mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-23 02:42:38 +01:00
634 lines
16 KiB
C++
634 lines
16 KiB
C++
// redriver2_psxpc.cpp
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//
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#include <SDL_keyboard.h>
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#include "platform.h"
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#include "driver2.h"
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#include "C/main.h"
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#include "C/system.h"
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#include "C/gamesnd.h"
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#include "C/camera.h"
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#include "C/cars.h"
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#include "C/civ_ai.h"
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#include "C/mission.h"
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#include "C/cutscene.h"
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#include "C/glaunch.h"
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#include "C/loadview.h"
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#include "C/overlay.h"
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#include "C/players.h"
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#include "utils/ini.h"
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#include <SDL_scancode.h>
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#include <SDL_gamecontroller.h>
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#include <SDL_messagebox.h>
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#include "PSYX_GLOBALS.H"
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int(*GPU_printf)(const char *fmt, ...);
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bool CtrlModifier;
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bool ShiftModifier;
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bool AltModifier;
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void CheckModifierKeys(int nKey, bool down)
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{
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switch (nKey)
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{
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case SDL_SCANCODE_LCTRL:
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CtrlModifier = down;
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break;
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case SDL_SCANCODE_LSHIFT:
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ShiftModifier = down;
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break;
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case SDL_SCANCODE_LALT:
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AltModifier = down;
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break;
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}
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}
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extern int gDrawDistance;
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int cursorX, cursorY, cursorOldX, cursorOldY;
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extern int g_FreeCameraEnabled;
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void FreeCameraMouseHandler(int x, int y)
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{
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if (g_FreeCameraEnabled)
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{
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extern SVECTOR g_FreeCameraRotation;
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int width, height;
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PsyX_GetScreenSize(width, height);
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cursorX = x;
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cursorY = y;
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PsyX_SetCursorPosition(width / 2, height / 2);
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g_FreeCameraRotation.vy -= cursorX - cursorOldX;
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g_FreeCameraRotation.vx += cursorY - cursorOldY;
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cursorX = width / 2;
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cursorY = height / 2;
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cursorOldX = cursorX;
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cursorOldY = cursorY;
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}
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}
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void FreeCameraKeyboardHandler(int nKey, bool down)
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{
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if (g_FreeCameraEnabled)
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{
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extern int g_FreeCameraControls;
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if (nKey == SDL_SCANCODE_W)
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{
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if (down)
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g_FreeCameraControls |= 0x1;
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else
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g_FreeCameraControls &= ~0x1;
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}
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else if (nKey == SDL_SCANCODE_S)
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{
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if (down)
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g_FreeCameraControls |= 0x2;
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else
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g_FreeCameraControls &= ~0x2;
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}
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else if (nKey == SDL_SCANCODE_A)
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{
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if (down)
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g_FreeCameraControls |= 0x4;
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else
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g_FreeCameraControls &= ~0x4;
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}
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else if (nKey == SDL_SCANCODE_D)
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{
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if (down)
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g_FreeCameraControls |= 0x8;
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else
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g_FreeCameraControls &= ~0x8;
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}
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}
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if(!down)
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return;
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if (nKey == SDL_SCANCODE_F7)
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{
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g_FreeCameraEnabled ^= 1;
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printf("Free camera: %s\n", g_FreeCameraEnabled ? "ON" : "OFF");
