REDRIVER2/src_rebuild/redriver2_psxpc.cpp
2021-02-22 15:12:03 +06:00

634 lines
16 KiB
C++

// redriver2_psxpc.cpp
//
#include <SDL_keyboard.h>
#include "platform.h"
#include "driver2.h"
#include "C/main.h"
#include "C/system.h"
#include "C/gamesnd.h"
#include "C/camera.h"
#include "C/cars.h"
#include "C/civ_ai.h"
#include "C/mission.h"
#include "C/cutscene.h"
#include "C/glaunch.h"
#include "C/loadview.h"
#include "C/overlay.h"
#include "C/players.h"
#include "utils/ini.h"
#include <SDL_scancode.h>
#include <SDL_gamecontroller.h>
#include <SDL_messagebox.h>
#include "PSYX_GLOBALS.H"
int(*GPU_printf)(const char *fmt, ...);
bool CtrlModifier;
bool ShiftModifier;
bool AltModifier;
void CheckModifierKeys(int nKey, bool down)
{
switch (nKey)
{
case SDL_SCANCODE_LCTRL:
CtrlModifier = down;
break;
case SDL_SCANCODE_LSHIFT:
ShiftModifier = down;
break;
case SDL_SCANCODE_LALT:
AltModifier = down;
break;
}
}
extern int gDrawDistance;
int cursorX, cursorY, cursorOldX, cursorOldY;
extern int g_FreeCameraEnabled;
void FreeCameraMouseHandler(int x, int y)
{
if (g_FreeCameraEnabled)
{
extern SVECTOR g_FreeCameraRotation;
int width, height;
PsyX_GetScreenSize(width, height);
cursorX = x;
cursorY = y;
PsyX_SetCursorPosition(width / 2, height / 2);
g_FreeCameraRotation.vy -= cursorX - cursorOldX;
g_FreeCameraRotation.vx += cursorY - cursorOldY;
cursorX = width / 2;
cursorY = height / 2;
cursorOldX = cursorX;
cursorOldY = cursorY;
}
}
void FreeCameraKeyboardHandler(int nKey, bool down)
{
if (g_FreeCameraEnabled)
{
extern int g_FreeCameraControls;
if (nKey == SDL_SCANCODE_W)
{
if (down)
g_FreeCameraControls |= 0x1;
else
g_FreeCameraControls &= ~0x1;
}
else if (nKey == SDL_SCANCODE_S)
{
if (down)
g_FreeCameraControls |= 0x2;
else
g_FreeCameraControls &= ~0x2;
}
else if (nKey == SDL_SCANCODE_A)
{
if (down)
g_FreeCameraControls |= 0x4;
else
g_FreeCameraControls &= ~0x4;
}
else if (nKey == SDL_SCANCODE_D)
{
if (down)
g_FreeCameraControls |= 0x8;
else
g_FreeCameraControls &= ~0x8;
}
}
if(!down)
return;
if (nKey == SDL_SCANCODE_F7)
{
g_FreeCameraEnabled ^= 1;
printf("Free camera: %s\n", g_FreeCameraEnabled ? "ON" : "OFF");
}
}
int gShowCollisionDebug = 0;
#if defined(DEBUG_OPTIONS) || defined(_DEBUG)
extern int gDisplayPosition;
extern int gDisplayDrawStats;
int gStopCivCars = 0;
extern void FunkUpDaBGMTunez(int funk);
void GameDebugKeys(int nKey, bool down)
{
CheckModifierKeys(nKey, down);
FreeCameraKeyboardHandler(nKey, down);
if (!down)
return;
if (nKey == SDL_SCANCODE_1)
{
gDisplayPosition ^= 1;
printf("Position display %s\n", gDisplayPosition ? "ON" : "OFF");
}
else if (nKey == SDL_SCANCODE_2)
{
gShowCollisionDebug++;
gShowCollisionDebug %= 5;
printf("Collision debug: %d\n", gShowCollisionDebug);
}
else if (nKey == SDL_SCANCODE_3)
{
gDisplayDrawStats ^= 1;
printf("Stats %s\n", gDisplayDrawStats ? "ON" : "OFF");
}
else if (nKey == SDL_SCANCODE_BACKSPACE)
{
extern int FastForward;
FastForward = 1;
}
#ifdef _DEBUG
else if (nKey == SDL_SCANCODE_0)
{
gStopCivCars ^= 1;
printf("Civ cars stop %s\n", gStopCivCars ? "ON" : "OFF");
}
else if (nKey == SDL_SCANCODE_PAGEUP)
{
player[0].cameraCarId++;
if (player[0].cameraCarId > MAX_CARS - 1)
player[0].cameraCarId = MAX_CARS - 1;
printf("Car on camera: %d\n", player[0].cameraCarId);
}
else if (nKey == SDL_SCANCODE_PAGEDOWN)
{
player[0].cameraCarId--;
if (player[0].cameraCarId < 0)
player[0].cameraCarId = 0;
printf("Car on camera: %d\n", player[0].cameraCarId);
}
else if (nKey == SDL_SCANCODE_KP_DIVIDE)
{
FunkUpDaBGMTunez(0);
}
else if (nKey == SDL_SCANCODE_KP_MULTIPLY)
{
FunkUpDaBGMTunez(1);
extern void CreateRoadblock();
CreateRoadblock();
}
else if (nKey == SDL_SCANCODE_KP_PLUS)
{
extern LEAD_PARAMETERS LeadValues;
static bool already = false;
static bool leadReady = false;
static int lastmodel = 1;
/*
---- LEAD VALUES ----
500 1000 428 21 885 10 487 2
700 350 1731 30 320 7 225 3
*/
// Find the clue
LeadValues.tEnd = 500; LeadValues.tAvelLimit = 1000;
