mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-26 04:12:34 +01:00
c40d40bd22
- moved necessary data to new sources - running intro with TOMB5 HLE emulator
756 lines
16 KiB
C
756 lines
16 KiB
C
#include "THISDUST.H"
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#include "LOADVIEW.H"
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// decompiled code
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// original method signature:
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// void /*$ra*/ ShowLoading()
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// line 200, offset 0x0005816c
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/* begin block 1 */
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// Start line: 202
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// Start offset: 0x0005816C
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// Variables:
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// struct POLY_G4 poly; // stack offset -56
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// int col; // $s0
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/* end block 1 */
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// End offset: 0x00058298
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// End Line: 236
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/* begin block 2 */
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// Start line: 400
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/* end block 2 */
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// End Line: 401
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/* begin block 3 */
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// Start line: 401
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/* end block 3 */
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// End Line: 402
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/* begin block 4 */
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// Start line: 404
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/* end block 4 */
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// End Line: 405
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/* WARNING: Unknown calling convention yet parameter storage is locked */
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void ShowLoading(void)
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{
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undefined auStack56 [4];
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undefined local_34;
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undefined local_33;
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undefined local_32;
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undefined2 local_30;
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undefined2 local_2e;
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undefined local_2c;
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undefined local_2b;
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undefined local_2a;
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short local_28;
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undefined2 local_26;
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undefined local_24;
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undefined local_23;
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undefined local_22;
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undefined2 local_20;
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undefined2 local_1e;
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undefined local_1c;
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undefined local_1b;
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undefined local_1a;
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short local_18;
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undefined2 local_16;
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if ((NewLevel != 0) || (gInFrontend != 0)) {
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loading_bar_pos = loading_bar_pos + 1;
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local_28 = (short)(loading_bar_pos * load_steps);
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if (0x78 < loading_bar_pos * load_steps) {
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local_28 = 0x78;
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}
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SetPolyG4(auStack56);
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local_34 = 0x1e;
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local_24 = 0x1e;
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local_33 = 0xb;
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local_32 = 0xb;
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local_23 = 0xb;
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local_22 = 0xb;
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local_2b = 0xb;
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local_2a = 0xb;
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local_1b = 0xb;
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local_1a = 0xb;
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local_2c = 0x86;
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local_1c = 0x86;
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local_28 = local_28 + 0xb0;
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local_2e = 0x1b3;
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local_26 = 0x1b3;
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local_30 = 0xb0;
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local_20 = 0xb0;
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local_1e = 0x1cc;
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local_16 = 0x1cc;
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local_18 = local_28;
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DrawPrim(auStack56);
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VSync(0);
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DrawSync(0);
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PutDrawEnv(&load_draw);
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PutDispEnv(&load_disp);
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DrawPrim(auStack56);
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VSync(0);
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DrawSync(0);
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PutDrawEnv(&load_draw);
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PutDispEnv(&load_disp);
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}
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return;
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ SetupScreenFade(int start /*$a0*/, int end /*$a1*/, int speed /*$a2*/)
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// line 248, offset 0x000589b0
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/* begin block 1 */
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// Start line: 1028
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/* end block 1 */
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// End Line: 1029
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/* begin block 2 */
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// Start line: 496
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/* end block 2 */
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// End Line: 497
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/* begin block 3 */
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// Start line: 1029
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/* end block 3 */
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// End Line: 1030
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/* begin block 4 */
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// Start line: 1033
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/* end block 4 */
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// End Line: 1034
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void SetupScreenFade(int start,int end,int speed)
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{
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screen_fade_value = start;
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screen_fade_start = start;
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screen_fade_end = end;
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screen_fade_speed = speed;
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FadingScreen = 1;
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return;
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ FadeGameScreen(int flag /*$t0*/, int speed /*$t1*/)
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// line 268, offset 0x000582ac
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/* begin block 1 */
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// Start line: 269
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// Start offset: 0x000582AC
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// Variables:
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// static struct POLY_F4 poly; // offset 0x0
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// static struct POLY_FT4 p; // offset 0x20
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// int do_fade; // $v0
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/* begin block 1.1 */
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// Start line: 291
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// Start offset: 0x000582EC
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// Variables:
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// int val; // $a3
