000;
if (iVar2 < 0x400)
{
st->n.orientation[2] = 0;
st->n.orientation[1] = 0;
st->n.orientation[0] = 0;
}
else
{
iVar1 = 0x1800 - (iVar2 >> 0xd);
st->n.orientation[0] = iVar1 * iVar6 + 0x800 >> 0xc;
st->n.orientation[1] = iVar1 * iVar5 + 0x800 >> 0xc;
st->n.orientation[2] = iVar1 * iVar4 + 0x800 >> 0xc;
iVar1 = iVar1 * iVar3 + 0x800 >> 0xc;
}
st->n.orientation[3] = iVar1;
LongQuaternion2Matrix((long(*)[4])st->n.orientation, (MATRIX *)&cp->hd.where);
initOBox(cp);
}
// decompiled code
// original method signature:
// void /*$ra*/ StepCarPhysics(struct _CAR_DATA *cp /*$a2*/)
// line 1875, offset 0x00056a0c
/* begin block 1 */
// Start line: 1876
// Start offset: 0x00056A0C
// Variables:
// struct _HANDLING_TYPE *hp; // $v0
/* end block 1 */
// End offset: 0x00056A64
// End Line: 1899
/* begin block 2 */
// Start line: 3750
/* end block 2 */
// End Line: 3751
// [D]
void StepCarPhysics(_CAR_DATA *cp)
{
unsigned char bVar1;
bVar1 = cp->hndType;
if (cp->controlType != '\0')
{
if (bVar1 == 1)
handlingType[bVar1].aggressiveBraking = 0;
else
handlingType[bVar1].aggressiveBraking = 1;
active_car_list[num_active_cars] = cp;
num_active_cars++;
}
}
// decompiled code
// original method signature:
// void /*$ra*/ InitialiseCarHandling()
// line 1911, offset 0x00056a6c
/* begin block 1 */
// Start line: 6067
/* end block 1 */
// End Line: 6068
/* begin block 2 */
// Start line: 6072
/* end block 2 */
// End Line: 6073
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void InitialiseCarHandling(void)
{
return;
}
// decompiled code
// original method signature:
// void /*$ra*/ CheckCarToCarCollisions()
// line 1930, offset 0x000556e0
/* begin block 1 */
// Start line: 1932
// Start offset: 0x000556E0
// Variables:
// struct _CAR_DATA *cp; // $t2
// struct BOUND_BOX *bp; // $t1
// struct BOUND_BOX *bb1; // $t0
// struct BOUND_BOX *bb2; // $a1
// int lbod; // $v1
// int wbod; // $a0
// int hbod; // $t0
// struct SVECTOR *colBox; // $a1
// int loop1; // $t4
// int loop2; // $a3
/* begin block 1.1 */
// Start line: 1947
// Start offset: 0x0005570C
// Variables:
// int wx; // $v1
// int wz; // $a2
/* end block 1.1 */
// End offset: 0x0005592C
// End Line: 1982
/* end block 1 */
// End offset: 0x00055A94
// End Line: 2014
/* begin block 2 */
// Start line: 5188
/* end block 2 */
// End Line: 5189
/* begin block 3 */
// Start line: 5190
/* end block 3 */
// End Line: 5191
/* begin block 4 */
// Start line: 5277
/* end block 4 */
// End Line: 5278
/* begin block 5 */
// Start line: 5278
/* end block 5 */
// End Line: 5279
/* WARNING: Unknown calling convention yet parameter storage is locked */
void CheckCarToCarCollisions(void)
{
UNIMPLEMENTED();
/*
uchar uVar1;
int iVar2;
CAR_COSMETICS *pCVar3;
int iVar4;
int iVar5;
BOUND_BOX *pBVar6;
int iVar7;
BOUND_BOX *pBVar8;
_CAR_DATA *p_Var9;
char *pcVar10;
int iVar11;
int iVar12;
int iVar13;
p_Var9 = car_data;
if (ghost_mode == 0) {
pBVar8 = bbox;
pcVar10 = &car_data[0].hd.mayBeColliding;
iVar11 = 0x13;