LeadValues.tDist = 428; LeadValues.tDistMul = 21;
LeadValues.tWidth = 885; LeadValues.tWidthMul = 10;
LeadValues.tWidth80 = 487; LeadValues.tWidth80Mul = 2;
LeadValues.hEnd = 700; LeadValues.dEnd = 350;
LeadValues.hDist = 1731; LeadValues.hDistMul = 30;
LeadValues.hWidth = 320; LeadValues.hWidthMul = 7;
LeadValues.hWidth80 = 225; LeadValues.hWidth80Mul = 3;
CAR_DATA *pCar = &car_data[player[0].playerCarId];
LONGVECTOR4 startpos = {
pCar->hd.where.t[0],
pCar->hd.where.t[1],
pCar->hd.where.t[2],
};
int dir = pCar->hd.direction;
int offset = 1000 + (pCar->hd.speed * 36);
int heading = (((dir + 512) & 0xfff) >> 10) + 2 & 3;
int which = (heading & 1) ? 0 : 2;
int model = lastmodel;
int palette = 1;
if (ShiftModifier)
{
// force a special car
model = MissionHeader->residentModels[4];
palette = 0;
lastmodel = model;
}
else
{
for (int i = 0; i < 5; i++)
{
// horrible randomness
int newmodel = MissionHeader->residentModels[i];
if (newmodel == 0 || newmodel == lastmodel)
continue;
if (newmodel != model)
{
int tmp = CameraCnt % (newmodel + 1);
if (tmp & 4)
{
// rare chance of spawning special car
model = MissionHeader->residentModels[4];
palette = 0;
lastmodel = model;
break;
}
else if (tmp & 3)
{
model = newmodel;
palette = CameraCnt % 6;
lastmodel = model;
break;
}
}
}
}
// add a little more room
if (model > 4)
offset += 250;
// spawn it in front of us
if (ABS(dir) >= 750)
{
if ((heading >> 1) != 1)
offset = -offset;
}
startpos[which] += offset;
int slot = CreateStationaryCivCar(dir, 0, 0, &startpos, model, palette, 0);
if (slot == -1)
{
slot = PingInCivCar(15900);
slot--;
}
if (slot != -1)
{
char playerid = 0xff;
InitPlayer((PLAYER *)(player + 1), &car_data[slot], 4, dir, &startpos, model, palette, &playerid);
already = true;
}
else
{
requestStationaryCivCar = 1;
}
}
else if (nKey == SDL_SCANCODE_KP_MINUS)
{
PingOutAllCivCarsAndCopCars();
}
#endif
}
#endif
#ifndef USE_CRT_MALLOC
char g_Overlay_buffer[0x50000]; // 0x1C0000
char g_Frontend_buffer[0x60000]; // 0xFB400
char g_Other_buffer[0x50000]; // 0xF3000
char g_Other_buffer2[0x50000]; // 0xE7000
OTTYPE g_OT1[OTSIZE]; // 0xF3000
OTTYPE g_OT2[OTSIZE]; // 0xF7200
char g_PrimTab1[PRIMTAB_SIZE]; // 0xFB400
char g_PrimTab2[PRIMTAB_SIZE]; // 0x119400
char g_Replay_buffer[0x50000]; // 0x1fABBC
#endif
void ParseKeyboardMappings(ini_t* config, char* section, PsyXKeyboardMapping& outMapping)
{
extern PsyXKeyboardMapping g_keyboard_mapping;
const char* str;
str = ini_get(config, section, "square");
outMapping.kc_square = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_square);
str = ini_get(config, section, "circle");
outMapping.kc_circle = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_circle);
str = ini_get(config, section, "triangle");
outMapping.kc_triangle = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_triangle);
str = ini_get(config, section, "cross");
outMapping.kc_cross = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_cross);
str = ini_get(config, section, "l1");
outMapping.kc_l1 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_l1);
str = ini_get(config, section, "l2");
outMapping.kc_l2 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_l2);
str = ini_get(config, section, "l3");
outMapping.kc_l3 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_l3);
str = ini_get(config, section, "r1");
outMapping.kc_r1 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_r1);
str = ini_get(config, section, "r2");
outMapping.kc_r2 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_r2);
str = ini_get(config, section, "r3");
outMapping.kc_r3 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_r3);
str = ini_get(config, section, "up");
outMapping.kc_dpad_up = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_dpad_up);
str = ini_get(config, section, "down");
outMapping.kc_dpad_down = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_dpad_down);
str = ini_get(config, section, "left");