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/* end block 1.1 */
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// End offset: 0x000583C8
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// End Line: 310
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/* end block 1 */
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// End offset: 0x000583F4
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// End Line: 315
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/* begin block 2 */
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// Start line: 565
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/* end block 2 */
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// End Line: 566
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void FadeGameScreen(int flag,int speed)
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{
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bool bVar1;
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if (flag == 0) {
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bVar1 = screen_fade_value < screen_fade_end;
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}
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else {
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bVar1 = screen_fade_end < screen_fade_value;
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}
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if (bVar1) {
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if (screen_fade_value < 0) {
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DAT_000d54dc = 0;
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}
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else {
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DAT_000d54dc = (undefined)screen_fade_value;
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if (0xff < screen_fade_value) {
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DAT_000d54dc = 0xff;
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}
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}
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DAT_000d54fb = 9;
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DAT_000d5500 = 0xffff;
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DAT_000d5502 = 0xffff;
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DAT_000d550a = 0xffff;
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DAT_000d5510 = 0xffff;
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DAT_000d54ff = 0x2e;
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DAT_000d5508 = 0;
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DAT_000d5512 = 0;
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DAT_000d5518 = 0;
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DAT_000d551a = 0;
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DAT_000d550e = 0x40;
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DAT_000d54db = 5;
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DAT_000d54ea = 0x100;
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DAT_000d54ee = 0x100;
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DAT_000d54e0 = 0;
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DAT_000d54e2 = 0;
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DAT_000d54e4 = 0x140;
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DAT_000d54e6 = 0;
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DAT_000d54e8 = 0;
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DAT_000d54ec = 0x140;
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DAT_000d54df = 0x2a;
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if (flag == 0) {
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screen_fade_value = screen_fade_value + speed;
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}
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else {
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screen_fade_value = screen_fade_value - speed;
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}
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DAT_000d54dd = DAT_000d54dc;
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DAT_000d54de = DAT_000d54dc;
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DrawPrim(&p_10);
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DrawPrim(&poly_9);
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}
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else {
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FadingScreen = 0;
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}
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return;
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ ShowLoadingScreen(char *screen_name /*$fp*/, int effect /*$s7*/, int loading_steps /*$a2*/)
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// line 327, offset 0x000583f4
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/* begin block 1 */
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// Start line: 328
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// Start offset: 0x000583F4
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// Variables:
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// int fcount; // $s0
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// int j; // $s2
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// int done; // $fp
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// struct RECT dest; // stack offset -264
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// struct SPRT prims[4]; // stack offset -256
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// struct POLY_FT3 nulls[4]; // stack offset -176
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// int fade; // $s5
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// int fade_step; // stack offset -48
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/* end block 1 */
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// End offset: 0x00058794
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// End Line: 469
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/* begin block 2 */
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// Start line: 681
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/* end block 2 */
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// End Line: 682
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/* begin block 3 */
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// Start line: 694
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/* end block 3 */
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// End Line: 695
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/* begin block 4 */
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// Start line: 703
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/* end block 4 */
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// End Line: 704
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void ShowLoadingScreen(char *screen_name,int effect,int loading_steps)
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{
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bool bVar1;
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uint uVar2;
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undefined *puVar3;
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undefined *puVar4;
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undefined *puVar5;
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undefined *puVar6;
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uint uVar7;
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int iVar8;
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int iVar9;
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int iVar10;
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undefined uVar11;
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int iVar12;
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undefined2 local_108;
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undefined2 local_106;
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undefined2 local_104;
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undefined2 local_102;
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undefined auStack256 [40];
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undefined auStack216 [40];
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undefined auStack176 [3];
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undefined local_ad [4];
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undefined local_a9;
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ushort local_a8 [28];
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undefined auStack112 [3];
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undefined local_6d [4];
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undefined local_69;
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ushort local_68 [28];
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int local_30;
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iVar12 = 0xff;
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local_30 = -4;
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if (effect == 1) {
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SetDispMask(0);
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}
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SetupDefDrawEnv(&load_draw,0,0,0x140,0x200);
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SetupDefDispEnv(&load_disp,0,0,0x140,0x200);
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load_draw.dfe = '\x01';
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PutDispEnv(&load_disp);
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PutDrawEnv(&load_draw);