do {
pCVar3 = (p_Var9->ap).carCos;
iVar7 = (int)(pCVar3->colBox).vy;
iVar2 = (int)(pCVar3->colBox).vz * 9;
if (iVar2 < 0) {
iVar2 = iVar2 + 7;
}
iVar12 = (int)(p_Var9->hd).where.m[2] * (iVar2 >> 3);
iVar4 = (int)(pCVar3->colBox).vx * 9;
if (iVar12 < 0) {
iVar12 = -iVar12;
}
if (iVar4 < 0) {
iVar4 = iVar4 + 7;
}
iVar13 = (int)(p_Var9->hd).where.m[0] * (iVar4 >> 3);
if (iVar13 < 0) {
iVar13 = -iVar13;
}
iVar12 = (iVar12 + iVar13 + 0x800 >> 0xc) + iVar7;
iVar2 = (int)(p_Var9->hd).where.m[8] * (iVar2 >> 3);
if (iVar2 < 0) {
iVar2 = -iVar2;
}
iVar4 = (int)(p_Var9->hd).where.m[6] * (iVar4 >> 3);
iVar13 = (p_Var9->hd).where.t[0];
iVar5 = iVar13 - iVar12;
if (iVar4 < 0) {
iVar4 = -iVar4;
}
iVar7 = (iVar2 + iVar4 + 0x800 >> 0xc) + iVar7;
if (iVar5 < 0) {
iVar5 = iVar5 + 0xf;
}
iVar4 = (p_Var9->hd).where.t[2];
iVar2 = iVar4 - iVar7;
pBVar8->x0 = iVar5 >> 4;
if (iVar2 < 0) {
iVar2 = iVar2 + 0xf;
}
pBVar8->z0 = iVar2 >> 4;
iVar13 = iVar13 + iVar12;
if (iVar13 < 0) {
iVar13 = iVar13 + 0xf;
}
iVar4 = iVar4 + iVar7;
pBVar8->x1 = iVar13 >> 4;
if (iVar4 < 0) {
iVar4 = iVar4 + 0xf;
}
iVar2 = *(int *)(p_Var9->st + 0x1c);
pBVar8->z1 = iVar4 >> 4;
if (iVar2 < 0) {
iVar2 = iVar2 + 0x800 >> 0xc;
if (iVar2 < 0) {
iVar2 = iVar2 + 7;
}
pBVar8->x0 = (iVar5 >> 4) + (iVar2 >> 3);
}
else {
iVar2 = iVar2 + 0x800 >> 0xc;
if (iVar2 < 0) {
iVar2 = iVar2 + 7;
}
pBVar8->x1 = (iVar13 >> 4) + (iVar2 >> 3);
}
iVar2 = *(int *)(p_Var9->st + 0x24);
if (iVar2 < 0) {
iVar2 = iVar2 + 0x800 >> 0xc;
if (iVar2 < 0) {
iVar2 = iVar2 + 7;
}
pBVar8->z0 = pBVar8->z0 + (iVar2 >> 3);
}
else {
iVar2 = iVar2 + 0x800 >> 0xc;
if (iVar2 < 0) {
iVar2 = iVar2 + 7;
}
pBVar8->z1 = pBVar8->z1 + (iVar2 >> 3);
}
iVar7 = (p_Var9->hd).where.t[1];
iVar2 = iVar7 + -0x960;
if (iVar2 < 0) {
iVar2 = iVar7 + -0x951;
}
pBVar8->y0 = iVar2 >> 4;
iVar2 = iVar7 + 0x960;
if (iVar2 < 0) {
iVar2 = iVar7 + 0x96f;
}
uVar1 = p_Var9->hndType;
pBVar8->y1 = iVar2 >> 4;
if (uVar1 == '\0') {
*pcVar10 = '\x01';
}
pcVar10 = pcVar10 + 0x29c;
iVar11 = iVar11 + -1;
pBVar8 = pBVar8 + 1;
p_Var9 = p_Var9 + 1;
} while (-1 < iVar11);
pBVar8 = bbox;
iVar11 = 0;
do {
iVar2 = iVar11 + 1;
if (iVar2 < 0x14) {
iVar4 = iVar2 * 0x29c;
pBVar6 = pBVar8 + 1;
iVar7 = iVar2;
do {
if ((((((pBVar6->x0 < pBVar8->x1) && (pBVar6->z0 < pBVar8->z1)) &&
(pBVar8->x0 < pBVar6->x1)) &&
((pBVar8->z0 < pBVar6->z1 && (pBVar6->y0 < pBVar8->y1)))) &&
((pBVar8->y0 < pBVar6->y1 && ((iVar11 == 0 || (car_data[iVar11].controlType != '\0')))
))) && ((&car_data[0].controlType)[iVar4] != '\0')) {
car_data[iVar11].hd.mayBeColliding = '\x01';
(&car_data[0].hd.mayBeColliding)[iVar4] = '\x01';
}
iVar4 = iVar4 + 0x29c;
iVar7 = iVar7 + 1;
pBVar6 = pBVar6 + 1;
} while (iVar7 < 0x14);
}
pBVar8 = pBVar8 + 1;
iVar11 = iVar2;
} while (iVar2 < 0x14);
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ ProcessCarPad(struct _CAR_DATA *cp /*$s0*/, unsigned long pad /*$s3*/, char PadSteer /*$s4*/, char use_analogue /*$s5*/)
// line 2027, offset 0x00055a9c