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}
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}
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int gShowCollisionDebug = 0;
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#if defined(DEBUG_OPTIONS) || defined(_DEBUG)
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extern int gDisplayPosition;
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extern int gDisplayDrawStats;
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int gStopCivCars = 0;
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extern void FunkUpDaBGMTunez(int funk);
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void GameDebugKeys(int nKey, bool down)
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{
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CheckModifierKeys(nKey, down);
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FreeCameraKeyboardHandler(nKey, down);
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if (!down)
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return;
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if (nKey == SDL_SCANCODE_1)
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{
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gDisplayPosition ^= 1;
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printf("Position display %s\n", gDisplayPosition ? "ON" : "OFF");
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}
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else if (nKey == SDL_SCANCODE_2)
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{
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gShowCollisionDebug++;
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gShowCollisionDebug %= 5;
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printf("Collision debug: %d\n", gShowCollisionDebug);
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}
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else if (nKey == SDL_SCANCODE_3)
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{
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gDisplayDrawStats ^= 1;
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printf("Stats %s\n", gDisplayDrawStats ? "ON" : "OFF");
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}
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else if (nKey == SDL_SCANCODE_BACKSPACE)
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{
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extern int FastForward;
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FastForward = 1;
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}
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#ifdef _DEBUG
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else if (nKey == SDL_SCANCODE_0)
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{
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gStopCivCars ^= 1;
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printf("Civ cars stop %s\n", gStopCivCars ? "ON" : "OFF");
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}
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else if (nKey == SDL_SCANCODE_PAGEUP)
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{
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player[0].cameraCarId++;
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if (player[0].cameraCarId > MAX_CARS - 1)
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player[0].cameraCarId = MAX_CARS - 1;
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printf("Car on camera: %d\n", player[0].cameraCarId);
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}
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else if (nKey == SDL_SCANCODE_PAGEDOWN)
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{
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player[0].cameraCarId--;
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if (player[0].cameraCarId < 0)
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player[0].cameraCarId = 0;
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printf("Car on camera: %d\n", player[0].cameraCarId);
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}
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else if (nKey == SDL_SCANCODE_KP_DIVIDE)
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{
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FunkUpDaBGMTunez(0);
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}
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else if (nKey == SDL_SCANCODE_KP_MULTIPLY)
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{
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FunkUpDaBGMTunez(1);
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extern void CreateRoadblock();
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CreateRoadblock();
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}
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else if (nKey == SDL_SCANCODE_KP_PLUS)
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{
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extern LEAD_PARAMETERS LeadValues;
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static bool already = false;
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static bool leadReady = false;
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static int lastmodel = 1;
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/*
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---- LEAD VALUES ----
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500 1000 428 21 885 10 487 2
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700 350 1731 30 320 7 225 3
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*/
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// Find the clue
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LeadValues.tEnd = 500; LeadValues.tAvelLimit = 1000;
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LeadValues.tDist = 428; LeadValues.tDistMul = 21;
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LeadValues.tWidth = 885; LeadValues.tWidthMul = 10;
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LeadValues.tWidth80 = 487; LeadValues.tWidth80Mul = 2;
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LeadValues.hEnd = 700; LeadValues.dEnd = 350;
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LeadValues.hDist = 1731; LeadValues.hDistMul = 30;
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LeadValues.hWidth = 320; LeadValues.hWidthMul = 7;
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LeadValues.hWidth80 = 225; LeadValues.hWidth80Mul = 3;
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CAR_DATA *pCar = &car_data[player[0].playerCarId];
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LONGVECTOR4 startpos = {
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pCar->hd.where.t[0],
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pCar->hd.where.t[1],
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pCar->hd.where.t[2],
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};
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int dir = pCar->hd.direction;
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int offset = 1000 + (pCar->hd.speed * 36);
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int heading = (((dir + 512) & 0xfff) >> 10) + 2 & 3;
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int which = (heading & 1) ? 0 : 2;