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Loadfile(screen_name,&DAT_000f3000);
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LoadClut(&DAT_000f3014,0x140,0x1ff);
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DrawSync(0);
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local_108 = 0x140;
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local_106 = 0;
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local_104 = 0xa0;
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local_102 = 0x1ff;
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LoadImage(&local_108,&DAT_000f3220);
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DrawSync(0);
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bVar1 = false;
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iVar8 = 0;
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puVar4 = auStack216;
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puVar6 = auStack112;
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uVar7 = 0x140;
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puVar5 = auStack176;
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puVar3 = auStack256;
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do {
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uVar2 = uVar7 & 0x3ff;
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uVar7 = uVar7 + 0x80;
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puVar3[3] = 4;
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puVar3[7] = 100;
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*(short *)(puVar3 + 8) = (short)(iVar8 << 8);
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*(undefined2 *)(puVar3 + 10) = 0;
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puVar3[0xc] = 0;
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puVar3[0xd] = 0;
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*(undefined2 *)(puVar3 + 0x10) = 0x100;
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*(undefined2 *)(puVar3 + 0x12) = 0x100;
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*(undefined2 *)(puVar3 + 0xe) = 0x7fd4;
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puVar5[3] = 7;
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*(undefined2 *)(puVar5 + 8) = 0xffff;
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*(undefined2 *)(puVar5 + 10) = 0xffff;
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*(undefined2 *)(puVar5 + 0x10) = 0xffff;
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*(undefined2 *)(puVar5 + 0x12) = 0xffff;
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*(undefined2 *)(puVar5 + 0x18) = 0xffff;
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*(undefined2 *)(puVar5 + 0x1a) = 0xffff;
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puVar5[7] = 0x24;
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*(ushort *)(puVar5 + 0x16) = (ushort)((int)uVar2 >> 6) | 0x80;
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puVar5 = puVar5 + 0x20;
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iVar8 = iVar8 + 1;
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puVar3 = puVar3 + 0x14;
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} while (iVar8 < 2);
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iVar8 = 0;
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uVar7 = 0x140;
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do {
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uVar2 = uVar7 & 0x3ff;
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uVar7 = uVar7 + 0x80;
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puVar4[3] = 4;
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puVar4[7] = 100;
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*(short *)(puVar4 + 8) = (short)(iVar8 << 8);
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*(undefined2 *)(puVar4 + 10) = 0x100;
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puVar4[0xc] = 0;
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puVar4[0xd] = 0;
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*(undefined2 *)(puVar4 + 0x10) = 0x100;
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*(undefined2 *)(puVar4 + 0x12) = 0x100;
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*(undefined2 *)(puVar4 + 0xe) = 0x7fd4;
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puVar6[3] = 7;
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*(undefined2 *)(puVar6 + 8) = 0xffff;
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*(undefined2 *)(puVar6 + 10) = 0xffff;
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*(undefined2 *)(puVar6 + 0x10) = 0xffff;
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*(undefined2 *)(puVar6 + 0x12) = 0xffff;
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*(undefined2 *)(puVar6 + 0x18) = 0xffff;
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*(undefined2 *)(puVar6 + 0x1a) = 0xffff;
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puVar6[7] = 0x24;
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*(ushort *)(puVar6 + 0x16) = (ushort)((int)uVar2 >> 6) | 0x90;
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puVar6 = puVar6 + 0x20;
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iVar8 = iVar8 + 1;
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puVar4 = puVar4 + 0x14;
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} while (iVar8 < 2);
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if (effect == 1) {
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iVar12 = 8;
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local_30 = 2;
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}
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else {
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if (effect == 2) {
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iVar12 = 0x80;
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local_30 = -2;
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}
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}
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iVar8 = 0;
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do {
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if (iVar8 == 2) {
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SetDispMask(1);
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}
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puVar4 = auStack176;
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puVar5 = auStack256;
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iVar8 = iVar8 + 1;
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iVar9 = 3;
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iVar10 = iVar12 + local_30;
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puVar3 = puVar5;
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do {
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uVar11 = (undefined)iVar12;
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puVar3[4] = uVar11;
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puVar3[5] = uVar11;
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puVar3[6] = uVar11;
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iVar9 = iVar9 + -1;
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puVar3 = puVar3 + 0x14;
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} while (-1 < iVar9);
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iVar12 = 3;
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do {
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DrawPrim(puVar4);
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DrawPrim(puVar5);
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puVar5 = puVar5 + 0x14;
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iVar12 = iVar12 + -1;
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puVar4 = puVar4 + 0x20;
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} while (-1 < iVar12);
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DrawSync(0);
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VSync(0);
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PutDispEnv(&load_disp);
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PutDrawEnv(&load_draw);
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if (effect == 1) {
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if (0x7f < iVar10) {
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bVar1 = true;
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}
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}
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else {
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if ((effect == 2) && (iVar10 < 0)) {
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bVar1 = true;
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}
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}
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iVar12 = iVar10;
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} while (!bVar1);
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load_steps = 0x18;
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if (gInFrontend == 0) {
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load_steps = 0x14;
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}
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loading_bar_pos = 0;
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return;
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ CloseShutters(int speed /*$s5*/, int width /*$s1*/, int height /*$s4*/)
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// line 482, offset 0x000589d0
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/* begin block 1 */
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// Start line: 483