/* begin block 1 */
// Start line: 2028
// Start offset: 0x00055A9C
// Variables:
// int player_id; // $s1
/* begin block 1.1 */
// Start line: 2158
// Start offset: 0x00055CD8
// Variables:
// int int_steer; // $v0
// int analog_angle; // $v1
/* end block 1.1 */
// End offset: 0x00055D90
// End Line: 2180
/* begin block 1.2 */
// Start line: 2260
// Start offset: 0x00055EF0
// Variables:
// int rws; // $v0
/* end block 1.2 */
// End offset: 0x00055F80
// End Line: 2270
/* begin block 1.3 */
// Start line: 2282
// Start offset: 0x00055FE4
// Variables:
// int playerCar; // $v0
// int dist; // $a0
// int dx; // $a0
// int dz; // $v0
/* end block 1.3 */
// End offset: 0x00056080
// End Line: 2299
/* begin block 1.4 */
// Start line: 2303
// Start offset: 0x00056090
// Variables:
// int targetCarId; // $v1
/* begin block 1.4.1 */
// Start line: 2320
// Start offset: 0x000560D4
// Variables:
// struct _CAR_DATA *tp; // $a1
// int cx; // $v1
// int cz; // $v0
// int chase_square_dist; // $v0
/* begin block 1.4.1.1 */
// Start line: 2327
// Start offset: 0x0005610C
// Variables:
// int averagePower; // $a0
/* end block 1.4.1.1 */
// End offset: 0x00056148
// End Line: 2329
/* end block 1.4.1 */
// End offset: 0x00056258
// End Line: 2340
/* end block 1.4 */
// End offset: 0x00056258
// End Line: 2342
/* end block 1 */
// End offset: 0x000562AC
// End Line: 2375
/* begin block 2 */
// Start line: 5531
/* end block 2 */
// End Line: 5532
#include "DR2ROADS.H"
void ProcessCarPad(_CAR_DATA *cp, ulong pad, char PadSteer, char use_analogue)
{
UNIMPLEMENTED();
extern MATRIX camera_matrix;
// [A]
if ((pad & 4) == 0) {
if ((pad & 0x2000) != 0)
{
//RotMatrixY(3200, &cp->hd.where);
cp->hd.direction += 30;
}
if ((pad & 0x8000) != 0)
{
cp->hd.direction -= 30;
//RotMatrixY(-3200, &cp->hd.where);
}
if ((pad & 0x40) != 0)
{
cp->st.n.fposition[1] += 50;
}
if ((pad & 0x80) != 0)
{
cp->st.n.fposition[1] -= 50;
}
if ((pad & 0x1000) != 0)
{
cp->st.n.fposition[0] += camera_matrix.m[0][2] / 2;
cp->st.n.fposition[2] += camera_matrix.m[2][2] / 2;
}
if ((pad & 0x4000) != 0)
{
cp->st.n.fposition[0] -= camera_matrix.m[0][2] / 2;
cp->st.n.fposition[2] -= camera_matrix.m[2][2] / 2;
}
}
int direction = cp->hd.direction;
cp->st.n.orientation[0] = -(int)rcossin_tbl[(direction & 0xffeU) + 1] * 5 + 0x800 >> 0xc;
cp->st.n.orientation[1] = (int)rcossin_tbl[direction & 0xffeU];
cp->st.n.orientation[2] = rcossin_tbl[direction & 0xffeU] * 5 + 0x800 >> 0xc;
cp->st.n.orientation[3] = (int)rcossin_tbl[(direction & 0xffeU) + 1];
RebuildCarMatrix(&cp->st, cp);
cp->hd.drawCarMat.m[0][0] = -cp->hd.where.m[0][0];
cp->hd.drawCarMat.m[0][1] = cp->hd.where.m[0][1];
cp->hd.drawCarMat.m[0][2] = -cp->hd.where.m[0][2];
cp->hd.drawCarMat.m[1][0] = -cp->hd.where.m[1][0];
cp->hd.drawCarMat.m[1][1] = cp->hd.where.m[1][1];
cp->hd.drawCarMat.m[1][2] = -cp->hd.where.m[1][2];
cp->hd.drawCarMat.m[2][0] = -cp->hd.where.m[2][0];
cp->hd.drawCarMat.m[2][1] = cp->hd.where.m[2][1];
