REDRIVER2/src_rebuild/GAME/C/OVERLAY.H
Ilya Shurumov c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00

31 lines
911 B
C

#ifndef OVERLAY_H
#define OVERLAY_H
extern void InitOverlays(); // 0x00014A58
extern void DisplayOverlays(); // 0x00014C3C
extern void SetFullscreenDrawing(); // 0x00015E70
extern void InitPercentageBar(struct _PERCENTAGE_BAR *bar, int size, struct COLOUR_BAND *pColourBand, char *tag); // 0x00015F20
extern void EnablePercentageBar(struct _PERCENTAGE_BAR *bar, int max); // 0x00015F58
extern void DrawPercentageBar(struct _PERCENTAGE_BAR *bar); // 0x00014DA8
extern void DrawProximityBar(struct _PERCENTAGE_BAR *bar); // 0x000152D4
extern void SetColourByValue(struct COLOUR_BAND *pColourBand, int value, struct CVECTOR *pOut); // 0x00015F6C
extern void TransparencyOn(void *potz, unsigned short tpage); // 0x00016098
extern void UpdateFlashValue(); // 0x00016114
extern void DrawDrivingGameOverlays(); // 0x000157F4
extern void PrintScoreTableTime(int x, int y, int time); // 0x00016184
#endif