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// Start offset: 0x000589D0
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// Variables:
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// struct POLY_F4 poly[2]; // stack offset -80
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// int h; // $s0
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// int done; // $s2
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/* end block 1 */
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// End offset: 0x00058B08
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// End Line: 513
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/* begin block 2 */
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// Start line: 1500
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/* end block 2 */
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// End Line: 1501
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void CloseShutters(int speed,int width,int height)
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{
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bool bVar1;
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int iVar2;
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undefined auStack80 [3];
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undefined local_4d;
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undefined local_4c;
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undefined local_4b;
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undefined local_4a;
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undefined local_49;
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undefined2 local_48;
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undefined2 local_46;
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undefined2 local_44;
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undefined2 local_42;
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undefined2 local_40;
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short local_3e;
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undefined2 local_3c;
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short local_3a;
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undefined auStack56 [3];
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undefined local_35;
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undefined local_34;
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undefined local_33;
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undefined local_32;
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undefined local_31;
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undefined2 local_30;
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short local_2e;
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undefined2 local_2c;
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short local_2a;
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undefined2 local_28;
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short local_26;
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undefined2 local_24;
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short local_22;
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iVar2 = 0;
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bVar1 = false;
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local_4d = 5;
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local_49 = 0x28;
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local_35 = 5;
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local_31 = 0x28;
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local_4c = 0;
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local_4b = 0;
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local_4a = 0;
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local_34 = 0;
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local_33 = 0;
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local_32 = 0;
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do {
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local_3e = (short)iVar2;
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local_2e = (short)height - local_3e;
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local_26 = local_2e + local_3e;
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local_48 = 0;
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local_46 = 0;
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local_44 = (undefined2)width;
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local_42 = 0;
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local_40 = 0;
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local_30 = 0;
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local_28 = 0;
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local_3c = local_44;
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local_3a = local_3e;
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local_2c = local_44;
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local_2a = local_2e;
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local_24 = local_44;
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local_22 = local_26;
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DrawPrim(auStack80);
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DrawPrim(auStack56);
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iVar2 = iVar2 + speed;
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if (0xff < iVar2) {
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bVar1 = true;
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}
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} while (!bVar1);
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ClearOTagR(current->ot,(int)&DAT_00001080);
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ClearOTagR(last->ot,(int)&DAT_00001080);
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SetDispMask(0);
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return;
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ SetupFadePolys()
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// line 527, offset 0x00058794
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/* begin block 1 */
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// Start line: 530
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// Start offset: 0x00058794
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// Variables:
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// int i; // $a1
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/* end block 1 */
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// End offset: 0x00058824
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// End Line: 549
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/* begin block 2 */
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// Start line: 1170
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/* end block 2 */
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// End Line: 1171
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/* begin block 3 */
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// Start line: 1229
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/* end block 3 */
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// End Line: 1230
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/* begin block 4 */
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// Start line: 1231
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/* end block 4 */
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// End Line: 1232
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/* begin block 5 */
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// Start line: 1237
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/* end block 5 */
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// End Line: 1238
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/* WARNING: Unknown calling convention yet parameter storage is locked */
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void SetupFadePolys(void)
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{
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POLY_G4 *pPVar1;
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POLY_GT4 *pPVar2;
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int iVar3;
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pPVar1 = fade_g4;
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pPVar2 = fade_gt4;
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iVar3 = 1;
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do {
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*(undefined *)((int)&pPVar1->tag + 3) = 8;
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pPVar1->code = ':';
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pPVar1 = pPVar1 + 1;
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*(undefined *)((int)&pPVar2->tag + 3) = 0xc;
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pPVar2->code = '>';
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pPVar2->x0 = -1;
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pPVar2->y0 = -1;
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pPVar2->x1 = 0;
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pPVar2->y1 = -1;
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pPVar2->x2 = -1;
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pPVar2->y2 = 0;
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pPVar2->x3 = 0;
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pPVar2->y3 = 0;
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pPVar2->tpage = 0x40;
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iVar3 = iVar3 + -1;