cp->hd.drawCarMat.m[2][2] = -cp->hd.where.m[2][2];
/*
//int height = MapHeight((VECTOR*)cp->hd.where.t);
VECTOR normal, out;
_sdPlane *surfacePtr;
surfacePtr = NULL;
FindSurfaceD2((VECTOR*)cp->hd.where.t, &normal, &out, &surfacePtr);
cp->hd.where.t[1] = out.vy;*/
/*
char cVar1;
short sVar2;
int i;
int iVar4;
byte bVar5;
CAR_COSMETICS *pCVar6;
int iVar7;
iVar7 = (int)PadSteer;
i = GetPlayerId(cp);
bVar5 = cp->controlType;
if (bVar5 == 1) {
if (((pad & 0x1010) == 0x1010) && (-1 < i)) {
iVar4 = TannerStuckInCar(1);
if (iVar4 == 0) {
if (player.dying == '\0') {
ActivatePlayerPedestrian(cp, (char *)0x0, 0, (long(*)[4])0x0, 0);
}
}
else {
if (lockAllTheDoors != '\0') {
gLockPickingAttempted = (uint)bVar5;
}
}
}
if (((gStopPadReads != 0) ||
((&MaxPlayerDamage)[**(char **)cp->ai] <= (int)(uint)cp->totalDamage)) || (gCantDrive != 0))
{
pad = 0x10;
if (0x9000 < (cp->hd).wheel_speed) {
pad = 0x80;
}
iVar7 = 0;
use_analogue = '\x01';
}
if (-1 < i) {
iVar4 = CarHasSiren((uint)(byte)(cp->ap).model);
if (iVar4 == 0) {
bVar5 = (byte)(pad >> 3) & 1;
}
else {
if (((cp->lastPad & 8U) != 0) || ((pad & 8) == 0)) goto LAB_00055c58;
bVar5 = (&player)[i].horn.on ^ 8;
}
(&player)[i].horn.on = bVar5;
}
}
LAB_00055c58:
if ('Z' < (cp->hd).autoBrake) {
(cp->hd).autoBrake = 'Z';
}
if ((pad & 0x10) == 0) {
cp->handbrake = '\0';
if ((pad & 0x20) == 0) {
cp->wheelspin = '\0';
}
else {
cp->wheelspin = '\x01';
}
if ((cp->wheelspin != '\0') && (0x6e958 < (cp->hd).wheel_speed)) {
cp->wheelspin = '\0';
pad = pad | 0x40;
}
}
else {
cp->handbrake = '\x01';
}
if (use_analogue == '\0') {
if ((pad & 4) == 0) {
if (((pad & 0x2000) != 0) &&
(sVar2 = cp->wheel_angle + 0x20, cp->wheel_angle = sVar2, 0x160 < sVar2)) {
cp->wheel_angle = 0x160;
}
if (((pad & 0x8000) != 0) &&
(sVar2 = cp->wheel_angle + -0x20, cp->wheel_angle = sVar2, sVar2 < -0x160)) {
cp->wheel_angle = -0x160;
}
}
else {
if (((pad & 0x2000) != 0) &&
(sVar2 = cp->wheel_angle + 0x40, cp->wheel_angle = sVar2, 0x1ff < sVar2)) {
cp->wheel_angle = 0x1ff;
}
if (((pad & 0x8000) != 0) &&
(sVar2 = cp->wheel_angle + -0x40, cp->wheel_angle = sVar2, sVar2 < -0x1ff)) {
cp->wheel_angle = -0x1ff;
}
}
if ((pad & 0xa000) != 0) {
cVar1 = (cp->hd).autoBrake;
goto code_r0x00055e8c;
}
(cp->hd).autoBrake = '\0';
}
else {
if ((pad & 4) == 0) {
iVar7 = iVar7 * ((iVar7 * iVar7) / 0x50);
i = (int)((ulonglong)((longlong)iVar7 * 0x66666667) >> 0x20);
}
else {
iVar7 = iVar7 * ((iVar7 * iVar7) / 0x3c);
i = (int)((ulonglong)((longlong)iVar7 * 0x88888889) >> 0x20);
}
i = (i >> 5) - (iVar7 >> 0x1f);
cp->wheel_angle = (ushort)i & 0xfffc;
if (i + 0x10eU < 0x21d) {
(cp->hd).autoBrake = '\0';
}
else {
cVar1 = (cp->hd).autoBrake;
code_r0x00055e8c:
(cp->hd).autoBrake = cVar1 + '\x01';
}
}
if ((pad & 0xa000) == 0) {
if (cp->wheel_angle < -0x40) {
cp->wheel_angle = cp->wheel_angle + 0x40;
}
else {
if (cp->wheel_angle < 0x41) {
cp->wheel_angle = 0;
}
else {
cp->wheel_angle = cp->wheel_angle + -0x40;
}
}
}
if (gTimeInWater != 0) {
if ((pad & 0x80) != 0) {