outMapping.kc_dpad_left = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_dpad_left);
str = ini_get(config, section, "right");
outMapping.kc_dpad_right = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_dpad_right);
str = ini_get(config, section, "select");
outMapping.kc_select = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_select);
str = ini_get(config, section, "start");
outMapping.kc_start = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_start);
}
void ParseControllerMappings(ini_t* config, char* section, PsyXControllerMapping& outMapping)
{
extern PsyXControllerMapping g_controller_mapping;
const char* str;
str = ini_get(config, section, "square");
outMapping.gc_square = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_square);
str = ini_get(config, section, "circle");
outMapping.gc_circle = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_circle);
str = ini_get(config, section, "triangle");
outMapping.gc_triangle = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_triangle);
str = ini_get(config, section, "cross");
outMapping.gc_cross = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_cross);
str = ini_get(config, section, "l1");
outMapping.gc_l1 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_l1);
str = ini_get(config, section, "l2");
outMapping.gc_l2 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_l2);
str = ini_get(config, section, "l3");
outMapping.gc_l3 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_l3);
str = ini_get(config, section, "r1");
outMapping.gc_r1 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_r1);
str = ini_get(config, section, "r2");
outMapping.gc_r2 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_r2);
str = ini_get(config, section, "r3");
outMapping.gc_r3 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_r3);
str = ini_get(config, section, "up");
outMapping.gc_dpad_up = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_dpad_up);
str = ini_get(config, section, "down");
outMapping.gc_dpad_down = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_dpad_down);
str = ini_get(config, section, "left");
outMapping.gc_dpad_left = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_dpad_left);
str = ini_get(config, section, "right");
outMapping.gc_dpad_right = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_dpad_right);
str = ini_get(config, section, "select");
outMapping.gc_select = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_select);
str = ini_get(config, section, "start");
outMapping.gc_start = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_start);
str = ini_get(config, section, "axis_left_x");
outMapping.gc_axis_left_x = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_axis_left_x);
str = ini_get(config, section, "axis_left_y");
outMapping.gc_axis_left_y = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_axis_left_y);
str = ini_get(config, section, "axis_right_x");
outMapping.gc_axis_right_x = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_axis_right_x);
str = ini_get(config, section, "axis_right_y");
outMapping.gc_axis_right_y = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_axis_right_y);
}
PsyXKeyboardMapping g_kbGameMappings = { 0x123 };
PsyXKeyboardMapping g_kbMenuMappings = { 0x456 };
PsyXControllerMapping g_gcGameMappings = { 0x321 };
PsyXControllerMapping g_gcMenuMappings = { 0x654 };
void SwitchMappings(int menu)
{
extern PsyXKeyboardMapping g_keyboard_mapping;
extern PsyXControllerMapping g_controller_mapping;
if(menu)
{
g_keyboard_mapping = g_kbMenuMappings;
g_controller_mapping = g_gcMenuMappings;
}
else
{
g_keyboard_mapping = g_kbGameMappings;
g_controller_mapping = g_gcGameMappings;
}
}
int main(int argc, char** argv)
{
ini_t* config;
#ifdef USE_CRT_MALLOC
_overlay_buffer = (char*)malloc(0x50000); // 0x1C0000
_frontend_buffer = (char*)malloc(0x60000); // 0xFB400
_other_buffer = (char*)malloc(0x50000); // 0xF3000
_other_buffer2 = (char*)malloc(0x50000); // 0xE7000