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int model = lastmodel;
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int palette = 1;
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if (ShiftModifier)
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{
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// force a special car
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model = MissionHeader->residentModels[4];
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palette = 0;
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lastmodel = model;
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}
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else
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{
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for (int i = 0; i < 5; i++)
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{
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// horrible randomness
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int newmodel = MissionHeader->residentModels[i];
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if (newmodel == 0 || newmodel == lastmodel)
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continue;
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if (newmodel != model)
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{
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int tmp = CameraCnt % (newmodel + 1);
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if (tmp & 4)
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{
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// rare chance of spawning special car
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model = MissionHeader->residentModels[4];
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palette = 0;
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lastmodel = model;
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break;
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}
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else if (tmp & 3)
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{
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model = newmodel;
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palette = CameraCnt % 6;
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lastmodel = model;
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break;
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}
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}
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}
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}
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// add a little more room
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if (model > 4)
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offset += 250;
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// spawn it in front of us
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if (ABS(dir) >= 750)
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{
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if ((heading >> 1) != 1)
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offset = -offset;
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}
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startpos[which] += offset;
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int slot = CreateStationaryCivCar(dir, 0, 0, &startpos, model, palette, 0);
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if (slot == -1)
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{
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slot = PingInCivCar(15900);
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slot--;
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}
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if (slot != -1)
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{
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char playerid = 0xff;
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InitPlayer((PLAYER *)(player + 1), &car_data[slot], 4, dir, &startpos, model, palette, &playerid);
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already = true;
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}
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else
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{
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requestStationaryCivCar = 1;
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}
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}
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else if (nKey == SDL_SCANCODE_KP_MINUS)
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{
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PingOutAllCivCarsAndCopCars();
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}
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#endif
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}
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#endif
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#ifndef USE_CRT_MALLOC
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char g_Overlay_buffer[0x50000]; // 0x1C0000
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char g_Frontend_buffer[0x60000]; // 0xFB400
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char g_Other_buffer[0x50000]; // 0xF3000
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char g_Other_buffer2[0x50000]; // 0xE7000
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OTTYPE g_OT1[OTSIZE]; // 0xF3000
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OTTYPE g_OT2[OTSIZE]; // 0xF7200
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char g_PrimTab1[PRIMTAB_SIZE]; // 0xFB400
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char g_PrimTab2[PRIMTAB_SIZE]; // 0x119400
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char g_Replay_buffer[0x50000]; // 0x1fABBC
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#endif
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void ParseKeyboardMappings(ini_t* config, char* section, PsyXKeyboardMapping& outMapping)
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{
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extern PsyXKeyboardMapping g_keyboard_mapping;
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const char* str;
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str = ini_get(config, section, "square");
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outMapping.kc_square = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_square);
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str = ini_get(config, section, "circle");
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outMapping.kc_circle = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_circle);
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str = ini_get(config, section, "triangle");
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outMapping.kc_triangle = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_triangle);
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str = ini_get(config, section, "cross");
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outMapping.kc_cross = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_cross);
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str = ini_get(config, section, "l1");
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outMapping.kc_l1 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_l1);