i = (cp->hd).wheel_speed * 0x5dc;
if (i < 0) {
i = i + 0x3ff;
}
i = (i >> 10) + 0x800 >> 0xc;
if (-i < 0x17) {
sVar2 = -5000;
}
else {
sVar2 = (short)((uint)((i + 0x116) * -0x12aa) >> 8);
}
cp->thrust = sVar2;
cp->thrust = (short)((int)cp->thrust * (int)((cp->ap).carCos)->powerRatio + 0x800 >> 0xc);
goto LAB_00056284;
}
if ((pad & 0x40) != 0) {
pCVar6 = (cp->ap).carCos;
cp->thrust = 0x1333;
cp->thrust = (short)((int)pCVar6->powerRatio * 0x1333 + 0x800 >> 0xc);
if (cp->hndType == '\x05') {
iVar7 = car_data[player.playerCarId].hd.where.t[0] - (cp->hd).where.t[0] >> 10;
i = car_data[player.playerCarId].hd.where.t[2] - (cp->hd).where.t[2] >> 10;
i = iVar7 * iVar7 + i * i;
if (i < 0x29) {
if (i < 0x15) {
sVar2 = 6000;
if (9 < i) {
sVar2 = 0x1324;
}
}
else {
sVar2 = 4000;
}
}
else {
sVar2 = 3000;
}
cp->thrust = sVar2;
}
if (cp->controlType == '\x01') {
if ((int)player.playerCarId == (uint)(byte)cp->id) {
i = (int)player.targetCarId;
}
else {
i = -1;
if ((int)_PLAYER_ARRAY_000d979c[0].playerCarId == (uint)(byte)cp->id) {
i = (int)_PLAYER_ARRAY_000d979c[0].targetCarId;
}
}
if (i != -1) {
if (0xbea < ((cp->ap).carCos)->powerRatio) {
cp->thrust = (short)((int)(car_data[i].ap.carCos)->powerRatio * 0x1333 + 0x800 >>
0xc);
}
iVar7 = (cp->hd).where.t[0] - car_data[i].hd.where.t[0] >> 10;
i = (cp->hd).where.t[2] - car_data[i].hd.where.t[2] >> 10;
i = iVar7 * iVar7 + i * i;
if (i < 0x15) {
if (i < 7) {
cp->thrust = (short)(((int)cp->thrust * 0x1a2c) / 7000);
}
else {
cp->thrust = (short)(((int)cp->thrust * 0x1ce8) / 7000);
}
}
else {
cp->thrust = (short)(((int)cp->thrust * 8000) / 7000);
}
}
}
if ((cp->hndType == '\0') && ((cp->hd).changingGear != '\0')) {
cp->thrust = 1;
}
goto LAB_00056284;
}
}
cp->thrust = 0;
LAB_00056284:
cp->lastPad = pad;
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ InitSkidding()
// line 2389, offset 0x00056cb8
/* begin block 1 */
// Start line: 2390
// Start offset: 0x00056CB8
// Variables:
// int i; // $a0
/* end block 1 */
// End offset: 0x00056CEC
// End Line: 2395
/* begin block 2 */
// Start line: 8794
/* end block 2 */
// End Line: 8795
/* begin block 3 */
// Start line: 4778
/* end block 3 */
// End Line: 4779
/* begin block 4 */
// Start line: 8796
/* end block 4 */
// End Line: 8797
/* WARNING: Unknown calling convention yet parameter storage is locked */
void InitSkidding(void)
{
UNIMPLEMENTED();
/*
_PLAYER *p_Var1;
int iVar2;
p_Var1 = &player;
iVar2 = 2;
do {
(p_Var1->wheelnoise).sound = -1;
(p_Var1->wheelnoise).chan = -1;
(p_Var1->skidding).sound = -1;
(p_Var1->skidding).chan = -1;
iVar2 = iVar2 + -1;
p_Var1 = p_Var1 + 1;
} while (-1 < iVar2);
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ TerminateSkidding(int player_id /*$a0*/)
// line 2397, offset 0x000562ac
/* begin block 1 */
// Start line: 6265
/* end block 1 */
// End Line: 6266
/* begin block 2 */
// Start line: 6288
/* end block 2 */
// End Line: 6289
void TerminateSkidding(int player_id)
{
UNIMPLEMENTED();
/*
int channel;