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pPVar2 = pPVar2 + 1;
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} while (-1 < iVar3);
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bWantFade = 1;
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fadeVal = 0xff;
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gStopPadReads = 1;
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return;
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ DrawFadePoly()
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// line 556, offset 0x00058824
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/* begin block 1 */
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// Start line: 558
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// Start offset: 0x00058824
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// Variables:
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// struct POLY_G4 *fl_g4; // $a2
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/* end block 1 */
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// End offset: 0x000589B0
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// End Line: 577
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/* begin block 2 */
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// Start line: 1292
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/* end block 2 */
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// End Line: 1293
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/* begin block 3 */
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// Start line: 1300
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/* end block 3 */
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// End Line: 1301
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/* begin block 4 */
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// Start line: 1301
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/* end block 4 */
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// End Line: 1302
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/* WARNING: Unknown calling convention yet parameter storage is locked */
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void DrawFadePoly(void)
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{
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DB *pDVar1;
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int iVar2;
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POLY_G4 *pPVar3;
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iVar2 = current->id;
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pPVar3 = fade_g4 + iVar2;
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if (fadeVal < 0) {
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bMissionTitleFade = 0;
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if (gInGameCutsceneActive == 0) {
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gStopPadReads = 0;
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}
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fadeVal = 0;
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}
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fade_g4[iVar2].x0 = 0;
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fade_g4[iVar2].y0 = 0;
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fade_g4[iVar2].x1 = 0x140;
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fade_g4[iVar2].y1 = 0;
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fade_g4[iVar2].x2 = 0;
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pDVar1 = current;
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fade_g4[iVar2].y2 = 0x100;
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fade_g4[iVar2].x3 = 0x140;
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fade_g4[iVar2].y3 = 0x100;
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fade_g4[iVar2].r0 = (uchar)fadeVal;
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fade_g4[iVar2].g0 = (uchar)fadeVal;
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fade_g4[iVar2].b0 = (uchar)fadeVal;
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fade_g4[iVar2].r1 = (uchar)fadeVal;
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fade_g4[iVar2].g1 = (uchar)fadeVal;
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fade_g4[iVar2].b1 = (uchar)fadeVal;
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fade_g4[iVar2].r2 = (uchar)fadeVal;
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fade_g4[iVar2].g2 = (uchar)fadeVal;
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fade_g4[iVar2].b2 = (uchar)fadeVal;
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fade_g4[iVar2].r3 = (uchar)fadeVal;
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fade_g4[iVar2].g3 = (uchar)fadeVal;
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fade_g4[iVar2].b3 = (uchar)fadeVal;
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pPVar3->tag = pPVar3->tag & 0xff000000 | *(uint *)pDVar1->ot[1] & 0xffffff;
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*(uint *)pDVar1->ot[1] = *(uint *)pDVar1->ot[1] & 0xff000000 | (uint)pPVar3 & 0xffffff;
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fade_gt4[pDVar1->id].tag =
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fade_gt4[pDVar1->id].tag & 0xff000000 | *(uint *)pDVar1->ot[1] & 0xffffff;
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*(uint *)pDVar1->ot[1] =
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*(uint *)pDVar1->ot[1] & 0xff000000 | (uint)(fade_gt4 + pDVar1->id) & 0xffffff;
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return;
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ DisplayMissionTitle()
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// line 585, offset 0x00058b08
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/* begin block 1 */
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// Start line: 587
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// Start offset: 0x00058B08
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/* begin block 1.1 */
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// Start line: 602
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// Start offset: 0x00058B88
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/* end block 1.1 */
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// End offset: 0x00058BB8
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// End Line: 606
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/* end block 1 */
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// End offset: 0x00058C08
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// End Line: 622
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/* begin block 2 */
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// Start line: 1651
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/* end block 2 */
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// End Line: 1652
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/* begin block 3 */
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// Start line: 1724
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/* end block 3 */
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// End Line: 1725
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/* begin block 4 */
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// Start line: 1725
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/* end block 4 */
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// End Line: 1726
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/* WARNING: Unknown calling convention yet parameter storage is locked */
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void DisplayMissionTitle(void)
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{
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if ((bWantFade != 0) && (CameraCnt == 1)) {
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bWantFade = 0;
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bMissionTitleFade = CameraCnt;
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}
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if ((bMissionTitleFade != 0) && (pauseflag == 0)) {
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fadeVal = fadeVal + -6;
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if (NoPlayerControl == 0) {
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if (gMissionTitle != (char *)0x0) {
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gShowMap = 1;
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SetTextColour('|','l','(');
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PrintStringCentred(gMissionTitle,0x78);
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gShowMap = 0;
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}
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DrawFadePoly();
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}
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else {
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if (fadeVal < 0) {
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bMissionTitleFade = 0;
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if (gInGameCutsceneActive == 0) {
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gStopPadReads = 0;
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}
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gShowMap = 0;
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fadeVal = 0;
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}
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}
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}
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return;
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}
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