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str = ini_get(config, section, "l2");
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outMapping.kc_l2 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_l2);
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str = ini_get(config, section, "l3");
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outMapping.kc_l3 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_l3);
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str = ini_get(config, section, "r1");
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outMapping.kc_r1 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_r1);
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str = ini_get(config, section, "r2");
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outMapping.kc_r2 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_r2);
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str = ini_get(config, section, "r3");
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outMapping.kc_r3 = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_r3);
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str = ini_get(config, section, "up");
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outMapping.kc_dpad_up = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_dpad_up);
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str = ini_get(config, section, "down");
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outMapping.kc_dpad_down = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_dpad_down);
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str = ini_get(config, section, "left");
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outMapping.kc_dpad_left = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_dpad_left);
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str = ini_get(config, section, "right");
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outMapping.kc_dpad_right = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_dpad_right);
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str = ini_get(config, section, "select");
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outMapping.kc_select = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_select);
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str = ini_get(config, section, "start");
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outMapping.kc_start = PsyX_LookupKeyboardMapping(str, g_keyboard_mapping.kc_start);
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}
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void ParseControllerMappings(ini_t* config, char* section, PsyXControllerMapping& outMapping)
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{
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extern PsyXControllerMapping g_controller_mapping;
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const char* str;
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str = ini_get(config, section, "square");
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outMapping.gc_square = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_square);
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str = ini_get(config, section, "circle");
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outMapping.gc_circle = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_circle);
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str = ini_get(config, section, "triangle");
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outMapping.gc_triangle = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_triangle);
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str = ini_get(config, section, "cross");
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outMapping.gc_cross = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_cross);
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str = ini_get(config, section, "l1");
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outMapping.gc_l1 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_l1);
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str = ini_get(config, section, "l2");
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outMapping.gc_l2 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_l2);
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str = ini_get(config, section, "l3");
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outMapping.gc_l3 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_l3);
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str = ini_get(config, section, "r1");
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outMapping.gc_r1 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_r1);
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str = ini_get(config, section, "r2");
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outMapping.gc_r2 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_r2);
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str = ini_get(config, section, "r3");
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outMapping.gc_r3 = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_r3);
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str = ini_get(config, section, "up");
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outMapping.gc_dpad_up = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_dpad_up);
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str = ini_get(config, section, "down");
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outMapping.gc_dpad_down = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_dpad_down);
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str = ini_get(config, section, "left");
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outMapping.gc_dpad_left = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_dpad_left);
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str = ini_get(config, section, "right");
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outMapping.gc_dpad_right = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_dpad_right);
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str = ini_get(config, section, "select");
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outMapping.gc_select = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_select);
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str = ini_get(config, section, "start");
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outMapping.gc_start = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_start);
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str = ini_get(config, section, "axis_left_x");
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outMapping.gc_axis_left_x = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_axis_left_x);
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str = ini_get(config, section, "axis_left_y");
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outMapping.gc_axis_left_y = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_axis_left_y);
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str = ini_get(config, section, "axis_right_x");
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outMapping.gc_axis_right_x = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_axis_right_x);
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str = ini_get(config, section, "axis_right_y");