if ((uint)player_id < 2) {
channel = (int)(&player)[player_id].skidding.chan;
if (-1 < channel) {
StopChannel(channel);
UnlockChannel((int)(&player)[player_id].skidding.chan);
(&player)[player_id].skidding.sound = -1;
(&player)[player_id].skidding.chan = -1;
}
channel = (int)(&player)[player_id].wheelnoise.chan;
if (-1 < channel) {
StopChannel(channel);
UnlockChannel((int)(&player)[player_id].wheelnoise.chan);
(&player)[player_id].wheelnoise.sound = -1;
(&player)[player_id].wheelnoise.chan = -1;
}
}
return;
*/
}
// decompiled code
// original method signature:
// void /*$ra*/ CheckCarEffects(struct _CAR_DATA *cp /*$s2*/, int player_id /*$s3*/)
// line 2414, offset 0x00056350
/* begin block 1 */
// Start line: 2415
// Start offset: 0x00056350
// Variables:
// int skidsound; // $s1
// int cnt; // $a0
// int wheels_on_ground; // $s5
// char lay_down_tracks; // $s7
// char desired_skid; // $a1
// char desired_wheel; // $a1
/* begin block 1.1 */
// Start line: 2500
// Start offset: 0x000565E8
// Variables:
// int pitch; // $v0
/* end block 1.1 */
// End offset: 0x00056644
// End Line: 2504
/* begin block 1.2 */
// Start line: 2507
// Start offset: 0x00056660
// Variables:
// int wnse; // $a0
/* end block 1.2 */
// End offset: 0x000566A8
// End Line: 2510
/* begin block 1.3 */
// Start line: 2533
// Start offset: 0x000567A8
// Variables:
// int pitch; // $t0
/* end block 1.3 */
// End offset: 0x00056810
// End Line: 2537
/* begin block 1.4 */
// Start line: 2546
// Start offset: 0x00056840
/* end block 1.4 */
// End offset: 0x00056868
// End Line: 2550
/* end block 1 */
// End offset: 0x000568AC
// End Line: 2560
/* begin block 2 */
// Start line: 6322
/* end block 2 */
// End Line: 6323
/* begin block 3 */
// Start line: 6325
/* end block 3 */
// End Line: 6326
void CheckCarEffects(_CAR_DATA *cp, int player_id)
{
UNIMPLEMENTED();
/*
uchar uVar1;
bool bVar2;
bool bVar3;
int channel;
uint uVar4;
WHEEL *pWVar5;
int iVar6;
uint uVar7;
int sample;
char cVar8;
bVar2 = false;
bVar3 = false;
uVar1 = cp->controlType;
if (((uVar1 != '\x01') && (uVar1 != '\x04')) && (uVar1 != '\a')) {
TerminateSkidding(player_id);
return;
}
jump_debris(cp);
pWVar5 = (cp->hd).wheel;
sample = 3;
do {
if (pWVar5->susCompression != '\0') {
bVar2 = true;
}
sample = sample + -1;
pWVar5 = pWVar5 + 1;
} while (-1 < sample);
sample = 0;
if (bVar2) {
if (cp->wheelspin == '\0') {
channel = (cp->hd).rear_vel;
if (channel < 0) {
channel = -channel;
}
if (channel < 0x2b5d) goto LAB_00056474;
}
rear_only = '\x01';
bVar3 = true;
if (cp->wheelspin == '\0') {
sample = (cp->hd).rear_vel;
if (sample < 0) {
sample = -sample;
}
sample = (sample + -0x2b5c) / 2 + 1;
if (sample < 0x32c9) goto LAB_00056474;
}
sample = 13000;
}
LAB_00056474:
channel = (cp->hd).front_vel;
if (channel < 0) {
channel = -channel;
}
if (0x2b5c < channel) {
rear_only = '\0';
bVar3 = true;
}
cVar8 = -1;
if (((sample != 0) &&
((((cp->hd).wheel[1].surface & 0x80) == 0 || (((cp->hd).wheel[3].surface & 0x80) == 0)))) &&