_OT1 = (OTTYPE*)malloc(OTSIZE * sizeof(OTTYPE)); // 0xF3000
_OT2 = (OTTYPE*)malloc(OTSIZE * sizeof(OTTYPE)); // 0xF7200
_primTab1 = (char*)malloc(PRIMTAB_SIZE); // 0xFB400
_primTab2 = (char*)malloc(PRIMTAB_SIZE); // 0x119400
_replay_buffer = (char*)malloc(0x50000); // 0x1fabbc
#else
_overlay_buffer = g_Overlay_buffer; // 0x1C0000
_frontend_buffer = g_Frontend_buffer; // 0xFB400
_other_buffer = g_Other_buffer; // 0xF3000
_other_buffer2 = g_Other_buffer2; // 0xE7000
_OT1 = g_OT1; // 0xF3000
_OT2 = g_OT2; // 0xF7200
_primTab1 = g_PrimTab1; // 0xFB400
_primTab2 = g_PrimTab2; // 0x119400
_replay_buffer = g_Replay_buffer; // 0x1fABBC
#endif
#if defined(DEBUG_OPTIONS) || defined(_DEBUG)
GPU_printf = printf;
#endif // _DEBUG
config = ini_load("config.ini");
// best distance
gDrawDistance = 600;
int windowWidth = 800;
int windowHeight = 600;
int fullScreen = 0;
int enableFreecamera = 0;
extern int gUserLanguage;
if (config)
{
extern int gDisableChicagoBridges;
int newScrZ = gCameraDefaultScrZ;
const char* dataFolderStr = ini_get(config, "fs", "dataFolder");
const char* userReplaysStr = ini_get(config, "game", "userChases");
InitUserReplays(userReplaysStr);
ini_sget(config, "render", "windowWidth", "%d", &windowWidth);
ini_sget(config, "render", "windowHeight", "%d", &windowHeight);
ini_sget(config, "render", "fullscreen", "%d", &fullScreen);
ini_sget(config, "render", "pgxpTextureMapping", "%d", &g_pgxpTextureCorrection);
ini_sget(config, "render", "pgxpZbuffer", "%d", &g_pgxpZBuffer);
ini_sget(config, "render", "bilinearFiltering", "%d", &g_bilinearFiltering);
ini_sget(config, "game", "drawDistance", "%d", &gDrawDistance);
ini_sget(config, "game", "disableChicagoBridges", "%d", &gDisableChicagoBridges);
ini_sget(config, "game", "fieldOfView", "%d", &newScrZ);
ini_sget(config, "game", "freeCamera", "%d", &enableFreecamera);
ini_sget(config, "game", "driver1music", "%d", &gDriver1Music);
ini_sget(config, "game", "widescreenOverlays", "%d", &gWidescreenOverlayAlign);
ini_sget(config, "game", "fastLoadingScreens", "%d", &gFastLoadingScreens);
ini_sget(config, "game", "languageId", "%d", &gUserLanguage);
gCameraDefaultScrZ = MAX(MIN(newScrZ, 384), 128);
if (dataFolderStr)
{
strcpy(gDataFolder, dataFolderStr);
int len = strlen(gDataFolder);
if (gDataFolder[len - 1] != '\\')
{
gDataFolder[len] = '\\';
gDataFolder[len + 1] = '\0';
}
}
#if defined(DEBUG_OPTIONS)
int unlockAll = 0;
ini_sget(config, "game", "unlockAll", "%d", &unlockAll);
if (unlockAll)
{
gFurthestMission = 40;
AvailableCheats.cheat5 = 1;
AvailableCheats.cheat6 = 1;
AvailableCheats.cheat7 = 1;
AvailableCheats.cheat8 = 1;
AvailableCheats.cheat2 = 1;
AvailableCheats.cheat11 = 1;
AvailableCheats.cheat1 = 1;
AvailableCheats.cheat3 = 1;
AvailableCheats.cheat4 = 1;
}
#endif
}
#ifndef _DEBUG
if (enableFreecamera)
{
gameDebugKeys = FreeCameraKeyboardHandler;
gameDebugMouse = FreeCameraMouseHandler;
}
#else
gameDebugKeys = GameDebugKeys;
gameDebugMouse = FreeCameraMouseHandler;
#endif
PsyX_Initialise("REDRIVER2", windowWidth, windowHeight, fullScreen);
// verify installation
if (!FileExists("DATA\\FEFONT.BNK") || !FileExists("GFX\\FONT2.FNT"))
{
char str[320];
sprintf(str, "Cannot initialize REDRIVER2\n\nGame files not found by folder '%s'\n", gDataFolder);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR!", str, NULL);
return -1;
}
// init language
if (!InitStringMng())
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR!", "Unable to load language files!\n\nSee console for details", NULL);
return -1;
}
if (config)
{
ParseKeyboardMappings(config, "kbcontrols_game", g_kbGameMappings);
ParseKeyboardMappings(config, "kbcontrols_menu", g_kbMenuMappings);
ParseControllerMappings(config, "controls_game", g_gcGameMappings);
ParseControllerMappings(config, "controls_menu", g_gcMenuMappings);
ini_free(config);
}
// start with menu mapping
SwitchMappings(1);
redriver2_main(argc, argv);
DeinitStringMng();
PsyX_Shutdown();
return 0;
}