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outMapping.gc_axis_right_y = PsyX_LookupGameControllerMapping(str, g_controller_mapping.gc_axis_right_y);
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}
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PsyXKeyboardMapping g_kbGameMappings = { 0x123 };
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PsyXKeyboardMapping g_kbMenuMappings = { 0x456 };
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PsyXControllerMapping g_gcGameMappings = { 0x321 };
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PsyXControllerMapping g_gcMenuMappings = { 0x654 };
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void SwitchMappings(int menu)
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{
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extern PsyXKeyboardMapping g_keyboard_mapping;
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extern PsyXControllerMapping g_controller_mapping;
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if(menu)
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{
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g_keyboard_mapping = g_kbMenuMappings;
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g_controller_mapping = g_gcMenuMappings;
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}
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else
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{
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g_keyboard_mapping = g_kbGameMappings;
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g_controller_mapping = g_gcGameMappings;
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}
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}
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int main(int argc, char** argv)
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{
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ini_t* config;
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#ifdef USE_CRT_MALLOC
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_overlay_buffer = (char*)malloc(0x50000); // 0x1C0000
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_frontend_buffer = (char*)malloc(0x60000); // 0xFB400
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_other_buffer = (char*)malloc(0x50000); // 0xF3000
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_other_buffer2 = (char*)malloc(0x50000); // 0xE7000
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_OT1 = (OTTYPE*)malloc(OTSIZE * sizeof(OTTYPE)); // 0xF3000
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_OT2 = (OTTYPE*)malloc(OTSIZE * sizeof(OTTYPE)); // 0xF7200
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_primTab1 = (char*)malloc(PRIMTAB_SIZE); // 0xFB400
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_primTab2 = (char*)malloc(PRIMTAB_SIZE); // 0x119400
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_replay_buffer = (char*)malloc(0x50000); // 0x1fabbc
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#else
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_overlay_buffer = g_Overlay_buffer; // 0x1C0000
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_frontend_buffer = g_Frontend_buffer; // 0xFB400
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_other_buffer = g_Other_buffer; // 0xF3000
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_other_buffer2 = g_Other_buffer2; // 0xE7000
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|
_OT1 = g_OT1; // 0xF3000
|
|
_OT2 = g_OT2; // 0xF7200
|
|
_primTab1 = g_PrimTab1; // 0xFB400
|
|
_primTab2 = g_PrimTab2; // 0x119400
|
|
_replay_buffer = g_Replay_buffer; // 0x1fABBC
|
|
#endif
|
|
|
|
#if defined(DEBUG_OPTIONS) || defined(_DEBUG)
|
|
GPU_printf = printf;
|
|
#endif // _DEBUG
|
|
|
|
config = ini_load("config.ini");
|
|
|
|
|
|
// best distance
|
|
gDrawDistance = 600;
|
|
|
|
int windowWidth = 800;
|
|
int windowHeight = 600;
|
|
int fullScreen = 0;
|
|
int enableFreecamera = 0;
|
|
|
|
extern int gUserLanguage;
|
|
|
|
if (config)
|
|
{
|
|
extern int gDisableChicagoBridges;
|
|
int newScrZ = gCameraDefaultScrZ;
|
|
const char* dataFolderStr = ini_get(config, "fs", "dataFolder");
|
|
const char* userReplaysStr = ini_get(config, "game", "userChases");
|
|
|
|
InitUserReplays(userReplaysStr);
|
|
|
|
ini_sget(config, "render", "windowWidth", "%d", &windowWidth);
|
|
ini_sget(config, "render", "windowHeight", "%d", &windowHeight);
|
|
ini_sget(config, "render", "fullscreen", "%d", &fullScreen);
|
|
ini_sget(config, "render", "pgxpTextureMapping", "%d", &g_pgxpTextureCorrection);
|
|
ini_sget(config, "render", "pgxpZbuffer", "%d", &g_pgxpZBuffer);
|
|
ini_sget(config, "render", "bilinearFiltering", "%d", &g_bilinearFiltering);
|
|
ini_sget(config, "game", "drawDistance", "%d", &gDrawDistance);
|
|
ini_sget(config, "game", "disableChicagoBridges", "%d", &gDisableChicagoBridges);
|
|
ini_sget(config, "game", "fieldOfView", "%d", &newScrZ);
|
|
ini_sget(config, "game", "freeCamera", "%d", &enableFreecamera);
|
|
ini_sget(config, "game", "driver1music", "%d", &gDriver1Music);
|
|
ini_sget(config, "game", "widescreenOverlays", "%d", &gWidescreenOverlayAlign);
|
|
ini_sget(config, "game", "fastLoadingScreens", "%d", &gFastLoadingScreens);
|
|
ini_sget(config, "game", "languageId", "%d", &gUserLanguage);
|
|
|
|
gCameraDefaultScrZ = MAX(MIN(newScrZ, 384), 128);
|
|
|
|
if (dataFolderStr)
|
|
{
|
|
strcpy(gDataFolder, dataFolderStr);
|
|
|
|
int len = strlen(gDataFolder);
|
|
if (gDataFolder[len - 1] != '\\')
|
|
{
|
|
gDataFolder[len] = '\\';
|
|
gDataFolder[len + 1] = '\0';
|
|
}
|
|
}
|
|
|
|
#if defined(DEBUG_OPTIONS)
|
|
int unlockAll = 0;
|
|
ini_sget(config, "game", "unlockAll", "%d", &unlockAll);
|
|
|
|
if (unlockAll)
|
|
{
|
|
gFurthestMission = 40;
|
|
AvailableCheats.cheat5 = 1;
|
|
AvailableCheats.cheat6 = 1;
|
|
AvailableCheats.cheat7 = 1;
|
|
AvailableCheats.cheat8 = 1;
|
|
AvailableCheats.cheat2 = 1;
|
|
AvailableCheats.cheat11 = 1;
|
|
AvailableCheats.cheat1 = 1;
|
|
AvailableCheats.cheat3 = 1;
|
|
AvailableCheats.cheat4 = 1;
|
|
}
|
|
#endif
|
|
}
|
|
#ifndef _DEBUG
|
|
if (enableFreecamera)
|
|
{
|
|
gameDebugKeys = FreeCameraKeyboardHandler;
|
|
gameDebugMouse = FreeCameraMouseHandler;
|
|
}
|
|
#else
|
|
|
|
gameDebugKeys = GameDebugKeys;
|
|
gameDebugMouse = FreeCameraMouseHandler;
|
|
|
|
#endif
|
|
|
|
PsyX_Initialise("REDRIVER2", windowWidth, windowHeight, fullScreen);
|
|
|
|
// verify installation
|
|
if (!FileExists("DATA\\FEFONT.BNK") || !FileExists("GFX\\FONT2.FNT"))
|
|
{
|
|
char str[320];
|
|
sprintf(str, "Cannot initialize REDRIVER2\n\nGame files not found by folder '%s'\n", gDataFolder);
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR!", str, NULL);
|
|
return -1;
|
|
}
|
|
|
|
// init language
|
|
if (!InitStringMng())
|
|
{
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR!", "Unable to load language files!\n\nSee console for details", NULL);
|
|
return -1;
|
|
}
|
|
|
|
if (config)
|
|
{
|
|
ParseKeyboardMappings(config, "kbcontrols_game", g_kbGameMappings);
|
|
ParseKeyboardMappings(config, "kbcontrols_menu", g_kbMenuMappings);
|
|
|
|
ParseControllerMappings(config, "controls_game", g_gcGameMappings);
|
|
ParseControllerMappings(config, "controls_menu", g_gcMenuMappings);
|
|
|
|
ini_free(config);
|
|
}
|
|
|
|
// start with menu mapping
|
|
SwitchMappings(1);
|
|
|
|
redriver2_main(argc, argv);
|
|
|
|
DeinitStringMng();
|
|
|
|
PsyX_Shutdown();
|
|
|
|
return 0;
|
|
}
|