(cVar8 = '\v', gWeather - 1U < 2)) {
cVar8 = -1;
}
if (cVar8 == (&player)[player_id].skidding.sound) {
LAB_000565b4:
if ((-1 < (&player)[player_id].skidding.sound) &&
(channel = (int)(&player)[player_id].skidding.chan, -1 < channel)) {
iVar6 = (sample + -10000) * 3;
if (iVar6 < 0) {
iVar6 = iVar6 + 3;
}
SetChannelPosition3(channel, (VECTOR *)(cp->hd).where.t, (long *)(cp->st + 0x1c),
(iVar6 >> 2) + -5000, (sample * 0x400) / 13000 + 0xc00 + player_id * 8, 0);
}
}
else {
channel = (int)(&player)[player_id].skidding.chan;
(&player)[player_id].skidding.sound = cVar8;
if (-1 < channel) {
StopChannel(channel);
UnlockChannel((int)(&player)[player_id].skidding.chan);
(&player)[player_id].skidding.chan = -1;
}
channel = (int)(&player)[player_id].skidding.sound;
if (-1 < channel) {
channel = StartSound(-1, 1, channel, sample + -10000, 0x1000);
(&player)[player_id].skidding.chan = (char)channel;
LockChannel((int)(char)channel);
if ((1 < NumPlayers) && (NoPlayerControl == 0)) {
SetPlayerOwnsChannel((int)(&player)[player_id].skidding.chan, (char)player_id);
}
goto LAB_000565b4;
}
}
sample = -1;
if ((bVar2) && (10 < (cp->hd).speed)) {
uVar4 = (uint)(cp->hd).wheel[3].surface & 7;
uVar7 = (uint)(cp->hd).wheel[1].surface & 7;
if (uVar4 < uVar7) {
uVar4 = uVar7;
}
sample = 0xd;
if ((1 < gWeather - 1U) && (sample = -1, uVar4 != 0)) {
sample = uVar4 + 0xc;
}
}
if (sample != (int)(&player)[player_id].wheelnoise.sound) {
channel = (int)(&player)[player_id].wheelnoise.chan;
(&player)[player_id].wheelnoise.sound = (char)sample;
if (-1 < channel) {
StopChannel(channel);
UnlockChannel((int)(&player)[player_id].wheelnoise.chan);
(&player)[player_id].wheelnoise.chan = -1;
}
sample = (int)(&player)[player_id].wheelnoise.sound;
if (sample < 0) goto LAB_00056814;
sample = StartSound(-1, 1, sample, -200, 0x1000);
(&player)[player_id].wheelnoise.chan = (char)sample;
LockChannel((int)(char)sample);
if ((1 < NumPlayers) && (NoPlayerControl == 0)) {
SetPlayerOwnsChannel((int)(&player)[player_id].wheelnoise.chan, (char)player_id);
}
}
if ((-1 < (&player)[player_id].wheelnoise.sound) &&
(sample = (int)(&player)[player_id].wheelnoise.chan, -1 < sample)) {
iVar6 = (cp->hd).speed;
channel = iVar6 * 0x1b;
if (0xe00 < channel) {
channel = 0xe00;
}
if (100 < iVar6) {
iVar6 = 100;
}
SetChannelPosition3(sample, (VECTOR *)(cp->hd).where.t, (long *)(cp->st + 0x1c),
iVar6 * 0x32 + -10000, channel + player_id * 8, 0);
}
LAB_00056814:
(&player)[player_id].onGrass = '\0';
GetTyreTrackPositions(cp, player_id);
if (bVar3) {
continuous_track = last_track_state == (uint)(byte)rear_only;
AddTyreTrack(player_id << 1, (uint)(player_id < 2), player_id);
AddTyreTrack(player_id << 1 | 1, (uint)(player_id < 2), player_id);
last_track_state = ZEXT14((byte)rear_only);
}
else {
last_track_state = -1;
}
SetTyreTrackOldPositions(player_id);
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ jump_debris(struct _CAR_DATA *cp /*$s1*/)
// line 2575, offset 0x000568d8
/* begin block 1 */
// Start line: 2576
// Start offset: 0x000568D8
// Variables:
// int count; // $a1
/* begin block 1.1 */
// Start line: 2599
// Start offset: 0x00056964
// Variables:
// struct VECTOR position; // stack offset -48
// struct VECTOR velocity; // stack offset -32
/* end block 1.1 */
// End offset: 0x000569F8
// End Line: 2603
/* end block 1 */
// End offset: 0x000569F8
// End Line: 2604
/* begin block 2 */
// Start line: 6655
/* end block 2 */
// End Line: 6656
/* begin block 3 */
// Start line: 6657
/* end block 3 */
// End Line: 6658
void jump_debris(_CAR_DATA *cp)
{
UNIMPLEMENTED();
/*
char cVar1;
byte bVar2;
uint uVar3;
WHEEL *pWVar4;
int iVar5;
VECTOR local_30;
VECTOR local_20;
iVar5 = 0;
pWVar4 = (cp->hd).wheel;
do {
iVar5 = iVar5 + 1;
if (pWVar4->susCompression != '\0') {
DebrisTimer = '\0';
cp->wasOnGround = '\x01';
return;
}
pWVar4 = pWVar4 + 1;
} while (iVar5 < 4);
if (cp->wasOnGround == '\x01') {
cp->wasOnGround = '\0';
DebrisTimer = 'P';
nose_down(cp);
}
cVar1 = DebrisTimer + -1;
if ((DebrisTimer != '\0') && (bVar2 = DebrisTimer - 1, DebrisTimer = cVar1, bVar2 < 0x4b)) {
memset(&local_20, 0, 0x10);
uVar3 = rand();
local_20.vx = (cp->hd).where.t[0] + ((uVar3 & 0x1ff) - 0x100);
local_20.vy = 200 - (cp->hd).where.t[1];
uVar3 = rand();
local_30.vz = (cp->hd).where.t[2] + ((uVar3 & 0x1ff) - 0x100);
local_30.vx = local_20.vx;
local_30.vy = local_20.vy;
local_30.pad = local_20.pad;
local_20.vz = local_30.vz;
memset(&local_20, 0, 0x10);
Setup_Debris(&local_30, &local_20, 5, 0xb);
}
return;
*/
}
// decompiled code
// original method signature:
// void /*$ra*/ nose_down(struct _CAR_DATA *cp /*$a0*/)
// line 2607, offset 0x00056a74
/* begin block 1 */
// Start line: 7459
/* end block 1 */
// End Line: 7460
/* begin block 2 */
// Start line: 7461
/* end block 2 */
// End Line: 7462
void nose_down(_CAR_DATA *cp)
{
UNIMPLEMENTED();
/*
short sVar1;
short sVar2;
sVar1 = (cp->hd).where.m[3];
*(int *)(cp->st + 0x28) = *(int *)(cp->st + 0x28) + (int)(cp->hd).where.m[0] * 0x32;
sVar2 = (cp->hd).where.m[6];
*(int *)(cp->st + 0x2c) = *(int *)(cp->st + 0x2c) + (int)sVar1 * 0x32;
*(int *)(cp->st + 0x30) = *(int *)(cp->st + 0x30) + (int)sVar2 * 0x32;
return;
*/
}
// decompiled code
// original method signature:
// int /*$ra*/ GetPlayerId(struct _CAR_DATA *cp /*$a0*/)
// line 2664, offset 0x00056cec
/* begin block 1 */
// Start line: 2665
// Start offset: 0x00056CEC
// Variables:
// int i; // $a1
// int p_id; // $a3
/* end block 1 */
// End offset: 0x00056D54
// End Line: 2669
/* begin block 2 */
// Start line: 9334
/* end block 2 */
// End Line: 9335
/* begin block 3 */
// Start line: 9345
/* end block 3 */
// End Line: 9346
int GetPlayerId(_CAR_DATA *cp)
{
UNIMPLEMENTED();
return 0;
/*
char *pcVar1;
int iVar2;
_PLAYER *p_Var3;
int iVar4;
iVar2 = 0;
p_Var3 = &player;
while ((iVar4 = -1, iVar2 < 3 &&
(pcVar1 = &p_Var3->playerCarId, p_Var3 = p_Var3 + 1, iVar4 = iVar2,
car_data + *pcVar1 != cp))) {
iVar2 = iVar2 + 1;
}
return iVar4;*/
}